History Main / VideogameFlameThrowersSuck

28th May '16 6:44:46 PM RainingMetal
Is there an issue? Send a Message


** In the campaign for the FPS offshoot ''VideoGame/CommandAndConquerRenegade'', the flamethrower is one of the single most useful weapons against enemy troops. It has a surprisingly long range, deals good damage to pretty much any infantry unit, inflicts damage over time, and best of all, it stunlocks ''everything in the game'' except flamethrower troopers; even a passing wash of flame will stop the toughest infantry in their tracks and make them flail about while on fire. The only thing it isn't really effective against is the aforementioned flamethrower soldiers - but the converse upside is that they show up often enough that you won't ever be hurting for flamethrower ammo, either. The flamethrower will be your go-to close-range weapon for the first half of the campaign until laser weapons (which combine the longer range of every other gun with the flamethrower's ability to set things on fire) become available, and even then it will remain very useful for the rest of the game. The game also includes a version which instead uses Tiberium gas, which is much the same with even better damage (including against vehicles), stunlocking flame troopers (but not chemical troopers), but a slightly shorter range and there being a chance that any enemy you kill with it will [[ArtisticLicenseBiology instantly mutate into a Visceroid]] which you will then have to use up ammo for a different weapon to kill.

to:

** In the campaign for the FPS offshoot ''VideoGame/CommandAndConquerRenegade'', the flamethrower is one of the single most useful weapons against enemy troops. It has a surprisingly long range, deals good damage to pretty much any infantry unit, inflicts damage over time, and best of all, it stunlocks ''everything in the game'' except flamethrower troopers; even a passing wash of flame will stop the toughest infantry in their tracks and make them flail about while on fire. The only thing it isn't really effective against is the aforementioned flamethrower soldiers - but the converse upside is that they show up often enough that you won't ever be hurting for flamethrower ammo, either. The flamethrower will be your go-to close-range weapon for the first half of the campaign until laser weapons (which combine the longer range of every other gun with the flamethrower's ability to set things on fire) become available, and even then it will remain very useful for the rest of the game. It's also even ''more'' effective against [[DemonicSpiders Tiberium mutants]], where they take extra damage from fire weapons. The game also includes a version which instead uses Tiberium gas, which is much the same with even better damage (including against vehicles), stunlocking flame troopers (but not chemical troopers), troopers or Tiberium mutants), but a slightly shorter range and there being a chance that any enemy you kill with it will [[ArtisticLicenseBiology instantly mutate into a Visceroid]] which you will then have to use up ammo for a different weapon to kill.
28th May '16 6:40:35 PM RainingMetal
Is there an issue? Send a Message


** In Arcade Mode in ''Future Perfect'', and possibly the previous games as well, the flamethrower seems to render bots helpless, as they will run around screaming until they die. Player characters have full control while ablaze and can still attack. In the story mode, the Mansion of Madness level gives you a flamethrower from the start, but it only works when it is necessary--which is to say there are three times where the enemies are only weak against fire, and none of them are the zombies you are fighting the rest of the level. The flamethrower CAN kill the zombies, but it seems to take several minutes. There is a flamethrower in a later level, but it is completely worthless compared to the other weapons given to you.

to:

** In Arcade Mode in ''Future Perfect'', and possibly the previous games as well, the flamethrower seems to render bots helpless, as they will run around screaming until they die. Player characters have full control while ablaze and can still attack. In the story mode, the Mansion of Madness level gives you a flamethrower from the start, but it only works when it is necessary--which is to say there are three times where the enemies are only weak against fire, and none of them are the zombies you are fighting the rest of the level. The flamethrower CAN kill the zombies, but it seems to take several minutes. There is a flamethrower are flamethrowers in a later an entirely different level, where it can kill human enemies in one hit, but it mutants are immune. Not to mention that its ammunition is completely worthless compared to the other weapons given to you.scarce.
28th May '16 5:12:04 PM Stealth
Is there an issue? Send a Message

Added DiffLines:

* The Pyros of ''VideoGame/OneMustFall'' has a unique advantage in its flamethrowers. While not any stronger than other power-type robot's attacks, it has the unique quality of having a projected hitbox without having an associated hurtbox on the flame sprite--this makes a flame-heavy strategy [[BoringButPractical relatively safe, if uninteresting to watch]]. The Pyros got a huge upgrade by the time of ''Battlegrounds'', where it got a noticeable agility buff and ridiculous area-of-effect crowd-control attacks--it is one of a small handful of robots that can damage or destroy multiple opponents with ''all'' its super attacks.
27th May '16 10:41:38 AM gophergiggles
Is there an issue? Send a Message

Added DiffLines:

* ''Gunple: Strange World Gunman's Proof'', an obscure Japanese Famicom game that was essentially a [[Franchise/TheLegendOfZelda Zelda Clone]] with a western motive, hands you an ''awesome'' flamethrower after beating dungeon 3. It's range and ammo capacity are low, but both are moot points as most enemies attack at close range and ammo drops for it are ''very'' common. It also blocks enemy projectiles and kills most enemies in one hit.
19th May '16 10:19:00 PM DastardlyDemolition
Is there an issue? Send a Message


* In the remake of ''VideoGame/{{Shadow Warrior|2013}}'', the flamethrower is a situationally useful weapon despite its short (even when upgraded) range: it can ignite and mark invisible enemies, the flames wrap around shields and armor to reach vulnerable spots, and if you seriously expend ammo it can hold a corridor against an enraged swarm better than a gun. The catch is that if you're close enough to use it, there's almost guaranteed to be something more useful you can be doing with your sword (your starting weapon), it does too little damage to make hit-and-run against the strongest enemies practical, and the nastiest fights tend to be at long range.

to:

* In the remake remake/prequel of ''VideoGame/{{Shadow Warrior|2013}}'', the flamethrower is a situationally useful weapon despite its short (even when upgraded) range: it can ignite and mark invisible enemies, the flames wrap around shields and armor to reach vulnerable spots, and if you seriously expend ammo it can hold a corridor against an enraged swarm better than a gun. The catch is that if you're close enough to use it, there's almost guaranteed to be something more useful you can be doing with your sword (your starting weapon), it does too little damage to make hit-and-run against the strongest enemies practical, and the nastiest fights tend to be at long range.
19th May '16 3:44:42 AM bloodraven117
Is there an issue? Send a Message


** ''UFO: Aftermath'' features a flamethrower that does 3900 damage per hit (comparatively, a direct hit from an RPG does 550), but has an effective range of 5 metres and weighs more than a pregnant rhinoceros. The ''advantage'' is that very few enemies are strong against fire, and many are ''weak'', particularly the "transgenant" mutants that make up the bulk of the enemies in the game (and most of which don't have a ranged attack).

to:

** ''UFO: Aftermath'' features a flamethrower that does 3900 damage per hit (comparatively, a direct hit from an RPG does 550), but has an effective range of 5 metres and weighs more than a pregnant rhinoceros. The ''advantage'' is that very few enemies are strong against fire, and many are ''weak'', particularly the "transgenant" mutants that make up the bulk of the enemies in the game (and most of which don't have a ranged attack). However the weapon really comes into its own when boarding UFOs, dealing with Aliens armed exclusively with RPGs and no sense of self preservation.
3rd Apr '16 4:54:26 PM ajbit26
Is there an issue? Send a Message


* While the flamethrower (and blowtorch) in videogame version of ''VideoGame/TheThing2002'' might not have the range that of real life, it's still an absolutely required weapon to permanently put down alien enemies.


Added DiffLines:

* While the flamethrower (and blowtorch) in videogame version of ''VideoGame/TheThing2002'' might not have the range that of real life, it's still an absolutely required weapon to permanently put down alien enemies.
3rd Apr '16 4:44:46 PM ajbit26
Is there an issue? Send a Message


* While upgradable, ''VideoGame/DeadNation'''s flamethrower only does a fraction of the damage one would expect, but it does have a decnt range. It does however, open the zombies up to further attacks. And it spreads like, well like [[ShapedLikeItself wild fire.]] It's also completely useless against firefighter zombies.

to:

* While upgradable, ''VideoGame/DeadNation'''s flamethrower only does a fraction of the damage one would expect, but it does have a decnt decent range. It does however, open the zombies up to further attacks. And it spreads like, well like [[ShapedLikeItself wild fire.]] It's also completely useless against firefighter zombies.zombies, natch.
15th Mar '16 12:00:44 AM BattleMaster
Is there an issue? Send a Message

Added DiffLines:

** In ''VideoGame/{{Fallout4}}'' the Flamer is one of the absolute worst weapons in the game- heavy, exceptionally short-ranged (and upgrading its damage actually ''reduces'' its range), and prone to glitching so that it fails to register as having fired even though the firing animation plays. To make matters worse, there's the Plasma-thrower mode for plasma weapons, which turns them into plasma based flamethrowers, only they deal about five times as much damage as the Flamer and have a much greater range. Plus, due to a glitch, the Plasma-thrower is classified as either a pistol or rifle class weapon (depending on whether it's got a pistol or rifle grip), and thus benefits from their damage-boosting perks (which have better secondary bonuses than the weapon perk it's supposed to use).
9th Mar '16 3:55:05 AM LentilSandEater
Is there an issue? Send a Message


* Partially averted in ''{{Starcraft}}'', where the flamethrower-wielding Firebats are extremely useful, and the Terran's only melee unit: they do as much damage as a Zealot but are less expensive, do line damage, and can use stimpacks, which raises their attack rate to stupidly high. They stop being quite so useful against larger units, since they deal concussive damage--except against Protoss shields, which normalize damage types. Base-rushing with firebats can thus be somewhat effective.
** ''VideoGame/StarCraftII'' is similar with Hellions (and Firebats in the campaign), which completely destroy certain early units and are very fast but tend to not hold up to stronger stuff. The Hellbat, an upgrade to the Hellion, is more useful as it has a much wider area of effect.
** Actually used InUniverse- the reason Firebats are campaign only in II is that the fumes leak into the user's compartment, guaranteeing they go insane after a while, hence their being phased out and replaced with Marauders.

to:

* Partially averted Downplayed in ''{{Starcraft}}'', where the flamethrower-wielding Firebats are extremely useful, and the Terran's only melee unit: they do as much damage as a Zealot but are less expensive, do line damage, and can use stimpacks, which raises their attack rate to stupidly high. They stop being quite so useful against larger units, since they deal concussive damage--except against Protoss shields, which normalize damage types. Base-rushing with firebats can thus be somewhat effective.
** ''VideoGame/StarCraftII'' is similar with Hellions (and Firebats in the campaign), which completely destroy certain early units and are very fast but tend to not hold up to stronger stuff. The Hellbat, an upgrade to the Hellion, is more useful as it has a much wider area of effect.
** Actually used InUniverse- the
effect. The reason Firebats are campaign only in II is that the fumes leak into the user's compartment, guaranteeing they go insane after a while, hence their being phased out and replaced with Marauders.
This list shows the last 10 events of 441. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.VideogameFlameThrowersSuck