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* In ''Manga/OnePiece'' Luffy runs like this [[spoiler:in his "[[ToonPhysics Gear 5th]]" state]].
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When running, the character may sound like a [[V8EngineNoises race engine]].

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When running, the character may sound like a [[V8EngineNoises race engine]].
engine]] and make a ScreechingStop noise when they come to a halt.
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* In an episode of ''Series/TheMuppetShow,'' a character has three legs in a wheel arrangement, wildly spinning as a background scrolls behind him and he sings "Windmills of Your Mind" with a constant accelerando. Amusingly, he later appears in another sketch, and he's still equipped with the leg-wheel, no longer spinning.

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* In an episode of ''Series/TheMuppetShow,'' a character has three legs in a wheel arrangement, wildly spinning as a background scrolls behind him and he sings "Windmills of Your Mind" with a [[SanitySlippageSong constant accelerando.accelerando]]. Amusingly, he later appears in another sketch, and he's still equipped with the leg-wheel, no longer spinning.
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* One of Platinum the Trinity's special attacks in ''Franchise/BlazBlue'' has her run this way until she grabs her opponent.
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->''"Just as you can hide violence under a blur of smoke, you can also hide dancing under a blur of legs. One keeps the censors happy, the other keeps the animators sane."''
-->-- '''WebVideo/CinemareSins''' in ''"Everything Wrong with On Your Marks"'', referencing this trope and BigBallOfViolence
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* In the Japanese UsefulNotes/GameBoyAdvance game ''Tomato Adventure'', during one of Demiru and Sofubii's Awesome attacks, Demiru pulls out a piece of chocolate for Sofubii, resulting in a chase between them. while Sofubii's running takes the form of a spinning spiral, Demiru's is more of a circular gradient animation.

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* In the Japanese UsefulNotes/GameBoyAdvance game ''Tomato Adventure'', ''VideoGame/TomatoAdventure'', during one of Demiru and Sofubii's Awesome attacks, Demiru pulls out a piece of chocolate for Sofubii, resulting in a chase between them. while Sofubii's running takes the form of a spinning spiral, Demiru's is more of a circular gradient animation.



* ''Tryrush Deppy'' is an odd example; the cast are all anthropomorphic vehicles but walk and run upright like humans, with some of them using this trope rather than spinning their wheels like you'd expect a car to do (namely Dukankaberg, Starchild, Harris, Mr. Silkhat, and Deppy himself, [[https://www.youtube.com/watch?v=wxXLN7e-sss as seen here]]). The only time anyone uses their wheels "properly" is when Deppy is charging up for his DashAttack.

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* ''Tryrush Deppy'' ''VideoGame/TryrushDeppy'' is an odd example; the cast are all anthropomorphic vehicles but walk and run upright like humans, with some of them using this trope rather than spinning their wheels like you'd expect a car to do (namely Dukankaberg, Starchild, Harris, Mr. Silkhat, and Deppy himself, [[https://www.youtube.com/watch?v=wxXLN7e-sss as seen here]]). The only time anyone uses their wheels "properly" is when Deppy is charging up for his DashAttack.
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* Until he made the jump to 3D ''VideoGame/SonicTheHedgehog'' games, Sonic's running animation was always done like this.

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* Until he made the jump to 3D ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games, Sonic's running animation was always done like this.

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%% ** The first ''VideoGame/SonicAdvance'' did this with Sonic only, but other characters and games averted it.



** ''VideoGame/SonicUnleashed'' and ''VideoGame/SonicGenerations'' after it achieved a similar effect by adding a motion blur effect of all Sonic's motions above a certain speed. While Sonic's entire body is still visible, once he gets up to full speed, his legs will become so blurred from the constant motions that it'll evoke the same effect. Especially noticable in 2D sections where you can see the full range of motion.



** ''VideoGame/SonicUnleashed'' and ''VideoGame/SonicGenerations'' after it achieved a similar effect by adding a motion blur effect of all Sonic's motions above a certain speed. While Sonic's entire body is still visible, once he gets up to full speed, his legs will become so blurred from the constant motions that it'll evoke the same effect. Especially noticable in 2D sections where you can see the full range of motion.

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%% ** ''VideoGame/SonicUnleashed'' The first ''VideoGame/SonicAdvance'' did this with Sonic only, but other characters and ''VideoGame/SonicGenerations'' after it achieved a similar effect by adding a motion blur effect of all Sonic's motions above a certain speed. While Sonic's entire body is still visible, once he gets up to full speed, his legs will become so blurred from the constant motions that it'll evoke the same effect. Especially noticable in 2D sections where you can see the full range of motion.games averted it.
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* In "Manga/DrStone", in chapter 201 when Kohaku is commenting that the ship is similar to her top speed on land.

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* In "Manga/DrStone", ''Manga/DrStone'', in chapter 201 when Kohaku is commenting that the ship is similar to her top speed on land.
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* ''Tryrush Deppy'' is an odd example; the cast are all anthropomorphic vehicles but walk and run upright like humans, with some of them using this trope rather than spinning their wheels like you'd expect a car to do (namely Deppy, Dukankaberg, Starchild, and Mr. Silkhat, [[https://www.youtube.com/watch?v=wxXLN7e-sss as seen here]]). The only time anyone uses their wheels "properly" is when Deppy uses his DashAttack.

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* ''Tryrush Deppy'' is an odd example; the cast are all anthropomorphic vehicles but walk and run upright like humans, with some of them using this trope rather than spinning their wheels like you'd expect a car to do (namely Deppy, (namely Dukankaberg, Starchild, and Harris, Mr. Silkhat, and Deppy himself, [[https://www.youtube.com/watch?v=wxXLN7e-sss as seen here]]). The only time anyone uses their wheels "properly" is when Deppy uses is charging up for his DashAttack.
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None

Added DiffLines:

* ''Tryrush Deppy'' is an odd example; the cast are all anthropomorphic vehicles but walk and run upright like humans, with some of them using this trope rather than spinning their wheels like you'd expect a car to do (namely Deppy, Dukankaberg, Starchild, and Mr. Silkhat, [[https://www.youtube.com/watch?v=wxXLN7e-sss as seen here]]). The only time anyone uses their wheels "properly" is when Deppy uses his DashAttack.
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[[caption-width-right:190:Beep, beep!]]

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[[caption-width-right:190:Beep, beep!]]
[[caption-width-right:190:Meep, meep!]]
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* In ''Manga/KaguyaSamaLoveIsWar'', after Ishigami gives Tsubame a hear-shaped cookie he won at the SchoolFestival(which essentially amounts to a LoveConfession), Tsubame takes the cookie and runs off with her legs being shown as a white spiral.

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* In ''Manga/KaguyaSamaLoveIsWar'', after Ishigami gives Tsubame a hear-shaped heart-shaped cookie he won at the SchoolFestival(which SchoolFestival (which essentially amounts to a LoveConfession), Tsubame takes the cookie and runs off with her legs being shown as a white spiral.



** Several of the 3D games worked similar to ''VideoGame/SuperSmashBrosBrawl'' in using blur effects in the animation of his normal running as an homage. Usually you wouldn't see this unless he was running the fastest he could possibly go, which generally meant Super Sneakers on a straightaway. The games are usually viewed from behind Sonic, making the effect largely impossible to detect most of the time. However, in ''VideoGame/SonicLostWorld'', it's not only a lot more noticable, even when you look behind him, the blur now appears as part of Sonic's run animation (in the form of the returning Super Peel-Out, now acting as the running animation in addition to the technique he can perform).

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** Several of the 3D games worked similar to ''VideoGame/SuperSmashBrosBrawl'' in using blur effects in the animation of his normal running as an homage. Usually you wouldn't see this unless he was running the fastest he could possibly go, which generally meant Super Sneakers on a straightaway. The games are usually viewed from behind Sonic, making the effect largely impossible to detect most of the time. However, in ''VideoGame/SonicLostWorld'', it's not only a lot more noticable, noticeable, even when you look behind him, the blur now appears as part of Sonic's run animation (in the form of the returning Super Peel-Out, now acting as the running animation in addition to the technique he can perform).

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