History Main / VideogameFlameThrowersSuck

19th Mar '17 5:48:06 PM Doug86
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* Averted in the ''Warhammer40000'' [=RPGs=] with Flamers. Not only do flamers shoot liquid fire out in a 45-degree cone that can potentially hit over a dozen opponents at once, it requires no skill rolls from the player and ignores all but all-concealing cover. In addition, those who fail to dodge the flame are set on fire, taking damage each turn from then on unless they take the time to put themselves out.

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* Averted in the ''Warhammer40000'' ''TabletopGame/Warhammer40000'' [=RPGs=] with Flamers. Not only do flamers shoot liquid fire out in a 45-degree cone that can potentially hit over a dozen opponents at once, it requires no skill rolls from the player and ignores all but all-concealing cover. In addition, those who fail to dodge the flame are set on fire, taking damage each turn from then on unless they take the time to put themselves out.
13th Mar '17 11:08:46 AM REV6Pilot
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** And while not being really a flametrower, the Pyro can also use [[{{FlareGun}} Flare Guns]], they are very hard to hit and don't do much damage instantly, but they have a large range, compensating for the flamethowers short range, can set players on fire, giving a lot of afterburn damage, and some of them give [[{{CriticalHit}} bonus damage]] if the enemy is already on fire.
*** The standart Flare Gun called just that gives full critical hits if the enemy is on fire, the Detonator will give mini critical hits instead and does less damage, but they can be detonated on air, exploding the flare and damaging and igniting nearby enemies, and the explosion can launch the Pyro up like a RocketJump, the Manmelter doesn't give crits to burning enemies, but pressing the right mouse button causes it to absorb fire from friendly players, extinguishing them and getting one guaranteed critical hit for the next shots, the Scorch Shot gives mini-crits to burning enemies, has a knockback effect, and the flare instead of vanishing when it hits an enemy, it bounces and explodes.
** The Pyro's flamethrowers comes a little closer to replicating the "flame propagation" effect, at least in regards to the players. One common strategy is sneaking in and lighting a crowd of players on fire dealing damage to multiple enemies at once. The flames linger on the player for a period of time and are used to pick out cloaked spies.

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** And while not being really a flametrower, the Pyro can also use [[{{FlareGun}} Flare Guns]], they are very hard to hit and don't do much damage instantly, but they have a large range, compensating for the flamethowers short range, can set players on fire, giving a lot of afterburn damage, and some of them give [[{{CriticalHit}} bonus damage]] if the enemy is already on fire.
*** The standart Flare Gun called just that gives full critical hits if the enemy is on fire, the Detonator will give mini critical hits instead and does less damage, but they can be detonated on air, exploding the flare and damaging and igniting nearby enemies, and the explosion can launch the Pyro up like a RocketJump, the Manmelter doesn't give crits to burning enemies, but pressing the right mouse button causes it to absorb fire from friendly players, extinguishing them and getting one guaranteed critical hit for the next shots, the Scorch Shot gives mini-crits to burning enemies, has a knockback effect, and the flare instead of vanishing when it hits an enemy, it bounces and explodes.
** The Pyro's flamethrowers comes a little closer to replicating the "flame propagation" effect, at least in regards to the players. One common strategy is sneaking in and lighting a crowd of players on fire fire, dealing damage to multiple enemies at once. The flames linger on the player for a period of time and are used to pick out cloaked spies.
13th Mar '17 10:58:05 AM REV6Pilot
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** In the winter maps, flamethrowers are amazing, though. Useing the attack ground or flamethrower sweep buttons to attack a target on ice results in an instant kill on ANYTHING if it was where you clicked as it falls through the ice.

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** In the winter maps, flamethrowers are amazing, though. Useing Using the attack ground "attack ground" or flamethrower sweep "flamethrower sweep" buttons to attack a target on ice results in an instant kill on ANYTHING if it was where you clicked clicked, as it falls through the ice.flames melt the ice and send whatever was on it [[KillitWithWater into the cold water below]].
9th Mar '17 6:17:34 PM CountDorku
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* In the "Sir Hammerlock's Big Game Hunt" DLC for ''VideoGame/Borderlands2'', you gain access to Fan Boats, which have elemental secondary weapons - electrical, fire, and corrosive. The electrical weapon fires electrified "mines" that shock nearby enemies, the corrosive weapon fires acid grenades, and the fire weapon...mildly annoys anyone you were about to run over anyway. All of them have pretty mediocre damage, but the fire weapon's problem is that its range is so terrible you might as well use your Fan Boat as a makeshift battering ram.
8th Mar '17 11:23:34 AM nombretomado
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* The ''Ghost Bear's Legacy'' expansion pack for ''MechWarrior 2'' features the flamer as a lightweight weapon. It has significant drawbacks, among which high heat generation and very short range, but needs no ammo and packs a punch - a few shots will send an enemy Mech into thermal shutdown, and a few more will overheat the reactor and blow them up regardless of armor, bypassing the usual problem of punching holes in them. Heavy Mechs have more efficient ways to hurt the enemy, but light ones - which in the pre-[=GBL=] game had to choose between "scratch your enemy with small cannons" or "slightly annoy them with light lasers" - can use them to great effect.

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* The ''Ghost Bear's Legacy'' expansion pack for ''MechWarrior ''[=MechWarrior=] 2'' features the flamer as a lightweight weapon. It has significant drawbacks, among which high heat generation and very short range, but needs no ammo and packs a punch - a few shots will send an enemy Mech into thermal shutdown, and a few more will overheat the reactor and blow them up regardless of armor, bypassing the usual problem of punching holes in them. Heavy Mechs have more efficient ways to hurt the enemy, but light ones - which in the pre-[=GBL=] game had to choose between "scratch your enemy with small cannons" or "slightly annoy them with light lasers" - can use them to great effect.
8th Mar '17 2:40:42 AM Kadorhal
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** ''Doom'' {{game mod}}s which include flamethrowers (at least those made before the advent of source ports) often also avoid the usual game-flamethrower problems by way of just making it a reskin of the already-awesome plasma gun.

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** ''Doom'' {{game mod}}s which include flamethrowers (at least those made before the advent of source ports) ports allowing weapons that act differently from the vanilla game's) often also avoid the usual game-flamethrower problems by way of just making it a reskin of the already-awesome plasma gun.gun, complete with the un-flamethrower-like range and fast, powerful projectiles.
27th Feb '17 11:35:49 AM Emperor_Z
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** ''VideoGame/ResidentEvil7Biohazard'' continues the series trend with the Burner. It has a fairly short range, and while it's good against bug-type enemies, which are only found in one section of the gamem it's nearly worthless against the Molded, which make up the vast majority of the game's enemies

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** ''VideoGame/ResidentEvil7Biohazard'' continues the series trend with the Burner. It has a fairly short range, and while it's good against bug-type enemies, which are only found in one section of the gamem game, it's nearly worthless against the Molded, which make up the vast majority of the game's enemies
27th Feb '17 11:35:16 AM Emperor_Z
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Added DiffLines:

** ''VideoGame/ResidentEvil7Biohazard'' continues the series trend with the Burner. It has a fairly short range, and while it's good against bug-type enemies, which are only found in one section of the gamem it's nearly worthless against the Molded, which make up the vast majority of the game's enemies
14th Feb '17 4:18:41 AM MrKosta
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* In ''VideoGame/{{Broforce}}, two characters use flamethrowers, and both avert this trope. B.A. Broracus (an {{Expy}} of B.A. Baracus from ''Series/TheATeam'' has it as his primary attack. It deals ''massive'' damage, scares enemies it sets on fire (preventing them from firing back) and is one of the best tunneling weapons in the game, its only limitation being its short range. Ellen Ripbro (an {{Expy}} of Ellen Ripley from the ''Franchise/{{Alien}}'' franchise) has it as his special. It fires a wide wall of flame that moves across the screen, dealing massive damage to anything it touches. It has limited uses, however, being her special and all.

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* In ''VideoGame/{{Broforce}}, ''VideoGame/{{Broforce}}'', two characters use flamethrowers, and both avert this trope. B.A. Broracus (an {{Expy}} of B.A. Baracus from ''Series/TheATeam'' has it as his primary attack. It deals ''massive'' damage, scares enemies it sets on fire (preventing them from firing back) and is one of the best tunneling weapons in the game, its only limitation being its short range. Ellen Ripbro (an {{Expy}} of Ellen Ripley from the ''Franchise/{{Alien}}'' franchise) has it as his special. It fires a wide wall of flame that moves across the screen, dealing massive damage to anything it touches. It has limited uses, however, being her special and all.
14th Feb '17 4:17:02 AM MrKosta
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Added DiffLines:

* In ''VideoGame/{{Broforce}}, two characters use flamethrowers, and both avert this trope. B.A. Broracus (an {{Expy}} of B.A. Baracus from ''Series/TheATeam'' has it as his primary attack. It deals ''massive'' damage, scares enemies it sets on fire (preventing them from firing back) and is one of the best tunneling weapons in the game, its only limitation being its short range. Ellen Ripbro (an {{Expy}} of Ellen Ripley from the ''Franchise/{{Alien}}'' franchise) has it as his special. It fires a wide wall of flame that moves across the screen, dealing massive damage to anything it touches. It has limited uses, however, being her special and all.
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