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* ''VideoGame/GrowSongOfTheEvertree'' (construction and management, 2021)
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* ''VideoGame/SuperNeptuniaRPG'' (RPG, 2019)

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* ''VideoGame/SuperNeptuniaRPG'' (RPG, 2019)2018)
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* ''VideoGame/SuperNeptuniaRPG'' (RPG, 2019)
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The engine has experienced a particular boom after the rise of Website/{{Kickstarter}} as a game-funding platform in 2012, with the success of ''Unity''-based KS heavyweights ''VideoGame/Wasteland2'' and ''VideoGame/PillarsOfEternity'' [[FollowTheLeader paving the way]], making it a SpiritualSuccessor of sorts to ''UsefulNotes/AdobeFlash'' in terms of lightweight game development, with Unity being free to use also helping in that regard. The boom lasted until ca. 2015, when Creator/EpicGames' drastic loosening of Unreal Engine 4's licensing policies made it just as attractive to indie devs. Unfortunately, the boom has also given Unity something of a [[https://www.theguardian.com/technology/2015/jul/06/unity-indie-gamings-biggest-engine-john-riccitiello stigma]] amongst gamers, associating Unity with poorly optimized games and low-quality UsefulNotes/{{Shovelware}} titles on Google Play and Platform/{{Steam}}, at least some of which were made with stolen assets and/or are developed more for [[MoneyDearBoy ad revenue]] from impressionable children or unwitting users.[[note]][=iOS=] and Android has [=APIs=] for banner and popup ads allowing developers to earn revenue in order to make up for the app being offered for free.[[/note]]

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The engine has experienced a particular boom after the rise of Website/{{Kickstarter}} as a game-funding platform in 2012, with the success of ''Unity''-based KS heavyweights ''VideoGame/Wasteland2'' and ''VideoGame/PillarsOfEternity'' [[FollowTheLeader paving the way]], making it a SpiritualSuccessor of sorts to ''UsefulNotes/AdobeFlash'' ''MediaNotes/AdobeFlash'' in terms of lightweight game development, with Unity being free to use also helping in that regard. The boom lasted until ca. 2015, when Creator/EpicGames' drastic loosening of Unreal Engine 4's licensing policies made it just as attractive to indie devs. Unfortunately, the boom has also given Unity something of a [[https://www.theguardian.com/technology/2015/jul/06/unity-indie-gamings-biggest-engine-john-riccitiello stigma]] amongst gamers, associating Unity with poorly optimized games and low-quality UsefulNotes/{{Shovelware}} titles on Google Play and Platform/{{Steam}}, at least some of which were made with stolen assets and/or are developed more for [[MoneyDearBoy ad revenue]] from impressionable children or unwitting users.[[note]][=iOS=] and Android has [=APIs=] for banner and popup ads allowing developers to earn revenue in order to make up for the app being offered for free.[[/note]]



* ''VisualNovel/DokiDokiLiteratureClub Plus!'' (visual novel, 2021; original uses UsefulNotes/RenPy)

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* ''VisualNovel/DokiDokiLiteratureClub Plus!'' (visual novel, 2021; original uses UsefulNotes/RenPy)MediaNotes/RenPy)

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* ''VideoGame/AlwasAwakening'' (metroidvania, 2017)



* ''[[VideoGame/GarrisonArchangel Garrison: Archangel]]'' ([[{{Main/MechaGame}} mecha]]-[[{{Main/FightingGame}} fighting]], 2017)

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* ''[[VideoGame/GarrisonArchangel Garrison: Archangel]]'' ([[{{Main/MechaGame}} mecha]]-[[{{Main/FightingGame}} fighting]], ''VideoGame/GarrisonArchangel'' (mecha-fighting, 2017)


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* ''VideoGame/SlideInTheWoods'' (horror, 2021)
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* ''VideoGame/ContraOperationGaluga'' (run-and-gun, 2024)


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* ''VideoGame/OperationWolfReturnsFirstMission'' (rail shooter, 2023)

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* ''[[VisualNovel/DokiDokiLiteratureClub Doki Doki Literature Club Plus!]]'' (visual novel, 2021; original uses UsefulNotes/RenPy)
* ''[[VideoGame/{{Doom}} DOOM I Enhanced]]'' (first-person shooter, 2019; Unity serves as a shell for the underlying codebase of the original id Tech 1 engine for this port)

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* ''[[VisualNovel/DokiDokiLiteratureClub Doki Doki Literature Club Plus!]]'' ''VisualNovel/DokiDokiLiteratureClub Plus!'' (visual novel, 2021; original uses UsefulNotes/RenPy)
* ''Franchise/{{Doom}}'':
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''[[VideoGame/{{Doom}} DOOM I Enhanced]]'' (first-person shooter, 2019; Unity serves as a shell for the underlying codebase of the original id Tech 1 engine for this port)



* ''{{VideoGame/DUSK}}'' (FPS, 2018)

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* ''{{VideoGame/DUSK}}'' ''VideoGame/{{DUSK}}'' (FPS, 2018)



* ''Final Fantasy'' series:

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* ''Final Fantasy'' ''Franchise/FinalFantasy'' series:



* ''VideoGame/PokemonBrilliantDiamondAndShiningPearl'' (RPG, 2021)

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* ''VideoGame/PokemonBrilliantDiamondAndShiningPearl'' ''[[VideoGame/PokemonDiamondAndPearl Pokémon Brilliant Diamond and Shining Pearl]]'' (RPG, 2021)



** ''VideoGame/RiverCityGirls2'' (beat 'em up, 2022)



* ''VideoGame/{{Signalis}}''' (survival horror; 2022)

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* ''VideoGame/{{Signalis}}''' ''VideoGame/{{Signalis}}'' (survival horror; 2022)



* ''VideoGame/SuperMarioRPG'' (RPG, 2023, remake of the original 1996 release)

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* ''VideoGame/SuperMarioRPG'' ''VideoGame/SuperMarioRPG Remake'' (RPG, 2023, remake of the original 1996 release)
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''Unity'' (a.k.a. ''[[https://www.unity.com/ Unity 3D]]'') is a cross-[[VideoGameGenres genre]] cross-[[VideogameSystems platform]] UsefulNotes/GameEngine with built-in level and script editors that's been around in some form since 2005. While not as optimized for high-end [=CPUs=] and [=GPUs=] as the big engines (UsefulNotes/UnrealEngine, id Tech, [=CryEngine=], etc.), it enjoys a lot of love in the IndieGame scene thanks to its ease of use, flexibility, and, most of all, its liberal licensing policies. The basic version is free for anyone, and the pro version with more nifty features costs just $1500 per license [[note]]Licensing costs for some of the other major engines can range well into the millions for commercial development.[[/note]] (with additional add-on licenses needed for console and MobilePhoneGame development).

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''Unity'' (a.k.a. ''[[https://www.unity.com/ Unity 3D]]'') is a cross-[[VideoGameGenres genre]] cross-[[VideogameSystems platform]] UsefulNotes/GameEngine MediaNotes/GameEngine with built-in level and script editors that's been around in some form since 2005. While not as optimized for high-end [=CPUs=] and [=GPUs=] as the big engines (UsefulNotes/UnrealEngine, (MediaNotes/UnrealEngine, id Tech, [=CryEngine=], etc.), it enjoys a lot of love in the IndieGame scene thanks to its ease of use, flexibility, and, most of all, its liberal licensing policies. The basic version is free for anyone, and the pro version with more nifty features costs just $1500 per license [[note]]Licensing costs for some of the other major engines can range well into the millions for commercial development.[[/note]] (with additional add-on licenses needed for console and MobilePhoneGame development).
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Capitalization was fixed from VideoGame.Battle Toads 2020 to VideoGame.Battletoads 2020. Null edit to update index.
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* ''VideoGame/BendyAndTheInkMachine'' (survival horror; 2017-2018)
** ''VideoGame/BorisAndTheDarkSurvival'' (survival horror; 2020)
** ''VideoGame/BendyAndTheDarkRevival'' (survival horror; 2022)


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* ''VideoGame/{{Signalis}}''' (survival horror; 2022)
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* ''VideoGame/AtomRPG'' (turn-based RPG, 2018)

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* ''VideoGame/AtomRPG'' and its sequel ''ATOM RPG: Trudograd'' (turn-based RPG, 2018)
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* ''VideoGame/AtomRPG'' (turn-based RPG, 2018)

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