History Main / WheelOFeet

20th Jun '16 5:53:48 PM Prfnoff
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* In the japanese game Tomato Adventure, during one of Demiru and Sofubii's Awesome attacks, Demiru pulls out a piece of chocolate for Sofubii, resulting in a chase between them. while Sofubii's running takes the form of a spinning spiral, Demiru's is more of a circular gradiant animation.

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* In the japanese Japanese UsefulNotes/GameBoyAdvance game Tomato Adventure, ''Tomato Adventure'', during one of Demiru and Sofubii's Awesome attacks, Demiru pulls out a piece of chocolate for Sofubii, resulting in a chase between them. while Sofubii's running takes the form of a spinning spiral, Demiru's is more of a circular gradiant animation.
8th Apr '16 7:03:33 AM rjd1922
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* Until he made the jump to 3D games, ''{{Sonic the Hedgehog}}'''s running animation was always done like this, in both the games and the TV series that was based on them.

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* Until he made the jump to 3D games, ''{{Sonic Franchise/{{Sonic the Hedgehog}}'''s Hedgehog}}'s running animation was always done like this, in both the games and the TV series that was based on them.



** The first ''SonicAdvance'' did this with Sonic only, but other characters and games averted it.
** Even though Sonic's feet actually run in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', the animation also has blur effects that evoke the classic wheel as an homage. One of his taunts also has him performing the perplexingly figure-8-shaped Super Peelout from ''SonicCD''.
** Several of the 3D games worked similar to ''Brawl'' in using blur effects in the animation of his normal running as an homage. Usually you wouldn't see this unless he was running the fastest he could possibly go, which generally meant Super Sneakers on a straightaway. The games are usually viewed from behind Sonic, making the effect largely impossible to detect most of the time. However, in VideoGame/SonicLostWorld, it's not only a lot more noticable, even when you look behind him, the blur now appears as part of Sonic's run animation (in the form of the returning Super Peel-Out, now acting as the running animation in addition to the technique he can perform).
** The blur effect's applied to Classic Sonic in VideoGame/SonicGenerations when he runs as a throwback, since he plays similarly to the Genesis games[[note]]He's supposed to be the Sonic from the that era's games[[/note]].

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** The first ''SonicAdvance'' ''VideoGame/SonicAdvance'' did this with Sonic only, but other characters and games averted it.
** Even though Sonic's feet actually run in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', the animation also has blur effects that evoke the classic wheel as an homage. One of his taunts also has him performing the perplexingly figure-8-shaped Super Peelout from ''SonicCD''.
''VideoGame/SonicCD''.
** Several of the 3D games worked similar to ''Brawl'' in using blur effects in the animation of his normal running as an homage. Usually you wouldn't see this unless he was running the fastest he could possibly go, which generally meant Super Sneakers on a straightaway. The games are usually viewed from behind Sonic, making the effect largely impossible to detect most of the time. However, in VideoGame/SonicLostWorld, ''VideoGame/SonicLostWorld'', it's not only a lot more noticable, even when you look behind him, the blur now appears as part of Sonic's run animation (in the form of the returning Super Peel-Out, now acting as the running animation in addition to the technique he can perform).
** The blur effect's applied to Classic Sonic in VideoGame/SonicGenerations ''VideoGame/SonicGenerations'' when he runs as a throwback, since he plays similarly to the Genesis games[[note]]He's supposed to be the Sonic from the that era's games[[/note]].



* Simply walking in ''VideoGame/WarioLand 2'' had this kind of animation where his feet would appear near his front, cycle to his back and sort of roll behind him looking very much like his body is in front of a wheel with feet stuck on them.
** In ''Wario Land: The Shake Dimension'', you can use a Max Fastosity Dasherator for a speed boost, which would give Wario a wheel of feet.
* Chloe in ''TouchDetective'' does this, usually when put in a tight place by her own words.

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* Simply walking in ''VideoGame/WarioLand 2'' ''VideoGame/WarioLandII'' had this kind of animation where his feet would appear near his front, cycle to his back and sort of roll behind him looking very much like his body is in front of a wheel with feet stuck on them.
** In ''Wario Land: The Shake Dimension'', ''VideoGame/WarioLandShakeIt'', you can use a Max Fastosity Dasherator for a speed boost, which would give Wario a wheel of feet.
* Chloe in ''TouchDetective'' ''VideoGame/TouchDetective'' does this, usually when put in a tight place by her own words.
27th Mar '16 7:20:29 PM WillDraco
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* [[InvokedTrope Invoked]] in one strip of ''ComicStrip/FoxTrot'' where Jason Fox runs around holding a pair of wheels with a spiral design during gym class, with dry ice strapped to his feet, so that he appears to be running fast (the dry ice generating the "steam trail" often associated with this trope).

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* [[InvokedTrope Invoked]] in [[http://www.gocomics.com/foxtrot/2002/04/21 one strip strip]] of ''ComicStrip/FoxTrot'' where Jason Fox runs around a soccer field holding a pair of spiral wheels with a spiral design during gym class, with dry ice strapped to his feet, so that he appears to be running fast (the during gym class. To complete the illusion he straps dry ice generating the "steam trail" often associated with this trope).
to his shoes to leave a steam trail behind him.
-->'''Jason:''' Play smarter, not harder, I say.
-->'''Eileen:''' What lunatic sold '''you''' dry ice?
28th Jan '16 5:58:57 AM Adept
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* Used in ''Anime/FushigiboshiNoFutagohime''. Turns out Wheel o' Feet + PimpedOutDress = RaymanianLimbs. Those artists were ''really'' lazy...

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* Used in ''Anime/FushigiboshiNoFutagohime''. Turns out Wheel o' Feet + PimpedOutDress = RaymanianLimbs.FloatingLimbs. Those artists were ''really'' lazy...
24th Jan '16 12:43:01 AM GrammarNavi
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** Even though Sonic's feet actually run in ''SuperSmashBros Brawl'', the animation also has blur effects that evoke the classic wheel as an homage. One of his taunts also has him performing the perplexingly figure-8-shaped Super Peelout from ''SonicCD''.

to:

** Even though Sonic's feet actually run in ''SuperSmashBros Brawl'', ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', the animation also has blur effects that evoke the classic wheel as an homage. One of his taunts also has him performing the perplexingly figure-8-shaped Super Peelout from ''SonicCD''.
18th Dec '15 11:46:52 PM Doug86
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* Snoopy has been known to do this in the ''ComicStrip/{{Peanuts}}'' television specials, like for instance during the imaginary hockey game in ''ABoyNamedCharlieBrown''.
* Happened occasionally in ''HeathcliffAndTheCatillacCats''.

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* Snoopy has been known to do this in the ''ComicStrip/{{Peanuts}}'' television specials, like for instance during the imaginary hockey game in ''ABoyNamedCharlieBrown''.
''WesternAnimation/ABoyNamedCharlieBrown''.
* Happened occasionally in ''HeathcliffAndTheCatillacCats''.''WesternAnimation/HeathcliffAndTheCatillacCats''.
31st Oct '15 4:44:42 PM nombretomado
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* Billy Whizz of ''TheBeano'' usually had his legs shown as a wheel when he was running fast, which was [[SuperSpeed most of the time.]]

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* Billy Whizz of ''TheBeano'' ''ComicBook/TheBeano'' usually had his legs shown as a wheel when he was running fast, which was [[SuperSpeed most of the time.]]
17th Sep '15 3:06:10 PM looneynightmare
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* Used in ''Disney/{{Hercules}}'' when Hercules charges up before head butting the centaur Nessus in the stomach to free Megara.
13th Sep '15 10:33:46 PM Mahboi
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Added DiffLines:

** ''VideoGame/SonicAdventure'' had a strange case with this. In the initial Japanese release, Sonic has a very noticeable wheel-o'-feet effect consisting of distorting his legs/shoes and blurring the motion (similar to how the game handles Tails' tails while running). But the International version reduced it to just the distortion, eliminating the blur, and the DX remake removed the effect altogether.
13th Sep '15 10:13:49 AM TheOneWhoTropes
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