History Main / VideoGameFlight

22nd Jan '18 1:49:40 AM Cryoclaste
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* [[SuperMarioBros Mario]] gets a flying cap in ''VideoGame/SuperMario64''. Flying requires some finesse, as well as thoughtful use of Mario's momentum. It also fades after a set time-- try not to be in the air when that happens.

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* [[SuperMarioBros [[Franchise/SuperMarioBros Mario]] gets a flying cap in ''VideoGame/SuperMario64''. Flying requires some finesse, as well as thoughtful use of Mario's momentum. It also fades after a set time-- try not to be in the air when that happens.
7th Jan '18 11:48:21 PM Loekman3
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* In ''VideoGame/GodOfWar II'', Kratos acquires the Wings of Icarus, which allow more-or-less unlimited flight in very short intervals.

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* In ''VideoGame/GodOfWar II'', ''VideoGame/GodOfWarII'', Kratos acquires the Wings of Icarus, which allow more-or-less unlimited flight in very short intervals.
2nd Jan '18 6:11:47 PM nombretomado
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** The Wings of Wrath also appears in ''VideoGame/{{Hexen}}'', but unlike ''{{Heretic}}'', it has an unlimited duration, and only expires once the player moves on to the next hub. Given that you didn't actually get the Wings until you had actually reached the end of the hub, this generally limited their usefulness to going back and exploring previously unreachable areas to get hidden items. An exception is the hub with a BossFight against the Death Wyvern; the Wyvern flies and is hard to hit from the ground, so the most natural thing is to dodge its fireballs at first and fight it on equal terms once you get the Wings.

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** The Wings of Wrath also appears in ''VideoGame/{{Hexen}}'', but unlike ''{{Heretic}}'', ''Heretic'', it has an unlimited duration, and only expires once the player moves on to the next hub. Given that you didn't actually get the Wings until you had actually reached the end of the hub, this generally limited their usefulness to going back and exploring previously unreachable areas to get hidden items. An exception is the hub with a BossFight against the Death Wyvern; the Wyvern flies and is hard to hit from the ground, so the most natural thing is to dodge its fireballs at first and fight it on equal terms once you get the Wings.
20th Dec '17 2:24:49 PM Sar-Chasm
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*{{VideoGame/Owlboy}} gives you unlimited flight almost right at the beginning, but the game revolves around this ability, so it isn't gamebreaking.
13th Nov '17 7:15:48 AM VVK
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** The Wings of Wrath also appears in ''VideoGame/{{Hexen}}'', but unlike ''{{Heretic}}'', it has an unlimited duration, and only expires once the player moves on to the next hub. Given that you didn't actually get the Wings until you had actually reached the end of the hub, this generally limited their usefulness to going back and exploring previously unreachable areas to get hidden items.

to:

** The Wings of Wrath also appears in ''VideoGame/{{Hexen}}'', but unlike ''{{Heretic}}'', it has an unlimited duration, and only expires once the player moves on to the next hub. Given that you didn't actually get the Wings until you had actually reached the end of the hub, this generally limited their usefulness to going back and exploring previously unreachable areas to get hidden items. An exception is the hub with a BossFight against the Death Wyvern; the Wyvern flies and is hard to hit from the ground, so the most natural thing is to dodge its fireballs at first and fight it on equal terms once you get the Wings.
10th Nov '17 3:59:16 PM WillyFourEyes
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* In most of the ground missions in both ''VideoGame/{{Drakengard}}'' games, there isn't much stopping you from just hopping on your dragon, flying wherever you need to go, and incinerating everything below you on the way there. Not much, that is, aside from archers, wizards, and enemies who are immune to magic (and, by extension, dragonfire).

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* In most of the ground missions in both the first two ''VideoGame/{{Drakengard}}'' games, there isn't much stopping you from just hopping on your dragon, flying wherever you need to go, and incinerating everything below you on the way there. Not much, that is, aside from archers, wizards, and enemies who are immune to magic (and, by extension, dragonfire).
22nd Oct '17 8:08:43 AM DienShihGeng
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* ''VideoGame/AHatInTime'' has rockets/firecrackers you can use to fly around. Most of them run out of fuel relatively fast, preventing you from going too far in them, but there is at least one long-lasting version you can use as part of a RacingMinigame.
27th Sep '17 4:07:26 PM BURGINABC
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* Flight may be clumsier than ground-based movement, with it being more difficult to dodge enemies and obstacles. When simply bypassing an entire area by flying high above it is not an option, this may make conventional movement a better option than low-altitude flight.
8th Sep '17 8:11:59 AM maylove25
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** In ''The Chamber of Secrets'', you can do essentially the same but with the broom. Allows you to fly around the Hogwarts grounds, but you can't land anywhere and it's not really useful for anything. It's also not available until you've practically beaten the game.

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** In ''The Chamber of Secrets'', you can do essentially the same but with the broom. Allows you to fly around the Hogwarts grounds, but you can't land anywhere and it's not really useful for anything. It's also not available until you've practically beaten the game.
6th Sep '17 3:03:59 AM Sumatris
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* ''VideoGame/GrandTheftAutoV'' also features a flight school, but none of the protagonists is required to take lessons there in order to fly whatever they want, wherever they want. Flight lessons are merely the easiest way to quickly level up the flight skill. If you don't mind the increased sway of your vehicle, you can jump into any aircraft you find at any time and explore the whole map without any restrictions aside from the no-fly zone above Fort Zancudo. In fact, small helicopters are far and away the easiest and most convenient way to [[GottaCatchThemAll collect most of the letter scraps and starship parts]]; some even can't be accessed any other way. All this freedom is kept from being game-breaking by how difficult it is to deploy any onboard weapons that might come with a fighter jet or a gunship, and missions don't usually allow for free vehicle choice anyway, which means aircraft are mostly restricted to free-roam mode.
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