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* In ''VideoGame/EnvironmentalStationAlpha'', the Dash Booster items allow you to FlashStep through enemies, red blocks and most obstables.
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* D-Tritus from ''Videogame/{{Scrapland}}'' does this as his attack.
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* D-Tritus from ''Videogame/{{Scrapland}}'' does this as his attack.
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** Don't forget about wave dashing in ''Melee''. Despite being controversial and having various exploits, it looks like standard video game dashing. Except for Luigi, who just slides ridiculously far.

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** Don't forget about wave dashing in ''Melee''.''Melee'' (tapping the jump button and then air-dodging diagonally into the ground, allowing a character to slide a short distance without changing their stance). Despite being controversial and having various exploits, it looks like standard video game dashing. Except for Luigi, who just slides whose low traction results in him sliding ridiculously far.
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** [[VideoGame/FinalFantasyVII Cloud]] has this as his normal running animation, as a nod to ''VideoGame/DissidiaFinalFantasy''.

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Adding Lo L. I'm sure someone else can come up with more examples from it. Also removing Wo W since short range teleports are not this trope.


* Mages in ''VideoGame/WorldOfWarcraft'' can do this with the "Blink" spell, savvy Mages can even use it midair to circumvent taking falling damage if cast just before landing. Using it on very rugged terrain is unpredictable and not recommended; the spell obeys line of sight and walls, thus a small plateau could result in the spell stopping just short of the normal distance, a potentially deadly outcome [[SquishyWizard for the mage]] if the spell's use was intended to create distance from a dangerous foe. There are also several enemies that can move this way, like the Ethereals.


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* A handful of ''VideoGame/LeagueOfLegends'' champions have this ability, including Shen, Graves, and Lucian.
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* This is a notable feature in the ''VideoGame/MegaManX'' series and its spin-offs, with all the above-mentioned variants present in at least one game. The regular ground dash is a modification of the sliding tackle from the first ''VideoGame/MegaMan'' series and even shares the property of [[DenialOfDiagonalAttack passing under certain enemy attacks]].

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* This is a notable feature in the ''VideoGame/MegaManX'' series and its spin-offs, with all the above-mentioned variants present in at least one game. The regular ground dash is a modification of the sliding tackle from the first ''VideoGame/MegaMan'' series series, and even shares the property of [[DenialOfDiagonalAttack passing under certain enemy attacks]].



*** By the time of ''X7'', the playable cast was able to air dash by default on top of this (Zero gained the ability in ''X4'' and ''X5'', finally internalizing it by ''X6'', whereas the air dash was restricted to an attribute of X's armors in most games). X's armors tend to enable him to utilize upgraded dashes (such as Blade Armor's Mach Dash in ''X6'' [[note]]a variant of the basic air dash allowing X to move in one of the four cardinal directions; it was invincible on startup and traveled twice the distance of a normal air dash[[/note]] and invincible shadow dashes allowing X to phase through enemies in ''X8''). These traits would be given (under certain circumstances) to Zero [[VideoGame/MegaManZero in his series]] and later the various Biometal Models in ''VideoGame/MegaManZX''.
** Dashing would later be backported into the Classic series with Bass starting in ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' (he is Zero's predecessor, after all). Bass' design appears to sport the boot rockets that the ''X'' series characters possess.
** The ''VideoGame/MegaManLegends'' series replaced this ability with a continuous forward boost (if the right Leg Parts are equipped) and the UnnecessaryCombatRoll.

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*** By the time of ''X7'', the playable cast was able to air dash by default on top of this (Zero gained the ability in ''X4'' and ''X5'', finally internalizing it by ''X6'', whereas the air dash was restricted to an attribute of X's armors in most games). X's armors tend to enable him to utilize upgraded dashes (such as Blade Armor's Mach Dash in ''X6'' [[note]]a variant of the basic air dash allowing X to move in one of the four cardinal directions; it was invincible on startup and traveled twice the distance of a normal air dash[[/note]] and invincible shadow dashes allowing X to phase through enemies in ''X8''). These traits would be given (under certain circumstances) to Zero [[VideoGame/MegaManZero in his series]] and later the various Biometal Models in ''VideoGame/MegaManZX''.
** Dashing would later be backported into the Classic series with Bass Bass, starting in ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' (he is Zero's predecessor, after all). Bass' design appears to sport the boot rockets that the ''X'' series characters possess.
** The ''VideoGame/MegaManLegends'' series replaced this ability with a continuous forward boost (if the right Leg Parts are equipped) and the a UnnecessaryCombatRoll.



* Averted in ''VideoGame/TheMatrixPathOfNeo'' you either just run or roll forward and jump back a foot.

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* Averted in ''VideoGame/TheMatrixPathOfNeo'' you ''VideoGame/TheMatrixPathOfNeo''. You either just run or roll forward and jump back a foot.
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In many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.

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In many Many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.
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In many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.

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In In many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.
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* One of the basic movement abilities in ''{{Dragonica}}'', with dash-jumping also implemented.
* This occurs in ''RobotUnicornAttack'' (original and Heavy Metal version) when the X button is pressed.

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* One of the basic movement abilities in ''{{Dragonica}}'', ''VideoGame/{{Dragonica}}'', with dash-jumping also implemented.
* This occurs in ''RobotUnicornAttack'' ''VideoGame/RobotUnicornAttack'' (original and Heavy Metal version) when the X button is pressed.



* ''DistortedTravesty'' uses dashing quite a lot, both to extend the range of jumps and to dodge enemy attacks or environmental obstacles. There is also a short-range dash if precision jumping is necessary. A powerup partway through allows the use of an air dash as well. You ''will'' learn to use them all effectively or you [[NintendoHard will never get anywhere in the game]].

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* ''DistortedTravesty'' ''VideoGame/DistortedTravesty'' uses dashing quite a lot, both to extend the range of jumps and to dodge enemy attacks or environmental obstacles. There is also a short-range dash if precision jumping is necessary. A powerup partway through allows the use of an air dash as well. You ''will'' learn to use them all effectively or you [[NintendoHard will never get anywhere in the game]].
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* A lot of modern fighting games allow doing this, such as ''VideoGame/GuiltyGear'', ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' or even ''JumpSuperStars''.

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* A lot of modern fighting games allow doing this, such as ''VideoGame/GuiltyGear'', ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' or even ''JumpSuperStars''.''VideoGame/JumpSuperStars''.
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** Dante in ''VideoGame/DmCDevilMayCry'' doesn't have a ground dash of this variety but he can boost through the air by jumping when he has an Angel weapon equipped.

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* [[GlassCannon Grolla]] [[FragileSpeedster Seyfarth]] from the ''VideoGame/{{Rosenkreuzstilette}}'' series can perform dashes much like Zero does from the ''Mega Man Zero'' in her side-game, given she is his {{expy}} afterall (as well as one to [[VisualNovel/FateStayNight Rider]]). Pamela Arwig's dashing ability falls under this tropes as well.

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* [[GlassCannon Grolla]] [[FragileSpeedster Seyfarth]] from the ''VideoGame/{{Rosenkreuzstilette}}'' series can perform dashes much like Zero does from the ''Mega Man Zero'' in her side-game, given side-game as she is his {{expy}} afterall (as well as one to [[VisualNovel/FateStayNight Rider]]). Pamela Arwig's dashing ability falls under this tropes as well.



* {{Jett Rocket}}'s main form of attack.
* Non-video game example: the main characters of ''SamuraiPizzaCats'' can continuously ''run'' like this. However, it doesn't apply in their Famicom game, which uses anime-style WheelOFeet for running animations instead.

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* {{Jett Rocket}}'s VideoGame/JettRocket's main form of attack.
* Non-video game example: the main characters of ''SamuraiPizzaCats'' ''Anime/SamuraiPizzaCats'' can continuously ''run'' like this. However, it doesn't apply in their Famicom game, which uses anime-style WheelOFeet for running animations instead.


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* Xoda Rap from ''[[VideoGame/NoituLove Noitu Love 2: Devolution]]'' can perform a dash kick on ground or in mid-air.
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* Averted in ''VideoGame/TheMatrixPathOfNeo'' you either just run or roll forward and jump back a foot.
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* In ''VideoGame/{{Pepsiman}}'', the player can dash to run faster and jump over the larger BottomlessPits, with a "whoosh" sound effect.

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* In ''VideoGame/{{Pepsiman}}'', the player can dash to run faster faster, plow through light obstacles and jump over the larger BottomlessPits, with a "whoosh" sound effect.
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* In ''Pepsiman'' for the PlayStation, the player can dash to run faster and jump over the larger BottomlessPits, with a "whoosh" sound effect.

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* In ''Pepsiman'' for the PlayStation, ''VideoGame/{{Pepsiman}}'', the player can dash to run faster and jump over the larger BottomlessPits, with a "whoosh" sound effect.

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* Sam from ''{{Vanquish}}'' has a jet-powered slide dash ability.
* ''DragonNest'''s Warrior class, and by extension all of its subclasses, have access to the Dash skill. Unlike most examples, it actually involves running fast instead of sliding along. It can be comboed into one of two {{Dash Attack}}s.

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* Sam from ''{{Vanquish}}'' ''VideoGame/{{Vanquish}}'' has a jet-powered slide dash ability.
* ''DragonNest'''s ''VideoGame/DragonNest'''s Warrior class, and by extension all of its subclasses, have access to the Dash skill. Unlike most examples, it actually involves running fast instead of sliding along. It can be comboed into one of two {{Dash Attack}}s.



* "[[VideoGame/RogueLegacy Rogue Legacy]]'' has a dash skill available if you buy the rune and equip it. It's one of the more useful runes, allowing the player further mobility, which comes in handy when traversing the castle.

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* "[[VideoGame/RogueLegacy Rogue Legacy]]'' ''VideoGame/RogueLegacy'' has a dash skill available if you buy the rune and equip it. It's one of the more useful runes, allowing the player further mobility, which comes in handy when traversing the castle.castle.
* In ''Pepsiman'' for the PlayStation, the player can dash to run faster and jump over the larger BottomlessPits, with a "whoosh" sound effect.
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* "[[VideoGame/RogueLegacy Rogue Legacy]]'' has a dash skill available if you buy the rune and equip it. It's one of the more useful runes, allowing the player further mobility, which comes in handy when traversing the castle.
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* Hound Dog of ''VideoGame/MadStalkerFullMetalForce'' can perform a dash attack by using its thrusters and strike down foes with its sword; this attack can also be canceled by gurading, making it possible to boost your way through the stages much more quickly. In the remake of ''Mad Stalker'', the game incorporates a dash button to get of tight situations or air-dash while in mid-air.
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See also DashAttack.

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See also DashAttack. May be used in conjunction with a JumpJetPack.
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* ''DragonNest'''s Warrior class, and by extension all of its subclasses, have access to the Dash skill. Unlike most examples, it actually involves running fast instead of sliding along. It can be comboed into one of two {{Dash Attack}}s.
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* The Air Slide ability in the ''VideoGame/KingdomHearts'' series is a basic air dash. ''[[VideoGame/KingdomHearts3DDreamDropDistance 3D]]'' ups the ante with the Sonic Impact and DOuble Impact abilities, which let you do up to three air dashes in a row, the second propelling you feet first so you can kick enemies. The Sliding Sidewinder/Cresent abilities allow the dashes to be chained into an attack.

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* The Air Slide ability in the ''VideoGame/KingdomHearts'' series is a basic air dash. ''[[VideoGame/KingdomHearts3DDreamDropDistance 3D]]'' ups the ante with the Sonic Impact and DOuble Double Impact abilities, which let you do up to three air dashes in a row, the second propelling you feet first so you can kick enemies. The Sliding Sidewinder/Cresent abilities allow the dashes to be chained into an attack.
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* The Air Slide ability in the ''VideoGame/KingdomHearts'' series is a basic air dash. ''[[VideoGame/KingdomHearts3DDreamDropDistance 3D]]'' ups the ante with the Sliding Sidewinder ability which lets you do up to three air dashes in a row, the second propelling you feet first so you can kick enemies.

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* The Air Slide ability in the ''VideoGame/KingdomHearts'' series is a basic air dash. ''[[VideoGame/KingdomHearts3DDreamDropDistance 3D]]'' ups the ante with the Sliding Sidewinder ability Sonic Impact and DOuble Impact abilities, which lets let you do up to three air dashes in a row, the second propelling you feet first so you can kick enemies.enemies. The Sliding Sidewinder/Cresent abilities allow the dashes to be chained into an attack.
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* Sam from ''{{Vanquish}}'' has a jet-powered slide dash ability.

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As with the UnnecessaryCombatRoll, expect this maneuver to take the place of simple running if there are no limits on its use. Note that while printed media or shows with LimitedAnimation tend to portray a regular lunge in this fashion, it is usually due to characters being shown in mid-lunge with the startup omitted.

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As with the UnnecessaryCombatRoll, expect this maneuver to take the place of simple running if there are no limits on its use. Note that while printed media or shows with LimitedAnimation tend to portray a regular lunge in this fashion, it is usually due to characters being shown in mid-lunge with the startup omitted. omitted.

See also DashAttack.

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* [[GlassCannon Grolla]] [[FragileSpeedster Seyfarth]] from the ''VideoGame/{{Rosenkreuzstilette}}'' series can perform dashes much like Zero does from the ''Mega Man Zero'' in her side-game, given she is his {{expy}} afterall (as well as one to [[VisualNovel/FateStayNight Rider]]). Pamela Arwig's dashing ability falls under this tropes as well.



* Some of the adventurers in ''{{Recettear}}'' are able to dash by doubletapping the movement keys. They amount of movement they retain varies (e.g. [[FragileSpeedster Charme the Thief]] can still strafe, [[BladeOnAStick Nagi]] damages enemies she runs into). Some also have a [[FlashStep Dash Attack]] which cause them to jump straight forward and damage anyone in the way.

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* Some of the adventurers in ''{{Recettear}}'' ''VideoGame/{{Recettear}}'' are able to dash by doubletapping the movement keys. They amount of movement they retain varies (e.g. [[FragileSpeedster Charme the Thief]] can still strafe, [[BladeOnAStick Nagi]] damages enemies she runs into). Some also have a [[FlashStep Dash Attack]] which cause them to jump straight forward and damage anyone in the way.



* ''MapleStory'' has some skills which allow character to do this, though limited animation often forces them to stand upright from start to finish.

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* ''MapleStory'' ''VideoGame/MapleStory'' has some skills which allow character to do this, though limited animation often forces them to stand upright from start to finish.



** Don't forget about wavedashing in ''Melee''. Despite being controversial and having various exploits, it looks like standard videogame dashing. Except for Luigi, who just slides ridiculously far.
* Mages in ''WorldOfWarcraft'' can do this with the "Blink" spell, savvy Mages can even use it midair to circumvent taking falling damage if cast just before landing. Using it on very rugged terrain is unpredictable and not recommended; the spell obeys line of sight and walls, thus a small plateau could result in the spell stopping just short of the normal distance, a potentially deadly outcome [[SquishyWizard for the mage]] if the spell's use was intended to create distance from a dangerous foe. There are also several enemies that can move this way, like the Ethereals.

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** Don't forget about wavedashing wave dashing in ''Melee''. Despite being controversial and having various exploits, it looks like standard videogame video game dashing. Except for Luigi, who just slides ridiculously far.
* Mages in ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' can do this with the "Blink" spell, savvy Mages can even use it midair to circumvent taking falling damage if cast just before landing. Using it on very rugged terrain is unpredictable and not recommended; the spell obeys line of sight and walls, thus a small plateau could result in the spell stopping just short of the normal distance, a potentially deadly outcome [[SquishyWizard for the mage]] if the spell's use was intended to create distance from a dangerous foe. There are also several enemies that can move this way, like the Ethereals.



* ''DistortedTravesty'' uses dashing quite a lot, both to extend the range of jumps and to dodge enemy attacks or environmental obstacles. There is also a short-range dash if precision jumping is necessary. A powerup partway through allows the use of an air dash as well. You ''will'' learn to use them all effectively or you [[NintendoHard will never get anywhere in the game.]]

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* ''DistortedTravesty'' uses dashing quite a lot, both to extend the range of jumps and to dodge enemy attacks or environmental obstacles. There is also a short-range dash if precision jumping is necessary. A powerup partway through allows the use of an air dash as well. You ''will'' learn to use them all effectively or you [[NintendoHard will never get anywhere in the game.]]game]].




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* Wryn from the indie game ''VideoGame/{{Bleed}}'' combines this with a special [[DoubleJump Quadruple Jump]] maneuver in one. You can propel yourself in any direction and change the arc of your jumps/dashes too.
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Making the work\'s name obvious is not going to hurt the example\'s style


* [[VideoGame/DevilMayCry Dante]] can do this when using the [[StanceSystem Trickster fighting style]] (when fully leveled up, Dante can use Dash up to three times in succession). Trickster also gives Dante access to, [[FlashStep among other]] [[LeParkour acrobatic maneuvers]], Sky Star, an air dash.

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* [[VideoGame/DevilMayCry Dante]] ''VideoGame/DevilMayCry'''s Dante can do this when using the [[StanceSystem Trickster fighting style]] (when fully leveled up, Dante can use Dash up to three times in succession). Trickster also gives Dante access to, [[FlashStep among other]] [[LeParkour acrobatic maneuvers]], Sky Star, an air dash.



* [[VideoGame/RatchetAndClank Ratchet]] obtains a power up in the game called the Charge Boots, which allow him to dash across short distances.

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* [[VideoGame/RatchetAndClank Ratchet]] Ratchet of, well, ''VideoGame/RatchetAndClank'' obtains a power up in the game called the Charge Boots, which allow him to dash across short distances.
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* All characters in the ''VideoGame/MagicalGirlLyricalNanohaAsPortable'' games could perform a quick air dash with the X button at the cost of either one bar of the SprintMeter (in the first game) or a certain amount of energy from their ManaMeter (in the second game).

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** ''VideoGame/MegaManXCommandMission'' justifies this by putting booster rockets on X's boots and back, which flare up when you dash.
** The ''VideoGame/MegaManLegends'' series replaced this ability with a continuous forward boost and the UnnecessaryCombatRoll.
* ''RocketKnightAdventures'' uses this extensively because Sparkster is actually wearing a jet-pack.
* ''CastlevaniaSymphonyOfTheNight'' is (in)famous for the ''backwards'' variant, but later ''Castlevania'' games have characters who can dash in multiple directions.
* [[DevilMayCry Dante]] can do this when using the Trickster fighting style.
* A lot of modern fighting games allow doing this, such as ''GuiltyGear'', ''VideoGame/TatsunokoVsCapcom'' or even ''JumpSuperStars''.

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** ''VideoGame/MegaManXCommandMission'' The series justifies this by putting booster rockets on X's boots and back, the characters' boots, which flare up when you dash.
dash. X's new armor in ''[[VideoGame/MegaManXCommandMission Command Mission]]'' additionally features a compartment on X's back which serves the same purpose (and even generates a "{{scarf|OfAsskicking}}" [[RuleOfCool for no other reason than to look cool]]).
*** By the time of ''X7'', the playable cast was able to air dash by default on top of this (Zero gained the ability in ''X4'' and ''X5'', finally internalizing it by ''X6'', whereas the air dash was restricted to an attribute of X's armors in most games). X's armors tend to enable him to utilize upgraded dashes (such as Blade Armor's Mach Dash in ''X6'' [[note]]a variant of the basic air dash allowing X to move in one of the four cardinal directions; it was invincible on startup and traveled twice the distance of a normal air dash[[/note]] and invincible shadow dashes allowing X to phase through enemies in ''X8''). These traits would be given (under certain circumstances) to Zero [[VideoGame/MegaManZero in his series]] and later the various Biometal Models in ''VideoGame/MegaManZX''.
** Dashing would later be backported into the Classic series with Bass starting in ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' (he is Zero's predecessor, after all). Bass' design appears to sport the boot rockets that the ''X'' series characters possess.
** The ''VideoGame/MegaManLegends'' series replaced this ability with a continuous forward boost (if the right Leg Parts are equipped) and the UnnecessaryCombatRoll.
* ''RocketKnightAdventures'' ''VideoGame/RocketKnightAdventures'' uses this extensively because Sparkster is actually wearing a jet-pack.
* ''CastlevaniaSymphonyOfTheNight'' ''[[VideoGame/CastlevaniaSymphonyOfTheNight Castlevania: Symphony of the Night]]'' is (in)famous for the ''backwards'' variant, but later ''Castlevania'' ''Franchise/{{Castlevania}}'' games have characters who can dash in multiple directions.
* [[DevilMayCry [[VideoGame/DevilMayCry Dante]] can do this when using the [[StanceSystem Trickster fighting style.
style]] (when fully leveled up, Dante can use Dash up to three times in succession). Trickster also gives Dante access to, [[FlashStep among other]] [[LeParkour acrobatic maneuvers]], Sky Star, an air dash.
* A lot of modern fighting games allow doing this, such as ''GuiltyGear'', ''VideoGame/TatsunokoVsCapcom'' ''VideoGame/GuiltyGear'', ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' or even ''JumpSuperStars''.



* [[RatchetAndClank Ratchet]] obtains a power up in the game called the Charge Boots, which allow him to dash across short distances.

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* [[RatchetAndClank [[VideoGame/RatchetAndClank Ratchet]] obtains a power up in the game called the Charge Boots, which allow him to dash across short distances.



* ''SonicUnleashed'' has an air dash that can be upgraded to cover more distance when used.
* A few characters in ''SuperSmashBros'' can do this as an attack. Fox, Falco and Wolf, most notably, but Ike also has a chargeable dash attack.
** Don't forget about wavedashing in Melee. Despite being controversial and having various exploits, it looks like standard videogame dashing. Except for Luigi, who just slides ridiculously far.

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* ''SonicUnleashed'' ''VideoGame/SonicUnleashed'' has an air dash that can be upgraded to cover more distance when used.
* A few characters in ''SuperSmashBros'' ''VideoGame/SuperSmashBros.'' can do this as an attack. Fox, Falco and Wolf, most notably, but Ike also has a chargeable dash attack.
** Don't forget about wavedashing in Melee.''Melee''. Despite being controversial and having various exploits, it looks like standard videogame dashing. Except for Luigi, who just slides ridiculously far.



* The Air Slide ability in the ''VideoGame/KingdomHearts'' series is a basic air dash. ''VideoGame/KingdomHearts3D'' ups the ante with the Sliding Sidewinder ability which lets you do up to three air dashes in a row, the second propelling you feet first so you can kick enemies.

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* The Air Slide ability in the ''VideoGame/KingdomHearts'' series is a basic air dash. ''VideoGame/KingdomHearts3D'' ''[[VideoGame/KingdomHearts3DDreamDropDistance 3D]]'' ups the ante with the Sliding Sidewinder ability which lets you do up to three air dashes in a row, the second propelling you feet first so you can kick enemies.
** Terra from ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' is the only member of his game's trio with access to the ground-based Slide (as opposed to Aqua's Cartwheel and Ven employing the series-staple Dodge Roll). A later Command (Sonic Impact) allows Terra to chain together multiple Slides as well as use them as a charging attack.
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