History MoodWhiplash / VideoGames

17th Jul '17 3:46:44 PM Cdv4
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*Also in the same game is [[spoiler: Hydrygon's death]] you just came through a moderately challenging dungeon with [[spoiler: Hydrygon]] absolutely carrying you through the dungeon, when all of a sudden [[spoiler: Kyruem comes straight the hell out of nowhere, kills Hydrygon and delivers a NoHoldsBarredBeatdown on the player, then leaves]] this is the only time in the entire franchise that any Pokémon is outright [[spoiler: murdered]], and it comes right out of nowhere. [[spoiler: good thing he comes back post game]]
11th May '17 7:56:27 PM Steven
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* ''VideoGame/SilentHill3'' has an unlockable transformation outfit that gives Heather laser beam powers and her outfit makes her a hilariously bad looking anime cosplayer, which can completely kill the dark and serious mood that the game normally has. It can get even sillier when Douglas sees Heather after [[spoiler: Harry Mason is killed]] and Heather is being emotional while wearing the outlandish costume.
28th Apr '17 7:15:36 AM Cryoclaste
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* In ''[[LEGOAdaptationGame LEGO Star Wars]]'', Vader's death is treated seriously, while most of the rest of the cutscenes verge on parody. (Even [[MoralEventHorizon the destruction of Alderaan]] is PlayedForLaughs.) Well... seriously until Luke closes the shuttle's ramp, and Vader slides into the shuttle headfirst. Take into effect that the Lego shuttle's ramp is most of the backside of the ship that flips down from the top.

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* In ''[[LEGOAdaptationGame LEGO Star Wars]]'', ''VideoGame/LEGOStarWars'', Vader's death is treated seriously, while most of the rest of the cutscenes verge on parody. (Even [[MoralEventHorizon the destruction of Alderaan]] is PlayedForLaughs.) Well... seriously until Luke closes the shuttle's ramp, and Vader slides into the shuttle headfirst. Take into effect that the Lego shuttle's ramp is most of the backside of the ship that flips down from the top.
23rd Apr '17 8:21:36 PM nombretomado
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* The ''Franchise/TalesSeries'' often gets like this with skits, which are conversations between your party members that can be (optionally) viewed by pressing a button. They are often very, ''very'' silly, and focused on such subjects as characters' outfits, shipping, and commentary on the plot. While sometimes the skits are serious during darker plot moments, other times your party will decide to start with the snarky banter when very serious events are going on.

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* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' often gets like this with skits, which are conversations between your party members that can be (optionally) viewed by pressing a button. They are often very, ''very'' silly, and focused on such subjects as characters' outfits, shipping, and commentary on the plot. While sometimes the skits are serious during darker plot moments, other times your party will decide to start with the snarky banter when very serious events are going on.
13th Apr '17 10:02:54 AM FF32
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** One of the most prominent and best examples of this occurs during the month of October, which is possibly the most cheerful period of time in the whole game, the only one where nobody gets kidnapped and without it's own dungeon, and where two of the most [[SchoolFestival cheerful and]] [[HotSpringsEpisode lighthearted events]] take place. Then comes November, at the start of which the first WhamEpisode happens, and after that follow two months of the darkest period of time in the game, with a ''completley'' different atmosphere from the rest of it.
** Parodied in a [[http://hiimdaisy.livejournal.com/26044.html famous fan webcomic]]:

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** One of the most prominent and best examples of this occurs during the month of October, which is possibly the most cheerful period of time in the whole game, the only one where nobody gets kidnapped and without it's own dungeon, and where two of the most [[SchoolFestival cheerful and]] [[HotSpringsEpisode lighthearted events]] take place. Then comes November, at the start of which the first WhamEpisode happens, and after that follow two months of the darkest period of time in the game, with a ''completley'' ''completely'' different atmosphere from the rest of it.
** Parodied in a [[http://hiimdaisy.livejournal.com/26044.html famous fan webcomic]]:Webcomic/{{Hiimdaisy}} fancomic:



* ''Uncharted: Drake's Fortune'' plays as a mix of ''Gears of "War'' and ''Prince of Persia'' for most of its length (its mix of run-and-gun and exploration with a male protagonist led some to dub it "Dude Raider"). About the 80% mark it makes a sudden left turn into the [[spoiler: survival horror]] genre, when the protagonist discovers that the MacGuffin is not just a rather large slab of gold, but is also a [[spoiler: sarcophagus containing what appears to be an ancient South American mummy and some kind of airborne virus or fungus that turns people into mindless killers within seconds of exposure]]. The upshot of this is that the gun-toting pirates and mercenaries of most of the game are suddenly replaced with [[spoiler: screeching grey super-zombies]].
* ''{{Eversion}}''. To explain why would spoil things, but suffice to say that there's a reason that warning is on the game's opening.

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* ''Uncharted: ''[[VideoGame/{{Uncharted}} Uncharted: Drake's Fortune'' Fortune]]'' plays as a mix of ''Gears of "War'' ''VideoGame/GearsOfWar'' and ''Prince of Persia'' ''Franchise/PrinceOfPersia'' for most of its length (its mix of run-and-gun and exploration with a male protagonist led some to dub it "Dude Raider"). About the 80% mark it makes a sudden left turn into the [[spoiler: survival horror]] genre, when the protagonist discovers that the MacGuffin is not just a rather large slab of gold, but is also a [[spoiler: sarcophagus containing what appears to be an ancient South American mummy and some kind of airborne virus or fungus that turns people into mindless killers within seconds of exposure]]. The upshot of this is that the gun-toting pirates and mercenaries of most of the game are suddenly replaced with [[spoiler: screeching grey super-zombies]].
* ''{{Eversion}}''.''VideoGame/{{Eversion}}''. To explain why would spoil things, but suffice to say that there's a reason that warning is on the game's opening.
2nd Apr '17 9:39:59 AM nombretomado
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* ''{{Painkiller}}'' was a straightforward first-person shooter until the Asylum level, which was almost completely devoid of lights and filled with invulnerable ghosts that could damage Daniel. It was like a light version of Shalebridge Cradle from ''VideoGame/ThiefDeadlyShadows''. After that, the game went back to its normal intense tone.

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* ''{{Painkiller}}'' ''VideoGame/{{Painkiller}}'' was a straightforward first-person shooter until the Asylum level, which was almost completely devoid of lights and filled with invulnerable ghosts that could damage Daniel. It was like a light version of Shalebridge Cradle from ''VideoGame/ThiefDeadlyShadows''. After that, the game went back to its normal intense tone.
21st Mar '17 12:27:44 PM morenohijazo
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* ''VideoGame/TheTalosPrinciple'': The numerous easter eggs can cause this, breaking the immersion of the story. There's also an in-universe instance -- in one level, a glitch causes the sky to go dark and the textures to start to disappear. Elohim notices and makes a pronouncement about how he will not allow this sort of thing, and the world reasserts itself. It sounds very godly and majestic, but once the glitch is fixed he announces, "Excess data cleared" as if he was no more than a maintenance program.

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* ''VideoGame/TheTalosPrinciple'': ''VideoGame/TheTalosPrinciple'':
**
The numerous easter eggs can cause this, breaking the immersion of the story. There's also an in-universe instance -- in one level, a glitch causes the sky to go dark and the textures to start to disappear. Elohim notices and makes a pronouncement about how he will not allow this sort of thing, and the world reasserts itself. It sounds very godly and majestic, but once the glitch is fixed he announces, "Excess data cleared" as if he was no more than a maintenance program.program.
** The most egregious example by far can be found at the end of ''Road To Gehenna'' if you put together the leprechaun statue in the first zone of the DLC. [[spoiler:Once you have completed all four zones and head to the center of the hub in order to initiate the Ascension with the world on the verge of collapse around you, the gathered Gehenna denizens suddenly break into a riverdance routine, complete with cheery Irish music.]]
8th Mar '17 12:14:45 PM nombretomado
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* ''MegaManStarForce 2''. One of the villains is a ReplacementGoldfish who sacrifices himself because he loves the woman the man he replaced loved, but he knows he can never take his place. Another one of the villains, for comparison, threatens to ''tickle'' the main character's friends.

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* ''MegaManStarForce ''VideoGame/MegaManStarForce 2''. One of the villains is a ReplacementGoldfish who sacrifices himself because he loves the woman the man he replaced loved, but he knows he can never take his place. Another one of the villains, for comparison, threatens to ''tickle'' the main character's friends.
16th Jan '17 7:28:34 PM greatpikminfan
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* Arcades in ''VideoGame/TheBidningOfIsaac''. The rest of the game has a dark (if BlackComedy) atmosphere with BodyHorror enemies and several grossout-themed powerups. Arcades, on the other hand, are brightly lit, play an upbeat 8-bit song, and usually even contain a slot machine to safely use to try to get items. The difference is... jarring, especially if the arcade is encountered on [[spoiler:the game's literal Womb Level.]]

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* Arcades in ''VideoGame/TheBidningOfIsaac''.''VideoGame/TheBindingOfIsaac''. The rest of the game has a dark (if BlackComedy) atmosphere with BodyHorror enemies and several grossout-themed powerups. Arcades, on the other hand, are brightly lit, play an upbeat 8-bit song, and usually even contain a slot machine to safely use to try to get items. The difference is... jarring, especially if the arcade is encountered on [[spoiler:the game's literal Womb Level.]]
16th Jan '17 7:27:50 PM greatpikminfan
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* In ''VideoGame/GhostTrick'' when you're listening in on the prison guards discussing the crimes the prisoners at the special prison committed. The first being about a guy who held siege of the police department for the sake of curry & rice, and the second being about a rock star who sang a bunch of national secrets during a concert. Although both are pretty large incidents, [[spoilers:and important to the plot]], they're fairly over the top and ridiculous. Then it comes to the discussion about the third prisoner, who's revealed to have [[spoiler:shot his wife dead in front of their daughter.]] The music even changes to something more serious for this part as well.

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* In ''VideoGame/GhostTrick'' when you're listening in on the prison guards discussing the crimes the prisoners at the special prison committed. The first being about a guy who held siege of the police department for the sake of curry & rice, and the second being about a rock star who sang a bunch of national secrets during a concert. Although both are pretty large incidents, [[spoilers:and [[spoiler:and important to the plot]], they're fairly over the top and ridiculous. Then it comes to the discussion about the third prisoner, who's revealed to have [[spoiler:shot his wife dead in front of their daughter.]] The music even changes to something more serious for this part as well.


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* Arcades in ''VideoGame/TheBidningOfIsaac''. The rest of the game has a dark (if BlackComedy) atmosphere with BodyHorror enemies and several grossout-themed powerups. Arcades, on the other hand, are brightly lit, play an upbeat 8-bit song, and usually even contain a slot machine to safely use to try to get items. The difference is... jarring, especially if the arcade is encountered on [[spoiler:the game's literal Womb Level.]]
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