History Main / YouBastard

22nd Feb '18 3:00:02 PM BreadBull
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* About 75% of the dialogue in ''Series/TheYoungOnes'' consists of this.
7th Feb '18 11:52:33 AM ShireNomad
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* There's a subtle one in the 2016 ''[[Hitman2016 Hitman]]''. Your targets in the primary missions are [[AcceptableTargets scum of the earth]] (and you're discouraged from murdering non-targets), while the targets in the training are ISA employees acting out roles and "all weapons are simulated." So your conscience is clear, right? ...Except, in the second tutorial mission, [[spoiler:the most blatantly-presented path to "killing" the target (and therefore the one that most first-time playthroughs go for) is to repair a disabled ejection seat in a fighter jet, then convince the target to sit in the cockpit and pull the right lever. This gets a special achievement, and is, like many other Hitman kills, hilarious to watch... unless you remember that you just launched one of your own screaming through the hanger roof, and notice the people around you break character enough to suggest that there was no simulation in place for that, [[YouMonster he's ''really'' dead]]...]]
1st Feb '18 1:25:28 PM ironballs16
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** Of particular note is that, by the end of the game, the Loading Screen tips have morphed to be damning of what you've done as Walker, and then there's this line at the climax which, as WebVideo/ExtraCredits put it, may as well have been delivered [[AsideGlance directly to the screen]].

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** Of particular note is that, by the end of the game, the Loading Screen tips have morphed to be damning of what you've done as Walker, and then there's this line at the climax which, as WebVideo/ExtraCredits WebAnimation/ExtraCredits put it, may as well have been delivered [[AsideGlance directly to the screen]].
1st Feb '18 1:18:31 PM ironballs16
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** Of particular note is that, by the end of the game, the Loading Screen tips have morphed to be damning of what you've done as Walker, and then there's this line at the climax which, as WebVideo/ExtraCredits put it, may as well have been delivered [[AsideGlance directly to the screen]].
--->'''Konrad''': [[IgnoredEpiphany It takes a strong man to deny what's right in front of him]]. And if the truth is undeniable, [[SelfServingMemory you create your own]]. The truth, Walker, is that you're here because you wanted to feel like something you're not: '''''[[HeroicWannabe A hero]]'''''.
1st Feb '18 1:03:32 PM ironballs16
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* Mocked in ''VideoGame/{{Borderlands 2}}'' with the Morningstar sniper rifle, a gun awarded to you by the MegaCorp Hyperion. A gun for "murderers... like you!" It has a high-pitched, shrill voice that whines at you for killing psychopaths, robbers, pirates, and vicious creatures by [[WhatMeasureIsAMook saying that they could have had a bad day]] or [[EvenEvilHasLovedOnes that they just wanted to feed their family,]] and that [[HitlerAteSugar serial killers thought THEY were good people, too!]]

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* Mocked in ''VideoGame/{{Borderlands 2}}'' with the Morningstar sniper rifle, a gun awarded to you by the MegaCorp Hyperion. A gun for "murderers... like you!" It has a high-pitched, shrill voice that whines at you for killing psychopaths, robbers, pirates, and vicious creatures by [[WhatMeasureIsAMook saying that they could have had a bad day]] or [[EvenEvilHasLovedOnes that they just wanted to feed their family,]] and that [[HitlerAteSugar [[ProtagonistCenteredMorality serial killers thought THEY were good people, too!]]
1st Feb '18 1:01:13 PM ironballs16
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* Mocked in ''VideoGame/{{Borderlands 2}}'' with the Morningstar sniper rifle, a gun awarded to you by the MegaCorp Hyperion. A gun for "murderers... like you!" It has a high-pitched, shrill voice that whines at you for killing psychopaths, robbers, pirates, and vicious creatures by [[WhatMeasureIsAMook saying that they could have had a bad day or that they just wanted to feed their family,]] and that [[HitlerAteSugar serial killers thought THEY were good people, too!]]

to:

* Mocked in ''VideoGame/{{Borderlands 2}}'' with the Morningstar sniper rifle, a gun awarded to you by the MegaCorp Hyperion. A gun for "murderers... like you!" It has a high-pitched, shrill voice that whines at you for killing psychopaths, robbers, pirates, and vicious creatures by [[WhatMeasureIsAMook saying that they could have had a bad day day]] or [[EvenEvilHasLovedOnes that they just wanted to feed their family,]] and that [[HitlerAteSugar serial killers thought THEY were good people, too!]]
29th Jan '18 11:26:33 AM Adven1966
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* ''VideoGame/ClarencesBigChance'': Parodied.
-->"Looks like Cuddles, your cat, is free of its regular confinement! Why not put the fluffy bugger out of its misery of coexistence with you, you heartless monster? Go on, just hop on its skull. It'll crack like an egg."
21st Jan '18 9:56:46 PM FruityOatyBars
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* Done very directly in ''Film/ITonya'' - Tonya discusses the DomesticAbuse she suffered at the hands of her mother and husband, and how her later infamy was like a continuation of this abuse, then looks directly at the camera and says "You. You are all my abusers."
18th Jan '18 7:41:01 PM SinDustries
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** After killing a wounded soldier, Alistair asks: "Does the word 'insane' mean anything to you?" The Warden can respond "[[ShutUpKirk I prefer the term 'ruthless'."

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** After killing a wounded soldier, Alistair asks: "Does the word 'insane' mean anything to you?" The Warden can respond "[[ShutUpKirk I [[ShutUpKirk "I prefer the term 'ruthless'.""]]
18th Jan '18 7:35:50 PM SinDustries
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** The entire sequence in which Andrew Ryan is killed in the first game literally defines this trope; it's revealed at the climax (no, not the Atlas fight; that's called "denouement") that the player character has been conditioned at a genetic level to respond to the specific phrase "[[spoiler:would you kindly]]", and the player has been following orders that their character actually had no choice about, then yanks away control of the character ("Kill,[[spoiler: would you kindly]]" ringing any bells?). Prior to that point, the player had been continually in control of their character without any cutscenes, which is what made the sudden realization of loss of control so potent.



** The entire sequence in which Andrew Ryan is killed in the first game literally defines this trope; it's revealed at the climax (no, not the Atlas fight; that's called "denouement") that the player character has been conditioned at a genetic level to respond to the specific phrase "[[spoiler: would you kindly]]", and the player has been following orders that their character actually had no choice about, then yanks away control of the character ("Kill, [[spoiler: would you kindly]]" ringing any bells?). Prior to that point, the player had been continually in control of their character without any cutscenes, which is what made the sudden realization of loss of control so potent.
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