History Main / WizardMode

25th Dec '15 10:22:35 PM rjung
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* ''Pinball/GameOfThrones'' has three: ** The "Hand of the King" sub-Wizard Mode is activated after lighting four Houses. You begin by making four specific shots for each House, then hit the Battering Ram for the Super Jackpot. This can be repeated up to three times before the mode ends. ** "Winter Has Come" is the second sub-Wizard Mode, and occurs after collecting all of the Houses' hurry-up values from "Winter is Coming". First, confront the Horde by making all seven major shots before the timer runs out. Then fight a Boss by hitting three indicated shots in the time given. Collect four shots during Boss Mode to collect the Winter is Coming Super Jackpot. ** The final Wizard Mode is the "Iron Throne," which is only available after completing all of the House modes. It requires all seven Houses to be lit, and begins as a four-ball multiball. Make a shot to begin a siege on that House's castle, then complete all seven shots in order and hit the Battering Ram to complete the siege. Conquer all seven castles to take the Iron Throne.
24th Dec '15 9:42:49 PM rjung
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* Creator/{{Stern}}'s ''[[Pinball/KissStern KISS]]'' has two. ** The sub-Wizard Mode is "KISS Army", which is available after collecting all four band members' inserts. This is a multiball mode with most of the shots lit. Make all of the lit shots, then hit the Demon for a jackpot. ** The final Wizard Mode is "Rock City", and is only available by getting all of the inserts solidly lit. All shots are initially lit, and hitting them raises the Super Jackpot value. Make each shot enough times to enable the jackpot for that shot; complete all of them to light a Super Jackpot at the Demon.
14th Sep '15 9:56:32 PM MyFinalEdits
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** Arguably one of the most difficult wizard modes in all of pinball is "Keefer Invitational" (named after World Poker Tour programmer Keith Johnson). To reach it, the player must score 25 million points each of the following: Ace and the Hole and No Limit multiballs, hurryups, the pot value, drop targets, and Poker Corner modes, along with successfully winning the WPT World Championships. ''All in one game.''
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** Arguably one of the most difficult wizard modes in all of pinball is "Keefer Invitational" (named after World Poker Tour programmer Keith Johnson). To reach it, the player must score 25 million points each of the following: Ace and the Hole and No Limit multiballs, hurryups, the pot value, drop targets, and Poker Corner modes, along with successfully winning the WPT World Championships. ''All in one game.''
14th Sep '15 2:36:46 PM multibrawlr
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** ”Crossbow Multiball”, given how difficult it is to even start, could be considered this. The player must make all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time). ** ”Last Man Standing” -quite possibly the most difficult wizard mode to get to in the game- is started once the player has killed one hundred and fifteen walkers during normal play. During this mode, players must make lit shots to fend off oncoming walkers while waiting for a helicopter to arrive.
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** ”Crossbow Multiball”, given how difficult hard it is to even start, could be considered this. The mode is begun once the player must make makes all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time). ** ”Last Man Standing” -quite possibly the most difficult wizard mode to get to in the game- is started once the player has killed one ''one hundred and fifteen fifteen'' walkers during normal play. During this mode, players must make lit shots to fend off oncoming walkers while waiting for a helicopter to arrive.
14th Sep '15 2:30:07 PM multibrawlr
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*Stern Pinball’s ''Pinball/TheWalkingDead'' has quite a few: **”Blood Bath” could be considered one, albeit the easiest one to reach. This is started after collecting all three “Supplies” awards from the drop target bank, and is a multiball where all switches score points. Completing the drop targets will score jackpots and will add up to three additional balls back in play. **”Siege” is reached upon killing twelve walkers during Prison Multiball. This is a one-ball affair in which the player must shoot the prison and various lit arrows to advance through the siege. Shots to the prison itself will also spot shots for the player. **”Horde” is lit at the Woodbury shot upon finishing all six MultiKill rounds. This mode sees the player’s LastStand against a relentless horde of walkers. Shots must be made to kill the approaching walkers, whose distance from the player is measured via the column of inserts in front of each main shot. Killing enough of them will advance a “stage” and add another ball into play, along with giving out a bonus. The mode ends when the player drains in single-ball play or a walker reaches the player and bits them. **”Escape Terminus” begins after the player has at least started all five Dead Feature modes. The player must make shots to cash in their previous mode totals and help the survivors bust out of Terminus. **”Crossbow Multiball”, given how difficult it is to even start, could be considered this. The player must make all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time). **”Last Man Standing” -quite possibly the most difficult wizard mode to get to in the game- is started once the player has killed one hundred and fifteen walkers during normal play. During this mode, players must make lit shots to fend off oncoming walkers while waiting for a helicopter to arrive.
14th Sep '15 1:58:01 PM multibrawlr
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* The very complex ''World Poker Tour'' game from Stern Pinball had a few of them: ** "Poker Wizard" is started after getting through all 6 Poker Corner modes. This is a multiball in which the jackpots are determined by the number of modes you have completed (represented as "trophies"). ** The "WPT World Championships" multiball wizard mode is reached upon beating enough opponents in each of six cities on the ** Arguably one of the most difficult wizard modes in all of pinball is "Keefer Invitational" (named after World Poker Tour programmer Keith Johnson). To reach it, the player must score 25 million points each of the following: Ace and the Hole and No Limit multiballs, hurryups, the pot value, drop targets, and Poker Corner modes, along with successfully winning the WPT World Championships. ''All in one game.''
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* The *The very complex ''World Poker Tour'' game from Stern Pinball had a few of them: ** "Poker **"Poker Wizard" is started after getting through all 6 Poker Corner modes. This is a multiball in which the jackpots are determined by the number of modes you have completed (represented as "trophies"). ** The **The "WPT World Championships" multiball wizard mode is reached upon beating enough opponents in each of six cities on the ** Arguably **Arguably one of the most difficult wizard modes in all of pinball is "Keefer Invitational" (named after World Poker Tour programmer Keith Johnson). To reach it, the player must score 25 million points each of the following: Ace and the Hole and No Limit multiballs, hurryups, the pot value, drop targets, and Poker Corner modes, along with successfully winning the WPT World Championships. ''All in one game.''
14th Sep '15 1:58:00 PM multibrawlr
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** The true Wizard Mode is "Somewhere Over The Rainbow", and can only be reached by finishing the game's '''eight''' main objectives -- advance down the Yellow Brick Road, collect three gifts from the Wizard in Emerald City, finish all of the Munchkin modes, complete Fireball Frenzy, collect the Emeralds from the Wicked Witch, play all Crystal Ball modes, collect all the Haunted Modes, and score a Mega Jackpot in Rescue multiball.
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** The true Wizard Mode is "Somewhere Over The Rainbow", and can only be reached by finishing the game's '''eight''' main objectives -- advance down the Yellow Brick Road, collect three gifts from the Wizard in Emerald City, finish all of the Munchkin modes, complete Fireball Frenzy, collect the Emeralds from the Wicked Witch, play all Crystal Ball modes, collect all the Haunted Modes, and score a Mega Jackpot in Rescue multiball.Multiball. *The very complex ''World Poker Tour'' game from Stern Pinball had a few of them: **"Poker Wizard" is started after getting through all 6 Poker Corner modes. This is a multiball in which the jackpots are determined by the number of modes you have completed (represented as "trophies"). **The "WPT World Championships" multiball wizard mode is reached upon beating enough opponents in each of six cities on the **Arguably one of the most difficult wizard modes in all of pinball is "Keefer Invitational" (named after World Poker Tour programmer Keith Johnson). To reach it, the player must score 25 million points each of the following: Ace and the Hole and No Limit multiballs, hurryups, the pot value, drop targets, and Poker Corner modes, along with successfully winning the WPT World Championships. ''All in one game.''
3rd Sep '15 6:35:52 PM rjung
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--> ''"Double Jackpot should be the highest award overall. This needs to be the money shot. Nothing in the game should trump it! ''You are blowing up the Death Star!!!''"''
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--> ''"Double Jackpot should be the highest award overall. This needs to be the money shot. Nothing in the game should trump it! ''You ''[[NoIndoorVoice You are blowing up the Death Star!!!''"''Star!!!]]''"''
30th Aug '15 11:51:22 AM KarjamP
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* The ''VideoGame/PinballFX'' table based upon ''VideoGame/{{Portal}}'' has the reenactment of the first game's boss battle against [=GLaDOS=] as the game's Wizard Mode, obtainable after doing all of [=GLaDOS=]'s tests.
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* The ''VideoGame/PinballFX'' ''VideoGame/ZenPinball'' table based upon ''VideoGame/{{Portal}}'' has the reenactment of the first game's boss battle against [=GLaDOS=] as the game's Wizard Mode, obtainable after doing all of [=GLaDOS=]'s tests.
30th Aug '15 11:50:52 AM KarjamP
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* The ''VideoGame/PinballFX'' table based upon ''VideoGame/{{Portal}}'' has the reenactment of the first game's boss battle against [=GLaDOS=] as the game's Wizard Mode.
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* The ''VideoGame/PinballFX'' table based upon ''VideoGame/{{Portal}}'' has the reenactment of the first game's boss battle against [=GLaDOS=] as the game's Wizard Mode.Mode, obtainable after doing all of [=GLaDOS=]'s tests.
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