History Main / YetAnotherStupidDeath

23rd Apr '17 7:50:51 AM Vanshira
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** During the Dark Brotherhood questline, instead of using the only Jarrin Root in the game to [[spoiler: kill the Emperor]] or to create a poison capable of wiping out [[BigBad Alduin]], you could taste it like any other alchemy ingredient. Yes, just have a quick little taste of a poison explicitly said to kill with just a quick little taste.

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** During the Dark Brotherhood questline, instead of using the only Jarrin Root in the game to [[spoiler: kill the Emperor]] Emperor (or more accurately his double)]] or to create a poison capable of wiping out [[BigBad Alduin]], you could taste it like any other alchemy ingredient. Yes, just have a quick little taste of a poison explicitly ''explicitly said to kill with just a quick little taste.taste''.
23rd Apr '17 7:49:02 AM Vanshira
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** During the Dark Brotherhood questline, instead of using the only Jarrin Root in the game to [[spoiler: kill the Emperor]] or to create a poison capable of wiping out [[BigBad Alduin]], you could taste it like any other alchemy ingredient. Yes, just have a quick little taste of a poison explicitly said to kill with just a quick little taste.
8th Apr '17 10:47:13 AM catmuto
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* ''VisualNovel/AmnesiaOtome'''s bad Endings generally come from the player having previously picked a choice that did not lead to her current boyfriend's affection rising high enough to get one of the better endings. But this moment stands out as this trope: Early in Ukyou's route, he sends a message to the heroine to ask her to meet him somewhere in thirty minutes. Immediately after, he sends another message saying to '''not''' leave the house. And Ukyou has previously shown to tell the heroine what to do or not do, in an attempt to keep her safe. What can the player do? Choose to head out to the meeting place, anyway, and [[TheManyDeathsOfYou get crushed under a falling steel frame]].

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* ''VisualNovel/AmnesiaOtome'''s bad Endings generally come from the player having previously picked a choice that did not lead to her current boyfriend's affection rising high enough to get one of the better endings. But this moment stands out as this trope: Early in Ukyou's route, he sends a message to the heroine to ask her to meet him somewhere in thirty minutes. Immediately after, he sends another message saying to '''not''' not leave the house.house, no matter what. And Ukyou has previously shown to tell the heroine what to do or not do, in an attempt to keep her safe. What can the player do? Choose to head out to the meeting place, anyway, and [[TheManyDeathsOfYou get crushed under a falling steel frame]].
8th Apr '17 10:46:25 AM catmuto
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Added DiffLines:

* ''VisualNovel/AmnesiaOtome'''s bad Endings generally come from the player having previously picked a choice that did not lead to her current boyfriend's affection rising high enough to get one of the better endings. But this moment stands out as this trope: Early in Ukyou's route, he sends a message to the heroine to ask her to meet him somewhere in thirty minutes. Immediately after, he sends another message saying to '''not''' leave the house. And Ukyou has previously shown to tell the heroine what to do or not do, in an attempt to keep her safe. What can the player do? Choose to head out to the meeting place, anyway, and [[TheManyDeathsOfYou get crushed under a falling steel frame]].
27th Mar '17 10:25:36 AM crazysamaritan
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* As with ''Space Quest'', ''VideoGame/QuestForGlory'' is a Creator/{{Sierra}} game, giving the player ample opportunity to kill yourself through player stupidity, carelessness, dickery, or obviously biting off more than you can chew. The stupidest of these being that the player can actually ''jam his own lockpick up his nose and kill himself.''
** Since the command "pick lock" caused you to use your lockpick to probe around inside a door lock, this was the logical result of the command "pick nose". However, death only resulted [[CriticalFailure if your skill at Pick Locks was too low]]; if you had sufficient skill, "pick nose" would just provide valuable practice with the tools. ("[[TheDevTeamThinksOfEverything Success! You now have an open nose.]]")
* Mainline ''Franchise/ShinMegamiTensei'' games are also conducive to YASD, since it is necessary for the player to learn to exploit the battle system in order to get through battles while taking as little damage as possible. Fighting the right enemies with the wrong {{mons}} is a great way to earn a GameOver screen.
** Low level, could-beat-with-eyes-closed-and-hands-tied enemy that happens to reflect physical attacks + Accessory that triggers an uber-powerful, physical counterattack = Fun.

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* As with ''Space Quest'', ''VideoGame/QuestForGlory'' is a Creator/{{Sierra}} game, giving the player ample opportunity to kill yourself through player stupidity, carelessness, dickery, or obviously biting off more than you can chew. The stupidest of these being that the player can actually ''jam his own lockpick up his nose and kill himself.''
**
'' Since the command "pick lock" caused you to use your lockpick to probe around inside a door lock, this was the logical result of the command "pick nose". However, death only resulted [[CriticalFailure if your skill at Pick Locks was too low]]; if you had sufficient skill, "pick nose" would just provide valuable practice with the tools. ("[[TheDevTeamThinksOfEverything ("[[DevelopersForesight Success! You now have an open nose.]]")
* Mainline ''Franchise/ShinMegamiTensei'' games are also conducive to YASD, since it is necessary for the player to learn to exploit the battle system in order to get through battles while taking as little damage as possible. Fighting the right enemies with the wrong {{mons}} is a great way to earn a GameOver screen.
**
screen. Low level, could-beat-with-eyes-closed-and-hands-tied enemy that happens to reflect physical attacks + Accessory that triggers an uber-powerful, physical counterattack = Fun.
8th Mar '17 12:14:50 AM ReikoKazama
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* ''VideoGame/TheNeverhood'': The only possible way to die is pretty obvious: falling down a bottomless pit. What makes it so obvious, you may ask? Oh, I don't know, maybe those whose signposts right next to it that read [[SchmuckBait "DANGER!", "Don't jump in the drain!", and "You will die!"]] respectively?

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* ''VideoGame/TheNeverhood'': The only possible way to die is pretty obvious: falling down a bottomless pit. What makes it so obvious, you may ask? Oh, I don't know, maybe those whose signposts right next to it that read [[SchmuckBait "DANGER!", "Don't jump in the drain!", and "You will die!"]] respectively?
6th Feb '17 12:25:09 PM CountDorku
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** Being too close to ExplodingBarrels is generally not too destructive, since [[ArtificialStupidity the AI doesn't target them deliberately]] (although accidentally is another matter). However. One type of shield you can get, the nova shield, unleashes an elemental pulse when it runs out. This can and will set off the barrels, at the exact point when you're least able to survive them.
6th Jan '17 7:58:26 AM RedSavant
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* ''VideoGame/WorldOfWarcraft'': any game mechanic that can kill a player who is standing still (or in some cases, ''not'' standing still!) is referred to as a "retard check", at least as long as there's some warning before it goes off.
** It's not at all rare for people putting a raid together to specify that you must be able to move out of the fire.

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* ''VideoGame/WorldOfWarcraft'': any Many raid bosses in the game mechanic have mechanics that take some getting used to. A few of these can kill deal raidwide damage if a player who is standing still (or in some cases, ''not'' standing still!) is referred fails to as pay attention (e.g., running a "retard check", at least as long as there's some warning before it goes off.
** It's not at all rare
[[WhyAmITicking Living Bomb]] into the healers or moving when afflicted with Flame Wreath), which may cause YetAnotherStupidDeath [[PartyWipe for people putting a raid together to specify that you must be able to move out of the fire.whole raid]].
9th Nov '16 7:12:55 AM Gosicrystal
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* In one level of ''VideoGame/GhostTrick'', you must save [[spoiler:Cabanela from being shot]] by [[spoiler:swapping the bullet with something of the same shape right after it's fired.]] The right object is [[spoiler:a soft knit hat]], but you can also swap it with [[spoiler:a metal hard hat... which, since it's still traveling at bullet speeds, will kill Cabanela even more brutally than the bullet would.]]
** In an earlier level, you have to save a truck driver from [[spoiler:being incapacitated by a loud noise he hears from his headphones]] and crashing into a restaurant. If you end up in the truck while he's driving it, [[spoiler:at which point it's already too late to save him,]] you might end up trying to manipulate [[spoiler:his recliner seat. This winds up with him flat on his back while the truck is still driving, you can't put it back up due to his weight, and to top it all off, he falls backwards hard enough to actually tear off the steering wheel]]. He ends up crashing in the same way, just in a more ludicrous position.

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* In one level of ''VideoGame/GhostTrick'', you must save [[spoiler:Cabanela from being shot]] by [[spoiler:swapping the bullet with something of the same shape right after it's fired.]] The right object is [[spoiler:a soft knit hat]], but you can also swap it with [[spoiler:a metal hard hat... which, since it's still traveling at bullet speeds, will kill Cabanela even more brutally than the bullet would.]]
''VideoGame/GhostTrick'':
** In an earlier level, Chapter 7, you have to save a truck driver from [[spoiler:being incapacitated by a loud noise he hears from his headphones]] and crashing into a restaurant. If you end up in the truck while he's driving it, [[spoiler:at which point it's already too late to save him,]] you might end up trying to manipulate [[spoiler:his recliner seat. This winds up with him flat on his back while the truck is still driving, you can't put it back up due to his weight, and to top it all off, he falls backwards hard enough to actually tear off the steering wheel]]. He ends up crashing in the same way, just in a more ludicrous position.position.
** In Chapter 15, you must save [[spoiler:Cabanela from being shot]] by [[spoiler:swapping the bullet with something of the same shape right after it's fired]]. The right object is [[spoiler:a soft knit hat]], but you can also swap it with [[spoiler:a metal hard hat... which, since it's still traveling at bullet speeds, will kill Cabanela even more brutally than the bullet would.]]



* In ''VideoGame/SuperMarioBros'', it's a tradition to die on one's first [[TheGoomba Goomba]]. This happens to newbies who need more practice with the controls.
** Your first Goomba in ''VideoGame/NewSuperMarioBros'' will probably do this all over again. Goombas now do little hops in time with the background music. If you head right as soon as you have control over Mario, the Goomba will hop just as you try to jump on it.

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* In ''VideoGame/SuperMarioBros'', it's ''VideoGame/SuperMarioBros'':
** It's
a tradition to die on one's first [[TheGoomba Goomba]]. This happens to newbies who need more practice with the controls.
** Your first
controls. What's more: in ''VideoGame/NewSuperMarioBros'', that Goomba in ''VideoGame/NewSuperMarioBros'' will probably do this all over again. again, as Goombas now in this game do little hops in time with the background music. If you head right as soon as you have control over Mario, the Goomba will hop just as you try to jump on it.



* After the 2nd mission in ''VideoGame/JustCause2'', you are tasked with attaching Karl Blaine's car to a tractor and pulling it out of a trash heap. However, you can accidentally flip the car over, [[NonstandardGameOver resulting in an immediate game over]].
** There you are, doing a bit of stunt flying in a high speed jet, you exit the aircraft to start skydiving, and BAM!. You get killed by the wing of your own plane.

to:

* ''VideoGame/JustCause2'':
**
After the 2nd mission in ''VideoGame/JustCause2'', mission, you are tasked with attaching Karl Blaine's car to a tractor and pulling it out of a trash heap. However, you can accidentally flip the car over, [[NonstandardGameOver resulting in an immediate game over]].
** There you are, doing a bit of stunt flying in a high speed jet, you exit the aircraft to start skydiving, and BAM!. BAM! You get killed by the wing of your own plane.



* ''Franchise/FireEmblem''[='=]s healers. Probably true of a lot of Tactical {{RPG}}s, but in a lot of circumstances they will go down with one hit (or two, but that's generally only one enemy attack since their speed isn't very good). There's a lot of ways to accidentally leave them in range of one or two enemies, usually involving planning something out ahead of time, moving your healer, changing your plan without thinking about the healer, moving around other guys that were originally protecting (or were about to protect) the healer, and... [[FinalDeath oops]]. They're usually very valuable too.

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* ''Franchise/FireEmblem''[='=]s ''Franchise/FireEmblem'':
** The
healers. Probably true of a lot of Tactical {{RPG}}s, but in a lot of circumstances they will go down with one hit (or two, but that's generally only one enemy attack since their speed isn't very good). There's a lot of ways to accidentally leave them in range of one or two enemies, usually involving planning something out ahead of time, moving your healer, changing your plan without thinking about the healer, moving around other guys that were originally protecting (or were about to protect) the healer, and... [[FinalDeath oops]]. They're usually very valuable too.



* ''VideoGame/{{Worms}}''. Destructible terrain + weapons that make large explosions = your hilarious yet stupid death. For added laughs, factor in weapons affected by the wind and poor aim, coupled with chain reactions involving worms self-destructing at 0HP, mines, and explosive barrels. Bonus points if a whole island formation is partially gutted and leveled by the result.

to:

* ''VideoGame/{{Worms}}''. ''VideoGame/{{Worms}}'':
**
Destructible terrain + weapons that make large explosions = your hilarious yet stupid death. For added laughs, factor in weapons affected by the wind and poor aim, coupled with chain reactions involving worms self-destructing at 0HP, mines, and explosive barrels. Bonus points if a whole island formation is partially gutted and leveled by the result.



** Another one involves the graphics of the game. It is very possible to be blown by a missile to the edge of the lake, and survive despite being neck high in water. However any attempts at moving that worm will instantly kill him.
** Finally, 30 worms + 1 Holy hand grenade + 1 freakishly high tower = Atmospheric point of view as you watch the tiny dots with name labels fly past the skybox.

to:

** Another one involves the graphics of the game. It is very possible to be blown by a missile to the edge of the lake, and survive despite being neck high in water. However However, any attempts at moving that worm will instantly kill him.
** Finally, 30 worms + 1 Holy hand grenade + 1 freakishly high tower = Atmospheric point of view as you watch the tiny dots with name labels fly past the skybox.



** Letting agents stay too clustered together when one of them is carrying a primed, unthrown grenade.
*** [[http://www.ufopaedia.org/index.php?title=Grenade A documented bug]] that some people will [[GoodBadBugs try to use]] makes this all the more likely. In short, grenades can ONLY explode when on the ground, and unconscious/dead agents have their grenades treated as if they're on the ground.

to:

** Letting agents stay too clustered together when one of them is carrying a primed, unthrown grenade.
***
grenade. There's even [[http://www.ufopaedia.org/index.php?title=Grenade A a documented bug]] that some people will [[GoodBadBugs try to use]] which makes this all the more likely. In short, grenades can ONLY explode when on the ground, and unconscious/dead agents have their grenades treated as if they're on the ground.



* ''VideoGame/KingsQuestVII'': had so many of these, and it took so much effort to find them, and the "Game Over" screens were so mercilessly (and hilariously) condescending, half of them might as well be Easter Eggs. In particular, there is a puzzle that involves a wandering ghost-traveler who died of thirst and now aimlessly meanders about the desert. Valanice can, with some puzzle solving, turn as much salt water into fresh water as she likes, one clay potful at a time, but this first requires her to gain salt water as an inventory item. Giving the Far-Walker fresh water allows him to slake his thirst, but giving him salt water pisses him off.
** Also, drinking the fresh water causes a tornado to strip your flesh to the bone in a very FamilyUnfriendlyDeath, the game literally giving you a WhatTheHellHero
** It also has such delightful lines as, "Well, it would seem that keeping a lit firecracker in one's pocket isn't the best course of action."
* ''VideoGame/{{Spelunky}}''. [[http://www.youtube.com/watch?v=msKWy7A8onQ This playthrough]] features a particularly ''nasty'' one a few minutes in. The player (who, coincidentally, is the same player who is quoted above regarding ''[=NetHack=]'''s Wand of Death) [[spoiler:is shot by an angered shopkeeper while ''literally standing on the unlocked entrance to the City of Gold.'' Because he had the scepter, which instakills enemies with a homing attack, he would have survived had he walked more slowly, a fact that he immediately {{lampshade|dTrope}}s.]] In a later LetsPlay, he mentions both the incident ''and'' the fact that it was quoted on ThisVeryWiki.

to:

* ''VideoGame/KingsQuestVII'': had ''VideoGame/KingsQuestVII'' has so many of these, and it took takes so much effort to find them, and the "Game Over" screens were are so mercilessly (and hilariously) condescending, half of them might as well be Easter Eggs. In particular, there particular:
** There
is a puzzle that involves a wandering ghost-traveler who died of thirst and now aimlessly meanders about the desert. Valanice can, with some puzzle solving, turn as much salt water into fresh water as she likes, one clay potful at a time, but this first requires her to gain salt water as an inventory item. Giving the Far-Walker fresh water allows him to slake his thirst, but giving him salt water pisses him off.
** Also, drinking Drinking the fresh water causes a tornado to strip your flesh to the bone in a very FamilyUnfriendlyDeath, the game literally giving you a WhatTheHellHero
** It also has such delightful lines as, "Well, it would seem that keeping a lit firecracker in one's pocket isn't the best course of action."
action".
* ''VideoGame/{{Spelunky}}''. [[http://www.youtube.com/watch?v=msKWy7A8onQ This playthrough]] features a particularly ''nasty'' one a few minutes in. in ''VideoGame/{{Spelunky}}''. The player (who, coincidentally, is the same player who is quoted above regarding ''[=NetHack=]'''s Wand of Death) [[spoiler:is shot by an angered shopkeeper while ''literally standing on the unlocked entrance to the City of Gold.'' Because he had the scepter, which instakills enemies with a homing attack, he would have survived had he walked more slowly, a fact that he immediately {{lampshade|dTrope}}s.]] In a later LetsPlay, he mentions both the incident ''and'' the fact that it was quoted on ThisVeryWiki.



* ''Franchise/{{Pokemon}}'': Using [[ExplosiveStupidity Selfdestruct, Explosion,]] [[TakingYouWithMe Destiny Bond, or Perish Song]] with ''your last Pokémon.''
** You can also drop off your only Non-KO'd party member in the PC. You'll black out three steps later, as the players of ''LetsPlay/TwitchPlaysPokemonRed'' found out.
*** Though to be fair, that's only in the first generation, as later games prevent you from getting rid of your last non-fainted Pokemon. Which is exactly what made Twitch run into that problem in the first place...

to:

* ''Franchise/{{Pokemon}}'': ''Franchise/{{Pokemon}}'':
**
Using [[ExplosiveStupidity Selfdestruct, Explosion,]] [[TakingYouWithMe Destiny Bond, or Perish Song]] with ''your last Pokémon.''
** You can also drop off your only Non-KO'd party member in the PC. You'll black out three steps later, as the players of ''LetsPlay/TwitchPlaysPokemonRed'' found out.
*** Though to be fair, that's
out. However, this only happens in the first generation, as later games prevent you from getting rid of your last non-fainted Pokemon. Which is exactly what made Twitch run into that problem in the first place...Pokemon.
4th Nov '16 5:23:05 PM Luigifan
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** Same goes for ''VideoGame/{{Rogue}}'', ''VideoGame/{{Angband}}'', ''VideoGame/DwarfFortress'', and Japanese console {{roguelikes}}. [[note]]The community distinguishes between this trope (when it's (almost) entirely the player's fault that they died) and Yet Another Annoying Death (for when the RandomNumberGod is out to get you; common with some of the OneHitKill methods of death).[[/note]]
** The same goes for ''VideoGame/TheBindingOfIsaac'', ''VideoGame/AWizardsLizard'', and ''VideoGame/OurDarkerPurpose'', which are roguelikes with real-time, shooter-based combat.
** For added fun, the game ''VideoGame/DungeonCrawl'' takes Rogue and ''minimizes'' the number of cheap, RandomNumberGod -related deaths, leaving you with a mostly fair game which takes pleasure in setting you up with situations where you'll cause your own end. As the page quote says, if you die, ''it's pretty much your own fault.''

to:

** Same goes for ''VideoGame/{{Rogue}}'', ''VideoGame/{{Angband}}'', ''VideoGame/AncientDomainsOfMystery'', ''VideoGame/DwarfFortress'', and Japanese console {{roguelikes}}. [[note]]The community distinguishes between this trope (when it's (almost) entirely the player's fault that they died) and Yet Another Annoying Death (for when the RandomNumberGod is out to get you; common with some of the OneHitKill methods of death).[[/note]]
** The same goes for ''VideoGame/TheBindingOfIsaac'', ''VideoGame/NuclearThrone'', ''VideoGame/EnterTheGungeon'', ''VideoGame/AWizardsLizard'', and ''VideoGame/OurDarkerPurpose'', which are roguelikes with real-time, shooter-based combat.
** For added fun, the game ''VideoGame/DungeonCrawl'' takes Rogue and ''minimizes'' the number of cheap, RandomNumberGod -related RandomNumberGod-related deaths, leaving you with a mostly fair game which takes pleasure in setting you up with situations where you'll cause your own end. As the page quote says, if you die, ''it's pretty much your own fault.''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.YetAnotherStupidDeath