History Main / WheelOFeet

19th Nov '16 4:49:27 PM looneynightmare
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* Used in the Jetlag Productions version of ''Literature/LittleRedRidingHood'' when the wolf charges up to try and grab Little Red while she's swinging on her swing.
* Done in the "Legend Of Sleepy Hollow" segment of ''Film/TheAdventuresOfIchabodAndMrToad'' when Ichabod grabs Katrina's hanky and leaps over the fence and chases after Brom Bones to take Katrina from him.
19th Oct '16 4:22:13 PM DoNotEatMyBacon
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* If you make a bicycle lizard run, it will eventually move fast enough to create this effect.[[note]] In fact, if you look at slow motion video, it runs ''[[https://youtu.be/7N-rMycT7bs?t=37s in a wheel motion!]]'' (hence the name)[[/note]]
17th Oct '16 6:28:02 PM DoNotEatMyBacon
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The realistic animation of running characters on a budget is just too hard. Instead, a vertical upper body is perched on a rotating wheel of blur lines and (occasionally) visible feet, which is animated in a loop. Add a WraparoundBackground and some dustclouds, and voila, the character is running! And really fast, too! An alternate title for this trope could be Unicycle Legs, since if the character builds up enough speed they tend to look like they're on a unicycle.

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The realistic animation of running characters on a budget is just too hard. Instead, a vertical upper body is perched on a rotating wheel of blur lines lines[[note]]In most Japanese works, however, it's usually a white spiraling sphere.[[/note]] and (occasionally) visible feet, which is animated in a loop. Add a WraparoundBackground and some dustclouds, and voila, the character is running! And really fast, too! An alternate title for this trope could be Unicycle Legs, since if the character builds up enough speed they tend to look like they're on a unicycle.
13th Oct '16 1:27:25 PM WillKeaton
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** Fake Elmer Fudd's wheel was [[LeaningOnTheFourthWall visible]] in ''[[http://www.youtube.com/watch?v=nLvttWXLLWk&t=9m10s Invasion of the Bunny Snatchers.]]'

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** Fake Elmer Fudd's wheel was [[LeaningOnTheFourthWall visible]] in ''[[http://www.[[http://www.youtube.com/watch?v=nLvttWXLLWk&t=9m10s Invasion "Invasion of the Bunny Snatchers.]]'"]]
13th Oct '16 1:27:00 PM WillKeaton
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* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' uses this mostly when resident biped [[OurDragonsAreDifferent Spike]] runs, [[http://denver.mylittlefacewhen.com/media/f/img/mlfw1754-1320488501.gif though he isn't the only one]].

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* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' uses this mostly when resident biped [[OurDragonsAreDifferent Spike]] runs, [[http://denver.mylittlefacewhen.com/media/f/img/mlfw1754-1320488501.gif though he isn't the only one]].one.]]
13th Oct '16 1:26:41 PM WillKeaton
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** Fake Elmer Fudd's wheel was [[LeaningOnTheFourthWall visible]] in ''[[http://www.youtube.com/watch?v=nLvttWXLLWk&t=9m10s Invasion of the Bunny Snatchers]]''.

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** Fake Elmer Fudd's wheel was [[LeaningOnTheFourthWall visible]] in ''[[http://www.youtube.com/watch?v=nLvttWXLLWk&t=9m10s Invasion of the Bunny Snatchers]]''.Snatchers.]]'
13th Oct '16 1:26:25 PM WillKeaton
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* Briefly used in [[http://www.newgrounds.com/portal/view/485797 ''Saturday Morning Watchmen'']].

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* Briefly used in [[http://www.newgrounds.com/portal/view/485797 ''Saturday Morning Watchmen'']].
Watchmen.'']]
13th Oct '16 1:25:52 PM WillKeaton
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** The blur effect's applied to Classic Sonic in ''VideoGame/SonicGenerations'' when he runs as a throwback, since he plays similarly to the Genesis games[[note]]He's supposed to be the Sonic from the that era's games[[/note]].

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** The blur effect's applied to Classic Sonic in ''VideoGame/SonicGenerations'' when he runs as a throwback, since he plays similarly to the Genesis games[[note]]He's games.[[note]]He's supposed to be the Sonic from the that era's games[[/note]].games.[[/note]]



** ''VideoGame/SonicUnleashed'' and Generations after it achieved a similar effect by adding a motion blur effect of all Sonic's motions above a certain speed. While Sonic's entire body is still visible, once he gets up to full speed, his legs will become so blurred from the constant motions that it'll evoke the same effect. Especially noticable in 2D sections where you can see the full range of motion.

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** ''VideoGame/SonicUnleashed'' and Generations ''VideoGame/SonicGenerations'' after it achieved a similar effect by adding a motion blur effect of all Sonic's motions above a certain speed. While Sonic's entire body is still visible, once he gets up to full speed, his legs will become so blurred from the constant motions that it'll evoke the same effect. Especially noticable in 2D sections where you can see the full range of motion.
23rd Aug '16 6:14:03 PM Ninetails2000
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*** A similar effect is also used in both installments of ''VideoGame/SonicTheHedgehog4'' on Sonic's legs to evoke the Genesis era animations.


Added DiffLines:

** ''VideoGame/SonicUnleashed'' and Generations after it achieved a similar effect by adding a motion blur effect of all Sonic's motions above a certain speed. While Sonic's entire body is still visible, once he gets up to full speed, his legs will become so blurred from the constant motions that it'll evoke the same effect. Especially noticable in 2D sections where you can see the full range of motion.
20th Jun '16 5:53:48 PM Prfnoff
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* In the japanese game Tomato Adventure, during one of Demiru and Sofubii's Awesome attacks, Demiru pulls out a piece of chocolate for Sofubii, resulting in a chase between them. while Sofubii's running takes the form of a spinning spiral, Demiru's is more of a circular gradiant animation.

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* In the japanese Japanese UsefulNotes/GameBoyAdvance game Tomato Adventure, ''Tomato Adventure'', during one of Demiru and Sofubii's Awesome attacks, Demiru pulls out a piece of chocolate for Sofubii, resulting in a chase between them. while Sofubii's running takes the form of a spinning spiral, Demiru's is more of a circular gradiant animation.
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