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* This is a desperation tactic sometimes deployed in ''DwarfFortress'', if whatever it is that's attacking a player's fort has wiped out the professional military (or turns up before there even ''is'' a professional military..) Dwarves have also been known to mass-stampede onto a battlefield on their own, not to attack, but to [[TooDumbToLive recover the clothing and armor]] of their dead compatriots.
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[[caption-width:250:KEKEKEKEKEKEKEKE ^_^]]

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[[caption-width:250:KEKEKEKEKEKEKEKE [[caption-width:250: [[StarCraft KEKEKEKEKEKEKEKE]] ^_^]]

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* Named for the Zerg in ''{{Starcraft}}'', whose main tactic is pretty much this in a nutshell -- overwhelming numbers of cheap, disposable troops. (MemeticMutation follows usage of this term with "Kekeke", the Korean equivalent of "hahaha.") Though as mentioned above, the meaning of the name in StarCraft is rather different than the above description.
** The classic Zerg rush refers to using the zerg's advantage in the early game of being able to quickly churn out weak units (e.g zerglings) to sack the enemy's base before they can set up their slower-to-build but more powerful defenses. This tactic is somewhat less cheesy than what the term has come to mean: Acting quickly with whatever troops you can muster to take advantage of a small window of opportunity, as opposed to meeting a strong opponent with a copious amount weak troops.
*** A modernised version of the classic rush [[http://www.youtube.com/watch?v=uhH2gPMR170&feature=PlayList&p=1A830D241124A3ED was witnessed in a recent Korean tournament]], where one of the players went "4-pool" (use only the initial 4 Drones, then plant a Spawning Pool) and threw a very early batch of zerglings at his opponent, who was was playing a slower standard build.
** Old fashioned Zerg Rush tactics have pretty much died in the TournamentPlay metagame. It's now all about the mutalisks, lurkers, and defilers.
*** Taken to the extreme by the Sauron Zerg endgame tactic. The Zerg player, having already taken control of most of the map's resources, starts producing Zerglings and Hydralisks as fast as possible, typically at a rate of several per ''second'', and throwing them at the opponent's base as necessary to stay below the [[ArbitraryHeadcountLimit Arbitrary Headcount Limit]].
** In Terran mission 9, the Zerg pull the other kind of ZergRush. Your base is placed in front of a Zerg base with orders to protect it while destroying the Protoss bases spread over the map. Except the Zerg aren't on your side and will send units over to your base to destroy it (you're allowed to kill Zerg units, but you fail the mission if you take out one of their buildings). When you've wiped out the Protoss, the Zerg un-burrow 100+ Zerglings and overrun your base.
*** Actually, any half-competent player, who [[TrialAndErrorGamePlay knows]] the attack will come, can just build half a dozen bunkers and survive the (supposedly) [[HopelessBossFight hopeless fight]] without any losses. But the taking of your base (or rather, a particular character in it) is a major plot point, so even if you do this the game will just pretend you were overrun.
*** Despite all this, an actual Zerg rush in-game is still viable and effective, although its viability and effectiveness depends on how early one performs it and how many units one has created.

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* Named for the Zerg in ''{{Starcraft}}'', whose main tactic is pretty much this in a nutshell -- overwhelming numbers of cheap, disposable troops. (MemeticMutation follows usage of this term with "Kekeke", the Korean equivalent of "hahaha.") Though as mentioned above, the meaning of the name in StarCraft multiplayer is rather different than the above description.
description. In single player, the trope holds true for the Zerg.
** The classic Zerg rush refers to using the zerg's advantage in the early game of being able to quickly churn out weak units (e.g zerglings) to sack the enemy's base before they can set up their slower-to-build but more powerful defenses. This tactic units. Of course, the numbers will be few, thus rendering the trope null and void in this case, but it is somewhat less cheesy than what where the term has come to mean: Acting quickly with whatever troops you can muster to take advantage of a small window of opportunity, as opposed to meeting a strong opponent with a copious amount weak troops.
*** A modernised version of the classic rush [[http://www.youtube.com/watch?v=uhH2gPMR170&feature=PlayList&p=1A830D241124A3ED was witnessed in a recent Korean tournament]], where one of the players went "4-pool" (use only the initial 4 Drones, then plant a Spawning Pool) and threw a very early batch of zerglings at his opponent, who was was playing a slower standard build.
** Old fashioned Zerg Rush tactics have pretty much died in the TournamentPlay metagame. It's now all about the mutalisks, lurkers, and defilers.
*** Taken to the extreme by the Sauron Zerg endgame tactic. The Zerg player, having already taken control of most of the map's resources, starts producing Zerglings and Hydralisks as fast as possible, typically at a rate of several per ''second'', and throwing them at the opponent's base as necessary to stay below the [[ArbitraryHeadcountLimit Arbitrary Headcount Limit]].
** In Terran mission 9, the Zerg pull the other kind of ZergRush. Your base is placed in front of a Zerg base with orders to protect it while destroying the Protoss bases spread over the map. Except the Zerg aren't on your side and will send units over to your base to destroy it (you're allowed to kill Zerg units, but you fail the mission if you take out one of their buildings). When you've wiped out the Protoss, the Zerg un-burrow 100+ Zerglings and overrun your base.
*** Actually, any half-competent player, who [[TrialAndErrorGamePlay knows]] the attack will come, can just build half a dozen bunkers and survive the (supposedly) [[HopelessBossFight hopeless fight]] without any losses. But the taking of your base (or rather, a particular character in it) is a major plot point, so even if you do this the game will just pretend you were overrun.
*** Despite all this, an actual Zerg rush in-game is still viable and effective, although its viability and effectiveness depends on how early one performs it and how many units one has created.
originated.
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** Particularly nasty hackers not only launch denial-of-service attacks on a site they want to shut down, they'll hijack your computer to do it for them.
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* [[WallBanger Strangely enough,]] in {{Starcraft II}} the Terran (with their dual build queue option) and Protoss (with their warp-in ability) can both pull this off. In contrast, a Zerg player (with Spawn Larvae and Creep Tumors) needs savant-level micro-ing skills to even keep up (which explains their current status as the [[LethalJokeCharacter Possibly-Lethal Joke Faction]]).

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* [[WallBanger Strangely enough,]] enough, in {{Starcraft II}} the Terran (with their dual build queue option) and Protoss (with their warp-in ability) can both pull this off. In contrast, a Zerg player (with Spawn Larvae and Creep Tumors) needs savant-level micro-ing skills to even keep up (which explains their current status as off better then the [[LethalJokeCharacter Possibly-Lethal Joke Faction]]).rather boom-y zerg.
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* [[WallBanger Strangely enough,]] in {{Starcraft II}} the Terran (with their dual build queue option) and Protoss (with their warp-in ability) can both pull this off. In contrast, a Zerg player (with Spawn Larvae and Creep Tumors) needs savant-level micro-ing skills to even keep up (which explains their current status as the [[LethalJokeCharacter Possibly-Lethal Joke Faction]]).
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** The Federals also had a higher population density then the Confederates. Thus Federal units could be recruited as needed, while Confederate units were mostly local military fraternities. The Federals also made extensive use of the Scorched Earth doctrine, using their quickly assembled units to smash Confederate economy and thus fufill the RTS definition of a ZergRush (though it's worth noting that the South, as a rule, liked burning their supplies first, before the North could use them). However, while the Union did suffer (roughly) 60% more casualties, the KIA excess was only 10%. Considering that the Confederates usually enjoyed the defending position (in the later years of the war, at any rate), and that the Civil War constituted the early days of trench warfare, with the known results during World War I, the numbers don't exactly point to rash tactics and disregard of one's own troops. Politicians lobbying against Grant had more to do with politicking after they decided the war was as good as won, using casualties as a pretext, than concern for the troops or about the general conduct of the war.

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** The Federals also had a higher population density then the Confederates. Thus Federal units could be recruited as needed, while Confederate units were mostly local military fraternities. The Federals also made extensive use of the Scorched Earth doctrine, using their quickly assembled units to smash Confederate economy and thus fufill the RTS definition of a ZergRush (though it's worth noting that the South, as a rule, liked burning their South did plenty of the scorching themselves, to prevent supplies first, before from falling into the North could use them).North's hands). However, while the Union did suffer (roughly) 60% more casualties, the KIA excess was only 10%. Considering that the Confederates usually enjoyed the defending position (in the later years of the war, at any rate), and that the Civil War constituted the early days of trench warfare, with the known results during World War I, the numbers don't exactly point to rash tactics and disregard of one's own troops. Politicians lobbying against Grant had more to do with politicking after they decided the war was as good as won, using casualties as a pretext, than concern for the troops or about the general conduct of the war.
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** The Federals also had a higher population density then the Confederates. Thus Federal units could be recruited as needed, while Confederate units were mostly local military fraternities. The Federals also made extensive use of the Scorched Earth doctrine, using their quickly assembled units to smash Confederate economy and thus fufill the RTS definition of a ZergRush. However, while the Union did suffer (roughly) 60% more casualties, the KIA excess was only 10%. Considering that the Confederates usually enjoyed the defending position (in the later years of the war, at any rate), and that the Civil War constituted the early days of trench warfare, with the known results during World War I, the numbers don't exactly point to rash tactics and disregard of one's own troops. Politicians lobbying against Grant had more to do with politicking after they decided the war was as good as won, using casualties as a pretext, than concern for the troops or about the general conduct of the war.

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** The Federals also had a higher population density then the Confederates. Thus Federal units could be recruited as needed, while Confederate units were mostly local military fraternities. The Federals also made extensive use of the Scorched Earth doctrine, using their quickly assembled units to smash Confederate economy and thus fufill the RTS definition of a ZergRush.ZergRush (though it's worth noting that the South, as a rule, liked burning their supplies first, before the North could use them). However, while the Union did suffer (roughly) 60% more casualties, the KIA excess was only 10%. Considering that the Confederates usually enjoyed the defending position (in the later years of the war, at any rate), and that the Civil War constituted the early days of trench warfare, with the known results during World War I, the numbers don't exactly point to rash tactics and disregard of one's own troops. Politicians lobbying against Grant had more to do with politicking after they decided the war was as good as won, using casualties as a pretext, than concern for the troops or about the general conduct of the war.
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Looks less messy this way.


* ''StarWars [[strike: Age of TheEmpire]] Galactic Battlegrounds'', since most of the differences between forces are in unique units and cosmetic changes, can let ''anyone'' do this. It's comparatively easy to sledgehammer a nearby opponent into the ground simply by hurling a swarm of basic troopers and mounted troopers at it. Of course, this can come back to bite you when everyone else upgrades tech levels first and [[CurbstompBattle curbstomps]] you with pummel siege engines and assault mechs.

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* ''StarWars [[strike: Age of TheEmpire]] Galactic Battlegrounds'', since most of the differences between forces are in unique units and cosmetic changes, can let ''anyone'' do this. It's comparatively easy to sledgehammer a nearby opponent into the ground simply by hurling a swarm of basic troopers and mounted troopers at it. Of course, this can come back to bite you when everyone else upgrades tech levels first and [[CurbstompBattle curbstomps]] you with pummel siege engines and assault mechs.
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* The internet. Want to get quick results when someone stole your artwork? Got an conflict issue that you want to spread out quick and get support? Post somewhere prolific, with substantial proof. Now sit back and watch as the internet zerg rushes someone's mailbox/account...
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** Some [=COs=] have specializations that seem to have been designed with this trope in mind. Colin of the original Advance Wars series is the epitome of it, since his troops are weaker but cheaper. Hachi, Sasha, and Sensei are also particularly capable of using sheer numbers to overwhelm.

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** Some [=COs=] have specializations that seem to have been designed with this trope in mind. Colin of the original Advance Wars series is the epitome of it, since his troops are weaker but cheaper. Hachi, Sasha, and Sensei are also particularly capable of using sheer numbers to overwhelm. Andy's supports this indirectly, as his repairs ability help all units a set amount, being more effective when you go for numbers over strength.
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* And of course there's [[http://www.youtube.com/watch?v=iU7Nxy_g75o Garden Gnome Carnage]] where seeming endless swarms of elves scale the sides of your building in an attempt to... give you presents?
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* This trope is the basis of the entire shmups genre. [[http://www.youtube.com/watch?v=aSbe7QjqBi8 check]] [[http://www.youtube.com/watch?v=bUPWWuI2EY4 out]] [[http://www.youtube.com/watch?v=qkSwM3RY0Lk some]] [[http://www.youtube.com/watch?v=Jao77MSC1ck gameplay footage]]
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RealLife versions are frequently known as [[http://en.wikipedia.org/wiki/Human_wave_attack human wave attacks]]. Can fail if the ConservationOfNinjutsu kicks in. Another RealLife version are ants, which kill prey or conquer rival ant nests or termite nests by swarming them with as many ant soldiers as possible, as the French documentary ''La Citadelle Assi�ge�'' illustrates.

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RealLife versions are frequently known as [[http://en.wikipedia.org/wiki/Human_wave_attack human wave attacks]]. Can fail if the ConservationOfNinjutsu kicks in. Another RealLife version are ants, which kill prey or conquer rival ant nests or termite nests by swarming them with as many ant soldiers as possible, as the French documentary ''La Citadelle Assi�ge�'' Assiégée'' illustrates.
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Making it clearer that TIE stands for Twin Ion Engines


* [[StarWars The Empire's]] standard TIE fighters are designed specifically to be cheap. They have no shields, no shipboard life support (it's in the pilot's gear), minimal armor; heck, they don't even have ''landing gear'', though they're supposedly able to land on their side in a pinch. Even their '''T'''win '''I'''on engines are a conscious design choice, requiring minimal fuel in order to keep the ship operating at full capacity for any reasonable battle length. They're really just flying laser cannons with human pilots that the Empire generally throws at its enemies with the expectation that superior numbers will win the day. Combined with conscription, they have all the pilots they'll ever need. The advantage they have is that their lack of mass makes them ridiculously maneuverable, and their laser cannons and targeting computers are actually fairly accurate.

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* [[StarWars The Empire's]] standard TIE fighters are designed specifically to be cheap. They have no shields, no shipboard life support (it's in the pilot's gear), minimal armor; heck, they don't even have ''landing gear'', though they're supposedly able to land on their side in a pinch. Even their '''T'''win '''I'''on engines '''E'''ngines are a conscious design choice, requiring minimal fuel in order to keep the ship operating at full capacity for any reasonable battle length. They're really just flying laser cannons with human pilots that the Empire generally throws at its enemies with the expectation that superior numbers will win the day. Combined with conscription, they have all the pilots they'll ever need. The advantage they have is that their lack of mass makes them ridiculously maneuverable, and their laser cannons and targeting computers are actually fairly accurate.
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** Zerging is a [[GoshHornet beehive's response to pretty much everything, really...]]

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** Zerging is a [[GoshHornet beehive's response beehive's]] [[DisproportionateRetribution response]] [[GoddamnBats to pretty much much]] [[AlwaysChaoticEvil everything, really...]]
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* The weapon of choice of the Swarm in ''GratuitousSpaceBattles''. The Swarm's ship hulls are noticably cheaper than their enemies' ([[HopelessWar which is everyone]]) but consequently their hulls, shields, and armor are also weaker. As a result, the Swarm can put a ''lot'' more ships on the field, especially in high-budget battles.
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http://static.tvtropes.org/pmwiki/pub/images/zergrush-kekeke.jpg

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[[AcceptableNationalityTargets http://static.tvtropes.org/pmwiki/pub/images/zergrush-kekeke.jpgjpg]]
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*** And as per 40K fasion, even these are turned up to eleven in the 5th Edition. Swarms now can provide Cover Saves to units behind them, meaning that other troopers can literally use them as moving shields that would otherwise be only attainable through being in cover. Almost all Swarms are also buffed with Poison weapons and, in the case of Nurgle's Nurglings when Epidemus is around, Power weapons. They are still as dirt cheap as always.
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remove duplicate example


* ''ABugsLife'' features this as a plot point. The grasshoppers--or at least their canny leader, Hopper--are ''terrified'' of what will occur if the ants figure out they outnumber their oppressors a hundred or even a thousand to one.
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*** Despite all this, an actual Zerg rush in-game is still viable and effective.

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*** Despite all this, an actual Zerg rush in-game is still viable and effective.effective, although its viability and effectiveness depends on how early one performs it and how many units one has created.
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-->-- ''[=~Magic: The Gathering~=]'' I have since learned a considerable measure of humility.

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-->-- ''[=~Magic: The Gathering~=]'' I have since learned a considerable measure of humility.
Gathering~=]''

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* This ends up being the only real recourse of the forces of hell in ''TheSalvationWar: Armageddon''. Due to the fact they're at bronze age levels of technology and are up against modern armies, its not like they have much of a choice...


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* This ends up being the only real recourse of the forces of hell in ''TheSalvationWar: Armageddon''. Due to the fact they're at bronze age levels of technology and are up against modern armies, its not like they have much of a choice...
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* Partially subverted in Negima when Negi made 1000+ clones of Lightning to fight against the evil Governor Kurt. He decides to outmatch him in magical capacity since Shinmeiryuu is his greatest weakness.

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* Partially subverted in Negima MahouSenseiNegima when Negi made 1000+ clones of Lightning to fight against the evil Governor Kurt. He decides to outmatch him in magical capacity since Shinmeiryuu is his greatest weakness.

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-->-- ''[=~Magic: The Gathering~=]''

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-->-- ''[=~Magic: The Gathering~=]''
Gathering~=]'' I have since learned a considerable measure of humility.


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** Bigger irony: while the casualties were terrible, the losses would almost certainly have been much if not for leaders trying hard *not* to get people killed or at least eager to avoid battle. McClellan essentially threw away the single most promising position of the war, with his troops in huge numbers and his guns available to pound Richmond and Johnson (later Lee). During Grant's campaign against Lee, he faced time and time again great advantages being ignored or lost by poor leadership at the Junior officer and even General officer level. The result was that the war was prolonged, eventually resulting in a shattered South and massive manpower losses - but also the complete destruction of slavery.

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put it in the worng section


RealLife versions are frequently known as [[http://en.wikipedia.org/wiki/Human_wave_attack human wave attacks]]. Can fail if the ConservationOfNinjutsu kicks in. Another RealLife version are ants, which kill prey or conquer rival ant nests or termite nests by swarming them with as many ant soldiers as possible, as the French documentary ''La Citadelle Assiégeé'' illustrates.

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RealLife versions are frequently known as [[http://en.wikipedia.org/wiki/Human_wave_attack human wave attacks]]. Can fail if the ConservationOfNinjutsu kicks in. Another RealLife version are ants, which kill prey or conquer rival ant nests or termite nests by swarming them with as many ant soldiers as possible, as the French documentary ''La Citadelle Assiégeé'' Assi�ge�'' illustrates.



* The ending to the 1999 film ''The Thomas Crown Affair'' features a large number of mean dressed like the subject from a René Magritte painting in order to distract the authorities.

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* The ending to the 1999 film ''The Thomas Crown Affair'' features a large number of mean dressed like the subject from a René Ren� Magritte painting in order to distract the authorities.



* Decontucted in the backstory of {{AT-43}} the BigBad the Therains during there early days of taking over universe ran into the Cogs, at first they were able to beat the Cogs but only because the surprised invasion caused the Cogs to go into a state of ''genocidel civil war'' after some "trimming down" the Cogs lunch their counter attack in one year they have retaken most of the worlds lost (all ''250,000 of them'') simply because the Therain dispite their far greater numbers and technological superiority had long ago forgotten how to fight a real war and simply therw millions of ships at the Cogs with no regurd for tactics. Meanwhile they were losing to another race which was even less technological advance (about the same level as the humans form Halo), only it was even worst. The Therains only won because they had to run to their race of gaint chain smoking apes for help who were in a mock civil war because they knew some day the Therains would run right into this problem.


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* Decontucted in the backstory of {{AT-43}} the BigBad the [[TranshumanAliens Therains]] during there early days of taking over universe ran into the Cogs, at first they were able to beat the Cogs but only because the surprised invasion caused the Cogs to go into a state of ''genocidel civil war'' after some "trimming down" the Cogs lunch their counter attack in one year they have retaken most of the worlds lost (all ''250,000 of them'') simply because the Therain dispite their far greater numbers and technological superiority had long ago forgotten how to fight a real war and simply therw millions of ships at the Cogs with no regurd for tactics. Meanwhile they were losing to another race which was even less technological advance (about the same level as the humans form Halo), only it was even worst. The Therains only won because they had to run to their race of gaint chain smoking apes for help who were in a mock civil war because they knew some day the Therains would run right into this problem.
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* Decontucted in the backstory of {{AT-43}} the BigBad the Therains during there early days of taking over universe ran into the Cogs, at first they were able to beat the Cogs but only because the surprised invasion caused the Cogs to go into a state of ''genocidel civil war'' after some "trimming down" the Cogs lunch their counter attack in one year they have retaken most of the worlds lost (all ''250,000 of them'') simply because the Therain dispite their far greater numbers and technological superiority had long ago forgotten how to fight a real war and simply therw millions of ships at the Cogs with no regurd for tactics. Meanwhile they were losing to another race which was even less technological advance (about the same level as the humans form Halo), only it was even worst. The Therains only won because they had to run to their race of gaint chain smoking apes for help who were in a mock civil war because they knew some day the Therains would run right into this problem.
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** Even more so in land battles.
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the artillery isn't damning people


**Of course the Guard do have an advantage the others don't: good damn artillery, and lots of it.

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**Of course the Guard do have an advantage the others don't: damn good damn artillery, and lots of it.
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(The name of this trope originated in the popular real-time strategy game ''{{StarCraft}}''. However, note that "Zerg rush" in the context of strategy games has a somewhat different meaning; it refers to an attempt to produce a small handful of attacking units faster than the opponent would expect (the "rush" part of it), in hopes of crippling the opponent's economy. In early versions of ''{{StarCraft}}'', the Zerg could actually build attacking units and get them into an opponent's base before an opponent could have ''possibly'' built units to defend, hence the name.)

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(The The name of this trope originated in the popular real-time strategy game ''{{StarCraft}}''. However, note that "Zerg rush" in the context of strategy games has a somewhat different meaning; it refers to an attempt to produce a small handful of attacking units faster than the opponent would expect (the "rush" part of it), in hopes of crippling the opponent's economy. In early versions of ''{{StarCraft}}'', the Zerg could actually build attacking units and get them into an opponent's base before an opponent could have ''possibly'' built units to defend, hence the name.)
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