Follow TV Tropes

Following

History Main / WarmupBoss

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BoundByBlades'': Gallows is the first ''actual'' Ilcyon spawn fought by the Bound, and appropriately it comes with slow, deflectable projectiles, predictable attack patterns, and can't even move around. The only devastating move Gallows has is the 360° laser move forcing the player to run in circles, but that one lasts for barely ten seconds and isn't that hard to avoid either.
Is there an issue? Send a MessageReason:
None


* The dark eco plant in the [[JungleJapes Forbidden Jungle]] in ''VideoGame/JakAndDaxterThePrecursorLegacy''.

to:

* ''VideoGame/JakAndDaxterThePrecursorLegacy'': The dark eco plant in the [[JungleJapes Forbidden Jungle]] is the first boss, and isn't particularly challenging as its fight is intended to test Jak's basic moves. It's also the only boss in ''VideoGame/JakAndDaxterThePrecursorLegacy''.the game as well as the main ''Jak and Daxter'' series whose strategy doesn't require shooting at it (it's not possible to do so at this early point anyway).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PizzaTower'' has its first boss, Pepperman. His attack pattern is fairly simple, consisting of shoulder-bashes, butt-stomps, and summoning art-themed minions. His attacks also give him long and frequent vulnerability windows, and his only real gimmicks are having to carve statues to stun him at points, and having to deliver a finishing blow before he regenerates his last hit point. Later bosses have more complex and harder to dodge attacks, have shorter vulnerability windows and/or must be manually stunned before you can land a damaging hit, and a couple force a gameplay change with the Revolver weapon.
Is there an issue? Send a MessageReason:
None


** Whispy Woods is the first boss in almost every ''Kirby'' game (except in ''VideoGame/KirbyAndTheAmazingMirror'', where he's replaced by [[SuspiciouslySimilarSubstitute King Golem]], who's basically a reskin with the ability to summon [[GiantMook Golems]] and in ''VideoGame/KirbyAndTheForgottenLand'' where he gets replaced as the first boss by the giant gorilla, Gorimondo). He's completely stationary, most of his attacks can be avoided simply by ''standing right next to him,'' and his only really dangerous attack is to drop apples. In the [[NewGamePlus Extra Mode]] of ''VideoGame/KirbysDreamLand'', though, he can drop ''[[SpikesOfDoom Gordos]].'' Notably, many later games add twists and variations to his fight to catch veterans off-guard, such as Twin Woods in ''VideoGame/KirbySuperStar'', his ability to inhale and chew players in ''VideoGame/KirbysReturnToDreamLand'' (nailing people who think standing next to him and whaling away will still work), and the considerably more mobile [[VideoGame/KirbyTripleDeluxe Flowery Woods]] and [[VideoGame/KirbyPlanetRobobot Clanky Woods]], but in all cases are still easier than bosses later in the game, so they still fit this trope.

to:

** Whispy Woods is the first boss in almost every ''Kirby'' game (except in ''VideoGame/KirbyAndTheAmazingMirror'', where he's replaced by [[SuspiciouslySimilarSubstitute King Golem]], who's basically a reskin with the ability to summon [[GiantMook Golems]] Golems]], King Dedede in ''VideoGame/KirbySqueakSquad'' due to being DemotedToExtra, and in ''VideoGame/KirbyAndTheForgottenLand'' where he gets replaced as the first boss by the giant gorilla, Gorimondo). He's completely stationary, most of his attacks can be avoided simply by ''standing right next to him,'' and his only really dangerous attack is to drop apples. In the [[NewGamePlus Extra Mode]] of ''VideoGame/KirbysDreamLand'', though, he can drop ''[[SpikesOfDoom Gordos]].'' Notably, many later games add twists and variations to his fight to catch veterans off-guard, such as Twin Woods in ''VideoGame/KirbySuperStar'', his ability to inhale and chew players in ''VideoGame/KirbysReturnToDreamLand'' (nailing people who think standing next to him and whaling away will still work), and the considerably more mobile [[VideoGame/KirbyTripleDeluxe Flowery Woods]] and [[VideoGame/KirbyPlanetRobobot Clanky Woods]], but in all cases are still easier than bosses later in the game, so they still fit this trope.
Is there an issue? Send a MessageReason:
None


** The Yamaraja: Earth from the first game is technically the third boss but since the first two battles, against the Cardinal and Foxface, are of the [[HopelessBossFight hopeless]] kind, they don't count. The fight introduces the concept of ring abnormalities (status ailment that affect the Judgement Ring) that will be present for the entire game. Despite the name, the monster is water aligned and will take huge damage from Zhuzhen's Ogre Flamedance attack.
** The Gargoyle from ''Covenant'' is dark aligned and thus Nicholas and his white magic could easily soloed the fight.
** The Deep One from ''From the New World'' could have posed a threat had Johnny fought it by himself. Fortunately, Shania, [[VoluntaryShapeshifting already on her Thunderbird fusion]], joins the battle quickly turning the tide in favor of the heroes.

to:

** The Yamaraja: Earth from the [[VideoGame/ShadowHearts1 first game game]] is technically the third boss but since the first two battles, against the Cardinal and Foxface, are of the [[HopelessBossFight hopeless]] kind, they don't count. The fight introduces the concept of ring abnormalities (status ailment that affect the [[ActionCommands Judgement Ring) Ring]]) that will be present for the entire game. Despite the name, the monster is water aligned and will take huge damage from Zhuzhen's Ogre Flamedance attack.
** The Gargoyle from ''Covenant'' ''[[VideoGame/ShadowHeartsCovenant Covenant]]'' is dark aligned and thus Nicholas and his white magic could can easily soloed solo the fight.
** The Deep One from ''From ''[[VideoGame/ShadowHeartsFromTheNewWorld From the New World'' World]]'' could have posed a threat had Johnny fought it by himself. Fortunately, Shania, [[VoluntaryShapeshifting already on her Thunderbird fusion]], joins the battle quickly turning the tide in favor of the heroes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheBattleCats'' has The Face, the boss of the first Moon stage in Empire of Cats. He's a [[MightyGlacier very slow target]], and although he [[DamageSpongeBoss hits hard and has a lot of HP]], he mostly just sits there and dies; even his support is pretty weak. The second boss, Dark Emperor Nyandam, is mostly the same, though a bit harder due to coming with tanky One Horns and having longer range.
* ''VideoGame/PlantsVsZombies2'': The Zombot Sphinx-inator is intended to be the first boss fought, at the end of Ancient Egypt. Compared to the later Zombots, it lacks fancy tricks like vacuuming up plants, and doesn't summon particularly strong zombies.

Added: 2155

Changed: 818

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheLegendOfTianding'': "Piggy" Wang, the game's first boss (and one hell of a FatBastard) is a surprisingly good punching bag for players. He's laughably immobile due to being confined to a rickshaw, his cane and pistol attacks can be dodged with your jumping and dashing moves, his massive girth makes him an easy target for melee and projectile attacks and by getting behind him (easy with the jump trick), then Wang is a sitting duck to a dozen concentrated punches that shaves his health away before he can recover. The only danger comes from the two turrets on either side of the screen and his giant weaponized statue, but they're nowhere as challenging as later bosses' attack patterns - and that's not getting into how you can [[HoistByHisOwnPetard deflect the statue's projectiles into hurting Wang for you]].

to:

* Both games of the ''Dusty'' series, generally.
** ''VideoGame/DustyRevenge'' ends it's first stage with a BarBrawl against Reddo, who's merely a KingMook of the recurring, easily-defeated bull outlaws. While he does have a stronger life bar and slightly better defenses (alongside an ArmCannon that fires missiles besides the usual bullet projectiles) the fight is still a straightforward fistfight and Reddo goes down without too much trouble.
** The prequel, ''VideoGame/DustyRagingFist'', have it's first boss being a gigantic deer mech who attacks with slow, painfully predictable, projectile-based moves, whose purpose is for players to familiarize with jumping and kicking moves with the boss serving as a punching bag. Same thing even applies to the second boss, Raiden, a rather straightforward boss battle in a narrow tunnel who's not as mobile as later bosses, making him an easy target. His thunderbolts can be bypassed by dashing or interrupted easily, his melee attacks predictable, he frequently pauses mid-battle after moving around too much, and he's even easier once he supersizes himself because when enlarged he's unable to use any ranged attacks at all.
* ''VideoGame/TheLegendOfTianding'': "Piggy" Wang, the game's first boss (and one hell of a FatBastard) is a surprisingly good punching bag for players. He's laughably hopelessly immobile due to being confined to a rickshaw, his cane and pistol attacks can be dodged with your jumping and dashing moves, his massive girth makes him an easy a target for melee and projectile attacks and by getting behind him (easy with the jump trick), then Wang is a sitting duck to a dozen concentrated punches that shaves his health away before he can recover.recover. Most of the battle is a practice for the players to master Tian-ding's jumping moves, rapid-fire fists, and using his sash to ensnare boss-level enemies, a trick he ''needs'' to take on later boss opponents. The only danger comes from the two turrets on either side of the screen and his giant weaponized statue, but they're nowhere as challenging as later bosses' attack patterns - and that's not getting into how you can [[HoistByHisOwnPetard deflect the statue's projectiles into hurting Wang for you]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/MegaManPoweredUp'' has Proto Eye, a bigger yet laughably easier version of Big Eye.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/MegaManAndBass'' has the Green Devil, fought at the end of the opening stage. Unlike other Devil bosses, this one is stationary and has easily avoidable attacks.

Added: 286

Changed: 19

Is there an issue? Send a MessageReason:
None


** Momohime fights the Blue Monk, a revenge-seeking cyclops yokai. He's a big sluggish target that telegraphs all of his attack (he always prays before taking action) making them really easy to dodge. He can also be stun-locked by a flurry of slashes before he gets to do anything.
** Kizuke has to deal with Kurozaru, the leader of the Skull Valley Ozaru ninjas. Like the Blue Monk, he's also a big target that telegraphs all of his attack that invariably involve his pair of pinwheel shurikens. The difference is that Kurozaru is slightly faster but not by much.

to:

** Momohime fights the Blue Monk, a revenge-seeking cyclops yokai. He's a big sluggish target that telegraphs all of his attack attacks (he always prays before taking action) making them really easy to dodge. He can also be stun-locked by a flurry of slashes before he gets to do anything.
** Kizuke has to deal with Kurozaru, the leader of the Skull Valley Ozaru ninjas. Like the Blue Monk, he's also a big target that telegraphs all of his attack attacks that invariably involve his pair of pinwheel shurikens. The difference is that Kurozaru is slightly faster but not by much.faster.



** The Gargoyle from ''Convenant'' is dark aligned and thus Nicholas and his white magic could easily soloed the fight.

to:

** The Gargoyle from ''Convenant'' ''Covenant'' is dark aligned and thus Nicholas and his white magic could easily soloed the fight.


Added DiffLines:

* In ''VideoGame/PhantasyStarIV'', the Igglanova specimen found underneath the Motavia Academy is a pushover. Its main attack is weak even for an introductory boss, and it will only use the attack if there is no room for it to [[MookMaker spawn Xanafalgues]], which also go down easily.

Added: 441

Changed: 75

Is there an issue? Send a MessageReason:
None


** ''VideoGame/MegaMan7'' has two of these in its opening level: Mad Grinder and the first fight against Bass. The former is a big, slow, and easy target with simplistic attacks, while the latter only jumps straight up and shoots straight forward.
** ''VideoGame/MegaMan8'' has Yadokargo, fought at the end of the opening stage. He has simplistic attacks and both the Mega Ball and fully-charged Mega Buster stun him to expose his weak point.



** ''VideoGame/MegaManZX'' and ''Advent'': To drive it home, the first and second bosses in the former get a variation each that become {{Mini Boss}}es in the latter, and the ''latter's'' first boss is the only one Grey/Ashe have to defeat [[BadassNormal in just their regular un-Megamerged forms]].

to:

** ''VideoGame/MegaManZX'' and ''Advent'': To drive it home, the first and second bosses in the former get a variation each that become {{Mini Boss}}es in the latter, and the ''latter's'' first boss is the only one Grey/Ashe have to defeat [[BadassNormal in just their regular un-Megamerged forms]].forms]][[note]]One medal is obtained by defeating Hedgeshock the same way[[/note]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SpyroTheDragon'': Most of the games include one of these.
** The first game has Toasty -- you have to work hard to get hit in this "battle".

to:

* ''VideoGame/SpyroTheDragon'': ''Franchise/SpyroTheDragon'': Most of the games include one of these.
** The first game ''VideoGame/SpyroTheDragon1998'' has Toasty -- you have to work hard to get hit in this "battle".
Is there an issue? Send a MessageReason:
None


** The first Alpha Metroid in ''VideoGame/MetroidIIReturnOfSamus'' and ''VideoGame/MetroidSamusReturns''.

to:

** The first Alpha Metroid in ''VideoGame/MetroidIIReturnOfSamus'' and ''VideoGame/MetroidSamusReturns''. Despite it having a fast ramming attack in the latter, the Melee Counter and missiles make short work of it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Assuming you don't rush out of the solar system right away, your first real fight in ''VideoGame/StarControl II: The Ur-Quan Masters'' is against an Ilwrath ship which is already in a bad spot -- it enters the fight missing some crew and with a malfunctioning cloaking device. Meanwhile, you have brought a Human Cruiser with you, which sports a nuclear armament in the form of homing missiles, and it's also possible to find a Spathi ship that you can convince to join up with you beforehand.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Ganryu}} 2'' have it's first boss, which is merely a regular version of the recurring ninja mook with more health and ''slightly'' more frequent projectile attacks. His only new move is a RollingAttack that can be easily hopped over.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheLegendOfTianding'': "Piggy" Wang, the game's first boss (and one hell of a FatBastard) is a surprisingly good punching bag for players. He's laughably immobile due to being confined to a rickshaw, his cane and pistol attacks can be dodged with your jumping and dashing moves, his massive girth makes him an easy target for melee and projectile attacks and by getting behind him (easy with the jump trick), then Wang is a sitting duck to a dozen concentrated punches that shaves his health away before he can recover. The only danger comes from the two turrets on either side of the screen and his giant weaponized statue, but they're nowhere as challenging as later bosses' attack patterns - and that's not getting into how you can [[HoistByHisOwnPetard deflect the statue's projectiles into hurting Wang for you]].

Added: 308

Changed: 155

Is there an issue? Send a MessageReason:
None


** Shadow Yosuke from ''VideoGame/Persona4'' is your introduction to general bossfight 101, involving using attacks and guards in response to the boss's behavior to bring him down.

to:

** ''VideoGame/Persona4''
***
Shadow Yosuke from ''VideoGame/Persona4'' is your first introduction to general bossfight Boss Fight 101, involving using attacks and guards in response to the boss's behavior to bring him down.down.
*** Shadow Chie is more or less the same but with Yosuke in the party as well. [[WakeUpCallBoss Shadow]] [[ThatOneBoss Yukiko]] on the other hand...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/EldenRing'' has the Lordsworn Soldier, who shows up at the end of the tutorial area. How easily you defeat him depends on your mastery of the guard-counter mechanic, and these soldiers [[DegradedBoss show up as regular mooks]] very soon afterwords.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/HeavyWeapon'' has the ''Twinblade'' boss. It's first appears in the end of the first level, only armed with homing missile launchers. You can destroy its launchers, making it become vulnerable for the rest of the fight. On the second fight, the missile lauchers are tougher to destroy and has two indestructible energy turrets added to the mix. However, ''Twinblade'' becomes [[EarlyBirdBoss much more threatening]] in Boss Blitz mode thanks to you starting off with no power ups other than one level of shielding, and can end you in ''two'' hits if you're not careful.
Is there an issue? Send a MessageReason:
Fixing a few grammar errors


* ''VideoGame/HeavyWeapon'' has the ''Twinblade'' boss. It's first appears in the end of the first level, only armed with homing missile launchers. You can destroy its launchers, making it become vulnerable for the rest of the fight. On the second fight, the missile lauchers are tougher to destroy and has two indestructible energy turrets added to the mix. However, ''Twinblade'' becomes [[EarlyBirdBoss much more threating]] in Boss Blitz mode thanks to you starting off with no power ups other than one level of shielding, and can end you in ''two'' hits if you're not careful.

to:

* ''VideoGame/HeavyWeapon'' has the ''Twinblade'' boss. It's first appears in the end of the first level, only armed with homing missile launchers. You can destroy its launchers, making it become vulnerable for the rest of the fight. On the second fight, the missile lauchers are tougher to destroy and has two indestructible energy turrets added to the mix. However, ''Twinblade'' becomes [[EarlyBirdBoss much more threating]] threatening]] in Boss Blitz mode thanks to you starting off with no power ups other than one level of shielding, and can end you in ''two'' hits if you're not careful.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/HeavyWeapon'' has the ''Twinblade'' boss. It's first appears in the end of the first level, only armed with homing missile launchers. You can destroy its launchers, making it become vulnerable for the rest of the fight. On the second fight, the missile lauchers are tougher to destroy and has two indestructible energy turrets added to the mix. However, ''Twinblade'' becomes [[EarlyBirdBoss much more threating]] in Boss Blitz mode thanks to you starting off with no power ups other than one level of shielding, and can end you in ''two'' hits if you're not careful.

Added: 174

Changed: 871

Is there an issue? Send a MessageReason:
None


** The series has the Veloci/Gen/Io/Giadromes, weak "boss" monsters that are basically just [[KingMook souped-up versions of small monsters]]. Even with the weak starting weapons, they can be easily killed in under two minutes.
** Later games have the Great Jaggi, which is also a KingMook, but is given more of a unique design from its underlings and more health to make it more of an actual boss monster. Its relatives, the Great Wroggi and Great Baggi, are also {{King Mook}}s, but are fought later enough to not count as just warm-ups.
** ''Portable 3rd'' also has the Arzuros, with its simple and slow movement pattern and low health. It's even fought ''before'' the Great Jaggi in this game.

to:

** The series ''VideoGame/MonsterHunter2004'' has the Veloci/Gen/Io/Giadromes, Veloci/Gen/Iodromes, weak "boss" monsters that are basically just [[KingMook souped-up versions of small monsters]]. Even with the weak starting weapons, they can be easily killed in under two minutes.
** Later games have ''VideoGame/MonsterHunterFreedom2'' has Giadrome, an icy cousin of the first generation's Theropod Bird Wyverns. Other than its icy attacks, it's not too difficult to beat. You even hunt it in this game ''before'' going after the other Theropods.
** ''VideoGame/MonsterHunter3Tri'' introduces
the Great Jaggi, which is also a KingMook, but is given more of a unique design from its underlings and more health to make it more of an actual boss monster. Its relatives, the Great Wroggi and Great Baggi, are also {{King Mook}}s, but are fought later enough to not count as just warm-ups.
** ''Portable 3rd'' also ''VideoGame/MonsterHunterPortable3rd'' has the Arzuros, with its simple and slow movement pattern and low health. It's even fought ''before'' the Great Jaggi in this game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{OMORI}}'': Boss and Ye Olde Sprout Mole are both the game's tutorial bosses: Boss teaches you how the battle system and Omori's LastChanceHitPoint ability work, and Ye Olde Sprout Mole shows the player how the energy bar works and how to execute team attacks.

Changed: 357

Removed: 567

Is there an issue? Send a MessageReason:
Mr. Blackhole is listed as Wake Up Call Boss, so it's contradictory to list him here as well


* ''VideoGame/NoMoreHeroes2DesperateStruggle'' has Skelter Helter. He serves mainly as a tutorial to the game's controls and is therefore rather easy to beat. [[ThatOneBoss At least until you fight him on Bitter...]]
* ''VideoGame/NoMoreHeroesIII''
** Mr Black Hole spends most of the battle awkwardly shuffling around while occasionally using his black holes to do a telegraphed, easy to dodge attack. Even after escaping to an outer dimension and forcing Travis to summon his mini mecha armor, he's still a pushover.
** Gold Joe is even easier: all his attacks end with a flourish that leave him open for a counterattack and his gimmick, magnetizing the metallic floor of the area, can be easily turned against him by reversing the polarity and sending him crashing into the electric fence that surrounds the arena.

to:

* ''VideoGame/NoMoreHeroes2DesperateStruggle'' has ''VideoGame/NoMoreHeroes2DesperateStruggle'': On lower difficulty levels, Skelter Helter. He serves mainly as a tutorial to the game's controls and is therefore rather easy to beat. [[ThatOneBoss At least until you fight him on Bitter...]]
* ''VideoGame/NoMoreHeroesIII''
** Mr Black Hole spends most of the battle awkwardly shuffling around while occasionally using his black holes to do a telegraphed, easy to dodge attack. Even after escaping to an outer dimension and forcing Travis to summon his mini mecha armor, he's still a pushover.
**
''VideoGame/NoMoreHeroesIII'' Gold Joe is even easier: all easier than the first boss (Mr. Blackhole). All his attacks end with a flourish that leave him open for a counterattack and his gimmick, magnetizing the metallic floor of the area, can be easily turned against him by reversing the polarity and sending him crashing into the electric fence that surrounds the arena.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* An oddity for ''Franchise/SuperSentai'', ''Series/DoubutsuSentaiZyuohger'' has Jagged, one of three Deathgalien Team Leaders, who falls to the Zyuohgers in the first episode, functioning as the MonsterOfTheWeek. The remaining two Team Leaders remain as CoDragons throughout the series.
Is there an issue? Send a MessageReason:
None


** Shadow Yosuke from ''VideoGame/{{Persona 4}}'' is your introduction to general bossfight 101, involving using attacks and guards in response to the boss's behavior to bring him down.
** ''VideoGame/{{Persona 5}}''

to:

** Shadow Yosuke from ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' is your introduction to general bossfight 101, involving using attacks and guards in response to the boss's behavior to bring him down.
** ''VideoGame/{{Persona 5}}''''VideoGame/Persona5''



** Knuckle Dragger in ''Videogame/{{Borderlands 2}}'' is simply a big bullymong surrounded by smaller bullymongs that you deal with before you even get your Action Skill.

to:

** Knuckle Dragger in ''Videogame/{{Borderlands ''VideoGame/{{Borderlands 2}}'' is simply a big bullymong surrounded by smaller bullymongs that you deal with before you even get your Action Skill.



* Every Stage 1 boss in the ''VideoGame/{{Touhou}}'' series. They're the first spellcard users you encounter in the games, but their patterns are (usually) trivial to dodge. This sometimes extends to the Stage 2 boss, at least when they're not the WakeUpCallBoss.

to:

* Every Stage 1 boss in the ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' series. They're the first spellcard users you encounter in the games, but their patterns are (usually) trivial to dodge. This sometimes extends to the Stage 2 boss, at least when they're not the WakeUpCallBoss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PacManWorld 2'': Clyde (though for whatever reason his name's mixed up with Blinky, the red ghost) is the first member of the [[QuirkyMinibossSquad Ghost Gang]] fought. Predictably, he's rather of a pushover, what with blatantly hinting at how to defeat him.
Is there an issue? Send a MessageReason:
None


* ''BeaconOfHope'' has Rotty the giant rotary phone, who has two telegraphed attacks and very slow-moving projectiles.

to:

* ''BeaconOfHope'' ''VideoGame/BeaconOfHope'' has Rotty the giant rotary phone, who has two telegraphed attacks and very slow-moving projectiles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''BeaconOfHope'' has Rotty the giant rotary phone, who has two telegraphed attacks and very slow-moving projectiles.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* Wyzen in ''VideoGame/AsurasWrath'' has the easiest patterns in the game to look out for, along with being the first of Asura's former allies to die. Even when he's the [[UpToEleven size of the planet]], Asura still destroys him handily.

to:

* Wyzen in ''VideoGame/AsurasWrath'' has the easiest patterns in the game to look out for, along with being the first of Asura's former allies to die. Even when he's the [[UpToEleven size of the planet]], planet, Asura still destroys him handily.

Top