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Too universal to be considered just a video game trope.
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* HiddenElfVillage \\
A village filled with slightly mystical beings who don't really want anything to do with the outside world.
A village filled with slightly mystical beings who don't really want anything to do with the outside world.
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None
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A carnival-themed level featuring typical attractions such as the roller coaster, the ferris wheel and the HallOfMirrors. Don't expect those rides to follow standard safety procedures, especially if the place is owned by the BigBad.
to:
A carnival-themed level featuring typical attractions such as the roller coaster, the ferris wheel and the HallOfMirrors. Don't expect those rides HallOfMirrors, [[EverythingTryingToKillYou all waiting to follow standard safety procedures, especially if kill you the place is owned by the BigBad.moment you try them out]].
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None
Changed line(s) 23 (click to see context) from:
Just because you're in the middle of an adventure, it doesn't mean you can't have some fun. Expect the level to feature typical attractions such as the roller coaster, the ferris wheel or the HallOfMirrors that you will need ride through in order to beat it.
to:
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Changed line(s) 23 (click to see context) from:
Just because you're in the middle of an adventure, it doesn't mean you can't have some fun. Expect the level to feature roller coasters, ferris wheels, TheHallOfMirrors and other dangerous attractions that you will need to overcome.
to:
Just because you're in the middle of an adventure, it doesn't mean you can't have some fun. Expect the level to feature roller coasters, ferris wheels, TheHallOfMirrors and other dangerous typical attractions such as the roller coaster, the ferris wheel or the HallOfMirrors that you will need ride through in order to overcome.beat it.
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* AmusementPark \\
Just because you're in the middle of an adventure, it doesn't mean you can't have some fun. Expect the level to feature roller coasters, ferris wheels, TheHallOfMirrors and other dangerous attractions that you will need to overcome.
Just because you're in the middle of an adventure, it doesn't mean you can't have some fun. Expect the level to feature roller coasters, ferris wheels, TheHallOfMirrors and other dangerous attractions that you will need to overcome.
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None
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As much a trope in and of itself as it is a category.
* AdvancingWallOfDoom \\
Something deadly is chasing after you.
Something deadly is chasing after you.
* AmazingTechnicolorBattlefield \\
Lookit all the pretty stars and streams and blinky things!
Lookit all the pretty stars and streams and blinky things!
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** AdvancingWallOfDoom \\
[[JustifiedTrope Justified]] because something deadly is chasing after you.
*** RiseToTheChallenge \\
A vertical AdvancingWallOfDoom.
[[JustifiedTrope Justified]] because something deadly is chasing after you.
*** RiseToTheChallenge \\
A vertical AdvancingWallOfDoom.
to:
[[JustifiedTrope Justified]] because something deadly is chasing after you.
*** RiseToTheChallenge
A
* CasinoPark \\
A casino-themed area.
A casino-themed area.
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** AmazingTechnicolorBattlefield \\
Lookit all the pretty stars and streams and blinky things!
Lookit all the pretty stars and streams and blinky things!
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** GravityScrew \\
A GimmickLevel which messes around with gravity in some way.
A GimmickLevel which messes around with gravity in some way.
* GravityScrew \\
A GimmickLevel which messes around with gravity in some way.
A GimmickLevel which messes around with gravity in some way.
* IcePalace \\
A big, shiny palace made out of ice. Look out for ice spikes.
A big, shiny palace made out of ice. Look out for ice spikes.
* LevelAte \\
A food-themed area.
A food-themed area.
* LevelInReverse \\
It's like that one level from before, just the other way around.
It's like that one level from before, just the other way around.
* PinballZone \\
A level that revolves around pinball.
A level that revolves around pinball.
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** LevelInReverse \\
...in some cases, by flipping it upside down and/or making you run it in the other direction.
...in some cases, by flipping it upside down and/or making you run it in the other direction.
to:
...in some cases, by flipping it upside down and/or making you run it in the other direction.
A vertical AdvancingWallOfDoom.
* RuinsForRuinsSake \\
Okay, they're ruins...but why are they there? What are they ruins ''of''?
Okay, they're ruins...but why are they there? What are they ruins ''of''?
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** IcePalace \\
A big, shiny palace made out of ice. Look out for ice spikes.
A big, shiny palace made out of ice. Look out for ice spikes.
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** RuinsForRuinsSake \\
Okay, they're ruins...but why are they there? What are they ruins ''of''?
Okay, they're ruins...but why are they there? What are they ruins ''of''?
* ToyTime \\
A level with living toys.
A level with living toys.
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** UnderwaterRuins \\
to:
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** WhereItAllBegan \\
When the location where the game ends and the location where the game begins are one and the same.
When the location where the game ends and the location where the game begins are one and the same.
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** BandLand \\
A music-themed wacky land.
** CasinoPark \\
A casino-themed wacky land.
** LevelAte \\
A food-themed wacky land.
** PinballZone \\
A wacky land that revolves around pinball.
** ToyTime \\
A wacky land with living toys.
A music-themed wacky land.
** CasinoPark \\
A casino-themed wacky land.
** LevelAte \\
A food-themed wacky land.
** PinballZone \\
A wacky land that revolves around pinball.
** ToyTime \\
A wacky land with living toys.
to:
** CasinoPark \\
A casino-themed wacky land.
** LevelAte \\
A food-themed wacky land.
** PinballZone \\
A wacky land that revolves around pinball.
** ToyTime \\
A wacky land with living toys.
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None
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A level filled that takes place inside of a beehive like setting. [[EverythingsWorseWithBees OH GOD THE BEES!]]
to:
A level filled that takes place inside of a beehive like setting. [[EverythingsWorseWithBees [[BeeAfraid OH GOD THE BEES!]]
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None
Changed line(s) 237 (click to see context) from:
A level taking place inside a huge bustling metropolis. Expect to run across streets filled with crazy traffic, scale tall skyscrapers, and jump from building-to-building. Hope you're not afraid of heights.
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A level taking place inside a huge bustling metropolis. Expect to run across streets filled with [[EverythingTryingToKillYou crazy traffic, traffic]], scale tall skyscrapers, and jump from building-to-building. Hope you're not afraid of heights.
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This page doesn\'t exist
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* AbandonedTemple \\
When two martial artists need to settle a dispute, they take it to the temple.
When two martial artists need to settle a dispute, they take it to the temple.
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* SkyscraperCity \\
A level taking place inside a huge bustling metropolis. Expect to run across streets filled with crazy traffic, scale tall skyscrapers, and jump from building-to-building. Hope you're not afraid of heights.
A level taking place inside a huge bustling metropolis. Expect to run across streets filled with crazy traffic, scale tall skyscrapers, and jump from building-to-building. Hope you're not afraid of heights.
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None
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* AbsurdlySpaciousSewer \\
If it isn't for combating toilet abuse, it's a whole new level.
If it isn't for combating toilet abuse, it's a whole new level.
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None
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* AbandonedTemple \\
When two martial artists need to settle a dispute, they take it to the temple.
When two martial artists need to settle a dispute, they take it to the temple.
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While somewhat common to games, this one is hardly unique to them; the trope page is FULL of non-video game examples.
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* AmusementPark \\
A level where the roller coasters are obstacle courses, the stands are mini-games, and the haunted house is the villain's hideout.
A level where the roller coasters are obstacle courses, the stands are mini-games, and the haunted house is the villain's hideout.
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This is a game-wide trope that isn\'t limited to only one or two levels
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* DualWorldGameplay \\
The gameplay and story require the player to cross back and forth between two different settings.
The gameplay and story require the player to cross back and forth between two different settings.
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* DualWorldGameplay \\
The gameplay and story require the player to cross back and forth between two different settings.
The gameplay and story require the player to cross back and forth between two different settings.
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That\'s a general setting trope. Video games don\'t feature it that much more than other media.
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* DreamLand \\
A world comprised of dreams...or '''[[ScareChord nightmares]]'''.
A world comprised of dreams...or '''[[ScareChord nightmares]]'''.
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The Alcatraz is a general setting trope. It appears prominently in many media, not just games.
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* TheAlcatraz \\
The inescapable prison that the protagonist will inevitably break out from. Or possibly into.
The inescapable prison that the protagonist will inevitably break out from. Or possibly into.
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No trope potholes allowed in page quotes.
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->''"The first board would be the [[JungleJapes jungle board]], and maybe the second board is [[SlippySlideyIceWorld ice world]], and then there's probably a [[ShiftingSandLand desert world]] in there and a [[LethalLavaLand fire world]]..."''
to:
->''"The first board would be the [[JungleJapes jungle board]], board, and maybe the second board is [[SlippySlideyIceWorld ice world]], world, and then there's probably a [[ShiftingSandLand desert world]] world in there and a [[LethalLavaLand fire world]]...world..."''
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Not sure why this trope is here. Video games are a tiny, tiny part of its usage.
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* CircusOfFear \\
You thought clowns were scary before? How about where they throw knives at you? And where the lions aren't stuck in cages?
You thought clowns were scary before? How about where they throw knives at you? And where the lions aren't stuck in cages?
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* DeadEndRoom \\
Once you enter, you can never leave.
Once you enter, you can never leave.
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None
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* TheOutsideWorld \\
Typically the vast explorable world beyond the tutorial, starting town or setting; narratively can be outside a place of confinement or seclusion.
Typically the vast explorable world beyond the tutorial, starting town or setting; narratively can be outside a place of confinement or seclusion.
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* IslandOfMystery \\
An island containing much strangeness.
An island containing much strangeness.
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None
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* TheHedgeOfThorns \\
The pricklier relative of TheLostWoods and JungleJapes, where the player must keep from getting stabbed by the massive spikes in the maze of pokey plants.
The pricklier relative of TheLostWoods and JungleJapes, where the player must keep from getting stabbed by the massive spikes in the maze of pokey plants.
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None
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* MiniDungeon \\
A dungeon or stage whose scope and content is smaller than those of a full-fledged one.
A dungeon or stage whose scope and content is smaller than those of a full-fledged one.
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None
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* RoaringRapids \\
A watery level where you get dragged along fast.
A watery level where you get dragged along fast.
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None
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* AlternateWorldMap \\
More than one map, more than one world.
More than one map, more than one world.
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None
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* PatchworkMap \\
When the game world is [[SpaceCompression considerably smaller than it would be in real life]], you have to pack in a bunch of different biomes in a very small area.
When the game world is [[SpaceCompression considerably smaller than it would be in real life]], you have to pack in a bunch of different biomes in a very small area.
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* SpaceCompression \\
The solution to dealing with limited rendering tech and potential player boredom with extremely large game worlds.
The solution to dealing with limited rendering tech and potential player boredom with extremely large game worlds.
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* TheOverworld \\
Usually an open field or whatever the 'neutral' terrain is for the genre, used as a go between for other points of interest.
Usually an open field or whatever the 'neutral' terrain is for the genre, used as a go between for other points of interest.
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None
Changed line(s) 8,9 (click to see context) from:
See also LawOfCartographicalElegance and VideogameGeography. Not to be confused with the kind of settings which alter some aspects of the game.
to:
See also LawOfCartographicalElegance LawOfCartographicalElegance, SortingAlgorithmOfThreateningGeography and VideogameGeography. Not to be confused with the kind of settings which alter some aspects of the game.
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** LevelInReverse \\
...in some cases, by flipping it upside down and/or making you run it in the other direction.
...in some cases, by flipping it upside down and/or making you run it in the other direction.