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* AliensInCardiff: The game's prologue takes place during the initial attack on Earth by the Reapers. Specifically, it details the Reaper attack on [[CanadaEh Vancouver]]. [[JustifiedTrope Justified]], since Creator/{{Bioware}} [[WriteWhatYouKnow is Canadian]] and Vancouver ''is'' one of the biggest and most iconic cities in Canada.

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* AliensInCardiff: The game's prologue takes place during the initial attack on Earth by the Reapers. Specifically, it details the Reaper attack on [[CanadaEh Vancouver]].Vancouver. [[JustifiedTrope Justified]], since Creator/{{Bioware}} [[WriteWhatYouKnow is Canadian]] and Vancouver ''is'' one of the biggest and most iconic cities in Canada.
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* DisposableDecoyDoppelganger: The Holographic Decoy ability causes the user to throw out a [[ExactlyWhatItSaysOnTheTin holographic decoy of themselves]] to a point they target. The Decoy will mimic their movements but never moves from the location it's spawned. Upgrades to it allow it to do things such as shock nearby enemies or [[ActionBomb explode]] once it's destroyed by either running out of HP or its timer running out.
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* CalmBeforeTheStorm:
** After reaching Earth, there's an area where the united races are preparing their forces for one final push to reach the Citadel. Shepard can go around having one last chat with each of their crew before starting the last offensive.
** In the "Citadel" DLC, you can find audio of Admiral Anderson talking about his experiences, one of which is about going into battle during the First Contact War. He recalls the mood on the shuttle, the marines he was with all being deathly silent. Eventually, they break the tension by telling YourMom jokes.
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** Faunts (who provided "M4 Part II" as [=ME1=]'s ending credits music) returns to provide the music for the end credits, although now with the much darker and bleaker sounding "Das Malefitz".

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** Faunts Music/{{Faunts}} (who provided "M4 Part II" as [=ME1=]'s ending credits music) returns to provide the music for the end credits, although now with the much darker and bleaker sounding "Das Malefitz".
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* BattleAgainstTheSunset: In the final part of the Rannoch mission, Shepard ends up fighting [[EldritchAbomination a Reaper]] on foot during a sunset.
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Realphabatizing under "G".


* AGodAmI:
** [[spoiler: In the extended cut version of the Control ending, Shepard becomes the new master of the Reapers. A Paragon Shepard vows to protect the entire galaxy (rather than just one species, as the Illusive Man would have done). A Renegade Shepard wants to use the Reapers to destroy all who oppose their vision of peace.]]
** Despite losing their galactic empire to the Reapers, [[spoiler:the Leviathans still seem to have this opinion of themselves. Partly justified: they did create the Catalyst, and the Catalyst [[http://masseffect.wikia.com/wiki/Leviathan designed the Reapers to look like them.]]]]

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* DiplomaticBackChannel: After the mission on Tuchanka, [[spoiler: if you cured the genophage, Dalatrass Linron is most displeased and refuses to commit Salarian forces to the war against the Reapers. The Salarian Special Tasks Groups, however, realize what the stakes are and send several back-channel messages to Admiral Hackett that when the time comes for the offensive, they will be there.]]


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* DiplomaticBackChannel: After the mission on Tuchanka, [[spoiler: if you cured the genophage, Dalatrass Linron is most displeased and refuses to commit Salarian forces to the war against the Reapers. The Salarian Special Tasks Groups, however, realize what the stakes are and send several back-channel messages to Admiral Hackett that when the time comes for the offensive, they will be there.]]
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** The penultimate section of the ''Omega'' DLC sees Shepard going through the opening section of Mordin's recruitment mission location in [=ME2=] in reverse.
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** Averted in ''Legendary Edition.'' Multiplayer is removed, along with its Effective Combat Readiness modifier, and all DLC is included. This version treats [=ECR=] as if it's always maxed out and adjusts the thresholds for different endings accordingly.
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* DaylightHorror: Sanctuary is one of the creepiest places in the whole series. There are no monsters, no jump scares and not even a lot of corpses. Just a huge and well lit reception terminal that appears way too fancy for a refugee camp that was opened just two months ago, and it's entirely deserted. However, [[CannedOrdersOverLoudspeaker the PA is still working]] and there are lots of notes on the many receptionists' desks, informing newcomers that they have to hand over their personal possessions until they are cleared to move from the reception area to the main habitats, and security is heavily screening for any unallowed communication devices inside the compound. Also, refugees can gain better accomodations in the habitat complex if they volunteer as receptionist while they are waiting to be cleared. And the administration staff refers to it not as the reception area, but as [[HumanResources Processing]]. It's either a cult center or a concentration camp, and the place is massive. [[spoiler: The truth is that it is actually much worse than either of those, with the refugees being used as test subjects for Reaper technology by Cerberus.]]
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Adding call-back entry

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** If you talk to Joker before starting Priority: Earth, he'll reminisce about the trilogy's beginning, when the Normandy was carting Nihlus around. As he does so, the camera pans over into the same position it was in when Joker and Kaidan were talking in the Mass Effect 1 introduction, with EDI taking Kaidan's place in the other chair.
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** When Thane is first encountered in ''Mass Effect 2'', he prays for "the wicked," but reveals that the prayer is for himself, not the target he just killed. [[spoiler:When he dies in this game, his final words are again a prayer, but this time they are not for him, but for Shepard]].
** One of the last conversations with Joker aboard the ''Normandy'' is him reminiscing about Eden Prime. The camera angles used when Joker and Shepard speak are identical to those used the first time you ever speak to Joker in ''Mass Effect''.
** Forms one with the original game by [[spoiler:playing the opening sequence in reverse. In ''Mass Effect 1'', the Normandy passes by Jupiter before jumping through the Charon Relay to the first Mission of the story, where Shepard speaks with Joker. In ''Mass Effect 3'', Shepard speaks with Joker before the final Mission of the story, jumping through the Charon Relay and passing by Jupiter in the Normandy. The only difference is Shepard brings an entire galactic armada with them in ''3'', which they left the Sol system to do. If you have low EMS, there's an added one: the former is of the Normandy's first Mission, and the latter is of the Normandy's last]].
** The final mission is [[spoiler: a race against time through hordes of Reaper forces to reach the conduit (your HUD even calls it that) so you can get to the Citadel to stop the Reapers, like the Prothean VI told you.]] All it's missing is the Mako.

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** When Thane is first encountered in ''Mass Effect 2'', he prays for "the wicked," but reveals that the prayer is for himself, not the target he just killed. [[spoiler:When he dies in this game, here, his final words are again a prayer, but this time they are not for him, but for Shepard]].
** One of the last conversations with Joker aboard the ''Normandy'' is him reminiscing about Eden Prime. The camera angles used when Joker and Shepard speak are identical to those used the first time you ever speak to Joker in ''Mass Effect''.
Effect''. Appropriately, the Eden Prime mission is the ''Normandy'''s first against the Reapers, and Earth its last (and if EMS is low and Destroy is chosen, its ultimate end).
** Forms one with the original game by [[spoiler:playing the opening sequence in reverse. In ''Mass Effect 1'', the Normandy passes by Jupiter before jumping through the Charon Relay to the first Mission mission of the story, where Shepard speaks with Joker. In ''Mass Effect 3'', Shepard speaks with Joker before ''before'' the final Mission mission of the story, jumping through the Charon Relay and passing by Jupiter in the Normandy.''Normandy''. The only difference is Shepard brings an entire galactic armada with them in ''3'', which they left the Sol system to do. If you have low EMS, there's an added one: the former is of the Normandy's first Mission, and the latter is of the Normandy's last]].\n]].
** The final mission is [[spoiler: a race against time through hordes of Reaper forces to reach the conduit (your HUD even calls it that) so you can get to the Citadel to stop the Reapers, Reapers like the Prothean VI told you.]] All it's missing is the Mako.



** The first and last things you do in the trilogy are [[spoiler: use a dialogue wheel before walking through a non-combat area (unless you shoot the Catalyst for the Refusal ending). This is even referenced by the layout of the final area: they're in a trident shape, just like the dialogue wheels. The position of the Destroy and Control paths also align with the Morality needed to unlock them at the end of ''Mass Effect 2'']].

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** The first and last things you do in the trilogy are [[spoiler: use a dialogue wheel before walking through a non-combat area (unless you shoot the Catalyst for the Refusal Refuse ending). This is even referenced by the layout of the final area: they're in a trident shape, just like the dialogue wheels. The position of the Destroy and Control paths also align with the Morality needed to unlock them at the end of ''Mass Effect 2'']].
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* AndIMustScream: Depending on choices you made in the second game, you might learn that [[spoiler:Jack and/or Legion]] have been brainwashed and turned into weapons for Cerberus.

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* AndIMustScream: Depending on choices you made in the second game, you might learn that [[spoiler:Jack and/or Legion]] have been brainwashed and turned into weapons for Cerberus. If she survived the second game, [[spoiler: Morinth has been converted into a Banshee by the Reapers.]]
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** Prior to release, the devs released a [[http://blog.bioware.com/2011/12/22/shepard-off-duty/ blog post]] by Commander Shepard detailing their off-duty hours. Naturally, the writing [[GenderNeutralWriting is vague]] so that it [[CipherScything can fit most playthrough styles.]]

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** Prior to release, the devs released a [[http://blog.bioware.com/2011/12/22/shepard-off-duty/ blog post]] by Commander Shepard detailing their off-duty hours. Naturally, the writing [[GenderNeutralWriting is vague]] vague so that it [[CipherScything can fit most playthrough styles.]]
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** In the Tuchanka Arc, we find that the Krogan aren't the strongest beings in their homeplanet as the previous games implied. That award goes to the top-predator there: Kalros, the galaxy's oldest, biggest and strongest Thresher Maw ever recorded.

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** In the Tuchanka Arc, we find that the Krogan aren't the strongest beings in their homeplanet as the previous games implied. That award goes to the top-predator there: Kalros, the galaxy's oldest, biggest and strongest Thresher Maw ever recorded. She's powerful enough to take down a Reaper destroyer singlehandedly.
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* BuxomIsBetter:

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* BuxomIsBetter:BuxomBeautyStandard:

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