History Main / YouBastard

27th Apr '16 6:33:20 AM TheGreatUnknown
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* In ''VisualNovel/DanganRonpa'', Monokuma [[LeaningOnTheFourthWall calls out]] just how much people ''want'' to see high-school friends slaughter each other ''en masse''. In the sequel, he even points out that "Nobody wants to see a story where a bunch of students [[TastesLikeDiabetes hang around on an island and get along]]!", and implies that ''you'' only started playing because you wanted to see how the massacre went.
25th Apr '16 1:57:49 PM SuckerPerpetrator
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* Mocked in [[http://tinysubversions.com/videogamemoralityplay/ Video Game Morality Play]], which was largely a response to ''VideoGame/SpecOpsTheLine'' and video games that [[http://mammon-machine.tumblr.com/post/56239255623/systemic-violence indulge in this trope]]. Eventually, the "game" forces you to kill innocents, and you have to go through with it to proceed. After the deed, the game calls you a monster and asks if you enjoy this. If you respond that you don't enjoy shooting civilians in real life, [[RailRoading the game forces you]] to either say you're a souless person for trying to escape your droll, boring, worthless life (as declared by the game makers) by wasting your time via saccharine "fun" that just forced you to shoot civilians in the face (which is completely your fault, the game tries to convince you so), [[DirtyCommunists or say you're an evil materialistic shit for buying corporate entertainment that lines the pockets of evil fat cats.]] You have to "admit" you are a evil bastard, and you're awarded with [[FauxlosophicNarration "We deserve every bullet we make"]]. Picking [[SarcasmMode FUCK YEAH OBVIOUSLY]] has you go on about your life after rating the game a 7/10 or 6/10 (it's an okay shooter), and you go do some volunteer work, where you decidedly don't appreciate killing civilians.
-->CONGRADULATIONS [sic] YOU CONTINUE TO BE A PERSON
** Similarily, [[http://tinysubversions.com/game/ywhtwt/ You Were Hallucinating the Whole Time]] mocks both this and ShockingSwerve, by having both happen with classic 8-bit games - where it turns out you keeping the ball away from the opposing paddle in VideoGame/{{Pong}} was you making a small child cry, the dots in PacMan are firefighters you just ate, and the enemy ships in SpaceInvaders are orphan children. Both authors have a dim, dim view on ''VideoGame/SpecOpsTheLine'' and its fanbase.
-->YOU ARE A MONSTROUS HUMAN BEING. WHY DO YOU KEEP PLAYING... FOR ENTERTAINMENT?!?!?! YOU SICK BASTARD. YOU SHOULD THINK ABOUT WHAT YOU'VE DONE.
** [[http://www.newgrounds.com/portal/view/568481 Shitty Fucking Art Game]] has a segment that parodies Spec Ops' brand of player guilttripping by taking a page from the Webcomic/{{XKCD}} webcomic about making an FPS mod that randomly assigns pseudo-poignant snippets of life that get more and more ridiculous to the squares you kill, as well as indie games about war with a segment where you lazily sign documents on behalf of the Illuminati.
** Even ''Borderlands 2'' writer Anthony Burch, whose social views are well-known as extremely left-leaning, ended up writing an article for Destructoid essentially saying that the recent trend of "this violent video game is about how you're a terrible person for playing violent video games" was rapidly becoming {{Anvilicious}} as well as more than a little pretentious and silly.
15th Apr '16 11:45:39 AM MoonByte
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** Let an animal in an Harvest Moon game die. Any animal. Don't feed it, let it stay in the rain, let it get sick, doesn't matter. The character that sells you the animal warns you that they can die, but you may be too stingy to pay for the food/medicine or too lazy to bring them in. When the animal dies and you are dragged to the local graveyard with the animal seller telling you with very clear words that this happened because of your neglect, you ''will'' feel horrible.
11th Apr '16 9:00:07 PM aye_amber
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[[quoteright:350:[[Comicbook/EnemyAce http://static.tvtropes.org/pmwiki/pub/images/youbastard_enemy_ace5.jpg]]]]
[-[[caption-width-right:350:And ''you'' support this endeavor by buying his book?!]]-]

->''"But I guess calling it 'Hunter/Gatherer of Innocent Young Dinosaurs Pathetically Mewling Their Last as the Memory of Their Mother's Warmth Drifts Away to Be Replaced by the Unforgiving Coldness of...' oh, fuck it; let's just call it 'You Bastard.'"''
-->-- '''Creator/BenCroshaw''' reviewing VideoGame/MonsterHunter Tri, ''WebAnimation/ZeroPunctuation''

So there you are, reading a book or playing a game. Within the media, whatever it may be, is some rather illegal and immoral action. Violence, murder, mayhem, general chaos. It's all [[EvilIsCool very enjoyable]] and [[DoNotDoThisCoolThing so much fun]]. Then [[MoodWhiplash suddenly]] something happens to make you question how right you are to enjoy this socially unacceptable behavior. Perhaps the characters [[LeaningOnTheFourthWall start musing about what kind of warped mindset would possibly enjoy this]]. Or maybe they just outright [[BreakingTheFourthWall smash through the fourth wall]] and tell you exactly what they think of you.

Or alternatively, maybe what you're watching/reading/playing has some kind of [[AuthorTract political message]] -- perhaps it deals with famine or suffering in impoverished nations, or the rise of fascism, or some other example of how HumansAreBastards. And then the same thing happens -- the characters basically turn around and tell you that [[ItsAllMyFault this is all]] ''[[ItsAllMyFault your]]'' [[ItsAllMyFault fault]]: "You Bastard, ''why the hell are you enjoying this?!''"


And you're left to wonder in shame. Or, [[SturgeonsLaw more likely]], [[MindScrew confusion]].

This works especially well in video games, in which [[ShootEverythingThatMoves murder]] and [[KleptomaniacHero theft]] is the generally accepted way to advance, without thought to moral consequences. If done well, it can be thought-provoking and unsettling, giving the reader/viewer/player pause to [[MyGodWhatHaveIDone consider the moral implications]] of what they may have previously considered just a bit of fun. It may prompt them to examine both their motivations in reading this and the motivations of the hero - who, if they engage in numerous acts that would be condemned if done by anyone else, [[MoralDissonance may look less and less heroic]].

If done not-so-well, however, it can be quite {{Narm}}y and {{Anvilicious}}... and also somewhat hypocritical. After all, if the ''viewer'' is a bastard for passively enjoying this great evil, then what does that say about the ''[[CorruptCorporateExecutive producers]]'', who ultimately are actively ''exploiting'' said evil for [[EvilPaysBetter profit]]? What does that say about the ''creators'' who claim moral superiority by artificially creating a scenario, then getting offended that player did exactly what was expected, when, really, all the violence, pain, death, and suffering is on the part of the creator? And aren't ''other'' games really to blame for drilling the "everything is a target" and "[[{{Railroading}} your orders]] [[ButThouMust are absolute]]" messages into players' heads for 30 years?

to:

[[quoteright:350:[[Comicbook/EnemyAce [[quoteright:350:[[ComicBook/EnemyAce http://static.tvtropes.org/pmwiki/pub/images/youbastard_enemy_ace5.jpg]]]]
[-[[caption-width-right:350:And [-[[caption-width-right:350: And ''you'' support this endeavor by buying his book?!]]-]

->''"But I guess calling it 'Hunter/Gatherer 'Hunter / Gatherer of Innocent Young Dinosaurs Pathetically Mewling Their Last as the Memory of Their Mother's Warmth Drifts Away to Be Replaced by the Unforgiving Coldness of...Of...' oh, fuck it; let's just call it 'You Bastard.'"''
-->-- '''Creator/BenCroshaw''' -->--'''Creator/BenCroshaw''' reviewing VideoGame/MonsterHunter Tri, ''WebAnimation/ZeroPunctuation''

''WebAnimation/ZeroPunctuation.''

So there you are, reading a book or playing a game. Within the media, whatever it may be, is some rather illegal and immoral action. Violence, murder, mayhem, general chaos. It's all [[EvilIsCool very enjoyable]] and [[DoNotDoThisCoolThing so much fun]]. fun.]] Then [[MoodWhiplash suddenly]] something happens to make you question how right you are to enjoy this socially unacceptable behavior. Perhaps the characters [[LeaningOnTheFourthWall start musing about what kind of warped mindset would possibly enjoy this]]. this.]] Or maybe they just outright [[BreakingTheFourthWall smash through the fourth wall]] and tell you exactly what they think of you.

Or alternatively, maybe what you're watching/reading/playing has some kind of [[AuthorTract political message]] -- perhaps it deals with famine or suffering in impoverished nations, or the rise of fascism, or some other example of how HumansAreBastards. And then the same thing happens -- the characters basically turn around and tell you that [[ItsAllMyFault this is all]] ''[[ItsAllMyFault your]]'' [[ItsAllMyFault fault]]: all your fault:]] "You Bastard, ''why the hell are you enjoying this?!''"


this?!''"

And you're left to wonder in shame. Or, [[SturgeonsLaw more likely]], likely,]] [[MindScrew confusion]].

confusion.]]

This works especially well in video games, in which [[ShootEverythingThatMoves murder]] and [[KleptomaniacHero theft]] is the generally accepted way to advance, without thought to moral consequences. If done well, it can be thought-provoking thought provoking and unsettling, giving the reader/viewer/player reader / viewer / player pause to [[MyGodWhatHaveIDone consider the moral implications]] of what they may have previously considered just a bit of fun. It may prompt them to examine both their motivations in reading this and the motivations of the hero - -- who, if they engage in numerous acts that would be condemned if done by anyone else, [[MoralDissonance may look less and less heroic]].

heroic.]]

If done not-so-well, however, it can be quite {{Narm}}y and {{Anvilicious}}... and And also somewhat hypocritical. After all, if the ''viewer'' is a bastard for passively enjoying this great evil, then what does that say about the ''[[CorruptCorporateExecutive producers]]'', who ultimately are actively ''exploiting'' said evil for [[EvilPaysBetter profit]]? profit?]] What does that say about the ''creators'' who claim moral superiority by artificially creating a scenario, then getting offended that player did exactly what was expected, when, really, all the violence, pain, death, and suffering is on the part of the creator? And aren't ''other'' games really to blame for drilling the "everything is a target" and "[[{{Railroading}} your orders]] [[ButThouMust are absolute]]" messages into players' heads for 30 years?






!!Examples:

to:

!!Examples:

!! Examples:



[[folder:Anime & Manga]]
* ''Manga/BattleRoyale'' did this in the manga. In the final volume, [[spoiler:the main character writes a letter telling the reader that the evil things in the volume exist only because the reader, and those like him, are evil enough to be interested in it]].

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[[folder:Anime & Manga]]
[[folder: Anime and Manga]]

* ''Manga/BattleRoyale'' did this in the manga. In the final volume, [[spoiler:the [[spoiler: the main character writes a letter telling the reader that the evil things in the volume exist only because the reader, and those like him, are evil enough to be interested in it]].it.]]



* In ''Manga/{{Nononono}}'', the treatment of nice guy Yuusuke by every single person in Japan outside his family after he fails to get a gold medal can definitely be seen this way.
* ''Manga/LadySnowblood'': There's a bit of exposition on the scientific theories of the late 18th century, where one guy suggests that the Japanese should start having children with Europeans and generally open up to the Western world. The narration goes on to ponder on if this had happened, maybe Japan wouldn't have become the jingoistic nation it was, avoiding its expansionist policies and involvement in WWII... and you, the reader, wouldn't be holding this book right now.
* ''Anime/MobileSuitGundam0080WarInThePocket'' is a {{Deconstruction}} that seems to question why people love Franchise/{{Gundam}} shows in the first place, when they tend to have such a staunch [[WarIsHell anti-war]] message. The final scene uses a group of children as [[AudienceSurrogate Audience Surrogates]], and has them talking about how ''cool'' all the recent bloodshed was and how they ''can't wait'' for the [[SequelHook next war to start]], so they can look at all the [[MerchandiseDriven awesome new mobile suits]].
* Each ''Anime/YuYuHakusho'' episode is followed by one of the main characters [[OnTheNext telling the audience what will take place next time]]. Most often it'll be Yusuke or Botan, but Hiei does the preview for the episode depicting his rough past, and invites us to watch if we're feeling sadistic.

to:

* In ''Manga/{{Nononono}}'', ''Manga/{{Nononono}},'' the treatment of nice guy Yuusuke by every single person in Japan UsefulNotes/{{Japan}} outside his family after he fails to get a gold medal can definitely be seen this way.
* ''Manga/LadySnowblood'': ''Manga/LadySnowblood:'' There's a bit of exposition on the scientific theories of the late 18th century, where one guy suggests that the Japanese should start having children with Europeans and generally open up to the Western world. The narration goes on to ponder on if this had happened, maybe Japan wouldn't have become the jingoistic nation it was, avoiding its expansionist policies and involvement in WWII... and UsefulNotes/WorldWarII... And you, the reader, wouldn't be holding this book right now.
* ''Anime/MobileSuitGundam0080WarInThePocket'' is a {{Deconstruction}} that seems to question why people love Franchise/{{Gundam}} shows in the first place, when they tend to have such a staunch [[WarIsHell anti-war]] message. The final scene uses a group of children as [[AudienceSurrogate Audience Surrogates]], {{Audience Surrogate}}s, and has them talking about how ''cool'' all the recent bloodshed was and how they ''can't wait'' for the [[SequelHook next war to start]], start,]] so they can look at all the [[MerchandiseDriven awesome new mobile suits]].
suits.]]
* Each ''Anime/YuYuHakusho'' ''Manga/YuYuHakusho'' episode is followed by one of the main characters [[OnTheNext telling the audience what will take place next time]]. time.]] Most often it'll be Yusuke or Botan, but Hiei does the preview for the episode depicting his rough past, and invites us to watch if we're feeling sadistic.



[[folder:Comics]]

to:

[[folder:Comics]][[folder: Comics]]



* The protagonist of ''{{Manhunt}}'' is forced to kill by a mysterious and malevolent figure, who's watching it all on a TV screen for a sadistic thrill. The more gruesome murders you commit, the more obvious the parallel is between the villain and the player.

to:

* The protagonist of ''{{Manhunt}}'' ''VideoGame/{{Manhunt}}'' is forced to kill by a mysterious and malevolent figure, who's watching it all on a TV screen for a sadistic thrill. The more gruesome murders you commit, the more obvious the parallel is between the villain and the player.
10th Apr '16 10:32:06 PM SheldonDinkleburg
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* Mocked in [[http://tinysubversions.com/videogamemoralityplay/ Video Game Morality Play]], which was largely a response to ''VideoGame/SpecOpsTheLine'' and video games that [[http://mammon-machine.tumblr.com/post/56239255623/systemic-violence indulge in this trope]]. Eventually, the "game" forces you to kill innocents, and you have to go through with it to proceed. After the deed, the game calls you a monster and asks if you enjoy this. If you respond that you don't enjoy shooting civilians in real life, [[RailRoading the game forces you]] to either say you're a souless person for trying to escape your droll, boring, worthless life (as declared by the game makers) by wasting your time via saccharine "fun" that just forced you to shoot civilians in the face (which is completely your fault, the game tries to convince you so), [[DirtyCommunists or say you're an evil materialistic shit for buying corporate entertainment that lines the pockets of evil fat cats.]] You have to "admit" you are a evil bastard, and you're awarded with [[FauxlosophicNarration "We deserve every bullet we make"]]. Picking [[SarcasmMode FUCK YEAH OBVIOUSLY]] has you go on about your life after rating the game a 7/10 or 6/10 (it's an okay shooter), and you go do some volunteer work, where you decidedly don't appreciate killing civilians.
-->CONGRADULATIONS [sic] YOU CONTINUE TO BE A PERSON
** Similarily, [[http://tinysubversions.com/game/ywhtwt/ You Were Hallucinating the Whole Time]] mocks both this and ShockingSwerve, by having both happen with classic 8-bit games - where it turns out you keeping the ball away from the opposing paddle in VideoGame/{{Pong}} was you making a small child cry, the dots in PacMan are firefighters you just ate, and the enemy ships in SpaceInvaders are orphan children. Both authors have a dim, dim view on ''VideoGame/SpecOpsTheLine'' and its fanbase.
-->YOU ARE A MONSTROUS HUMAN BEING. WHY DO YOU KEEP PLAYING... FOR ENTERTAINMENT?!?!?! YOU SICK BASTARD. YOU SHOULD THINK ABOUT WHAT YOU'VE DONE.
** [[http://www.newgrounds.com/portal/view/568481 Shitty Fucking Art Game]] has a segment that parodies Spec Ops' brand of player guilttripping by taking a page from the Webcomic/{{XKCD}} webcomic about making an FPS mod that randomly assigns pseudo-poignant snippets of life that get more and more ridiculous to the squares you kill, as well as indie games about war with a segment where you lazily sign documents on behalf of the Illuminati.
** Even ''Borderlands 2'' writer Anthony Burch, whose social views are well-known as extremely left-leaning, ended up writing an article for Destructoid essentially saying that the recent trend of "this violent video game is about how you're a terrible person for playing violent video games" was rapidly becoming {{Anvilicious}} as well as more than a little pretentious and silly.

to:

* Mocked in [[http://tinysubversions.com/videogamemoralityplay/ Video Game Morality Play]], which was largely a response to ''VideoGame/SpecOpsTheLine'' and video games that [[http://mammon-machine.tumblr.com/post/56239255623/systemic-violence indulge in this trope]]. Eventually, the "game" forces you to kill innocents, and you have to go through with it to proceed. After the deed, the game calls you a monster and asks if you enjoy this. If you respond that you don't enjoy shooting civilians in real life, [[RailRoading the game forces you]] to either say you're a souless person for trying to escape your droll, boring, worthless life (as declared by the game makers) by wasting your time via saccharine "fun" that just forced you to shoot civilians in the face (which is completely your fault, the game tries to convince you so), [[DirtyCommunists or say you're an evil materialistic shit for buying corporate entertainment that lines the pockets of evil fat cats.]] You have to "admit" you are a evil bastard, and you're awarded with [[FauxlosophicNarration "We deserve every bullet we make"]]. Picking [[SarcasmMode FUCK YEAH OBVIOUSLY]] has you go on about your life after rating the game a 7/10 or 6/10 (it's an okay shooter), and you go do some volunteer work, where you decidedly don't appreciate killing civilians.
-->CONGRADULATIONS [sic] YOU CONTINUE TO BE A PERSON
** Similarily, [[http://tinysubversions.com/game/ywhtwt/ You Were Hallucinating the Whole Time]] mocks both this and ShockingSwerve, by having both happen with classic 8-bit games - where it turns out you keeping the ball away from the opposing paddle in VideoGame/{{Pong}} was you making a small child cry, the dots in PacMan are firefighters you just ate, and the enemy ships in SpaceInvaders are orphan children. Both authors have a dim, dim view on ''VideoGame/SpecOpsTheLine'' and its fanbase.
-->YOU ARE A MONSTROUS HUMAN BEING. WHY DO YOU KEEP PLAYING... FOR ENTERTAINMENT?!?!?! YOU SICK BASTARD. YOU SHOULD THINK ABOUT WHAT YOU'VE DONE.
** [[http://www.newgrounds.com/portal/view/568481 Shitty Fucking Art Game]] has a segment that parodies Spec Ops' brand of player guilttripping by taking a page from the Webcomic/{{XKCD}} webcomic about making an FPS mod that randomly assigns pseudo-poignant snippets of life that get more and more ridiculous to the squares you kill, as well as indie games about war with a segment where you lazily sign documents on behalf of the Illuminati.
** Even
''Borderlands 2'' writer Anthony Burch, whose social views are well-known as extremely left-leaning, ended up writing an article for Destructoid essentially saying that the recent trend of "this violent video game is about how you're a terrible person for playing violent video games" was rapidly becoming {{Anvilicious}} as well as more than a little pretentious and silly.
4th Apr '16 4:33:06 AM FrolloBaggins
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* In the Creator/VizMedia dub of 74th episode of ''Manga/SailorMoon'', when Usagi sees that Rubeus has crucified the other 4 Sailor Guardians on cross-like crystals, Usagi gives this response to Rubeus.
31st Mar '16 10:18:08 PM KEEP_IN
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** And if you play the game as violently as possible, ''[[UpToEleven the whole game]]'' will contain not only multiple straight examples of this trope, but also become one long, extended, horrifyingly detailed non-stop meta example of this trope, where [[spoiler: not only is the resident FourthWallObserver calling you out on being a bastard, but the entirety of the plot and the reactions of other characters to the protagonist are designed to make you feel like you're a horrible person for playing that way. You'd think that the protagonist becoming ObviouslyEvil and thus throwing ProtagonistCenteredMorality out the window would remove the need for this trope, but in addition to the whole situation being designed to upset your conscience, if you go far enough down this path, you will get called out on it for having the power to stop and then continuing it anyway. Extremely spoiler-tastic, but [[https://www.youtube.com/watch?v=y-bLD_K9Ayc this]] video pretty succinctly sums up the overall tone of the game when you get deep into a No Mercy run]].
** [[spoiler: In addition to the above? In a No Mercy run, the aforementioned resident FourthWallObserver will finally ditch the "Lazy" aspect of his BrilliantButLazy ways, and turn into an unstoppable SNKBoss to ''savage'' the player for their sins against the game's NPCs. Click [[https://www.youtube.com/watch?v=hQK7ucN-zo0 here]] for a spoiler-filled example with great music: getting ruined for exploiting VideoGameCrueltyPotential never sounded so good.]]

to:

** And if you play the game as violently as possible, ''[[UpToEleven the whole game]]'' will contain not only multiple straight examples of this trope, but also become one long, extended, horrifyingly detailed non-stop meta example of this trope, where [[spoiler: not only is the resident FourthWallObserver calling you out on being a bastard, but the entirety of the plot and the reactions of other characters to the protagonist are designed to make you feel like you're a horrible person for playing that way. You'd think that the protagonist becoming ObviouslyEvil and thus throwing ProtagonistCenteredMorality out the window would remove the need for this trope, but in addition to the whole situation being designed to upset your conscience, if you go far enough down this path, you will get called out on it for having the power to stop and then continuing it anyway. Extremely spoiler-tastic, but [[https://www.youtube.com/watch?v=y-bLD_K9Ayc this]] video pretty succinctly sums up the overall tone of the game when you get deep into a No Mercy Genocide run]].
** [[spoiler: In addition to the above? In a No Mercy Genocide run, the aforementioned resident FourthWallObserver will finally ditch the "Lazy" aspect of his BrilliantButLazy ways, and turn into an unstoppable SNKBoss to ''savage'' the player for their sins against the game's NPCs. Click [[https://www.youtube.com/watch?v=hQK7ucN-zo0 here]] for a spoiler-filled example with great music: getting ruined for exploiting VideoGameCrueltyPotential never sounded so good.]]
27th Mar '16 3:39:48 PM nombretomado
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* WebVideo/TheNostalgiaCritic despises his audience for not appreciating him, for wanting him to suffer and constantly requesting the [[{{Doug}} show]] that gave him one of many reasons to be bullied. As should be obvious, this is just the Critic's issue, Doug loves his fans and needlessly apologizes if there's ever a hiccup in schedule.

to:

* WebVideo/TheNostalgiaCritic despises his audience for not appreciating him, for wanting him to suffer and constantly requesting the [[{{Doug}} [[WesternAnimation/{{Doug}} show]] that gave him one of many reasons to be bullied. As should be obvious, this is just the Critic's issue, Doug loves his fans and needlessly apologizes if there's ever a hiccup in schedule.
23rd Mar '16 6:15:40 PM KnownUnknown
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* In ''WesternAnimation/AdventureTime'', there's the Ice King. At first, viewers laughed at his incompetence and made fun of his silliness and status as a ButtMonkey. Then, in "Holly Jolly Secrets Part 2" you realize [[spoiler: the crown he always wears is the reason why he acts the way he does. That he used to be a normal man named Simon, who has a fiance, a job, and a normal life as an analyzer of antique artifacts and had that all ripped away from him when he found the crown and put it on his head as a joke. The crown made him black out and when he finally took it off his head, he found his fiance, Betty, the one he often referred to as "his princess" looking at him with such contempt that she left and never saw him again. He took off the crown, but the changes, both in mind and body, never stopped. He started forgetting things, forgetting who ''he'' was, and grew more and more insane as the Crown started taking over his mind. He now lives in a constant state of insanity, unable to escape the labyrinth that is his own mind, forced to commit atrocious acts while constantly fighting for control that he'll never gain and slowly forgetting everything he once knew and loved]]. Knowing that you sat and ''laughed'' at him while all this was going on is kind of a punch in the gut towards the viewer. It put everything [[HarsherinHindsight in a new light]].
22nd Mar '16 1:23:10 AM Joylock
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Added DiffLines:

** Even ''Borderlands 2'' writer Anthony Burch, whose social views are well-known as extremely left-leaning, ended up writing an article for Destructoid essentially saying that the recent trend of "this violent video game is about how you're a terrible person for playing violent video games" was rapidly becoming {{Anvilicious}} as well as more than a little pretentious and silly.
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