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According to the developers, the ''Franchise/FireEmblem'' series' central theme revolves around the inherent humanity of the characters, who have more to them than just being chess pieces. The games also encourage a lot of individual growth and players using whoever they like the most, due to the emphasis on the humanity of the cast and the sanctity of each life. This, it seems, is sadly lost on the portion of the fandom that takes the NintendoHard difficulty as a reason to rigidly adhere to using characters within the lens of strategic elements based on immediate gains. Add that to how a lot of the series locks behind character potential through supports and the fandom's reluctance to actually learn more and state their opinions on it without adopting an extremely binary morality view (see below), and the community clearly enjoys the game, if for much different reasons than what the devs intended. Can't get more of a dissonance than to have a [[VideoGame/FireEmblemEngage theme song loudly blare]] ThePowerOfFriendship and people not understanding that the characters are humans within their own rights. Matters are not helped by virtue of [[ProtagonistCenteredMorality people wanting to validate themselves within their "correct" opinion of the story]], not taking into consideration how others may see differently or the fact that there's only losers in war for all sides, a theme that ''VideoGame/FireEmblemFates'' and ''VideoGame/FireEmblemThreeHouses'' bash you on the head with.

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According *According to the developers, the ''Franchise/FireEmblem'' series' central theme revolves around the inherent humanity of the characters, who have more to them than just being chess pieces. The games also encourage a lot of individual growth and players using whoever they like the most, due to the emphasis on the humanity of the cast and the sanctity of each life. This, it seems, is sadly lost on the portion of the fandom that takes the NintendoHard difficulty as a reason to rigidly adhere to using characters within the lens of strategic elements based on immediate gains. Add that to how a lot of the series locks behind character potential through supports and the fandom's reluctance to actually learn more and state their opinions on it without adopting an extremely binary morality view (see below), and the community clearly enjoys the game, if for much different reasons than what the devs intended. Can't get more of a dissonance than to have a [[VideoGame/FireEmblemEngage theme song loudly blare]] ThePowerOfFriendship and people not understanding that the characters are humans within their own rights. Matters are not helped by virtue of [[ProtagonistCenteredMorality people wanting to validate themselves within their "correct" opinion of the story]], not taking into consideration how others may see differently or the fact that there's only losers in war for all sides, a theme that ''VideoGame/FireEmblemFates'' and ''VideoGame/FireEmblemThreeHouses'' bash you on the head with.
with.
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** All of the story routes run on GreyAndGrayMorality, with various plotlines being exclusive to one or more detailed in another, and many revelations are exclusive to one route. Due to this, and the habit of most players to default to one route as being "their GoldenEnding", many fans will take their route's storyline as being the one that explains all of the game's story as fact, even when other routes throw suggestions that it is not the case. A person playing the Crimson Flower route for example might see [[spoiler:Rhea as hating all of humanity, behind every single problem in Fodlan and evil, due to Edelgard's biased assertions about her]], missing the nuance of the Silver Snow route and the revelations of the Verdant Wind route, while someone on the other routes will see [[spoiler:Edelgard as an EvilOverlord and the BigBad, causing them to miss her DarkAndTroubledPast and reasons for her actions]]. The routes most guilty of this are the Crimson Flower and the Azure Moon route because they are the ones most opposite with each other, and present many views and revelations that are true, but only FromACertainPointOfView.

to:

** All of the story routes run on GreyAndGrayMorality, with various plotlines being exclusive to one or more detailed in another, and many revelations are exclusive to one route. Due to this, and the habit of most players to default to one route as being "their GoldenEnding", many fans will take their route's storyline as being the one that explains all of the game's story as fact, even when other routes throw suggestions that it is not the case. A person playing the Crimson Flower route for example might see [[spoiler:Rhea as hating all of humanity, behind every single problem in Fodlan and evil, due to Edelgard's biased assertions about her]], missing the nuance of the Silver Snow route and the revelations of the Verdant Wind route, while someone on the other routes will see [[spoiler:Edelgard as an EvilOverlord and the BigBad, causing them to miss her DarkAndTroubledPast and reasons for her actions]]. The routes most guilty of this are the Crimson Flower and the Azure Moon route because they are the ones most opposite with each other, and present many views and revelations that are true, but only FromACertainPointOfView.MetaphoricallyTrue.
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** The game has two realms with very different sets of morals and very different world-buildings associated to them. Both are supposed to be seen as possessing pros and flaws which are incarnated in their Royal Families: despite their differences they all love the Avatar, [[ChildOfTwoWorlds who belongs to both groups]], with all their hearts and will '''not''' react well to them choosing one over another [[spoiler:(or, in ''Revelation'', '''not''' choosing a side)]]. However, the fans have decided to latch on one Royal Family/Kingdom [[RonTheDeathEater and bash the fuck out of the other]], portraying their chosen "family" as poor dumb innocents whose flaws must be ignored or swept away to fetishize their suffering, while the other one is downgraded to Evil Incarnate and has its pros handwaved. The most rabid Nohr fans creepily reduce the genuinely tragic Nohrian Royal Family into helpless and fetishized victims who should never be called out for their own mistakes, while at the same time whining about the "horrible and privileged" Hoshidan Royal Family and deliberately ignoring how their supports [[spoiler:and Takumi's fate in ''Conquest'']] show that they're more dysfunctional than they seem; the most rabid Hoshido fans paint Nohrians as nothing more than [[CardCarryingVillain Card-Carrying Villains]] blindly following an Avatar who is little more than a deluded fool so they can have some sort of petty revenge at these privileged Hoshidans (at worst) or as complete idiots who also blindly follow an Avatar who is little more than a deluded fool so they can appease King Garon (at best).

to:

** The game has two realms with very different sets of morals and very different world-buildings associated to them. Both are supposed to be seen as possessing pros and flaws cons which are incarnated in their Royal Families: despite their differences they all love the Avatar, [[ChildOfTwoWorlds who belongs to both groups]], with all their hearts and will '''not''' react well to them choosing one over another [[spoiler:(or, in ''Revelation'', '''not''' choosing a side)]]. However, the fans have decided to latch on one Royal Family/Kingdom [[RonTheDeathEater and bash the fuck out of the other]], portraying their chosen "family" as poor dumb innocents whose flaws cons must be ignored or swept away to fetishize their suffering, while the other one is downgraded to Evil Incarnate and has its pros handwaved. The most rabid Nohr fans creepily reduce the genuinely tragic Nohrian Royal Family into helpless and fetishized victims who should never be called out for their own mistakes, while at the same time whining about the "horrible and privileged" Hoshidan Royal Family and deliberately ignoring how their supports [[spoiler:and Takumi's fate in ''Conquest'']] show that they're more dysfunctional than they seem; the most rabid Hoshido fans paint Nohrians as nothing more than [[CardCarryingVillain Card-Carrying Villains]] blindly following an Avatar who is little more than a deluded fool so they can have some sort of petty revenge at these privileged Hoshidans (at worst) or as complete idiots who also blindly follow an Avatar who is little more than a deluded fool so they can appease King Garon (at best).



** All of the story routes run on GreyAndGrayMorality, with various plotlines being exclusive to one or more detailed in another, and many revelations are exclusive to one route. Due to this, and the habit of most players to default to one route as being "their GoldenEnding", many fans will take their route's storyline as being the one that explains all of the games story as fact, even when other routes throw suggestions that it is not the case. A person playing the Crimson Flower route for example might see [[spoiler:Rhea as hating all of humanity, behind every single problem in Fodlan and evil, due to Edelgard's biased assertions about her]], missing the nuance of the Silver Snow route and the revelations of the Verdant Wind route, while someone on the other routes will see [[spoiler:Edelgard as an EvilOverlord and the BigBad, causing them to miss her DarkAndTroubledPast and reasons for her actions]]. The routes most guilty of this are the Crimson Flower and the Azure Moon route because they are the ones most opposite with each other, and present many views and revelations that are true, but only FromACertainPointOfView.

to:

** All of the story routes run on GreyAndGrayMorality, with various plotlines being exclusive to one or more detailed in another, and many revelations are exclusive to one route. Due to this, and the habit of most players to default to one route as being "their GoldenEnding", many fans will take their route's storyline as being the one that explains all of the games game's story as fact, even when other routes throw suggestions that it is not the case. A person playing the Crimson Flower route for example might see [[spoiler:Rhea as hating all of humanity, behind every single problem in Fodlan and evil, due to Edelgard's biased assertions about her]], missing the nuance of the Silver Snow route and the revelations of the Verdant Wind route, while someone on the other routes will see [[spoiler:Edelgard as an EvilOverlord and the BigBad, causing them to miss her DarkAndTroubledPast and reasons for her actions]]. The routes most guilty of this are the Crimson Flower and the Azure Moon route because they are the ones most opposite with each other, and present many views and revelations that are true, but only FromACertainPointOfView.
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According to the developers, the ''Franchise/FireEmblem'' series' central theme revolves around the inherent humanity of the characters, who have more to them than just being chess pieces. The games also encourage a lot of individual growth and players using whoever they like the most, due to the emphasis on the humanity of the cast and the sanctity of each life. This, it seems, is sadly lost on the portion of the fandom that takes the NintendoHard difficulty as a reason to rigidly adhere to using characters within the lens of strategic elements based on immediate gains. Add that to how a lot of the series locks behind character potential through supports and the fandom's reluctance to actually learn more and state their opinions on it without adopting an extremely binary morality view (see below), and the community clearly enjoys the game, if for much different reasons than what the devs intended. Can't get more of a dissonance than to have a [[VideoGame/FireEmblemEngage theme song loudly blare]] ThePowerOfFriendship and people not understanding that the characters are humans within their own rights. Matters are not helped by virtue of [[ProtagonistCenteredMorality people wanting to validate themselves within their "correct" opinion of the story]], not taking into consideration how others may see differently or the fact that there's only losers in war for all sides, a theme that ''VideoGame/FireEmblemFates'' and ''VideoGame/FireEmblemThreeHouses'' bash you on the head with.

* ''VideoGame/FireEmblemAwakening'':
** "Mad King" Gangrel is simply after WarForFunAndProfit, not having any noble motives by the game's beginning. This is hammered '''repeatedly''' through the game, [[spoiler:'''even by Gangrel himself after his HeelFaceTurn''' who says he lost sight of his original goal of uniting the continent against Valm after taking power]]. And yet many Gangrel fans say he was a WellIntentionedExtremist out for justice against Plegia. This is despite the game showing Gangrel oppressing Plegians, his backstory making it clear the Ylisse/Grimleal war didn't affect him, and his MotiveRant revealing he wanted revenge on Plegia for his bad childhood.
** A lot of fans see Tharja's {{Yandere}} attitute towards [[PlayerCharacter the Avatar]] as fetish material and it's a major reason why [[EnsembleDarkhorse she's so popular]]. Her ending up as an [[AbusiveParents abusive mother]] to her daughter Noire in the BadFuture was most likely intended as a PlayerPunch for players who didn't realise this, as well as a {{Deconstruction}} of what marrying a {{Yandere}} might eventually lead to. And yet there are a ton of fans who see the Avatar, Tharja and their children as a perfect happy family, despite Noire herself calling her mother out on her behavior and Tharja herself realizing that this isn't the way to go. There's no denying she ''does'' have a HiddenHeartOfGold, but that still doesn't mean her negative traits were meant to be appealing.
** Some players view the actions of the first generation parents negatively due to the BadFuture details that suggest many of the first generation parents weren't the best parents to their kids. This ignores the fact that the characters that discuss the topic with the kids are the past versions, who haven't done anything yet to warrant the same criticism or ire, something that almost all the Supports between the parent and child discuss and work to resolve. For example; some people use Future Cordelia [[UnrequitedLoveLastsForever being unable to get over Chrom]] according to Severa to criticize Cordelia, despite the current Cordelia addressing it, while Tharja's detractors will criticize her future self using Noire as a way to test curses, something past Tharja actively avoids doing upon learning.
** In the [[BeachEpisode Summer Scramble]] DLC, Miriel has a conversation with Sumia where, due to the extreme heat, she hallucinates that Sumia is secretly a BitchInSheepsClothing who's been faking being a CuteClumsyGirl all along to lure in men. This is supposed to be a joke, but since Sumia has a ''massive'' amount of DieForOurShip surrounding her, her haters use this conversation as ''legit canonical proof'' that she's really EvilAllAlong.
* ''VideoGame/FireEmblemFates'':
** The game has two realms with very different sets of morals and very different world-buildings associated to them. Both are supposed to be seen as possessing pros and flaws which are incarnated in their Royal Families: despite their differences they all love the Avatar, [[ChildOfTwoWorlds who belongs to both groups]], with all their hearts and will '''not''' react well to them choosing one over another [[spoiler:(or, in ''Revelation'', '''not''' choosing a side)]]. However, the fans have decided to latch on one Royal Family/Kingdom [[RonTheDeathEater and bash the fuck out of the other]], portraying their chosen "family" as poor dumb innocents whose flaws must be ignored or swept away to fetishize their suffering, while the other one is downgraded to Evil Incarnate and has its pros handwaved. The most rabid Nohr fans creepily reduce the genuinely tragic Nohrian Royal Family into helpless and fetishized victims who should never be called out for their own mistakes, while at the same time whining about the "horrible and privileged" Hoshidan Royal Family and deliberately ignoring how their supports [[spoiler:and Takumi's fate in ''Conquest'']] show that they're more dysfunctional than they seem; the most rabid Hoshido fans paint Nohrians as nothing more than [[CardCarryingVillain Card-Carrying Villains]] blindly following an Avatar who is little more than a deluded fool so they can have some sort of petty revenge at these privileged Hoshidans (at worst) or as complete idiots who also blindly follow an Avatar who is little more than a deluded fool so they can appease King Garon (at best).
** Leo's son Forrest is a WholesomeCrossdresser and ActionFashionista who explicitly says he's a guy despite his girlish tastes in clothing '''and openly states that he's uncomfortable whenever he's mistaken as a girl'''. In Supports, he reveals that because he was lonely in the Deeprealm, he took up fashion as a way to find some kind of happiness, so his love of fashion is a coping mechanism as well. Despite this, and the game even discussing this notion not being the case, part of the fandom insists that Forrest is a trans girl.
* ''VideoGame/FireEmblemThreeHouses'':
** All of the story routes run on GreyAndGrayMorality, with various plotlines being exclusive to one or more detailed in another, and many revelations are exclusive to one route. Due to this, and the habit of most players to default to one route as being "their GoldenEnding", many fans will take their route's storyline as being the one that explains all of the games story as fact, even when other routes throw suggestions that it is not the case. A person playing the Crimson Flower route for example might see [[spoiler:Rhea as hating all of humanity, behind every single problem in Fodlan and evil, due to Edelgard's biased assertions about her]], missing the nuance of the Silver Snow route and the revelations of the Verdant Wind route, while someone on the other routes will see [[spoiler:Edelgard as an EvilOverlord and the BigBad, causing them to miss her DarkAndTroubledPast and reasons for her actions]]. The routes most guilty of this are the Crimson Flower and the Azure Moon route because they are the ones most opposite with each other, and present many views and revelations that are true, but only FromACertainPointOfView.
** There are parts of the fandom that insist the Church of Seiros is homophobic, for no other reason than its vague inspiration to the Catholic Church, which is through the eyes of a [[ValuesDissonance Japanese game developer]]. Not only is there nothing to suggest this in-universe, the ''archbishop'' [[spoiler:and ''founder'' of the church itself]] is a [[GayOption Bi Option]]. Compounding it further, Mercedes, one of the most devout characters in the game is also a Bi Option. Marianne comes at a close second when it comes to piety, and though she's not a bi option, she ''does'' have a bit of {{s|hipTease}}ubtext with her friend Hilda. Even [[TheTease Yuri]] is shown to have some faith and he's flirting with a [[PlayerCharacter Byleth]] of either gender right out of the gate. The [[spoiler:''Goddess herself'']] is a Bi Option. In each of these cases the issues of two women or two men getting together in a romantic relationship isn't even considered an issue, just two people coming together. Yet there's a troubling percentage of the fandom insisting the Church is homophobic.

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