History Main / VideogameFlameThrowersSuck

21st Sep '16 4:35:42 PM Omny
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[[folder:TabletopGames]]
* Averted in the Warhammer40000 tabletop game with Flamers. Not only do flamers shoot liquid fire out in a 45-degree cone that can potentially hit over a dozen opponents at once, it requires no skill rolls from the player and ignores all but all-concealing cover. In addition, those who fail to dodge the flame are set on fire, taking damage each turn from then on unless they take the time to put themselves out.
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21st Sep '16 4:20:29 PM Omny
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To an extent this is TruthInTelevision. Flamethrowers were widely utilized in WorldWarTwo, but their short range compared to most firearms, heavy fuel tanks, and much higher potential danger to the operator proved impractical in modern combat, not to mention the horrific collateral damage is something of a public-relations nightmare.

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To an extent this is TruthInTelevision. Flamethrowers were widely utilized in WorldWarTwo, WorldWarOne and WorldWarTwo to destroy thick foliage and take out bunkers full of enemy troops, but their weight, short range compared to most other firearms, heavy rapid fuel tanks, consumption, and much higher potential danger tendency to the operator proved impractical in modern combat, not to mention the horrific collateral damage is something give away one's position have since made them fall out of a public-relations nightmare.
use.
5th Sep '16 12:03:20 PM nombretomado
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* In the 2010 ''VideoGame/AliensVsPredator'' game the marine's flamethrower is beyond useless: It makes the xenomorphs angry. Eventually they start crawling. Then they explode in an attack that will instantly kill you, but won't even annoy the other aliens around it. Oh, and when crawling they can grab your leg before exploding. So when you set one on fire, all you're doing is giving it a useful one-hit kill against you. Doesn't help that the flamethrower eats through its ammo in no time, and has all the range of the average loogie.

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* In the 2010 ''VideoGame/AliensVsPredator'' game ''VideoGame/AliensVsPredator2010'' the marine's flamethrower is beyond useless: It makes the xenomorphs angry. Eventually they start crawling. Then they explode in an attack that will instantly kill you, but won't even annoy the other aliens around it. Oh, and when crawling they can grab your leg before exploding. So when you set one on fire, all you're doing is giving it a useful one-hit kill against you. Doesn't help that the flamethrower eats through its ammo in no time, and has all the range of the average loogie.
5th Sep '16 9:35:54 AM nombretomado
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* In the 2010 ''AlienVsPredator'' game the marine's flamethrower is beyond useless: It makes the xenomorphs angry. Eventually they start crawling. Then they explode in an attack that will instantly kill you, but won't even annoy the other aliens around it. Oh, and when crawling they can grab your leg before exploding. So when you set one on fire, all you're doing is giving it a useful one-hit kill against you. Doesn't help that the flamethrower eats through its ammo in no time, and has all the range of the average loogie.

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* In the 2010 ''AlienVsPredator'' ''VideoGame/AliensVsPredator'' game the marine's flamethrower is beyond useless: It makes the xenomorphs angry. Eventually they start crawling. Then they explode in an attack that will instantly kill you, but won't even annoy the other aliens around it. Oh, and when crawling they can grab your leg before exploding. So when you set one on fire, all you're doing is giving it a useful one-hit kill against you. Doesn't help that the flamethrower eats through its ammo in no time, and has all the range of the average loogie.
4th Sep '16 3:52:59 PM TheTraveller
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** The Caulk-and-Burn in ''VideoGame/KillingFloor2'' is kinda pathetic, with bad range and poor ammo efficiency. But then, no one expected it to be amazing, because [[WithThisHerring every Firebug spawns with one for free]] to [[IncrediblyLamePun warm up]] in the first wave, so you can buy better guns later.

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** The Caulk-and-Burn in ''VideoGame/KillingFloor2'' is kinda pathetic, with bad range and poor ammo efficiency. But then, no one expected it to be amazing, because [[WithThisHerring every Firebug spawns with one for free]] to [[IncrediblyLamePun warm up]] in the first wave, so you can buy better guns later. The flamethrower even returns as the third tier weapon, but has grown quite a bit in usefulness since then.


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*While the VideoGame/CallOfDuty series tends to play this straight (see the ''Lame'' folder), VideoGame/CallOfDutyBlackOps3 has the rather infamous Purifier, Specialist Weapon of Firebreak. Extremely long range, surprising amount of fuel and damage so high it basically counts as an instant kill; if the stream even ''grazes'' you, you will inevitably drop dead from the immense afterburn damage. Despite its disadvantages [[note]]last Specialist Weapon to be unlocked, small window of time to use it, must be charged up first, vanishes on death and basically useless if used underwater[[/note]], the Purifier is generally considered the most broken of the (already poorly balanced) Specialist Weapons and it and Firebreak are near universally despised by the Black Ops 3 community.
2nd Sep '16 3:20:40 AM erforce
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** In Arcade Mode in ''Future Perfect'', and possibly the previous games as well, the flamethrower seems to render bots helpless, as they will run around screaming until they die. Player characters have full control while ablaze and can still attack. In the story mode, the Mansion of Madness level gives you a flamethrower from the start, but it only works when it is necessary--which is to say there are three times where the enemies are only weak against fire, and none of them are the zombies you are fighting the rest of the level. The flamethrower CAN kill the zombies, but it seems to take several minutes. There are flamethrowers in an entirely different level, where it can kill human enemies in one hit, but mutants are immune. Not to mention that its ammunition is scarce.
* ''VideoGame/{{Diablo}} 2'' has the Inferno spell which is a flamethrower, complete with short range at low spell levels, low area coverage at all spell levels, no persistent damage, slow-moving flames and it takes a long time to cast ''and'' roots you to the spot while you channel and stops when you get hit. Between its weak damage and the danger factor of planting yourself in front of the onrushing enemies that will proceed to stunlock you, this is the worst sorceress spell in the game. The expansion provided the new druid class with an ''Ice'' thrower which was useful for no other reason than the very long chill length, providing some much-needed crowd control until players figured out that there's a passive area effect chill spell in the druid's arsenal and most enemies you want to chill are immune to it anyway.

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** In Arcade Mode in ''Future Perfect'', ''[[VideoGame/TimeSplittersFuturePerfect Future Perfect]]'', and possibly the previous games as well, the flamethrower seems to render bots helpless, as they will run around screaming until they die. Player characters have full control while ablaze and can still attack. In the story mode, the Mansion of Madness level gives you a flamethrower from the start, but it only works when it is necessary--which is to say there are three times where the enemies are only weak against fire, and none of them are the zombies you are fighting the rest of the level. The flamethrower CAN kill the zombies, but it seems to take several minutes. There are flamethrowers in an entirely different level, where it can kill human enemies in one hit, but mutants are immune. Not to mention that its ammunition is scarce.
* ''VideoGame/{{Diablo}} 2'' ''VideoGame/DiabloII'' has the Inferno spell which is a flamethrower, complete with short range at low spell levels, low area coverage at all spell levels, no persistent damage, slow-moving flames and it takes a long time to cast ''and'' roots you to the spot while you channel and stops when you get hit. Between its weak damage and the danger factor of planting yourself in front of the onrushing enemies that will proceed to stunlock you, this is the worst sorceress spell in the game. The expansion provided the new druid class with an ''Ice'' thrower which was useful for no other reason than the very long chill length, providing some much-needed crowd control until players figured out that there's a passive area effect chill spell in the druid's arsenal and most enemies you want to chill are immune to it anyway.



** The first ''Diablo'' also contained Inferno and it was even ''worse''. At least you didn't have to channel it, but it was a very slow moving flame that crept along the ground, had a very short range, almost always missed if cast at an angle due to the game being grid-based and its only benefit was that it could hit multiple targets if they were right in your grill. You would [[RandomlyDrops probably]] get a book of this spell at about the point where the first Lightning Bolt staves started to show up, which had the same line damage effect, unlimited range, a much wider area of effect and did about five times as much damage.

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** The first ''Diablo'' ''VideoGame/{{Diablo}}'' also contained Inferno and it was even ''worse''. At least you didn't have to channel it, but it was a very slow moving flame that crept along the ground, had a very short range, almost always missed if cast at an angle due to the game being grid-based and its only benefit was that it could hit multiple targets if they were right in your grill. You would [[RandomlyDrops probably]] get a book of this spell at about the point where the first Lightning Bolt staves started to show up, which had the same line damage effect, unlimited range, a much wider area of effect and did about five times as much damage.
18th Aug '16 10:05:27 AM Someoneman
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** The first game of the series will still see you using the flamethrower very little, but it does have one justification for its existence: it's the only weapon that'll reduce the otherwise '''extremely''' dangerous [[DemonicSpider facehuggers]] to an almost trivial threat.

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** The first game of the series will still see you using the flamethrower very little, but it does have one justification for its existence: it's the only weapon that'll reduce the otherwise '''extremely''' dangerous [[DemonicSpider facehuggers]] facehuggers to an almost trivial threat.



** However, the Plasma Beam is [[GameBreaker broken]] in its own right.



** And for one final coffin in the nail, ''VideoGame/ResidentEvil6'' shows off some awesome-looking flamethrowers that seem to have unlimited ammo and are insanely effective at destroying [[DemonicSpiders Chrysalid Cocoons]]. Too bad ''you'' never get to use one; they're only used by soldiers in the background of one stage.
* ''VideoGame/ColdFear'' has a flamethrower with quite decent range, is especially effective against humanoid enemies, and has a fair ammo supply. It only falls into this category due to being AwesomeButImpractical—it's not very useful against the game's DemonicSpiders and it's not much better than the good ol' BoomHeadshot against zombies.

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** And for one final coffin in the nail, ''VideoGame/ResidentEvil6'' shows off some awesome-looking flamethrowers that seem to have unlimited ammo and are insanely effective at destroying [[DemonicSpiders Chrysalid Cocoons]].Cocoons. Too bad ''you'' never get to use one; they're only used by soldiers in the background of one stage.
* ''VideoGame/ColdFear'' has a flamethrower with quite decent range, is especially effective against humanoid enemies, and has a fair ammo supply. It only falls into this category due to being AwesomeButImpractical—it's not very useful against the game's DemonicSpiders and AwesomeButImpractical - it's not much better than the good ol' BoomHeadshot against zombies.



** In ''VideoGame/Fallout3'', this is your regular flamethrower (though it has the downside of potentially igniting anything flammable you get close to while it's equipped). It's quite common enough once you start hitting medium levels and GoddamnedBats Raiders carry them.

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** In ''VideoGame/Fallout3'', this is your regular flamethrower (though it has the downside of potentially igniting anything flammable you get close to while it's equipped). It's quite common enough once you start hitting medium levels and GoddamnedBats Raiders carry them.



** There is a very cheap [[SocketedEquipment runeword]] that averted this by giving a massive bonus to all fire spells, and to the Inferno spell in particular; like most spells, it could become [[GameBreaker much more effective]] as you pumped its effective level up beyond 20, making it a cheap and effective tool that could be acquired [[DiscOneNuke by the end of Act 1]] and remained useful until [[DifficultySpike everything becomes immune to fire]].

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** There is a very cheap [[SocketedEquipment runeword]] that averted this by giving a massive bonus to all fire spells, and to the Inferno spell in particular; like most spells, it could become [[GameBreaker much more effective]] effective as you pumped its effective level up beyond 20, making it a cheap and effective tool that could be acquired [[DiscOneNuke by the end of Act 1]] and remained useful until [[DifficultySpike everything becomes immune to fire]].



* The Fire Wave of ''VideoGame/MegaManX1'' is generally considered to be that game's worst weapon. Low damage, a range of approximately two character widths, and does not work at all underwater. Oh yeah, and it "fires" while you are charging it, meaning you'll lose a chunk of your weapons energy whenever you attempt a charged shot[[note]](You can sidestep this if you charge up a different weapon, and then use the shoulder buttons to scroll over to Fire Wave)[[/note]]. Its saving grace is that it does damage for every frame it contacts the enemy, meaning a quick tap does many hits and a few taps will kill most things short of a miniboss for almost no weapon energy. Plus it can destroy some obstacles that can otherwise only be destroyed with a punch from the ride armors. Unfortunately, the [[GameBreaker Storm Tornado]] ALSO does damage on a per-frame basis, and [[OvershadowedByAwesome is a much larger weapon that travels the full length of the screen, AND has a surprisingly large amount of ammo]] (plus the game is relatively generous with ammo drops). The Fire Wave does have a few situational uses; because it can continuously fire as long as it has ammo, it's a good way to take out enemies while falling, or climbing walls, where it is otherwise hard to aim properly.

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* The Fire Wave of ''VideoGame/MegaManX1'' is generally considered to be that game's worst weapon. Low damage, a range of approximately two character widths, and does not work at all underwater. Oh yeah, and it "fires" while you are charging it, meaning you'll lose a chunk of your weapons energy whenever you attempt a charged shot[[note]](You can sidestep this if you charge up a different weapon, and then use the shoulder buttons to scroll over to Fire Wave)[[/note]]. Its saving grace is that it does damage for every frame it contacts the enemy, meaning a quick tap does many hits and a few taps will kill most things short of a miniboss for almost no weapon energy. Plus it can destroy some obstacles that can otherwise only be destroyed with a punch from the ride armors. Unfortunately, the [[GameBreaker Storm Tornado]] Tornado ALSO does damage on a per-frame basis, and [[OvershadowedByAwesome is a much larger weapon that travels the full length of the screen, AND has a surprisingly large amount of ammo]] (plus the game is relatively generous with ammo drops). The Fire Wave does have a few situational uses; because it can continuously fire as long as it has ammo, it's a good way to take out enemies while falling, or climbing walls, where it is otherwise hard to aim properly.



* In ''VideoGame/AlienSoldier''. Flame Force is DifficultButAwesome; it has very short range and doesn't work against mechanical enemies or underwater, but it does such absurd amounts of damage to organic enemies (including at least a few ThatOneBoss candidates) that it's considered pretty much mandatory for Speedruns and similar.

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* In ''VideoGame/AlienSoldier''. Flame Force is DifficultButAwesome; it has very short range and doesn't work against mechanical enemies or underwater, but it does such absurd amounts of damage to organic enemies (including at least a few ThatOneBoss candidates) that it's considered pretty much mandatory for Speedruns and similar.



* ''[[Franchise/AlienVsPredator AVP 1999]]'' has a flamer not very useful against most enemies you face, because when they're on fire Aliens will deal additional proximity damage to you (and they are ''very'' quick to close the gap) but there's one reason to carry it: facehuggers. They're the DemonicSpiders of the game: almost invisible, tiny, fast, will kill you just by touching you and are incredibly hard to hit with direct-fire weapons. Enter the flamer: fire off a shot at the floor in front of you when you hear their annoying scritching sound and they'll catch fire instantly, zipping around in pain and becoming entirely unable to attack until their death - and therefore, entirely harmless.

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* ''[[Franchise/AlienVsPredator AVP 1999]]'' ''Franchise/AlienVsPredator 1999'' has a flamer not very useful against most enemies you face, because when they're on fire Aliens will deal additional proximity damage to you (and they are ''very'' quick to close the gap) but there's one reason to carry it: facehuggers. They're the DemonicSpiders of the game: almost invisible, tiny, fast, will kill you just by touching you and are incredibly hard to hit with direct-fire weapons. Enter the flamer: fire off a shot at the floor in front of you when you hear their annoying scritching sound and they'll catch fire instantly, zipping around in pain and becoming entirely unable to attack until their death - and therefore, entirely harmless.



* In ''VideoGame/{{Fallout 3}}'s'' DLC ''Broken Steel'' (and also in ''[[VideoGame/FalloutNewVegas New Vegas]]''), unlike the regular, short-ranged Flamer, the Heavy Incinerator is a very close simile to a ''real'' flamethrower, with the difference that the Heavy Incinerator fires globs of napalm instead of a continuous stream. Not only it is fully-automatic and lethal, it has a long range and can effectively be used as a bombardment implement, even outside of V.A.T.S. range. And it's semi-regular due to Enclave Hellfire Troopers spawning from when ''Broken Steel'' is installed. However, you do have to kill one to get it, and they are one of the DemonicSpiders of the game. Also, due to their specialized Power Armor (which you can also loot, and it ''is'' very strong), they are resistant to fire, and hence, their own weapon. ButWaitTheresMore! It is also affected by both Pyromaniac perk and the bugged Ghoul Ecology perk, which adds +5 unblockable damage to any enemy, every projectile fired. Watch your DAM skyrocket indeed. Also, like actual napalm, it explodes underwater. You don't need to worry about them pesky Mirelurks with this anymore.

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* In ''VideoGame/{{Fallout 3}}'s'' DLC ''Broken Steel'' (and also in ''[[VideoGame/FalloutNewVegas New Vegas]]''), unlike the regular, short-ranged Flamer, the Heavy Incinerator is a very close simile to a ''real'' flamethrower, with the difference that the Heavy Incinerator fires globs of napalm instead of a continuous stream. Not only it is fully-automatic and lethal, it has a long range and can effectively be used as a bombardment implement, even outside of V.A.T.S. range. And it's semi-regular due to Enclave Hellfire Troopers spawning from when ''Broken Steel'' is installed. However, you do have to kill one to get it, and they are one of the DemonicSpiders of the game.it. Also, due to their specialized Power Armor (which you can also loot, and it ''is'' very strong), they are resistant to fire, and hence, their own weapon. ButWaitTheresMore! It And it is also affected by both Pyromaniac perk and the bugged Ghoul Ecology perk, which adds +5 unblockable damage to any enemy, every projectile fired. Watch your DAM skyrocket indeed. Also, like actual napalm, it explodes underwater. You don't need to worry about them pesky Mirelurks with this anymore.



** In the campaign for the FPS offshoot ''VideoGame/CommandAndConquerRenegade'', the flamethrower is one of the single most useful weapons against enemy troops. It has a surprisingly long range, deals good damage to pretty much any infantry unit, inflicts damage over time, and best of all, it stunlocks ''everything in the game'' except flamethrower troopers; even a passing wash of flame will stop the toughest infantry in their tracks and make them flail about while on fire. The only thing it isn't really effective against is the aforementioned flamethrower soldiers - but the converse upside is that they show up often enough that you won't ever be hurting for flamethrower ammo, either. The flamethrower will be your go-to close-range weapon for the first half of the campaign until laser weapons (which combine the longer range of every other gun with the flamethrower's ability to set things on fire) become available, and even then it will remain very useful for the rest of the game. It's also even ''more'' effective against [[DemonicSpiders Tiberium mutants]], where they take extra damage from fire weapons. The game also includes a version which instead uses Tiberium gas, which is much the same with even better damage (including against vehicles), stunlocking flame troopers (but not chemical troopers or Tiberium mutants), but a slightly shorter range and there being a chance that any enemy you kill with it will [[ArtisticLicenseBiology instantly mutate into a Visceroid]] which you will then have to use up ammo for a different weapon to kill.

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** In the campaign for the FPS offshoot ''VideoGame/CommandAndConquerRenegade'', the flamethrower is one of the single most useful weapons against enemy troops. It has a surprisingly long range, deals good damage to pretty much any infantry unit, inflicts damage over time, and best of all, it stunlocks ''everything in the game'' except flamethrower troopers; even a passing wash of flame will stop the toughest infantry in their tracks and make them flail about while on fire. The only thing it isn't really effective against is the aforementioned flamethrower soldiers - but the converse upside is that they show up often enough that you won't ever be hurting for flamethrower ammo, either. The flamethrower will be your go-to close-range weapon for the first half of the campaign until laser weapons (which combine the longer range of every other gun with the flamethrower's ability to set things on fire) become available, and even then it will remain very useful for the rest of the game. It's also even ''more'' effective against [[DemonicSpiders Tiberium mutants]], mutants, where they take extra damage from fire weapons. The game also includes a version which instead uses Tiberium gas, which is much the same with even better damage (including against vehicles), stunlocking flame troopers (but not chemical troopers or Tiberium mutants), but a slightly shorter range and there being a chance that any enemy you kill with it will [[ArtisticLicenseBiology instantly mutate into a Visceroid]] which you will then have to use up ammo for a different weapon to kill.



* In ''Star Wars: VideoGame/BountyHunter'', the flamethrower has two down sides: it has short range, and it uses the same fuel as your jet pack. But its also very powerful against regular enemies, and easily the best way to get rid of the most [[DemonicSpiders dangerous enemies, Bando Gora cultists]]. They normally gang up on Jango with melee attacks and can kill him in seconds. But with the flamethrower, just light em up, fly to a high spot, and watch them burn.

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* In ''Star Wars: VideoGame/BountyHunter'', the flamethrower has two down sides: it has short range, and it uses the same fuel as your jet pack. But its also very powerful against regular enemies, and easily the best way to get rid of the most [[DemonicSpiders dangerous enemies, Bando Gora cultists]].cultists. They normally gang up on Jango with melee attacks and can kill him in seconds. But with the flamethrower, just light em up, fly to a high spot, and watch them burn.
16th Aug '16 6:08:18 PM TheCuza
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* The Scorcher Flamethrower in the ''VideoGame/GearsOfWar'' series ''should'' belong in the other category, as it's a perfectly fine weapon on its own merits: It has decent range for a video game flamethrower and good damage, as well as an awesome FinishingMove where you press the barrel directly against the downed enemy's chest and pull the trigger, causing flames to spew out of their mouth. Against the GameplayDerailment of "bounce off the walls like you just drank your own weight in Red Bull and hipfire shotguns at each other until one of you scores a OneHitKill", however...
13th Aug '16 11:18:33 PM UmbrellasWereAwesome
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* ''VideoGame/{{Halo 3}}'': Powerful but extremely easy to burn yourself with it. Also poor range. It's also only available during levels with the Flood in them... but it's ''also'' one of the best weapons against the Flood, since a short burst can kill most of them. A good player can conserve their ammo for the whole level.
** After being cut from the Xbox release of the ''VideoGame/HaloCombatEvolved'', the [=Mac/PC=] port restored it as a multiplayer weapon. It suffers from limited range, but has absurdly high damage, highly contagious burning, and huge amounts of ammo.

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* ''Franchise/{{Halo}}'':
**
''VideoGame/{{Halo 3}}'': Powerful but extremely easy to burn yourself with it. Also poor range. It's also only available during levels with the Flood in them... but it's ''also'' one of the best weapons against the Flood, since a short burst can kill most of them. A good player can conserve their ammo for the whole level.
** After being cut from the Xbox release of the ''VideoGame/HaloCombatEvolved'', the [=Mac/PC=] port restored it as a multiplayer weapon. It suffers from limited range, but has absurdly high damage, highly contagious burning, and huge amounts of ammo.
11th Jul '16 11:25:20 PM DastardlyDemolition
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** And you can get your hands on an Incinerator [[DiskOneNuke as early as the second city you come across, Primm.]]
** Vegas also adds the regular Incinerator, which is much like the Heavy Incinerator [[ExactlyWhatItSaysOnTheTin except smaller]]. Unlike the Heavy incinerator (which is lumped into the energy weapons category for the game) the regular incinerator has a much lower skill requirement, a lower strength requirement, and is lighter, with the logical compromise of doing less damage and having less range. It's perfect for more casual energy weapon users to haul around the Mojave to light up their enemies before weapon switching to finish them off with something that spits lead.
** The ''Gun Runners' Arsenal'' DLC for ''New Vegas'' also introduces the unique flamer, Cleansing Flame. The weapon is heavier than the base model and doesn't inflict a CriticalHit as often, but trades off those downsides for superior damage over time, a generously sized fuel reserve, greater durability, and perhaps most welcome of all, an extended range compared to the standard flamer. It also fires a very pretty stream of blue flames.

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** And you can get your hands on an Incinerator [[DiskOneNuke as early as the second city you come across, Primm.]]
** Vegas also adds the regular Incinerator, which is much like the Heavy Incinerator [[ExactlyWhatItSaysOnTheTin except smaller]]. Unlike the Heavy incinerator (which is lumped into the energy weapons category for the game) the regular incinerator has a much lower skill requirement, a lower strength requirement, has less spread, and is lighter, with the logical compromise of doing less damage damage, shoots slower, and having less range. It's perfect for more casual energy weapon users to haul around the Mojave to light up their enemies before weapon switching to finish them off with something that spits lead.
lead. And you can get your hands on one [[DiskOneNuke as early as the second town you come across, Primm,]] in the first floor of the Bison Steve hotel. The downside being that it's in pretty bad shape...
** The ''Gun Runners' Arsenal'' DLC for ''New Vegas'' also introduces the unique flamer, the Cleansing Flame. The weapon is heavier than the base model and doesn't inflict a CriticalHit as often, but trades off those downsides for superior damage over time, a generously sized fuel reserve, greater durability, and perhaps most welcome of all, an extended range compared to the standard flamer. It also fires a very pretty stream of blue flames.
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