History Main / VideoGameFlight

26th Jul '16 11:23:27 PM Karxrida
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* This is possible in ''Jak3Wastelander'' by exploiting [[GoodBadBugs a glitch]]. Unlock infinite Light Jak with enough precursor orbs, then use Light Flight and alternate the flapping of Jak's wings with Light Shield.

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* This is possible in ''Jak3Wastelander'' ''VideoGame/Jak3Wastelander'' by exploiting [[GoodBadBugs a glitch]]. Unlock infinite Light Jak with enough precursor orbs, then use Light Flight and alternate the flapping of Jak's wings with Light Shield.
10th Jul '16 5:50:44 AM N8han11
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[[folder:HackAndSlash]]
* In most of the ground missions in both ''VideoGame/{{Drakengard}}'' games, there isn't much stopping you from just hopping on your dragon, flying wherever you need to go, and incinerating everything below you on the way there. Not much, that is, aside from archers, wizards, and enemies who are immune to magic (and, by extension, dragonfire).


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[[folder:HackAndSlash]]
* In most of the ground missions in both ''VideoGame/{{Drakengard}}'' games, there isn't much stopping you from just hopping on your dragon, flying wherever you need to go, and incinerating everything below you on the way there. Not much, that is, aside from archers, wizards, and enemies who are immune to magic (and, by extension, dragonfire).
[[/folder]]
9th Jun '16 10:10:34 AM Prfnoff
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* In ''Rolo to the Rescue'', obtaining a helium canister will inflate Rolo, making him capable of floating freely.
6th Jun '16 4:44:12 AM erforce
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* In ''VideoGame/DonkeyKongCountry,'' the Squawks the Parrot transformation allows you to fly, but only in specific levels. However, said levels tend to be labyrinths where [[DeadlyWalls just touching the walls means death]], so be wary.

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* ''VideoGame/DonkeyKongCountry''
**
In ''VideoGame/DonkeyKongCountry,'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest,'' the Squawks the Parrot transformation allows you to fly, but only in specific levels. However, said levels tend to be labyrinths where [[DeadlyWalls just touching the walls means death]], so be wary.
5th Jun '16 12:47:43 AM KrisMahai
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** Battra (PS2 version of the game only) and Mothra have unlimited in their adult forms... though, since both are giant butterflies, yeah....

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** Battra (PS2 ([=PS2=] version of the game only) and Mothra have unlimited in their adult forms... though, since both are giant butterflies, yeah....
22nd Mar '16 9:36:00 PM PeppermintTwist
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* In ''VideoGame/FreezeME,'' after you beat [[BigBad Fat the Cat]] [[DiscOneFinalBoss for the first time,]] you gain the ability to go into "Rage Mode" as long as your health is full. In Rage Mode, you can fly any time you like; though it's hard to fly higher than you start from due to your momentum being tricky, you can use it to glide and high-jump very effectively.
27th Feb '16 1:19:38 AM Knight20
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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder:ActionAdventure]]




[[AC:FightingGame]]

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\n[[AC:FightingGame]][[/folder]]

[[folder:FightingGame]]




[[AC:FirstPersonShooter]]

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\n[[AC:FirstPersonShooter]][[/folder]]

[[folder:FirstPersonShooter]]



[[AC:HackAndSlash]]

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[[AC:HackAndSlash]][[folder:HackAndSlash]]




[[AC:MechaGame]]

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\n[[AC:MechaGame]][[/folder]]

[[folder:MechaGame]]




[[AC:{{MMORPG}}s]]

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\n[[AC:{{MMORPG}}s]][[/folder]]

[[folder:{{MMORPG}}s]]




[[AC:PlatformGame]]

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[[folder:PlatformGame]]




[[AC:RolePlayingGame]]

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\n[[AC:RolePlayingGame]][[/folder]]

[[folder:RolePlayingGame]]




[[AC:ShootEmUp]]

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\n[[AC:ShootEmUp]][[/folder]]

[[folder:ShootEmUp]]




[[AC:WideOpenSandbox]]

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\n[[AC:WideOpenSandbox]][[/folder]]

[[folder:WideOpenSandbox]]




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[[/folder]]
24th Feb '16 11:33:25 AM MegaMarioMan
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** ''RatchetAndClankGoingCommando''

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** ''RatchetAndClankGoingCommando''''VideoGame/RatchetAndClankGoingCommando''
24th Feb '16 11:27:33 AM MegaMarioMan
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* ''RatchetAndClankGoingCommando''
** Flight in very limited areas with the Momentum Glider.
** The spaceship levels are all flight, all the time.
** The Levitator gadget allows you to fly as long as your (quick to deplete) fuel supply lasts. Fuel can only be filled at specific pads which aren't available anywhere other than areas where the gadget is required.

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* ''Franchise/RatchetAndClank'' has multiple examples:
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''RatchetAndClankGoingCommando''
** Flight in very limited areas with *** After finding the Momentum Glider.
** The spaceship levels are all flight, all the time.
**
Glider on Tabora, you can take off from certain areas and glide through to areas you couldn't get to before.
***
The Levitator gadget allows you to fly as long as your (quick to deplete) fuel supply lasts. Fuel can only be filled at specific pads which aren't available anywhere other than areas where the gadget is required.required.
** ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' has the Robo-Wings that allow Ratchet and Clank to fly around anywhere as long as they can find a launch pad to take off from.
** The [=GrummelNet=] Jetpack in ''VideoGame/RatchetAndClankIntoTheNexus'' and ''VideoGame/RatchetAndClank2016'' functions like a better version of the Levitator. The fuel capacity is much better, allowing for longer flights before refueling, and you can also use your weapons to engage in dogfights at any time.
18th Jan '16 8:02:44 PM Galacton
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* VideoGame/{{Kirby}} is one of the few characters who can generally fly freely (except in ''VideoGame/Kirby64TheCrystalShards'', which used the "tiredness" variant). However, ''Kirby'' game levels tend to be either claustrophobic, patrolled by flying enemies, or hide lots of goodies on the ground. In addition, Kirby's only methods of attack while flying cancels the flight and sends him plummeting back towards earth so just trying to fly through isn't effective. Games also tend to build specific levels that ''require'' your ability to fly.

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* VideoGame/{{Kirby}} ''VideoGame/{{Kirby}}'' is one of the few series that generally let's it's characters who can generally fly about freely (except in ''VideoGame/Kirby64TheCrystalShards'', which used the "tiredness" variant). where Kirby gets tired after a while). However, ''Kirby'' game levels are usually designed with flight in mind. Outdoor levels tend to be either claustrophobic, patrolled by flying enemies, or hide lots of goodies on have an invisible ceiling that prevents Kirby from going off the ground. In addition, top of the screen and cave and indoor levels place even clearer limits on where Kirby can fly. Additionally, enemies patrol the sky almost as much as the ground and Kirby's only methods method of attack while flying puffed up cancels the flight and sends him plummeting back towards earth so just trying to fly through isn't effective. Games also tend to build specific levels that ''require'' your ability to fly.earth.
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