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The occasional upgrade or power-up may allow a character to do this in mid-air, a move usually known as '''air-dashing'''. It can also be done before a jump for a longer trajectory, which is called '''dash-jumping'''. Very rarely a character may be able to dash on walls or ceilings, a '''wall-dash'''.

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The occasional upgrade or power-up may allow a character to do this in mid-air, a move usually known as '''air-dashing'''.'''AirDashing'''. It can also be done before a jump for a longer trajectory, which is called '''dash-jumping'''. Very rarely a character may be able to dash on walls or ceilings, a '''wall-dash'''.
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* ''VideoGame/{{Frobot}}'': Pressing the dash button will cause Frobot to shoot forward a few feet.
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* This is a notable feature in the ''VideoGame/MegaManX'' series and its spin-offs, with all the above-mentioned variants present in at least one game. The regular ground dash is a modification of the sliding tackle from the first ''VideoGame/MegaMan'' series, sharing the property of [[DenialOfDiagonalAttack passing under certain enemy attacks]] on top of adding the ability to continue firing weapons as you're dashing.

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* This is a notable feature in the ''VideoGame/MegaManX'' series and its spin-offs, with all the above-mentioned variants present in at least one game. The regular ground dash is a modification of the sliding tackle from the first ''VideoGame/MegaMan'' ''[[VideoGame/MegaManClassic Mega Man]]'' series, sharing the property of [[DenialOfDiagonalAttack passing under certain enemy attacks]] on top of adding the ability to continue firing weapons as you're dashing.
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* This is a notable feature in the ''VideoGame/MegaManX'' series and its spin-offs, with all the above-mentioned variants present in at least one game. The regular ground dash is a modification of the sliding tackle from the first ''VideoGame/MegaMan'' series, and even shares the property of [[DenialOfDiagonalAttack passing under certain enemy attacks]].

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* This is a notable feature in the ''VideoGame/MegaManX'' series and its spin-offs, with all the above-mentioned variants present in at least one game. The regular ground dash is a modification of the sliding tackle from the first ''VideoGame/MegaMan'' series, and even shares sharing the property of [[DenialOfDiagonalAttack passing under certain enemy attacks]].attacks]] on top of adding the ability to continue firing weapons as you're dashing.
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* ''VideoGame/{{HollowKnight}}'' provides dash (both air and ground) in the form of the Mothwing Cloak, which recharges after a brief duration. It can eventually be upgraded to the Shade Cloak, which lets you pass through enemies and obstacles.

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* ''VideoGame/{{HollowKnight}}'' ''VideoGame/HollowKnight'' provides dash (both air and ground) in the form of the Mothwing Cloak, which recharges after a brief duration. It can eventually be upgraded to the Shade Cloak, which lets you pass through enemies and obstacles.
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crosswicking example not originally written by myself

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* In ''VideoGame/GenshinImpact'', characters have a quick dashing move akin to ''Videogame/HonkaiImpact3rd'' which they can use to evade the enemies' attacks. The dash move also allows the characters to sprint afterward.
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** Kairi in ''[[VideoGame/KingdomHeartsIII Kingdom Hearts III Re Mind]]'' also does a ground-based dash similar to Terra.
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* In ''VideoGame/{{Ultrakill}}'', the KillerRobot protagonist V1 can dash up to three times before its stamina needs to recharge.

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* In ''VideoGame/{{Ultrakill}}'', ''VideoGame/{{ULTRAKILL}}'', the KillerRobot protagonist V1 can dash up to three times before its their stamina needs to recharge.
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* In ''VideoGame/{{Ultrakill}}'', the KillerRobot protagonist V1 can dash up to three times before its stamina needs to recharge.
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* ''VideoGame/AndroidHunterA'': [[PlayerCharacter A]] can dash forward both on the ground, and in the air.
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* ''Videogame/WipEout'' ''Pure'' onwards lets you "sideshift" your craft to each side if you double-tap the airbrake. It has a 2-3 second cooldown, but otherwise it's infinite and you can use it everytime.

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* ''Videogame/WipEout'' ''Videogame/{{WipEout}}'' ''Pure'' onwards lets you "sideshift" your craft to each side if you double-tap the airbrake. It has a 2-3 second cooldown, but otherwise it's infinite and you can use it everytime.



* ''Videogame/MotorStorm'': ''Pacific Rift'' and ''Apocalypse'' feature a ramming function that [[CastFromHitPoints costs some boost]] to use, but it can also be used to tackle the courses faster (like ''[=wipEout's=]'' side-shifting).

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* ''Videogame/MotorStorm'': ''Videogame/{{MotorStorm}}'': ''Pacific Rift'' and ''Apocalypse'' feature a ramming function that [[CastFromHitPoints costs some boost]] to use, but it can also be used to tackle the courses faster (like ''[=wipEout's=]'' side-shifting).
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* ''Videogame/WipEout'' ''Pure'' onwards lets you "sideshift" your craft to each side if you double-tap the airbrake. It has a 2-3 second cooldown, but otherwise it's infinite and you can use it everytime.
** In the ''Eliminator'' game mode, an extra button allows you to flip 180 degrees your ship, too.
* ''Videogame/MotorStorm'': ''Pacific Rift'' and ''Apocalypse'' feature a ramming function that [[CastFromHitPoints costs some boost]] to use, but it can also be used to tackle the courses faster (like ''[=wipEout's=]'' side-shifting).
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* ''VideoGame/JustShapesAndBeats'' has this, allowing you to go through obstacles by giving you a few moments of invincibility, and [[NintendoHard you're going to need it.]]
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* ''Videogame/DoomEternal'' has a Dash maneuver that lets the Slayer perform two dashes before it goes on a quick cooldown.
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New example.

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* ''VideoGame/{{HollowKnight}}'' provides dash (both air and ground) in the form of the Mothwing Cloak, which recharges after a brief duration. It can eventually be upgraded to the Shade Cloak, which lets you pass through enemies and obstacles.
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* In ''VideoGame/{{Celeste}}'', this is Madeline's main method of movement. Her dash recovers whenever she touches ground or something groundlike (bounce pads, dream blocks, clouds, etc.)
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Many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.

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Many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.
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* ''VideoGame/{{Hades}}'': Zagreus can dash, granting him a single frame of invincibility when activated and moving him rapidly forwards before requiring a cooldown before it can be used again. All weapons also have a special DashAttack that can be used at the end of a dash. Use of the Mirror of Darkness can unlock the ability to dash twice in a row, while Hermes' Boons can allow him to dash up to four times in a row. All the other gods also have Boons that affect Zagreus' dash, from Ares and Dionysus' leaving of traps where the dash started to Artemis' plain doubling the damage of a DashAttack or Athena making Zagreus [[AttackReflector deflect attacks]] during the entire dash.
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* The Air Slide ability in the ''VideoGame/KingdomHearts'' series is a basic air dash. ''[[VideoGame/KingdomHearts3DDreamDropDistance 3D]]'' ups the ante with the Sonic Impact and Double Impact abilities, which let you do up to three air dashes in a row, the second propelling you feet first so you can kick enemies. The Sliding Sidewinder/Cresent abilities allow the dashes to be chained into an attack.

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* The Air Slide ability in the ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' series is a basic air dash. ''[[VideoGame/KingdomHearts3DDreamDropDistance 3D]]'' ups the ante with the Sonic Impact and Double Impact abilities, which let you do up to three air dashes in a row, the second propelling you feet first so you can kick enemies. The Sliding Sidewinder/Cresent abilities allow the dashes to be chained into an attack.
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* ''VideoGame/MightyNo9'' mixes gameplay of the classic ''Mega Man'' games' run-and-gun platforming with the mobility of the later ''Mega Man X'' games with the [=AcXeleration=] mechanics for Beck and RAY where they can not only dash forward on the ground, but can also squeeze down to the ground with the Crouch Dash, air-dash in mid-air, dive towards the ground with the Quick Fall. Using the [=AcXelerate=] function is required for the former character to quickly take down enemies and deal damage to bosses (though they do need to dash ''directly'' into opponents, just within the vacuum's area of effect), however the latter can use her spinning tackle dashes offensively as well. Call can dash on ground and mid-air by using Patch's thrusters when plugged onto her back, however, unlike Beck or RAY, she dive downwards or can't defeat enemies as she isn't designed for absorbing Xels, but she can use Patch to slow her descent instead.
* In the ''VideoGame/AzureStrikerGunvolt'' series, the titular Gunvolt can perform a quick sprint on the ground by using his Septimal powers, however he can obtain equippable pendents that can give him the ability to air-dash à la ''Mega Man Zero'' / ''ZX''. Since its sequel, its secondary protagonist Copen can dash on ground and mid-air by using his White Tiger Jacket, with the later allowing him to soar though greater distances, and his dash can be used to ram and "lock-on" to enemies with his Voder II gun and EX Weapons from Lola.
* Beck in ''VideoGame/MightyGunvolt'' posses this ability in lieu of Mega Man's slide and as a charged DashAttack to mimic the [=AcXeleration=] mechanics of ''Mighty No. 9'' in an 8-bit styled game. In ''Mighty Gunvolt Burst'', characters like Beck, Call, RAY, and Copen can obtain an Aerial Action module that unlocks the ability to air-dash (or other aerial maneuvers) à la their respective games.
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See also DashAttack. May be used in conjunction with a JumpJetPack.

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See also DashAttack. May be used in conjunction with a JumpJetPack. Sister trope to VideoGameSliding.
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The videogame protagonist's ability to rocket forward or backward in complete violation of the law of conservation of momentum. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.

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The videogame protagonist's Many newer action games characters will have the ability to rocket forward or backward in complete violation of the law of conservation of momentum.with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.
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* The ''VideoGame/TalesSeries'' calls dashes "quicksteps" though how much they fit this varies per game. It's most apparent in ''VideoGame/TalesOfGraces'' which let you dash forward, backward and around enemies. Due to the speed of dashes compared to normal running, the negligible cost compared to free running, and the different defensive properties for each dash direction (forward dashes reflect projectiles and can also become a DashAttack with certain skills, sidesteps are invincible to vertical strikes, and backdashes are invincible to horizontal strikes), this will eventually become the only way any player will move around.

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Many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.

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Many newer action games characters will have the The videogame protagonist's ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one.in complete violation of the law of conservation of momentum. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.



* Averted in ''VideoGame/TheMatrixPathOfNeo''. You either just run or roll forward and jump back a foot.
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* Several units in ''VideoGame/DawnOfWar'' can be upgraded to get a sudden burst of speed when engaging enemy units in melee and knocking them down (the Kroot leap instead, but the effect is the same).
* ''VideoGame/StarcraftII'' adds a Charge ability to the Protoss Zealots, which gives them a huge speed boost when close to the enemy in order to get close.
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*Every [[MiniMecha Titan]] in ''VideoGame/{{Titanfall}}'' can do this expending charges. The Ogre can do it once, the Atlas twice and the Stryder thrice.
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* While sprinting in ''Franchise/TheElderScrolls'' is typically jut a faster run which costs stamina, ''VideoGame/TheElderScrollsVSkyrim'' adds the Whirlwind Sprint [[MakeMeWannaShout Shout]] (WULD NAH KEST), which applies a sudden burst of speed with gravity not taking over until the Shout is done.

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* While sprinting in ''Franchise/TheElderScrolls'' is typically jut just a faster run which costs stamina, ''VideoGame/TheElderScrollsVSkyrim'' adds the Whirlwind Sprint [[MakeMeWannaShout Shout]] (WULD NAH KEST), which applies a sudden burst of speed with gravity not taking over until the Shout is done.
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->''"WULD NAH KEST!"''
-->-- '''Many a Dragonborn''', ''VideoGame/TheElderScrollsVSkyrim''


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* While sprinting in ''Franchise/TheElderScrolls'' is typically jut a faster run which costs stamina, ''VideoGame/TheElderScrollsVSkyrim'' adds the Whirlwind Sprint [[MakeMeWannaShout Shout]] (WULD NAH KEST), which applies a sudden burst of speed with gravity not taking over until the Shout is done.

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