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* PlayerMook: A variation exclusive to ''Frontier'', wherein players can choose to register their own characters as "Roster"[[note]]written as "Rasta" in katakana and [[SpellMyNameWithAnS often Romanized that way]][[/note]] hunters, which can be recruited by other hunters as AI-controlled helpers much in the same vein as Palicoes and Halks. Roster hunters are equipped with whatever gear their respective players have registered them with at the time, though their effectiveness in battle is middling at best due to their rather basic [=AI=].

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* PlayerMook: PlayerMooks: A variation exclusive to ''Frontier'', wherein players can choose to register their own characters as "Roster"[[note]]written as "Rasta" in katakana and [[SpellMyNameWithAnS often Romanized that way]][[/note]] hunters, which can be recruited by other hunters as AI-controlled helpers much in the same vein as Palicoes and Halks. Roster hunters are equipped with whatever gear their respective players have registered them with at the time, though their effectiveness in battle is middling at best due to their rather basic [=AI=].
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* PlayerMook: A variation exclusive to ''Frontier'', wherein players can choose to register their own characters as "Roster"[[note]]written as "Rasta" in katakana and [[SpellMyNameWithAnS often Romanized that way]][[/note]] hunters, which can be recruited by other hunters as AI-controlled helpers much in the same vein as Palicoes and Halks. Roster hunters are equipped with whatever gear their respective players have registered them with at the time, though their effectiveness in battle is middling at best due to their rather basic [=AI=].

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* NoDeathRun: Some of the quests in ''XX'' will immediately end in failure if even one person loses all of their health. The Felyne Insurance skill still grants one more chance, but other than that, players only get one life.



* NoHarmRequirement: Some quests require you to weaken and capture a monster instead of killing it. This can make things tricky, since you not only need to know how to fight it, but also how much hits it can take before dieing. And by the time you can catch them, the fight may be almost over anyway.

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* NoHarmRequirement: Some quests require you to weaken and capture a monster instead of killing it. This can make things tricky, since you not only need to know how to fight it, but also how much hits it can take before dieing.dying. And by the time you can catch them, the fight may be almost over anyway.
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** ''XX'' allows players to avert this by adding the option to change a piece of equipment's appearance by combining it with another one. This costs money and a special material that can only be found in G-Rank missions. Additionally, the equipment that is disguising the one the player is actually using cannot be used until the player defuses the equipment.

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** ''XX'' allows players to avert this by adding the option to change a piece of equipment's appearance by combining it with another one. This costs money and a special material that can only be found in G-Rank missions. Additionally, the equipment that is disguising the one the player is actually using cannot be used until the player defuses the equipment. Also, DLC equipment cannot be changed with this system.
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** ''XX'' allows players to avert this by adding the option to change a piece of equipment's appearance by combining it with another one. This costs money and a special material that can only be found in G-Rank missions. Additionally, the equipment that is disguising the one the player is actually using cannot be used until the player defuses the equipment.
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* PileBunker: What the Dragonator weapons are. These are MASSIVE steam-powered war engines that slam gigantic spikes into the monster's body if it's in melee range. A number of quests involve repairing or refueling a Dragonator in preparation of a major attack.
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* NoHarmRequirement: Some quests require you to weaken and capture a monster instead of killing it. This can make things tricky, since you not only need to know how to fight it, but also how much hits it can take before dieing. And by the time you can catch them, the fight may be almost over anyway.
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** One of the major reasons why the series is so polarizing in the gaming community is that the average gamer ''assumes'' the game to be a standard HackAndSlash like ''Franchise/DevilMayCry'' or ''VideoGame/GodOfWar'', until they get to the complex movement, weapon and camera controls, questing structure, combat mechanics and EquipmentBasedProgression revolving around {{Set Bonus}}es.

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** One of the major reasons why the series is so polarizing in the gaming community is that the average gamer ''assumes'' the game to be a standard HackAndSlash like ''Franchise/DevilMayCry'' or ''VideoGame/GodOfWar'', until they get to the complex movement, weapon and camera controls, questing structure, combat mechanics and EquipmentBasedProgression revolving around {{Set Bonus}}es. Interestingly, this also means it shares many fans with the similarly difficult and unforgiving ''VideoGame/DarkSouls'' series, which has roughly similar mechanics and features.

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* NintendoHard: The games become this on High and G Ranks.


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* NintendoHard: The games become this on High and G Ranks.
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Practical Taunt — added the negative armor skill of Taunt and the meal skill Taunt.


* PracticalTaunt: Palicoes and Shakalaka companions have "Taunt" skills that they can use to DrawAggro away from you. ''Generations'' introduces a Hunter Art also known as Taunt that has the same effect, but with you as the subject.

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* PracticalTaunt: Palicoes and Shakalaka companions have "Taunt" skills that they can use to DrawAggro away from you. ''Generations'' introduces a Hunter Art and a meal skill also known as Taunt that has the same effect, but with you as the subject.subject. The negative armor skill of Sense manifests as increased aggro from monsters and is denoted with the description "Taunt" in the list of activated armor skills. In all of these cases a Blademaster can use this "skill" to draw some (but not all) attention from their Gunner teammates.
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Pistol Whipping — added the Nibelsnarf charge blade and the palico 'Drome weapons


* PistolWhipping: Taken to the LogicalExtreme with the "Nibel Blammer", a weapon for your palicoes in ''4/4U''. It's an assault rifle made from Nibelsnarf scraps... but they use it as a hammer. The weapon's description states that the firing mechanism was removed for easy palico use.

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* PistolWhipping: Taken to the LogicalExtreme with the "Nibel Blammer", a weapon for your palicoes in ''4/4U''. It's an assault rifle made from Nibelsnarf scraps... but they use it as a hammer. The weapon's description states that the firing mechanism was removed for easy palico use. Two other related cases: The Nibelsnarf Charge Blade in Generations is a Charge Blade that looks like a riot shield and bayonet-equipped rifle, which obviously cannot shoot (since it's a Charge Blade, not a Bowgun) and the various 'Drome weapons for the Palicoes in Generations resemble rifles -- again, only for clubbing.
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No Item Use For You — making note that it's only consumed items you cannot use while stenched.


* NoItemUseForYou: Getting hit with the "stench" status prevents you from using items that you use on yourself. Tossing a Deodorant or stepping into another player's active Deodorant cures it. Expect to get stenched frequently when fighting Congalala, who {{fart|illery}}s and [[DungFu throws excretement]] like no tomorrow.

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* NoItemUseForYou: Getting hit with the "stench" status prevents you from using consumed items that you use on yourself.-- like your health-restoring Potions. Tossing a Deodorant or stepping into another player's active Deodorant cures it. Expect to get stenched frequently when fighting Congalala, who {{fart|illery}}s and [[DungFu throws excretement]] like no tomorrow. Presumably you're too nauseated at the idea of eating while affected by "stench".
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* PurelyAestheticGender

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* PurelyAestheticGenderPurelyAestheticGender: The vast majority of armor pieces only have cosmetic differences between their male and female counterparts. Downplayed a bit in ''Generations'', where you can unlock armor designs that are only for one gender and do not have an opposite-gender equivalent.
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** ''Generations'' brings back a lot of maps from earlier generations of games, but adds some ledges here and there to accomodate the jumping and mounting mechanics that were introduced in ''4''.
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** The May 2013 shutdown of ''Tri's'' Western online servers was written into ''3 Ultimate'''s lore as being the result of a particularly vicious Jhen Mohran attack that managed to utterly demolish Loc Lac City, with the survivors fleeing to Port Tanzia via watercraft.

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** The May 2013 shutdown of ''Tri's'' ''Tri''[='=]s Western online servers was written into ''3 Ultimate'''s lore as being the result of a particularly vicious Jhen Mohran attack that managed to utterly demolish Loc Lac City, with the survivors fleeing to Port Tanzia via watercraft.watercraft. However, this doesn't explain why [=NPCs=] in ''Generations'' have dialogue that [[PlotHole implies that Loc Lac City is still intact]].
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* RankInflation: In earlier games, Hunter Rank tops out at single-digits, but later games increase the HR cap to double and eventually triple digits. In fact, starting in ''3 Ultimate'', once you reach G-rank, the limit on your HR is removed and you can start earning HR points instead of having to clear Urgent Quests to rank up. However, your HR points don't start from zero the moment your limit is removed, they've been building up ''throughout the entire game'', so it is not uncommon for a player who has just completed High Rank in Tanzia / Gathering Hall quests to suddenly jump from HR 7 to ''at least'' HR 50, depending on how many quests they've done to that point. A common occurrence in ''4 Ultimate''[='=]s online multiplayer is lobbies full of players with at least HR 100, even in lobbies not set in the Elder Hall.

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* RankInflation: In earlier games, Hunter Rank tops out at single-digits, but later games increase the HR cap to double and eventually triple digits. In fact, starting in ''3 Ultimate'', once you reach G-rank, the limit on your HR is removed and you can start earning HR points instead of having to clear Urgent Quests to rank up. However, your HR points don't start from zero the moment your limit is removed, they've been building up ''throughout the entire game'', so it is not uncommon for a player who has just completed High Rank in Tanzia / Gathering Hall quests the "HR break" Urgent Quest to suddenly jump from HR 7 to ''at least'' HR 50, depending on how many quests they've done to that point. A common occurrence in ''4 Ultimate''[='=]s online multiplayer is lobbies full of players with at least HR 100, even in lobbies not set in the Elder Hall.
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* PracticalTaunt: Palicoes and Shakalaka companions have "Taunt" skills that they can use to DrawAggro away from you.

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* PracticalTaunt: Palicoes and Shakalaka companions have "Taunt" skills that they can use to DrawAggro away from you. ''Generations'' introduces a Hunter Art also known as Taunt that has the same effect, but with you as the subject.
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* PracticalTaunt: Palicoes and Shakalaka companions have "Taunt" skills that can draw monsters towards them and keep their attention away from you. You can also gain this effect by building up -10 points of Sense, and you can take advantage of the increased aggro to keep the monster away from your teammates or to draw it into a trap.

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* PracticalTaunt: Palicoes and Shakalaka companions have "Taunt" skills that they can draw monsters towards them and keep their attention use to DrawAggro away from you. You can also gain this effect by building up -10 points of Sense, and you can take advantage of the increased aggro to keep the monster away from your teammates or to draw it into a trap.you.
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* PracticalTaunt: Palicoes and Shakalaka companions have "Taunt" skills that can draw monsters towards them, drawing the monsters away from you. You can also gain this effect by building up -10 points of Sense, and you can take advantage of the increased aggro to keep the monster away from your teammates or to draw it into a trap.

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* PracticalTaunt: Palicoes and Shakalaka companions have "Taunt" skills that can draw monsters towards them, drawing the monsters them and keep their attention away from you. You can also gain this effect by building up -10 points of Sense, and you can take advantage of the increased aggro to keep the monster away from your teammates or to draw it into a trap.
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* PracticalTaunt: Palicoes and Shakalaka companions have "Taunt" skills that can draw monsters towards them, drawing the monsters away from you. You can also gain this effect by building up -10 points of Sense, and you can take advantage of the increased aggro to keep the monster away from your teammates or to draw it into a trap.
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** Sushifish traditionally restores a small bit of health. So why carry these when you could use Mega Potions instead, you may ask? In ''Generations'', in lieu of Mosswine Jerky, Sushifish gains bleeding-curing properties, but you can carry ''ten'' of them.
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* NoItemUseForYou: Getting hit with the "stench" status prevents you from using items that you use on yourself. Tossing a Deodorant or stepping into another player's active Deodorant cures it. Expect to get stenched frequently when fighting Congala, who {{fart|illery}}s and [[DungFu throws excretement]] like no tomorrow.

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* NoItemUseForYou: Getting hit with the "stench" status prevents you from using items that you use on yourself. Tossing a Deodorant or stepping into another player's active Deodorant cures it. Expect to get stenched frequently when fighting Congala, Congalala, who {{fart|illery}}s and [[DungFu throws excretement]] like no tomorrow.
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** The May 2013 shutdown of ''Tri's'' Western online servers was written into ''3 Ultimate'''s lore as being the result of a particularly vicious Jhen Mohran attack that managed to utterly demolish Loc Lac City.

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** The May 2013 shutdown of ''Tri's'' Western online servers was written into ''3 Ultimate'''s lore as being the result of a particularly vicious Jhen Mohran attack that managed to utterly demolish Loc Lac City.City, with the survivors fleeing to Port Tanzia via watercraft.
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* NamelessNarrative: Only you and your Palicoes have actual names as opposed to descriptive titles, and even then, they're not even used in dialogue.

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* NamelessNarrative: Only you and your Palicoes have actual names as opposed to descriptive titles, and even then, they're not even used they never appear in dialogue.
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* RealityEnsues: With limitless stamina and a small hitbox, Prowlers would be great for those irritating egg transport missions, right? Wrong. It turns out that lugging an object bigger than the Palico itself slows them to a crawl, makes them weave back and forth as they walk, and completely prevents them from dashing. And since that huge egg over their head is now part of their hitbox, they're more vulnerable while transporting than a hunter would ever be.
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* NamesToRunAwayFromReallyFast: A whole gallery before even delving into [[RedBaron the monsters' titles]]. Diablos, Ceadeus ("deus" as in "god"), Crimson Fatalis, Dire Miralis... Special mention to [[ThatOneBoss Deviljho]]; other large monsters will actually flee from the area should a Savage Deviljho appear. [[ObsessedWithFood For]] [[HungryMenace good]] [[FoodChainOfEvil reason]].

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* NamesToRunAwayFromReallyFast: A whole gallery before even delving into [[RedBaron the monsters' titles]]. Diablos, Ceadeus ("deus" as in "god"), Crimson Fatalis, Dire Miralis... Special mention to [[ThatOneBoss Deviljho]]; Deviljho; other large monsters will actually flee from the area should a Savage Deviljho appear. [[ObsessedWithFood For]] [[HungryMenace good]] [[FoodChainOfEvil reason]].

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Added note about Great Maccao under "Raptor Attack"


** Felynes consistently make cat-related puns.



* RaptorAttack: The first aggressive monsters the player always encounters are basically these. The first generation introduces the "Velociprey" line -- Velociprey, Genprey and Ioprey, as well as their "alpha" males Velocidrone, Gendrome and Iodrome, respectively, with the second generation adding the Giaprey and Giadrome to the family. The third generation replaces them with the "Jaggi" line -- Jaggi and Baggi, with their "alpha males" Great Jaggi and Great Baggi, respectively, with ''Portable 3rd'' adding the Furogi/Great Furogi(know as wroggi/great wroggi in the western versions) to the roster.

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* RaptorAttack: The first aggressive monsters the player always encounters are basically these. The first generation introduces the "Velociprey" line -- Velociprey, Genprey and Ioprey, as well as their "alpha" males Velocidrone, Gendrome and Iodrome, respectively, with the second generation adding the Giaprey and Giadrome to the family. The third generation replaces them with the "Jaggi" line -- Jaggi and Baggi, with their "alpha males" Great Jaggi and Great Baggi, respectively, with ''Portable 3rd'' adding the Furogi/Great Furogi(know as wroggi/great wroggi in the western versions) to the roster. ''Generations'' introduces the Maccaos and their alpha, the Great Maccao, which are feathered, kangaroo-kicking raptors.
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** Poogies are [[CallARabbitASmeerp pigs in all but name]] that serve as pets and can be petted and carried around, and are often seen lazily napping. If you pet one correctly, it'll grow extra-affectionate and follow you until you leave the area.

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** Poogies are [[CallARabbitASmeerp little pigs in all but name]] that serve as pets and can be petted and carried around, and are often seen lazily napping. If you pet one correctly, it'll grow extra-affectionate and follow you until you leave the area.

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* RidiculouslyCuteCritter: The fanbase has taken quite a liking to (miniature, or miniaturized) Yian Kut-Ku. Cutesy fanart of miniature kut-kus aren't hard to find on Website/FourChan.

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* RidiculouslyCuteCritter: RidiculouslyCuteCritter:
**
The fanbase has taken quite a liking to (miniature, or miniaturized) Yian Kut-Ku. Cutesy fanart of miniature kut-kus aren't hard to find on Website/FourChan.


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** Poogies are [[CallARabbitASmeerp pigs in all but name]] that serve as pets and can be petted and carried around, and are often seen lazily napping. If you pet one correctly, it'll grow extra-affectionate and follow you until you leave the area.


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** ''Generations'' introduces Moofahs, alpaca/sheep-like critters that serve as pack mules and can be petted for fleeceballs. There's a baby one that you can have as a pet much like Poogies.
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[[MonsterHunter/TropesAToC Tropes A-C]] | [[MonsterHunter/TropesDToG Tropes D-G]] | [[MonsterHunter/TropesHToM Tropes H-M]] | '''Tropes N-R''' | [[MonsterHunter/TropesSToZ Tropes S-Z]]

* NamedWeapons: Some weapon names would qualify more as descriptive phrases (Iron Sword, Matched Slicers, etc.), but many weapons have names (Meaty Smash, Usurper's Firebolt, etc.). Some weapons are part of a named ''series'' but also have individual names, like Wyvern Blade "Fall", Wyvern Blade "Awe", etc.
* NamelessNarrative: Only you and your Palicoes have actual names as opposed to descriptive titles, and even then, they're not even used in dialogue.
* NamesToRunAwayFromReallyFast: A whole gallery before even delving into [[RedBaron the monsters' titles]]. Diablos, Ceadeus ("deus" as in "god"), Crimson Fatalis, Dire Miralis... Special mention to [[ThatOneBoss Deviljho]]; other large monsters will actually flee from the area should a Savage Deviljho appear. [[ObsessedWithFood For]] [[HungryMenace good]] [[FoodChainOfEvil reason]].
* NeverSayDie: Subverted. Quest objectives that use the term "hunt" and not "slay" do so because you don't have to actually ''kill'' the monster; capturing also counts as victory. When you do objectives involving elder dragons, the quest objective do use "slay", and that's because you can't capture them. The term is also used to warn that [[NonstandardGameOver a mission will fail if the point is to capture the monster alive]].
* NintendoHard: The games become this on High and G Ranks.
* NighInvulnerable: The Ultimate Mask in ''3 Ultimate'' makes its wearer immune to most attacks and status problems. In fact, the only way that wearers can take damage is when they become enraged, which slowly consumes their health until they faint.
* NightmareFetishist: Several lines in the games, especially the quest errata, come from people who are ''very'' fascinated with the giant killing machines that you fight, and would like to see them ''up close and in person''.
** ''4U'' has a Guild Hall quest called "A Ghastly Gift." The client wants you to capture a Khezu--because his girlfriend thinks they're cute.
** The client for the quest "Arachnophilia" admits to having a thing for spiders, and wants you to hunt a Nerscylla so he can see it.
** The Guildmarm outright says she's in love with Brachydios, and tends to act smitten around most monsters. She even mentions being the head of a club of monsterphiles, of which she is the only member.
* NoArcInArchery: Averted. The arrows launched from the Bow weapon type fall to the ground as they fly, making long-range shots trickier than medium-range ones.
* NoGoodDeedGoesUnpunished: Averted at the end of ''Tri''. [[spoiler:After repelling Ceadeus, your character was supposed to have his/her license revoked by the Guild for defying its direct orders to evacuate Moga Village, but was let off the hook in light of his/her overwhelming support from the villagers, as well as his/her feat of defeating the monster against the Guild's pessimistic predictions]]. In ''3 Ultimate'', the Guild even rewards the hunter the access to High Rank quests, and in the Tanzia port they provide him/her access to G Rank after defeating the Goldbeard subspecies.
* NoHeroDiscount:
** In ''Freedom Unite'', ''Tri'', ''Portable 3rd'', and ''3 Ultimate'' in particular. The shopkeepers and the blacksmith will charge you for their services, even though you're trying to save their village from certain destruction. Justified in the case of Pokke Village. The Guild warns the village of its imminent destruction due to Ukanlos. The village itself is fully confident that the hunter will save them, and go about their merry ways charging you for services. Played straight by the local guild hall, charging you fully for the Absolute Zero quest contract (the most expensive contract in the game) despite the guild manager telling you she is absolutely terrified and plans to let her subordinates evacuate and handle the guild hall [[HeroicSacrifice herself]].
** Plain evil in the case of Zinogre of Yukumo Village. Most of the monster's victims are the village '''children'''. No luck with getting any sort of privilege here.
* NoItemUseForYou: Getting hit with the "stench" status prevents you from using items that you use on yourself. Tossing a Deodorant or stepping into another player's active Deodorant cures it. Expect to get stenched frequently when fighting Congala, who {{fart|illery}}s and [[DungFu throws excretement]] like no tomorrow.
* NonindicativeName:
** You may be surprised to find out that Bounce Bombs don't actually bounce. They're portable rockets used to hit monsters that like to crawl on ceilings.
** The armor skill Unshakable (Rock Steady) is a combination skill that provides you with low earplugs, low wind resistance, and knockback reduction. The one thing it doesn't protect you from is... actual shaking, i.e. tremor resistance.
** The Akantor and its ice counterpart Ukanlos are classified as Flying Wyverns, yet not only do they not fly, they don't even have wings. There are also other "flying wyverns" like the diablos, tigrex, nargacuga, khezu, and gigginox which, while capable of flight, prefer to use other modes of travel, as well as the gravios and its juvenile form the basarios which can only fly for very brief periods (a few seconds at most). This makes more sense when you consider [[LostInTranslation the original japanese name]] for this category: "Hiryo-shu" or "True Wyvern."
* NonLethalKO: You can faint twice in a quest, but on the third time you will be taken out of the quest. You can never, however, actually ''die''. Also, by trapping a monster and throwing tranq bombs at its head you can knock it out and capture it. Some quests require you to do this to win.
* NonstandardGameOver:
** Triggered by killing a monster when the objective is to ''capture it alive''.
** In quests where the objective is to defend the Town or Fortress, Lao Shan Lung, Shen Gaoren and Yama Tsukami can do this if you fail to stagger their attacks.
** Happens if Ceadeus [[spoiler:reaches the deeper underwater ruins without having its beard cut]] or if Jhen Mohran or Dah'ren Mohran [[spoiler:manages to destroy the sandship you were traveling with.]]
* NoobBridge:
** One of the major reasons why the series is so polarizing in the gaming community is that the average gamer ''assumes'' the game to be a standard HackAndSlash like ''Franchise/DevilMayCry'' or ''VideoGame/GodOfWar'', until they get to the complex movement, weapon and camera controls, questing structure, combat mechanics and EquipmentBasedProgression revolving around {{Set Bonus}}es.
** How do you cure attack, defense, and elemental affinity reduction statuses? Buff the offending stat (for example, eat an Adamant Seed, a weak defense-raising item, to cure Defense Down). Unfortunately, this isn't made clear in-game, which can make monsters that can reduce stats such as Deviljho and Akantor needlessly difficult.
* NoobCave: Many of the games have "training quests" specifically designed to get players used to the field mechanics, namely gathering, exploration and combat. These quests usually have the weakest monsters for you to fight, and in some cases might not even have aggressive monsters at all. Training quests for each of the available weapons are also present, pitting players against a handful of weak [[RaptorAttack raptor mooks]] and the occasional [[KingMook 'Drome]] in order to give them a feel for each weapon's respective controls.
* NoodleIncident: The description for the [[http://monsterhunter.wikia.com/wiki/Angel_Parasol Angel Parasol]] [[LethalJokeItem light bowgun]] states that the weapon was "found in the possession of a captured spy, [yet] the Guild has [[SuspiciouslySpecificDenial denied any involvement.]]" This in a series of games where you never really ''see the actual Guild'' itself, just liaisons of.
* NoOSHACompliance: It's a wonder there are no reports of Troverians falling to their death in lava after you restore the lava flow in Harth.
* NoSell:
** Monsters can do this to melee attacks if the weapons used don't have the appropriate Sharpness levels, or if they enter a phase that gives them SuperArmor (e.g. Fatalis). A sword swing bouncing off a monster's hide can have fatal consequences.
** Apex Monsters in ''4U'' are feared for a very good reason. Not only can they spread the Frenzy Virus, they cannot flinch, elements are straight up useless, traps do jack squat, and certain body parts are even NighInvulnerable, bouncing even ''purple sharpness'' weapons. The only way to cut them down to size is to use the marvelous Wystones to temporarily bring them back to normal.
** In ''Generations'', the Adept Hunting Style allows you to do this to otherwise-deadly monster attacks by giving you a powerful dodge-dive that activates if the invulnerability frames of the standard dodge connect with a monster's attack.
* NostalgiaLevel:
** Following the end of the main scenario in ''4/4U'', the Caravan rebands to help the Ace Hunters repair a damaged Dondurma, the location of ''2'''s online lobby.
** The Dunes from ''4 Ultimate'' is actually the Old Desert from the very first ''Monster Hunter'', complete with the same music. While the layout of each area has changed drastically to accommodate the more vertical gameplay, the paths and perimeters of the [[http://img2.wikia.nocookie.net/__cb20150211024749/monsterhunter/images/c/cd/MH4U-Dunes_Day_Map.png new map]] are clearly based on the [[http://img4.wikia.nocookie.net/__cb20080407064232/monsterhunter/images/2/2a/Desert1map.jpg old map]].
** ''Generations'' allows you to visit Kokoto, Pokke and Yukumo as well as the various hunting grounds associated with them.
* NotCompletelyUseless: The fourth generation managed to give some useful functions to actions and items that were previously useless.
** Insect Husks have long been the pinnacle of joke items in the ''Monster Hunter'' series. They can't be used to make anything and they're only worth one Zenny. The fourth generation at least gave the Insect Husk one use: they can be used to Sushifish bait. Not the most exciting feature, but at least it can actually be used for something now.
** Mosswine Jerky was a novelty in previous games. While they did speed up your ability to heal, their effect was much shorter than Immunizers, which would last until you fainted. In ''4 Ultimate'', Mosswine Jerky can be used to cure the Bleeding status effect. As the only other ways to cure it are crouching or eating a steak, neither of which is practical in the middle of battle, Mosswine Jerky ended up becoming very useful for anyone that didn't have the skill that negated bleeding.[[note]]Though Mosswine Jerky does have an more practical secondary effect. It fully heals the red portion of your health bar, making it sometimes more effective than a Mega Potion if you're fighting something that can take out a lot of health in a single hit. However, since you can only carry five Jerkies at a time, you're better off saving them for Bleeding status if you're fighting a Seregios.[[/note]]
** The kick was a joke attack in previous games, thanks to its slow speed and minimal damage. The only remarkable thing about the kick was its immunity to being deflected, which was worthless since the kick was so weak. The kick's immunity to being deflected becomes very useful when fighting Konchu and Najarala. The Konchu's shell will deflect your weapons, but they're left vulnerable afterwards, making the kick the easiest way to kill Konchu for most weapons. Najarala's scales will stun people when they explode, but they can be safely destroyed with a single hit, at the cost of deflecting your weapon. Again, this makes the kick the best way to get rid of them for most weapons.
* NumberOfTheBeast: Every Deviljho weapon in ''4U'' costs 66666 Zenny to craft. Someone really wanted to emphasize the "Devil" in [[NamesToRunAwayFromReallyFast "Deviljho"]].
* ObstructiveBureaucrat: In ''3'' and ''3 Ultimate'', [[spoiler: once the Ceadeus is revealed to be the true source of Moga's earthquakes, the Hunter's Guild demands that you abandon Moga Village, claiming that it's "out of your league". Naturally, you and the Guild Sweetheart ignore their orders and take out the Ceadeus.]]
* OhCrap: Your character will sometimes ''flinch'' when they are spotted by a large monster.
* OldSaveBonus: In ''Generations'', players can earn a little extra something if they have ''Monster Hunter 4 Ultimate'' save data. Players with save data from the spin-off title ''Monster Hunter Diary DX'' can also pick up an extra, which is a little nicer than the bonus acquired from ''4 Ultimate''.
* OminousLatinChanting: During the battles against the three varieties of Fatalis, recurring {{Bonus Boss}}es of the games.
** Also, the first part of the fight with the Lao-Shan Lung features some Latin.
** White Fatalis' theme has some Russian mixed in.
** The Ceadeus's second battle theme includes a lot of tonal chanting, but it's Indonesian instead of Latin. Ominous Indonesian Chanting -- that's a new one.
** Dire Miralis' theme in Monster Hunter 3 Ultimate.
* OneWingedAngel: Many monsters have tougher, alternate forms or subspecies that fulfill this trope, such as the Raging Brachydios or the Savage Deviljho, but none more appropriately than the [[spoiler: Gore Magala]]. After spending the entirety of low and high rank fighting against that thing, it is discovered that far from being driven off for good, it was, in fact, only a larval state. And now, having retreated and completed its metamorphosis, the [[spoiler: Shagaru Magala]] is here to bring about the end of the world, as was foretold in Cathar's ancient legends. It even looks the part, having gone from its sleek, black form, to a creature that is all jagged horns and teeth, and is coloured shimmering gold.
* OneManArmy: Entirely possible. In fact, it actually gets ''invoked'' in ''Tri'' and ''3 Ultimate''. [[spoiler:The Ceadeus is specifically stated to require an entire army of ''G Rank'' hunters to defeat, but you manage to kill it ''on your own''.]]
* OnlyMostlyDead: If you're reduced to 0 HP by a blow that sends you flying and crashing onto the ground, you only actually faint once your getting-up animation begins. If a Palico or party member heals you in that tiny interval of time, you're fine.
* OnlyTheChosenMayWield: In ''4U'', upgrading Sunsnug Isle's Palico capacity to 50 Palicoes allows them to build a bridge to an island in the distance. On the island is a sword lodged in the rock, and any attempt to pull it out ends in failure. [[spoiler:If you help the Cowardly Palico gather up his courage by defeating Akantor at Ingle Isle, you can pull out the sword to acquire a unique Sword and Shield, the Heroic Blade, which can then be upgraded to the Master's Blade.]]
* OurDwarvesAreAllTheSame: The Troverian race, introduced in ''4 Ultimate''. While they're about the same height as a human, they nonetheless have all the stock features of most Dwarven races: stout bodies, huge beards and large nosed faces. To top it all off, they even run a mining, smelting and building operation ''inside an active volcano''.
* OurElvesAreDifferent: The Wyvernian race. They possess reptilian features, have abnormally long lifespans compared to humans, are very fond of technology, and their sizes range from having childlike proportions to being as big as a room.
* OverlyLongFightingAnimation:
** Rathalos has a move dubbed the "[[FanNickname Rathalos World Tour]]" in which he takes to the air, flies one or two rounds around an area, and finally dives at the Hunter with talons outstretched. This was updated a bit in ''4U'' wherein it will shoot some fireballs while it circles, which makes it a little less tedious, but not by much.
** Hunters themselves have item-use animations wherein they either flex their arms triumphantly or rub their belly and burp. It's not very long, but in the middle of a heated fight, you're bound to get attacked during that animation.
** The Switch Axe's Translash Hunter Art in ''Generations'' has a total duration of ''eight seconds.'' It's extremely difficult to land every hit against a moving target (albeit, a fairly large one), so it's advised to incapacitate the monster in some way before executing the attack.
* OxygenMeter: ''Tri'' and ''3 Ultimate'' provide one for underwater hunts. The meter is surprisingly generous and you can hunt underwater for minutes before having to resurface, find oxygen bubbles, or use an Oxygen Supply item. The Air Philter and Mega Air Philter items as well as certain food combinations extend the gauge, and getting the Endless Oxygen skill through 10 Oxygen skill points [[SuperNotDrowningSkills eliminates the problem altogether]]. This is important, as many monsters like the Lagiacrus, Gobul, and Plesioth [[UnderwaterBossBattle fight primarily in the water]], and some other monsters like the Ceadeus and the Abyssal Lagiacrus are fought entirely underwater.
* PaletteSwap: Most monsters have subspecies (eg. Rathalos: red, blue, and silver), with each different color variant having few, if any, noticeable physical differences between them.
** Subspecies often appear to be this, but they always have new moves and almost always have different elements associated with them. For example, the regular Gigginox poisons, while the Baleful Gigginox subspecies uses lightning. The craftable equipment from these monsters are very different in terms of statistics and use as well.
* PantheraAwesome: Nargacuga.
* PantyShot: Depends on which armor set you use or how much of the armor you choose to equip. Some of them are even the stripey kind.
* PapaWolf:
** The Aptonoth. The alpha male will attempt to fight back when its kind is threatened while the others flee, only to run away himself.
** The Kokoto Village Chief was this to the entire village, but sadly not enough to [[spoiler: save his wife from the Monoblos]].
** Played straight with the Moga Village Chief's Son, who had to face a Great Jaggi to save a child.
** [[SchmuckBait Try stealing a Wyvern Egg in any quest involving a Rathalos]]. You'll regret it soon enough.
* PassingTheTorch: [[spoiler: At the end of the Dundorma quest chain in ''4U's'' story mode, the [[ReasonableAuthorityFigure Master of Defense]] decides to pass on his prized hunting knife to his former pupil, the [[SergeantRock Ace Commander]], before departing.]]
* PintsizedPowerhouse:
** The Dengeki Khezu, Mini Kut-Ku and Phantom Uragaan. Very cute, very tiny...[[LethalJokeCharacter and very lethal]].
** An event quest in ''3 Ultimate'' has you fight several mini Qurupecos, as well as their crimson brethren.
** The Peddling Granny is only little more than half your height, yet is capable of carrying a massive backpack full of items, about twice of your and her size combined.
** The Wyvernian Smith in ''Tri'' is shorter than the children in the village, but easily carries a blacksmith's hammer bigger than he is on his shoulder.
** The male Seltas in ''4U'' is capable of airlifting the '''much larger''' Seltas Queen and dragging her around as a battering ram.
** The Felyne Comrades/Palicoes and Shakalakas. The former are capable of wielding weapons bigger than they are, while the latter [[PunchedAcrossTheRoom can send even hunters flying]] in a single attack when enraged. Not to mention the fact they're MadeOfIron.
** [[FromACertainPointOfView From the perspective of the monsters themselves]], the ''hunters'' are this. [[DavidVersusGoliath Who would have thought that a puny five-foot-something human can knock a 22 meter carnivorous wyvern on its back with an oversized club, much less cause a dragon the size of a football field to flee for dear life?]]
** ''4/4U'' gives us the tiny "A Lost Civilization" Tetsucabra, who is about the third as large as the average Tetsucabra, and not much taller than the average Hunter. It's also just as powerful as any other High Rank Tetsucabra.
* PistolWhipping: Taken to the LogicalExtreme with the "Nibel Blammer", a weapon for your palicoes in ''4/4U''. It's an assault rifle made from Nibelsnarf scraps... but they use it as a hammer. The weapon's description states that the firing mechanism was removed for easy palico use.
* PoisonedWeapons: Status effects on some weapons.
* PowerEqualsRarity:
** Played with concerning weapons and armor. Each piece of gear is given a "Rarity" rating and a corresponding [[ColorCodedForYourConvenience color code]], ranging from Rare-1 to Rare-10, and is generally one of the guidelines to use when comparing stats (e.g. a Rare-5 weapon is usually much stronger than a Rare-3 weapon, though not always). However, this system works more like a [[PowerLevels strength ranking metric]] than an actual indicator of how rare the equipment actually is. Played straight, however, in the sense that higher Rarity equipment requires more difficult-to-attain crafting materials, which can be [[RandomNumberGod a pain in the rear]] [[RandomlyDrops to farm]].
** Talismans, a piece of auxiliary equipment introduced in the 3rd Gen games, tend to play this trope straight, to the point where gamers have come up with speedrunning methods for grinding the rarer Charms used to make high-level Talismans.
** InUniverse, some of the stronger monsters like [[MadeOfIron Silver Rathalos]], [[{{Invisibility}} Lucent Nargacuga]] and [[MadeOfExplodium Molten Tigrex]] are said to be "Rare Species" which only reside at specific locales.
* PricelessPaperweight: This can get downplayed in the ''[=4/4U=]'' post-game. [[spoiler:Once the Caravaneer gives you the Article as a present, the game will treat it like any other Shagaru Magala Pure Scale. If you want to make yourself Shagaru Magala gear, any piece needing at least one Pure Scale may end up being made with the one that used to be the Article.]]
* PromotedToPlayable: Ever wanted to play as a ''Felyne?'' ''Generations'' lets you do just that in Prowler Mode, where you take control of a Felyne, complete with unique weapons, abilities, and traits, and you can accompany both other player Felynes and fellow Hunters on Hunting Quests.
* ProngsOfPoseidon: A few Lances in the game. Bonus points because they tend to be water-elemental too.
* PungeonMaster:
** One of the Moga villagers in ''Tri'' is an absolute master of puns, and throws at least one in almost every single conversation with the player. She manages to make them even worse by [[DontExplainTheJoke explaining them all.]]
** The [[TheRookie Ace Cadet]] in ''4U'' tends to use monster names as puns.
* PurelyAestheticGender
* PurpleIsPowerful:
** The series has Purple as the highest accessible level of melee weapon sharpness in the main series. The only games that really subvert this are the PC games, though occasionally there will be the odd main game that only reaches up to White sharpness, the level immediately below Purple. Purple is typically reserved only for the final tier or upgrade of weapons, and will occasionally require an additional armor skill to unlock, though some weapons will never reach Purple no matter what you do.
** Related to the PowerEqualsRarity entry, Rare-10 equipment is color-coded as purple.
** Some monster subspecies have blue or purple as their defining color, and are much stronger than their regular counterparts in some form. Examples include Purple Gypceros and Purple Ludroth.
** A few monsters [[PowerGlows glow purple]] when they get enraged or enter a Super Mode, including Amatsumagatsuchi, Gore Magala and Varusaburosu.
** The Gore Magala is primarily black and purple in color.
** Frenzy-infected monsters and their icons glow purple.
* PutOnABus and WrittenInAbsence: Lagiacrus and Gobul were noticeably absent from Portable 3rd, even though the same locations are used in this game as their debut in Tri. Their disappearance from this game are attributed to the summer season taking over their habitats, leaving areas previously used for underwater combat dried up.
* RainbowPimpGear:
** Mostly averted; you need to wear the entire set of an armor type to get the full bonuses. Mixing up armor also has the problem of messing with your elemental defenses, which become quite important in later quests. However, some skill combinations can only be obtained by mixing armor sets, and some sets are incomplete (Example: Diablos armor used to be only a helm, chestplate, and armguards), requiring you to find another set to fill the missing slots.
** On a more literal note, S-Rank and other higher rank armours have the option to change its color, including one "Rainbow" option. Relevant, seeing as they are best worn in sets.[[note]]In ''4U'', you can color all your armours from the beginning, unlocking the Rainbow color option when you complete the Caravaneer's Challenge.[[/note]]
* RandomlyDrops: To be more specific, randomly carves from dead monster.
** ''4/4U'''s Guild Quests. You have a random chance of getting these whenever you go hunt monsters in the Everwood on Expeditions, with the rate increasing every time you successfully hunt a monster, or pick up one of its shiny drops (which enforces AttentionDeficitOohShiny even more). These are important because there are some monsters you can ''only'' find in Expeditions and Guild Quests, including the Basarios/Ruby Basarios, Yian Kut-Ku/Blue Yian Kut-Ku, Yian Garuga, and Kirin/Oroshi Kirin, and the more difficult the monster, the rarer the drop rate for that monster's Guild Quest. It doesn't stop there, since the drop rate is ''also'' affected by what exactly you hunt, with different monsters providing different drop rates for different Guild Quests. All of this adds up to creating a potentially aggravating experience when trying to farm Everwood-only monsters and can never seem to get that one monster whose Guild Quest you need.
* RandomlyGeneratedLevels: Everwood. While the areas themselves are static, the game chooses a random permutation of them each time you go through the map.
* RandomNumberGod: Experienced hunters can tell you horror stories about their attempts to appease the RNG, which has been outfitted with a "desire sensor" that reduces the drop rate of any monster part you really ''really'' need to make your armor. The only way to increase the chances of getting something is to not want it. Mind, you have to ''actually'' not want it. The Desire Sensor is immune to reverse psychology. Petting the pig may help you, though. ''Maybe''.
* RankInflation: In earlier games, Hunter Rank tops out at single-digits, but later games increase the HR cap to double and eventually triple digits. In fact, starting in ''3 Ultimate'', once you reach G-rank, the limit on your HR is removed and you can start earning HR points instead of having to clear Urgent Quests to rank up. However, your HR points don't start from zero the moment your limit is removed, they've been building up ''throughout the entire game'', so it is not uncommon for a player who has just completed High Rank in Tanzia / Gathering Hall quests to suddenly jump from HR 7 to ''at least'' HR 50, depending on how many quests they've done to that point. A common occurrence in ''4 Ultimate''[='=]s online multiplayer is lobbies full of players with at least HR 100, even in lobbies not set in the Elder Hall.
* RareRandomDrop: The much coveted Plates/Gems/monster-dependent G-Rank drops that are required for armor and/or weapons. These things have the lowest drop rates for the particular monster in question, and as the RandomNumberGod trope will tell you, many a hunter can go for hunt upon hunt upon hunt and ''never'' get that Plate/Gem/monster-dependent G-Rank drop that they ''really'' need, all thanks to the much loathed "Desire Sensor".
* RaptorAttack: The first aggressive monsters the player always encounters are basically these. The first generation introduces the "Velociprey" line -- Velociprey, Genprey and Ioprey, as well as their "alpha" males Velocidrone, Gendrome and Iodrome, respectively, with the second generation adding the Giaprey and Giadrome to the family. The third generation replaces them with the "Jaggi" line -- Jaggi and Baggi, with their "alpha males" Great Jaggi and Great Baggi, respectively, with ''Portable 3rd'' adding the Furogi/Great Furogi(know as wroggi/great wroggi in the western versions) to the roster.
* RazorFloss: The Bow's Blade Wire Hunter Art in ''Generations''. The Hunter takes two arrows and strings them together with a thin wire. While this disables Coatings, it also replaces the normal shot with a wide, dual-arrow shot connected by a wire that slices through all in its path. It's notable for the sole fact that it deals significant ''Cutting'' damage, a department that the Bow has never previously been proficient in. Cutting tails is a problem no longer!
* RatedMForManly:
** In ''4U'', beating the Dalamadur for the first time leaves the Low Questatrix [[TearsOfJoy weeping for joy]]. She then asks you if you want to have her spare hanky in case you want to join in the weeping, but then she muses that you'll [[TestosteronePoisoning probably want to wipe your tears on Dalamadur's carcass instead]]. Her reaction sells it:
---> ''"That's really gross! But really cool!...[[{{Squick}} But still kinda gross!]]"''
** Also in ''4U'', everything that the Guildmarm says about the Brachydios during its urgent quest just plays its manliness up a few notches. She might actually be in love with it too...
* RealLifeWritesThePlot: {{Invoked}} a couple of times.
** For some reason, the PSP port of ''Monster Hunter G'' had the original multiplayer hub, Minegarde Town, cut from the game and added a Gathering Hall to Kokoto Village as a replacement. The in-game explanation is that the road between Kokoto and Minegarde is closed.
** The May 2013 shutdown of ''Tri's'' Western online servers was written into ''3 Ultimate'''s lore as being the result of a particularly vicious Jhen Mohran attack that managed to utterly demolish Loc Lac City.
* RecoilBoost:
** The Light Bowgun's Bullet Geyser Hunter Art has a lot of fun with this. When activated, the Hunter backsteps, then fires a powerful explosive at the ground that also launches him/her back a good several meters, then the explosive bursts into a pillar of flame that damages nearby monsters. You can use this to get out of sticky situations while fighting back simultaneously.
** A Hunter Art for Gunlance also gets in on the action by using a shell as propulsion. If there's a monster in the way, the flying Hunter will proceed to bring the Gunlance down on it.
* RecurringRiff: ''Monster Hunter Tri'' has a [[http://youtu.be/RPYMHWeY9L4?t=20s recurring segment in its opening theme]] that also plays in the battle themes for Moga Woods/Deserted Island, Alatreon, Dire Miralis, and the arena. A [[DarkReprise dark, twisted]] version of the segment shows up in Deviljho's theme.
* RedBaron: Many powerful wyverns almost seem as if people are worshiping their awesomeness, as certain titles and motifs tend to appear over Quest Names, Monster Descriptions and Item Descriptions. For example, Khezu is the "Light in the Dark", Blangonga is "The Ruler of the Snow", Yian Garuga is "The Lone Wolf", Rathalos is the "King of the Skies", etc. One would think with all the monsters in existence by now, it'd get difficult to top the titles they already have. Played with when the Moga Village Chief in ''Tri'' talks about the Lagiacrus:
--> '''Moga Chief:''' ''"The Azure Lightning! The Lord of the Seas! [[ArsonMurderAndJaywalking The... the Stinky Sea-Devil!]] OK, I made that last one up."''
* RedEyesTakeWarning:
** Quite a few monsters get this when they go into rage mode.
** The Great Sword's Inner Beast Hunter Art in ''Generations'' consists of a single powerful slash, followed by a sheath. Upon sheathing the weapon, the Hunter suddenly gains a red and black BattleAura and glowing red eyes, made even more threatening by the aura obscuring the Hunter's face with darkness. When the Hunter appears like this, the strength of the next attack is greatly boosted.
* RegeneratingHealth:
** If a Hunter takes damage, they can slowly regenerate half of the damage they took, denoted by a red portion of their health gauge, as long as they don't take another hit. While this is a slow process, eating some Mosswine Jerky will restore all of the red portion of the gauge at once.
** In ''Generations'', a generic Hunter Art, Oasis, makes the Hunter to place a large device on the ground that causes Hunters standing near it to quickly regenerate their health in short bursts.
* RegionalBonus:
** The Japanese releases for certain games often include tie-ins with local gaming and manga publications. Some examples are the Jolly Roger set in ''Unite'', [[Manga/MahouSenseiNegima Asuna's sword]] in ''Tri'' and the [[Manga/InuYasha Tessaiga]] in ''4''.
** ''Tri's'' Western release drops the monthly fees for multiplayer and also allows for voice chat online.
* RemixedLevel: Shows up many times in the series, either within the same title or across different ones. Of note is that all remixed areas tend to feature different subsets of monsters from the regular versions.
** ''Freedom 2/Unite'' has a large number of remixed zones, some bearing bigger differences than others.
*** Jungle (Day) takes place during bright and sunny low tide hours, allowing you to cross a sandbar towards a nearby island filled with treasure. Jungle (Night) takes place in the middle of a thunderstorm (thus disabling outdoor bomb use), and the sandbar is submerged by the waves.
*** Swamp (Day) is cold and rainy, disabling the use of Barrel Bombs as long as you're outdoors. Swamp (Night) has no precipitation, but toxic gases begin rising out of the bog in certain places instead.
*** Desert (Day) is hot and arid, requiring the use of Cool Drinks to keep your health from draining. Desert (Night) is absolutely ''freezing'', requiring Hot Drinks to keep your Stamina from dropping fast.
*** Volcano (Day) lets you climb the mountain as far up as the crater area, allowing you to mine for rare minerals along its rim. At night, however, the volcanic activity greatly intensifies, blocking all access to the crater and creating impassable lava flows in certain areas.
*** The Treasure Hunting quests invoke this, causing all gathering nodes ''and'' monsters in a given map to drop ''treasures'' and consumables instead of their normal fare. Said quests also seal off many regular routes and shortcuts with destructible boulders, forcing players to think out of the box and look for ways to remove the obstacles or bypass them.
** ''3'' has several remixed areas of its own:
*** Moga Woods (Day) is filled with run-of-the-mill monsters and bosses. Moga Woods (night), however, is filled with stronger High Rank monsters and hordes of Bullfangoes. This is the main reason why the Chief's Son prevents you from going out at night early in the game.
*** Sandy Plains is yet another desert area that is hot at daytime and cold at nighttime.
*** Flooded Forest tends to only have cosmetic differences between Day and Night versions, but ''Portable 3rd'''s version takes the trope further and dries up almost ''all'' of the waterlogged areas, attributing it to the summer season.
** ''4'' has a couple of remixed areas, though not as much as the previous games:
*** The Sunken Hollow is ''supposed'' to be the game's resident Volcano area... Except there's no lava. Once you get the lava flowing, the area returns as the Volcanic Hollow, now with fire hazards ([[CaptainObvious obviously]]) and a whole new mix of monsters.
*** The Dunes area continues the series' tradition of having Day and Night versions of the desert zone, with daytime being scorching hot and nighttime being freezing cold. Also at night, a shortcut opens up in the oasis between areas 3 and 7, a meteorite mining node appears inside one of the side caverns, and a ''huge'' vortex of quicksand inexplicably appears in the middle of the area 7, making movement extremely difficult for anybody who steps onto it. The best part? The Dunes are actually a remixed version of the Old Desert map from the first and second generation.
*** The Dundorma Battlequarters in is a remix of the Dundorma Town map from the 2nd gen games; the difference is that the main combat zone has been renovated into a fully equipped battle arena with ramparts on all sides and a slew of brand new mechanized weaponry.
*** The Tower Summit is a revamped version of Area 8 from the old Tower 1 map in ''Dos'' and ''Unite'', albeit filled with ledges and a pair of collapsible pillars to accommodate the vertical movement mechanics.
* RepeatableQuest: Online play consists almost entirely of repeatable hunts, so the quests are naturally repeatable as well. However, the extended preparation required for each task keeps players involved. Most quests in offline play are repeatable as well, with the exception of certain storyline quests (such as when you encounter Cha-Cha for the first time). Generally speaking, those that aren't have a SuspiciouslySimilarSubstitute.
* ReplayMode: Entering new zones, defeating certain monsters for the first time during the village quests and finishing certain {{Final Boss}}es will unlock their respective intro cinematics, monster ecologies and staff rolls for viewing in the game's Gallery menu; ''4U'' also adds special Event cinematics to the list. In ''Freedom 2/Unite'', the Gallery was only accessible from the main menu, but in ''3U'', ''4'', and ''4U'', the Felyne butler who lives in the player's house can give you access to the Gallery without needing to exit the game proper.
* {{Retraux}}: The [[Franchise/StreetFighter Blanka and Chun-Li]] costumes for the Felynes in ''Monster Hunter 4 Ultimate'' use the same voice clips and sound effects as ''VideoGame/StreetFighterII''.
* RhinoRampage: Although technically rhinoceros are not present in the game, the Rhenoplos monster is clearly designed off of one, even having a similar name. It behaves exactly the way you would expect a video game rhino to behave.
* RichesToRags: The Uppity Instructor in ''3 Ultimate''. After bragging about his wealth for much of the game and [[JerkAss insulting the hunter at every turn]], [[LaserGuidedKarma he loses it all on a trading deal gone bad.]] At one point, he admits that he was rooting through garbage cans in order to feed himself. [[spoiler: He eventually returns to hunting for a living after being inspired by the hunter saving Port Tanzia from the Dire Miralis.]]
* RidiculouslyCuteCritter: The fanbase has taken quite a liking to (miniature, or miniaturized) Yian Kut-Ku. Cutesy fanart of miniature kut-kus aren't hard to find on Website/FourChan.
** The Felynes are 3-foot tall, anthropomorphic cats with the cutest meow ever, speak in [[GratuitousEnglish gratuitous catspeak]] with words like 'purretty' and 'beclaws,' and do a little dance around you when you hold a torch up! ''Tri'' adds a Felyne chef who says things like "meown ami".
** Subverted with the Melynxes, the black-furred counterpart to the Felynes. They may look cute, but [[CatsAreMean watch out]], as they will attempt to [[BanditMook steal your items]] on sight.
** Then there's the Hypnocatrice, which is basically a smaller, cuter version of the Kut-Ku with more birdlike traits and the threat level reduced by a truckload. In a world with many a deadly BreathWeapon, its special attack is... putting its enemies to sleep. You probably are going to feel a bit guilty when whacking on this creature.
* RPGElements
* RunningGag:
** In ''Tri'', whenever the Guild Sweetheart tries to find helpful information about a new monster or area, she inevitably comes up with nothing, due to either lack of information or a painfully obvious description.
** In ''4 Ultimate'', there is a running joke about your hunter possessing BigOlEyebrows, courtesy of the Guildmarm botching some advertisement posters she illustrated. Another one is the rumor of some unknown hunter repelling Dah'ren Mohran [[ComedicUnderwearExposure wearing nothing but undies]], after you did so at the start of the game.
** Whenever you complete a Quest from the Egg Syndicate, they begin to sing the Syndicate's anthem, but you leave before they get around to it. [[spoiler:After finishing "Egg-straction: Final Mission", the Cathar Village Elder sings the whole theme to you.]]

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