History Memes / SonicTheHedgehog

7th Feb '16 10:53:51 AM BSonirachi
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* Sonic Lost X.[[labelnote:Explanation]]The game is often retitled into something [[TakeThat derogatory]] (e.g. Sonic Lost Cause) or something silly (e.g. Sonic Lost Keys).[[/labelnote]]
16th Jan '16 2:06:54 AM Anddrix
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** [[ViewersAreMorons Keep your health meter above zero!]]
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** [[ViewersAreMorons Keep your health meter above zero!]]zero!
13th Jan '16 2:20:48 PM Tavernier
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* Baldy [=McNosehair=] [[labelnote:Explanation]]This is Eggman's nickname given by Yacker translated by Tails.[[/labelnote]]
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* Baldy [=McNosehair=] [[labelnote:Explanation]]This is [[labelnote:Explanation]]The Wisps don't know Eggman's nickname given by name, so Yacker translated by Tails.refers to him in alien gibberish that Tails translates to "Baldy Nosehair". Sonic thinks it's hilarious and resolves to call Eggman "[[BeamMeUpScotty McNosehair]]".[[/labelnote]]
12th Jan '16 1:22:53 PM Midna
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* BLAST PROCESSING[[labelnote:Explanation]]From a Sega Genesis commercial that aired in the U.S. around the time of ''VideoGame/SonicTheHedgehog2'''s release. "Blast Processing" was a term used by Sega to explain how the game was able to keep up with Sonic's extreme speed, something they bragged [[TakeThat couldn't be done on the Super NES]].[[/labelnote]]
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* BLAST PROCESSING[[labelnote:Explanation]]From a Sega Genesis commercial that aired in the U.S. around the time of ''VideoGame/SonicTheHedgehog2'''s release. "Blast Processing" was a term used by Sega to explain how the game was able to keep up with Sonic's extreme speed, something they bragged [[TakeThat couldn't be done on the Super NES]].[[/labelnote]] (For the record, "Blast Processing" just refers to the Genesis/Mega Drive's faster processor, 7.6 MHz versus the Super NES's 3.58. A hypothetical SNES Sonic game would experience slightly more slowdown when many sprites are on-screen at the same time, but it would be nearly identical otherwise.)[[/labelnote]]
31st Dec '15 7:24:36 AM MightyKombat
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** TELEPORTATION YEAH! [[labelnote:explanation]]A rather weird lyric from Sonic CD's JP stage clear and ending theme.[[/labelnote]]
28th Dec '15 12:32:01 AM LucaEarlgrey
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* 3, 2, 1, '''FAULT'''[[labelnote:Explanation]]In Competition mode, there is a 3-second countdown before the race begins. If a player crosses the starting line before the countdown finishes, a "FAULT" message is displayed, both players are put back at their starting positions, and the counter restarts. This repeats until both players have the discipline to wait for the countdown to finish.[[/labelnote]]
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* 3, 2, 1, [[strike:GO!]] '''FAULT'''[[labelnote:Explanation]]In Competition mode, there is a 3-second countdown before the race begins. If a player crosses the starting line before the countdown finishes, a "FAULT" message is displayed, both players are put back at their starting positions, and the counter restarts. This repeats until both players have the discipline to wait for the countdown to finish.[[/labelnote]]
28th Dec '15 12:29:54 AM LucaEarlgrey
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** Becomes an AscendedMeme in the English-language localization of ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project Mirai DX]]'' (which was also developed and published by Sega), which uses this meme as part of the description for the Sonic figurine.

** Becomes an AscendedMeme in the English-language localization of ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project Mirai DX]]'' (which was also developed and published by Sega), which uses this meme as part of the description for the Sonic figurine.
28th Dec '15 12:28:58 AM LucaEarlgrey
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** Becomes an AscendedMeme in the English-language localization of ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project Mirai DX]]'' (which was also developed and published by Sega), which uses this meme as part of the description for the Sonic figurine.
28th Dec '15 12:27:30 AM LucaEarlgrey
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''Franchise/SonicTheHedgehog'' shows the world the real super power of MemeticMutation!
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''Franchise/SonicTheHedgehog'' shows the world the real super power of MemeticMutation! MemeticMutation! Gotta meme fast!
7th Dec '15 7:37:53 AM case
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* The infamous spike pit [[labelnote:Explanation]]In Mystic Cave Zone Act 2, at one point the player needs to grab a switch to lower a bridge to cross a pit. Should the player have the unfortunate experience of falling into this pit, they fall not into a BottomlessPit, but into a spike pit that is far too deep to jump out of, resulting in a quick death. That is, unless the player is in Super Sonic mode (and [[DoWellButNotPerfect if you fell in the pit, you probably are]]) in which case they are forced to wait for Sonic's rings to run out so they can die and respawn, assuming they have lives left.[[/labelnote]]
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* The infamous spike pit [[labelnote:Explanation]]In Mystic Cave Zone Act 2, at one point the player needs to grab a switch to lower a bridge to cross a pit. Should the player have the unfortunate experience of falling into this pit, they fall not into a BottomlessPit, but into a spike pit that is far too deep to jump out of, resulting in a quick death. That is, unless the player is in Super Sonic mode (and [[DoWellButNotPerfect [[TooFastToStop if you fell in the pit, you probably are]]) in which case they are forced to wait for Sonic's rings to run out so they can die and respawn, assuming they have lives left.[[/labelnote]]
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