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** The Bad Ending: All the major choices must be the worst ones to get this ending. [[spoiler:Dot moves into Woodward Towers while her grandma moves in with Alma and Georgia after selling her house. Georgia then moves into a nursing home due to her ailing health and the rising costs to hire a full-time nurse, while Dot teaches at a charter school and Carlos takes up Georgia's job as a real estate agent. He's implied to be working for Home Equity, and with his great-grandma's house sold, neither he nor Dot see Mavis that much anymore. Dot herself feels lost in her new home due to its strict rules and regulations and the lack of community among her neighbors. She also can't help but feel overwhelmed by her neighborhood rapidly changing, such as the Interfaith Community Center being bulldozed years ago as part of a "redevelopment project", with the new project being in limbo. While real estate companies buy people out or give them vouchers to move while they "rebuild" the neighborhood for the rich, [[RayOfHopeEnding there are still some people who have hope for it and are fighting for housing equality.]]]]

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** The Bad Ending: All the major choices must be the worst ones to get this ending. [[spoiler:Dot moves into Woodward Towers while her grandma moves in with Alma and Georgia after selling her house. Georgia then moves into a nursing home due to her ailing health and the rising costs to hire a full-time nurse, while Dot teaches at a charter school and Carlos takes up Georgia's job as a real estate agent. He's implied to be working for Home Hope Equity, and with his great-grandma's house sold, neither he nor Dot see Mavis that much anymore. Dot herself feels lost in her new home due to its strict rules and regulations and the lack of community among her neighbors. She also can't help but feel overwhelmed by her neighborhood rapidly changing, such as the Interfaith Community Center being bulldozed years ago as part of a "redevelopment project", with the new project being in limbo. While real estate companies buy people out or give them vouchers to move while they "rebuild" the neighborhood for the rich, [[RayOfHopeEnding there are still some people who have hope for it and are fighting for housing equality.]]]]
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*** Crossing the border with low morality results in the '''Blood Brothers''' ending: [[spoiler:the brothers force their way through the border together and a six-year TimeSkip shows that they made it to Puerto Lobos where they operate an auto repair business, much like their father did. However, they seem to have either criminal connections or at least to have fallen foul of a criminal gang, since Daniel is shown using his powers to settle a violent dispute with some shady characters. Nevertheless, it's the only ending where the brothers are able to stay living together and retain all of their former closeness.]]

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*** Crossing the border with low morality results in the '''Blood Brothers''' ending: [[spoiler:the brothers force their way through the border together and a six-year TimeSkip shows that they made it to Puerto Lobos where they operate an auto repair business, much like their father did. However, they seem to have either criminal connections or at least to have fallen foul of a criminal gang, since Daniel is shown using his powers to settle a violent dispute with some shady characters. Nevertheless, it's the only ending where the brothers are able to stay living together and retain all of their former closeness.]]
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** While there were fewer endings than players had hoped (mainly due to [[SerendipityWritesThePlot budget and time limits]]), the original ''VideoGame/LifeIsStrange'' has a choice of two, triggered by the final decision to either [[spoiler:"Sacrifice Chloe" or "Sacrifice Arcadia Bay"]]. Max discovers that [[spoiler:there is no way to stop the tornado approaching the town other than to prevent it from happening in the first place, which requires her to go back to the beginning and allow the original events of the week - i.e. Chloe getting shot - to play out. Choosing this option ends with Max attending Chloe's funeral, the town saved but her best friend/girlfriend dead. Alternatively, if the player chooses Chloe over the town and lets the tornado happen, Max and Chloe driving out of the devastated town without looking back.]] According to WordOfGod, [[WhatCouldHaveBeen a third ending]] in which Chloe [[spoiler: survives getting shot]] was planned, but ultimately cut because they felt it would have been a WriterCopOut.

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** While there were fewer endings than players had hoped (mainly due to [[SerendipityWritesThePlot budget and time limits]]), the original ''VideoGame/LifeIsStrange'' has a choice of two, triggered by the final decision to either [[spoiler:"Sacrifice Chloe" or "Sacrifice Arcadia Bay"]]. Max discovers that [[spoiler:there is no way to stop the tornado approaching the town other than to prevent it from happening in the first place, which requires her to go back to the beginning and allow the original events of the week - i.e. Chloe getting shot - to play out. Choosing this option ends with Max attending Chloe's funeral, the town saved but her best friend/girlfriend dead. Alternatively, if the player chooses Chloe over the town and lets the tornado happen, Max and Chloe driving drive out of the devastated town without looking back.]] According to WordOfGod, [[WhatCouldHaveBeen a third ending]] in which Chloe [[spoiler: survives getting shot]] was planned, but ultimately cut because they felt it would have been a WriterCopOut.
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** While there were fewer endings than players had hoped (mainly due to [[SerendipityWritesThePlot budget and time limits]]), the original ''VideoGame/LifeIsStrange'' has a choice of two, triggered by the final decision to either [[spoiler:"Sacrifice Chloe" or "Sacrifice Arcadia Bay"]]. Max discovers that [[spoiler:there is no way to stop the tornado approaching the town other than to prevent it from happening in the first place, which requires her to go back to the beginning and allowing the original events of the week - i.e. Chloe getting shot - to play out. Choosing this option ends with Max attending Chloe's funeral, the town saved but her best friend/girlfriend dead. Alternatively, if the player chooses Chloe over the town and lets the tornado happen, Max and Chloe driving out of the devastated town without looking back.]] According to WordOfGod, [[WhatCouldHaveBeen a third ending]] in which Chloe [[spoiler: survives getting shot]] was planned, but ultimately cut because they felt it would have been a WriterCopOut.

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** While there were fewer endings than players had hoped (mainly due to [[SerendipityWritesThePlot budget and time limits]]), the original ''VideoGame/LifeIsStrange'' has a choice of two, triggered by the final decision to either [[spoiler:"Sacrifice Chloe" or "Sacrifice Arcadia Bay"]]. Max discovers that [[spoiler:there is no way to stop the tornado approaching the town other than to prevent it from happening in the first place, which requires her to go back to the beginning and allowing allow the original events of the week - i.e. Chloe getting shot - to play out. Choosing this option ends with Max attending Chloe's funeral, the town saved but her best friend/girlfriend dead. Alternatively, if the player chooses Chloe over the town and lets the tornado happen, Max and Chloe driving out of the devastated town without looking back.]] According to WordOfGod, [[WhatCouldHaveBeen a third ending]] in which Chloe [[spoiler: survives getting shot]] was planned, but ultimately cut because they felt it would have been a WriterCopOut.

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* While there were fewer endings than players had hoped (mainly due to [[SerendipityWritesThePlot budget and time limits]]), ''VideoGame/LifeIsStrange'' has a choice of two. [[spoiler: The player discovers that there is no way to stop the tornado approaching the town other than to prevent it from happening, which requires going back to the beginning and allowing the original events - Chloe getting shot - to play out. This ends with Max visiting Chloe's funeral, the town saved but her best friend/girlfriend dead. Alternatively, the player can choose Chloe over the town and let the tornado happen, which results in Max and Chloe driving out of the town without looking back.]] According to WordOfGod, [[WhatCouldHaveBeen a third ending]] in which Chloe [[spoiler: survives getting shot]] was planned, but ultimately cut because they felt it would have been a WriterCopOut.

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* Every ''Franchise/LifeIsStrange'' game except for ''VideoGame/LifeIsStrangeBeforeTheStorm'' and the shorter DLC episodes feature multiple endings (''BTS'' has minor ending differences depending on your choices, but lacks significant branches due to being a prequel):
**
While there were fewer endings than players had hoped (mainly due to [[SerendipityWritesThePlot budget and time limits]]), the original ''VideoGame/LifeIsStrange'' has a choice of two. [[spoiler: The player two, triggered by the final decision to either [[spoiler:"Sacrifice Chloe" or "Sacrifice Arcadia Bay"]]. Max discovers that there [[spoiler:there is no way to stop the tornado approaching the town other than to prevent it from happening, happening in the first place, which requires going her to go back to the beginning and allowing the original events of the week - i.e. Chloe getting shot - to play out. This Choosing this option ends with Max visiting attending Chloe's funeral, the town saved but her best friend/girlfriend dead. Alternatively, if the player can choose chooses Chloe over the town and let lets the tornado happen, which results in Max and Chloe driving out of the devastated town without looking back.]] According to WordOfGod, [[WhatCouldHaveBeen a third ending]] in which Chloe [[spoiler: survives getting shot]] was planned, but ultimately cut because they felt it would have been a WriterCopOut.WriterCopOut.
** ''VideoGame/LifeIsStrange2'' has four endings determined by two factors: a final binary choice as in the first game, but also how Sean's decisions throughout the game have affected Daniel's morality:
*** Crossing the border with high morality results in the '''Parting Ways''' ending: [[spoiler:while Sean makes his escape successfully, Daniel chooses at the last minute to surrender to the police. A six-year TimeSkip sees Daniel now living with his grandparents, enjoying close relationships with Chris and Karen, occasionally using his powers in secret to avert local disasters, and apparently content with his existence despite being electronically monitored by the authorities. Sean, meanwhile, seems to have an equally pleasant life in Mexico, regularly sending Daniel letters despite the fact that his legal troubles mean they may struggle to ever meet again in person. Three minor variants show that Sean is either with Cassidy, with Finn, or living alone, depending on a combination of relationship values, who (if anyone) was romanced, and who survived Episode 3.]]
*** Crossing the border with low morality results in the '''Blood Brothers''' ending: [[spoiler:the brothers force their way through the border together and a six-year TimeSkip shows that they made it to Puerto Lobos where they operate an auto repair business, much like their father did. However, they seem to have either criminal connections or at least to have fallen foul of a criminal gang, since Daniel is shown using his powers to settle a violent dispute with some shady characters. Nevertheless, it's the only ending where the brothers are able to stay living together and retain all of their former closeness.]]
*** Surrendering with high morality results in the '''Redemption''' ending: [[spoiler:Sean and Daniel both surrender to the authorities, with Sean exchanging his freedom in a bid to ensure Daniel avoids incarceration. Daniel is shown living with his grandparents much like in the ''Parting Ways'' ending, but with a longer TimeSkip, this one lasting 15 years. At the end of this time Sean is shown getting out of prison, greeted by Daniel, Karen, and optionally Lyla (if Sean maintained contact with her over the course of the story). Sean and Daniel then revisit the woods where they camped in Episode 1, with Sean in particular clearly profoundly affected by the events of his life up to that point.]]
*** Surrendering with low morality results in the '''Lone Wolf''' ending: [[spoiler:Daniel refuses to allow Sean to surrender and forces their way through the border, killing several agents; Sean is also fatally wounded in the ensuing firefight. Daniel proceeds to Puerto Lobos alone, where a six-year TimeSkip shows him having many of the same experiences as in the ''Blood Brothers'' ending, but falling deeper into criminality without Sean's guidance.]]
** ''VideoGame/LifeIsStrangeTrueColors'' has a binary ending choice similar to the first game, although thankfully with much lower stakes: [[spoiler:Alex's story ends on a positive note no matter what, with her finally able to move on after bringing her brother's killers to justice. The sole choice left up to the player is whether to stay in Haven Springs, having found a sense of community for the first time in her life, or to leave and pursue her music career on the road. Either option plays out positively, with minor variations based on whether the player has Alex romance Steph, Ryan, or neither — if she has a partner, they'll happily stay with her regardless of which choice she makes, despite Ryan initially wanting to stay and Steph initially wanting to leave.]]
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** [[EarnYourBadEnding The Bad Ending (earned by getting the lowest possible score):]] Enraged by your poor performance, the gaming gods decide to punish Roger and all his friends with ignominious fates. Only one is spared their wrath. [[spoiler: Stellar loses on Series/ThePriceIsRight by one buckazoid, and ends up alone in a tiny bungalow with seven cats. Beatrice ends up in an unhappy marriage with [[VideoGame/LeisureSuitLarry Larry Laffer]]. Bruce was knocked out by [[VideoGame/HalfLife Gordon Freeman]] and thrown in the back of a truck. Doomtron received a botched upgrade and ended up a port-o-potty. Roger lived happily for the rest of his life... which consisted of a day before he choked on a corn dog. Indeed, the only one spared from the wrath of the gaming gods was Gregory, as him getting sued and having to abandon his Roberta Williams-themed theme park idea was going to happen anyways.]]

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** [[EarnYourBadEnding The Bad Ending (earned by getting the lowest possible score):]] Enraged by your poor performance, the gaming gods decide to punish Roger and all his friends with ignominious fates. Only one is spared their wrath. [[spoiler: Stellar loses on Series/ThePriceIsRight by one buckazoid, and ends up alone in a tiny bungalow with seven cats. Beatrice ends up in an unhappy marriage with [[VideoGame/LeisureSuitLarry Larry Laffer]]. Bruce was knocked out by [[VideoGame/HalfLife Gordon Freeman]] and thrown in the back of a truck. Doomtron received a botched upgrade and ended up as a port-o-potty. Roger lived happily for the rest of his life... which consisted of a day before he choked on a corn dog. Indeed, the only one spared from the wrath of the gaming gods was Gregory, as him getting sued and having to abandon his Roberta Williams-themed theme amusement park idea was going to happen anyways.]]
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** [[EarnYourBadEnding The Bad Ending (earned by getting the lowest possible score):]] Enraged by your poor performance, the gaming gods decide to punish Roger and all his friends with ignominious fates. Only one is spared their wrath. [[spoiler: Stellar loses on Series/ThePriceIsRight by one buckazoid, and ends up alone in a tiny bungalow with seven cats. Beatrice ends up in an unhappy marriage with [[VideoGame/LeisureSuitLarry Larry Laffer]]. Bruce was knocked out by [[VideoGame/HalfLife Gordon Freeman]] and thrown in the back of a truck. Doomtron received a botched upgrade and ended up a port-o-potty. Roger lived happily ever after... which consisted of a day before he choked on a corn dog. Indeed, the only one spared from the wrath of the gaming gods was Gregory, as him getting sued and having to abandon his Roberta Williams-themed theme park idea was going to happen anyways.]]

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** [[EarnYourBadEnding The Bad Ending (earned by getting the lowest possible score):]] Enraged by your poor performance, the gaming gods decide to punish Roger and all his friends with ignominious fates. Only one is spared their wrath. [[spoiler: Stellar loses on Series/ThePriceIsRight by one buckazoid, and ends up alone in a tiny bungalow with seven cats. Beatrice ends up in an unhappy marriage with [[VideoGame/LeisureSuitLarry Larry Laffer]]. Bruce was knocked out by [[VideoGame/HalfLife Gordon Freeman]] and thrown in the back of a truck. Doomtron received a botched upgrade and ended up a port-o-potty. Roger lived happily ever after...for the rest of his life... which consisted of a day before he choked on a corn dog. Indeed, the only one spared from the wrath of the gaming gods was Gregory, as him getting sued and having to abandon his Roberta Williams-themed theme park idea was going to happen anyways.]]
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* ''VideoGame/AnotherCode'': The original Nintendo DS version of ''Two Memories''/''[[MarketBasedTitle Trace Memory]]'' uses the "segmented endings" variant, where you can find out what ''really'' happened to D if you collect every piece of information in the game. Some of what's required to get the True Ending can be a real GuideDangIt, since a few of the things you need to find or interact with are PermanentlyMissableContent -- one of the most egregious being the sign that gives you the name of the house, which is in an area that can't be returned to after you've finished Chapter 1 -- and there's an unannounced PointOfNoReturn after which backtracking is cut off. The "Recollection" remake gets rid of this, having the True Ending as the only possible ending.

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* ''VideoGame/AnotherCode'': The original Nintendo DS version of ''Two Memories''/''[[MarketBasedTitle Memories'' (''[[MarketBasedTitle Trace Memory]]'' in North America) uses the "segmented endings" variant, where you can variant. [[GhostAmnesia Recovering D's memories]] is a secondary goal throughout the game, accomplished by finding and interacting with various objects scattered through the mansion grounds. You need to find out what ''really'' happened to D if you collect every piece of information absolutely everything in the game. Some of what's required order to get the True Ending can be a real GuideDangIt, since a few of where D is able to pass on to the things you need to find or interact with are PermanentlyMissableContent -- afterlife; even one of missed memory, and the most egregious ghost is stuck haunting the island indefinitely. This isn't helped by there being the sign that gives you the name of the house, which is in an area that can't be returned to after you've finished Chapter 1 -- and there's an unannounced PointOfNoReturn after which backtracking is cut off. The "Recollection" remake gets rid of this, having the True Ending as the only possible ending.
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* ''VideoGame/AnotherCode'': The DS version of ''Two Memories''/''Trace Memory'' uses the "segmented endings" variant, where you can find out what ''really'' happened to D if you get every piece of information. Some of what's required to get the True Ending can be a real GuideDangIt, since some of the things you need to find or interact with are PermanentlyMissableContent; one of the most egregious being the sign that gives you the name of the house, which is in an area that can't be returned to after you've finished Chapter 1. The "Recollection" remake gets rid of this, having the True Ending as the only possible ending.

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* ''VideoGame/AnotherCode'': The original Nintendo DS version of ''Two Memories''/''Trace Memory'' Memories''/''[[MarketBasedTitle Trace Memory]]'' uses the "segmented endings" variant, where you can find out what ''really'' happened to D if you get collect every piece of information. information in the game. Some of what's required to get the True Ending can be a real GuideDangIt, since some a few of the things you need to find or interact with are PermanentlyMissableContent; PermanentlyMissableContent -- one of the most egregious being the sign that gives you the name of the house, which is in an area that can't be returned to after you've finished Chapter 1.1 -- and there's an unannounced PointOfNoReturn after which backtracking is cut off. The "Recollection" remake gets rid of this, having the True Ending as the only possible ending.
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* ''VideoGame/AnotherCode'' uses the "segmented endings" variant, where you can find out what ''really'' happened to D if you get every piece of information. Some of it is a real GuideDangIt, and if you don't get the true ending on your first try, it can border on [[OnlyIdiotsMayPass Only Idiots May Get The True Ending]] -- and in the area that can't be returned to after you've finished Chapter 1, no less. It's the sign that gives you the name of the house, and nothing else. You have to look at it in order to get the true ending.

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* ''VideoGame/AnotherCode'' ''VideoGame/AnotherCode'': The DS version of ''Two Memories''/''Trace Memory'' uses the "segmented endings" variant, where you can find out what ''really'' happened to D if you get every piece of information. Some of it is what's required to get the True Ending can be a real GuideDangIt, and if since some of the things you don't get need to find or interact with are PermanentlyMissableContent; one of the true ending on your first try, it can border on [[OnlyIdiotsMayPass Only Idiots May Get The True Ending]] -- and in most egregious being the sign that gives you the name of the house, which is in an area that can't be returned to after you've finished Chapter 1, no less. It's 1. The "Recollection" remake gets rid of this, having the sign that gives you True Ending as the name of the house, and nothing else. You have to look at it in order to get the true only possible ending.
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* ''VideoGame/TwilightSyndrome'' has multiple endings for each chapter, though [[CuttingOffTheBranches only the good outcomes are considered canon]]. Getting a bad ending is more of a NonStandardGameOver that will give some additional text [[ItsAWonderfulFailure describing whatever horrible fate your bad choices resulted in]], or simply remarking how you didn't get the whole story.
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* The short Flash game ''The Tin Soldier'' has two endings, depending on if you solve the very first puzzle the right or the wrong way:
** Bad (Andersen) ending: The villainous jack-in-the-box throws the tin soldier and the ballerina into the fire, and the two [[TogetherInDeath melt into a heart]].
** Good (Disney) ending: A character which you have saved at the beginning of the game gives you an item, which you can use to push the jack-in-the-box into the fire himself; the tin soldier and the ballerina live HappilyEverAfter.
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* ''VideoGame/TheDig'' had two separate endings: [[spoiler:Over the course of the game, the player has to use a 'life crystal' to revive one of his fallen teammates, who then becomes increasingly demented and addicted to said crystals, which eventually leads to his doom. Another of the player's cohorts dies near the endgame, and specifically begs not to be resurrected with a life crystal, so as to avoid the same fate as her former teammate. If the player breaks his promise and resurrects her, she commits suicide in horror by jumping off a nearby cliff. When the two teammates are brought back to life again in the ending, the latter of these teammates will either hug you or slap your face, depending on whether or not you resurrected her before.]]

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* ''VideoGame/TheDig'' ''VideoGame/{{The Dig|1995}}'' had two separate endings: [[spoiler:Over the course of the game, the player has to use a 'life crystal' to revive one of his fallen teammates, who then becomes increasingly demented and addicted to said crystals, which eventually leads to his doom. Another of the player's cohorts dies near the endgame, and specifically begs not to be resurrected with a life crystal, so as to avoid the same fate as her former teammate. If the player breaks his promise and resurrects her, she commits suicide in horror by jumping off a nearby cliff. When the two teammates are brought back to life again in the ending, the latter of these teammates will either hug you or slap your face, depending on whether or not you resurrected her before.]]
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I know it doesn't have a page yet, but still

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* There are three possible endings to ''[[VideoGame/DotsHome Dot's Home]]'' depending on the major choices you make.
** The Good Ending: All the major choices [[GoldenEnding must be the best ones to get this ending.]] [[spoiler:Carlos moves in with his great-grandma after Dot moved next door to her, and he still loves it even if he complains about its condition. Dot also teaches at the local school, and she stands up for her neighborhood to make the community land trust. With everyone's support, the neighborhood is able to drive away predatory real estate companies who want to sell out their town, and they continue to fight for equal housing rights for all races.]]
** The Neutral Ending: Usually acquired on the first run, where some of your choices are bad while others are good. [[spoiler:Alma holds her annual potluck at the Interfaith Community Center, and Dot volunteers for it whenever she returns to the neighborhood after moving out. Dot moves near the charter school she teaches at and plans to start her family there, continuing her family's legacy of making homes of their own. However, she worries if she made the right choice because her grandma lives alone in her house. Carlos rarely visits her because of his new "non-profit" architecture job, hoping to make housing more affordable to many people of all races.]]
** The Bad Ending: All the major choices must be the worst ones to get this ending. [[spoiler:Dot moves into Woodward Towers while her grandma moves in with Alma and Georgia after selling her house. Georgia then moves into a nursing home due to her ailing health and the rising costs to hire a full-time nurse, while Dot teaches at a charter school and Carlos takes up Georgia's job as a real estate agent. He's implied to be working for Home Equity, and with his great-grandma's house sold, neither he nor Dot see Mavis that much anymore. Dot herself feels lost in her new home due to its strict rules and regulations and the lack of community among her neighbors. She also can't help but feel overwhelmed by her neighborhood rapidly changing, such as the Interfaith Community Center being bulldozed years ago as part of a "redevelopment project", with the new project being in limbo. While real estate companies buy people out or give them vouchers to move while they "rebuild" the neighborhood for the rich, [[RayOfHopeEnding there are still some people who have hope for it and are fighting for housing equality.]]]]
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* ''Super Voice World'', an interactive ([[WidgetSeries and weird]]) film about becoming a seiyuu, has a few possible endings hidden in the midst of [[NonstandardGameOver Nonstandard Game Overs]]. They all are accessible from the last scene, where the player is supposed to meet Creator/TesshoGenda in a bar in Ginza. The best ending, where you get the role you auditioned for and go on a date with your crush Creator/RieTanaka, can only be achieved by entering Club Masako and choosing the first option when leaving. Too bad the bar is unlocked only by entering one of the other bars first, which has the tendency to lead into a NonstandardGameOver...

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* ''Super Voice World'', an interactive ([[WidgetSeries ([[QuirkyWork and weird]]) film about becoming a seiyuu, has a few possible endings hidden in the midst of [[NonstandardGameOver Nonstandard Game Overs]]. They all are accessible from the last scene, where the player is supposed to meet Creator/TesshoGenda in a bar in Ginza. The best ending, where you get the role you auditioned for and go on a date with your crush Creator/RieTanaka, can only be achieved by entering Club Masako and choosing the first option when leaving. Too bad the bar is unlocked only by entering one of the other bars first, which has the tendency to lead into a NonstandardGameOver...

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Removed natter, fixed indentation.


* The AdventureGame ''Blackout'' is unusual, not only because it is performed almost entirely with ''puppets'', but also by the way that the Multiple Endings are handled. There are several ways to get to the end of the game, some involving significantly more bloodshed than others, but the final result is always the same -- you face the various facets of your shattered, schizophrenic mind, each offering their own suggestion as to how to proceed, and depending on which of them you choose, you get a different ending. [[LastSecondEndingChoice Your earlier actions, thus, have no effect on the ending.]] Oh, and you've got 'bout a round dozen personalities, depending on whether you count the one you actually ''play'' as. The endings run the gamut from "Eloping with your psychiatrist and living happily ever after" to "BURN!!!"

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* The AdventureGame ''Blackout'' ''VideoGame/{{Blackout}}'' is unusual, not only because it is performed almost entirely with ''puppets'', but also by the way that the Multiple Endings are handled. There are several ways to get to the end of the game, some involving significantly more bloodshed than others, but the final result is always the same -- you face the various facets of your shattered, schizophrenic mind, each offering their own suggestion as to how to proceed, and depending on which of them you choose, you get a different ending. [[LastSecondEndingChoice Your earlier actions, thus, have no effect on the ending.]] Oh, and you've got 'bout a round dozen personalities, depending on whether you count the one you actually ''play'' as. The endings run the gamut from "Eloping with your psychiatrist and living happily ever after" to "BURN!!!"



* ''Dark Parables 7: Ballad of Rapunzel'' has two endings, depending on whether you use the Jewel of Repose or the Mirror of Inversion to free Rapunzel from her sister Belladonna's mind control.

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* ''Dark Parables ''VideoGame/DarkParables 7: Ballad of Rapunzel'' has two endings, depending on whether you use the Jewel of Repose or the Mirror of Inversion to free Rapunzel from her sister Belladonna's mind control.



* ''VideoGame/{{Fahrenheit}}'' a.k.a. ''Indigo Prophecy'' features three real finales and countless bad endings, since every single story point where you can get yourself killed/arrested/driven insane has its own ending narration ("And this is how my story ends..."). The real finales are determined by your performance in the final stand-offs against [[spoiler:the Oracle and the AI]]: the good ending sees Lucas [[spoiler:defeating both Clans, receiving the [[MacGuffin ultimate knowledge]] from Jade, and literally becoming a god, yet choosing to live with Carla]]; in the bad ending, [[spoiler:Lucas kills the Oracle but loses to the AI, who proceeds to learn Jade's secret and attempt to continue the freezing of the world, even if there's a small ray of hope in Carla's pregnancy]]; in the last ending, [[spoiler:Lucas loses to the Oracle, the AI goes into hiding instead of joining the fight, and the Orange Clan continues running the world (like they always did), carefully avoiding Lucas, who now lives with Carla]]. Many players consider the latter ending the "true" end of ''Fahrenheit''.
** There is also an additional 'ending' (which winds up being a variation on the good ending); losing to the Oracle sets off a scene where you take control of Carla, sneak up on a guard, knock him out, steal his gun, and shoot the Oracle in the back. The rest of the game proceeds as normal.

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* ''VideoGame/{{Fahrenheit}}'' a.k.a. ''Indigo Prophecy'' features three real finales and countless bad endings, since every single story point where you can get yourself killed/arrested/driven insane has its own ending narration ("And this is how my story ends..."). The real finales are determined by your performance in the final stand-offs against [[spoiler:the Oracle and the AI]]: the good ending sees Lucas [[spoiler:defeating both Clans, receiving the [[MacGuffin ultimate knowledge]] from Jade, and literally becoming a god, yet choosing to live with Carla]]; in the bad ending, [[spoiler:Lucas kills the Oracle but loses to the AI, who proceeds to learn Jade's secret and attempt to continue the freezing of the world, even if there's a small ray of hope in Carla's pregnancy]]; in the last ending, [[spoiler:Lucas loses to the Oracle, the AI goes into hiding instead of joining the fight, and the Orange Clan continues running the world (like they always did), carefully avoiding Lucas, who now lives with Carla]]. Many players consider the latter ending the "true" end of ''Fahrenheit''.
**
''Fahrenheit''. There is also an additional 'ending' (which winds up being a variation on the good ending); losing to the Oracle sets off a scene where you take control of Carla, sneak up on a guard, knock him out, steal his gun, and shoot the Oracle in the back. The rest of the game proceeds as normal.



* While the ''VideoGame/IndianaJonesAndTheFateOfAtlantis'' adventure game had several slightly different endings ([[spoiler:You get turned into a wraith and die, you beat the baddies and the girl dies, you beat the baddies AND get the girl]]), and each miscellaneous death in the course of the game "rewarded" you with a pithy block of text (usually describing the happy fate of whoever killed you), the game was mostly notable for having three totally unique games (or "paths") that take up everything between departing from the university and entering Atlantis. Entitled fists (more fights and action), wits (more puzzles), and team (Sophia accompanies you, and you work with her to solve puzzles), the subtle nature of the path-choosing scene meant that many players never knew they missed two thirds of the game.
** Though you really only have two different endings. [[spoiler:The you dying ending just means [[NonStandardGameOver you screwed up]].]] Plus, the path you choose doesn't make you necessarily get a different ending; [[spoiler:even if you go without Sophia, she will turn up later on, so you must still make the choice of saving or not saving her]].

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* While the ''VideoGame/IndianaJonesAndTheFateOfAtlantis'' adventure game had several slightly different endings ([[spoiler:You get turned into a wraith and die, you beat the baddies and the girl dies, you beat the baddies AND get the girl]]), and each miscellaneous death in the course of the game "rewarded" you with a pithy block of text (usually describing the happy fate of whoever killed you), the game was mostly notable for having three totally unique games (or "paths") that take up everything between departing from the university and entering Atlantis. Entitled fists (more fights and action), wits (more puzzles), and team (Sophia accompanies you, and you work with her to solve puzzles), the subtle nature of the path-choosing scene meant that many players never knew they missed two thirds of the game.
**
game. Though you really only have two different endings. [[spoiler:The you dying ending just means [[NonStandardGameOver you screwed up]].]] Plus, the path you choose doesn't make you necessarily get a different ending; [[spoiler:even if you go without Sophia, she will turn up later on, so you must still make the choice of saving or not saving her]].



** In ''VideoGame/{{Riven}}'', you can 1. trap yourself before reaching Gehn, which gets you killed 2. free Gehn after trapping him, which leaves you imprisoned for life, 3. destroy Riven without trapping Gehn, which gets you killed, 4. destroy Riven after trapping Gehn but without saving Catherine, whereupon you survive but she and everyone left on Riven all die (the somewhat bad ending), or 5. destroy Riven after capturing Gehn and freeing Catherine; she evacuates everyone, she and Atrus escape to a new, more stable world, and you return home safe and sound (the good and canon ending, obviously).
*** There is also an additional ending viewable only if the player decides to cheat by SaveScumming an access code back in time, which is much the same as ending 3, except a little more ambiguous.

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** In ''VideoGame/{{Riven}}'', you can 1. trap yourself before reaching Gehn, which gets you killed 2. free Gehn after trapping him, which leaves you imprisoned for life, 3. destroy Riven without trapping Gehn, which gets you killed, 4. destroy Riven after trapping Gehn but without saving Catherine, whereupon you survive but she and everyone left on Riven all die (the somewhat bad ending), or 5. destroy Riven after capturing Gehn and freeing Catherine; she evacuates everyone, she and Atrus escape to a new, more stable world, and you return home safe and sound (the good and canon ending, obviously).
***
obviously). There is also an additional ending viewable only if the player decides to cheat by SaveScumming an access code back in time, which is much the same as ending 3, except a little more ambiguous.



* ''VideoGame/TheNeverhood'' let you choose the ending: You can either accept Klogg's offer to become ruler of the Neverhood (and become hideously mutated in the process) or take Klogg's crown and give it back to Hoborg, its original owner, which gets rid of Klogg and allows Hoborg to repopulate the Neverhood with more clay people.

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* ''VideoGame/TheNeverhood'' let lets you choose the ending: You can either accept Klogg's offer to become ruler of the Neverhood (and become hideously mutated in the process) or take Klogg's crown and give it back to Hoborg, its original owner, which gets rid of Klogg and allows Hoborg to repopulate the Neverhood with more clay people.



* ''VideoGame/Primordia2012'' has several possible endings, some even with additional sub-variations on their own: the best of them have to be gradually unlocked throughout the game by obtaining information and making the correct choices. Ultimately, you can: [[spoiler:join Metromind; get killed by Scraper; commit suicide; destroy Metropol along with yourself by ruining the power core; destroy Metropol using the Thanatos virus; force Metromind to let you leave with the power core, with or without shutting down Scraper and/or retrieving the remains of one or both of your fallen friends in order to rebuild them]].
** Frustratingly, however, it lacks what would possibly be the most logical choice in case you ''did'' manage to meet the requirements for the best ending: [[spoiler:using the Thanatos virus to shut down Metromind herself, thus freeing Metropol from her control]]. However, it is strongly implied that [[spoiler:Metromind's existence is essential for Metropol as long as she controls the robots in it, and shutting her down in any way would've effectively wiped out the robot population]]. Mark Yohalem actually admitted that this ''was'' an intended option, but one that turned out to be tricky to implement for technical reasons.

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* ''VideoGame/Primordia2012'' has several possible endings, some even with additional sub-variations on their own: the best of them have to be gradually unlocked throughout the game by obtaining information and making the correct choices. Ultimately, you can: [[spoiler:join Metromind; get killed by Scraper; commit suicide; destroy Metropol along with yourself by ruining the power core; destroy Metropol using the Thanatos virus; force Metromind to let you leave with the power core, with or without shutting down Scraper and/or retrieving the remains of one or both of your fallen friends in order to rebuild them]].
**
them]]. Frustratingly, however, it lacks what would possibly be the most logical choice in case you ''did'' manage to meet the requirements for the best ending: [[spoiler:using the Thanatos virus to shut down Metromind herself, thus freeing Metropol from her control]]. However, it is strongly implied that [[spoiler:Metromind's existence is essential for Metropol as long as she controls the robots in it, and shutting her down in any way would've effectively wiped out the robot population]]. Mark Yohalem actually admitted that this ''was'' an intended option, but one that turned out to be tricky to implement for technical reasons.



** ''Shivers 2'' gives the player the choice of giving a powerful artifact to the villain, its rightful owner, or a kind ghost. The first choice allows the villain to avenge his wife's death, but kills you; the second kills ''everyone in the world''.
*** Technically, even the third is a sub-optimal ending, as the kind ghost has to solve the plot for you. The best ending is achieved by using the artifact yourself (which requires the player to solve one last SolveTheSoupCans puzzle).
** ''Phantasmagoria 2'' lets the player choose whether to remain on Earth, or go off with aliens. In a move rare for Sierra, neither ending is explicitly "right", though the first choice does lead to a longer cutscene.

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** ''Shivers 2'' ''VideoGame/ShiversTwoHarvestOfSouls'' gives the player the choice of giving a powerful artifact to the villain, its rightful owner, or a kind ghost. The first choice allows the villain to avenge his wife's death, but kills you; the second kills ''everyone in the world''.
***
world''. Technically, even the third is a sub-optimal ending, as the kind ghost has to solve the plot for you. The best ending is achieved by using the artifact yourself (which requires the player to solve one last SolveTheSoupCans puzzle).
** ''Phantasmagoria 2'' ''VideoGame/PhantasmagoriaAPuzzleOfFlesh'' lets the player choose whether to remain on Earth, or go off with aliens. In a move rare for Sierra, neither ending is explicitly "right", though the first choice does lead to a longer cutscene.



** Both ''VideoGame/LauraBow'' games have two different endings. In The Colonel's Bequest, the ending depends on whether you shoot Henri or Rudy. In The Dagger of Amon Ra, you must use clues obtained throughout the game to answer the coroner's questions correctly -- get too many wrong and you'll receive the bad ending, in which pretty much every surviving character comes off much worse off, from losing their job to being brutally murdered. Answering correctly results in a happier ending for all (except the murderer, of course).
*** A third minor ending can also be found if you correctly answer all the questions, but lack the evidence needed to prove your points. The ending leads to a mix of the good and bad endings where everyone is either so-so (with alternative dialogue or fates from the good or bad ends) or still mad at Laura (as they would be in the bad ending). She still ends up killed, however, but the dagger is returned (as opposed to missing in the bad ending).

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** Both ''VideoGame/LauraBow'' games have two different endings. In The Colonel's Bequest, the ending depends on whether you shoot Henri or Rudy. In The Dagger of Amon Ra, you must use clues obtained throughout the game to answer the coroner's questions correctly -- get too many wrong and you'll receive the bad ending, in which pretty much every surviving character comes off much worse off, from losing their job to being brutally murdered. Answering correctly results in a happier ending for all (except the murderer, of course).
***
course). A third minor ending can also be found if you correctly answer all the questions, but lack the evidence needed to prove your points. The ending leads to a mix of the good and bad endings where everyone is either so-so (with alternative dialogue or fates from the good or bad ends) or still mad at Laura (as they would be in the bad ending). She still ends up killed, however, but the dagger is returned (as opposed to missing in the bad ending).



* ''VideoGame/Stay2018'' contains multiple ending scenes, all equally confusing and ambiguous.

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* ''VideoGame/Stay2018'' ''VideoGame/Stay2017'' contains multiple ending scenes, all equally confusing and ambiguous.



** It's arguable that the "worst" ending (fail to change history at all) is actually the second best possible result. In real history, the old aristocracies were destroyed, the Nazis were defeated, and the USSR eventually collapsed. Every other possibility except the best one has Europe in the grip of Naziism or Communism; one of them even has the Nazis ''nuking London''.
* ''VideoGame/TheWalkingDead'' has these for every episode, never telling you which one will be better for the protagonists....except for Clementine.

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* ''VideoGame/TheWalkingDeadTelltale'':
** It's arguable that the "worst" ending (fail to change history at all) is actually the second best possible result. In real history, the old aristocracies were destroyed, the Nazis were defeated, and the USSR eventually collapsed. Every other possibility except the best one episode has Europe in the grip of Naziism or Communism; one of them even has the Nazis ''nuking London''.
* ''VideoGame/TheWalkingDead'' has these for every episode,
multiple endings, never telling you which one will be better for the protagonists....protagonists... except for Clementine.



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** ''{{Conquest of the Longbow}}'' ended with the player, controlling Robin Hood, being arrested and tried for being an outlaw as well as all the crimes the player may or may not have committed during the game. Depending on your actions, Robin might be pardoned, marry Maid Marian, or be found guilty and executed.

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** ''{{Conquest of the Longbow}}'' ''VideoGame/ConquestsOfTheLongbow'' ended with the player, controlling Robin Hood, being arrested and tried for being an outlaw as well as all the crimes the player may or may not have committed during the game. Depending on your actions, Robin might be pardoned, marry Maid Marian, or be found guilty and executed.
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* ''Super Voice World'', an interactive ([[WidgetSeries and weird]]) film about becoming a seiyuu, has a few possible endings hidden in the midst of [[NonstandardGameOver Nonstandard Game Overs]]. They all are accessible from the last scene, where the player is supposed to meet Genda Tesshou in a bar in Ginza. The best ending, where you get the role you auditioned for and go on a date with your crush Tanaka Rie, can only be achieved by entering Club Masako and choosing the first option when leaving. Too bad the bar is unlocked only by entering one of the other bars first, which has the tendency to lead into a NonstandardGameOver...

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* ''Super Voice World'', an interactive ([[WidgetSeries and weird]]) film about becoming a seiyuu, has a few possible endings hidden in the midst of [[NonstandardGameOver Nonstandard Game Overs]]. They all are accessible from the last scene, where the player is supposed to meet Genda Tesshou Creator/TesshoGenda in a bar in Ginza. The best ending, where you get the role you auditioned for and go on a date with your crush Tanaka Rie, Creator/RieTanaka, can only be achieved by entering Club Masako and choosing the first option when leaving. Too bad the bar is unlocked only by entering one of the other bars first, which has the tendency to lead into a NonstandardGameOver...
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''VideoGame/TheStanleyParable'' has its [[Multipleendings/TheStanleyParable own page]].

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''VideoGame/TheStanleyParable'' has its [[Multipleendings/TheStanleyParable own page]].and ''VideoGame/NotForBroadcast'' have their [[MultipleEndings/TheStanleyParable own]] [[MultipleEndings/NotForBroadcast pages]].
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''VideoGame/TheStanleyParable'' has its [[Multipleendings/TheStanleyParable own page]].
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*** '''Saved Amy, score of -25''': Capris and the others seem to reach a dead end. Amy collapses in exhaustion. When it becomes apparent that no help is coming, Capris tells his sister to try and get some sleep before the ship sinks...

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*** '''Saved Amy, score of -25''': Capris and the others seem to reach a dead end. Amy collapses in exhaustion. When it becomes apparent that no help is coming, Capris tells his sister stepsister to try and get some sleep before the ship sinks...
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*** '''Amy dies, but saved at least one person''': Capris tries to assuage his guilt for letting his sister die with the fact that he didn't abandon her.

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*** '''Amy dies, but saved at least one person''': Capris tries to assuage his guilt for letting his sister stepsister die with the fact that he didn't abandon her.
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** Ending 3: [[spoiler:You find the final cassette at the top of the radio tower, but it's in reverse. After fixing it up, you listen to it, and it's a recording of Masaki reading the poem out loud. You bring both the tape and the poem to the police, but the tape is empty. You leave them the poem, and a junior cop comes along and notices it. The senior cop lets him read it out loud, and nothing happens at first. Then the junior cop screams and dies, and the poem disappears, leaving the senior cop confused about what happened.]]
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** Ending 2: [[spoiler:You read the letter your brother got from Toko, and then the building floods with blood, out of which a ghosts rises. Using the video recorder you got from the warehouse, you [[ApocalypticLog record a warning not to read Toko's Letter, "The Darkness Of Tonako", before the ghost drowns you. There's then an apparent online conversation about it, implying that you just turned it into an UrbanLegend that people will feel compelled to seek out.]]

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** Ending 2: [[spoiler:You read the letter your brother got from Toko, and then the building floods with blood, out of which a ghosts rises. Using the video recorder you got from the warehouse, you [[ApocalypticLog record a warning not to read Toko's Letter, "The Darkness Of Tonako", before the ghost drowns you. There's then an apparent online conversation about it, implying that you just turned it into an UrbanLegend that people will feel compelled to seek out.out]].]]
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* ''VideoGame/TheRadioStation: The game has three endings.

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* ''VideoGame/TheRadioStation: ''VideoGame/TheRadioStation'': The game has three endings.

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** Ending 1: [[spoiler:You read out loud the letter your brother got from Toko, and then the room floods with blood, out of which a ghost rises. Then the ghost apparently drowns you, and your fiance narrates how she can't believe it happened, and how [[HereWeGoAgain she intends to learn what happened]].]]

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** Ending 1: [[spoiler:You read out loud the letter your brother got from Toko, and then the room building floods with blood, out of which a ghost rises. Then the ghost apparently drowns you, and your fiance narrates how she can't believe it happened, and how [[HereWeGoAgain she intends to learn what happened]].]]
** Ending 2: [[spoiler:You read the letter your brother got from Toko, and then the building floods with blood, out of which a ghosts rises. Using the video recorder you got from the warehouse, you [[ApocalypticLog record a warning not to read Toko's Letter, "The Darkness Of Tonako", before the ghost drowns you. There's then an apparent online conversation about it, implying that you just turned it into an UrbanLegend that people will feel compelled to seek out.
]]
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* ''VideoGame/TheRadioStation: The game has three endings.
** Ending 1: [[spoiler:You read out loud the letter your brother got from Toko, and then the room floods with blood, out of which a ghost rises. Then the ghost apparently drowns you, and your fiance narrates how she can't believe it happened, and how [[HereWeGoAgain she intends to learn what happened]].]]
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* ''VideoGame/BestOfThree'': The game has a variety of different endings based on what you say to Grant and if you admit to having written the notebook of poetry about him. For example, you may reconnect with Grant and want to go out to a movie with him, or you'll end up staying silent and feeling exhausted.

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none of these fit best in 'adventure', shuffling to other categories


* ''VideoGame/AntarcticAdventure'' had two endings -- a sad ending where the penguin retrieved the MacGuffin needed to heal the princess's disease, only to find her already dead, and a happy ending where she survives. There's no KarmaMeter -- the choice between the two endings is made by how many times you pause the game. Pause the game once, and exactly once, and the princess lives.
** Some of you may wonder why a kid's game about a cute penguin contains such a bizarre MindScrew. This was the very first game a certain Mr. Creator/HideoKojima worked on as an assistant designer.



* All the ''VideoGame/PrincessMaker'' games, depending on what your daughter grows up to be, and who she marries.



* The ''VideoGame/SakuraWars'' series features multiple endings that pair off the PlayerCharacter with whoever was their LoveInterest over the course of the game. According to WordOfGod, the character-specific endings are not canon: only the main story events up to that point are.



* ''VideoGame/TheYawhg'' has a wide variety of outcomes, though the key points remain the same: Do your efforts help reverse the disaster brought by the Yawhg, and what happens to each of your characters? It's possible for one to obtain a happy ending while surrounded by disaster, or for the village to thrive once more only for its heroes to still meet bittersweet or outright tragic ends... among many other possibilities.

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* ''VideoGame/TheYawhg'' has a wide variety of outcomes, though the key points remain the same: Do your efforts help reverse the disaster brought by the Yawhg, and what happens to each of your characters? It's possible for one to obtain a happy ending while surrounded by disaster, or for the village to thrive once more only for its heroes to still meet bittersweet or outright tragic ends... among many other possibilities.

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