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** ''VideoGame/SuperSmashBrosMelee'': Some of the characters can wall-jump. They are: Mario (but not Luigi or Doctor Mario) Fox, Falco, Samus, Captain Falcon, Sheik (but not Zelda) Young Link (but not regular Link) and Pichu (but not Pikachu). However, all characters can wall-tech jump if hit into a wall. This technique is the only way Young Link can even ''start'' (and then clear) his Target Test challenge).

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** ''VideoGame/SuperSmashBrosMelee'': Some of the characters can wall-jump. They are: Mario (but not Luigi or Doctor Mario) Fox, Falco, Samus, Captain Falcon, Sheik (but not Zelda) Young Link (but not regular Link) and Pichu (but not Pikachu). However, all characters can wall-tech jump if hit into a wall. This technique is the only way Young Link can even ''start'' (and then clear) his Target Test challenge).challenge.

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[[folder:Film]]
* ''Film/CrouchingTigerHiddenDragon'' (although it demonstrates that Chinese People Can Fly, so partially [[JustifiedTrope justified]].)
* This is a regular staple of Creator/JackieChan movies. In ''Film/RushHour'', he uses it to break into the Chinese Consulate's home.

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[[folder:Film]]
* ''Film/CrouchingTigerHiddenDragon'' (although it demonstrates that Chinese People Can Fly, so partially [[JustifiedTrope justified]].)
* This is a regular staple of Creator/JackieChan movies. In ''Film/RushHour'', he uses it to break into the Chinese Consulate's home.
[[folder:Films -- Animated]]


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[[folder:Films -- Live-Action]]
* ''Film/CrouchingTigerHiddenDragon'' (although it demonstrates that Chinese People Can Fly, so partially [[JustifiedTrope justified]].)
* This is a regular staple of Creator/JackieChan movies. In ''Film/RushHour'', he uses it to break into the Chinese Consulate's home.
[[/folder]]
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* ''VideoGame/TwinRobots'': The titular robots can hang off walls, and then jump off them.
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* ''VideoGame/CastleOnTheCoast'': George can propel himself up walls by kicking them.
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Zero-context examples, and the Sponge Bob one has atrocious grammar.


* Ratchet from ''[[{{Franchise/RatchetAndClank}} Ratchet & Clank]].''

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%% * Ratchet from ''[[{{Franchise/RatchetAndClank}} Ratchet & Clank]].''



* In Heavy Iron games of ''WesternAnimation/SpongebobSquarepants'' games, you can wall jump in very single game as Spongebob.

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%% * In Heavy Iron games of ''WesternAnimation/SpongebobSquarepants'' games, you can wall jump in very single game as Spongebob.
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* V1 in ''VideoGame/{{ULTRAKILL}}'' can wall jump three times before having to land.
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* ''WesternAnimation/WreckItRalph'': Felix does one of these to avoid Calhoun's projectiles on his first trip into ''Hero's Duty''.
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* Sam Fisher can do this in the original ''VideoGame/SplinterCell'', either to perform a GoombaStomp or, more often, as a run-up to a [[CeilingCling Split Jump]]. Later installments simplified the Split Jump into a single integrated manoeuvre.
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** ''VideoGame/SuperSmashBros4'': More characters have the ability to do a wall jump such as Greninja and Little Mac, while ''VideoGame/SuperSmashBrosUltimate'' included Joker (DLC) as well.

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** ''VideoGame/SuperSmashBros4'': ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'': More characters have the ability to do a wall jump such as Greninja and Little Mac, while ''VideoGame/SuperSmashBrosUltimate'' included Joker (DLC) as well.
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** The Prince in the ''Sands of Time'' [[TrilogyCreep quadrilogy]] can employ the inverse of this trope as well: if two walls are far enough apart, he can Wall Jump ''down'' the shaft.

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** The Prince in the ''Sands of Time'' [[TrilogyCreep quadrilogy]] tetralogy can employ the inverse of this trope as well: if two walls are far enough apart, he can Wall Jump ''down'' the shaft.
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* The player character from ''VideoGame/{{Ghostrunner}}'' can run along walls and bounce off them, on to another wall, and then bounce again. This is a key part of navigating Dharma Tower, and at times, you'll have to do this off of moving platforms, disintegrating platforms, and even platforms that you spin around with your {{Technopathy}}.
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* ''VideoGame/Psychonauts2'' adds a wall jump to Raz's moveset.
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Crosswicking/Updating DMC examples in the trope pages.


* Dante from ''VideoGame/DevilMayCry''. However, he can only do this once per try, and it's the only way he can DoubleJump until he learns Air Hike (which essentially makes a wall under his feet).

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* Dante from ''VideoGame/DevilMayCry''. This is officially named "Kick Jump" in the ''VideoGame/DevilMayCry'' series. While jumping and making contact with walls, the playable characters can bounce off walls by pressing the jump button again. However, he this can only do this be performed once per try, and it's for each attempt; you cannot repeatedly bounce off from the only way he can DoubleJump until he learns Air Hike (which essentially makes a same wall under his feet).when you're already airborne, though it will fortunately reset when you land. This enables the character to reach higher locations even before the [[DoubleJump Air Hike]] ability is unlocked, but it can still be used alongside the latter.
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* ''Webcomic/SleeplessDomain'': In Chapter 19, Undine and Heartful Punch are on patrol in a narrow alleyway when a small flying monster attacks them and promptly flees. Heartful Punch leaps between the buildings and onto the city rooftops to give chase.

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* ''Webcomic/SleeplessDomain'': In Chapter 19, 19 opens with Undine and Heartful Punch are on patrol in a narrow alleyway alleyway, when a small flying monster attacks them and promptly flees. Once Heartful Punch realizes [[{{Intangibility}} what the monster just did to her]], she leaps between the buildings and onto the city rooftops to give chase.
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* ''Webcomic/SleeplessDomain'': In Chapter 18, Undine and Heartful Punch are on patrol in a narrow alleyway when a small flying monster attacks them and promptly flees. Heartful Punch leaps between the buildings and onto the city rooftops to give chase.

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* ''Webcomic/SleeplessDomain'': In Chapter 18, 19, Undine and Heartful Punch are on patrol in a narrow alleyway when a small flying monster attacks them and promptly flees. Heartful Punch leaps between the buildings and onto the city rooftops to give chase.



* See [[https://www.youtube.com/watch?v=-amd36SRbJw --this--]] [[LeParkour parkour]] video. Specifically at 3:10 and 4:45.

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* %%* See [[https://www.youtube.com/watch?v=-amd36SRbJw --this--]] [[LeParkour parkour]] video. Specifically at 3:10 and 4:45.



* Chinchillas can wall jump. [[https://www.youtube.com/watch?v=4SH26cWVpXM Check it out]] (first 7 seconds)
* [[https://www.youtube.com/watch?v=TamMqvk4Bb8&t=1m15s A squirrel using a successful wall jump to avoid an obstacle course]].

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* %%* Chinchillas can wall jump. [[https://www.youtube.com/watch?v=4SH26cWVpXM Check it out]] (first 7 seconds)
* %%* [[https://www.youtube.com/watch?v=TamMqvk4Bb8&t=1m15s A squirrel using a successful wall jump to avoid an obstacle course]].

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[[folder:Manhwa ]]

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[[folder:Manhwa ]][[folder:Manhwa]]


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[[folder:Web Comics]]
* ''Webcomic/SleeplessDomain'': In Chapter 18, Undine and Heartful Punch are on patrol in a narrow alleyway when a small flying monster attacks them and promptly flees. Heartful Punch leaps between the buildings and onto the city rooftops to give chase.
[[/folder]]
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* ''VideoGame/{{Glam}}'': [[PlayerCharacter Glam]] can slide down walls, as well as jump off of them.
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* ''VideoGame/TreasuresOfTheAegean'': [[PlayerCharacter Marie]] can jump off of walls as well as slide down them.
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** In ''VideoGame/MetroidDread'', not only can Samus can jump off walls as usual, but Chozo Soldiers can also jump off a wall before doing a GroundPound with their spears in an attempt to hit Samus. Fitting, given that Samus was herself [[InterspeciesAdoption raised by Chozo]].
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*Webanimation/BattleForBFDI: When team A Better Name Than That found the emerald after digging deep down underground they grab it and all start to come back to the surface by jumping on their tunnel walls in ''Don't Dig Straight Down''.
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** Technically, the wall-jumping ability is taught to Samus Aran (and, by extension, the player) in ''VideoGame/SuperMetroid'' by some creatures she finds in the caves, but she can use it from the beginning of the game. In ''VideoGame/MetroidZeroMission'' she even keeps this ability when she doesn't have her Power suit. In any case, wall jumping is usually 100% optional in the 2D entries; its main purpose in the aforementioned games is actually to facilitate SequenceBreaking, as mastery of the technique can allow you to climb up using a single wall indefinitely. People complained when you couldn't do this in ''Metroid Fusion''.

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** Technically, the wall-jumping ability is taught to Samus Aran (and, by extension, the player) in ''VideoGame/SuperMetroid'' by some creatures she finds in the caves, but she can use it from the beginning of the game. In ''VideoGame/MetroidZeroMission'' she even keeps this ability when she doesn't have her Power suit. In any case, wall jumping is usually 100% optional in the 2D entries; entries[[note]]The shaft where you learn this technique in ''Super'' isn't needed for progression. If you fall down there early game, you can get out by bomb jumping or just resetting your game. If you fall down there late game, you probably have the Space Jump and can just mash your way out.[[/note]]; its main purpose in the aforementioned games is actually to facilitate SequenceBreaking, as mastery of the technique can allow you to climb up using a single wall indefinitely. People complained when you couldn't do this in ''Metroid Fusion''.indefinitely and break the game wide open. As a result, the mechanics of it differ greatly from most games, with the inputs needing to be sequenced rather than done simultaneously like in, say, ''Super Mario''.
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** Apparently, the wall-jumping ability was taught to Samus Aran in ''VideoGame/SuperMetroid'' by some creatures she found in the caves, but she can use it since the beginning. In ''VideoGame/MetroidZeroMission'' she even keeps this ability when she doesn't have her Power suit. Of course, [[SequenceBreaking Sequence Breakers]] have exploited this so you can jump off of the same wall indefinitely. People complained when you couldn't do this in ''Metroid Fusion''.

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** Apparently, Technically, the wall-jumping ability was is taught to Samus Aran (and, by extension, the player) in ''VideoGame/SuperMetroid'' by some creatures she found finds in the caves, but she can use it since from the beginning.beginning of the game. In ''VideoGame/MetroidZeroMission'' she even keeps this ability when she doesn't have her Power suit. Of course, [[SequenceBreaking Sequence Breakers]] have exploited this so you can jump off In any case, wall jumping is usually 100% optional in the 2D entries; its main purpose in the aforementioned games is actually to facilitate SequenceBreaking, as mastery of the same technique can allow you to climb up using a single wall indefinitely. People complained when you couldn't do this in ''Metroid Fusion''.
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* ''VideoGame/MegaMan'':

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* ''VideoGame/MegaMan'':''Franchise/MegaMan'':
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* ''VideoGame/CosmosCosmicAdventure'': The eponymous character is equipped with suction cups in his hands, allowing him to not only jump between walls but also stick to them. Icy walls will slowly make him descend, as will certain metallic setpieces in the last regular level of the first episode. The special magenta walls that appear in the {{Bonus Stage}}s cannot be attached to in any capacity, so the trope is averted in those levels.


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** ''VideoGame/SuperMarioGalaxy'': The Spring Mushroom makes wall jumping faster, but also more unpredictable (since the spring coil will make Mario and Luigi bounce immediately upon contact with each wall).
** ''VideoGame/SuperMarioMaker'': It is possible to perform wall jumps in the ''VideoGame/NewSuperMarioBrosU'' game style (''VideoGame/SuperMarioMaker2'' makes it possible on the added ''VideoGame/SuperMario3DWorld'' style as well), but not in the older ones as the ability wasn't present in their respective source materials.

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Fixed several issues, and did some reorganization


* In ''VideoGame/CastlevaniaCircleOfTheMoon'', this was one of the after-Boss power-ups you got, each one being some kind of physical ability (mostly), that [[MetroidVania helped you advance]].
* ''VideoGame/MirrorsEdge'' has the wall jump and the wall run as staples of Faith's movement abilities. However, you can only wall jump or wall run once.
** It is possible to wall jump more than once if the walls are very close together, but the second jump really doesn't give you much extra height at all, and there's not much point.

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* In ''VideoGame/CastlevaniaCircleOfTheMoon'', this was is one of the after-Boss power-ups you got, get, each one being some kind of physical ability (mostly), that [[MetroidVania helped [[{{Metroidvania}} helps you advance]].
* ''VideoGame/MirrorsEdge'' has the wall jump and the wall run as staples of Faith's movement abilities. However, you can only wall jump or wall run once.
** It is possible to wall jump more than
once if unless the walls are very close together, but together (even then, the second jump really doesn't give you much extra height at all, and there's not much point.point).



** The original NES trilogy lacked a wall-jump mechanic, but instead had a wall-clinging mechanic. The first ''Ninja Gaiden'' game with a proper wall-jump mechanic was ''Ninja Gaiden'' (1992) for the UsefulNotes/SegaMasterSystem. The wall-jump mechanic was then later adopted by the 3D ''Ninja Gaiden'' games.
** One particularly physics defying example requires Ryu to scale a square well by wall running, jumping to the next wall, wall running, jumping to the next wall, and so on. In total, about ten runs and jumps are required, and I don't care if he ''is'' a ninja, that's ridiculous(ly awesome).

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** The original NES trilogy lacked lacks a wall-jump mechanic, but having instead had a wall-clinging mechanic. The first ''Ninja Gaiden'' game with a proper wall-jump mechanic was ''Ninja Gaiden'' (1992) for the UsefulNotes/SegaMasterSystem. The wall-jump mechanic was then later adopted by the 3D ''Ninja Gaiden'' games.
** One particularly physics defying physics-defying example requires Ryu to scale a square well by wall running, jumping to the next wall, wall running, jumping to the next wall, and so on. In total, about ten runs and jumps are required, and I don't care if he ''is'' a ninja, that's ridiculous(ly awesome).on.



* The UrExample of this trope was an VideoGame/AlexKidd game, ''Alex Kidd in Shinobi World'', released for the UsefulNotes/SegaMasterSystem in 1990.
* Dante from ''VideoGame/DevilMayCry''. However, he can only do this once per try, and it's the only way he can DoubleJump until he learns Air Hike (which essentially makes a wall under his feet). Of all the things to be more realistic about...

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* ''VideoGame/AlexKidd'': The UrExample of this trope was an VideoGame/AlexKidd is the game, ''Alex Kidd in Shinobi World'', released for the UsefulNotes/SegaMasterSystem in 1990.
* Dante from ''VideoGame/DevilMayCry''. However, he can only do this once per try, and it's the only way he can DoubleJump until he learns Air Hike (which essentially makes a wall under his feet). Of all the things to be more realistic about...



* Strider Hiryu in the ''VideoGame/{{Strider}}'' series. The [[Manga/{{Strider}} NES game]] had problems with this due to sloppy controls, while the [[VideoGame/StriderArcade arcade version]] lets Hiryu cling to the wall with a grappling blade, ''Ninja Gaiden'' style. He gets the blade in ''VideoGame/MarvelVsCapcom'' too, and even uses it for a ''throw''. Ouch.
** Franchise/SpiderMan in the same series can naturally jump and stick to walls. His first [[LimitBreak Super]] "Maximum Spider", starts off with him jumping against a wall and kicking off, before crossing the opponent up with a one-man wall-jumping [[AirJousting Air Joust]].
* Lara Croft can do this in ''VideoGame/TombRaiderUnderworld''.

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* ''VideoGame/{{Strider}}'':
**
Strider Hiryu in the ''VideoGame/{{Strider}}'' series. Hiryu. The [[Manga/{{Strider}} NES game]] had has problems with this due to sloppy controls, while the [[VideoGame/StriderArcade arcade version]] lets Hiryu cling to the wall with a grappling blade, ''Ninja Gaiden'' style. He gets the blade in ''VideoGame/MarvelVsCapcom'' too, and even uses it for a ''throw''. Ouch.
''throw''.
** Franchise/SpiderMan in the same series can naturally jump and stick to walls. His first [[LimitBreak Super]] "Maximum Spider", starts off with him jumping against a wall and kicking off, before crossing the opponent up with a one-man wall-jumping [[AirJousting Air Joust]].
* %%* Lara Croft can do this in ''VideoGame/TombRaiderUnderworld''.



* In ''VideoGame/ArmoredCore 5'', they added this.

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* %%* In ''VideoGame/ArmoredCore 5'', they added this.



* In ''VideoGame/SuperSmashBros Melee'', some of the characters can wall jump. They are: Mario, but not Luigi or Doctor Mario; Fox, Falco, Samus, Captain Falcon, Sheik, but not Zelda; Young Link, but not regular Link; and Pichu, but not Pikachu. Yeah, [[JokeCharacter Pichu]]. However, all characters can wall-tech jump if hit into a wall.
** With Pichu out of ''VideoGame/SuperSmashBros Brawl'', Pikachu can wall jump now. Zero Suit Samus, but not Regular Samus, was also added. However, it subverts the trope a bit as wall jumps have diminishing gains in altitude until your feet hit something reasonably horizontal. This goes for ''everyone'' now.
*** Just give Lucario a single wall as tall as you want, and he can go from bottom to top in a matter of seconds. Though, he can stick to walls in between wall jumps, so it hardly seems fair.
*** Squirtle, Diddy Kong, and Sheik also have the ability to stick to walls.
*** In ''VideoGame/SuperSmashBros4'', more characters have the ability to do a wall jump such as Greninja and Little Mac while ''VideoGame/SuperSmashBrosUltimate'' included Joker as well.

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* In ''VideoGame/SuperSmashBros Melee'', some ''VideoGame/SuperSmashBros'':
** ''VideoGame/SuperSmashBrosMelee'': Some
of the characters can wall jump. wall-jump. They are: Mario, but Mario (but not Luigi or Doctor Mario; Mario) Fox, Falco, Samus, Captain Falcon, Sheik, but Sheik (but not Zelda; Zelda) Young Link, but Link (but not regular Link; Link) and Pichu, but Pichu (but not Pikachu. Yeah, [[JokeCharacter Pichu]]. Pikachu). However, all characters can wall-tech jump if hit into a wall.
wall. This technique is the only way Young Link can even ''start'' (and then clear) his Target Test challenge).
** With Pichu out ''VideoGame/SuperSmashBrosBrawl'':
*** In the absence
of ''VideoGame/SuperSmashBros Brawl'', Pichu, Pikachu can wall jump wall-jump now. Zero Suit Samus, but Samus (but not Regular Samus, regular Samus) was also added. However, it subverts the trope a bit as wall jumps have diminishing gains in altitude until your feet hit something reasonably horizontal. This goes for ''everyone'' now.
***
now. Just give Lucario a single wall as tall as you want, and he can go from bottom to top in a matter of seconds. Though, he can stick to walls in between wall jumps, so it hardly seems fair.
seconds.
*** Squirtle, Lucario, Diddy Kong, and Sheik also have the extra ability to stick to walls.
*** In ''VideoGame/SuperSmashBros4'', more ** ''VideoGame/SuperSmashBros4'': More characters have the ability to do a wall jump such as Greninja and Little Mac Mac, while ''VideoGame/SuperSmashBrosUltimate'' included Joker (DLC) as well.



* ''VideoGame/UnrealTournament2004'' is a rare FPS example. A wall-jump is performed by jumping near a wall, then "dodging" in the direction facing away from the wall. This carried on to ''VideoGame/UnrealChampionship2TheLiandriConflict'' and ''VideoGame/UnrealTournamentIII''.
** Ups the ante by giving you the ability to ''DoubleJump from wall-jumping''.
** Further enhanced by a mutator called multidodge. This allows for unlimited wall-jumping and, with enough frantic button bashing, wall-running

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* ''VideoGame/UnrealTournament2004'' is a rare FPS example. A wall-jump is performed by jumping near a wall, then "dodging" in the direction facing away from the wall. This carried on to ''VideoGame/UnrealChampionship2TheLiandriConflict'' and ''VideoGame/UnrealTournamentIII''.
** Ups
''VideoGame/UnrealTournamentIII'', and ups the ante by giving you the ability to ''DoubleJump from wall-jumping''.
** Further
wall-jumping''. It's further enhanced by a mutator called multidodge. This allows for unlimited wall-jumping and, with enough frantic button bashing, wall-running



* [[Franchise/SuperMarioBros Mario]] in every Mario game since ''VideoGame/SuperMario64''. ''VideoGame/SuperMarioSunshine'' made it much easier, as Mario will slide down the wall instead of bouncing his head off it, and the quirk was carried over since. Luigi wasn't that lucky, but he eventually got the ability in ''VideoGame/NewSuperMarioBros''.
** This ability likely originated in the earlier 2D ''Franchise/SuperMarioBros'' games due to glitchy collision checking. If Mario approaches a wall when his vertical position is just right, he will momentarily land on it, and with quick reflexes, one can jump from it before starting to fall again (due to wall ejection, which is the standard way most 2D games use to compensate for cheap collision checking). They intentionally added it in 3D, and made it much easier.
** This was taken abit further in [[VideoGame/MarioTennis Mario Tennis Aces]] as Mario can actually wall jump from thin air during his special shot.

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* [[Franchise/SuperMarioBros Mario]] in every ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMario64'': Starting from this game,
Mario game since ''VideoGame/SuperMario64''. has earned the ability to jump between walls in the 3D installments (and in the Nintendo DS remake of ''64'' itself, he's the ''only'' character capable of doing so).
**
''VideoGame/SuperMarioSunshine'' made it makes the technique much easier, as Mario will slide down the wall instead of bouncing his head off it, and the quirk was carried over since. Luigi wasn't that lucky, but he eventually got since.
** ''VideoGame/NewSuperMarioBros'': The subseries integrated
the ability in ''VideoGame/NewSuperMarioBros''.
** This ability likely originated
to wall-jump into the 2D ''Super Mario'' games, though it was theoretically possible in the earlier 2D ''Franchise/SuperMarioBros'' games installments due to glitchy collision checking. If checking.[[note]]If Mario approaches a wall when his vertical position is just right, he will momentarily land on it, and with quick reflexes, one can jump from it before starting to fall again (due to wall ejection, which is the standard way most 2D games use to compensate for cheap collision checking). They intentionally added it in 3D, and made it much easier.
easier.[[/note]] All other playable characters across the subseries (Luigi, all Toads, and Nabbit) can do it as well.
** ''VideoGame/MarioTennis'': This was is taken abit further in [[VideoGame/MarioTennis Mario ''Mario Tennis Aces]] Aces'' as Mario can actually wall jump from thin air during his special shot. shot.



* Samus in ''VideoGame/{{Metroid}}''. Apparently, the ability was taught to her in ''VideoGame/SuperMetroid'' by some creatures she found in the caves, but she could use it since the beginning. In ''VideoGame/MetroidZeroMission'' she even keeps this ability when she doesn't have her Power suit.
** In the ''VideoGame/MetroidPrimeTrilogy'' (namely ''VideoGame/MetroidPrime2Echoes'' and ''VideoGame/MetroidPrime3Corruption''), the Screw Attack can be used to this effect on special wall surfaces.
** Of course, [[SequenceBreaking Sequence Breakers]] have exploited this so you can jump off of the same wall indefinitely. People complained when you couldn't do this in ''Metroid Fusion''.
* ''VideoGame/MegaManX'' is the king of the Wall Jump. Combined with [[JumpPhysics the ability to change direction mid-air]], he can do something called a wall kick, in which he reverses course back to a wall after a wall jump, allowing him to rapidly ascend a ''single'' wall by jumping up it. It is quite handy when dealing with bosses with ground-spamming attacks.
** Zero can also Wall Kick, as can anyone who can transform in the ''VideoGame/MegaManZX'' series.
** One of X and Zero's {{limit break}}s in '''VideoGame/ProjectXZone'' has them attack while performing wall jumps... in mid-air, without the wall!
** Several bosses in the series use this too, like Sigma from the first game, Flame Stag, Neon Tiger, Split Mushroom, Mattrex, Dark Mantis, etc.
** When playing as Cut Man in VideoGame/MegaManPoweredUp, he has the ability to wall jump, though the game doesn't allow you to use like in other Mega Man games and you slide off icy surfaces.

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* Samus in ''VideoGame/{{Metroid}}''. ''VideoGame/{{Metroid}}'':
**
Apparently, the wall-jumping ability was taught to her Samus Aran in ''VideoGame/SuperMetroid'' by some creatures she found in the caves, but she could can use it since the beginning. In ''VideoGame/MetroidZeroMission'' she even keeps this ability when she doesn't have her Power suit.
** In the ''VideoGame/MetroidPrimeTrilogy'' (namely ''VideoGame/MetroidPrime2Echoes'' and ''VideoGame/MetroidPrime3Corruption''), the Screw Attack can be used to this effect on special wall surfaces.
**
suit. Of course, [[SequenceBreaking Sequence Breakers]] have exploited this so you can jump off of the same wall indefinitely. People complained when you couldn't do this in ''Metroid Fusion''.
* ''VideoGame/MegaManX'' is ** ''VideoGame/MetroidPrimeTrilogy'': In the king of later entries (namely ''VideoGame/MetroidPrime2Echoes'' and ''VideoGame/MetroidPrime3Corruption''), the Screw Attack can be used to this effect on special wall surfaces.
* ''VideoGame/MegaMan'':
** ''VideoGame/MegaManX'':
Wall Jump. Jump is exploited. Combined with [[JumpPhysics the ability to change direction mid-air]], he X can do something called a wall kick, in which he reverses course back to a wall after a wall jump, allowing him to rapidly ascend a ''single'' wall by jumping up it. It is quite handy when dealing with bosses with ground-spamming attacks.
**
attacks. Zero can also Wall Kick, as can anyone who can transform in the ''VideoGame/MegaManZX'' series.
** ''VideoGame/ProjectXZone'': One of X X's and Zero's {{limit break}}s in '''VideoGame/ProjectXZone'' the game has them attack while performing wall jumps... in mid-air, without the wall!
** Several bosses in the series use this too, like Sigma from the first game, Flame Stag, Neon Tiger, Split Mushroom, Mattrex, Dark Mantis, etc.
** When
etc. And when playing as Cut Man in VideoGame/MegaManPoweredUp, ''VideoGame/MegaManPoweredUp'', he has the ability to wall jump, though the game doesn't allow you to use like in other Mega Man ''Mega Man'' games and you slide off icy surfaces.



** ''VideoGame/SonicHeroes'' and ''VideoGame/ShadowTheHedgehog'' have the Triangle Jump, where Sonic, Shadow, and Espio have the ability to cling to a wall and use that to jump forward from wall to wall. Espio can cling to the wall indefinitely, while Sonic and Shadow fall down if they don't jump within a few seconds.
*** As a result, their teammates can also do it, but only [[SecretAIMoves when controlled by the computer]].

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** ''VideoGame/SonicHeroes'' and ''VideoGame/ShadowTheHedgehog'' have the Triangle Jump, where Sonic, Shadow, and Espio have the ability to cling to a wall and use that to jump forward from wall to wall. Espio can cling to the wall indefinitely, while Sonic and Shadow fall down if they don't jump within a few seconds.
***
seconds. As a result, their teammates can also do it, but only [[SecretAIMoves when controlled by the computer]].



** Kirby's Ninja ability in ''VideoGame/KirbySuperStar'' allows him to stick to walls and do a Triangle Jump. Of course, since he has [[VideoGameFlight unlimited flight]], this is rather useless.
*** However, in ''VideoGame/KirbysReturnToDreamLand'', the Ninja ability returns, and some optional puzzles take advantage of the fact that Ninja Kirby can cling to walls and throw knives from his elevated position.
*** Same in ''VideoGame/KirbySqueakSquad'', where Kirby can throw shuriken while sticking to walls; a much better attack overall than his weak air puffs and helpful in rooms full of flying enemies.

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** Kirby's Ninja ability in ''VideoGame/KirbySuperStar'' allows him to stick to walls and do a Triangle Jump. Of course, since he has [[VideoGameFlight unlimited flight]], this is rather useless.
***
useless. However, in ''VideoGame/KirbysReturnToDreamLand'', the Ninja ability returns, and some optional puzzles take advantage of the fact that Ninja Kirby can cling to walls and throw knives from his elevated position.
*** Same in ''VideoGame/KirbySqueakSquad'', where ** ''VideoGame/KirbySqueakSquad'': Kirby can throw shuriken while sticking to walls; a much better attack overall than his weak air puffs and helpful in rooms full of flying enemies.



* This is one of Altair's moves in ''VideoGame/AssassinsCreedAltairsChronicles''.
* In ''VideoGame/AssassinsCreedII'', (perhaps only after you get the jump-up-grab ability) you can run up a wall, then jump immediately to your left or right or backwards and grab onto something. It's kinda like an upside down "L".

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* ''Franchise/AssassinsCreed'':
**
This is one of Altair's moves in ''VideoGame/AssassinsCreedAltairsChronicles''.
* ** In ''VideoGame/AssassinsCreedII'', (perhaps only after you get the jump-up-grab ability) you can run up a wall, then jump immediately to your left or right or backwards and grab onto something. It's kinda like an upside down "L".



* Chinchillas can wall jump. [[https://www.youtube.com/watch?v=4SH26cWVpXM Check it out.]](first 7 seconds)

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* Chinchillas can wall jump. [[https://www.youtube.com/watch?v=4SH26cWVpXM Check it out.]](first out]] (first 7 seconds)
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* Shanty the goat from ''VideoGame/ThemsFightinHerds'' can attack by running up, clinging to, and jumping off of the screen's walls.
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**This was taken abit further in [[VideoGame/MarioTennis Mario Tennis Aces]] as Mario can actually wall jump from thin air during his special shot.
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[[quoteright:220:[[VideoGame/SuperMarioSunshine https://static.tvtropes.org/pmwiki/pub/images/mario_wall_jump.png]]]]
[[caption-width-right:220:[[Franchise/SuperMarioBros Mario]], driving himself up the wall.]]

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[[quoteright:220:[[VideoGame/SuperMarioSunshine [[quoteright:230:[[VideoGame/SuperMarioSunshine https://static.tvtropes.org/pmwiki/pub/images/mario_wall_jump.png]]]]
[[caption-width-right:220:[[Franchise/SuperMarioBros [[caption-width-right:230:[[Franchise/SuperMarioBros Mario]], driving himself up the wall.]]

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Quality upgrade; removed pointless sentence.


[[quoteright:220:[[VideoGame/SuperMarioSunshine https://static.tvtropes.org/pmwiki/pub/images/mario_wall_jump.jpg]]]]

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[[quoteright:220:[[VideoGame/SuperMarioSunshine https://static.tvtropes.org/pmwiki/pub/images/mario_wall_jump.jpg]]]]png]]]]



* In ''VideoGame/LaMulana,'' after collecting a certain item, Lemeza can cling onto walls and kick off of them to reach platforms below him that he normally cannot reach. However, he doesn't gain height with wall jumps; wall jumping simply increases his horizontal speed when he falls off the wall.

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* In ''VideoGame/LaMulana,'' ''VideoGame/LaMulana'', after collecting a certain item, Lemeza can cling onto walls and kick off of them to reach platforms below him that he normally cannot reach. However, he doesn't gain height with wall jumps; wall jumping simply increases his horizontal speed when he falls off the wall.



* This trope is used in various degrees throughout the ''VideoGame/SonicTheHedgehog'' games:

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* This trope is used in various degrees throughout the ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games:



* ''Manga/{{Kekkaishi}}''. Repeated battle tactic by the protaganists, helped by their abillity to create walls wherever they desire.

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* ''Manga/{{Kekkaishi}}''. ''Manga/{{Kekkaishi}}'': Repeated battle tactic by the protaganists, helped by their abillity to create walls wherever they desire.



** Masao and Kazuo's Triangle Shot
* ''Anime/GhostInTheShellStandAloneComplex''. The Major is doing a training exercise with some rookies. She evades their surveillance by entering a public bathroom, opening its two-foot-by-two-foot window, and... 0_0 ...[[https://www.youtube.com/watch?v=sA1ij7QpbKY Just see for yourself]]..
* ''Manga/GunslingerGirl''. Cyborg girl Petra does this during the Turin Nuclear Plant assault.

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** Masao and Kazuo's Triangle Shot
Shot.
* ''Anime/GhostInTheShellStandAloneComplex''. ''Anime/GhostInTheShellStandAloneComplex'': The Major is doing a training exercise with some rookies. She evades their surveillance by entering a public bathroom, opening its two-foot-by-two-foot window, and... 0_0 ...[[https://www.youtube.com/watch?v=sA1ij7QpbKY Just see for yourself]]..
yourself.]]
* ''Manga/GunslingerGirl''. ''Manga/GunslingerGirl'': Cyborg girl Petra does this during the Turin Nuclear Plant assault.assault.
* Izuku Midoriya in ''Manga/MyHeroAcademia'' teaches himself to use One For All to climb by jumping between buildings in an alley. In the manga, he even compares it to VideoGame/MegaManX. Tensei Ida/Ingenium is shown doing the same using the engines in his arms.



* Ninjette and other ninjas from ''Comicbook/{{Empowered}}'' can do this. Now, if this comic is ever made into a video game...

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* Ninjette and other ninjas from ''Comicbook/{{Empowered}}'' ''ComicBook/{{Empowered}}'' can do this. Now, if this comic is ever made into a video game...this.



[[folder:Film ]]

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[[folder:Film ]][[folder:Film]]
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* ''VideoGame/AndroidHunterA'': [[PlayerCharacter A]], being an {{Expy}} of Mega Man X, can do his wall kick ability to climb up walls.

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