History Main / VideoGameFlight

25th May '17 6:12:52 PM jtvectorsigma
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** Later updates introduce the Elytra, an item that equips to the chest slot. With these, players can glide in survival mode. If they craft enough fireworks, these can be used to provide propulsion and actual flight. The limitations: 1)obviously, a player can only carry a certain amount of fireworks, limiting flight time; 2) flying below level 0 will kill the player (generally impossible in survival mode); 3) the flight speed generally causes injury upon landing, though an experienced player can avoid this; 4)flying too far in any direction but down will eventually overload your computer, especially with higher graphics settings.
22nd Apr '17 3:12:23 PM Vios
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* In ''VideoGame/FaeryLegendsOfAvalon'', this is the only mode of movement during normal exploration the player character simply flies in the direction the camera is pointing, and levels are designed around that. However, there's no movement during the TurnBasedCombat system, although player characters are still always hovering.
24th Mar '17 12:45:12 PM HeroicJay
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* ''VideoGame/{{Shantae}}'' grants Shantae a use-anywhere Harpie transformation, but only in the last level. However, the Harpie can't attack without first finding an item, and the skies are full of enemies that swarm you. It also causes Shantae to bob up and down a bit, and is clumsy on the ground. ''Shantae: Half-Genie Hero'' has a bat transformation which allows her to fly in a perfectly horizontal line as far as she likes, so long as she's not impeded, and despite the bat's complete lack of offensive ability, clever use of it can trivialize certain platforming sections.
24th Mar '17 12:40:35 PM HeroicJay
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* ''VideoGame/{{Shantae}}'' grants Shantae a use-anywhere Harpie transformation, but only in the last level. However, the Harpie can't attack without first finding an item, and the skies are full of enemies that swarm you. It also causes Shantae to bob up and down a bit, and is clumsy on the ground. ''VideoGame/ShantaeHalfGenieHero'' has a bat transformation which allows her to fly in a perfectly horizontal line as far as she likes, so long as she's not impeded, and despite the bat's complete lack of offensive ability, clever use of it can trivialize certain platforming sections.

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* ''VideoGame/{{Shantae}}'' grants Shantae a use-anywhere Harpie transformation, but only in the last level. However, the Harpie can't attack without first finding an item, and the skies are full of enemies that swarm you. It also causes Shantae to bob up and down a bit, and is clumsy on the ground. ''VideoGame/ShantaeHalfGenieHero'' ''Shantae: Half-Genie Hero'' has a bat transformation which allows her to fly in a perfectly horizontal line as far as she likes, so long as she's not impeded, and despite the bat's complete lack of offensive ability, clever use of it can trivialize certain platforming sections.
24th Mar '17 12:38:44 PM HeroicJay
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* ''VideoGame/{{Shantae}}'' grants Shantae a use-anywhere Harpie transformation, but only in the last level. However, the Harpie can't attack without first finding an item, and the skies are full of enemies that swarm you.

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* ''VideoGame/{{Shantae}}'' grants Shantae a use-anywhere Harpie transformation, but only in the last level. However, the Harpie can't attack without first finding an item, and the skies are full of enemies that swarm you. It also causes Shantae to bob up and down a bit, and is clumsy on the ground. ''VideoGame/ShantaeHalfGenieHero'' has a bat transformation which allows her to fly in a perfectly horizontal line as far as she likes, so long as she's not impeded, and despite the bat's complete lack of offensive ability, clever use of it can trivialize certain platforming sections.
24th Mar '17 12:20:42 PM BeerBaron
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* ''VideoGame/TheElderScrollsIIIMorrowind'' has a fairly straight example with the Levitate spells. The enemy AI can't figure out how to attack someone up in the air (OK, the AI also can't figure out what to do if you're on top of a table or boulder either...) and several obstacles become trivial to circumvent.

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* ''VideoGame/TheElderScrollsIIIMorrowind'' has a fairly straight example with the Levitate spells. spell. When cast, it allows the caster to "walk" through the air. The enemy AI can't figure out how to attack someone up in speed at which you walk is determined by the air (OK, the AI also can't figure out what to do if you're on top of a table or boulder either...) and several obstacles become trivial to circumvent.spell's strength.
18th Mar '17 8:31:42 AM Morgenthaler
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* Helium in ''GliderPRO'' lets you fly upward without VentPhysics, but it tends to run out quickly (especially if you don't find multiple canisters), and goes away instantly if you fly over a microwave or [[MutuallyExclusivePowerups touch a battery]]. Of course, gliding is as basic to the game as running is to most platformers.

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* Helium in ''GliderPRO'' ''VideoGame/GliderPRO'' lets you fly upward without VentPhysics, but it tends to run out quickly (especially if you don't find multiple canisters), and goes away instantly if you fly over a microwave or [[MutuallyExclusivePowerups touch a battery]]. Of course, gliding is as basic to the game as running is to most platformers.
16th Mar '17 6:26:54 PM BattleMaster
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* In the ''VideoGame/XMenLegends'' games, many characters can gain the ability to fly, but it has an energy cost. This cost decreases as you put more points into the skill. I'm not 100% sure offhand, but I think it actually is possible to get to the point where the cost is low enough, and your max energy and energy regeneration rate are high enough, that your energy actually regenerates faster than flight decreases it.

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* In the ''VideoGame/XMenLegends'' games, many characters can gain the ability to fly, but it has an energy cost. This cost decreases as you put In the first game, the flight ability has a duration that increases the more points into the skill. I'm not 100% sure offhand, are spent on it, but I think it actually is possible to get to the point where the cost is low enough, and your max required increased energy and per second. In the sequel, the energy regeneration rate are high enough, that your used per second decreased with each successive rank bought until it cost no energy actually regenerates faster than flight decreases it.to fly on the final rank.
10th Mar '17 10:28:22 AM BattleMaster
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* In ''VideoGame/{{Shantae}} Half Genie Hero'', Shantae can learn the [[HarpingOnAboutHarpies Harpy]] and Bat dances, that both allow flight with some restrictions. The Harpy transformation has awkward controls that make it difficult for her to dodge enemies and can only attack once she finds the Harpy Talon item, while the Bat transformation can only fly left or right and is thus limited in where it can go and can't attack at all. Still on a NewGamePlus playthrough, having the Harpy mode available removes just about all the challenge from early platform sections.
9th Mar '17 3:14:56 PM WillKeaton
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* Or, similarly, {{Gravity Barrier}}s impose clear rules on where the player is and is not allowed to fly. A TruthInTelevision example is the [[http://en.wikipedia.org/wiki/Flight_ceiling flight ceiling]], a general threshold above which real-life aircraft cannot generate enough lift to maintain safe flight. Though for real aircraft this tends to be much higher than videogames featuring such a limit.

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* Or, similarly, {{Gravity Barrier}}s impose clear rules on where the player is and is not allowed to fly. A TruthInTelevision example is the [[http://en.wikipedia.org/wiki/Flight_ceiling flight ceiling]], ceiling,]] a general threshold above which real-life aircraft cannot generate enough lift to maintain safe flight. Though for real aircraft this tends to be much higher than videogames featuring such a limit.
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