History Main / VideogameFlameThrowersSuck

18th Jun '17 11:27:25 PM BattleMaster
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* The Plasma Thrower mod for plasma weapons in ''VideoGame/{{Fallout 4}}'' is one of the most powerful short-range weapons available. It does high damage with multiple types, and due to a glitch, it gains the perk bonuses from either Rifleman or Gunslinger instead of Commando (it's treated as either a rifle or pistol weapon depending on which type of stock you've got equipped, both of which have better secondary bonuses from their perks than Commando). Equip one and watch as it melts all your enemies into green puddles of goo.
18th Jun '17 11:17:48 PM BattleMaster
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* In ''VideoGame/SaintsRow2'', the Flamethrower has short range, takes a long time to kill enemies (much longer than just blasting them with a shotgun or SMG), and while anyone's on fire, they panic and run around, setting anyone they touch on fire, which will probably be you.
6th Jun '17 1:38:33 PM Linda58
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** ''VideoGame/{{Halo 3}}'': Powerful but extremely easy to burn yourself with it. Also poor range. It's also only available during levels with the Flood in them... but it's ''also'' one of the best weapons against the Flood, since a short burst can kill most of them. A good player can conserve their ammo for the whole level.

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** ''VideoGame/{{Halo 3}}'': Powerful but extremely easy to burn yourself with it. Also poor range.range, and it counts as a turret so it wrecks your speed and mobility. It's also only available during levels with the Flood in them... but it's ''also'' one of the best weapons against the Flood, since a short burst can kill most of them. A good player can conserve their ammo for the whole level.



** The flamethrower in the original title is the one weapon considered to be completely useless. The ''one'' practical use it has, that being burning [[MookMaker Pregnants]] so their swarmers die in the flames, is something just as easily avoided with decent aim. Oddly, the flamethrower in ''Dead Space'' is actually one of the few chemical designs that '''could''' work in a vacuum, as [[AllThereInTheManual described in supplemental material]], but [[GameplayAndStorySegregation it doesn't in-game]]. It is intended as a tool for melting ice in the absence of an atmosphere, which might justify its relative weakness as a weapon. That the game does not allow it to function in vacuum is [[TheCoconutEffect something of a gaffe]].

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** The flamethrower in the original title is the one weapon considered to be completely useless. Given that the best way to kill Necromorphs is dismemberment (which a flamethrower obviously can't do) its uselessness even makes sense. The ''one'' practical use it has, that being burning [[MookMaker Pregnants]] so their swarmers die in the flames, is something just as easily avoided with decent aim. Oddly, the flamethrower in ''Dead Space'' is actually one of the few chemical designs that '''could''' work in a vacuum, as [[AllThereInTheManual described in supplemental material]], but [[GameplayAndStorySegregation it doesn't in-game]]. It is intended as a tool for melting ice in the absence of an atmosphere, which might justify its relative weakness as a weapon. That the game does not allow it to function in vacuum is [[TheCoconutEffect something of a gaffe]].
30th May '17 11:44:43 AM MagiMecha
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* Zigzagged in ''VideoGame/EarthDefenseForce2025''. Many of the handheld flamethrowers held by Rangers and Fencers just flat out suck - poor range and reach, really only work in confined spaces and you probably can get the job done better with a machine gun or a rocket launcher. The worst of this bunch is the Flame Revolver used by the Fencers - despite being Gatling flamethrowers, their recoil is insane as just firing it sends your aim going vertical. However, the version used by one of the HumongousMecha is instead a walking wall of fiery death.
27th May '17 10:41:34 AM erforce
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* In ''[[Franchise/{{Alien}} Alien Trilogy]]'', the Flamethrower is the weakest of the advanced weapons, being only better than the starting Pistol and consuming ammo extremely fast.
** At least averted in both ''VideoGame/{{Alien3}}'' games on Nintendo and Super Nintendo. The flamethrower has pitiful range and doesn't knock enemies back, but it has plenty of ammo, absurd damage output, and a wide radius that hit anything in front of you. The Genesis version has an even shorter range, but does enough damage to kill even a lunging Alien so long as your timing is good.
** The light-gun game averts this: the flamethrower does much more damage than the default rifle, and can quickly clear rooms of Xenos.

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* ''Franchise/{{Alien}}''
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In ''[[Franchise/{{Alien}} Alien Trilogy]]'', ''VideoGame/AlienTrilogy'', the Flamethrower is the weakest of the advanced weapons, being only better than the starting Pistol and consuming ammo extremely fast.
** At least averted in both ''VideoGame/{{Alien3}}'' ''VideoGame/{{Alien 3}}'' games on Nintendo and Super Nintendo. The flamethrower has pitiful range and doesn't knock enemies back, but it has plenty of ammo, absurd damage output, and a wide radius that hit anything in front of you. The Genesis version has an even shorter range, but does enough damage to kill even a lunging Alien so long as your timing is good.
** *** The light-gun game averts this: the flamethrower does much more damage than the default rifle, and can quickly clear rooms of Xenos.



* In ''VideoGame/CallOfDuty: World at War'' the flamethrower has poor range, but is an instant kill and only {{overheat|ing}}s rather than having an ammo limit. The thing that sucks about it is the flames seem to move inexplicably slow towards their target allowing the enemy to shoot you a few dozen times before they burn to death.

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* In ''VideoGame/CallOfDuty: World at War'' ''VideoGame/CallOfDutyWorldAtWar'' the flamethrower has poor range, but is an instant kill and only {{overheat|ing}}s rather than having an ammo limit. The thing that sucks about it is the flames seem to move inexplicably slow towards their target allowing the enemy to shoot you a few dozen times before they burn to death.



* ''[[VideoGame/FirstEncounterAssaultRecon FEAR 2]]'''s flamethrower fires silly slow-moving pods of fire rather than a stream. You get exactly three pickups for it, its ammo capacity is pathetic, it's inaccurate combined with having splash damage, hard to use, takes forever to burn even the weakest {{mook}}s to death (granted, it usually only takes one shot to accomplish this), and stronger enemies have an alarming tendency to ignore the flames or be totally immune to being set on fire.

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* ''[[VideoGame/FirstEncounterAssaultRecon ''[[VideoGame/FEAR2ProjectOrigin FEAR 2]]'''s flamethrower fires silly slow-moving pods of fire rather than a stream. You get exactly three pickups for it, its ammo capacity is pathetic, it's inaccurate combined with having splash damage, hard to use, takes forever to burn even the weakest {{mook}}s to death (granted, it usually only takes one shot to accomplish this), and stronger enemies have an alarming tendency to ignore the flames or be totally immune to being set on fire.
16th May '17 6:07:31 PM nombretomado
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** ''VideoGame/RogueTrip'', a ''Twisted Metal'' clone by the same developers, features its own failthrower. It is a pick-up weapon that deals little damage, forces you to keep the fire button down (so you cannot launch other weapons) while still having a maximum duration and its range is minimal, making it only useful against stunned enemies; the [[{{Nerf}} reduced power]] of stun missiles compared to ''TwistedMetal'' freeze missiles weakens it even more. One of the characters does have its own flamethrower special weapon, although the napalm isn't actually lit and you are supposed to soak an enemy in the stuff and then [[EveryCarIsAPinto shoot him]] with any weapon. It is fairly effective and would be even better if the vehicle carrying the weapon wasn't a glacially slow tanker truck.

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** ''VideoGame/RogueTrip'', a ''Twisted Metal'' clone by the same developers, features its own failthrower. It is a pick-up weapon that deals little damage, forces you to keep the fire button down (so you cannot launch other weapons) while still having a maximum duration and its range is minimal, making it only useful against stunned enemies; the [[{{Nerf}} reduced power]] of stun missiles compared to ''TwistedMetal'' ''VideoGame/TwistedMetal'' freeze missiles weakens it even more. One of the characters does have its own flamethrower special weapon, although the napalm isn't actually lit and you are supposed to soak an enemy in the stuff and then [[EveryCarIsAPinto shoot him]] with any weapon. It is fairly effective and would be even better if the vehicle carrying the weapon wasn't a glacially slow tanker truck.
14th May '17 3:04:25 PM nombretomado
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* ''Franchise/StarCraft'':

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* ''Franchise/StarCraft'':''VideoGame/StarCraft'':
7th May '17 9:32:28 AM Moopsball
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* ''VideoGame/PathOfExile'' has the Scorching Ray spell, which creates a beam of fire that extends a good way across the screen. The beam applies a stacking debuff to any enemies it touches that not only inflicts burning damage-over-time but also lowers their fire resistance. One stack of the debuff is usually enough to kill basic mooks, while magic and rare monsters take only a few seconds longer. Even bosses melt surprisingly fast under sustained fire. The only drawbacks are that the beam must be channeled while standing in place and it slows down the caster's turning rate.
10th Apr '17 8:04:44 AM ajbit26
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** ''Alien Vs. Predator 1999'' has a flamer not very useful against most enemies you face, because when they're on fire Aliens will deal additional proximity damage to you (and they are ''very'' quick to close the gap) but there's one reason to carry it: facehuggers. They're almost invisible, tiny, fast, will kill you just by touching you and are incredibly hard to hit with direct-fire weapons. Enter the flamer: fire off a shot at the floor in front of you when you hear their annoying scritching sound and they'll catch fire instantly, zipping around in pain and becoming entirely unable to attack until their death - and therefore, entirely harmless.
19th Mar '17 5:48:06 PM Doug86
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* Averted in the ''Warhammer40000'' [=RPGs=] with Flamers. Not only do flamers shoot liquid fire out in a 45-degree cone that can potentially hit over a dozen opponents at once, it requires no skill rolls from the player and ignores all but all-concealing cover. In addition, those who fail to dodge the flame are set on fire, taking damage each turn from then on unless they take the time to put themselves out.

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* Averted in the ''Warhammer40000'' ''TabletopGame/Warhammer40000'' [=RPGs=] with Flamers. Not only do flamers shoot liquid fire out in a 45-degree cone that can potentially hit over a dozen opponents at once, it requires no skill rolls from the player and ignores all but all-concealing cover. In addition, those who fail to dodge the flame are set on fire, taking damage each turn from then on unless they take the time to put themselves out.
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