History MassEffect3 / TropesAToD

17th Sep '16 10:20:41 PM DarthSaturnina
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** This game doesn't allow players to equip heavy weapons, as the previous game did. However, on certain points during some missions you'll come across a heavy weapon which you'll be allowed to pick up and start using. This usually indicates that something very big is coming up and the best way to deal with it will be the heavy weapon.
15th Sep '16 3:47:19 AM CelPrevXXVI
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* AscendToAHigherPlaneOfExistence: [[spoiler: Two of the four big choices at the ending lead to this for Shepard. In the Control ending, Shepard effectively merges with the Reaper collective consciousness and takes control of every single one of them. In the Synthesis ending, Shepard's essence is absorbed and transmitted across the entire galaxy, making all organics partly synthetic and vice versa]].

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* AscendToAHigherPlaneOfExistence: [[spoiler: Two of the four big choices at the ending lead to this for Shepard. In the Control ending, Shepard effectively merges with the Reaper collective consciousness and takes control basically [[Memes/{{Bioware}} Assumes Direct Control]] of every single one of them. them, ''[[{{Irony}} including Harbinger.]]'' In the Synthesis ending, Shepard's essence is absorbed and transmitted across the entire galaxy, making all organics partly synthetic and vice versa]].
30th Aug '16 8:07:34 PM Polaris
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-->'''Shepard''': He said "''I should go''"... Do I sound like that? How come nobody told me about this before?! I'm open to feedback here! Maybe it's "I should GO". "I SHOULD go". "*I* should go".

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-->'''Shepard''': He S/he said "''I should go''"... Do I sound like that? How come nobody told me about this before?! I'm open to feedback here! Maybe it's "I should GO". "I SHOULD go". "*I* should go".
18th Aug '16 8:16:41 PM gunslingerofgilead
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* AliensInCardiff: The game's prologue takes place during the initial attack on Earth by the Reapers. Specifically, it details the Reaper attack on [[CanadaEh Vancouver]]. [[JustifiedTrope Justified]], since Creator/{{Bioware}} [[WriteWhatYouKnow is Canadian]] and Vancouver *is* one of the biggest and most iconic cities in Canada.

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* AliensInCardiff: The game's prologue takes place during the initial attack on Earth by the Reapers. Specifically, it details the Reaper attack on [[CanadaEh Vancouver]]. [[JustifiedTrope Justified]], since Creator/{{Bioware}} [[WriteWhatYouKnow is Canadian]] and Vancouver *is* ''is'' one of the biggest and most iconic cities in Canada.
18th Aug '16 8:16:05 PM gunslingerofgilead
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* AliensInCardiff: The game's prologue takes place during the initial attack on Earth by the Reapers. Specifically, it details the Reaper attack on [[CanadaEh Vancouver]]. [[JustifiedTrope Justified]], since Creator/{{Bioware}} [[WriteWhatYouKnow is Canadian]] and Vancouver *is* one of the biggest and most iconic cities in Canada.
7th Aug '16 10:09:24 PM Anddrix
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** This is a full-blown BaseBreaker in regards to Cerberus and The Illusive Man. In the second game, Cerberus is given more sympathetic and pragmatic portrayals. While they are still morally bankrupt and untrustworthy, in some ways, they are still the ''only'' hope the galaxy has. For instance, no one except Cerberus is even doing a thing to prepare against the Reapers, so even if the player disagrees with their methods, they still remain the only ballgame in town. This problem culminates in the final decision of the second game, where your options are to either hand dangerous technology into their hands or destroy it and lose any secrets it holds forever. The ambiguity goes completely out of the window in the third game, where they are no longer the only allies Shepard has and, in fact, [[spoiler:are revealed to be indoctrinated]]. Also, they become an in-universe joke, with several characters noting that every project they've ever worked on (including Shepard, Jack, EDI and the ''entire'' Normandy crew) has turned against them sooner or later. While true, it's ''also'' a fact that lack of loyalty aside, those projects each had a hand in saving the galaxy. So, was Cerberus right or wrong in the end? Who can say, really?

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** This is a full-blown BaseBreaker contested in regards to Cerberus and The Illusive Man. In the second game, Cerberus is given more sympathetic and pragmatic portrayals. While they are still morally bankrupt and untrustworthy, in some ways, they are still the ''only'' hope the galaxy has. For instance, no one except Cerberus is even doing a thing to prepare against the Reapers, so even if the player disagrees with their methods, they still remain the only ballgame in town. This problem culminates in the final decision of the second game, where your options are to either hand dangerous technology into their hands or destroy it and lose any secrets it holds forever. The ambiguity goes completely out of the window in the third game, where they are no longer the only allies Shepard has and, in fact, [[spoiler:are revealed to be indoctrinated]]. Also, they become an in-universe joke, with several characters noting that every project they've ever worked on (including Shepard, Jack, EDI and the ''entire'' Normandy crew) has turned against them sooner or later. While true, it's ''also'' a fact that lack of loyalty aside, those projects each had a hand in saving the galaxy. So, was Cerberus right or wrong in the end? Who can say, really?
12th Jul '16 6:39:34 PM ImpudentInfidel
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** The Reapers vs. Earth. According to the Codex entry "The Fall of Earth", the Reapers conquer the planet in a matter of ''hours''. While escaping Earth, players will see that the previously enormous fleet that was gathered in orbit around Earth has been completely devastated, and we later learn that Arcturus Station (the Systems Alliances' capital) was destroyed, along with the ''entire'' Second Fleet. Many of the battles that directly involve Reapers turn into this. The batarians got steamrolled right at the beginning so quickly that many people don't even know what has happened to them until the Reapers are smashing through Earth's defenses. Thessia, home of the asari, falls. Indeed, only the turians, who have the most powerful military in the galaxy, manage to partly avoid this fate, turning the battle for their homeworld into a HopelessWar instead.

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** The Reapers vs. Earth. According to the Codex entry "The Fall of Earth", the Reapers conquer the planet in a matter of ''hours''. While escaping Earth, players will see that the previously enormous fleet that was gathered in orbit around Earth has been completely devastated, and we later learn that Arcturus Station (the Systems Alliances' capital) was destroyed, along with the ''entire'' Second Fleet. Many of the battles that directly involve Reapers turn into this. The batarians got steamrolled right at the beginning so quickly that many people don't even know what has happened to them until the Reapers are smashing through Earth's defenses. Thessia, home of the asari, falls. Indeed, only the turians, who have the most powerful military in the galaxy, manage to partly avoid this fate, turning the battle for their homeworld into a HopelessWar instead. The Krogans avert it almost entirely; in fact they can spare enough troops from the battle for their homeworld to send relief troops to the Turians. Of course, this might just be because they didn't have a real central government or infrastructure in the first place.



** CurbstompCushion: Every species who faced the Reapers mounting a full-scale invasion had their armies destroyed within hours and reduced to a planetary guerrilla force at best. The turians were able to hold out almost the entire rest of the game, and with the krogan backing them up, actually managed a major victory.

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** * CurbstompCushion: Every species who faced the Reapers mounting a full-scale invasion had their armies destroyed within hours and reduced to a planetary guerrilla force at best. The turians were able to hold out almost the entire rest of the game, and with the krogan backing them up, actually managed a major victory.
27th Jun '16 11:25:27 PM Eagal
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* BladeBelowTheElbow: The omni-blade is a super-heated carbon blade created by the user's omni-tool and held in place by mass effect fields. They make up the heavy melee attack for most single-player classes and several multiplayer classes.

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* BladeBelowTheElbow: BladeBelowTheShoulder: The omni-blade is a super-heated carbon blade created by the user's omni-tool and held in place by mass effect fields. They make up the heavy melee attack for most single-player classes and several multiplayer classes.
25th May '16 6:59:10 PM nombretomado
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** Paragon and Renegade interrupts were rebound from R2 and L2 to R1 and L1 in the PS3 version. Might cause you to miss one or two.

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** Paragon and Renegade interrupts were rebound from R2 and L2 to R1 and L1 in the PS3 [=PS3=] version. Might cause you to miss one or two.
4th May '16 9:48:42 AM MissMokushiroku
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* AntiRageQuitting: In multiplayer, players earn XP based on the points they score during a match, even if the group fails to complete its objective or doesn't make it to extraction. You don't get the XP if you leave early. Additionally, it's possible to promote max-level multiplayer characters to War Assets in the single player game, meaning that not rage quitting in multiplayer can actually help your single player campaign as well.
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