Follow TV Tropes

Following

History MohsScaleOfViolenceHardness / VideoGames0To7

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/NinjaGaiden Ninja Gaiden (2004)]]'' (All versions) [[note]] [Sometimes cartoonishly] Bloody decapitation, throat cutting, slicing of humans; dismemberment of fantastical beasts. [[/note]]
* ''[[VideoGame/NinjaGaiden Ninja Gaiden Sigma 2]]'' [[note]] Fantastical, simple dismemberment of humans and beasts with some blood splatter. [[/note]]

to:

* ''[[VideoGame/NinjaGaiden Ninja Gaiden (2004)]]'' ''VideoGame/NinjaGaiden2004'' (All versions) [[note]] [Sometimes cartoonishly] Bloody decapitation, throat cutting, slicing of humans; dismemberment of fantastical beasts. [[/note]]
* ''[[VideoGame/NinjaGaiden ''[[VideoGame/NinjaGaidenII2008 Ninja Gaiden Sigma 2]]'' [[note]] Fantastical, simple dismemberment of humans and beasts with some blood splatter. [[/note]]

Added: 282

Removed: 122

Is there an issue? Send a MessageReason:
Moved Mirror's Edge to level 5.


* ''VideoGame/MirrorsEdge'' [[note]] You can perform bloodless headshots on helmeted enemies. Otherwise level 2. [[/note]]


Added DiffLines:

* ''VideoGame/MirrorsEdge'' [[note]] A man is found dead after being shot in the head, with a small pool of blood on the table. There is also a small, brief, non-splattering blood squib when a man is shot in the arm. Otherwise level 4 for bloodless, but intense shootouts. [[/note]]

Added: 138

Removed: 173

Is there an issue? Send a MessageReason:
None


* ''VideoGame/StarWarsJediSurvivor'' [[note]]Humanoid enemies can now be dismembered by lightsabers, along with non-humanoid creatures. No blood whatsoever, though.[[/note]]


Added DiffLines:

* ''VideoGame/StarWarsJediSurvivor'' [[note]]Humanoid enemies can now be dismembered by lightsabers. No blood whatsoever, though.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/StarWarsJediSurvivor'' [[note]]Humanoid enemies can now be dismembered by lightsabers, along with non-humanoid creatures. No blood whatsoever, though.[[/note]]

Added: 234

Removed: 199

Is there an issue? Send a MessageReason:
Moved Player Unknown's Battlegrounds to level 7 due to an update.


* ''VideoGame/PlayerUnknownsBattlegrounds'' [[note]]Level 4 [[{{Bowdlerise}} when the blood color is changed to any color other than red]], which is enforced in the Mainland Chinese version.[[/note]]


Added DiffLines:

* ''VideoGame/PlayerUnknownsBattlegrounds'' (PC and console versions) [[note]] Was a 5 until [[BloodierAndGorier version 5.3, which added large blood splatters and visible wounds to combat.]] The mobile version is still a 5. [[/note]]

Added: 1011

Changed: 3

Removed: 152

Is there an issue? Send a MessageReason:
Pretty much every game in the series is too much for a 3


* ''VideoGame/FiveNightsAtFreddys'' [[note]]Though some cutscenes and deaths reach a light 5. Many offscreen child death make this a harder 3. [[/note]]



* ''VideoGame/GatoRoboto'' [[note]] For when [[spoiler: Bark visibly bites out the final boss' throat but with no blood graphic injury detail]]. Otherwise a 2 for critters exploding into smoke upon death and robotic mini-bosses expressing exaggerated anguish as they die. All in 8-bit. [[/note]]

to:

* ''VideoGame/GatoRoboto'' [[note]] For when [[spoiler: Bark visibly bites out the final boss' throat but with no blood or graphic injury detail]]. Otherwise a 2 for critters exploding into smoke upon death and robotic mini-bosses expressing exaggerated anguish as they die. All in 8-bit. [[/note]]


Added DiffLines:

* ''VideoGame/FiveNightsAtFreddys2'' [[note]] Some screens in the minigames show dead children, and one shows a floor splattered with blood, but the abstracted visual style keeps it down here. [[/note]]
* ''VideoGame/FiveNightsAtFreddysWorld'' [[note]] Was a level 2 until Update 2, with the computer background briefly turning bloody in "Foxy.exe" and [[spoiler:blood pooling around the head of an undetailed man who was killed]]. [[/note]]


Added DiffLines:

* ''VideoGame/FiveNightsAtFreddys1'' [[note]] For the game over screen, which shows the protagonist's eyeballs popping out of a Freddy mask in a bloodless yet gruesome way. Might be higher if it wasn't so darkly lit. [[/note]]
* ''VideoGame/FiveNightsAtFreddys4'' [[note]] The game over screen depicts blood splattered on the camera. [[/note]]


Added DiffLines:

* ''VideoGame/FiveNightsAtFreddys3'' [[note]] It's here for Springtrap's gruesome appearance. [[spoiler:The cutscene showing how he came to be is a light 5, and would be higher if not for the abstracted visual style]]. [[/note]]
Is there an issue? Send a MessageReason:
Worth noting


* ''VideoGame/SuperSmashBros'' [[note]] Caroonishly setting opponents on fire. Frenetic, over-the-top physical and fantastic combat between characters, no blood. Ridley's trailer in ''VideoGame/SuperSmashBrosUltimate'' is worth a 4, for his crunchy killings of Mario and Mega Man shown in shadow. [[/note]]

to:

* ''VideoGame/SuperSmashBros'' [[note]] Caroonishly setting opponents on fire. Frenetic, over-the-top physical and fantastic combat between characters, no blood. Master Hand's wounds late in ''VideoGame/SuperSmashBrosBrawl'''s Supspace Emissary story border on 4 and would go higher if it wasn't a living glove. Ridley's trailer in ''VideoGame/SuperSmashBrosUltimate'' is worth a 4, for his crunchy killings of Mario and Mega Man shown in shadow. [[/note]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Klax}'' [[note]] Similar to Tetris, you line up blocks that disappear. [[/note]]

to:

* ''VideoGame/{{Klax}'' ''VideoGame/{{Klax}}'' [[note]] Similar to Tetris, you line up blocks that disappear. [[/note]]
Is there an issue? Send a MessageReason:
None


* "VideoGame/{{Klax}}" [[note]] Similar to Tetris, you line up blocks that disappear. [[/note]]

to:

* "VideoGame/{{Klax}}" ''VideoGame/{{Klax}'' [[note]] Similar to Tetris, you line up blocks that disappear. [[/note]]



* ''VideoGame/MegaMash'' [[note]] Some characters non-graphically explode. Dragon boss slowly reduced to a skeleton over the corse of the battle with it, but the {{Retraux}} graphics make it much less violent than it sounds. [[/note]]

to:

* ''VideoGame/MegaMash'' [[note]] Some characters non-graphically explode. Dragon boss slowly reduced to a skeleton over the corse course of the battle with it, but the {{Retraux}} graphics make it much less violent than it sounds. [[/note]]



* ''VideoGame/HiFiRush'' [[note]] Chai can be set on fire. Otherwise a 2 for cyborg bosses fatally exploding. Combat is on level 1 with robots blowing up; though they do show a surpriisng level of sentience. [[/note]]

to:

* ''VideoGame/HiFiRush'' [[note]] Chai can be set on fire. Otherwise a 2 for cyborg bosses fatally exploding. Combat is on level 1 with robots blowing up; though they do show a surpriisng surprisng level of sentience. [[/note]]



* ''VideoGame/SamAndMaxHitTheRoad'' [[note]]Extremely cartoony slapstick frequent throughout, including one instance of a BigBallOfViolence - intro cutscene shows Max pummelling a man with blood spurts coming out, but it's only shown in silhouette and the man in question turns out to be some kind of robot. Occasional implied off-screen death.[[/note]]

to:

* ''VideoGame/SamAndMaxHitTheRoad'' [[note]]Extremely cartoony slapstick frequent throughout, including one instance of a BigBallOfViolence - intro cutscene shows Max pummelling pummeling a man with blood spurts coming out, but it's only shown in silhouette and the man in question turns out to be some kind of robot. Occasional implied off-screen death.[[/note]]



* ''VideoGame/{{Ib}}'' [[note]]Ib and[=/=]or Garry can die in mamy, horrible ways, but it's almost all BloodlessCarnage. The pixelated graphics also heavily migitate the brutality.[[/note]]

to:

* ''VideoGame/{{Ib}}'' [[note]]Ib and[=/=]or Garry can die in mamy, many, horrible ways, but it's almost all BloodlessCarnage. The pixelated graphics also heavily migitate the brutality.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/VernalEdge'' [[note]] Any sentient beings are just knocked out as indicated by spinning stars; even the player despite the fail screen saying "Dead". [[spoiler: Though the final boss' fate is ambiguous as they just fade away after the fight and admitting defeat]]. There is also an easter egg where you can [[SchmuckBait drink herbicide]]. A hard 1. [[/note]]
Is there an issue? Send a MessageReason:
Added Klax to level 0.

Added DiffLines:

* "VideoGame/{{Klax}}" [[note]] Similar to Tetris, you line up blocks that disappear. [[/note]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BloodstainedRitualOfTheNight'' [[note]]Stylish splashes of blood coat the ground. Level 5 when the blood color is changed to anything but red.[[/note]]

to:

* ''VideoGame/BloodstainedRitualOfTheNight'' [[note]]Stylish splashes of blood coat the ground.surfaces. Level 5 when the blood color is changed to anything but red.[[/note]]



* ''VideoGame/{{Gungrave}}'' (1, ''Overdose'', and Switch version of ''G.O.R.E.'') [[note]] Some cutscenes show blood splattering on walls and floors. The latter doesn't have any blood but you still see a hole from a gunshot through a goons chest with some silhouetted bone visible. The gameplay of the first two is on level 5 with blood puffs and the latter replacing blood with blue "Seed" residue. [[/note]]

to:

* ''VideoGame/{{Gungrave}}'' (1, ''Overdose'', and Switch version of ''G.O.R.E.'') [[note]] Some cutscenes show blood splattering on walls and floors. The latter doesn't have any blood but you still see a hole from a gunshot through a goons chest with some silhouetted bone visible. The Otherwise gameplay of the first two is on level 5 with blood puffs and the latter replacing blood with blue "Seed" residue. [[/note]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AShortHike'' [[note]] Despite being about climbing a mountain, it is impossible to die in this game, with the player's punishment being falling onto a lower level of the mountain. [[note]]

to:

* ''VideoGame/AShortHike'' [[note]] Despite being about climbing a mountain, it is impossible to die in this game, with the player's punishment being falling onto a lower level of the mountain. [[note]][[/note]]
Is there an issue? Send a MessageReason:
level 1

Added DiffLines:

* ''VideoGame/MystikBelle'' [[note]] Non-humanoid/non-living entities explode into pixels upon defeat. Any sentient creature just gets knocked out; including the protagonist despite bursting into pixels herself. [[/note]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Spore}}'' [[note]] Cell creatures break into meat chunks upon death. Child creatures can be killed. Dead civillian creatures. None of this is graphic though. [[/note]]

to:

* ''VideoGame/{{Spore}}'' [[note]] Cell creatures Single-celled organisms break into meat chunks and pink fluid upon death. Child creatures can be killed. Dead civillian creatures. None of this is particularly graphic though.though, especially since it involves non-humans. [[/note]]



* ''VideoGame/{{Undertale}}'' [[note]]The average Neutral and Pacifist runs sit at around a Level 2 at their worst, but the Genocide Route involves wiping out entire populated areas, many of the times the victims have no hope of defeating you. The final boss of this run bleeds quite a bit too before death. If not for the pixel art style and all this being inflicted on non-humans that mostly dissolve into dust when killed, it would be higher. The Pacifist run has slightly gross body horror monsters.[[/note]]

to:

* ''VideoGame/{{Undertale}}'' [[note]]The average Neutral and Pacifist runs sit at around a Level 2 at their worst, but the Genocide Route involves wiping out entire populated areas, many with most of the times the victims have having no hope of defeating you. The final boss of this run bleeds quite a bit too before death. If not for the pixel art style and all this being inflicted on non-humans that mostly dissolve into dust when killed, it would be higher. The Pacifist run has slightly gross body horror monsters.[[/note]]



* ''VideoGame/{{Gungrave}}'' (1, ''Overdose'', and Switch version of ''G.O.R.E.'' [[note]] Some cutscenes show blood splattering on walls and floors. The latter doesn't have any blood but you still see a hole from a gunshot through a goons chest with some silhouetted bone visible. The gameplay of the first two is on level 5 with blood puffs and the latter replacing blood with blue "Seed" residue. [[/note]]

to:

* ''VideoGame/{{Gungrave}}'' (1, ''Overdose'', and Switch version of ''G.O.R.E.'' '') [[note]] Some cutscenes show blood splattering on walls and floors. The latter doesn't have any blood but you still see a hole from a gunshot through a goons chest with some silhouetted bone visible. The gameplay of the first two is on level 5 with blood puffs and the latter replacing blood with blue "Seed" residue. [[/note]]



* "VideoGame/BarbarianTheUltimateWarrior" [[note]] For the low resolution, blood-spurting decapitations. [[/note]]

to:

* "VideoGame/BarbarianTheUltimateWarrior" ''VideoGame/BarbarianTheUltimateWarrior'' [[note]] For the low resolution, blood-spurting decapitations. [[/note]]



* "VideoGame/PrinceOfPersia1" (1989) [[note]] For [[TheManyDeathsOfYou the player death animations,]] including being [[SpikesOfDoom skewered by a spike pit]] and [[HalfTheManHeUsedToBe bisected by a trap.]] Some versions, including the NES and SNES versions [[BloodlessCarnage censor out all the blood,]] so those would get a 5 at worst. [[/note]]

to:

* "VideoGame/PrinceOfPersia1" ''VideoGame/PrinceOfPersia1'' (1989) [[note]] For [[TheManyDeathsOfYou the player death animations,]] including being [[SpikesOfDoom skewered by a spike pit]] and [[HalfTheManHeUsedToBe bisected by a trap.]] Some versions, including the NES and SNES versions [[BloodlessCarnage censor out all the blood,]] so those would get a 5 at worst. [[/note]]
Is there an issue? Send a MessageReason:
Added Barbarian: The Ultimate Warrior to level 7.

Added DiffLines:

* "VideoGame/BarbarianTheUltimateWarrior" [[note]] For the low resolution, blood-spurting decapitations. [[/note]]
Is there an issue? Send a MessageReason:
Just realized a later game was also called Prince of Persia, so I clarified.


* "VideoGame/PrinceOfPersia1" [[note]] For [[TheManyDeathsOfYou the player death animations,]] including being [[SpikesOfDoom skewered by a spike pit]] and [[HalfTheManHeUsedToBe bisected by a trap.]] Some versions, including the NES and SNES versions [[BloodlessCarnage censor out all the blood,]] so those would get a 5 at worst. [[/note]]

to:

* "VideoGame/PrinceOfPersia1" (1989) [[note]] For [[TheManyDeathsOfYou the player death animations,]] including being [[SpikesOfDoom skewered by a spike pit]] and [[HalfTheManHeUsedToBe bisected by a trap.]] Some versions, including the NES and SNES versions [[BloodlessCarnage censor out all the blood,]] so those would get a 5 at worst. [[/note]]
Is there an issue? Send a MessageReason:
Added Prince of Persia to level 7.

Added DiffLines:

* "VideoGame/PrinceOfPersia1" [[note]] For [[TheManyDeathsOfYou the player death animations,]] including being [[SpikesOfDoom skewered by a spike pit]] and [[HalfTheManHeUsedToBe bisected by a trap.]] Some versions, including the NES and SNES versions [[BloodlessCarnage censor out all the blood,]] so those would get a 5 at worst. [[/note]]
Is there an issue? Send a MessageReason:
level 7

Added DiffLines:

* ''VideoGame/HyperLightDrifter'' [[note]] Some graphic imagery mostly in still images; bloody bisection, a giant impaled with viscera seen all over the spear, bloody decapitated heads, very pixelated but noticable skinned bodies of beastmen, a frog boss' gut explodes into orange blood. Gameplay peaks at 6. [[/note]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SurvivorFire'' [[note]] Atari2600 sprites; one of whom is a little girl; can die in a fire with no graphic detail. A very light 4. [[/note]]

to:

* ''VideoGame/SurvivorFire'' [[note]] Atari2600 Platform/Atari2600 sprites; one of whom is a little girl; can die in a fire with no graphic detail. A very light 4. [[/note]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MegaManClassic''

to:

* ''VideoGame/MegaManClassic''''VideoGame/MegaManClassic'' [[note]] Robots with varying degrees of sentience get non-graphically blown up on defeat, usually turning into a little set of glowing orbs. [[/note]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Persona5Tactica'' [[note]]A character gets killed with red blood spilling on the floor. One of the bosses take the form of a massive corpse of another character who is missing a left eye and full of gruesome looking injuries. A background character in the DLC campaign gets shot with a paintball gun, inflates like a balloon before exploding. It's thankfully held back by the chibi graphics and the fact that all of the aforementioned characters are mere copies of real people and not the real deal.[[/note]]

to:

* ''VideoGame/Persona5Tactica'' [[note]]A character gets killed with red blood spilling on the floor. One of the bosses take the form of a massive corpse of another character who is missing a left eye and full of gruesome looking injuries. A background character in the DLC campaign gets shot with a paintball gun, gun and graphically inflates like a balloon before exploding. It's thankfully held back by the chibi graphics and the fact that all of the aforementioned characters are mere copies of real people and not the real deal.[[/note]]
Is there an issue? Send a MessageReason:
None


* VideoGame/{{Cathedral|2019}} [[note]] For the [[spoiler: Blood Garden]], which of course has blood dripping from the ceilings, staining the ground; worms tht burst into blood drops, and boss that is a pulsating tumor that explodes into blood droplets leaving behind a stain. Otherwise a 2. [[/note]]

to:

* VideoGame/{{Cathedral|2019}} ''VideoGame/{{Cathedral|2019}}'' [[note]] For the [[spoiler: Blood Garden]], which of course has blood dripping from the ceilings, staining the ground; worms tht that burst into blood drops, and boss that is a pulsating tumor that explodes into blood droplets leaving behind a stain. Otherwise a 2. [[/note]]
Is there an issue? Send a MessageReason:
None


* VideoGame/NewSuperMarioBros1 [[note]] At one point Bowser gets chucked into a lava pit which non-graphically turns him into a skeleton. [[spoiler: He gets better.]] [[/note]]

to:

* VideoGame/NewSuperMarioBros1 ''VideoGame/NewSuperMarioBros1'' [[note]] At one point Bowser gets chucked into a lava pit which non-graphically turns him into a skeleton. [[spoiler: He gets better.]] [[/note]]



* ''VideoGame/SuperSmashBros'' [[note]] Caroonishly setting opponents on fire. Frenetic, over-the-top physical and fantastic combat between characters, no blood. [[/note]]

to:

* ''VideoGame/SuperSmashBros'' [[note]] Caroonishly setting opponents on fire. Frenetic, over-the-top physical and fantastic combat between characters, no blood. Ridley's trailer in ''VideoGame/SuperSmashBrosUltimate'' is worth a 4, for his crunchy killings of Mario and Mega Man shown in shadow. [[/note]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/EarthBound1994'' [[note]] For what appears to be mild blood seen on the sprites of the Mondo Mole, Guardian Diggers and Plague Rat of Doom. Although the "Mu Training" sequence, which has Poo being repeatedly maimed, would give this game a much higher level if the damage was actually shown and wasn't symbolic. [[/note]]

to:

* ''VideoGame/EarthBound1994'' [[note]] For what appears to be mild blood seen on the sprites of the Mondo Mole, Guardian Diggers and Diggers, the Plague Rat of Doom.Doom and the Kraken. Although the "Mu Training" sequence, which has Poo being repeatedly maimed, would give this game a much higher level if the damage was actually shown and wasn't symbolic. [[/note]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DeadOrSchool'' [[note]] Basic gibs and stylized blood splatters. Zombies have some non-gory exposed muscle.
* ''VideoGame/DeadToRights'' [[note]] Very bloody but undetailed shootings and dog maulings. [[/note]]

to:

* ''VideoGame/DeadOrSchool'' [[note]] Basic gibs and stylized blood splatters. Zombies have some non-gory exposed muscle. \n[[/note]]
* ''VideoGame/DeadToRights'' [[note]] Very bloody but undetailed shootings and dog maulings. [[/note]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Sheepo}}'' [[note]] Some boss creatures get knocked unconscious by environmental hazards or their own attacks. Otherwise a 0 with no combat and the player warped to save points upon defeat.

to:

* ''VideoGame/{{Sheepo}}'' [[note]] Some boss creatures get knocked unconscious by environmental hazards or their own attacks. Otherwise a 0 with no combat and the player warped to save points upon defeat.[[/note]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* ''Franchise/SpyroTheDragon'', except for maybe ''VideoGame/TheLegendOfSpyro'', which is more of a 4 or 5.

to:

* ''Franchise/SpyroTheDragon'', except ''Franchise/SpyroTheDragon'' [[note]]Except for maybe ''VideoGame/TheLegendOfSpyro'', which is more of a 4 or 5.[[/note]]
Is there an issue? Send a MessageReason:
None


* ''Franchise/{{Splatoon}}'' [[note]] Ink guns and bombs make opponents burst into ink and respawn, but not die. The single-player campaigns occasionally delve into a light Level 2 and "Salmon Run", having enemy creatures that pop into ink without respawning.[[/note]]

to:

* ''Franchise/{{Splatoon}}'' [[note]] Ink [[note]]Ink guns and bombs make opponents burst into ink and respawn, but not die. The single-player campaigns occasionally delve into a light Level 2 and "Salmon Run", having enemy creatures that pop into ink without respawning.[[/note]]

Top