History MassEffect3 / TropesAToD

16th Oct '15 8:43:32 AM NoxSky12599
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*** ''Double'' Inverted though if Wreav is the krogan leader instead of Wrex. Although curing the genophage saves the krogan race, Wreav makes no secret that he intends to basically restart the Krogan Rebellions once the Reapers are dealt with, which would plunge the galaxy right into another bloody war.
3rd Oct '15 6:05:29 PM teenalphabro
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** The [[MookMaker Geth Primes]] also count for the Geth, and of course the Praetorians and [[FromBadToWorse Possessed Praetorians]] for Collectors. Atlases are a borderline example : they are powerful, but overall much less dangerous than [[DemonicSpider Phantoms]].
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** The [[MookMaker Geth Primes]] also count for the Geth, and of course the Praetorians and [[FromBadToWorse Possessed Praetorians]] for Collectors. Atlases are a borderline example : example: they are powerful, but overall much less dangerous than [[DemonicSpider Phantoms]].
29th Aug '15 12:23:07 PM morenohijazo
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* ButtDialingMordor: Using your scanner too frequently in a system that's been invaded by the Reapers results in the Reapers actually coming after you and chasing your ship around the current system.
25th Aug '15 7:30:05 AM Vorpale
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* CutscenePowerToTheMax: If a squadmate enters a cutscene wielding a single shot weapon like the Widow, they can be seen firing it like a machine gun. In gameplay, this would cause any foe to melt within a single second. Alternatively, they'll simply be seen using a weapon they weren't carrying.
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* CutscenePowerToTheMax: If a squadmate enters a cutscene wielding a single shot weapon like the Widow, they can be seen firing it like a machine gun. In gameplay, this would cause any foe to melt within a single second. Alternatively, [[NoCutsceneInventoryInertia they'll simply be seen using a weapon they weren't carrying.carrying]].
19th Aug '15 7:10:55 PM KingZeal
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* DebateAndSwitch: Understandably, a series with such complex moral choices has a few examples: ** In general, there are many decisions which have no moral resolution simply because the game treats them as equally "viable", but for different reasons. For example, you can choose to save people or let them die and aside from being called out, missing out on an optional reward (and a possible difference in EMS points in the third game), there's rarely devastating consequences. In fact, some decisions intentionally invoke InSpiteOfANail or CuttingOffTheBranches to allow the same story developments to occur regardless of decisions the player made. Again, justified because there would be little fun if every "wrong" choice was a NonStandardGameOver and there's a limit in how much time and resources can be invested into story branches. ** This is a full-blown BaseBreaker in regards to Cerberus and The Illusive Man. In the second game, Cerberus is given more sympathetic and pragmatic portrayals. While they are still morally bankrupt and untrustworthy, in some ways, they are still the ''only'' hope the galaxy has. For instance, no one except Cerberus is even doing a thing to prepare against the Reapers, so even if the player disagrees with their methods, they still remain the only ballgame in town. This problem culminates in the final decision of the second game, where your options are to either hand dangerous technology into their hands or destroy it and lose any secrets it holds forever. The ambiguity goes completely out of the window in the third game, where they are no longer the only allies Shepard has and, in fact, [[spoiler:are revealed to be indoctrinated]]. Also, they become an in-universe joke, with several characters noting that every project they've ever worked on (including Shepard, Jack, EDI and the ''entire'' Normandy crew) has turned against them sooner or later. While true, it's ''also'' a fact that lack of loyalty aside, those projects each had a hand in saving the galaxy. So, was Cerberus right or wrong in the end? Who can say, really?
2nd Aug '15 7:55:49 AM manofwarb
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* TheComputerIsACheatingBastard: On the geth dreadnought, the huge electric shockwave that functions as an environmental hazard only affects you and your squad. Geth mobile platforms are free to move about and flank you while you cower with no effect to their shields or health. ** In the mirror match challenge in the Armax Arena, a kill does not count if you off a clone using melee or grenades - the computer just keeps on re spawning them until you kill them using your weapons or your own powers. Even squadmates' kills don't count unless it was via a power combo with you. ** Allow [[TheScrappy Kai Leng]] to get too close and he locks you in to a sync kill no matter how much you mash the escape button. Fine, except for the fact that melee is how you later kill him in a cutscene.
19th Jul '15 2:29:49 AM Winter
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* AltarDiplomacy: Discussed after rescuing Eve and paving the way for a Krogan/Turian alliance. Mordin pitches a political marriage with Garrus to Eve, more or less simultaneously with Garrus saying he hopes no one's thinking of such a thing[[note]]Mordin (probably) has no way of hearing that remark[[/note]].
16th Jul '15 6:03:41 PM Prfnoff
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* AbnormalAmmo: In an age of mass accelerators, ''anything'' can be used as ammo for a gun. Notable examples include: the Javelin, a geth sniper rifle that shoots a jet of ferrofluid at hypersonic speeds (basically a man-portable Thanix gun like the ''Normandy'''s gun upgrades in ''VideoGame/MassEffect2'', with a scope on top); the Graal Spike Thrower, a krogan shotgun that shoots spikes; and (if you played the KingdomsOfAmalurReckoning demo or the Omega DLC) the Chakram Launcher, an assault rifle that shoots ''explosive chakrams''. The Resurgence Pack adds the Kishock Harpoon Gun, which lets you impale enemies on glowing red spears. Jokes are also made within the game about a gun that fires Thresher Maws, although sadly it never makes an appearance.
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* AbnormalAmmo: In an age of mass accelerators, ''anything'' can be used as ammo for a gun. Notable examples include: the Javelin, a geth sniper rifle that shoots a jet of ferrofluid at hypersonic speeds (basically a man-portable Thanix gun like the ''Normandy'''s gun upgrades in ''VideoGame/MassEffect2'', with a scope on top); the Graal Spike Thrower, a krogan shotgun that shoots spikes; and (if you played the KingdomsOfAmalurReckoning ''VideoGame/KingdomsOfAmalurReckoning'' demo or the Omega DLC) the Chakram Launcher, an assault rifle that shoots ''explosive chakrams''. The Resurgence Pack adds the Kishock Harpoon Gun, which lets you impale enemies on glowing red spears. Jokes are also made within the game about a gun that fires Thresher Maws, although sadly it never makes an appearance.
15th Jul '15 9:32:40 PM Gunsahoy
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Added non-DLC reason in Court Martialed example.
* CourtMartialed: At the start Shepard is under house arrest awaiting trial for the destruction of a batarian colony in ''VideoGame/MassEffect2'''s "Arrival" {{DLC}}. The charges are dropped when the Reapers turn up and Shepard is needed to help fight them.
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* CourtMartialed: At the start Shepard is under house arrest awaiting trial for the destruction of a batarian colony in ''VideoGame/MassEffect2'''s "Arrival" {{DLC}}.{{DLC}}, or simply from working with Cerberus if you didn't. The charges are dropped when the Reapers turn up and Shepard is needed to help fight them.
12th Jul '15 10:12:43 PM Tallens
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* DeadlyDustStorm: As Shepard's party lands on Mars to investigate the Prothean archives, a large dust storm is bearing down on them. Fortunately, most of the mission is inside, but there are a couple of parts where they have to step out into it.
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