History Main / YetAnotherStupidDeath

26th Jul '17 2:29:17 AM ZuTheSkunk
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This will often overlap with HaveANiceDeath if the game decides to mock you for your stupidity. When player stupidity wipes out an entire party in an MMORPG, it's also TotalPartyKill.

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This will often overlap with HaveANiceDeath if the game decides to mock you for your stupidity. When player stupidity wipes out an entire party in an MMORPG, it's also TotalPartyKill. For situations where there's an achievement awarded for this, see AchievementMockery.
2nd Jul '17 5:12:28 PM bulmabriefs144
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': ummmm, well, where to start? You can die from just taking damage and running out of hearts, extreme heat, extreme cold, falling/knocked from a great height, jumping into freezing or boiling water, getting shot by a laser, getting electrocuted/burned/frozen by enemies, carrying too many metal items during a thunderstorm and being struck by lightning (see being electrocuted), running out of stamina while gliding, forgetting to open your glider, having your weapon or shield break at the worst possible time, misadventures with the torch near explosives/with the bomb (in general), and last but not least, doing something incredibly stupid like riding your shield off a cliff.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': ummmm, well, where to start? You can die from just taking damage and running out of hearts, extreme heat, extreme cold, running out of stamina in water (drowning), falling/knocked from a great height, jumping into freezing or boiling water, getting shot by a laser, getting electrocuted/burned/frozen by enemies, carrying too many metal items during a thunderstorm and being struck by lightning (see being electrocuted), running out of stamina while gliding, forgetting to open your glider, having your weapon or shield break at the worst possible time, misadventures with the torch near explosives/with the bomb (in general), and last but not least, doing something incredibly stupid like riding your shield off a cliff.
2nd Jul '17 5:11:37 PM bulmabriefs144
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Added DiffLines:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': ummmm, well, where to start? You can die from just taking damage and running out of hearts, extreme heat, extreme cold, falling/knocked from a great height, jumping into freezing or boiling water, getting shot by a laser, getting electrocuted/burned/frozen by enemies, carrying too many metal items during a thunderstorm and being struck by lightning (see being electrocuted), running out of stamina while gliding, forgetting to open your glider, having your weapon or shield break at the worst possible time, misadventures with the torch near explosives/with the bomb (in general), and last but not least, doing something incredibly stupid like riding your shield off a cliff.
2nd Jun '17 8:00:22 AM Morgenthaler
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* In ''VideoGame/TorinsPassage'', funny deaths were often a few seconds away, but your last act of the game invites the chance to make such an incredible ViolationOfCommonSense, that a secret message from producer AlLowe plays over the death screen pointing out how utterly insane a player must be to sneak up silently behind the BigBad only to [[spoiler:start playing the bagpipes]]. (Yes, it's another Sierra game, why do you ask?)

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* In ''VideoGame/TorinsPassage'', funny deaths were often a few seconds away, but your last act of the game invites the chance to make such an incredible ViolationOfCommonSense, that a secret message from producer AlLowe Creator/AlLowe plays over the death screen pointing out how utterly insane a player must be to sneak up silently behind the BigBad only to [[spoiler:start playing the bagpipes]]. (Yes, it's another Sierra game, why do you ask?)
26th May '17 12:14:57 PM Piterpicher
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* A lot of the weapons in ''Shadowgate'' will kill you if you deliberately use them on yourself.

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* A lot of the weapons in ''Shadowgate'' ''VideoGame/{{Shadowgate}}'' will kill you if you deliberately use them on yourself.
23rd Apr '17 7:50:51 AM Vanshira
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** During the Dark Brotherhood questline, instead of using the only Jarrin Root in the game to [[spoiler: kill the Emperor]] or to create a poison capable of wiping out [[BigBad Alduin]], you could taste it like any other alchemy ingredient. Yes, just have a quick little taste of a poison explicitly said to kill with just a quick little taste.

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** During the Dark Brotherhood questline, instead of using the only Jarrin Root in the game to [[spoiler: kill the Emperor]] Emperor (or more accurately his double)]] or to create a poison capable of wiping out [[BigBad Alduin]], you could taste it like any other alchemy ingredient. Yes, just have a quick little taste of a poison explicitly ''explicitly said to kill with just a quick little taste.taste''.
23rd Apr '17 7:49:02 AM Vanshira
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Added DiffLines:

** During the Dark Brotherhood questline, instead of using the only Jarrin Root in the game to [[spoiler: kill the Emperor]] or to create a poison capable of wiping out [[BigBad Alduin]], you could taste it like any other alchemy ingredient. Yes, just have a quick little taste of a poison explicitly said to kill with just a quick little taste.
8th Apr '17 10:47:13 AM catmuto
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* ''VisualNovel/AmnesiaOtome'''s bad Endings generally come from the player having previously picked a choice that did not lead to her current boyfriend's affection rising high enough to get one of the better endings. But this moment stands out as this trope: Early in Ukyou's route, he sends a message to the heroine to ask her to meet him somewhere in thirty minutes. Immediately after, he sends another message saying to '''not''' leave the house. And Ukyou has previously shown to tell the heroine what to do or not do, in an attempt to keep her safe. What can the player do? Choose to head out to the meeting place, anyway, and [[TheManyDeathsOfYou get crushed under a falling steel frame]].

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* ''VisualNovel/AmnesiaOtome'''s bad Endings generally come from the player having previously picked a choice that did not lead to her current boyfriend's affection rising high enough to get one of the better endings. But this moment stands out as this trope: Early in Ukyou's route, he sends a message to the heroine to ask her to meet him somewhere in thirty minutes. Immediately after, he sends another message saying to '''not''' not leave the house.house, no matter what. And Ukyou has previously shown to tell the heroine what to do or not do, in an attempt to keep her safe. What can the player do? Choose to head out to the meeting place, anyway, and [[TheManyDeathsOfYou get crushed under a falling steel frame]].
8th Apr '17 10:46:25 AM catmuto
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Added DiffLines:

* ''VisualNovel/AmnesiaOtome'''s bad Endings generally come from the player having previously picked a choice that did not lead to her current boyfriend's affection rising high enough to get one of the better endings. But this moment stands out as this trope: Early in Ukyou's route, he sends a message to the heroine to ask her to meet him somewhere in thirty minutes. Immediately after, he sends another message saying to '''not''' leave the house. And Ukyou has previously shown to tell the heroine what to do or not do, in an attempt to keep her safe. What can the player do? Choose to head out to the meeting place, anyway, and [[TheManyDeathsOfYou get crushed under a falling steel frame]].
27th Mar '17 10:25:36 AM crazysamaritan
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* As with ''Space Quest'', ''VideoGame/QuestForGlory'' is a Creator/{{Sierra}} game, giving the player ample opportunity to kill yourself through player stupidity, carelessness, dickery, or obviously biting off more than you can chew. The stupidest of these being that the player can actually ''jam his own lockpick up his nose and kill himself.''
** Since the command "pick lock" caused you to use your lockpick to probe around inside a door lock, this was the logical result of the command "pick nose". However, death only resulted [[CriticalFailure if your skill at Pick Locks was too low]]; if you had sufficient skill, "pick nose" would just provide valuable practice with the tools. ("[[TheDevTeamThinksOfEverything Success! You now have an open nose.]]")
* Mainline ''Franchise/ShinMegamiTensei'' games are also conducive to YASD, since it is necessary for the player to learn to exploit the battle system in order to get through battles while taking as little damage as possible. Fighting the right enemies with the wrong {{mons}} is a great way to earn a GameOver screen.
** Low level, could-beat-with-eyes-closed-and-hands-tied enemy that happens to reflect physical attacks + Accessory that triggers an uber-powerful, physical counterattack = Fun.

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* As with ''Space Quest'', ''VideoGame/QuestForGlory'' is a Creator/{{Sierra}} game, giving the player ample opportunity to kill yourself through player stupidity, carelessness, dickery, or obviously biting off more than you can chew. The stupidest of these being that the player can actually ''jam his own lockpick up his nose and kill himself.''
**
'' Since the command "pick lock" caused you to use your lockpick to probe around inside a door lock, this was the logical result of the command "pick nose". However, death only resulted [[CriticalFailure if your skill at Pick Locks was too low]]; if you had sufficient skill, "pick nose" would just provide valuable practice with the tools. ("[[TheDevTeamThinksOfEverything ("[[DevelopersForesight Success! You now have an open nose.]]")
* Mainline ''Franchise/ShinMegamiTensei'' games are also conducive to YASD, since it is necessary for the player to learn to exploit the battle system in order to get through battles while taking as little damage as possible. Fighting the right enemies with the wrong {{mons}} is a great way to earn a GameOver screen.
**
screen. Low level, could-beat-with-eyes-closed-and-hands-tied enemy that happens to reflect physical attacks + Accessory that triggers an uber-powerful, physical counterattack = Fun.
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