Follow TV Tropes

Following

History Main / WallJump

Go To

OR

Is there an issue? Send a MessageReason:

Added DiffLines:

* ''VideoGame/MrBree'': Mr. Bree can wall jump after collecting one of the yellow jigsaw pieces.
Is there an issue? Send a MessageReason:
None


The {{Ur Example}}s of this trope were the UsefulNotes/SegaMasterSystem games ''[[VideoGame/AlexKidd Alex Kidd in Shinobi World]]'' (1990) and ''VideoGame/NinjaGaiden'' (1992).

to:

The {{Ur Example}}s of this trope were the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem games ''[[VideoGame/AlexKidd Alex Kidd in Shinobi World]]'' (1990) and ''VideoGame/NinjaGaiden'' (1992).



** The original NES trilogy lacks a wall-jump mechanic, having instead a wall-clinging mechanic. The first ''Ninja Gaiden'' game with a proper wall-jump mechanic was ''Ninja Gaiden'' (1992) for the UsefulNotes/SegaMasterSystem. The wall-jump mechanic was then later adopted by the 3D ''Ninja Gaiden'' games.

to:

** The original NES trilogy lacks a wall-jump mechanic, having instead a wall-clinging mechanic. The first ''Ninja Gaiden'' game with a proper wall-jump mechanic was ''Ninja Gaiden'' (1992) for the UsefulNotes/SegaMasterSystem.Platform/SegaMasterSystem. The wall-jump mechanic was then later adopted by the 3D ''Ninja Gaiden'' games.



* ''VideoGame/AlexKidd'': The UrExample of this trope is the game, ''Alex Kidd in Shinobi World'', released for the UsefulNotes/SegaMasterSystem in 1990.

to:

* ''VideoGame/AlexKidd'': The UrExample of this trope is the game, ''Alex Kidd in Shinobi World'', released for the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem in 1990.



* Almost every video game incarnation of ''Franchise/{{Batman}}'', starting with the [[VideoGame/BatmanSunsoft first NES game]] and the UsefulNotes/GameBoy version of ''Return of the Joker''.

to:

* Almost every video game incarnation of ''Franchise/{{Batman}}'', starting with the [[VideoGame/BatmanSunsoft first NES game]] and the UsefulNotes/GameBoy Platform/GameBoy version of ''Return of the Joker''.



* In ''VideoGame/{{Shinobi}} III'', the player character, Joe Musashi, has this ability. In one of the most [[NintendoHard grueling platforming sections]] of the entire UsefulNotes/SegaGenesis library, you have to use the wall-jump to cross a series of spires over a bottomless pit. Why not just jump on top of the spires? Because of the [[NoOSHACompliance electric fields on top of each one]], of course.

to:

* In ''VideoGame/{{Shinobi}} III'', the player character, Joe Musashi, has this ability. In one of the most [[NintendoHard grueling platforming sections]] of the entire UsefulNotes/SegaGenesis Platform/SegaGenesis library, you have to use the wall-jump to cross a series of spires over a bottomless pit. Why not just jump on top of the spires? Because of the [[NoOSHACompliance electric fields on top of each one]], of course.



** Starting with ''VideoGame/SonicUnleashed'', Sonic can use a more traditional Wall Jump, complete with a Mario Galaxy-esque slide down. Though the Xbox 360/Playstation 3 version requires getting the Wall Jump Shoes to use it, the UsefulNotes/NintendoWii and Playstation 2 version and every other 3D game afterwards has it available from the start. In ''VideoGame/SonicGenerations'', it can only be done by Modern Sonic, and only from certain surfaces.

to:

** Starting with ''VideoGame/SonicUnleashed'', Sonic can use a more traditional Wall Jump, complete with a Mario Galaxy-esque slide down. Though the Xbox 360/Playstation 3 version requires getting the Wall Jump Shoes to use it, the UsefulNotes/NintendoWii Platform/NintendoWii and Playstation 2 version and every other 3D game afterwards has it available from the start. In ''VideoGame/SonicGenerations'', it can only be done by Modern Sonic, and only from certain surfaces.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Pseudoregalia}}'': The Sun Greaves allow Sybil to perform a kick in mid-air that serves as a wall jump, and can performed three times before touching the ground. Finding the Heliacal Power aspect adds an extra wall kick.

to:

* ''VideoGame/{{Pseudoregalia}}'': The Sun Greaves allow Sybil to perform a kick in mid-air that serves as a wall jump, jump should her kick connect with a wall, and can performed three times before touching the ground. Finding the Heliacal Power aspect adds an extra wall kick.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Pseudoregalia}}'': The Sun Greaves allow Sybil to perform a kick in mid-air that serves as a wall jump, and can performed three times before touching the ground. Finding the Heliacal Power aspect adds an extra wall kick.
Is there an issue? Send a MessageReason:
Namespace swap


* ''Film/TheMatrix'' series uses this, both in the games and the movies.

to:

* ''Film/TheMatrix'' ''Franchise/TheMatrix'' series uses this, both in the games and the movies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Shantae}}'': The Monkey transformation can cling to walls then jump off from them:
** ''VideoGame/ShantaeRiskysRevenge''
** ''VideoGame/ShantaeHalfGenieHero''
Is there an issue? Send a MessageReason:
None


* ''Manga/GunslingerGirl'': Terrorists have seized a nuclear power plant and filled it with booby traps. Sandro realises they need to attack from an unexpected direction, so his cyborg Petra leaps up the outside of the reactor building (while it's snowing) using the rebar that's sticking out of the partially constructed building.

to:

* ''Manga/GunslingerGirl'': Terrorists have seized a nuclear power plant and filled it with booby traps. Sandro realises they need to attack from an unexpected direction, so his cyborg Petra leaps up the outside of the reactor building (while it's snowing) using the rebar that's sticking out of the partially constructed building. Sandro can only think: "Damn it--what do you expect ME to do?"
Is there an issue? Send a MessageReason:
None


* ''Anime/GhostInTheShellStandAloneComplex'': The Major is doing a training exercise with some rookies. She evades their surveillance by entering a public bathroom, opening its two-foot-by-two-foot window, and... 0_0 ...[[https://www.youtube.com/watch?v=sA1ij7QpbKY Just see for yourself.]]
* ''Manga/GunslingerGirl'': Cyborg girl Petra does this during the Turin Nuclear Plant assault.

to:

* ''Anime/GhostInTheShellStandAloneComplex'': The In [=2nd Gig=], the Major is doing a training exercise with some rookies. She evades their surveillance by entering a public bathroom, bathroom halfway up a skyscraper, opening its two-foot-by-two-foot window, and... 0_0 ...[[https://www.youtube.com/watch?v=sA1ij7QpbKY Just see for yourself.]]
and leaping between the skyscrapers to the roof.
* ''Manga/GunslingerGirl'': Cyborg girl Terrorists have seized a nuclear power plant and filled it with booby traps. Sandro realises they need to attack from an unexpected direction, so his cyborg Petra does this during leaps up the Turin Nuclear Plant assault.outside of the reactor building (while it's snowing) using the rebar that's sticking out of the partially constructed building.
Is there an issue? Send a MessageReason:
Updating Link


** Franchise/SpiderMan can naturally jump and stick to walls. His first [[LimitBreak Super]] "Maximum Spider", starts off with him jumping against a wall and kicking off, before crossing the opponent up with a one-man wall-jumping [[AirJousting Air Joust]].

to:

** Franchise/SpiderMan ComicBook/SpiderMan can naturally jump and stick to walls. His first [[LimitBreak Super]] "Maximum Spider", starts off with him jumping against a wall and kicking off, before crossing the opponent up with a one-man wall-jumping [[AirJousting Air Joust]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GreyArea2023'': Hailey's dive is a lesser version of this. Diving into a wall will cause her to bounce diagonally back and upwards, letting her gain some height, but since she can only dive once per jump, you can only use this to gain a little bit of height, and the backwards momentum you get from this limits where you can land.
Is there an issue? Send a MessageReason:
Discworld example

Added DiffLines:

* This is part of the urban mountaineering and parkour taught in the Guild of Assassins on the Literature/{{Discworld}}. Specifically, it is taught not so much to ascend, but as a means of slowing one's fall in a controlled descent, as mandated by the Emergency Drop.
Tabs MOD

Removed: 185

Is there an issue? Send a MessageReason:
if it's not found in the game, it's not an example...


* ''[[VideoGame/DoubleDragon Super Double Dragon]]'' was planned to have this, but since the game was released as an ObviousBeta, the areas where it would be used never got implemented.
Is there an issue? Send a MessageReason:
None


* In ''WesternAnimation/TeenTitans'' Robin does this, and his walls are falling rocks.

to:

* In ''WesternAnimation/TeenTitans'' ''WesternAnimation/TeenTitans2003'', Robin does this, and his walls are falling rocks.

Added: 711

Removed: 741

Is there an issue? Send a MessageReason:
sorting examples


* ''WebAnimation/BattleForBFDI'': When team A Better Name Than That found the emerald after digging deep down underground they grab it and all start to come back to the surface by jumping on their tunnel walls in ''Don't Dig Straight Down''.
* ''WebAnimation/DSBTInsaniT'': Killer does zig-zag wall jumps off the support beams of a roller coaster in order to place what are essentially energy versions of remote bombs so he can destroy a hunk of the roller coaster in combat.



* In ''Webcomic/HeroOhHero'', Burk does this to get at Logan when the latter starts flying.
* Pacem of ''Webcomic/LucidSpring'' [[http://lucidspring.thecomicseries.com/comics/42 uses it]] to get herself up and onto the bear attacking her.



[[folder:Web Original]]
* Webanimation/BattleForBFDI: When team A Better Name Than That found the emerald after digging deep down underground they grab it and all start to come back to the surface by jumping on their tunnel walls in ''Don't Dig Straight Down''.
* ''WebAnimation/DSBTInsaniT'': Killer does zig-zag wall jumps off the support beams of a roller coaster in order to place what are essentially energy versions of remote bombs so he can destroy a hunk of the roller coaster in combat.
* In ''WebComic/HeroOhHero'', Burk does this to get at Logan when the latter starts flying.
* Pacem of ''WebComic/LucidSpring'' [[http://lucidspring.thecomicseries.com/comics/42 uses it]] to get herself up and onto the bear attacking her.
[[/folder]]

Added: 362

Changed: 370

Is there an issue? Send a MessageReason:
crosswicking


[[folder:Web Comics]]
* ''Webcomic/SleeplessDomain'': Chapter 19 opens with Undine and Heartful Punch on patrol in a narrow alleyway, when a small flying monster attacks them and promptly flees. Once Heartful Punch realizes [[{{Intangibility}} what the monster just did to her]], she leaps between the buildings and onto the city rooftops to give chase.

to:

[[folder:Web Comics]]
Animation]]
* ''Webcomic/SleeplessDomain'': Chapter 19 opens with Undine and Heartful Punch on patrol in a narrow alleyway, when a small flying monster attacks them and promptly flees. Once Heartful Punch realizes [[{{Intangibility}} what ''WebAnimation/{{Tetrisd}}'': The hero often bounds off of the monster just did sides of Tetris block towers in order to her]], she leaps between escape being crushed by the buildings and onto the city rooftops to give chase.upcoming falling blocks.


Added DiffLines:

[[folder:Webcomics]]
* ''Webcomic/SleeplessDomain'': Chapter 19 opens with Undine and Heartful Punch on patrol in a narrow alleyway, when a small flying monster attacks them and promptly flees. Once Heartful Punch realizes [[{{Intangibility}} what the monster just did to her]], she leaps between the buildings and onto the city rooftops to give chase.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* [[LightNovel/HaruhiSuzumiya Ryoko]] [[FunSize Achakura]] attempts this in ''Manga/HaruhiChan'' 10.

to:

* [[LightNovel/HaruhiSuzumiya [[Literature/HaruhiSuzumiya Ryoko]] [[FunSize Achakura]] attempts this in ''Manga/HaruhiChan'' 10.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TurboOverkill'' features the ability to wall jump, once the player has equipped an augment to do so.

Added: 130

Changed: 5

Is there an issue? Send a MessageReason:
None


* ''VideoGame/UnrealTournament2004'' is a rare FPS example. A wall-jump is performed by jumping near a wall, then "dodging" in the direction facing away from the wall. This carried on to ''VideoGame/UnrealChampionship2TheLiandriConflict'' and ''VideoGame/UnrealTournamentIII'', and ups the ante by giving you the ability to ''DoubleJump from wall-jumping''. It's further enhanced by a mutator called multidodge. This allows for unlimited wall-jumping and, with enough frantic button bashing, wall-running

to:

* ''VideoGame/UnrealTournament2004'' is a rare then-rare FPS example. A wall-jump is performed by jumping near a wall, then "dodging" in the direction facing away from the wall. This carried on to ''VideoGame/UnrealChampionship2TheLiandriConflict'' and ''VideoGame/UnrealTournamentIII'', and ups the ante by giving you the ability to ''DoubleJump from wall-jumping''. It's further enhanced by a mutator called multidodge. This allows for unlimited wall-jumping and, with enough frantic button bashing, wall-running


Added DiffLines:

* Player character in ''VideoGame/{{REAVER}}'' has unlimited wall jumps. Wall jumps also increase player's overall movement speed.
Is there an issue? Send a MessageReason:
None


In real life, if you throw yourself at a wall hard enough and spring off quickly enough, you can just about do a Wall Jump, propelling yourself even higher than your original jump. Once, sure. More if you're fit, or a LeParkour expert like Creator/JackieChan.

to:

In real life, RealLife, if you throw yourself at a wall hard enough and spring off quickly enough, you can just about do a Wall Jump, propelling yourself even higher than your original jump. Once, sure. More if you're fit, or a LeParkour expert like Creator/JackieChan.
Is there an issue? Send a MessageReason:
None


* In [[VideoGame/MeatBoy Super Meat Boy]], you have so much [[JumpPhysics air control]], that you can wall jump on just one wall. Meat Boy can even jump higher from a wall than from the floor. The designers justified it by saying that he "push[es] with his legs AND his arms".

to:

* In [[VideoGame/MeatBoy ''[[VideoGame/MeatBoy Super Meat Boy]], Boy]]'', you have so much [[JumpPhysics air control]], that you can wall jump on just one wall. Meat Boy can even jump higher from a wall than from the floor. The designers justified it by saying that he "push[es] with his legs AND his arms".

Added: 378

Removed: 215

Is there an issue? Send a MessageReason:
None


* ''Manga/CaptainTsubasa'':
** [[RedBaron Super Karate Goal Keeper]] Ken Wakashimazu has a triangle jump ability that he jump-kicks a goal post to launch himself further in the air.
** Masao and Kazuo's Triangle Shot.
* In the second episode of ''Anime/FutariWaPrettyCure'', Cures Black and White do this to climb back out of the elevator shaft that Pisard had trapped them inside.



* ''Manga/CaptainTsubasa'':
** [[RedBaron Super Karate Goal Keeper]] Ken Wakashimazu has a triangle jump ability that he jump-kicks a goal post to launch himself further in the air.
** Masao and Kazuo's Triangle Shot.

Added: 1047

Changed: 176

Removed: 711

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Judgment}}'': A staple in [[HardboiledDetective Takayuki Yagami's]] moveset, and so far the only character in any RGG-developed game that is capable of such a feat. He even gets unique [[LimitBreak EX Actions]] depending on the [[StanceSystem style]] that he's fighting in.

to:

* ''VideoGame/{{Judgment}}'': A staple in [[HardboiledDetective Takayuki Yagami's]] Yagami]]'s moveset, and so far the only character in any RGG-developed game that is capable of such a feat. He even gets unique [[LimitBreak EX Actions]] depending on the [[StanceSystem style]] that he's fighting in. Other than Yagami himself, the FinalBoss in the first game can also use this against Yagami, being a MirrorBoss of Yagami that combines elements from both of his movesets.



* Felicia in ''VideoGame/{{Darkstalkers}}'' can often jump off and cling to walls, but in true cat fashion, will start to slide down the wall if she stays too long.
* Much like Felicia, Chipp Zanuff from ''VideoGame/GuiltyGear'' can jump off and cling to wall, but he also can perform certain specials from this position.
* ''Franchise/TheKingOfFighters'': Similar to ''Franchise/StreetFighter'' below, many sufficiently nimble characters have this as a part of their moveset (and it functions much the same way). The most notable examples include [[VideoGame/FatalFury Mai Shiranui]], [[VideoGame/SamuraiShodown Nakoruru]], and [[WrestlerInAllOfUs Ramon]].
* Quinn from VideoGame/PocketRumble is able to do this and divebomb his opponents when jumping off.
* Sufficiently nimble characters in the ''Franchise/StreetFighter'' franchise (Chun-Li and Vega in ''VideoGame/StreetFighterII'') have this ability. Curiously, it can be used from either edge of the screen, even when the fighters scroll to one side so that one "edge" is actually empty space.



* Sufficiently nimble characters in the ''Franchise/StreetFighter'' franchise (Chun-Li and Vega in ''VideoGame/StreetFighterII'') have this ability. Curiously, it can be used from either edge of the screen, even when the fighters scroll to one side so that one "edge" is actually empty space.
* Felicia in ''VideoGame/{{Darkstalkers}}'' can often jump off and cling to walls, but in true cat fashion, will start to slide down the wall if she stays too long.
* Much like Felicia, Chipp Zanuff from ''VideoGame/GuiltyGear'' can jump off and cling to wall, but he also can perform certain specials from this position.
* Quinn from VideoGame/PocketRumble is able to do this and divebomb his opponents when jumping off.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Judgment}}'': A staple in [[HardboiledDetective Takayuki Yagami's]] moveset, and so far the only character in any RGG-developed game that is capable of such a feat. He even gets unique [[LimitBreak EX Actions]] depending on the [[StanceSystem style]] that he's fighting in.

Top