History Misblamed / VideoGames

1st Jul '16 4:25:51 AM TheAmazingBlachman
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* ''VideoGame/ETTheExtraterrestrial'' often gets single-handed blame for TheGreatVideoGameCrashOf1983. Often pointing to the game's quality blaming it for poor sales evidenced by the massive returns and subsequent dumping of copies in a desert landfill. This was more due to an issue with quantity. The game actually was one of the best selling games on the 2600, selling a million copies which for the time was pretty good. However, Atari vastly overestimated the expected sales and produced more copies than the number of [=2600s=] that had been sold resulting in retailers sending back a massive amount of unsold copies. ''ET'' wasn't the only game as well. The ''Pac-Man'' port itself was one of the games dumped into the landfill again because Atari vastly overestimated the sales, despite selling an impressive 7 million copies, Atari still was stuck with millions more copies that were unsold. While Atari was a big factor in the crash, overall it had to do with other factors such as an over-saturation of poor titles flooding the market, competition with home computers, inflation and loss of publishing control.

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* ''VideoGame/ETTheExtraterrestrial'' ''VideoGame/ETTheExtraTerrestrial'' often gets single-handed blame for TheGreatVideoGameCrashOf1983. Often pointing to the game's quality blaming it for poor sales evidenced by the massive returns and subsequent dumping of copies in a desert landfill. This was more due to an issue with quantity. The game actually was one of the best selling games on the 2600, selling a million copies which for the time was pretty good. However, Atari vastly overestimated the expected sales and produced more copies than the number of [=2600s=] that had been sold resulting in retailers sending back a massive amount of unsold copies. ''ET'' ''E.T.'' wasn't the only game as well. The ''Pac-Man'' port itself was one of the games dumped into the landfill again because Atari vastly overestimated the sales, despite selling an impressive 7 million copies, Atari still was stuck with millions more copies that were unsold. While Atari was a big factor in the crash, overall it had to do with other factors such as an over-saturation of poor titles flooding the market, competition with home computers, inflation and loss of publishing control. To sum up: While ''E.T.'' certainly was a contributing factor to the crash, it was quite far from being ''the'' reason.
29th Jun '16 8:28:13 PM Midna
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** There are fans who feel ''New Leaf'' is a step-down from the Gamecube games in terms of writing and character. Rover's dialogue at the start of both games are often compared for those arguments. The issue is, it's not the series decreasing in quality. The Gamecube localization is just less of a direct translation compared to ''New Leaf'''s. The latters Rover dialogue is truer to the Japanese text.

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** There are fans who feel ''New Leaf'' is a step-down from the Gamecube games in terms of writing and character. Rover's dialogue at the start of both games are often compared for those arguments. The issue is, it's not the series decreasing in quality. The Gamecube localization is just less of a direct translation compared to ''New Leaf'''s. The latters latter's Rover dialogue is truer to the Japanese text.


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* ''VideoGame/PaperMarioColorSplash'' got this ''bad.'' Being a direct sequel to the poorly-received ''VideoGame/PaperMarioStickerStar'', it's often pointed to by fans as "evidence" that Nintendo is growing increasingly out of touch with their fanbase and that they didn't learn a thing from their mistakes. In reality, development on ''Color Splash'' started almost immediately after ''Sticker Star'' was released, so by the time the negative fan response started to roll in, it was too late to turn back.
17th Jun '16 6:04:48 AM erforce
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* Creator/ShigeruMiyamoto (yes, even him) is blamed for the lack of ''VideoGame/DonkeyKongCountry'' characters in ''[[VideoGame/DonkeyKongJungleBeat Jungle Beat]]'' and the general sorry state of the franchise based on an old interview where he bashed the first ''DKC''. That despite that he later apologized for the outburst in a later interview, saying that ExecutiveMeddling pressured him into putting 3D graphics like ''DKC'' had in ''VideoGame/YoshisIsland'' and that he also produced and supervised the two ''King of Swing'' games and ''Barrel Blast'', all of which feature DKC characters. For example, the CanonDisContinuity page for video games credited the infamous "DKC characters aren't fresh enough" line to him even though it was actually Yoshiaki Koizumi (one of Jungle Beat's two directors) who said that. As if all the prior evidence wasn't enough, after the reveal of ''VideoGame/DonkeyKongCountryReturns'', Miyamoto finally addressed that the idea of him hating ''DKC'' was nothing but a rumor. In fact, what he's controlled in the development of ''DKCR'' (like ''demanding'' that the music emulates the original tunes) seems to indicate that he ''loved'' it.
** A lot of people seem to misblame Rare for no Kremlings in some games (a.k.a. ''Donkey Kong Country Returns''), mistakenly thinking Rare still owns them or something. No they don't, Kremlings and many other enemy characters have been in ''VideoGame/DonkeyKonga'', ''VideoGame/DonkeyKongKingOfSwing'', ''VideoGame/DonkeyKongJungleClimber'', ''VideoGame/DonkeyKongBarrelBlast'' and every rerelease of the original trilogy known to man, and they got sent to Nintendo with everything else in the ''VideoGame/DonkeyKongCountry'' series. No, they just wanted a bit of a change to try something new.

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* Creator/ShigeruMiyamoto (yes, even him) is blamed for the lack of ''VideoGame/DonkeyKongCountry'' characters in ''[[VideoGame/DonkeyKongJungleBeat Jungle Beat]]'' and the general sorry state of the franchise based on an old interview where he bashed the first ''DKC''. That despite that he later apologized for the outburst in a later interview, saying that ExecutiveMeddling pressured him into putting 3D graphics like ''DKC'' had in ''VideoGame/YoshisIsland'' and that he also produced and supervised the two ''King of Swing'' ''VideoGame/DKKingOfSwing'' games and ''Barrel Blast'', ''VideoGame/DonkeyKongBarrelBlast'', all of which feature DKC characters. For example, the CanonDisContinuity page for video games credited the infamous "DKC characters aren't fresh enough" line to him even though it was actually Yoshiaki Koizumi (one of Jungle Beat's two directors) who said that. As if all the prior evidence wasn't enough, after the reveal of ''VideoGame/DonkeyKongCountryReturns'', Miyamoto finally addressed that the idea of him hating ''DKC'' was nothing but a rumor. In fact, what he's controlled in the development of ''DKCR'' (like ''demanding'' that the music emulates the original tunes) seems to indicate that he ''loved'' it.
** A lot of people seem to misblame Rare for no Kremlings in some games (a.k.a. ''Donkey Kong Country Returns''), mistakenly thinking Rare still owns them or something. No they don't, Kremlings and many other enemy characters have been in ''VideoGame/DonkeyKonga'', ''VideoGame/DonkeyKongKingOfSwing'', ''VideoGame/DKKingOfSwing'', ''VideoGame/DonkeyKongJungleClimber'', ''VideoGame/DonkeyKongBarrelBlast'' and every rerelease of the original trilogy known to man, and they got sent to Nintendo with everything else in the ''VideoGame/DonkeyKongCountry'' series. No, they just wanted a bit of a change to try something new.
13th Jun '16 8:07:26 AM OlfinBedwere
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* Many ''VideoGame/BanjoKazooie'' fans pointed fingers at Microsoft for making the Xbox 360 installment vehicular-based instead of doing a traditional platformer. Actually, Rareware made the decision on their own.

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* Many ''VideoGame/BanjoKazooie'' fans pointed fingers at Microsoft for making the Xbox 360 installment ''Nuts & Bolts'' vehicular-based instead of doing a traditional platformer. Actually, Rareware Rare made the decision on their own.own. Similarly, it was actually Rare's own idea to focus exclusively on Kinect games in the early-mid [=2010s=], though apparently in response to fears that Microsoft were considering closing the studio down after a string of flops.
5th Jun '16 10:25:09 PM erforce
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* This happens ''all the time'', with fans assuming that the publishers were the ones who made the game, often ignoring the developers. Apparently, Creator/SquareEnix is responsible for the remake of ''VideoGame/LufiaIIRiseOfTheSinistrals'', despite the fact that Neverland, the developer of the series (with the exception of ''The Ruins of Lore''), was the one working on it -- Square Enix only published it in Japan (with Natsume, the same company that localized the original version, handling localization) and funded it. Also, Square Enix gets yelled at for publishing ''VideoGame/ModernWarfare 2'' in Japan, with people saying it would be tainted with [[{{Bishonen}} girly men]]. Game publishing doesn't work that way.

to:

* This happens ''all the time'', with fans assuming that the publishers were the ones who made the game, often ignoring the developers. Apparently, Creator/SquareEnix is responsible for the remake of ''VideoGame/LufiaIIRiseOfTheSinistrals'', despite the fact that Neverland, the developer of the series (with the exception of ''The Ruins of Lore''), was the one working on it -- Square Enix only published it in Japan (with Natsume, the same company that localized the original version, handling localization) and funded it. Also, Square Enix gets yelled at for publishing ''VideoGame/ModernWarfare 2'' ''VideoGame/CallOfDutyModernWarfare2'' in Japan, with people saying it would be tainted with [[{{Bishonen}} girly men]]. Game publishing doesn't work that way.



* Creator/ShigeruMiyamoto (yes, even him) is blamed for the lack of ''VideoGame/DonkeyKongCountry'' characters in ''[[VideoGame/DonkeyKongJungleBeat Jungle Beat]]'' and the general sorry state of the franchise based on an old interview where he bashed the first ''DKC''. That despite that he later apologized for the outburst in a later interview, saying that ExecutiveMeddling pressured him into putting 3D graphics like ''DKC'' had in ''VideoGame/YoshisIsland'' and that he also produced and supervised the two ''King of Swing'' games and ''Barrel Blast'', all of which feature DKC characters. For example, the CanonDisContinuity page for video games credited the infamous "DKC characters aren't fresh enough" line to him even though it was actually Yoshiaki Koizumi (one of Jungle Beat's two directors) who said that. As if all the prior evidence wasn't enough, after the reveal of ''VideoGame/DonkeyKongCountryReturns'', Miyamoto finally addressed that the idea of him hating ''DKC'' was nothing but a rumor. In fact, what he's controlled in the development of DKCR (like ''demanding'' that the music emulates the original tunes) seems to indicate that he ''loved'' it.
** A lot of people seem to misblame Rare for no Kremlings in some games (a.k.a. ''Donkey Kong Country Returns''), mistakenly thinking Rare still owns them or something. No they don't, Kremlings and many other enemy characters have been in Konga, King of Swing, Jungle Climber, Barrel Blast and every rerelease of the original trilogy known to man, and they got sent to Nintendo with everything else in the VideoGame/DonkeyKongCountry series. No, they just wanted a bit of a change to try something new.

to:

* Creator/ShigeruMiyamoto (yes, even him) is blamed for the lack of ''VideoGame/DonkeyKongCountry'' characters in ''[[VideoGame/DonkeyKongJungleBeat Jungle Beat]]'' and the general sorry state of the franchise based on an old interview where he bashed the first ''DKC''. That despite that he later apologized for the outburst in a later interview, saying that ExecutiveMeddling pressured him into putting 3D graphics like ''DKC'' had in ''VideoGame/YoshisIsland'' and that he also produced and supervised the two ''King of Swing'' games and ''Barrel Blast'', all of which feature DKC characters. For example, the CanonDisContinuity page for video games credited the infamous "DKC characters aren't fresh enough" line to him even though it was actually Yoshiaki Koizumi (one of Jungle Beat's two directors) who said that. As if all the prior evidence wasn't enough, after the reveal of ''VideoGame/DonkeyKongCountryReturns'', Miyamoto finally addressed that the idea of him hating ''DKC'' was nothing but a rumor. In fact, what he's controlled in the development of DKCR ''DKCR'' (like ''demanding'' that the music emulates the original tunes) seems to indicate that he ''loved'' it.
** A lot of people seem to misblame Rare for no Kremlings in some games (a.k.a. ''Donkey Kong Country Returns''), mistakenly thinking Rare still owns them or something. No they don't, Kremlings and many other enemy characters have been in Konga, King of Swing, Jungle Climber, Barrel Blast ''VideoGame/DonkeyKonga'', ''VideoGame/DonkeyKongKingOfSwing'', ''VideoGame/DonkeyKongJungleClimber'', ''VideoGame/DonkeyKongBarrelBlast'' and every rerelease of the original trilogy known to man, and they got sent to Nintendo with everything else in the VideoGame/DonkeyKongCountry ''VideoGame/DonkeyKongCountry'' series. No, they just wanted a bit of a change to try something new.



* LJN Toys has taken a lot of bad reaction (such as from WebVideo/TheAngryVideoGameNerd) for the terrible video games that they've put their name on, but in reality the number of games they developed in-house can probably be counted on one hand. While they were clearly doing ''something'' wrong (likely forcing development schedules that were way too short) to have such a large amount of [[TheProblemWithLicensedGames bad licensed games]] in their catalogue, according to Creator/LordKat in his video on the ''Film/WhoFramedRogerRabbit'' NES game, the actual main culprit may be surprising:

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* LJN Toys Creator/LJNToys has taken a lot of bad reaction (such as from WebVideo/TheAngryVideoGameNerd) for the terrible video games that they've put their name on, but in reality the number of games they developed in-house can probably be counted on one hand. While they were clearly doing ''something'' wrong (likely forcing development schedules that were way too short) to have such a large amount of [[TheProblemWithLicensedGames bad licensed games]] in their catalogue, according to Creator/LordKat in his video on the ''Film/WhoFramedRogerRabbit'' NES game, the actual main culprit may be surprising:



** The AngryVideoGameNerd addressed the publishing issue in Episode 121: "Beetlejuice".

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** The AngryVideoGameNerd WebVideo/AngryVideoGameNerd addressed the publishing issue in Episode 121: "Beetlejuice".



** Within Xbox Live, games like ''Franchise/{{Halo}}'' and ''VideoGame/CallOfDuty'' get disproportionately blamed for this.

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** Within Xbox Live, UsefulNotes/XboxLiveArcade, games like ''Franchise/{{Halo}}'' and ''VideoGame/CallOfDuty'' get disproportionately blamed for this.
5th Jun '16 11:00:56 AM nombretomado
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*** Nomura is also frequently made a target whenever a ''[[NoExportForYou Final Mix]]'' game is released. While he has gone on record for saying that he believes ''Final Mix'' is exclusive to Japan, it's more than just his decision to make it so. The boards at Square Enix don't let any (except for a few) UpdatedRerelease game come out of Japan, because they believe that it would not be profitable to do so. Despite a petition for ''Kingdom Hearts II Final Mix+'' to be released internationally showing otherwise. Sony, the makers of the PS2, also have a strict rule against re-releases. They have to have a certain amount of new content before they are allowed to be released. In short, Nomura is only the director of the games, he alone cannot decide whether or not to release them internationally. And he has also said he'd like to release something like ''Final Mix'' internationally, but his hands are tied by the system he works in.

to:

*** Nomura is also frequently made a target whenever a ''[[NoExportForYou Final Mix]]'' game is released. While he has gone on record for saying that he believes ''Final Mix'' is exclusive to Japan, it's more than just his decision to make it so. The boards at Square Enix don't let any (except for a few) UpdatedRerelease game come out of Japan, because they believe that it would not be profitable to do so. Despite a petition for ''Kingdom Hearts II Final Mix+'' to be released internationally showing otherwise. Sony, the makers of the PS2, [=PS2=], also have a strict rule against re-releases. They have to have a certain amount of new content before they are allowed to be released. In short, Nomura is only the director of the games, he alone cannot decide whether or not to release them internationally. And he has also said he'd like to release something like ''Final Mix'' internationally, but his hands are tied by the system he works in.
4th Jun '16 1:37:45 PM SeaRover
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** There are people who believe that the Battle Towers et al [[TheComputerIsACheatingBastard rig the random number generator and deliberately pick your opponents' Pokemon to counter your own's types]]. It ''is'' easy enough to blame the game for cheating when one gets frustrated enough, in these cases when they go on a winning streak and suddenly and inevitably lose at some point, and especially when ''everything'' just so happens to unfold favorably for your opponent. However, let's remember that [[LuckBasedMission luck is a major factor in all Pokemon battles]], to say nothing of items your opponents' Pokemon tend to hold that you can only reveal by stealing (which requires the user's Pokemon not to hold anything) to mix things up further. There are people who have hacked into the game code of each game, to find no real evidence of [=RNG=]-rigging or Pokemon counter-picking. So, no, the computer doesn't cheat; planning and luck are just limited resources.
3rd Jun '16 9:02:38 AM SeaRover
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** There are people who believe that the Battle Towers et al [[TheComputerIsACheatingBastard rig the random number generator and deliberately pick your opponents' Pokemon to counter your own's types]]. It ''is'' easy enough to blame the game for cheating when one gets frustrated enough, in these cases when they go on a winning streak and suddenly and inevitably lose at some point, and especially when ''everything'' just so happens to unfold favorably for your opponent. However, let's remember that luck is a major factor in all Pokemon battles, to say nothing of items your opponents' Pokemon tend to hold that you can only reveal by stealing (which requires the user's Pokemon not to hold anything) to mix things up further. There are people who have hacked into the game code of each game, to find no real evidence of [=RNG=]-rigging or Pokemon counter-picking. So, no, the computer doesn't cheat; planning and luck are just limited resources.

to:

** There are people who believe that the Battle Towers et al [[TheComputerIsACheatingBastard rig the random number generator and deliberately pick your opponents' Pokemon to counter your own's types]]. It ''is'' easy enough to blame the game for cheating when one gets frustrated enough, in these cases when they go on a winning streak and suddenly and inevitably lose at some point, and especially when ''everything'' just so happens to unfold favorably for your opponent. However, let's remember that [[LuckBasedMission luck is a major factor in all Pokemon battles, battles]], to say nothing of items your opponents' Pokemon tend to hold that you can only reveal by stealing (which requires the user's Pokemon not to hold anything) to mix things up further. There are people who have hacked into the game code of each game, to find no real evidence of [=RNG=]-rigging or Pokemon counter-picking. So, no, the computer doesn't cheat; planning and luck are just limited resources.
3rd Jun '16 9:02:02 AM SeaRover
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** There are people who believe that the Battle Towers et al [[TheComputerIsACheatingBastard rig the random number generator and deliberately pick your opponents' Pokemon to counter your own's types]]. It ''is'' easy enough to blame the game for cheating when one gets frustrated enough, in these cases when they go on a winning streak and suddenly and inevitably lose at some point, and especially when ''everything'' just so happens to unfold favorably for your opponent. However, let's remember that luck is a major factor in all Pokemon battles, to say nothing of items your opponents' Pokemon tend to hold that you can only reveal by stealing (which requires the user's Pokemon not to hold anything) to mix things up further. There are people who have hacked into the game code of each game, to find no real evidence of [=RNG=]-rigging or Pokemon counter-picking. So, no, the computer doesn't cheat; planning and luck are just limited resources.
25th May '16 1:43:49 AM Boba_Fett88
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* Many ''VideoGame/BanjoKazooie'' fans pointed fingers at Microsoft for making the Xbox 360 installment vehicular-based instead of doing a traditional platformer. Actually, Rareware made the decision on their own.
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