History Main / VideogameFlameThrowersSuck

11th Jul '16 11:25:20 PM DastardlyDemolition
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** And you can get your hands on an Incinerator [[DiskOneNuke as early as the second city you come across, Primm.]]
** Vegas also adds the regular Incinerator, which is much like the Heavy Incinerator [[ExactlyWhatItSaysOnTheTin except smaller]]. Unlike the Heavy incinerator (which is lumped into the energy weapons category for the game) the regular incinerator has a much lower skill requirement, a lower strength requirement, and is lighter, with the logical compromise of doing less damage and having less range. It's perfect for more casual energy weapon users to haul around the Mojave to light up their enemies before weapon switching to finish them off with something that spits lead.
** The ''Gun Runners' Arsenal'' DLC for ''New Vegas'' also introduces the unique flamer, Cleansing Flame. The weapon is heavier than the base model and doesn't inflict a CriticalHit as often, but trades off those downsides for superior damage over time, a generously sized fuel reserve, greater durability, and perhaps most welcome of all, an extended range compared to the standard flamer. It also fires a very pretty stream of blue flames.

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** And you can get your hands on an Incinerator [[DiskOneNuke as early as the second city you come across, Primm.]]
** Vegas also adds the regular Incinerator, which is much like the Heavy Incinerator [[ExactlyWhatItSaysOnTheTin except smaller]]. Unlike the Heavy incinerator (which is lumped into the energy weapons category for the game) the regular incinerator has a much lower skill requirement, a lower strength requirement, has less spread, and is lighter, with the logical compromise of doing less damage damage, shoots slower, and having less range. It's perfect for more casual energy weapon users to haul around the Mojave to light up their enemies before weapon switching to finish them off with something that spits lead.
lead. And you can get your hands on one [[DiskOneNuke as early as the second town you come across, Primm,]] in the first floor of the Bison Steve hotel. The downside being that it's in pretty bad shape...
** The ''Gun Runners' Arsenal'' DLC for ''New Vegas'' also introduces the unique flamer, the Cleansing Flame. The weapon is heavier than the base model and doesn't inflict a CriticalHit as often, but trades off those downsides for superior damage over time, a generously sized fuel reserve, greater durability, and perhaps most welcome of all, an extended range compared to the standard flamer. It also fires a very pretty stream of blue flames.
11th Jul '16 11:01:49 PM DastardlyDemolition
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* Pretty decently averted in ''VideoGame/{{Postal}} 2''--although the "flamethrower" in the game is closer to a man-portable Livens Projector (albeit with projectiles which trail napalm before igniting), and most of the flammable liquid the player has access to is simply ''pourable.'' The damage effects flame has on your in-game opponents are...let's just say, ''[[VideogameCrueltyPotential very]]'' [[VideogameCrueltyPotential thoroughly planned out.]]
** The ''A Week in Paradise'' mod also adds the ''VideoGame/{{Blood}}''-esque "aerosol can + lighter"-style flamethrower, which shoots somewhat slow-moving puffs of flame. Very nice for area denial.

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* Pretty decently averted in ''VideoGame/{{Postal}} 2''--although the "flamethrower" "flamethrower", dubbed a "naplam launcher", in the game is closer to a man-portable Livens Projector (albeit with projectiles which trail napalm as they fly forward/bounce around before igniting), exploding), and most of the flammable liquid the player has access to is simply ''pourable.'' The damage effects flame has on your in-game opponents are...let's just say, ''[[VideogameCrueltyPotential very]]'' [[VideogameCrueltyPotential thoroughly planned out.]]
out.
** The ''A Week in Paradise'' mod and the Steam version of the game also adds the ''VideoGame/{{Blood}}''-esque [[AerosolFlamethrower "aerosol can + lighter"-style flamethrower, flamethrower]], which shoots somewhat slow-moving puffs of flame. Very nice for area denial.denial (though not as good as the can of gasoline) or when you want/need to burn somebody quickly.
5th Jul '16 10:24:23 PM LinTaylor
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* In the VideoGame/GundamVsSeries, flamethrowers are used by [[Anime/MobileFighterGGundam Dragon Gundam]] and [[Anime/MobileSuitGundamWing Altron Gundam]] and inflict stun on hit, making them extremely useful for stringing together combos; the fact that both Gundams are melee fighters mitigates the flamethrowers' relatively short range.

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* In the VideoGame/GundamVsSeries, flamethrowers are there's a specific kind of stun caused by fire-based weapons like napalm and flamethrowers, which makes them quite useful (especially for stringing together combos). They're used primarily by the [[Anime/MobileFighterGGundam Dragon Gundam]] and [[Anime/MobileSuitGundamWing Altron Gundam]] and inflict stun on hit, making them extremely useful for stringing together combos; Gundam]]; the fact that both Gundams are melee fighters mitigates the flamethrowers' relatively short range.
20th Jun '16 5:01:52 AM REV6Pilot
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* ''VideoGame/ZombieRevenge'' had a devestating flame thrower which did ridiculous amounts of hard-hitting, enemy-flinching damage that spelt certain doom for any enemy, bosses included. It's found once or twice in total as a result.

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* ''VideoGame/ZombieRevenge'' had a devestating flame thrower which did ridiculous amounts of hard-hitting, enemy-flinching damage that spelt certain doom for any enemy, bosses included. [[PowerEqualsRarity It's found once or twice in total as a result.result]].
18th Jun '16 8:59:30 AM Grudgeal
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* ''VideoGame/TotalWarWarhammer'': The Dwarves' Iron Drakes (heavy flamethrower-wielding infantry) and Flame Cannons (fixed artillery) are late-game units for their armies. They actually shoot burning gouts of liquid instead of burning gas, and do so over a respectable range, but their unit sizes are tiny for their price and their weapons are terrible against the heavy armour and flyers of most late-game units.

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* ''VideoGame/TotalWarWarhammer'': The Dwarves' Iron Drakes Irondrakes (heavy flamethrower-wielding infantry) and Flame Cannons (fixed artillery) are late-game units for their armies. They actually shoot burning gouts of liquid instead of burning gas, and do so over a respectable range, but their unit sizes are tiny for their price and their weapons are terrible against the heavy armour and flyers of most late-game units.
18th Jun '16 8:57:39 AM Grudgeal
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* ''VideoGame/TotalWarWarhammer'': The Dwarves' Iron Drakes (heavy flamethrower-wielding infantry) and Flame Cannons (fixed artillery) are late-game units for their armies. They actually shoot burning gouts of liquid instead of burning gas, and do so over a respectable range, but their unit sizes are tiny for their price and their weapons are terrible against the heavy armour and flyers of most late-game units.



* ''VideoGame/TotalWarWarhammer'': Nicely averted by the Dwarves' Iron Drakes (heavy flamethrower-wielding infantry) and Flame Cannons (fixed artillery). They actually shoot burning gouts of liquid instead of burning gas, and do so over a respectable range, if not quite at the distance archer units manage, and do terrible damage to lightly armored infantry.
17th Jun '16 7:50:54 AM REV6Pilot
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** The ExpansionPackon to the original game, ''United Offensive'', featured a startlingly useless German flamethrower that barely showed up in the campaign, had next to no ammunition and hardly any drops, no ironsight, and was basically a waste of time to pick up.

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** The ExpansionPackon to the original game, ''United Offensive'', featured features a startlingly useless German flamethrower that barely showed shows up in the campaign, had has next to no ammunition on pickup, no sights, and hardly any drops, no ironsight, and was basically is a waste of time to pick up.up. The way it's implemented makes it seem more like the developers forgot to [[DummiedOut dummy it out]] completely.



* In ''VideoGame/{{Fallout 3}}'s'' DLC ''Broken Steel'' (and also in ''[[VideoGame/FalloutNewVegas New Vegas]]''), unlike the regular, short-ranged Flamer, the Heavy Incinerator is basically a napalm launcher, fulfilling the trope almost faithfully with the difference that the Heavy Incinerator fires globs of napalm instead of a continuous stream. Not only it is fully-automatic and lethal, it has a long range and can effectively be used as a bombardment implement. Across a river. Outside of V.A.T.S. range.
** Best thing? It's semi-regular due to Enclave Hellfire Troopers spawning from when ''Broken Steel'' is installed. However, you do have to kill one to get it, and they are one of the DemonicSpiders of the game. Also, due to their specialized Power Armor (which you can also loot, and it ''is'' very strong), they are resistant to fire, and hence, their own weapon. ButWaitTheresMore! It is also affected by both Pyromaniac perk and the bugged Ghoul Ecology perk, which adds +5 unblockable damage to any enemy, every projectile fired. Watch your DAM skyrocket indeed.
*** Also, it explodes underwater. You don't need to worry about them pesky Mirelurks with this anymore.

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* In ''VideoGame/{{Fallout 3}}'s'' DLC ''Broken Steel'' (and also in ''[[VideoGame/FalloutNewVegas New Vegas]]''), unlike the regular, short-ranged Flamer, the Heavy Incinerator is basically a napalm launcher, fulfilling the trope almost faithfully very close simile to a ''real'' flamethrower, with the difference that the Heavy Incinerator fires globs of napalm instead of a continuous stream. Not only it is fully-automatic and lethal, it has a long range and can effectively be used as a bombardment implement. Across a river. Outside implement, even outside of V.A.T.S. range.
** Best thing? It's
range. And it's semi-regular due to Enclave Hellfire Troopers spawning from when ''Broken Steel'' is installed. However, you do have to kill one to get it, and they are one of the DemonicSpiders of the game. Also, due to their specialized Power Armor (which you can also loot, and it ''is'' very strong), they are resistant to fire, and hence, their own weapon. ButWaitTheresMore! It is also affected by both Pyromaniac perk and the bugged Ghoul Ecology perk, which adds +5 unblockable damage to any enemy, every projectile fired. Watch your DAM skyrocket indeed.
***
indeed. Also, like actual napalm, it explodes underwater. You don't need to worry about them pesky Mirelurks with this anymore.
17th Jun '16 5:08:47 AM REV6Pilot
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** Resident Evil Outbreak has a flame thrower which can be made by David by combining the Insect Spray with the Lighter. Unfortunately you find said items in levels where they are of use, and by making the overall shoddy flamethrower, you lose the ability to kill insect-type enemies in one shot and reach hidden caches of items.
** Resident Evil 5 gives you an actually pretty decent flamethrower which would be an InfinityPlusOneSword. However, you can only use it during one part of the game, against a boss that no other weapon works on (Making its damage output a moot point), and doesn't get infinite ammo even if you legitimately unlocked it.
** Resident Evil Operation Raccoon City's flamethrower ''would'' be okay, if you could purchase it, spawn with it, reload it, or customize it. It can only be found in levels, and has a pitifully low (and unreloadable) ammo stock.
** And for one final coffin in the nail, Resident Evil 6 shows off some awesome-looking flamethrowers that seem to have unlimited ammo and are insanely effective at destroying [[DemonicSpiders Chrysalid Cocoons]]. Too bad ''you'' never get to use one; they're only used by soldiers in the background of one stage.

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** Resident Evil Outbreak ''VideoGame/ResidentEvilOutbreak'' has a flame thrower which can be made by David by combining the Insect Spray with the Lighter. Unfortunately you find said items in levels where they are of use, and by making the overall shoddy flamethrower, you lose the ability to kill insect-type enemies in one shot and reach hidden caches of items.
** Resident Evil 5 ''VideoGame/ResidentEvil5'' gives you an actually pretty decent flamethrower which would be an InfinityPlusOneSword. However, you can only use it during one part of the game, against a boss that no other weapon works on (Making on, making its damage output a moot point), point, and doesn't get infinite ammo even if you legitimately unlocked it.
** Resident Evil Operation Raccoon City's ''VideoGame/ResidentEvilOperationRaccoonCity'''s flamethrower ''would'' be okay, if you could purchase it, spawn with it, reload it, or customize it. It can only be found in within levels, and has a pitifully low (and unreloadable) ammo stock.
** And for one final coffin in the nail, Resident Evil 6 ''VideoGame/ResidentEvil6'' shows off some awesome-looking flamethrowers that seem to have unlimited ammo and are insanely effective at destroying [[DemonicSpiders Chrysalid Cocoons]]. Too bad ''you'' never get to use one; they're only used by soldiers in the background of one stage.



* Played completely straight in ''VideoGame/{{Warframe}}'' the Ignis used to be moderately useful, but has over time fallen from grace. It is currently the weakest primary weapon in the game from a damage per second standpoint. Its ability to ignore some cover and its large attack area do not in any way make up for its pathetic damage.
** It was eventually buffed in late 2015, doubling its damage and range, making it decent but underwhelming.
** Also averted when the enemy {{mook}}s get their hands on one; past level 25, Scorches can and will roast any player not paying attention inside of one second.

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* Played completely straight in ''VideoGame/{{Warframe}}'' the Ignis used to be moderately useful, but has over time fallen from grace. It is currently the weakest primary weapon in the game from a damage per second standpoint. Its ability to ignore some cover and its large attack area do not in any way make up for its pathetic damage.
**
damage. It was eventually buffed in late 2015, doubling its damage and range, making it decent but underwhelming.
**
underwhelming. Also averted when the enemy {{mook}}s get their hands on one; past level 25, Scorches can and will roast any player not paying attention inside of one second.
17th Jun '16 5:02:17 AM REV6Pilot
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** The add-on to the original game, ''United Offensive'', featured a startlingly useless German flamethrower that barely showed up in the campaign, had next to no ammunition and hardly any drops, no ironsight, and was basically a waste of time to pick up.

to:

** The add-on ExpansionPackon to the original game, ''United Offensive'', featured a startlingly useless German flamethrower that barely showed up in the campaign, had next to no ammunition and hardly any drops, no ironsight, and was basically a waste of time to pick up.



* The flamethrower in ''VideoGame/DeadSpace'' is the one weapon considered to be completely useless (and that's in normal gameplay; that it realistically doesn't work in a vacuum makes it even more of a joke). The ''one'' practical use it has, that being burning [[MookMaker Pregnants]] so their swarmers die in the flames, is something just as easily avoided with decent aim.
** Oddly, the flamethrower in ''Dead Space'' is actually one of the few chemical designs that '''could''' work in a vacuum, as [[AllThereInTheManual described in supplemental material]]. It is intended as a tool for melting ice in the absence of an atmosphere, which might justify its relative weakness as a weapon. That the game does not allow it to function in vacuum is [[TheCoconutEffect something of a gaffe]].

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* ''VideoGame/DeadSpace'':
**
The flamethrower in ''VideoGame/DeadSpace'' the original title is the one weapon considered to be completely useless (and that's in normal gameplay; that it realistically doesn't work in a vacuum makes it even more of a joke). useless. The ''one'' practical use it has, that being burning [[MookMaker Pregnants]] so their swarmers die in the flames, is something just as easily avoided with decent aim.
**
aim. Oddly, the flamethrower in ''Dead Space'' is actually one of the few chemical designs that '''could''' work in a vacuum, as [[AllThereInTheManual described in supplemental material]].material]], but [[GameplayAndStorySegregation it doesn't in-game]]. It is intended as a tool for melting ice in the absence of an atmosphere, which might justify its relative weakness as a weapon. That the game does not allow it to function in vacuum is [[TheCoconutEffect something of a gaffe]].
17th Jun '16 4:56:31 AM REV6Pilot
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** ''UFO: Aftermath'' features a flamethrower that does 3900 damage per hit (comparatively, a direct hit from an RPG does 550), but has an effective range of 5 metres and weighs more than a pregnant rhinoceros. The ''advantage'' is that very few enemies are strong against fire, and many are ''weak'', particularly the "transgenant" mutants that make up the bulk of the enemies in the game (and most of which don't have a ranged attack). However the weapon really comes into its own when boarding UFOs, dealing with Aliens armed exclusively with RPGs and no sense of self preservation.

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** ''UFO: Aftermath'' features a flamethrower that does 3900 damage per hit (comparatively, a direct hit from an RPG does 550), but has an effective range of 5 metres and weighs more than a pregnant rhinoceros. The ''advantage'' is that very few enemies are strong against fire, and many are ''weak'', particularly the "transgenant" mutants that make up the bulk of the enemies in the game (and most of which don't have a ranged attack). However the weapon really comes into its own when boarding UFOs, UFO's, dealing with Aliens armed exclusively with RPGs RPG's and no sense of self preservation.
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