History Main / WizardMode

21st Aug '17 12:08:18 AM DrFraud
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* As mentioned above, the TropeMaker is Creator/SteveRitchie's ''Pinball/BlackKnight2000'', with a Wizard Mode called "The King's Ransom". When the player reached it, all targets are activated and all balls are in play for 20 seconds.

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* As mentioned above, the TropeMaker is Creator/SteveRitchie's ''Pinball/BlackKnight2000'', with a Wizard Mode called "The King's Ransom". When the player reached reaches it, all targets are activated and all balls are in play for 20 seconds.
15th Jun '17 8:14:59 AM multibrawlr
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* ''Pinball/Batman66'' currently has one: "Villain Escape", which is lit at the upper saucer upon beating all four arch villains (Catwoman, Joker, Penguin and Riddler) at least once. It begins as a one-ball mode with a 30 second timer, whereupon all switches add to the jackpot value. Losing the ball or running out of time commences the second stage: a four-ball multiball with the goal being to hit every villain's shot to defeat him/her again. Doing so qualifies the super jackpot at the upper saucer.
7th Nov '16 5:28:07 PM cornycrunch
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* ''Pinball/GhostBusters'' currently has two, with a third one coming in the future:
** "We Came, We Saw, We Kicked Its Ass" is started by completing any one of the three scene ladders. It is a 2-4 ball multiball (equal to the number of scenes in the completed ladder that lit it) where all shots are persistently lit for a jackpot.
** "We're Ready to Believe You!" is started by completing all nine scenes.
** "Are You a God?" will arrive in a future code update.
11th Jun '16 8:28:15 AM multibrawlr
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** ”Crossbow Multiball”, given how hard it is to even start, could be considered this. The mode is begun once the player makes all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time).

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** ”Crossbow Multiball”, Frenzy”, given how hard it is to even start, could be considered this. The mode is begun once the player makes all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time).
2nd May '16 6:00:38 PM cornycrunch
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* Creator/{{Stern}}'s ''[[Pinball/KissStern KISS]]'' has two.
** The sub-Wizard Mode is "KISS Army", which is available after collecting all four band members' inserts. This is a multiball mode with most of the shots lit. Make all of the lit shots, then hit the Demon for a jackpot.

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* Creator/{{Stern}}'s ''[[Pinball/KissStern KISS]]'' has two.
three.
** The first sub-Wizard Mode is "KISS Army", which is available after collecting all four band members' inserts. This is a multiball mode with most of the shots lit. Make all of the lit shots, then hit the Demon for a jackpot.jackpot.
** The second sub-Wizard Mode is "Heaven's on Fire", which is available after filling the center playfield grid twice. This is a four-ball multiball where various shots relight parts of the grid. Complete the grid to light a Super Jackpot.



** The "Hand of the King" sub-Wizard Mode is activated after lighting four Houses. You begin by making four specific shots for each House, then hit the Battering Ram for the Super Jackpot. This can be repeated up to three times before the mode ends.
** "Winter Has Come" is the second sub-Wizard Mode, and occurs after collecting all of the Houses' hurry-up values from "Winter is Coming". First, confront the Horde by making all seven major shots before the timer runs out. Then fight a Boss by hitting three indicated shots in the time given. Collect four shots during Boss Mode to collect the Winter is Coming Super Jackpot.
** The final Wizard Mode is the "Iron Throne," which is only available after completing all of the House modes. It requires all seven Houses to be lit, and begins as a four-ball multiball. Make a shot to begin a siege on that House's castle, then complete all seven shots in order and hit the Battering Ram to complete the siege. Conquer all seven castles to take the Iron Throne.

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** The "Hand of the King" sub-Wizard Mode is activated after lighting four Houses. You begin by making four specific shots for each House, then hit the Battering Ram for the Super Jackpot. This can be repeated up to three times before lighting an even larger Super Jackpot at the mode ends.
Battering Ram.
** "Winter Has Come" is the second sub-Wizard Mode, and occurs after collecting all four of the Houses' hurry-up values from "Winter is Coming". First, confront the Horde by making all seven major shots before the timer runs out. Then fight a Boss by hitting three indicated shots in the time given. Collect four shots during Boss Mode to collect the Winter is Coming Super Jackpot.
** The final Wizard Mode is the "Iron Throne," which is only available after completing all of the House modes. It requires all seven Houses to be lit, and begins as a four-ball two-ball multiball. Make a shot to begin a siege on that House's castle, then complete all seven shots in order and hit the Battering Ram to complete the siege.siege and add another ball. Conquer all seven castles to take the Iron Throne.
29th Apr '16 3:57:01 PM WikiWitness
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* After completing all seven missions on ''Pinball/StarTrekTheNextGeneration'', the "Final Frontier" mission is available. Upon starting it, the game first tallies the number of artifacts the player has collected; the Final Frontier then begins, a six-ball multiball mode, where each target's value is determined by the number of artifacts.

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* After completing all seven missions on ''Pinball/StarTrekTheNextGeneration'', the "Final Frontier" mission is available. Upon starting it, the game first tallies the number of artifacts the player has collected; the Final Frontier then begins, a six-ball multiball mode, where each target's value is determined by the number of artifacts.artifacts; the game has been [[GameBreakingBug known to]] [[KillScreen crash]] at this point.
9th Apr '16 7:42:52 PM BlueGuy
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* ''Pinball/TheXFiles'' has "Blood", which can only be activated after starting every episode (and the X-Files Trivia challenge) and then shooting the FBI scoop one more time. You’re given four balls, an infinite ball-saver, and 60 seconds to achieve as many jackpots as you can. (The ramps give a normal jackpot; however, the cabinet’s jackpot increases every time you get a ramp jackpot. The catch is that the cabinet is constantly moving, and you have to get it in the top drawer for the points.)
25th Dec '15 10:22:35 PM rjung
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* ''Pinball/GameOfThrones'' has three:
** The "Hand of the King" sub-Wizard Mode is activated after lighting four Houses. You begin by making four specific shots for each House, then hit the Battering Ram for the Super Jackpot. This can be repeated up to three times before the mode ends.
** "Winter Has Come" is the second sub-Wizard Mode, and occurs after collecting all of the Houses' hurry-up values from "Winter is Coming". First, confront the Horde by making all seven major shots before the timer runs out. Then fight a Boss by hitting three indicated shots in the time given. Collect four shots during Boss Mode to collect the Winter is Coming Super Jackpot.
** The final Wizard Mode is the "Iron Throne," which is only available after completing all of the House modes. It requires all seven Houses to be lit, and begins as a four-ball multiball. Make a shot to begin a siege on that House's castle, then complete all seven shots in order and hit the Battering Ram to complete the siege. Conquer all seven castles to take the Iron Throne.
24th Dec '15 9:42:49 PM rjung
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* Creator/{{Stern}}'s ''[[Pinball/KissStern KISS]]'' has two.
** The sub-Wizard Mode is "KISS Army", which is available after collecting all four band members' inserts. This is a multiball mode with most of the shots lit. Make all of the lit shots, then hit the Demon for a jackpot.
** The final Wizard Mode is "Rock City", and is only available by getting all of the inserts solidly lit. All shots are initially lit, and hitting them raises the Super Jackpot value. Make each shot enough times to enable the jackpot for that shot; complete all of them to light a Super Jackpot at the Demon.
14th Sep '15 9:56:32 PM MyFinalEdits
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** Arguably one of the most difficult wizard modes in all of pinball is "Keefer Invitational" (named after World Poker Tour programmer Keith Johnson). To reach it, the player must score 25 million points each of the following: Ace and the Hole and No Limit multiballs, hurryups, the pot value, drop targets, and Poker Corner modes, along with successfully winning the WPT World Championships. ''All in one game.''

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** Arguably one of the most difficult wizard modes in all of pinball is "Keefer Invitational" (named after World Poker Tour programmer Keith Johnson). To reach it, the player must score 25 million points each of the following: Ace and the Hole and No Limit multiballs, hurryups, the pot value, drop targets, and Poker Corner modes, along with successfully winning the WPT World Championships. ''All in one game.''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WizardMode