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** Vetra's attempt to go undercover as an exotic dancer for a smuggling scheme on Omega. She tripped over her own two feet, ripped out a volus's breather trying to break her fall, and [[DisasterDominoes sent the volus into a group of batarian mercenaries]]. The resulting BarBrawl took two days to clear up.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Another available melee weapon is a krogan-designed war hammer (albeit one significantly smaller than ones krogan have been [[VideoGame/MassEffect3 previously spotted using]]). Squadmate Nakmor Drack wields the same type of hammer as his default melee weapon. Its special trait is an in-built GroundPunch that covers a significant area and often staggers its victim(s).

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* BonusBoss:
** Architects, massive snake-like remnants that hit hard and take a lot of damage. [[spoiler:There's a mandatory Architect fight as part of the final battle, but it's far less complex and strong than the optional ones, as you're fighting dozens of lesser Remnant at the same time.]]
** Many large Remnant installations have side rooms or crannies off the main path where valuable loot or bonus skill points can be found after the high-level enemy lurking there has been defeated. Of particular note is one room in the Vault on Voeld where you have to kill two Assemblers and one [[BossInMookClothing Destroyer]] before they or the lethal Level 2 Cold Hazard kill Ryder.



** Remnants have the [[SpiderTank Destroyer]], a huge quadrupedal weapons platform with extremely strong shielding, heavy armor and three very powerful weapons systems. It's the only enemy in the game susceptible to SubSystemDamage - its two secondary cannons can be shot off to reduce its deadly firepower. Unfortunately, that's about the worst thing you can do if there's nothing else in the room to draw its attention. Their high mobility, difficult to access weak point and a tendency to constantly advance on Ryder arguably makes them even more dangerous than the immobile [[BonusBoss Architects]].

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** Remnants have the [[SpiderTank Destroyer]], a huge quadrupedal weapons platform with extremely strong shielding, heavy armor and three very powerful weapons systems. It's the only enemy in the game susceptible to SubSystemDamage - its two secondary cannons can be shot off to reduce its deadly firepower. Unfortunately, that's about the worst thing you can do if there's nothing else in the room to draw its attention. Their high mobility, difficult to access weak point and a tendency to constantly advance on Ryder arguably makes them even more dangerous than the immobile [[BonusBoss [[{{Superboss}} Architects]].



** Strangely, that happens [[spoiler:in the FinalBattle of all things]]. [[BonusBoss Remnant Architects]] are far and away the largest enemies in the game and put up an epic fight every time they make an appearance, but the one encountered here is considerably less dangerous than any of those that came before. Justified, as the game states that particular Architect was undergoing some form of maintenance.

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** Strangely, that happens [[spoiler:in the FinalBattle of all things]]. [[BonusBoss [[{{Superboss}} Remnant Architects]] are far and away the largest enemies in the game and put up an epic fight every time they make an appearance, but the one encountered here is considerably less dangerous than any of those that came before. Justified, as the game states that particular Architect was undergoing some form of maintenance.



* GroinAttack: Remnant Nullifiers are heavily armored battle robots with two stubby legs carrying a plump central body. They're the second-most dangerous non-BonusBoss Remnant constructs in the game, yet it's somewhat difficult to take them seriously once you realize that their big glowing [[AttackItsWeakpoint weak point]] sits squarely in their crotch.

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* GroinAttack: Remnant Nullifiers are heavily armored battle robots with two stubby legs carrying a plump central body. They're the second-most dangerous non-BonusBoss non-{{Superboss}} Remnant constructs in the game, yet it's somewhat difficult to take them seriously once you realize that their big glowing [[AttackItsWeakpoint weak point]] sits squarely in their crotch.



** The game's most powerful fusion mod, Adrenaline, is so well-hidden many players don't even know it exists. [[spoiler:It's on Havarl, and the search begins at a completely inconspicuous cave in the middle of nowhere whose only distinguishing feature is a lone Roekaar investigating a Remnant console. For those curious, activate the console, follow the buried wiring, do some platforming, activate another console, jump up another Remnant ruin, use the gravity well, solve a Remnant glyph puzzle, use the newly spawned gravity well behind you, and loot the hidden chest near the drop point]]. The reason it's so hard to find is probably because it's the only fusion mod that can be acquired without having to wreck an [[BonusBoss Architect]] or outrun a [[AdvancingWallOfDoom Vault purification field]] first.

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** The game's most powerful fusion mod, Adrenaline, is so well-hidden many players don't even know it exists. [[spoiler:It's on Havarl, and the search begins at a completely inconspicuous cave in the middle of nowhere whose only distinguishing feature is a lone Roekaar investigating a Remnant console. For those curious, activate the console, follow the buried wiring, do some platforming, activate another console, jump up another Remnant ruin, use the gravity well, solve a Remnant glyph puzzle, use the newly spawned gravity well behind you, and loot the hidden chest near the drop point]]. The reason it's so hard to find is probably because it's the only fusion mod that can be acquired without having to wreck an [[BonusBoss [[{{Superboss}} Architect]] or outrun a [[AdvancingWallOfDoom Vault purification field]] first.
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->'''PeeBee''': Ryder? You fixed the lockdown, didn't you. The whole place is lighting up. Power readings are off the charts. Really, really off the chart...\\
->'''Ryder''': But if it's back online, we should be good... too..

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->'''PeeBee''': -->'''Peebee''': Ryder? You fixed the lockdown, didn't you. The whole place is lighting up. Power readings are off the charts. Really, really off the chart...\\
->'''Ryder''': '''Ryder''': But if it's back online, we should be good... too..
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--->'''Ryder''': I apologize, arriving the way we did - without warning, on fire, was not the plan.
--->'''Jaal''': That is good to know. Because if it was, that would be a very bad plan.

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--->'''Ryder''': -->'''Ryder''': I apologize, arriving the way we did - without warning, on fire, was not the plan.
--->'''Jaal''':
plan.\\
'''Jaal''':
That is good to know. Because if it was, that would be a very bad plan.

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* DamnYouMuscleMemory: Taking cover is now triggered automatically when Ryder gets close to an eligible world object, which means players returning from ''ME 2'' and ''ME 3'' will usually go through an adjustment period before they no longer hit the Jump button every time they want Ryder to hunker down behind something.
** ''Andromeda'' has fewer interrupts than ''ME 2'' or ''ME 3'', since it has no Paragon/Renegade measure, but players used to hitting the prompts when they appear will find that [[spoiler: this time around, the consequences of interrupts are almost entirely negative]]

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* DamnYouMuscleMemory: DamnYouMuscleMemory:
**
Taking cover is now triggered automatically when Ryder gets close to an eligible world object, which means players returning from ''ME 2'' and ''ME 3'' will usually go through an adjustment period before they no longer hit the Jump button every time they want Ryder to hunker down behind something.
** ''Andromeda'' has fewer interrupts than ''ME 2'' or ''ME 3'', since it has no Paragon/Renegade measure, but players used to hitting the prompts when they appear will find that [[spoiler: this time around, the consequences of interrupts are almost entirely negative]]negative]].
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* GridPuzzle: The nicknamed "sudoku" puzzles consist of placing glyphs on a grid until you figure out the right sequence. This requires you to think some moves ahead since certain combinations of glyphs become incompatible. The hardest one so far is found in the Elaaden vault.
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** The Remnant data core quest is probably the most sadistic of all. Your job is to find nine data cores scattered across the cluster, some of which are in the Vaults and one of which is hidden behind the most complicated of all the Sudoku puzzles in the entire game. They can easily become {{Permanently Missable|Content}}, so you may go around looking for them an insane amount of time. Your reward for finding all nine? [[spoiler:Nothing, except satisfaction and some exp. Yay?]]

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** The Remnant data core quest is probably the most sadistic of all. Your job is to find nine data cores scattered across the cluster, some of which are in the Vaults and one of which is hidden behind the most complicated of all the Sudoku [[GridPuzzle sudoku]] puzzles in the entire game. They can easily become {{Permanently Missable|Content}}, so you may go around looking for them an insane amount of time. Your reward for finding all nine? [[spoiler:Nothing, except satisfaction and some exp. Yay?]]
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* BareYourMidriff: Peebee has this.
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* ExplainExplainOhCrap: Both Ryder and Peebee have a moment of this after Ryder reactivates the Vault on Eos.
->'''PeeBee''': Ryder? You fixed the lockdown, didn't you. The whole place is lighting up. Power readings are off the charts. Really, really off the chart...\\
->'''Ryder''': But if it's back online, we should be good... too..
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* GreaterScopeParagon: [[IncrediblyLamePun Heh]]. But in all seriousness, [[spoiler:had Shepard not learnt about the Reapers and tried warning people, the Andromeda Initiative would never have gotten off the ground.]]

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* GreaterScopeParagon: [[IncrediblyLamePun [[{{Pun}} Heh]]. But in all seriousness, [[spoiler:had Shepard not learnt about the Reapers and tried warning people, the Andromeda Initiative would never have gotten off the ground.]]

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