History Main / VisualInitiativeQueue

18th Mar '18 1:32:52 PM nombretomado
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* ''Franchise/WildArms'' uses this for certain fights:
** ''VideoGame/WildARMs3'' implements this when battling using the sandcraft.
** ''VideoGame/WildARMs4'' uses this for all battles.
** ''VideoGame/WildARMs5'' shows the characters and enemies attack order in the top right of the screen.

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* ''Franchise/WildArms'' ''VideoGame/WildArms'' uses this for certain fights:
** ''VideoGame/WildARMs3'' ''VideoGame/WildArms3'' implements this when battling using the sandcraft.
** ''VideoGame/WildARMs4'' ''VideoGame/WildArms4'' uses this for all battles.
** ''VideoGame/WildARMs5'' ''VideoGame/WildArms5'' shows the characters and enemies attack order in the top right of the screen.
28th Jan '18 5:40:28 PM DragonQuestZ
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Some games, at certain times, will even let you preview how turn order will be changed. Say if you select an action, but have not confirmed it, the queue will change order to show what will happen.



* ''VideoGame/FinalFantasyX'' uses a vertical bar to show turn order. It also shows how an action will affect turn order before it's taken, with a character's portrait moving up or down. {{Limit Break}}s in particular tend to have a great effect but carry a penalty of a few turns.

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* ''VideoGame/FinalFantasyX'' uses a vertical bar to show turn order. It also shows how an action will affect turn order before it's taken, with a character's portrait moving up or down. order.
**
{{Limit Break}}s in particular tend to have a great effect but carry a penalty of a few turns.turns, to balance their powerful effects.
28th Jan '18 5:29:40 PM KingLyger
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* ''VideoGame/FinalFantasyX'' uses a vertical bar to show turn order.

to:

* ''VideoGame/FinalFantasyX'' uses a vertical bar to show turn order. It also shows how an action will affect turn order before it's taken, with a character's portrait moving up or down. {{Limit Break}}s in particular tend to have a great effect but carry a penalty of a few turns.
27th Aug '17 1:25:20 PM nombretomado
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* ''Franchise/{{Atelier}}'' (and just about every modern Gust Corporation game)

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* ''Franchise/{{Atelier}}'' ''VideoGame/{{Atelier}}'' (and just about every modern Gust Corporation game)
27th Aug '17 10:18:29 AM nombretomado
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** ''VideoGame/ArTonelico'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.

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** ''VideoGame/ArTonelico'' ''[[VideoGame/ExaPico Ar tonelico]]'' Classic horizontal cards in the top left of the battle screen featured in most Gust Corporation games.
26th Jan '17 5:02:31 PM ExSlacker
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* ''VideoGame/MegaManXCommandMission'' has one that takes up most of the bottom right of the screen next to the party's HP and WE bars. Also shows the HP of non-Boss enemies as well as that of the party; Bosses instead have their portraits.
26th Jan '17 4:36:00 PM ExSlacker
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* ''VideoGame/MegaManXCommandMission'' has one that takes up most of the bottom screen to the right of the party's HUD. Also shows the HP of non-Boss enemies as well as that of the party; Bosses instead have their portraits.

to:

* ''VideoGame/MegaManXCommandMission'' has one that takes up most of the bottom screen to the right of the screen next to the party's HUD.HP and WE bars. Also shows the HP of non-Boss enemies as well as that of the party; Bosses instead have their portraits.
25th Jan '17 6:30:49 AM ExSlacker
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Added DiffLines:

* ''VideoGame/MegaManXCommandMission'' has one that takes up most of the bottom screen to the right of the party's HUD. Also shows the HP of non-Boss enemies as well as that of the party; Bosses instead have their portraits.


Added DiffLines:

* ''VideoGame/MarvelAvengersAlliance''
16th Oct '16 1:52:42 PM nombretomado
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** ''FinalFantasyTacticsA2'' uses the DS's secondary screen to show the turn order.

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** ''FinalFantasyTacticsA2'' ''VideoGame/FinalFantasyTacticsA2'' uses the DS's secondary screen to show the turn order.
17th Apr '16 5:17:11 AM Winter
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* ''{{Gungnir}}''. Though it's unique in that there's only one icon for the player (who can choose which unit to move and/or attack, instead of being forced to use only one) and that all player-controlled units have their own icon that says how long they have until the act again. Though the player can move anyone before the icon lights back up again, it reduces vitality temporarily.

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* ''{{Gungnir}}''.''VideoGame/{{Gungnir}}''. Though it's unique in that there's only one icon for the player (who can choose which unit to move and/or attack, instead of being forced to use only one) and that all player-controlled units have their own icon that says how long they have until the act again. Though the player can move anyone before the icon lights back up again, it reduces vitality temporarily.temporarily.
* ''Videogame/ProjectXZone'' displays a lineup of units whose turns are coming up on the 3DS's bottom screen. In addition, each unit has a number over its head indicating its position in the queue.
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