Follow TV Tropes

Following

History Main / YouWillNotEvadeMe

Go To

OR

Is there an issue? Send a MessageReason:
(Continuing from previous edit, fatfingered save button) Most PVZGW examples involve slowing down enemies or chasing them down, the latter falling under Implacable Man. Lunar Lux and View From Below examples are Always Accurate Attack.


* ''VideoGame/LunarLux'': Some enemy attacks have no room for dodging, either by giving Bella only one panel to stand on or by targeting all available panels. The only way to avoid damage is to hold up the shield in time.



* ''VideoGame/ViewFromBelow'': Unlike normal attacks, spells will always hit even if the player doesn't do the button inputs perfectly, unless the opponent is scripted to always evade like in the first two fights with Rose. Conversely, if an enemy has enough speed, they have a chance to land their attack without giving the player a chance to dodge or use button inputs.

Changed: 150

Removed: 1030

Is there an issue? Send a MessageReason:
Fixing misuse.


* ''VideoGame/PlantsVSZombiesGardenWarfare'':
** This is a very chaotic team-based 12 vs. 12 ThirdPersonShooter pitting [[ItCanThink mutate]] [[JustifiedTitle Plants]] against [[ItCanThink surprisingly intelligent]] [[JustifiedTitle Zombies]]. Melee classes such as the [[ManEatingPlant Chomper]] and [[SuperZeroes Super Brainz]] are pains to deal with as they make frequent use of their respective skills Goop and Turbo Twister.
** Goop sticks enemy zombies in place while heavily restricting camera movement, leaving them helpless to an easy kill or [[BackStab swallow]]. With a [[SpamAttack mere 5 second cool down]] to boot. If not the Chomper, the [[MoreDakka produce artillery]] behind will finish you off.
** [[TornadoMove Turbo Twister]] not only grants Super Brainz 50% DamageReduction to his already high health, but also slows all plants unlucky enough to be near him. It also boosts his movement speed. Good luck running from that.
** A third skill used by the [[TheJuggernaut Z7 Mech]], Biotic Pull, targets and yanks a plant from as far as 50 meters away toward it.

to:

* ''VideoGame/PlantsVSZombiesGardenWarfare'':
** This is a very chaotic team-based 12 vs. 12 ThirdPersonShooter pitting [[ItCanThink mutate]] [[JustifiedTitle Plants]] against [[ItCanThink surprisingly intelligent]] [[JustifiedTitle Zombies]]. Melee classes such as the [[ManEatingPlant Chomper]] and [[SuperZeroes Super Brainz]] are pains to deal with as they make frequent use of their respective skills Goop and Turbo Twister.
** Goop sticks enemy zombies in place while heavily restricting camera movement, leaving them helpless to an easy kill or [[BackStab swallow]]. With a [[SpamAttack mere 5 second cool down]] to boot. If not the Chomper, the [[MoreDakka produce artillery]] behind will finish you off.
** [[TornadoMove Turbo Twister]] not only grants Super Brainz 50% DamageReduction to his already high health, but also slows all plants unlucky enough to be near him. It also boosts his movement speed. Good luck running from that.
** A third skill used by the
''VideoGame/PlantsVSZombiesGardenWarfare'': [[TheJuggernaut Z7 Mech]], Mech's]] have access to the Biotic Pull, targets Pull ability, allowing them to target and yanks yank a plant from as far as 50 meters away toward it.
Is there an issue? Send a MessageReason:
Incorrect use of trope. Teleporting to a target or literally saying "you can't escape me" is not pulling a target towards you.


* In ''WesternAnimation/TheSuperMarioBrosMovie'', Mario thinks he has the Koopa General licked, but he emerges from his destroyed kart declaring "You can't escape me!" before [[spoiler:furling into his shell and charging towards Mario and Donkey Kong as every ''Mario Kart'' player's worst nightmare, a Spiny Shell]].



** The Moon Lord is surprisingly slow for a ''Terraria'' boss, and with the kind of gear the player has access to by the time they fight him, it's pretty easy to outrun him. However, if all the players get too far away from him, he simply teleports to a random player's location, making it impossible to escape. The fight will continue until either the players all die, or the Moon Lord does.
Is there an issue? Send a MessageReason:
None


Despite what it sounds like, not related to GetBackHereBoss. Contrast EscapeBattleTechnique and SwitchOutMove. Compare TheDeterminator, SuperPersistentPredator, AntiEscapeMechanism and CorrallingVacuum. May double as KickThemWhileTheyAreDown or DisproportionateRetribution when the instigator is doing so in a refusal of the victim retreating or surrendering.

to:

Despite what it sounds like, not related to GetBackHereBoss. Contrast EscapeBattleTechnique and SwitchOutMove. Compare TheDeterminator, SuperPersistentPredator, AntiEscapeMechanism and CorrallingVacuum. May double as KickThemWhileTheyAreDown or DisproportionateRetribution when the instigator is doing so in a refusal of the victim retreating or surrendering.
surrendering. [[JustForFun/IThoughtItMeant Not to be confused with]] being unable to evade the enemy's ''attacks'', which goes under AlwaysAccurateAttack.
Is there an issue? Send a MessageReason:
None


** The IPS-N Blackbeard's Reinforced Cabling can initiate a Grapple at a distance, knocking enemies Prone and dragging itself in to start chopping. It also has the Omni-Harpoon, which will spear ''five'' enemies in range, knock them down with a gaping wound and drag them in Prone and Immobilized into the Blackbeard's waiting sword/chainaxe. Its alt-frame, the Empakaai, dumps the grappling hooks in favor of [[LeftHandOfDoom a colossal grappling claw]] that gives it ways to auto-grapple anything it hits in Melee and both crush it and cook it to death with it.

to:

** The IPS-N Blackbeard's Reinforced Cabling can initiate a Grapple at a distance, knocking enemies Prone and dragging itself in to start chopping. It also has the Omni-Harpoon, which will spear ''five'' enemies in range, knock them down with a gaping wound and drag them in Prone and Immobilized into the Blackbeard's waiting sword/chainaxe. Its alt-frame, the Empakaai, dumps the grappling hooks in favor of [[LeftHandOfDoom [[TheRightHandOfDoom a colossal grappling claw]] that gives it ways to auto-grapple anything it hits in Melee and both crush it and cook it to death with it.
Is there an issue? Send a MessageReason:
None


** The IPS-N Blackbeard's Reinforced Cabling can initiate a Grapple at a distance, knocking enemies Prone and dragging itself in to start chopping. It also has the Omni-Harpoon, which will spear ''five'' enemies in range, knock them down with a gaping wound and drag them in Prone and Immobilized into the Blackbeard's waiting sword/chainaxe. Its alt-frame, the Empakaai, dumps the grappling hooks in favor of [[TheLeftHandOfDoom a colossal grappling claw]] that gives it ways to auto-grapple anything it hits in Melee and both crush it and cook it to death with it.

to:

** The IPS-N Blackbeard's Reinforced Cabling can initiate a Grapple at a distance, knocking enemies Prone and dragging itself in to start chopping. It also has the Omni-Harpoon, which will spear ''five'' enemies in range, knock them down with a gaping wound and drag them in Prone and Immobilized into the Blackbeard's waiting sword/chainaxe. Its alt-frame, the Empakaai, dumps the grappling hooks in favor of [[TheLeftHandOfDoom [[LeftHandOfDoom a colossal grappling claw]] that gives it ways to auto-grapple anything it hits in Melee and both crush it and cook it to death with it.
Is there an issue? Send a MessageReason:
None


** The IPS-N Blackbeard's Reinforced Cabling can initiate a Grapple at a distance, knocking enemies Prone and dragging itself in to start chopping. It also has the Omni-Harpoon, which will spear ''five'' enemies in range, knock them down with a gaping wound and drag them in Prone and Immobilized into the Blackbeard's waiting sword/chainaxe.

to:

** The IPS-N Blackbeard's Reinforced Cabling can initiate a Grapple at a distance, knocking enemies Prone and dragging itself in to start chopping. It also has the Omni-Harpoon, which will spear ''five'' enemies in range, knock them down with a gaping wound and drag them in Prone and Immobilized into the Blackbeard's waiting sword/chainaxe. Its alt-frame, the Empakaai, dumps the grappling hooks in favor of [[TheLeftHandOfDoom a colossal grappling claw]] that gives it ways to auto-grapple anything it hits in Melee and both crush it and cook it to death with it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/{{Lancer}}:''
** The IPS-N Blackbeard's Reinforced Cabling can initiate a Grapple at a distance, knocking enemies Prone and dragging itself in to start chopping. It also has the Omni-Harpoon, which will spear ''five'' enemies in range, knock them down with a gaping wound and drag them in Prone and Immobilized into the Blackbeard's waiting sword/chainaxe.
** The IPS-N Caliban has a proactive and hilariously mundane example: Every time it inflicts Knockback on an enemy (which is ''all the time'' with its shotgun-heavy arsenal), it can use Pursue Prey to move an equal number of spaces directly towards said enemy, apparently just ''running'' after it while it's still in flight to ensure it'll be in range to blast the poor sap open again.
** The SSC Black Witch has a Magnetic Cannon capable of yanking enemies directly towards itself - and more importantly, towards its waiting allies. It also packs the Ferrous Lash, Perimeter Command Plate and the Mag Field to mess with enemy movements in other ways, whether it's rearranging them or making sure they cannot run. Naturally, none of this works on Biological foes.
** The SSC Death's Head is more unusual: It doesn't mess with enemy movements or bring you closer to them. Rather, it simply reveals their HP, Structure and Speed and ensures they cannot hide from you, whether it's normally or through Invisibility. The Death's Head all-seeing range and weapons will do the rest: When you pack a Railgun and targeting systems, all you need to know is where your target ''is'' and physics will do the rest.
** The HORUS Balor's Nanobot Whip will drag its targets right next to the wielder on a Critical Hit - and right next to a Balor is not a good place to be, since that's where its [[GreyGoo Scouring Swarm and Hive Frenzy]] can eat you alive.
Is there an issue? Send a MessageReason:
None


This trope specifically refers to a case in which one fighter magically, psychically, or physically forces his or her target to move ''to'' the fighter's location, often setting the victim up for a NoHoldsBarredBeatdown.

to:

This trope specifically refers to a case in which one fighter magically, psychically, or physically forces his or her their target to move ''to'' the fighter's location, often setting the victim up for a NoHoldsBarredBeatdown.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ViewFromBelow'': Unlike normal attacks, spells will always hit even if the player doesn't do the button inputs perfectly, unless the opponent is scripted to always evade like in the first two fights with Rose. Conversely, if an enemy has enough speed, they have a chance to land their attack without giving the player a chance to dodge or use button inputs.
Is there an issue? Send a MessageReason:
None


* ''Manga/BlackClover'': When Asta enters his Black form, he's able to automatically home in on the strongest source of mana in the area, [[NotQuiteFlight essentially allowing him to fly]].

to:

* {{Inverted|Trope}} in ''Manga/BlackClover'': When when Asta enters his Black form, he's able to automatically home in on the strongest source of mana in the area, [[NotQuiteFlight essentially allowing him to fly]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Manga/BlackClover'': When Asta enters his Black form, he's able to automatically home in on the strongest source of mana in the area, [[NotQuiteFlight essentially allowing him to fly]].
** When he starts doing exactly that while fighting [[SmugSuper Ladros]], who is desperately trying [[NoSell and failing]] to hit Asta with his magic, [[VillainousBreakdown he panics and tries to fly away as he screams at Asta to get away from him]]. But because [[AttackAttackAttack he keeps spamming magic attacks at him]], [[HoistByHisOwnPetard all he accomplishes is making sure that Asta has a trail towards his position]].
** It doesn't work so well for Asta when he manages to trigger his Black form willingly in the Hot Spring Training Camp: because he still can't control his power that well, he ends up flying straight towards [[WorldsStrongestWoman Mereoleona]], who amusedly [[MegatonPunch punches him away like one would swat a fly]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/LunarLux'': Some enemy attacks have no room for dodging, either by giving Bella only one panel to stand on or by targeting all available panels. The only way to avoid damage is to hold up the shield in time.
Is there an issue? Send a MessageReason:
None


* Iron Tager is the only character in ''VideoGame/{{BlazBlue}}'' without the ability to dash. He compensates with a host of magnetism-based moves that pull his opponent towards him.

to:

* Iron Tager is the only character in ''VideoGame/{{BlazBlue}}'' ''Franchise/BlazBlue'' without the ability to dash. He compensates with a host of magnetism-based moves that pull his opponent towards him.
Is there an issue? Send a MessageReason:
None


** Scorpion is a yellow-clad ninja whose trademark move involves hurling a kunai into his opponent and then using a wire attached to the kunai to quickly pull the opponent into melee range. The ability is accompanied by one of his [[CatchPhrase catchphrases]]: "C'mere!" or "Get over here!"

to:

** Scorpion is a yellow-clad ninja whose trademark move involves hurling a kunai into his opponent and then using a wire attached to the kunai to quickly pull the opponent into melee range. The ability is accompanied by one of his [[CatchPhrase catchphrases]]: "C'mere!" or "Get over here!"here!" This is one of the most famous examples of this trope.
Is there an issue? Send a MessageReason:
None


The trope namer is ''VideoGame/EverQuest'', in which hundreds upon hundreds of high-level monsters and bosses would state the phrase "You will not evade me (player name)!" before using the teleport variant of this trope.

to:

The trope namer {{Trope Namer|s}} is ''VideoGame/EverQuest'', in which hundreds upon hundreds of high-level monsters and bosses would state the phrase "You will not evade me (player name)!" before using the teleport variant of this trope.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''WesternAnimation/TheSuperMarioBrosMovie'', Mario thinks he has the Koopa General licked, but he emerges from his destroyed kart declaring "You can't escape me!" before [[spoiler:furling into his shell and charging towards Mario and Donkey Kong as every ''Mario Kart'' player's worst nightmare, a Spiny Shell]].
Is there an issue? Send a MessageReason:
None


* In ''LightNovel/SoImASpiderSoWhat'', the Great Demon King skill prevents the user's target from escaping battle. The target is not only limited in terms of the distance they can be from the Demon King, they are also prevented from using any skill to escape, such as Space Magic.

to:

* In ''LightNovel/SoImASpiderSoWhat'', ''Literature/SoImASpiderSoWhat'', the Great Demon King skill prevents the user's target from escaping battle. The target is not only limited in terms of the distance they can be from the Demon King, they are also prevented from using any skill to escape, such as Space Magic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** This was the entire point of certain builds of 4e's Swordmage class; one of the Aegis spells you could choose would let you teleport enemies that ignored you to your position. Another would let you do the inverse, and teleport to the enemy instead.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FinalFantasyXIV'' has some enemies that can pull in party members before unleashing a strong attack on them. The Warrior's Holmgang skill draws in their target and binds them in place so that they can't get away while the Warrior's HP cannot go below 1. The Paladin's Tempered Will ability the anti version of this trope by preventing draw ins and knockbacks.

to:

* ''VideoGame/FinalFantasyXIV'' has some enemies that can pull in party members before unleashing a strong attack on them. The Warrior's Holmgang skill draws in their target and binds them in place so that they can't get away while the Warrior's HP cannot go below 1. The Paladin's Tempered Will ability the anti version of this trope by preventing draw ins and knockbacks. A more heroic version used by Healers is the ability Rescue, which draws a targeted ''ally'' towards them. This is usually done to pull stubborn or clueless players out of powerful AOE attacks or into safe zones. This helps the healer by not having to waste their time and MP having to heal or raise them from otherwise completely avoidable damage.

Added: 673

Changed: 677

Is there an issue? Send a MessageReason:


* The ''Franchise/MortalKombat'' series has Scorpion, a yellow-clad ninja whose trademark move involves hurling a kunai into his opponent and then using a wire attached to the kunai to quickly pull the opponent into melee range. The ability is accompanied by one of his [[CatchPhrase catchphrases]]: "C'mere!" or "Get over here!"

to:

* The ''Franchise/MortalKombat'' series has Scorpion, ''Franchise/MortalKombat'':
** Scorpion is
a yellow-clad ninja whose trademark move involves hurling a kunai into his opponent and then using a wire attached to the kunai to quickly pull the opponent into melee range. The ability is accompanied by one of his [[CatchPhrase catchphrases]]: "C'mere!" or "Get over here!"



* ''VideoGame/PlantsVSZombiesGardenWarfare'' is a very chaotic team-based 12 vs. 12 ThirdPersonShooter pitting [[ItCanThink mutate]] [[JustifiedTitle Plants]] against [[ItCanThink surprisingly intelligent]] [[JustifiedTitle Zombies]]. Melee classes such as the [[ManEatingPlant Chomper]] and [[SuperZeroes Super Brainz]] are pains to deal with as they make frequent use of their respective skills Goop and Turbo Twister.

to:

* ''VideoGame/PlantsVSZombiesGardenWarfare'' ''VideoGame/PlantsVSZombiesGardenWarfare'':
** This
is a very chaotic team-based 12 vs. 12 ThirdPersonShooter pitting [[ItCanThink mutate]] [[JustifiedTitle Plants]] against [[ItCanThink surprisingly intelligent]] [[JustifiedTitle Zombies]]. Melee classes such as the [[ManEatingPlant Chomper]] and [[SuperZeroes Super Brainz]] are pains to deal with as they make frequent use of their respective skills Goop and Turbo Twister.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[caption-width-right:350:[-WEREHOG WINS-]\\
'''[[Franchise/MortalKombat ANIMALITY]]''']]
Is there an issue? Send a MessageReason:
None


* In ''Film/TerrorOfMechagodzilla'', Godzilla gets hit several times by lightning after his initial battle against Mechagodzilla, energising his body and giving him the ability to use [[MagnetismManipulation a magnetic field]]. In the final battle, he then uses his magnetism to prevent Mechagodzilla from keeping at a distance, using the field to pull the machine straight towards him. This in turn gives King Caesar a chance to whale on MG once Godzilla grabs hold of the robot with his own vice-like grip.

to:

* In ''Film/TerrorOfMechagodzilla'', ''Film/GodzillaVsMechagodzilla'', Godzilla gets hit several times by lightning after his initial battle against Mechagodzilla, energising his body and giving him the ability to use [[MagnetismManipulation a magnetic field]]. In the final battle, he then uses his magnetism to prevent Mechagodzilla from keeping at a distance, using the field to pull the machine straight towards him. This in turn gives King Caesar a chance to whale on MG once Godzilla grabs hold of the robot with his own vice-like grip.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Film/TerrorOfMechagodzilla'', Godzilla gets hit several times by lightning after his initial battle against Mechagodzilla, energising his body and giving him the ability to use [[MagnetismManipulation a magnetic field]]. In the final battle, he then uses his magnetism to prevent Mechagodzilla from keeping at a distance, using the field to pull the machine straight towards him. This in turn gives King Caesar a chance to whale on MG once Godzilla grabs hold of the robot with his own vice-like grip.
Is there an issue? Send a MessageReason:
None


** Blitzcrank can do this to anyone on the enemy team with his ability Rocket Grab, usually followed up by uppercutting the target into the air. He is commonly banned because of the fear that he will land that one Rocket Grab onto a squishy carry in the late game, or that he will land tons of grabs during laning (where he is usually paired with the team's ranged carry) and set off a snowballing effect.
** Thresh has a hook similar to Blitz's grab that trades the full pull-in for an option to have Thresh dash to the enemy.

to:

** Blitzcrank can do this to anyone on the enemy team with his their ability Rocket Grab, usually followed up by uppercutting the target into the air. He is They are commonly banned because of the fear that he they will land that one Rocket Grab onto a squishy carry in the late game, or that he they will land tons of grabs during laning (where he is they are usually paired with the team's ranged carry) and set off a snowballing effect.
** Thresh [[Characters/LeagueOfLegendsThresh Thresh]] has a hook similar to Blitz's grab that trades the full pull-in for an option to have Thresh dash to the enemy.enemy. He's just as tricky to escape thanks to the number of slowing abilities he can bust out like a literal cage and a knock-up strike.



** After his 2019 Rework, Mordekaiser now gets in on the action with his new ''Death's Grasp'' ability, allowing him to pull in fleeing enemy champions for a beating.

to:

** After his 2019 Rework, Mordekaiser [[Characters/LeagueOfLegendsMordekaiser Mordekaiser]] now gets in on the action with his new ''Death's Grasp'' ability, allowing him summoning a giant hand to pull in fleeing enemy champions enemies for a beating.
Is there an issue? Send a MessageReason:
None


** Diana and Orianna downplay this trope a bit with their area-of-effect pulls. In the latter's case, it's actually her ball that pulls enemies closer, but the ball can pull enemies closer to Orianna herself when it's attached to her.

to:

** Diana and Orianna downplay this trope a bit with their area-of-effect pulls. In the latter's case, it's actually her ball that pulls enemies closer, but the ball which can pull in enemies closer to Orianna herself when it's attached to her.
Is there an issue? Send a MessageReason:
None


** Diana and Orianna downplay this trope a bit with their area-of-effect pulls.

to:

** Diana and Orianna downplay this trope a bit with their area-of-effect pulls. In the latter's case, it's actually her ball that pulls enemies closer, but the ball can pull enemies closer to Orianna herself when it's attached to her.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/DevilMayCry3'', the Kalina Ann has a move in Gunslinger style for pulling enemies to Dante. However, since Gunslinger is so situational, it doesn't see much use.

to:

** In ''VideoGame/DevilMayCry3'', ''VideoGame/DevilMayCry3DantesAwakening'', the Kalina Ann has a move in Gunslinger style for pulling enemies to Dante. However, since Gunslinger is so situational, it doesn't see much use.
Is there an issue? Send a MessageReason:
removed a note irrelevant to the trope


** Protip: If you don't feel like being zone-eaten at that particular point, have one (or more) of your party make for the hills. When the battle ends, your party will be intact and on the right side of the world.
Is there an issue? Send a MessageReason:
None


* In ''Franchise/{{Naruto}}'', Sakura pulls off an impressive one during her fight with Sasori. The puppet master is charging to take down his grandmother having just stung Sakura with his poisoned stinger, which is attached to a cable from inside his stomach (long story). Sakura, rather than let that stand, grabs his cable and begins reeling him in as fast as possible, trying to prevent him from attacking Chiyo. She succeeds in stopping him at the very last second, then gives the cable an almighty tug, bellowing ''"GET OVER HERE!!!"'', and smashes the puppeteer to bits (too bad it didn't take).

to:

* In ''Franchise/{{Naruto}}'', Sakura pulls off an impressive one during her fight with Sasori. The puppet master is charging to take down his grandmother having just stung Sakura with his poisoned stinger, which is attached to a cable from inside his stomach (long story). Sakura, rather than let that stand, grabs his cable and begins reeling him in as fast as possible, trying to prevent him from attacking Chiyo. She succeeds in stopping him at the very last second, then gives the cable an almighty tug, bellowing ''"GET OVER HERE!!!"'', HERE!!"'', and smashes the puppeteer to bits (too bad it didn't take).

Top