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* Petey Piranha in ''VideoGame/SuperSmashBrosBrawl: The Subspace Emissary''. His attacks are slow, easily dodged, obviously telegraphed and he has three ''gigantic'' hitboxes. You also fight him as Kirby, which means that you can just get up in his face and deliver a continuous stream of pummeling during the fight. Once you know his painfully predictable pattern, it's very easy to [[FlawlessVictory not take a single percentage point of damage]] during the curbstomping you give him.

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* ''VideoGame/SuperSmashBros'':
** [[Franchise/TheLegendOfZelda Link]] is the first opponent in the 1P mode of ''VideoGame/SuperSmashBros64'' and usually just meanders around, occasionally throwing out an attack or two. Even on higher difficulties he'll allow you to get used to your character's moveset and often won't bother to recover when knocked off stage.
** [[Franchise/SuperMarioBros
Petey Piranha Piranha]] in ''VideoGame/SuperSmashBrosBrawl: The Subspace Emissary''. His attacks are slow, easily dodged, obviously telegraphed and he has three ''gigantic'' hitboxes. You also fight him as Kirby, which means that you can just get up in his face and deliver a continuous stream of pummeling during the fight. Once you know his painfully predictable pattern, it's very easy to [[FlawlessVictory not take a single percentage point of damage]] during the curbstomping you give him.
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-->[[MemeticMutation Welcome to Dark Souls]]. [[WakeUpCallBoss I'll be your tutorial]].
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* ''VideoGame/GundamBreaker 3'' has Tiger, a loud-mouthed braggart who interrupts your game and claims to be the local AcePIlot, challenging you at the end of the first mission, "Encounter." Despite piloting a custom mobile suit made up of various impressive-looking Zeon parts, including a dangerous Sazabi core body, his suit turns out to be poorly optimized: it's huge, slow, and its attacks are extremely telegraphed. Even with the hodge podge of StarterEquipment given to you at the start of the game, it's very easy to beat him in under a minute. It turns out that he's more of a PaperTiger and your newfound ally Misa even calls him a loser who only picks on newbies for easy wins. She's right, too--the moment you wipe the floor with him, Tiger abandons the fight and he won't show up ever again for the rest of the game, not even for a rematch. This is not a surprise as he's a DirtyCoward down to the marrow and wouldn't even consider challenging someone who can actually put up a fight.

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* ''VideoGame/GundamBreaker 3'' has Tiger, a loud-mouthed braggart who interrupts your game and claims to be the local AcePIlot, AcePilot, challenging you at the end of the first mission, "Encounter." Despite piloting a custom mobile suit made up of various impressive-looking Zeon parts, including a dangerous Sazabi core body, his suit Gunpla turns out to be poorly optimized: it's huge, slow, and its attacks are extremely telegraphed. Even with the hodge podge hodgepodge of StarterEquipment given to you at the start of the game, it's very easy to beat him in under a minute. It turns out that he's more of a PaperTiger and your newfound ally Misa even calls him a loser who only picks on newbies for easy wins. She's right, too--the moment you wipe the floor with him, Tiger abandons the fight and he won't show up ever again for the rest of the game, not even for a rematch. This is not a surprise as he's a DirtyCoward down to the marrow and wouldn't even consider challenging someone who can actually put up a fight.
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* * ''VideoGame/GundamBreaker 3'' has Tiger, a loud-mouthed braggart who interrupts your game and claims to be the local AcePIlot, challenging you at the end of the first mission, "Encounter." Despite piloting a custom mobile suit made up of various impressive-looking Zeon parts, including a dangerous Sazabi core body, his suit turns out to be poorly optimized: it's huge, slow, and its attacks are extremely telegraphed. Even with the hodge podge of StarterEquipment given to you at the start of the game, it's very easy to beat him in under a minute. It turns out that he's more of a PaperTiger and your newfound ally Misa even calls him a loser who only picks on newbies for easy wins. She's right, too--the moment you wipe the floor with him, Tiger abandons the fight and he won't show up ever again for the rest of the game, not even for a rematch. This is not a surprise as he's a DirtyCoward down to the marrow and wouldn't even consider challenging someone who can actually put up a fight.

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* * ''VideoGame/GundamBreaker 3'' has Tiger, a loud-mouthed braggart who interrupts your game and claims to be the local AcePIlot, challenging you at the end of the first mission, "Encounter." Despite piloting a custom mobile suit made up of various impressive-looking Zeon parts, including a dangerous Sazabi core body, his suit turns out to be poorly optimized: it's huge, slow, and its attacks are extremely telegraphed. Even with the hodge podge of StarterEquipment given to you at the start of the game, it's very easy to beat him in under a minute. It turns out that he's more of a PaperTiger and your newfound ally Misa even calls him a loser who only picks on newbies for easy wins. She's right, too--the moment you wipe the floor with him, Tiger abandons the fight and he won't show up ever again for the rest of the game, not even for a rematch. This is not a surprise as he's a DirtyCoward down to the marrow and wouldn't even consider challenging someone who can actually put up a fight.
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* * ''VideoGame/GundamBreaker 3'' has Tiger, a loud-mouthed braggart who interrupts your game and claims to be the local AcePIlot, challenging you at the end of the first mission, "Encounter." Despite piloting a custom mobile suit made up of various impressive-looking Zeon parts, including a dangerous Sazabi core body, his suit turns out to be poorly optimized: it's huge, slow, and its attacks are extremely telegraphed. Even with the hodge podge of StarterEquipment given to you at the start of the game, it's very easy to beat him in under a minute. It turns out that he's more of a PaperTiger and your newfound ally Misa even calls him a loser who only picks on newbies for easy wins. She's right, too--the moment you wipe the floor with him, Tiger abandons the fight and he won't show up ever again for the rest of the game, not even for a rematch. This is not a surprise as he's a DirtyCoward down to the marrow and wouldn't even consider challenging someone who can actually put up a fight.
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* ''VideoGame/JiuXiao'': The first boss, the Yao-shou general, is fought within minutes into the game, and is a pushover that you slice up in no time. You even lampshade how easy the battle is to your comrades.
--> "Stay out. I'm more than enough for him!"
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* * ''VideoGame/{{Ghostlore}}'' ends it's first area with the giant posessed [[FoulFlower Rafflesia]], a StationaryBoss who spews bouncing projectiles that can be side-stepped easily. It has plenty of health, but only serves to help you practice casting stronger attacking spells for later stages.
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* Each of the ''VideoGame/NinjaGaidenNES'' games ends its first stage with a trivially easy boss to defeat:
** The first ''Ninja Gaiden'' has the Barbarian, a hulking warrior who moves slowly and only swings his axe while standing, allowing Ryu to duck under his attacks and slash him to death without taking any damage.
** Dando, the first boss of ''Ninja Gaiden II: The Dark Sword of Chaos'', is slightly trickier. He doesn't have any weapons, but he will occasionally charge toward the walls and knock Ryu down if he's clinging onto one.
** The Mantis Warrior from ''Ninja Gaiden III: The Ancient Ship of Doom'' moves as slowly as Dando and shoots streams of fire that Ryu can easily jump over. He can only be harmed while he's attacking, and will block all other damage when he isn't.

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* Each of the ''VideoGame/NinjaGaidenNES'' games in the NES ''Ninja Gaiden'' trilogy ends its first stage with a trivially easy boss to defeat:
** The first ''Ninja Gaiden'' ''VideoGame/NinjaGaidenNES'' has the Barbarian, a hulking warrior who moves slowly and only swings his axe while standing, allowing Ryu to duck under his attacks and slash him to death without taking any damage.
** Dando, the first boss of ''Ninja Gaiden II: The Dark Sword of Chaos'', ''VideoGame/NinjaGaidenIITheDarkSwordOfChaos'', is slightly trickier. He doesn't have any weapons, but he will occasionally charge toward the walls and knock Ryu down if he's clinging onto one.
** The Mantis Warrior from ''Ninja Gaiden III: The Ancient Ship of Doom'' ''VideoGame/NinjaGaidenIIITheAncientShipOfDoom'' moves as slowly as Dando and shoots streams of fire that Ryu can easily jump over. He can only be harmed while he's attacking, and will block all other damage when he isn't.
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Added the first bosses from the NES Ninja Gaiden trilogy

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* Each of the ''VideoGame/NinjaGaidenNES'' games ends its first stage with a trivially easy boss to defeat:
** The first ''Ninja Gaiden'' has the Barbarian, a hulking warrior who moves slowly and only swings his axe while standing, allowing Ryu to duck under his attacks and slash him to death without taking any damage.
** Dando, the first boss of ''Ninja Gaiden II: The Dark Sword of Chaos'', is slightly trickier. He doesn't have any weapons, but he will occasionally charge toward the walls and knock Ryu down if he's clinging onto one.
** The Mantis Warrior from ''Ninja Gaiden III: The Ancient Ship of Doom'' moves as slowly as Dando and shoots streams of fire that Ryu can easily jump over. He can only be harmed while he's attacking, and will block all other damage when he isn't.
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** This is discussed in ''Videogame/PokemonScarletAndViolet'', where during her rematch Katy states that since her Gym's the closest to the Academy she's been mandated by the Champion Geeta to be the Paldean League's designated Warm Up Boss, something she finds frustrating since she doesn't enjoy being the resident jobber.
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** ''Tetsuyuki '', the first boss of the first game, is a crashed plane whole sole attack is a single plasma cannon that fires stronger-than-average projectiles which are easy to avoid, and when damaged to half its health it instead unveils a WaveMotionGun that turns out to be avoidable simply by ''ducking''. The [[BossArenaIdiocy inexplicable presence of several platforms that helps you dodge it's attacks]] and the amount of rebel sergeants it regularly dispenses (mooks which drops extra grenades and rockets when slain) makes the whole thing even easier.

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** ''Tetsuyuki '', Tetsuyuki, the first boss of the first game, is a crashed plane whole sole attack is a single plasma cannon that fires stronger-than-average projectiles which are easy to avoid, and when damaged to half its health it instead unveils a WaveMotionGun that turns out to be avoidable simply by ''ducking''. The [[BossArenaIdiocy inexplicable presence of several platforms that helps you dodge it's attacks]] and the amount of rebel sergeants it regularly dispenses (mooks which drops extra grenades and rockets when slain) makes the whole thing even easier.
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* ''VideoGame/MetalSlug'': Practically all the first bosses.
** ''Tetsuyuki '', the first boss of the first game, is a crashed plane whole sole attack is a single plasma cannon that fires stronger-than-average projectiles which are easy to avoid, and when damaged to half its health it instead unveils a WaveMotionGun that turns out to be avoidable simply by ''ducking''. The [[BossArenaIdiocy inexplicable presence of several platforms that helps you dodge it's attacks]] and the amount of rebel sergeants it regularly dispenses (mooks which drops extra grenades and rockets when slain) makes the whole thing even easier.
** Both ''2'' and ''X'' contains a mid-boss in the first stage, the Mosque Artillery, a trio of missile turrets firing rockets that ''can'' be destroyed, and conveniently granting you a special weapon (Heavy Machine-Gun in ''2'', [[HomingProjectile Enemy Chaser]] in ''X'') right before the battle. The Keesi (fought at the end of ''2'''s first stage) is another pushover, since its WeaponizedExhaust can be avoided just by staying under the plane, while the Iron Nokana 2.0 (fought at the end of ''X'') is ''slightly'' harder, but not by much.
** Huge Hermit from ''3'', a GiantEnemyCrab. Despite being an AdvancingBossOfDoom, you're automatically granted a Slug before the battle (with a cannon that's firing backwards 24-7) and the Hermit's fireballs can be dodged easily. It becomes even easier once it stops using the fireballs and starts using the large cannon - if you still have a Slug at that point, you've already won.
** Brave Gurerrier from ''4'' is a CoolAirship with [[SequentialBoss three phases]], the first which is borderline walk in the park; two of its three attacks are cannons that can fire only in a straight line, a guaranteed miss as long as you don't stand anywhere below, and the third drops bouncing mines which can be destroyed via machine-gun. The second phase releases a missile that can be dodged by jumping, and occasionally dispenses some easily-killed mooks as backup. The third phase is the only part worthy of respect, but it's small potatoes compared to later bosses.
** Metal Rear from ''5'', a sized-up Slug whose turrets and cannons are mostly avoidable just by running around. The game introducing a new "Slide" function makes dodging even easier; and halfway into the battle a prisoner will suddenly grant you a [[GrenadeLauncher Super Grenade]]; the moment you obtained said weapon, the battle will be over in less than 30 seconds.
** Bull Drill from ''6'', a [[ConstructionVehicleRampage weaponized giant excavator]], relies extensively on ground-based projectiles you can jump across and flings destroyable boulders in your direction.
** Worm Mecha from ''7'', a robot SandWorm whose body comes in segments. Each segment has pathetic health and you're granted a Slug before the fight allowing you to make short work of said boss.
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* ''VideoGame/BattleGaregga''[='=]s first boss, MD-113 "Nose Lavagghin", is a bomber that can be easily defeated by continuously shooting at its center, especially with a ship that uses piercing shots. [[AwesomeButImpractical However,]] doing this instead of destroying the boss's many components means you miss out on hundreds of thousands of points that could [[EveryTenThousandPoints contribute]] to an early OneUp.

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* ''VideoGame/BattleGaregga''[='=]s first boss, MD-113 "Nose Lavagghin", is a bomber that can be easily defeated by continuously shooting at its center, especially with a ship that uses piercing shots. [[AwesomeButImpractical However,]] doing this instead of destroying the boss's many components means you miss out on hundreds of thousands of points that could [[EveryTenThousandPoints [[Every10000Points contribute]] to an early OneUp.
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* [[PlantPerson Red Durathor]] from ''VideoGame/Boktai2SolarBoyDjango'' has a variant of this. About half-way through the game, you become a vampire, lose all your original powers, and gain a slew of dark-based ones. Durathor is specifically designed to be vulnerable to each and every one[[note]]Change into a mouse to dodge her spines, change into a bat to see which pod she is hiding in, change into a wolf to bite her from behind and cancel her hard-to-dodge attack, and use darkness element to deliver the blows in between[[/note]] to test if you've figured out how to use them. She ''is'' beatable without them, but falls clearly into ThatOneBoss if you try it.

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* [[PlantPerson Red Durathor]] from ''VideoGame/Boktai2SolarBoyDjango'' ''VideoGame/{{Boktai}} 2: Solar Boy Django'' has a variant of this. About half-way through the game, you become a vampire, lose all your original powers, and gain a slew of dark-based ones. Durathor is specifically designed to be vulnerable to each and every one[[note]]Change into a mouse to dodge her spines, change into a bat to see which pod she is hiding in, change into a wolf to bite her from behind and cancel her hard-to-dodge attack, and use darkness element to deliver the blows in between[[/note]] to test if you've figured out how to use them. She ''is'' beatable without them, but falls clearly into ThatOneBoss if you try it.

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* ''VideoGame/MightAndMagicClashOfHeroes'': The giant demon Azexes is the first real boss of the game. He has a lot of HP, but all he does is teleport around while slowly charging up and firing energy balls, leaving himself wide open to attack. The scariest thing he'll do is throw two energy balls at once. Azexes shows up again as the boss of Aidan's chapter — he has more HP and can summon walls, then turn them into fireball projectiles, but he's still not particularly hard.



* ''VideoGame/TheBattleCats'' has The Face, the boss of the first Moon stage in Empire of Cats. He's a [[MightyGlacier very slow target]], and although he [[DamageSpongeBoss hits hard and has a lot of HP]], he mostly just sits there and dies; even his support is pretty weak. The second boss, Dark Emperor Nyandam, is mostly the same, though a bit harder due to coming with tanky One Horns and having longer range.

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* ''VideoGame/TheBattleCats'' has ''VideoGame/TheBattleCats'':
**
The Face, Face is the boss of the first Moon stage in Empire of Cats. He's a [[MightyGlacier very slow target]], and although he [[DamageSpongeBoss hits hard and has a lot of HP]], he mostly just sits there and dies; even his support is pretty weak. The second boss, Dark Emperor Nyandam, is mostly the same, though a bit harder due to coming with tanky One Horns and having longer range.range.
** Among the [[SuperpoweredEvilSide Crazed Cat bosses]], the very first one, the basic Crazed Cat, is by far the easiest. It has no special abilities outside of [[DamageSpongeBoss having a ton of HP and high DPS]], its stage gives you an opportunity to save up money and stack up units at the beginning, and its support enemies, Le'boins and Teacher Bears, will die in a single shot from Bahamut Cat and give lots of money on death. It's hard to beat without having all the treasures from Empire of Cats, so it's just making sure that you have the levels and units you need to handle the later Crazed Cats.
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In RolePlayingGames, the WarmUpBoss might mark the first time the player has to pay attention to things like elemental match-ups or healing. In {{action game}}s, you may have to do a little dodging or defending instead of just straightforward attacking.

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In RolePlayingGames, the WarmUpBoss Warm-Up Boss might mark the first time the player has to pay attention to things like elemental match-ups or healing. In {{action game}}s, you may have to do a little dodging or defending instead of just straightforward attacking.

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Has a high probability of showing up at the end of ATasteOfPower. Sometimes used as the first encounter with the GoldfishPoopGang. More likely than other bosses to be a TacticalSuicideBoss or suffer from BossArenaIdiocy. See also BreatherBoss, for when a boss of this level of challenge shows up later in the game and is expected to be harder. Contrast with WakeUpCallBoss, an early boss that's surprisingly challenging. If another one like it shows up later, DegradedBoss is likely to be in effect, with the lucky ones getting to be a MiniBoss and the unlucky ones relegated to EliteMook or GiantMook status.

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Has a high probability of showing up at the end of ATasteOfPower. Sometimes used as the first encounter with the GoldfishPoopGang. More likely than other bosses to be a TacticalSuicideBoss or suffer from BossArenaIdiocy. See also BreatherBoss, for when a boss of this level of challenge shows up later in the game and is expected to be harder. Contrast with WakeUpCallBoss, an early boss that's surprisingly challenging.challenging, and EarlyBirdBoss, an early boss that's difficult due to your lack of resources or stronger weapons. If another one like it shows up later, DegradedBoss is likely to be in effect, with the lucky ones getting to be a MiniBoss and the unlucky ones relegated to EliteMook or GiantMook status.



* The first real boss of ''VideoGame/MagicalStarsign'', after the fights with [[FakeUltimateMook the Antlion and Securitron]], is the Ant Queen. She hits harder than enemies you've encountered up to this point, and [[FlunkyBoss can summon Magician and Soldier Ants]] to assist her in battle, but still isn't very hard. Still, her battle marks the first time you'll need to make use of items and prioritize taking out specific targets, as her flunkies will use Royal Feast to damage your characters (both of which are {{Squishy Wizard}}s) and heal her at the same time.



** Goopy le Grande, a BlobMonster, is more mobile than the Root Trio, but most of his time is spent bouncing around, and he's the only boss in the game who doesn't use projectiles or [[FlunkyBoss minions]] to aid him.

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** Goopy le Grande, a BlobMonster, is more mobile than the Root Trio, Pack, but most of his time is spent bouncing around, and he's the only boss in the game who doesn't use projectiles or [[FlunkyBoss minions]] to aid him.



* [[GiantHandsOfDoom The Fists of Grudge]] in ''VideoGame/{{Catherine}}'', the first boss is relatively easy, not very fast, easy blocks to move, and the only special move she has is the ability to change blocks into very heavy blocks you can still move, just ''very'' slowly. Which can be undone with a powerup in the stage, no less. After this though, [[NintendoHard this being an Atlus Game]], the bosses get ''much'' harder.

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* [[GiantHandsOfDoom The Fists of Grudge]] in Grudge]], the first boss of ''VideoGame/{{Catherine}}'', the first boss is relatively easy, not very fast, has easy blocks to move, and the only special move she has is the ability to change blocks into very heavy blocks you can still move, just ''very'' slowly. Which can be undone with a powerup in the stage, no less. After this though, [[NintendoHard this being an Atlus Game]], the bosses get ''much'' harder.



* Glass Joe in ''VideoGame/PunchOut'', and his successor, Gabby Jay in ''Super Punch-Out'' on SNES. They're both rather frail boxers who take a while to mount any offense; their special punch merely consists of them [[TheComputerShallTauntYou taunting you]], and leaving themselves wide open to an easy knockdown.

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* Glass Joe in ''VideoGame/PunchOut'', and his successor, Gabby Jay in ''Super Punch-Out'' on SNES. They're both rather frail boxers who take a while to mount any offense; their special punch merely consists of them [[TheComputerShallTauntYou taunting you]], and leaving themselves wide open to an easy knockdown.



* ''VideoGame/Infinitode2'' has Broot, the boss faced in 1.8. As the game mentions, it is slow, heavy and simple. It shouldn't be difficult to win if you've placed several well-upgraded towers.


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* ''VideoGame/Infinitode2'' has Broot, the boss faced in 1.8. As the game mentions, it is slow, heavy and simple. It shouldn't be difficult to win if you've placed several well-upgraded towers.
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** Boom-Boom is the ''very first'' boss that is encountered in the Fortress/Tower levels of ''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBrosU''. In both cases, the terrain is flat, there is no bottomless pits, and it's just Boom-Boom flailing around.

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** Boom-Boom is the ''very first'' boss that is encountered in the Fortress/Tower levels of ''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBrosU''. In both cases, the terrain is flat, there is no bottomless pits, and it's just Boom-Boom flailing around. Bowser Jr. fulfills the exact same role as the tower mini-boss on ''VideoGame/NewSuperMarioBros''.

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** ''VideoGame/SuperMario3DLand'' has the return of the Fake Bowser (his true form being once again a Goomba). He's relatively easy to dodge and get through, compared to the rest of the Bowser fights.
** ''VideoGame/NewSuperMarioBros2'' has the Reznors as the very first bosses fought in the World 1-Tower. There's only 2 of them, and you can easily get from one platform to another, especially with Raccoon Mario.

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** ''VideoGame/SuperMario3DLand'' has the return of the Fake Bowser (his (or Tail Bowser; his true form being once again a Goomba). He's relatively easy to dodge and get through, compared to the rest of the Bowser fights.
** ''VideoGame/NewSuperMarioBros2'' has the ''VideoGame/NewSuperMarioBros2''
*** The
Reznors as are the very first bosses encountered, fought in the World 1-Tower. There's only 2 of them, and you can easily get from one platform to another, especially with Raccoon Mario.
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*** O'Chunks is the very first boss in the game, fought at the Yold Desert in Chapter 1-3.
*** In terms of chapter bosses, Fracktail is this, fought at the end of the Yold Ruins in Chapter 1-4. Defeating him grants Mario and Tippi the pathway to the second Pure Heart.

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*** O'Chunks is the very first boss in the game, fought at the Yold Desert in Chapter 1-3.
1-3. His attacks don't really do much damage, and he's completely helpless if you use Thoreau against him.
*** In terms of chapter bosses, Fracktail is this, fought at the end of the Yold Ruins in Chapter 1-4. He's probably even ''easier'' then O'Chunks as his attacks are ''very'' predictable, easy to dodge, and the Frackles used against his weak point are just as pathetic as a Goomba. Defeating him grants Mario and Tippi the pathway to the second Pure Heart.

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*** Junior Shrooboid is the Warm-Up Boss for Adult Mario.

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*** Junior Shrooboid is the Warm-Up Boss for Adult the adult Mario.



** ''VideoGame/SuperPaperMario'':
*** O'Chunks is the very first boss in the game, fought at the Yold Desert in Chapter 1-3.
*** In terms of chapter bosses, Fracktail is this, fought at the end of the Yold Ruins in Chapter 1-4. Defeating him grants Mario and Tippi the pathway to the second Pure Heart.



** ''VideoGame/SuperMarioBros1'' has the Goomba posing as the first Fake Bowser. There is a platform above that makes jumping over him 10 times easier.
** ''VideoGame/SuperMarioBros2'' has the first of many Birdos at the end of the first level. She just shoots eggs (which are used to defeat her) and is fought on flat terrain.
** Boom-Boom is the ''very first'' boss that is encountered in the Fortress/Tower levels of ''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBrosU''. In both cases, the terrain is flat, there is no bottomless pits, and it's just Boom-Boom flailing around.
** In terms of World Bosses though, Larry Koopa is this in ''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBrosWii''. His attacks are very basic compared to the rest of the Koopalings (a simple jump and a blast from the wand).
** Iggy Koopa is this in ''VideoGame/SuperMarioWorld'', as he simply just needs to be pushed over a boat into the lava and just tosses balls. The {{Irony}}? ''Larry'' is the last of the Koopalings fought and is designed to be a harder version of Iggy.



** Bowser himself fulfills this role in ''VideoGame/NewSuperMarioBros'', where you just have to get behind him and press the switch and the fight is instantly over, just like in the original ''VideoGame/SuperMarioBros1''.



** Dino Piranha from ''VideoGame/SuperMarioGalaxy'' and Peewee Piranha in ''VideoGame/SuperMarioGalaxy2''. Both Dino and Peewee have their tails as the primary weakness, so you simply have to attack them from behind.

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** Bowser himself fulfills this role in ''VideoGame/NewSuperMarioBros'', where you just have to get behind him and press the switch and the fight is instantly over. And just like in the original ''VideoGame/SuperMarioBros1'', there is a platform that makes this much, much easier.
** Dino Piranha from ''VideoGame/SuperMarioGalaxy'' and Peewee Piranha in ''VideoGame/SuperMarioGalaxy2''. ''VideoGame/SuperMarioGalaxy2'' as the first Power Star missions in both games. Both Dino and Peewee have their tails as the primary weakness, so you simply have to attack them from behind.behind.
** ''VideoGame/SuperMario3DLand'' has the return of the Fake Bowser (his true form being once again a Goomba). He's relatively easy to dodge and get through, compared to the rest of the Bowser fights.
** ''VideoGame/NewSuperMarioBros2'' has the Reznors as the very first bosses fought in the World 1-Tower. There's only 2 of them, and you can easily get from one platform to another, especially with Raccoon Mario.
*** In terms of World Bosses, ''Roy Kooppa'' is the boss of World 1 (which is surprising considering he's usually fought later in the earlier games). He's fought very similar in ''VideoGame/SuperMarioWorld''.
** ''VideoGame/NewSuperMarioBrosU'': The first world boss is Lemmy Koopa, who is fought on flat, basic terrain (with no bottomless pits), is once again on a ball, and mainly throws bombs (which are very easy to avoid).
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* In ''VideoGame/BroodStar'', the Mantis Queen and the Gatling Drone are two of the bosses that the player might encounter at the end of the first level. These two bosses have very simple attack patterns with few bullets, making them very easy to dodge. Later bosses have much more dense and complicated bullet patterns.
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* ''VideoGame/TheCrownOfWu'''s first boss is a slightly stronger version of those common robot soldiers, with a force-field around itself that deflect attacks but otherwise doesn't have any special abilities on it's own. For the boss fight Wukong simply need to hit a bunch of switches to remove the force-field, and then take the boss down like any ordinary mook.
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** Bowser himself fulfills this role in ''VideoGame/NewSuperMarioBros'', where you just have to get behind him and press the switch and the fight is instantly over, just like in the original ''VideoGame/SuperMarioBros''.

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** Bowser himself fulfills this role in ''VideoGame/NewSuperMarioBros'', where you just have to get behind him and press the switch and the fight is instantly over, just like in the original ''VideoGame/SuperMarioBros''.''VideoGame/SuperMarioBros1''.

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** Bowser again in ''VideoGame/MarioAndLuigiSuperstarSaga'' (and the first part of the game that allows player input apart from the bit with Toad) is literally impossible to lose against. Your only option each turn is to attack, and even if you mess up every one of your attacks and get hit by every one of his, he will still hit 0 before you do.

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** In ''VideoGame/MarioAndLuigiSuperstarSaga'', Bowser is once again in ''VideoGame/MarioAndLuigiSuperstarSaga'' (and the first part of the game that allows player input apart from the bit with Toad) is literally impossible to lose against. Your boss, but doesn't really qualify — your only option each turn is to attack, and even if you mess up every one of your attacks and get hit by every one of his, [[ZeroEffortBoss he will still hit 0 before you do.]] Instead, this title goes to Tolstar. He's the first enemy with a real chance to defeat the Mario Bros., and his spike ball attacks teach you to pay attention to how enemies telegraph who they're going to attack.



*** Smouldergeist is this for 'real' world combat and Dreamy Mario is this for dream world combat. Possibly also Robo Drilldigger for giant Luigi battling. They can all turn into either ThatOneBoss or WakeUpCallBoss on [[HarderThanHard Hard Mode]].

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*** Smouldergeist is this for 'real' world combat and Dreamy Mario is this for dream world combat. Possibly also Robo Drilldigger for giant Luigi battling. They can all turn into either ThatOneBoss or a WakeUpCallBoss on [[HarderThanHard Hard Mode]].Mode.



** The Magikoopa fight of ''{{VideoGame/Paper Mario|64}}'' qualifies, as it comes immediately after you get the Action Command function.

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** **''{{VideoGame/Paper Mario|64}}'':
*** The Goomba King is the first real boss in the game, since you [[HopelessBossFight can't win]] the initial Bowser battle and [[ForegoneVictory can't lose]] the first fight with Jr. Troopa. However, while you ''can'' technically lose, it's highly unlikely — the Goomba King has relatively weak attacks, and although he fights alongside the Red and Blue Goombas, they're injured from their earlier fight with Mario and are easy to defeat. The battle teaches you that your attacks can do things other than just directly damage enemies, as hammering the Goomnut Tree can take out his flunkies and make the fight even easier.
***
The Magikoopa fight of ''{{VideoGame/Paper Mario|64}}'' qualifies, as it comes immediately after you get the Action Command function.



* ''Franchise/{{Pokemon}}'': Since the first trainers you encounter beforehand tend to have [[ComMons extremely low-level bug]] Pokémon that can be beaten without much effort, the first gym leader is typically the first battle in which you're required to utilize strategy and type match-ups. However, if you chose the wrong starter Pokemon or rush in without having leveled up much, it could easily be a WakeUpCallBoss. A notable example from the first game ''VideoGame/PokemonRedAndBlue'' and their remakes: Brock, the first gym leader. Due to type advantages, a Squirtle or Bulbasaur trainer will be able to wipe the floor with him. Even a Charmander trainer can get around the type disadvantage due to both of Brock's Mons having a low Special stat and no actual Rock-type moves. (You just need to beware of damaging Onix while using Bide.) The remakes take it even farther, where Charmander can learn Metal Claw, which is super effective against Rock-types. This is subverted in Yellow, as your starter Pokémon is Pikachu that only has Electric-type attacks, which have no effect on his Pokémon, or Normal-type moves which are not very effective. Catching the Fighting-type Mankey (or a Nidoran and teaching it Double Kick) can solve this problem, though those options require some LevelGrinding.

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* ''Franchise/{{Pokemon}}'': ''Franchise/{{Pokemon}}'':
**
Since the first trainers you encounter beforehand tend to have [[ComMons extremely low-level bug]] Pokémon that can be beaten without much effort, the first gym leader is typically the first battle in which you're required to utilize strategy and type match-ups. However, if you chose the wrong starter Pokemon or rush in without having leveled up much, it could easily be a WakeUpCallBoss. A notable example from the first game ''VideoGame/PokemonRedAndBlue'' and their remakes: Brock, the first gym leader. Due to type advantages, a Squirtle or Bulbasaur trainer will be able to wipe the floor with him. Even a Charmander trainer can get around the type disadvantage due to both of Brock's Mons having a low Special stat and no actual Rock-type moves. (You just need to beware of damaging Onix while using Bide.) The remakes take it even farther, where Charmander can learn Metal Claw, which is super effective against Rock-types. This is subverted in Yellow, as your starter Pokémon is Pikachu that only has Electric-type attacks, which have no effect on his Pokémon, or Normal-type moves which are not very effective. Catching the Fighting-type Mankey (or a Nidoran and teaching it Double Kick) can solve this problem, though those options require some LevelGrinding.


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** ''VideoGame/PokemonRangerShadowsOfAlmia'' has an encounter with a Tangrowth at the end of the Ranger School tutorial section. Most of the Pokémon you've had to capture so far have been barely threatening, with some [[HarmlessEnemy not even attacking you.]] Tangrowth is the first enemy who puts up an actual fight, and can be a challenge for new players, but more experienced ones will have no trouble evading its pollen attacks and looping it.
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* ''VideoGame/{{Loopmancer}}'' have it's first boss, a gigantic DumbMuscle mutant brute simply called "Big Guy". No projectile moves, can be jumped over easily if he tries a charging tackle, really slow response rates and a sitting duck to most of your rapid-slashes when backed into a corner, and an easy punching bag early in the game.
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** ''VideoGame/FireEmblemEngage'' also has an armored fighter in Abyme as its first real boss. She attacks your party with more soldiers than they can handle on their own, but Alfred and his retainers Etie and Boucheron join you at the start of the second turn to make things easier.

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** ''VideoGame/FireEmblemEngage'' also has In ''VideoGame/FireEmblemEngage'', Abyme is the game's first real boss you encounter. As an armored fighter in Abyme as its first real boss. She attacks your party with more soldiers than they can handle unit, she's susceptible to Clanne's magic or Emblem Marth's Rapier, and the only challenge comes from the number of troops she throws at you. However, on their own, but the second turn, Alfred and his retainers Etie and Boucheron join you at the start of the second turn battle to make things easier.easier for you.
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** ''VideoGame/FireEmblemEngage'' also has an armored fighter in Abyme as its first real boss (Lumera, the boss of the previous chapter, is a TrainingBoss). She attacks your party with more soldiers than they can handle on their own, but Alfred and his retainers Etie and Boucheron join you at the start of the second turn to make things easier.

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** ''VideoGame/FireEmblemEngage'' also has an armored fighter in Abyme as its first real boss (Lumera, the boss of the previous chapter, is a TrainingBoss).boss. She attacks your party with more soldiers than they can handle on their own, but Alfred and his retainers Etie and Boucheron join you at the start of the second turn to make things easier.
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Added DiffLines:

** ''VideoGame/FireEmblemEngage'' also has an armored fighter in Abyme as its first real boss (Lumera, the boss of the previous chapter, is a TrainingBoss). She attacks your party with more soldiers than they can handle on their own, but Alfred and his retainers Etie and Boucheron join you at the start of the second turn to make things easier.

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