History Misblamed / VideoGames

13th May '18 3:57:29 PM Steven
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* Reggie, president of Nintendo of America, is a mix of type 2 and 5. Reggie is blamed for not improving the Wii's infrastructure, for withholding potentially good games for the Wii, and is also blamed for not releasing ''VideoGame/EarthBound'' on the Cirtual Console, or ''VideoGame/Mother3'' at all outside of Japan. Reggie hardly has any influence over what he can do to Nintendo as a whole since the true big boss of Nintendo is the people over at Nintendo of Japan, where they can decide on what to do with the Wii and what games other regions can receive (while Reggie can have a say on whether or not consumers in his region can get a certain game, he does not have a say for every game). As for Earthbound's case, the reason it took until 2013 to be re-released outside Japan is because Nintendo simply believed there was no interest for the game.

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* Reggie, president of Nintendo of America, is a mix of type 2 and 5. Reggie is blamed for not improving the Wii's infrastructure, for withholding potentially good games for the Wii, and is also blamed for not releasing ''VideoGame/EarthBound'' on the Cirtual Virtual Console, or ''VideoGame/Mother3'' at all outside of Japan. Reggie hardly has any influence over what he can do to Nintendo as a whole since the true big boss of Nintendo is the people over at Nintendo of Japan, where they can decide on what to do with the Wii and what games other regions can receive (while Reggie can have a say on whether or not consumers in his region can get a certain game, he does not have a say for every game). As for Earthbound's case, the reason it took until 2013 to be re-released outside Japan is because Nintendo simply believed there was no interest for the game.




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* In the early production cycles of the UsefulNotes/NintendoSwitch, it was discovered that a lot of left Joy-Cons had a defect where it wouldn't calibrate properly and sometimes not work if something was in between it and the Switch if one plays it undocked. People were quick to blame Nintendo for making shoddy and cheap controllers to cash in on the hype, but it turned out to be a manufacturing error. According to Nintendo, there was nothing wrong with the Joy-Con itself, but they were not properly manufactured at the factories. In other words, the flaws came from the manufacturing process rather than a design flaw. Nintendo allowed people to send in their controllers for a replacement at no cost and they quickly corrected the source of the error.
30th Apr '18 12:37:26 PM patriciovalencia117
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* Both Sony and Superbot Entertainment of ''VideoGame/PlayStationAllStarsBattleRoyale'' have gotten much hatred for including [[VideoGame/DMCDevilMayCry Reboot Dante]] and [[Franchise/MetalGear Raiden]]. However, the ''Devil May Cry'' and ''Metal Gear'' franchises are respectively owned by Capcom and Konami. Even if Sony and Superbot wanted to add Classic Dante or Solid Snake, Capcom and Konami [[ExecutiveMeddling would use copyright laws to ban their inclusion]].

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* Both Sony and Superbot Entertainment of ''VideoGame/PlayStationAllStarsBattleRoyale'' have gotten much hatred ire for including its roster that omits much-requested characters like [[Franchise/MetalGear Solid Snake]] in favor of more contentious choices like [[VideoGame/DMCDevilMayCry Reboot Dante]] Reboot!Dante]] and [[Franchise/MetalGear Raiden]]. However, the ''Devil May Cry'' and ''Metal Gear'' many of these characters are from franchises that, while almost exclusively released on the Playstation line, are respectively owned by Capcom and Konami. third party publishers. Even if Sony and Superbot wanted to add Classic Dante Classic!Dante or Solid Snake, Capcom and Konami [[ExecutiveMeddling would use copyright laws to ban their inclusion]].inclusion]]. In fact, the inclusion of Raiden was made by none other than Creator/HideoKojima himself.
8th Apr '18 10:09:25 AM KingLyger
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* When ''VideoGame/TalesOfPhantasia'' finally got an official English release, many people complained about various edits and changes made to the game script. Actually, many of the differences were a result of an earlier FanTranslation by [=DeJap=] of the SNES version being ''less'' faithful to the original than the official GBA version. Of course, there's still that thing about "Ragnarok" becoming "Kangaroo" (as well as generally being a pretty bland localization and some consistency issues with the ''VideoGame/TalesOfSymphonia'' translation), but despite what anyone says that's pretty much the ''only'' outright mistake.
** There was still some sexual humor in the original Japanese (like Arche's infamous sex dream about Cless -- which is still in the GBA translation, albeit in a more subtle, less blatantly obscene form -- and Arche admiring Mint's figure in the hot springs,) but [=DeJap=] was far less subtle about presenting it, as well as [[{{Flanderization}} ramping up Arche's pervertedness]] (also, Arche apparently fucks like a tiger).
* Many people blamed the translation team for ''VideoGame/TalesOfLegendia'' not having any voicing at all in the second half of the game. Actually, they were not given the money to pay the voice actors for the second half, and [[BlatantLies were told it was an optional piece of the game]].



* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' was yelled at by fans who complained about how "they took the wimpy way out with the bad ending" and instead of [[spoiler:Marta killing herself]], she [[spoiler:just writes a sad letter]]. Marta didn't [[spoiler:commit suicide]], that was a mistranslation...but the [[spoiler:HeroicSacrifice of Emil was still there, as was Marta's DisneyDeath, and her TearJerker cry of '''EEMMMMIIIIIIIIIILLLLL!!!!''']]

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* ''VideoGame/TalesSeries''
**
''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' was yelled at by fans who complained about how "they took the wimpy way out with the bad ending" and instead of [[spoiler:Marta killing herself]], she [[spoiler:just writes a sad letter]]. Marta didn't [[spoiler:commit suicide]], that was a mistranslation...but the [[spoiler:HeroicSacrifice of Emil was still there, as was Marta's DisneyDeath, and her TearJerker cry of '''EEMMMMIIIIIIIIIILLLLL!!!!''']]'''EEMMMMIIIIIIIIIILLLLL!!!!''']]
** Many people blamed the translation team for ''VideoGame/TalesOfLegendia'' not having any voicing at all in the second half of the game. Actually, they were not given the money to pay the voice actors for the second half, and [[BlatantLies were told it was an optional piece of the game]].
** When ''VideoGame/TalesOfPhantasia'' finally got an official English release, many people complained about various edits and changes made to the game script. Actually, many of the differences were a result of an earlier FanTranslation by [=DeJap=] of the SNES version being ''less'' faithful to the original than the official GBA version. Of course, there's still that thing about "Ragnarok" becoming "Kangaroo" (as well as generally being a pretty bland localization and some consistency issues with the ''VideoGame/TalesOfSymphonia'' translation), but despite what anyone says that's pretty much the ''only'' outright mistake.
*** There was still some sexual humor in the original Japanese (like Arche's infamous sex dream about Cless -- which is still in the GBA translation, albeit in a more subtle, less blatantly obscene form -- and Arche admiring Mint's figure in the hot springs,) but [=DeJap=] was far less subtle about presenting it, as well as [[{{Flanderization}} ramping up Arche's pervertedness]] (also, Arche apparently fucks like a tiger).
** Cheria from ''VideoGame/TalesOfGraces'' often gets cited as a DamselScrappy, [[AmericansHateTingle mostly by Western fans]]. However, Cheria only gets kidnapped once, the entire "kidnapping" plot is over in ten minutes, and she even escapes her captors by herself. Western fans still don't generally like Cheria for other reasons (seeing her relationship with Asbel as [[StrangledByTheRedString awkwardly forced]]), but she's far from a helpless DamselInDistress.
26th Mar '18 4:02:19 AM jormis29
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** Additionally, the radio music in GTAV is often considered bland and the fans blame Rockstar again for this. No, Rockstar actually outsourced the music choices to the [=DJs=] who they hired to host the stations. Kenny Loggins was responsible for the choices of the songs on ''Los Santos Rock Radio'' for example.

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** Additionally, the radio music in GTAV is often considered bland and the fans blame Rockstar again for this. No, Rockstar actually outsourced the music choices to the [=DJs=] who they hired to host the stations. Kenny Loggins Music/KennyLoggins was responsible for the choices of the songs on ''Los Santos Rock Radio'' for example.
14th Mar '18 5:08:28 PM rixion
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* A lot of people claim that ''Final Fantasy Adventure'', the first game in the ''VideoGame/WorldOfMana'' series, is a DolledUpInstallment of the original ''Seiken Densetsu'' to cash in on the name power of the ''Franchise/FinalFantasy'' series. These people are apparently unaware of the fact that the game's full Japanese title, as seen on the box art, is ''Seiken Densetsu: '''Final Fantasy''' [[GaidenGame Gaiden]]''... or just didn't notice any of the heavily ''FF''-inspired elements of the game, such as many of the character designs, the spell system, a lot of the boss monsters, and even moogles and chocobos, complete with the chocobo theme music.[[note]] They're probably getting it mixed up with the ''Final Fantasy Legend'' series, which ''are'' legitimately retitled versions of the unrelated ''VideoGame/SaGa'' games.)[[/note]]

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* A lot of people claim that ''Final Fantasy Adventure'', the first game in the ''VideoGame/WorldOfMana'' series, is a DolledUpInstallment of the original ''Seiken Densetsu'' to cash in on the name power of the ''Franchise/FinalFantasy'' series. These people are apparently unaware of the fact that the game's full Japanese title, as seen on the box art, is ''Seiken Densetsu: '''Final Fantasy''' [[GaidenGame Gaiden]]''... or just didn't notice any of the heavily ''FF''-inspired elements of the game, such as many of the character designs, the spell system, a lot of the boss monsters, and even moogles and chocobos, complete with the chocobo theme music.[[note]] They're probably getting it mixed up with the ''Final Fantasy Legend'' series, which ''are'' legitimately retitled versions of the unrelated ''VideoGame/SaGa'' ''[[Franchise/SaGaRPG SaGa]]'' games.)[[/note]]
27th Feb '18 5:48:12 AM dmeagher13
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* Reggie, president of Nintendo of America, is a mix of type 2 and 5. Reggie is blamed for not improving the Wii's infrastructure, for withholding potentially good games for the Wii, and is also blamed for not releasing VideoGame/EarthBound on the virtual console. Reggie hardly has any influence over what he can do to Nintendo as a whole since the true big boss of Nintendo is the people over at Nintendo of Japan, where they can decide on what to do with the Wii and what games other regions can receive (while Reggie can have a say on whether or not consumers in his region can get a certain game, he does not have a say for every game). As for Earthbound's case, the reason it took until 2013 to be re-released outside Japan is because Nintendo simply believed there was no interest for the game.

to:

* Reggie, president of Nintendo of America, is a mix of type 2 and 5. Reggie is blamed for not improving the Wii's infrastructure, for withholding potentially good games for the Wii, and is also blamed for not releasing VideoGame/EarthBound ''VideoGame/EarthBound'' on the virtual console.Cirtual Console, or ''VideoGame/Mother3'' at all outside of Japan. Reggie hardly has any influence over what he can do to Nintendo as a whole since the true big boss of Nintendo is the people over at Nintendo of Japan, where they can decide on what to do with the Wii and what games other regions can receive (while Reggie can have a say on whether or not consumers in his region can get a certain game, he does not have a say for every game). As for Earthbound's case, the reason it took until 2013 to be re-released outside Japan is because Nintendo simply believed there was no interest for the game.
21st Feb '18 10:06:21 PM DarkChirano
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* Miyamoto also receives a lot of hate for the failings of the ''Mario'' [=RPGs=] since ''VideoGame/PaperMarioStickerStar'', especially the ''Paper Mario'' games. While he did ask that ''Sticker Star'' not be a repeat of ''The Thousand Year Door'' and asked for few original characters and less story, that is the only major role he had. According to Itawa Asks, Miyamoto even said the final version of Sticker Star was "boring". Everything else was the work of the creative team making the game. He was also not behind ''Color Splash'' using the same gameplay. Similarly, while ''VideoGame/MarioAndLuigiPaperJam'' uses the "no original characters" mandate, that was a decision made by the creative team so they could focus on the differences between the regular characters and their paper counterparts.

to:

* Miyamoto also receives a lot of hate for the failings of the ''Mario'' [=RPGs=] since ''VideoGame/PaperMarioStickerStar'', especially the ''Paper Mario'' games. While he did ask that ''Sticker Star'' not be a repeat of ''The Thousand Year Door'' and asked for few original characters and less story, that is the only major role he had. According to Itawa Iwata Asks, Miyamoto even said the final version of Sticker Star was "boring". Everything else was the work of the creative team making the game. He was also not behind ''Color Splash'' using the same gameplay. Similarly, while ''VideoGame/MarioAndLuigiPaperJam'' uses the "no original characters" mandate, that was a decision made by the creative team so they could focus on the differences between the regular characters and their paper counterparts.



* ''VideoGame/PaperMarioColorSplash'' got this ''bad.'' Being a direct sequel to the poorly-received ''VideoGame/PaperMarioStickerStar'', it's often pointed to by fans as "evidence" that Nintendo is growing increasingly out of touch with their fanbase and that they didn't learn a thing from their mistakes. In reality, development on ''Color Splash'' started almost immediately after ''Sticker Star'' was released, so by the time the negative fan response started to roll in, it was too late to turn back. And even then, they made sure to fix the major complaints about the gameplay.

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* ''VideoGame/PaperMarioColorSplash'' got this ''bad.'' Being a direct sequel to the poorly-received ''VideoGame/PaperMarioStickerStar'', it's often pointed to by fans as "evidence" that Nintendo is growing increasingly out of touch with their fanbase and that they didn't learn a thing from their mistakes. In reality, development on ''Color Splash'' started almost immediately after ''Sticker Star'' was released, so by the time the negative fan response started to roll in, it was too late to turn back. And even then, they made sure to fix the some major complaints about the gameplay.
19th Feb '18 11:04:57 PM ADrago
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* Miyamoto also receives a lot of hate for the failings of the recent ''Mario'' [=RPGs=], especially the ''Paper Mario'' games. While did ask that ''VideoGame/PaperMarioStickerStar'' not be a repeat of ''The Thousand Year Door'' and asked for few original characters and less story, that is the only major role he had. According to Itawa Asks, Miyamoto even said the final version of Sticker Star was "boring". Everything else was the work of the creative team making the game. He was also not behind ''Color Splash'' using the same gameplay. Similarly, while ''VideoGame/MarioAndLuigiPaperJam'' uses the "no original characters" mandate, that was a decision made by the creative team so they could focus on the differences between the regular characters and their paper counterparts.

to:

* Miyamoto also receives a lot of hate for the failings of the recent ''Mario'' [=RPGs=], [=RPGs=] since ''VideoGame/PaperMarioStickerStar'', especially the ''Paper Mario'' games. While he did ask that ''VideoGame/PaperMarioStickerStar'' ''Sticker Star'' not be a repeat of ''The Thousand Year Door'' and asked for few original characters and less story, that is the only major role he had. According to Itawa Asks, Miyamoto even said the final version of Sticker Star was "boring". Everything else was the work of the creative team making the game. He was also not behind ''Color Splash'' using the same gameplay. Similarly, while ''VideoGame/MarioAndLuigiPaperJam'' uses the "no original characters" mandate, that was a decision made by the creative team so they could focus on the differences between the regular characters and their paper counterparts.
19th Feb '18 8:04:01 PM mrluntishysterical
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* Miyamoto also receives a lot of hate for the failings of the recent ''Mario'' [=RPGs=], especially the ''Paper Mario'' games. While it is true he mandated that ''VideoGame/PaperMarioStickerStar'' should not be a repeat of ''The Thousand Year Door'' and imposed a mandate to not use original characters and simplify the story, that is the only major role he had. According to Itawa Asks, Miyamoto even said the final version of Sticker Star was "boring." Everything else was the work of the creative team making the game. He was also not behind ''Color Splash'' using the same gameplay. Similarly, while ''VideoGame/MarioAndLuigiPaperJam'' uses the "no original characters" mandate, that was a decision made by the creative team so they could focus on the differences between the regular characters and their paper counterparts.

to:

* Miyamoto also receives a lot of hate for the failings of the recent ''Mario'' [=RPGs=], especially the ''Paper Mario'' games. While it is true he mandated did ask that ''VideoGame/PaperMarioStickerStar'' should not be a repeat of ''The Thousand Year Door'' and imposed a mandate to not use asked for few original characters and simplify the less story, that is the only major role he had. According to Itawa Asks, Miyamoto even said the final version of Sticker Star was "boring." "boring". Everything else was the work of the creative team making the game. He was also not behind ''Color Splash'' using the same gameplay. Similarly, while ''VideoGame/MarioAndLuigiPaperJam'' uses the "no original characters" mandate, that was a decision made by the creative team so they could focus on the differences between the regular characters and their paper counterparts.
19th Feb '18 7:56:46 PM mrluntishysterical
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* Miyamoto also receives a lot of hate for the failings of the recent ''Mario'' [=RPGs=], especially the ''Paper Mario'' games. While it is true he mandated that ''VideoGame/PaperMarioStickerStar'' should not be a repeat of ''The Thousand Year Door'' and imposed a mandate to not use original characters and simplify the story, that is the only major role he had. Everything else was the work of the creative team making the game. He was also not behind ''Color Splash'' using the same gameplay. Similarly, while ''VideoGame/MarioAndLuigiPaperJam'' uses the "no original characters" mandate, that was a decision made by the creative team so they could focus on the differences between the regular characters and their paper counterparts.

to:

* Miyamoto also receives a lot of hate for the failings of the recent ''Mario'' [=RPGs=], especially the ''Paper Mario'' games. While it is true he mandated that ''VideoGame/PaperMarioStickerStar'' should not be a repeat of ''The Thousand Year Door'' and imposed a mandate to not use original characters and simplify the story, that is the only major role he had. According to Itawa Asks, Miyamoto even said the final version of Sticker Star was "boring." Everything else was the work of the creative team making the game. He was also not behind ''Color Splash'' using the same gameplay. Similarly, while ''VideoGame/MarioAndLuigiPaperJam'' uses the "no original characters" mandate, that was a decision made by the creative team so they could focus on the differences between the regular characters and their paper counterparts.
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