History Misblamed / VideoGames

27th May '17 4:00:46 PM nombretomado
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* The color of Chain Chomp's mouth in ''VideoGame/SuperMario64'' was changed from red to purple on the VirtualConsole. Many people blamed Nintendo for "censorship", but it turns out that the color change was due to an emulation quirk that affected the mouth texture.

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* The color of Chain Chomp's mouth in ''VideoGame/SuperMario64'' was changed from red to purple on the VirtualConsole.UsefulNotes/VirtualConsole. Many people blamed Nintendo for "censorship", but it turns out that the color change was due to an emulation quirk that affected the mouth texture.
27th May '17 3:58:29 PM nombretomado
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* The fact that ''VideoGame/ConkersBadFurDay'' (amongst other demanded games) isn't on the Wii's VirtualConsole seems to lead to people pointing fingers at Nintendo. One would honestly think that fans would actually be bothered to ''look'' at the developer ''and'' publishers for the Nintendo 64 game... Creator/{{Rare}}. Sure, they were second-party at the time of ''Conker's Bad Fur Day'', but in 2002, they were bought out by Microsoft. Which is why there is a ''Conker'' game on the Xbox, not to mention ''VideoGame/KameoElementsOfPower'' and ''VideoGame/PerfectDark Zero'' as launch titles, and the original ''Perfect Dark'' later rereleased on Xbox Live Arcade. Nintendo had no involvement with ''Conker's Bad Fur Day''.

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* The fact that ''VideoGame/ConkersBadFurDay'' (amongst other demanded games) isn't on the Wii's VirtualConsole UsefulNotes/VirtualConsole seems to lead to people pointing fingers at Nintendo. One would honestly think that fans would actually be bothered to ''look'' at the developer ''and'' publishers for the Nintendo 64 game... Creator/{{Rare}}. Sure, they were second-party at the time of ''Conker's Bad Fur Day'', but in 2002, they were bought out by Microsoft. Which is why there is a ''Conker'' game on the Xbox, not to mention ''VideoGame/KameoElementsOfPower'' and ''VideoGame/PerfectDark Zero'' as launch titles, and the original ''Perfect Dark'' later rereleased on Xbox Live Arcade. Nintendo had no involvement with ''Conker's Bad Fur Day''.
15th May '17 12:19:37 PM OlfinBedwere
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** Speaking of ''Sonic X-treme'', there's been plenty of misblame thrown around there too, with the most common accusations being that Bernie Stolar killed development when the game was still viable so that he'd have an excuse to ditch the Saturn itself a few months later, or that series co-creator Yuji Naka deliberately sabotaged the American development team so that the game would fall apart and Sega would have to wait until Sonic Team (who at the time were working on ''VideoGame/NightsIntoDreams'') were ready to make the next ''Sonic'' game themselves. In reality though, no one individual can be blamed for how things turned out; development was just a complete train-wreck from start to finish, and by the end of it all the original game director had been fired from Sega due to personality clashes, his replacement had fallen severely ill, and by all accounts the development builds of the game when the plug were pulled were a barely playable mess.

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** Speaking of ''Sonic X-treme'', there's been plenty of misblame thrown around there too, with the most common accusations being that Bernie Stolar killed development when the game was still viable so that he'd have an excuse to ditch the Saturn itself a few months later, or that series co-creator Yuji Naka deliberately sabotaged the American development team so that the game would fall apart and Sega would have to wait until Sonic Team (who at the time were working on ''VideoGame/NightsIntoDreams'') were ready to make the next ''Sonic'' game themselves. In reality though, no one individual can be blamed for how things turned out; development was just a complete train-wreck from start to finish, and by the end of it all the original game director had been fired from Sega due to personality clashes, his replacement had fallen severely ill, and by all accounts the development builds of the game when the plug were pulled were a barely playable mess. Stolar actually threw every possible resource at the development team in order to try and ''save'' the game (as questionable as some of his later decisions were, even he could see that a ''Sonic'' game was Sega's best hope of keeping the Saturn afloat), and while Naka didn't help things by refusing to allow the usage of the [=NiGHTS=] engine, that didn't make the difference between the game being released or not.
30th Apr '17 1:48:37 PM nombretomado
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* A case of a fan mis-blaming other fans, a [[http://lparchive.org/Mega-Man-Battle-Network/Update%2006/ Let's Play]] of [[VideoGame/MegaManBattleNetwork [=MMBN1=] ]] criticized some players for not knowing what is a Program Advance (P.A.) because they didn't talk to [=NPCs=] who mentions about it all the time even to the point of telling them off they need to be spoonfed with P.A. tutorials. The problem is that it's not that they didn't know about ''what'' it is, [[GuideDangIt they actually didn't know]] ''[[GuideDangIt which]]'' [[GuideDangIt Battle Chip combinations form what kind of P.A. at the first place]][[note]] No excuse for Zeta-Cannon and [=LifeSword=] though since they're actually mentioned.[[/note]] To make matters worse some P.A.s might get carried over to the next game but require different chips. It's like the ''Franchise/HarvestMoon'' recipes, except that nobody is talking about specific chip combinations [[note]] other than Zeta-Cannon and [=LifeSword=][[/note]] in the games.

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* A case of a fan mis-blaming other fans, a [[http://lparchive.org/Mega-Man-Battle-Network/Update%2006/ Let's Play]] of [[VideoGame/MegaManBattleNetwork [=MMBN1=] ]] criticized some players for not knowing what is a Program Advance (P.A.) because they didn't talk to [=NPCs=] who mentions about it all the time even to the point of telling them off they need to be spoonfed with P.A. tutorials. The problem is that it's not that they didn't know about ''what'' it is, [[GuideDangIt they actually didn't know]] ''[[GuideDangIt which]]'' [[GuideDangIt Battle Chip combinations form what kind of P.A. at the first place]][[note]] No excuse for Zeta-Cannon and [=LifeSword=] though since they're actually mentioned.[[/note]] To make matters worse some P.A.s might get carried over to the next game but require different chips. It's like the ''Franchise/HarvestMoon'' ''VideoGame/HarvestMoon'' recipes, except that nobody is talking about specific chip combinations [[note]] other than Zeta-Cannon and [=LifeSword=][[/note]] in the games.
27th Apr '17 5:57:19 PM billybobfred
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* In a spectacularly brutal inversion of this, Capcom's European branch [[http://www.themmnetwork.com/2011/07/20/capcom-europe-its-a-shame-the-fans-didnt-want-to-get-more-involved/ has blamed]] ''VideoGame/MegaManLegends 3'''s cancellation on the fans, for not giving enough support on the devroom. Despite the fact that Capcom didn't even release the prototype (which was ''supposed to get made for obtaining fan response'') in the first place. Needless to say, no one in the fanbase was fooled. Things only got worse, when they tried to [[DiggingYourselfDeeper clear confusion over the actual statement]][[note]]Would someone please elaborate here?[[/note]]...

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* In a spectacularly brutal inversion of this, Capcom's European branch [[http://www.themmnetwork.com/2011/07/20/capcom-europe-its-a-shame-the-fans-didnt-want-to-get-more-involved/ has blamed]] ''VideoGame/MegaManLegends 3'''s cancellation on the fans, for not giving enough support on the devroom. Despite the fact that Capcom didn't even release the prototype (which was ''supposed to get made for obtaining fan response'') in the first place. Needless to say, no one in the fanbase was fooled. Things only got worse, when they tried to [[DiggingYourselfDeeper clear confusion over the actual statement]][[note]]Would someone please elaborate here?[[/note]]...
6th Mar '17 3:01:16 AM TheAimz
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* ''Franchise/TombRaider'' fans often blame Creator/CoreDesign for the fact that the sixth installment (and the last installment of the [[ContinuityReboot original continuity]]), ''[[VideoGame/TombRaiderAngelOfDarkness The Angel of Darkness]]'', was released in a clearly unfinished state. As it turned out, [[ExecutiveMeddling publisher Eidos]] [[http://kteb.net/wp/core-design/ pestered Core Design]] [[http://kteb.net/wp/core-design/behind-the-scenes/ to rush the game in spite of the fact that Core were unhappy with it]], and if they didn't get it out on time, they would be fired. They released the game, it failed, and Eidos fired Core anyway. When the franchise was given a reboot starting with ''VideoGame/TombRaiderLegend'' and under the guide of Crystal Dynamics, Lara Croft's personality changed to be more soft and emotional while still retaining her wit and bold attitude. This didn't sit well with the fans that saw the changes as making Lara look weak, especially in ''VideoGame/TombRaiderAnniversary'' which showed Lara visibly freaking out over her very first human kill. Fans thought that Crystal Dynamics was behind the changes, but it was actually Toby Gard, the creator behind the franchise and the character, who vouched for the changes since he wanted to take Lara on a more softer change ever since the very first game.

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* ''Franchise/TombRaider'' fans often blame Creator/CoreDesign for the fact that the sixth installment (and the last installment of the [[ContinuityReboot original continuity]]), ''[[VideoGame/TombRaiderAngelOfDarkness The Angel of Darkness]]'', was released in a clearly unfinished state. As it turned out, [[ExecutiveMeddling publisher Eidos]] [[http://kteb.net/wp/core-design/ pestered Core Design]] [[http://kteb.net/wp/core-design/behind-the-scenes/ to rush the game in spite of the fact that Core were unhappy with it]], and if they didn't get it out on time, they would be fired. They released the game, it failed, and Eidos fired Core anyway. anyway.
**
When the franchise was given a reboot starting with ''VideoGame/TombRaiderLegend'' and under the guide of Crystal Dynamics, Lara Croft's personality changed to be more soft and emotional while still retaining her wit and bold attitude. This didn't sit well with the fans that saw the changes as making Lara look weak, especially in ''VideoGame/TombRaiderAnniversary'' which showed Lara visibly freaking out over her very first human kill. Fans thought that Crystal Dynamics was behind the changes, but it was actually Toby Gard, the creator behind the franchise and the character, who vouched for the changes since he wanted to take Lara on a more softer change ever since the very first game.
15th Feb '17 11:07:14 PM Nicoaln
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* ''VideoGame/DragonQuestVIII'''s 3DS port had a few changes, among them censoring a scene with stabbing and notably changing Jessica's outfits so that they are less {{Stripperific}}. Being that the 3DS port was published by Nintendo of America (since otherwise [[NetworkToTheRescue it wasn't going to leave Japan]]), and following a lot of cries of censorship in ''VideoGame/FireEmblemFates'', many people in the west pointed fingers at Nintendo for censoring it. Actually, these changes were present in Japan, too - and it was so that the game could retain the CERO rating that it got in 2004. As it turns out, CERO has gotten stricter on what you can get away with.
2nd Feb '17 12:36:22 PM NotnotSane
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* Once Nintendo of America had some removal of sexually charged content in ''Videogame/FireEmblemFates'' and ''Videogame/XenobladeChroniclesX'', an angry VocalMinority threw complains at localization division Treehouse... and more specifically, a Treehouse ''marketing'' employee [[http://kotaku.com/the-ugly-new-front-in-the-neverending-video-game-cultur-1762942381 (i.e. not involved with the translation)]] who was outspoken on Twitter about online abuse against women in gaming and thus [[InsaneTrollLogic accused of somehow being a driving force behind the supposed censorship]]. [[http://nymag.com/following/2016/03/this-looks-like-a-disgraceful-gamergate-win.html# The resulting]] SmearCampaign [[http://www.gameinformer.com/b/news/archive/2016/03/30/controversy-erupts-over-nintendo-employees-termination.aspx indirectly lead to her dismissal]].
19th Jan '17 8:42:42 AM SeaRover
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** The second incident was the less famous "Nude Mod" for ''VideoGame/TheElderScrollsIVOblivion''. The game was developed by Bethesda Softworks and, as mentioned previously, it was the product of a fan, not the studio.
* On the topic of ''Grand Theft Auto'', many fans initially blame the character striping glitch in [[VideoGame/GrandTheftAutoV Grand Theft Auto Online]] on Rockstar themselves. ''It was actually caused by bugs in [=NVidia's=] drivers'', and a driver update fixed the issue (unfortunately, certain hardware configurations and cards older than the [=GTX400=] series ''cannot'' use the update...).

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** *** The second incident was the less famous "Nude Mod" for ''VideoGame/TheElderScrollsIVOblivion''. The game was developed by Bethesda Softworks and, as mentioned previously, it was the product of a fan, not the studio.
* ** On the topic of ''Grand Theft Auto'', many fans initially blame the character striping glitch in [[VideoGame/GrandTheftAutoV Grand Theft Auto Online]] on Rockstar themselves. ''It was actually caused by bugs in [=NVidia's=] drivers'', and a driver update fixed the issue (unfortunately, certain hardware configurations and cards older than the [=GTX400=] series ''cannot'' use the update...).


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** Many people think that Rockstar omitted planes from ''VideoGame/GrandTheftAutoIV'' out of respect for the events of 9/11, but the real reason for doing so was that the map was simply too small and densely packed for airplane travel to be viable.
15th Jan '17 8:14:50 PM Nicoaln
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* ''VideoGame/FinalFantasyXV'':
** Tabata, director of the ''VideoGame/FinalFantasy'' prequel with the DownerEnding (''Crisis Core'') and the bloodiest & most depressing Final Fantasy title (''Type-0'') was ''not'' responsible for the DarkerAndEdgier atmosphere of Final Fantasy XV - Nomura and Kitase stated as early as 2010 that it would be this way.
** Nomura was once again considered to have been the one who designed the characters. This is actually only half true - a good portion of characters (Namely Umbra, Ardyn, and most notably Cindy) were designed by Roberto Ferrari - and [[OlderThanTheyThink this isn't even his first time working on a Final Fantasy title]].
** Cindy's original appearance in a trailer depicted her [[{{Gainaxing}} with rather]] [[JigglePhysics unusual breast physics]], which were toned down for the final product. This was actually requested by Tabata - not the historically puritanical western localisation team.
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