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** Sonic's rival Shadow was pushed hard in the 00's as a "[[DarkerAndEdgier Mascot with Way More Attitude]]", even getting his own poorly-received [[VideoGame/ShadowTheHedgehog game]] in the process. It is telling that said game was announced with Shadow literally shooting down a compilation of Sonic's own previous games.

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** Sonic's rival Shadow was pushed hard in the 00's as a "[[DarkerAndEdgier Mascot with Way More Attitude]]", even getting his own poorly-received [[VideoGame/ShadowTheHedgehog game]] in the process. It is telling that said game was announced with Shadow literally shooting down a compilation of Sonic's own previous games. Suffice to say, it didn't stick, and Shadow went back to being more of a supporting character around the end of the decade.
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** Sonic's rival Shadow was pushed hard in the 00's as a "[[DarkerAndEdgier Mascot with Even More Attitude]]", even getting his own poorly-received [[VideoGame/ShadowTheHedgehog game]] in the process. It is telling that said game was announced with Shadow literally shooting down a compilation of Sonic's own previous games.

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** Sonic's rival Shadow was pushed hard in the 00's as a "[[DarkerAndEdgier Mascot with Even Way More Attitude]]", even getting his own poorly-received [[VideoGame/ShadowTheHedgehog game]] in the process. It is telling that said game was announced with Shadow literally shooting down a compilation of Sonic's own previous games.
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**Sonic's rival Shadow was pushed hard in the 00's as a "[[DarkerAndEdgier Mascot with Even More Attitude]]", even getting his own poorly-received [[VideoGame/ShadowTheHedgehog game]] in the process. It is telling that said game was announced with Shadow literally shooting down a compilation of Sonic's own previous games.

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* ''VideoGame/{{Gex}}'' the gecko. His games have him throwing quips almost nonstop during the gameplay.



* ''VideoGame/{{Gex}}'' the gecko. His games have him throwing quips almost nonstop during the gameplay.
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* What do you get when you combine a mediocre ''Sonic the Hedgehog'' clone with a GreenAesop? Probably something like the Sega Genesis game ''VideoGame/AwesomePossumKicksDrMachinosButt'', whose name is as TotallyRadical as it gets. Dr. Machino himself makes no attempt to hide that he is a Dr. Eggman[=/=]Robotnik rip-off, which can be deduced just by reading his name.

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* What do you get when you combine a mediocre ''Sonic the Hedgehog'' ''Franchise/SonicTheHedgehog'' clone with a GreenAesop? Probably something like the Sega Genesis game ''VideoGame/AwesomePossumKicksDrMachinosButt'', whose name is as TotallyRadical as it gets. Dr. Machino himself makes no attempt to hide that he is a Dr. Eggman[=/=]Robotnik rip-off, which can be deduced just by reading his name.



* ''VideoGame/BlenderBros'' is a mild example. The main character, Blender, ''does'' have a permanent smirk and his game has more than a little VideoGame/SonicTheHedgehog influence in its looks and some gameplay, but he's not as aggressive about his 'tude as some other characters of the type.

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* ''VideoGame/BlenderBros'' is a mild example. The main character, Blender, ''does'' have a permanent smirk and his game has more than a little VideoGame/SonicTheHedgehog Sonic the Hedgehog influence in its looks and some gameplay, but he's not as aggressive about his 'tude as some other characters of the type.



* ''VideoGame/TyTheTasmanianTiger''. The [[https://www.youtube.com/watch?v=qzsC1qSqFDo trailers]] for his first game showed him beating up Sonic, Spyro and Crash with boomerangs, for one thing.

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* ''VideoGame/TyTheTasmanianTiger''. The [[https://www.youtube.com/watch?v=qzsC1qSqFDo trailers]] for his first game showed him beating up Sonic, Spyro Spyro, and Crash with boomerangs, for one thing.



* ''VideoGame/{{Wario}}'' was definitely this in the 90's (when the ''VideoGame/WarioLand'' series was more prominent), albeit with a bigger emphasis on manliness than on coolness proper. Promotional material for those games always depicted Wario acting like the pig he is, eating junk food or posing with a CoolCar, and his games relied way more on combat and slapstick than the ''Franchise/SuperMarioBros'' series. With the advent of the ''VideoGame/WarioWare'' series, Wario was inexplicably redesigned with a biker outfit for those games, but his manliness was somewhat downplayed for a [[DenserAndWackier wackier]] attitude.

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* ''VideoGame/{{Wario}}'' VideoGame/{{Wario}} was definitely this in the 90's (when the ''VideoGame/WarioLand'' series was more prominent), albeit with a bigger emphasis on manliness than on coolness proper. Promotional material for those games always depicted Wario acting like the pig he is, eating junk food or posing with a CoolCar, and his games relied way more on combat and slapstick than the ''Franchise/SuperMarioBros'' series. With the advent of the ''VideoGame/WarioWare'' series, Wario was inexplicably redesigned with a biker outfit for those games, but his manliness was somewhat downplayed for a [[DenserAndWackier wackier]] attitude.

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* ''VideoGame/CrashBandicoot'' is one of the few who have managed to fare better than the rest, at least in his early days. Crash himself subverts the trope as, personality-wise, he is a goofy IdiotHero, however marketing and cover art still portrayed him as having an attitude. Eventually this was phased out post-Naughty Dog, and they instead put more emphasis on his idiotic traits. Naughty Dog then went on to make another series of excellent 3D platformers on the [=PS2=] and onwards with ''VideoGame/JakAndDaxter'', which subverted the trope by having the attitude-filled mascot as the sidekick.

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* ''VideoGame/CrashBandicoot'' is one of the few who have managed to fare better than the rest, at least in his early days. Crash himself subverts the trope as, personality-wise, he is a goofy IdiotHero, IdiotHero who just so happens to be an unstoppable destructive force, however marketing and cover art still portrayed him as having an attitude. Eventually this was phased out Portrayals varied post-Naughty Dog, with studios like Traveller's Tales playing up his idiot side while Radical Entertainment reimagined everyone with punkish designs and they instead put more a satirical tone, playing this trope straighter. His current iteration places emphasis on his idiotic traits. wackier side.
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Naughty Dog then themselves went on to make another series of excellent 3D platformers on the [=PS2=] and onwards with ''VideoGame/JakAndDaxter'', which subverted the trope by having the attitude-filled mascot as the sidekick.



* Franchise/DonkeyKong became this in the ''VideoGame/DonkeyKongCountry'' series until ''VideoGame/DonkeyKong64'' did away with the attitude (in-game at least, cover art and promotional material still made him out to be this way) and made him an IdiotHero. The latter was a result of [[ExecutiveMeddling a mandate by Miyamoto]], who had always intended for Donkey Kong to be dimwitted.

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* Franchise/DonkeyKong became was this in the ''VideoGame/DonkeyKongCountry'' series until ''VideoGame/DonkeyKong64'' did away with the attitude (in-game at least, cover art and promotional material still made him out to be this way) and made him an IdiotHero. The latter was a result of [[ExecutiveMeddling a mandate by Miyamoto]], who had always intended for Donkey Kong to be dimwitted. However, his attitude came back with a vengeance in ''VideoGame/DonkeyKongJungleBeat'' and Retro Studios' DKC games, where he's more violent than ever before—in the latter, he ''punches the moon out of the sky!''
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* ''VideoGame/DynamiteHeaddy'' was a puppet that could throw his head to attack enemies, and he looked really smug for some reason. That said, his 'tude is rather downplayed compared to [[WidgetSeries the sheer weirdness of everything else]]; beyond that constant smug expression, it's mostly restricted to his {{idle animation}}s (including one where he dribbles his own head like a basketball).

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* ''VideoGame/DynamiteHeaddy'' was a puppet that could throw his head to attack enemies, and he looked really smug for some reason. That said, his 'tude is rather downplayed compared to [[WidgetSeries [[QuirkyWork the sheer weirdness of everything else]]; beyond that constant smug expression, it's mostly restricted to his {{idle animation}}s (including one where he dribbles his own head like a basketball).
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* Bug, the titular protagonist from the Sega game ''VideoGame/{{Bug}}''. He spouts cheesy, ''annoying'' one-liners almost every time he kills an enemy or when he takes damage.

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* Bug, the titular protagonist from the Sega game ''VideoGame/{{Bug}}''.''VideoGame/{{Bug|1995}}''. He spouts cheesy, ''annoying'' one-liners almost every time he kills an enemy or when he takes damage.
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* The self-titled protagonist of ''VideoGame/{{Bonk}}'' (a caveman with attitude and an oversized head) is one of these, becoming the mascot of the UsefulNotes/TurboGrafx16 and even getting a futuristic spinoff series called ''VideoGame/AirZonk''.

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* The self-titled protagonist of ''VideoGame/{{Bonk}}'' (a caveman with attitude and an oversized head) is one of these, was made into this via localization, becoming the mascot of the UsefulNotes/TurboGrafx16 and even getting paving the way for a more traditional example in its futuristic spinoff series called ''VideoGame/AirZonk''.



* Franchise/DonkeyKong became this in the ''VideoGame/DonkeyKongCountry'' series, until ''VideoGame/DonkeyKong64'' did away with the attitude and made him an IdiotHero. The latter was a result of [[ExecutiveMeddling a mandate by Miyamoto]], who had always intended for Donkey Kong to be dimwitted.

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* Franchise/DonkeyKong became this in the ''VideoGame/DonkeyKongCountry'' series, series until ''VideoGame/DonkeyKong64'' did away with the attitude (in-game at least, cover art and promotional material still made him out to be this way) and made him an IdiotHero. The latter was a result of [[ExecutiveMeddling a mandate by Miyamoto]], who had always intended for Donkey Kong to be dimwitted.



* Pac-Man is one in ''VideoGame/PacManParty'', despite looking too cheerful to be one.

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* Pac-Man is was temporarily redesigned into one in starting with ''VideoGame/PacManParty'', despite still looking too cheerful to be one.
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* ''Chuck Rock'' is a rock-'n'-roll-playing Neanderthal with 'tude. And he was in fact the mascot of his creators, Core Design, until a lady by the name of [[VideoGame/TombRaider Lara Croft]] came along.

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* ''Chuck Rock'' is a rock-'n'-roll-playing Neanderthal with 'tude. And he was in fact the mascot of his creators, Core Design, until a lady by the name of [[VideoGame/TombRaider [[Franchise/TombRaider Lara Croft]] came along.
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* ''VideoGame/ArcadeAmerica'' has Joey, a crude wannabe rock star, and his band of monsters. The description on the back of the box hammers it home:
-> Step aside hedgehogs, earth worms and donkeys to make room for Joey and the Monsters in Arcade America, the wackiest platform game in the country.
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** After this trope started to die out with the TurnOfTheMillennium, Sonic's Japanese personality was made consistent across all regions: a balance was struck between his laidback and confident ego and his strong sense of justice and empathy, resulting in something of a ChaoticGood hero. This portrayal is particularly explored in the ''ComicBook/SonicTheHedgehogIDW'' comics.

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** After this trope started to die out with the TurnOfTheMillennium, Sonic's Japanese personality was made consistent across all regions: a balance was struck between his laidback and confident ego and his strong sense of justice and empathy, resulting in something of a ChaoticGood hero.empathy. This portrayal is particularly explored in the ''ComicBook/SonicTheHedgehogIDW'' comics.
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[[quoteright:350:[[VideoGame/SpyroReignitedTrilogy https://static.tvtropes.org/pmwiki/pub/images/skateboarding_1534962170102_160w.jpeg]]]]
[[caption-width-right:350:''"Cowabunga!"'']]
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Examples of MascotWithAttitude in {{Platform Game}}s.
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* ''VideoGame/AeroTheAcroBat'' (featuring a circus acrobat... bat), though his games are fairly well-remembered.
** ''Zero The Kamikaze Squirrel'', a spin-off of this game. This one features a ninja squirrel.
* The video game adaptation ''VideoGame/AvoidTheNoid'', featuring Domino's Pizza's eponymous wacky, bunny costume-wearing mascot.
* What do you get when you combine a mediocre ''Sonic the Hedgehog'' clone with a GreenAesop? Probably something like the Sega Genesis game ''VideoGame/AwesomePossumKicksDrMachinosButt'', whose name is as TotallyRadical as it gets. Dr. Machino himself makes no attempt to hide that he is a Dr. Eggman[=/=]Robotnik rip-off, which can be deduced just by reading his name.
* [[WesternAnimation/TheSimpsons Bart Simpson]] himself could be considered this in all the games he starred in from the early 90s like ''VideoGame/TheSimpsonsBartVsTheSpaceMutants'' and ''VideoGame/TheSimpsonsBartVsTheWorld''. It's worth noting that at the time, Bart was considered ''The Simpsons''[='=] de facto protagonist and the closest thing to a mascot of the series (which was hitting its peak in popularity during that period), until the show started focusing more on Homer. As such, it could be argued that Bart was as responsible as Sonic in making this kind of character so prevalent, despite his non-gaming origins.
* The ''VideoGame/{{Battletoads}}'' were a combination between this and TeenageMutantSamuraiWombats. This was best exemplified by [[CoolShades Rash]].
* ''VideoGame/BlenderBros'' is a mild example. The main character, Blender, ''does'' have a permanent smirk and his game has more than a little VideoGame/SonicTheHedgehog influence in its looks and some gameplay, but he's not as aggressive about his 'tude as some other characters of the type.
* The self-titled protagonist of ''VideoGame/{{Bonk}}'' (a caveman with attitude and an oversized head) is one of these, becoming the mascot of the UsefulNotes/TurboGrafx16 and even getting a futuristic spinoff series called ''VideoGame/AirZonk''.
* The ill-fated ''VideoGame/{{Bubsy}} the Bobcat'' is a particularly infamous example of this trope. Bubsy was played straight in his own games, but in his [[WesternAnimation/{{Bubsy}} cartoon pilot]] [[https://www.youtube.com/watch?v=1F97am9_N2I he became a surreal extreme version of himself,]] quoting his newly-acquired Catchphrase (which was a throwaway remark of Bubsy's in the first game, but must have tickled one of the writers' - or more likely executives' - fancy a bit more than it should) [[https://www.youtube.com/watch?v=6HFPa-M6Ssk way way too often]] (it's even sort of deconstructed within the pilot itself eventually, when Arnold suddenly turns on Bubsy, sarcastically yelling Bubsy's "[[WhatCouldPossiblyGoWrong What could paw-ssibly go wrong?]]" back at him after his jinxed catchphrase causes them to lose the universe-altering helmet at the worst possible time). In most cartoon openings, they have some kind of montage of what the main characters do. In the ''Bubsy'' pilot, he gets out of bed, brushes his teeth with a car buffer, eats some cereal, breakdances and does some air guitar. Cartoon Bubsy [[TotallyRadical just drips attitude, y'know]]? He wasn't even that much like this in his original outing, being more along the lines of a ''WesternAnimation/LooneyTunes''-inspired ButtMonkey - maybe things would have gone better if they stuck to that.
* ''VideoGame/{{Blinx}}'' was meant to be one for [[Creator/XboxGameStudios Microsoft]] (he was even designed by Sonic's creator, Naoto Ohshima), but it didn't stick due to the poor reception of his games.
* Bug, the titular protagonist from the Sega game ''VideoGame/{{Bug}}''. He spouts cheesy, ''annoying'' one-liners almost every time he kills an enemy or when he takes damage.
* Chester Cheetah, the painfully TotallyRadical mascot for Cheetos, starred in a couple of licensed {{Platform Game}}s at the time of the trend. Ironically, though the cheetah is supposed to be the fastest creature on land, in the first level of ''[[VideoGame/ChesterCheetahTooCoolToFool Too Cool to Fool]]'' Chester literally moves more slowly than a turtle.
* ''Chuck Rock'' is a rock-'n'-roll-playing Neanderthal with 'tude. And he was in fact the mascot of his creators, Core Design, until a lady by the name of [[VideoGame/TombRaider Lara Croft]] came along.
* ''VideoGame/CoolSpot'' is more laid-back than the typical example, [[TheSilentBob doesn't speak]] (which eliminates the possibility of quips) and the game was more focused on exploration than speed and intensity. On the other hand, he ''oozes'' TotallyRadical, much more than most on this list.
* ''VideoGame/CrashBandicoot'' is one of the few who have managed to fare better than the rest, at least in his early days. Crash himself subverts the trope as, personality-wise, he is a goofy IdiotHero, however marketing and cover art still portrayed him as having an attitude. Eventually this was phased out post-Naughty Dog, and they instead put more emphasis on his idiotic traits. Naughty Dog then went on to make another series of excellent 3D platformers on the [=PS2=] and onwards with ''VideoGame/JakAndDaxter'', which subverted the trope by having the attitude-filled mascot as the sidekick.
* IOS platformer/character ''Crazy Hedgy'', despite being a hedgehog, plays more in common with Crash Bandicoot, is known for wearing boxing gloves and a football helmet, and can float (double jump) by using bubble gum.
* The title character from the ''VideoGame/{{Croc}}'' games. The first game was going to be a Yoshi platformer and there were only two games. Similarly to Crash, while Croc is a gentle soul in-game, the marketing for the original would depict him having had Crash, Sonic and Mario for lunch.
* Franchise/DonkeyKong became this in the ''VideoGame/DonkeyKongCountry'' series, until ''VideoGame/DonkeyKong64'' did away with the attitude and made him an IdiotHero. The latter was a result of [[ExecutiveMeddling a mandate by Miyamoto]], who had always intended for Donkey Kong to be dimwitted.
** His surfer ally Funky Kong finally fit the bill, once he became playable in his own mode for ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]''.
* ''VideoGame/DynamiteHeaddy'' was a puppet that could throw his head to attack enemies, and he looked really smug for some reason. That said, his 'tude is rather downplayed compared to [[WidgetSeries the sheer weirdness of everything else]]; beyond that constant smug expression, it's mostly restricted to his {{idle animation}}s (including one where he dribbles his own head like a basketball).
* Sash Lilac the dragon girl from ''VideoGame/FreedomPlanet'' is a GenreThrowback to this kind of character. Having started out as a ''Sonic'' fangame to begin with, even sporting a hedgehog design in early development, it's not all that surprising. While she's confident and has the speed to match, she's more spunky and cute than snarky. Her best friend Carol makes up for it, being a green wildcat ninja with a motorcycle who uses karate kicks that allows her to drive up walls and do backflips. Yes, really.
* The 1980s page ''VideoGame/TheGreatGianaSisters'' has the titular Giana's SuperMode, [[DarkerAndEdgier Punk Giana]]. In particular, we have Punk Giana's depiction in the original game's [[AmericanKirbyIsHardcore English]] [[https://www.c64-wiki.com/images/2/2c/Great_giana_sisters.jpg cover.]] The [[VideoGame/GianaSisters sequel games]] (which were released in the 2000s and 2010s) heavily downplay this element of Punk Giana.
* ''VideoGame/JamesPond'' is both this and a parody of Film/JamesBond. Unlike most examples, he actually predates Sonic the Hedgehog by a year (''James Pond: Underwater Agent'' came out in 1990.) He's also less TotallyRadical and more {{Camp}}.
* ''VideoGame/JazzJackrabbit'' started out as this, with Jazz basically being Sonic with a big cartoon gun and a [[Film/RamboFirstBloodPartII Rambo]]-like attire, which was emphasized with his expressions and mannerisms. [[LighterAndSofter This gets cleaned up]] for the sequel, where Jazz is more classically heroic, while his brother Spaz takes the subversive role (but much like Crash, he's more an IdiotHero than edgy).
* ''VideoGame/{{Gex}}'' the gecko. His games have him throwing quips almost nonstop during the gameplay.
* [[EnforcedTrope Attempted]] with ''Franchise/{{Kirby}}'' of all things, with North-American promotional material trying their best to subvert his innocent nature into some sort of violent troublemaker (sometimes by just adding angry eyebrows on his face). See Kirby's section in the AmericanKirbyIsHardcore page for examples.
* Kay, the hot-headed martial artist hero of ''VideoGame/LegendOfKay''.
* ''VideoGame/MrNutz'', if only on the box art of the first game and the title screen of the second game, where this little squirrel holds sunglasses at his hip, sporting a cocky expression, has a skinned elbow, and is perhaps throwing out a gang sign. [[https://upload.wikimedia.org/wikipedia/en/c/c0/Mr._Nutz_SMD_cover.PNG The box art]] gives him Sonic's ConjoinedEyes and [[http://info.sonicretro.org/images/8/8e/SSS_SONIC26.png a variant of one of his signature poses]]. The games themselves take place deep in the SugarBowl.
* Dash the bee of ''VideoGame/{{Nefarious}}'', as befits a Sonic {{Expy}}. He even has a cocky grin in his dialogue portrait.
* ''VideoGame/{{Oscar}}'' was an otter (who looked more like a CartoonCreature) with a backwards-facing baseball cap, a permanent smirk, and an obsession with movies who moved really fast in his games for no adequately explained reason. Strangely, the owners of the character made a strong attempt to bring him back in the late 2000's, porting not only his game to the Nintendo DS, but reskinning a game based on the Trolls franchise for the character, and making two new games.
* Pac-Man is one in ''VideoGame/PacManParty'', despite looking too cheerful to be one.
* ''VideoGame/PunkySkunk'' for the [=PS1=]. Invoked explicitly in the packaging, with the title character's head floating on a funky background.
* ''VideoGame/RadicalRex.'' In addition to riding on a skateboard, his game actually opened up with a (voiced!) theme song that not only went on about how awesome Radical Rex is, it also threw in more synonyms for "radical" than you could shake a thesaurus at.
* While not a FunnyAnimal, the protagonist of ''Rascal'' qualifies. Was poorly received and only had one game.
* ''Franchise/RatchetAndClank'' went side-by-side with ''VideoGame/JakAndDaxter'' and ''Franchise/KingdomHearts'', but Ratchet's characterization in the [[VideoGame/RatchetAndClank2002 the original game]] is more of a deconstruction. Ratchet starts off as a hotblooded jerk with traits of a common mascot with attitude, but [[KickTheMoralityPet his abusive treatment of Clank]] and [[RevengeBeforeReason his single-minded desire for revenge against Captain Qwark]] instead showed Ratchet was on his way to becoming a ''villain''. [[CharacterDevelopment He gets over it]], drops the attitude to become a DeadpanSnarker NiceGuy, and becomes a more noble and beloved hero in the sequels. With [[VideoGame/RatchetAndClank2016 the PS4 game]], the edgy attitude was dropped from his origin story entirely.
* Arguably, the current incarnation of ''VideoGame/{{Rayman}}'' from ''VideoGame/RaymanOrigins'' onwards. A quirky, energetic dude who occasionally adventures through literal rockin' levels. Compare with his personality from the first three games, where he was closer to an OnlySaneMan.
* The localization of ''VideoGame/{{Ristar}}'' (another game by by Creator/SonicTeam) [[AmericanKirbyIsHardcore attempted to turn the title character into this,]] with the international box art giving him a cocky pose and smirk, and his in-game sprites being altered to have a frown and a confident idle animation. This was downplayed (if not entirely absent) in the original Japanese version, which put a greater emphasis on the character's cuteness than attitude, and depicted him with a cheerful face instead.
* ''Rockin' Kats'', a PlatformGame by Creator/{{Atlus}} for the NES. Its main inspiration seems to be Saturday-morning cartoons, which probably accounts for the spring-loaded boxing glove gun used in the game.
* ''VideoGame/RockyRodent'' was essentially Sonic with [[PrehensileHair super hair powers]] and none of the cuteness or charisma.
* ''VideoGame/{{Scaler}}'' is a somewhat obscure modern example. Although his TotallyRadical quippiness is ''especially'' grating, his game ain't half bad, [[http://ps2.ign.com/articles/559/559429p1.html say a few critics.]]
* ''VideoGame/SlyCooper'' is more or less a modern attempt at this kind of character, being way classier and more mature than the usual example (mostly thanks to not relying on TotallyRadical and starring games that are the essential opposite of intense), but still keeping a cool and snarky attitude.
* Another one from the Genesis, the titular ''VideoGame/{{Socket}}'' is a duck with… an electric plug coming from his butt. Yes, really. The [[http://segaretro.org/File:Socket_md_us_cover.jpg back of the US box]] for the game boasted about how he's fast enough to switch off the lights and get out of the room before it turns dark and how he has more alternating current than the electric company.
* ''Franchise/SonicTheHedgehog'':
** Sonic is, of course, the TropeMaker. He is an unusual example in that his type of attitude flip-flops DependingOnTheWriter. Sonic had different interpretations from Sega of Japan and Sega of America, resulting in him having similar but distinct personalities. In Japan, he's characterized as self-confident and laidback, which are generally "bad boy" traits for a country prided on its [[JapanesePoliteness politeness.]] Meanwhile, he was characterized exactly as the trope describes in most international adaptations, influenced by Sega of America's characterization.
*** The [=DiC=] cartoons [[CharacterExaggeration took the attitude part to the point of parody]], especially ''WesternAnimation/SonicTheHedgehogSatAM'', which depicted Sonic as always showing off and using TotallyRadical expressions and catchphrases. ''WesternAnimation/AdventuresOfSonicTheHedgehog'' filters the attitude with ''[[WesternAnimation/TheRenAndStimpyShow Ren & Stimpy]]''-inspired SurrealHumor.
*** The early ''ComicBook/SonicTheHedgehogArchieComics'' books found a middle ground between the two [=DiC=] cartoons, but traits of his Japanese personality started to seep in, and by the ContinuityReboot he's nearly identical to his Japanese characterization.
*** ''ComicBook/SonicTheComic'' has him as a genuine JerkAss and a BigBrotherBully.
*** ''Anime/SonicTheHedgehogTheMovie'' and ''Anime/SonicX'' were closer to his "laidback but rebellious" Japanese depiction even in their international dubs, although he was depicted much more friendly (if somewhat aloof) in the latter.
** After this trope started to die out with the TurnOfTheMillennium, Sonic's Japanese personality was made consistent across all regions: a balance was struck between his laidback and confident ego and his strong sense of justice and empathy, resulting in something of a ChaoticGood hero. This portrayal is particularly explored in the ''ComicBook/SonicTheHedgehogIDW'' comics.
* The titular ''VideoGame/SparkTheElectricJester'', a furry yellow comedian thing, created by the same person behind the ''VideoGame/SonicBeforeTheSequel'' fangame, so it comes with the territory.
* ''Franchise/SpyroTheDragon'' is similar to ''Crash'' (they've even [[CrisisCrossover crossed over]] once or twice). He's a sassy, {{badbutt}} KidHero who frequently mocks his enemies. This is very much played up in the original game, but for the two sequels, he's more restrained and traditionally heroic whilst still having a hot mouth for villains who deserve it. He underwent a brief DarkerAndEdgier reboot in the late 2000s that recast him in a more serious fantasy environment, before being rebooted ''again'' with the ''VideoGame/{{Skylanders}}'' franchise. And in ''Skylanders'', ''many'' of the characters fit this archetype; not just Spyro. In the ''VideoGame/SpyroReignitedTrilogy'' remakes, Spyro's attitude has been toned down as a result of this trope having died out since the 1990s, which is particularly noticeable in the first game.
* ''VideoGame/ToeJamAndEarl'' are a pair of funky aliens who ''embody'' the TotallyRadical trope of the 90s. Their games are still very memorable to this day.
* ''VideoGame/TyTheTasmanianTiger''. The [[https://www.youtube.com/watch?v=qzsC1qSqFDo trailers]] for his first game showed him beating up Sonic, Spyro and Crash with boomerangs, for one thing.
* ''VideoGame/WallyBearAndTheNoGang'', a [[TheMoralSubstitute moralizing but otherwise generic platformer]], has a hip skateboarding bear, who wears sunglasses and spends all his time beating up [[TheAggressiveDrugDealer Aggressive Drug Dealers]] and going to parties (UsefulNotes/StraightEdge parties, you understand).
* ''VideoGame/{{Wario}}'' was definitely this in the 90's (when the ''VideoGame/WarioLand'' series was more prominent), albeit with a bigger emphasis on manliness than on coolness proper. Promotional material for those games always depicted Wario acting like the pig he is, eating junk food or posing with a CoolCar, and his games relied way more on combat and slapstick than the ''Franchise/SuperMarioBros'' series. With the advent of the ''VideoGame/WarioWare'' series, Wario was inexplicably redesigned with a biker outfit for those games, but his manliness was somewhat downplayed for a [[DenserAndWackier wackier]] attitude.
* The titular character of the forgotten Sega CD platformer ''VideoGame/WildWoody''. He's an extreme pencil.
* ''VideoGame/{{Zool}}'' is a Gremlin Ninja from the nth Dimension who spends the game beating up his enemies with his ninja skills.
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