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* ''VideoGame/TotalCarnage'' the flamethrower is easily the best weapon in the game. It does a lot of damage and is rapid-fire. But best of all it generates a huge cloud of flame that takes up a good chunk of the screen and unlike most video game flamethrowers, it has good range.

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* ''VideoGame/TotalCarnage'' has two flamethrowers, the flamethrower red one, which is decent, and the ''blue'' one, which is easily the best weapon in the game. It does a lot of damage and is rapid-fire. But best of all it generates a huge cloud of flame that takes up a good chunk of the screen and unlike most video game flamethrowers, it has good range.

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* ''VideoGame/FarCry5'' runs smack into this trope. While flamethrowers are fairly good at killing things, their range is short, they ignite the whole area (and therefore typically you), and ''everything'' will respond to being on fire by [[InfernalRetaliation charging the poor, dumb bastard who did it]].

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* ''VideoGame/FarCry5'' runs smack into this trope. While flamethrowers are fairly good at killing things, their The flamethrower's range is short, they ignite was nerfed in comparison to the whole area (and therefore typically you), previous games, meaning that its problems like low damage, setting the environment and ''everything'' will respond to thus yourself on fire, being on fire by useless against vehicles, expensive ammunition, and [[InfernalRetaliation targets almost always responding by charging the poor, dumb bastard who did it]].you and setting you on fire]] are far more pronounced.



** ''VideoGame/FarCry2'' features an ''extremely'' useful flamethrower, largely due to the developers wanting to show off the game's dynamic fire effects. A couple of short bursts can result in a raging fire that lays waste to a whole checkpoint. The ''[=FC2=]'' weapon is actually ''more'' useful than it is in real life, since the real LPO-50 fires in fixed-length bursts and only has three shots. You even have to be aware of prevailing winds, because if you just start burning shit with the flamethrower, it can and ''will'' make the entire area burn up. Including you. Flames also kill the enemy ridiculously fast. As a bonus, when an enemy is on fire he stops shooting and tries (in vain) to put himself out before inevitably succumbing to it. They did balance it out by giving it quite a short range, though. You either have to get really close to someone or corner them with a brush fire to do any good with it.

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** ''VideoGame/FarCry2'' features an ''extremely'' useful flamethrower, largely due to the developers wanting to show off the game's dynamic fire effects. A couple of short bursts can result in a raging fire that lays waste to a whole checkpoint. The ''[=FC2=]'' weapon is actually ''more'' useful than it is in real life, since the real LPO-50 fires in fixed-length bursts and only has three shots. You even have to be aware of prevailing winds, because if you just start burning shit stuff with the flamethrower, it can and ''will'' make the entire area burn up. Including you. Flames also kill the enemy ridiculously fast. As a bonus, when an enemy is on fire he stops shooting and tries (in vain) to put himself out before inevitably succumbing to it. They did balance it out by giving it quite a short range, though. You either have to get really close to someone or corner them with a brush fire to do any good with it.


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* The Heavy build's flamethrower in ''VideoGame/TheFinals'' has a pathetically short range and less than stellar time-to-kill compared to the other Heavy weapons, but it serves well as a tool for neutralizing poison gas clouds and making short work of goo barriers, and with a few bursts it can start raging infernos in the right environments. Its afterburn effect is nothing to scoff at, either.
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* In ''VideoGame/AssaultSuitsValken'', the secret Napalm Gun upgrade fires a flaming ball of death across the screen. Both the rate of fire and rate of travel might be low compared to the usual standbys of the [[MoreDakka Vulcan cannon]] or [[WaveMotionGun Laser cannon]], but it basically annihilates most non-boss enemies in a single shot. Even a near miss can wipe out smaller units.

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* In ''VideoGame/AssaultSuitsValken'', the secret Napalm Gun upgrade fires a flaming ball of death across the screen. Both the rate of fire and rate of travel might be low compared to the usual standbys of the [[MoreDakka Vulcan cannon]] or [[WaveMotionGun Laser cannon]], but it basically annihilates most non-boss enemies in a single shot. Even a near miss {{near miss|es}} can wipe out smaller units.
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* Unfortunately for you, averted in ''Warhammer: Shadow of the Horned Rat''. Your Skaven foes often have access to the dreaded Warpfire Thrower. This weapon has significant range, especially in the earlier stages of the game where almost all your units are melee. It also has very high strength, so it almost guarantees that it kills your men if it hits them and has fairly good AOE to blanket overlapping squads. Your saving grace against this powerhouse weapon is that it causes friendly fire, so you can trick enemies to get between a Warpfire Thrower and you. It also sometimes explodes from a random misfire.

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* Unfortunately for you, averted in ''Warhammer: ''[[VideoGame/WarhammerDarkOmen Warhammer: Shadow of the Horned Rat''.Rat]]''. Your Skaven foes often have access to the dreaded Warpfire Thrower. This weapon has significant range, especially in the earlier stages of the game where almost all your units are melee. It also has very high strength, so it almost guarantees that it kills your men if it hits them and has fairly good AOE to blanket overlapping squads. Your saving grace against this powerhouse weapon is that it causes friendly fire, so you can trick enemies to get between a Warpfire Thrower and you. It also sometimes explodes from a random misfire.

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merged an old entry with a new one that referred to the page (previously Dead or School had no page)


* If the early flamethrowers were meh, things start turning around in ''Dead or School''. The flamethrowers are now of Modified tier rather Reinforced (so they have improved damage) and will continue to advance as you go further until they reach Ultimate at Roppongi. Random abilities will also tend to be better (including a higher chance of getting Absorb at a good activation rate). As well, the areas now tend to have more obstacles so the flamethrower's penetrating objects feature becomes very useful. Also there are new heavier flamethrower-template weapons like the Cold Thrower and Toxin Thrower, which trades a reduced rate of fire, smaller ammo supply and greater stamina use for improved damage.



* ''VideoGame/DeadOrSchool'': Flamethrower type weapons from the flamethrower to the venom sprayer can be amazing weapons. They have a fairly good range that can be upgraded even further, the rate of fire is a constant attack and it holds a lot of ammo, finally it inflicts continuous damage on every kind of enemy including bosses. Since Hisako is a WalkingArsenal, there's no reason not to carry at least one high-end flamethrower type weapon that has good properties.

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* ''VideoGame/DeadOrSchool'': Flamethrower type weapons from the flamethrower to the venom sprayer toxin thrower can be amazing weapons. They have a fairly good range that can be upgraded even further, the rate of fire is a constant attack and it holds a lot of ammo, finally it inflicts continuous damage on every kind of enemy including bosses. Since Hisako is a WalkingArsenal, there's no reason not to carry at least one high-end flamethrower type weapon that has good properties. If the earliest flamethrowers were meh, things start turning around at the station after finding the Anti-Mutant Weapon. Flamethrowers are now of Modified tier rather Reinforced (so they have improved damage) and will continue to advance as you go further until they reach Ultimate at Roppongi. Random abilities will also tend to be better (including a higher chance of getting Absorb at a good activation rate). As well, the areas now tend to have more obstacles so the flamethrower's penetrating objects feature becomes very useful. Also new heavier flamethrower-template weapons like the Cold Thrower and Toxin Thrower trades a reduced rate of fire, smaller ammo supply and greater stamina use for improved damage.
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* ''VideoGame/DarkEarth'': The flamethrower is the most powerful weapon you can get and it requires a fairly extensive quest to develop. It borders on TooAwesomeToUse given it has a fairly limited ammo supply so you'll need to save at least 5 shots. But nothing repels the game's final boss as effectively and even then you can only get a few shots on him before he's too close, so there will be opportunities to use the flamethrower on a few other enemies beforehand.
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* In ''Videogame/{{Syndicate}}'' flamethrowers are cheap, have a huge deposit of fuel and can turn anyone into a howling torch in one second. Its short range is not that important as you can take cover behind a building and just let the enemy agents come for you to be killed even before they can draw their own weapons. And in later missions, you can combine it with a [[DeflectorShields force field belt]] and just wait until all hostiles have surrounded you to unleash a torrent of flames that will burn them all instantly.

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* In ''Videogame/{{Syndicate}}'' flamethrowers are cheap, have a huge deposit repository of fuel and can turn anyone into a howling torch in one second. Its short range is not that important as you can take cover behind a building and just let the enemy agents come for you to be killed even before they can draw their own weapons. And in later missions, you can combine it with a [[DeflectorShields force field belt]] and just wait until all hostiles have surrounded you to unleash a torrent of flames that will burn them all instantly.
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* ''UFO: Aftermath'' features a flamethrower that does 3900 damage per hit (comparatively, a direct hit from an RPG does 550), but has an effective range of 5 metres and weighs more than a pregnant rhinoceros. The ''advantage'' is that very few enemies are strong against fire, and many are ''weak'', particularly the "transgenant" mutants that make up the bulk of the enemies in the game (and most of which don't have a ranged attack). However the weapon really comes into its own when boarding UFO's, dealing with Aliens armed exclusively with RPG's and no sense of self preservation. Otherwise this is an awful weapon to carry, besides the weight and lack of range, the other HUGE drawback to this weapon is that it easily inflicts friendly fire - it's especially easy in THIS game due to its real-time action(and with the damage it does, it'll outright kill your troops even with the best armor) and in tight corners its area of effect means you could set yourself on fire. With all these disadvantages, it's no surprise that the flamethrower doesn't show up in the sequels.

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* ''UFO: Aftermath'' ''[[VideoGame/UfoAfterblank UFO: Aftermath]]'' features a flamethrower that does 3900 damage per hit (comparatively, a direct hit from an RPG does 550), but has an effective range of 5 metres and weighs more than a pregnant rhinoceros. The ''advantage'' is that very few enemies are strong against fire, and many are ''weak'', particularly the "transgenant" mutants that make up the bulk of the enemies in the game (and most of which don't have a ranged attack). However the weapon really comes into its own when boarding UFO's, dealing with Aliens armed exclusively with RPG's and no sense of self preservation. Otherwise this is an awful weapon to carry, besides the weight and lack of range, the other HUGE drawback to this weapon is that it easily inflicts friendly fire - it's especially easy in THIS game due to its real-time action(and action in the battlefield (and with the damage it the flamethrower does, it'll usually outright kill your troops even with the best armor) and in tight corners its area of effect means you could set yourself on fire. With all these disadvantages, it's no surprise that the flamethrower doesn't show up in the sequels.
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* ''VideoGame/DeadOrSchool'': Flamethrower type weapons from the flamethrower to the venom sprayer are amazing weapons. They have a fairly good range that can be upgraded even further, the rate of fire is a constant attack and it holds a lot of ammo, finally it inflicts constant damage on every kind of enemy including bosses. Since Hisako is a WalkingArsenal, there's no reason not to carry at least one flamethrower type weapon.

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* ''VideoGame/DeadOrSchool'': Flamethrower type weapons from the flamethrower to the venom sprayer are can be amazing weapons. They have a fairly good range that can be upgraded even further, the rate of fire is a constant attack and it holds a lot of ammo, finally it inflicts constant continuous damage on every kind of enemy including bosses. Since Hisako is a WalkingArsenal, there's no reason not to carry at least one high-end flamethrower type weapon.weapon that has good properties.

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* ''VideoGame/ParasiteEve2'': Aya can get a flamethrower attachment for her M4 carbine. While it has its good points, it has a low ammo count. For M4 attachments, she's better off getting the grenade launcher or laser beam.



* Studio Nanafushi's ''Dead or School'' has the story-plot weapon "The Anti-Mutant Weapon", a weapon you're supposed to get because you can't harm the bionic "Steel Mutant"'s armored endodermis. When you go to the army base and find it, it turns out to be an artifact flamethrower. Your friend Daiba says it should be effective as the napalm will soak in through gaps in the mutant's armor. When you actually use it, the "Anti-Mutant Weapon" is mediocre. It has a really nice bonus effect of doing double damage to mutants, it goes through enemies and obstacles and has a fast rate of fire. Unfortunately it's base damage is atrocious. This flamethrower starts off doing 57 damage which is typical of Level 1 firearms of this tier. However the flamethrower is Level 6, meaning it's got awful damage increase per level of upgrade. Most firearms at this point will simply be better, though it is a pretty fun and nice-looking weapon. The flamethrowers you first find are only at Reinforced quality level and are far weaker than the Anti-Mutant Weapon (but they do have an extremely good rate of fire), unless you're lucky enough to find one with a strong rare ability.

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* Studio Nanafushi's ''Dead or School'' ''VideoGame/DeadOrSchool'' has the story-plot weapon "The Anti-Mutant Weapon", a weapon you're supposed to get because you can't harm the bionic "Steel Mutant"'s armored endodermis. When you go to the army base and find it, it turns out to be an artifact flamethrower. Your friend Daiba says it should be effective as the napalm will soak in through gaps in the mutant's armor. When you actually use it, the "Anti-Mutant Weapon" is mediocre. It has a really nice bonus effect of doing double damage to mutants, it goes through enemies and obstacles and has a fast rate of fire. Unfortunately it's base damage is atrocious. This flamethrower starts off doing 57 damage which is typical of Level 1 firearms of this tier. However the flamethrower Anti-Mutant Weapon is Level 6, meaning it's got awful damage increase per level of upgrade. Most firearms at this point will simply be better, though it is a pretty fun and nice-looking weapon. The flamethrowers you first find are only at Reinforced quality level and are far weaker than the Anti-Mutant Weapon (but they do have an extremely good rate of fire), unless you're lucky enough to find one with a strong rare ability.better.
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* ''VideoGame/DeadOrSchool'': Flamethrower type weapons from the flamethrower to the venom sprayer are amazing weapons. They have a fairly good range that can be upgraded even further, the rate of fire is a constant attack and it holds a lot of ammo, finally it inflicts constant damage on every kind of enemy including bosses. Since Hisako is a WalkingArsenal, there's no reason not to carry at least one flamethrower type weapon.
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** The ''[[VideoGame/TerrariaCalamity Calamity]]'' mod expands on it, adding over a ''dozen'' potent flamethrower-type weapons spread out over the game's progression, with the first one available for crafting from the start. It's perfectly feasible to do a "flamethrower only" challenge run without much trouble at all.

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A flamethrower that ''doesn't'' suck is usually a {{BFG}}. If a {{mook}} has one, it will probably suck, [[FlamethrowerBackfire paint a giant target on his back]] and make him that much more evil for having it. [[UnusableEnemyEquipment Even if you can pick it up and use it yourself]]. If you can, it is almost a certainty that it won't work on the class of mooks who carry flamethrowers.

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A flamethrower that ''doesn't'' suck is usually a {{BFG}}. If a {{mook}} has one, it will probably suck, [[FlamethrowerBackfire paint a giant target on his back]] and make him that much more evil for having it. [[UnusableEnemyEquipment Even if you can pick it up and use it yourself]]. If you can, it is almost a certainty that it won't work on the class of mooks who carry flamethrowers.
flamethrowers, who are often immune to fire due to [[ArtificialStupidity not being programmed to avoid walking into their own flames]].
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* ''VideoGame/{{Palworld}}'' has the player character use the {{mon}} [[EquippableAlly Foxsparks]] as a flamethrower, which has decent range, pretty good damage output, reasonably high ammunition capacity and sets enemies on fire for additional damage. The flamethrowers used by Syndicate Cleaners and Brothers of the Eternal Pyre Martyrs are also quite nasty as they share the same attributes as the player's own [[EquippableAlly Foxsparks]] flamethrower.

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* ''VideoGame/{{Palworld}}'' has the player character use the {{mon}} [[EquippableAlly Foxsparks]] as a flamethrower, which has decent range, pretty good damage output, reasonably high ammunition capacity and sets enemies on fire for additional damage. The flamethrowers used by Syndicate Cleaners and Brothers of the Eternal Pyre Martyrs are also quite nasty as they share the same attributes as the player's own [[EquippableAlly Foxsparks]] flamethrower.flamethrower, with the key difference being that [[FlamethrowerBackfire they wear highly flammable fuel tanks]]..
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** This trope also applies to your enemies, as ADVENT Purifiers can only use flamethrowers (no secondary weapons, no grenades, not even melee), with all the weaknesses included, and the hazardous gas tanks they need means they have this unfortunate tendency to ''explode'' when killed, which frequently harms the other ADVENT units they're brought in with. In-universe lore makes it clear that they're specialized for only one type of enemy - The Lost - and should mostly work in Lost nests where they don't get shot at as often.
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* ''VideoGame/{{Palworld}} has the player character use the {{mon}} [[EquippableAlly Foxsparks]] as a flamethrower, which has decent range, pretty good damage output, reasonably high ammunition capacity and sets enemies on fire for additional damage. The flamethrowers used by Syndicate Cleaners and Brothers of the Eternal Pyre Martyrs are also quite nasty as they share the same attributes as the player's own [[EquippableAlly Foxsparks]] flamethrower.

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* ''VideoGame/{{Palworld}} ''VideoGame/{{Palworld}}'' has the player character use the {{mon}} [[EquippableAlly Foxsparks]] as a flamethrower, which has decent range, pretty good damage output, reasonably high ammunition capacity and sets enemies on fire for additional damage. The flamethrowers used by Syndicate Cleaners and Brothers of the Eternal Pyre Martyrs are also quite nasty as they share the same attributes as the player's own [[EquippableAlly Foxsparks]] flamethrower.
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* ''VideoGame/{{Palworld}} has the player character use the {{mon}} [[EquippableAlly Foxsparks]] as a flamethrower, which has decent range, pretty good damage output, reasonably high ammunition capacity and sets enemies on fire for additional damage. The flamethrowers used by Syndicate Cleaners and Brothers of the Eternal Pyre Martyrs are also quite nasty as they share the same attributes as the player's own [[EquippableAlly Foxsparks]] flamethrower.
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** On servers that don't have friendly fire turned on (which is most of them), the flamethrower serves another purpose. Disguised spies will catch on fire when attacked with the flamethrower, and a Pyro player can use it to check suspcious players. Friendlies won't be harmed, but enemy spies will burn.
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* ''Pickle Pete'' is ''Vampire Survivor''-style survivor shooter. The flamethrower is a fairly advanced and very rare weapon to appear in shops, but it's hardly a loss. It's a poor weapon for a similar reason why melee weapons are AwesomeButImpractical, enemies simply grow more powerful almost exponentially as you unlock more stages. Not only do they cause and withstand more damage but newer more dangerous enemies appear with abilities like firing an obstacle piercing laser beam. Being in close quarters against mooks that will take 25% of your max health by simply brushing against them is suicidal.

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* ''Pickle Pete'' is ''Vampire Survivor''-style survivor shooter. The flamethrower is a fairly advanced and very rare weapon to appear in shops, but it's hardly a loss. It's a poor weapon for a similar reason why melee weapons are AwesomeButImpractical, enemies simply grow more powerful almost exponentially as you unlock more stages. Not only do they cause and withstand more damage but newer more dangerous enemies appear with abilities like firing an obstacle piercing laser beam. Being in close quarters against mooks that will take 25% of your max health by simply brushing against them is suicidal. That said, if you are able to compensate for the awful near-melee range and have the right stats tooled up, the flamethrower's constant stream of flame and the continuous damage from being set on fire can make this a very damaging damage. Even bosses will take heavy damage, just remember to have some other weapons for long range.
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** ''VideoGame/ResidentEvil1'' and its UsefulNotes/NintendoGameCube remake have a flamethrower only available to Chris, which he gets instead of the [[DiskOneNuke Grenade Launcher]]. It has only enough fuel for 7 seconds of firing, can never be reloaded, has pitiful range, low damage, and can only be used in the underground caves. Adding insult to injury in the 2002 remake, if the player cheats it into their inventory, they'll find it has absolutely ''no effect'' on zombies: not only was it not coded to do any damage but can't even be used to burn their corpses to prevent them from returning as [[DemonicSpiders Crimson Heads]].

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** ''VideoGame/ResidentEvil1'' and its UsefulNotes/NintendoGameCube Platform/NintendoGameCube remake have a flamethrower only available to Chris, which he gets instead of the [[DiskOneNuke Grenade Launcher]]. It has only enough fuel for 7 seconds of firing, can never be reloaded, has pitiful range, low damage, and can only be used in the underground caves. Adding insult to injury in the 2002 remake, if the player cheats it into their inventory, they'll find it has absolutely ''no effect'' on zombies: not only was it not coded to do any damage but can't even be used to burn their corpses to prevent them from returning as [[DemonicSpiders Crimson Heads]].



* In ''VideoGame/MidnightResistance'', the supercharged flamethrower was perhaps the best weapon in the game. The UsefulNotes/{{Commodore 64}} version nerfed it by reducing its range.

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* In ''VideoGame/MidnightResistance'', the supercharged flamethrower was perhaps the best weapon in the game. The UsefulNotes/{{Commodore 64}} Platform/Commodore64 version nerfed it by reducing its range.
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* ''VideoGame/AgeOfWonder'' has Flame Throwers which are Dwarven vehicles with a weapon inspired from a cooking accident. And it shows, the vehicle is slow and not particularly enduring while it's cone of fire is short-ranged and doesn't do that much damage.

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* ''VideoGame/AgeOfWonder'' ''VideoGame/AgeOfWonders'' has Flame Throwers which are Dwarven vehicles with a weapon inspired from a cooking accident. And it shows, the vehicle is slow and not particularly enduring while it's cone of fire is short-ranged and doesn't do that much damage.
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* ''VideoGame/AgeOfWonder'' has Flame Throwers which are Dwarven vehicles with a weapon inspired from a cooking accident. And it shows, the vehicle is slow and not particularly enduring while it's cone of fire is short-ranged and doesn't do that much damage.
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* ''Pickle Pete'' is ''VideoGame/VampireSurvivor''-style survivor shooter. The flamethrower is a fairly advanced and very rare weapon to appear in shops, but it's hardly a loss. It's a poor weapon for a similar reason why melee weapons are AwesomeButImpractical, enemies simply grow more powerful almost exponentially as you unlock more stages. Not only do they cause and withstand more damage but newer more dangerous enemies appear with abilities like firing an obstacle piercing laser beam. Being in close quarters against mooks that will take 25% of your max health by simply brushing against them is suicidal.

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* ''Pickle Pete'' is ''VideoGame/VampireSurvivor''-style ''Vampire Survivor''-style survivor shooter. The flamethrower is a fairly advanced and very rare weapon to appear in shops, but it's hardly a loss. It's a poor weapon for a similar reason why melee weapons are AwesomeButImpractical, enemies simply grow more powerful almost exponentially as you unlock more stages. Not only do they cause and withstand more damage but newer more dangerous enemies appear with abilities like firing an obstacle piercing laser beam. Being in close quarters against mooks that will take 25% of your max health by simply brushing against them is suicidal.
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* ''Pickle Pete'' is ''VideoGame/VampireSurvivor''-style survivor shooter. The flamethrower is a fairly advanced and very rare weapon to appear in shops, but it's hardly a loss. It's a poor weapon for a similar reason why melee weapons are AwesomeButImpractical, enemies simply grow more powerful almost exponentially as you unlock more stages. Not only do they cause and withstand more damage but newer more dangerous enemies appear with abilities like firing an obstacle piercing laser beam. Being in close quarters against mooks that will take 25% of your max health by simply brushing against them is suicidal.
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** The Caulk-and-Burn in ''VideoGame/KillingFloor2'' is kinda pathetic, with bad range and poor ammo efficiency. But then, no one expected it to be amazing, because [[WithThisHerring every Firebug spawns with one for free]] to [[IncrediblyLamePun warm up]] in the first wave, so you can buy better guns later. It's also not a proper flamethrower, [[MacGyvering but an improvised mount for sprays cans full of fuel]], so poor range makes sense. The flamethrower returns as the third tier weapon, but has grown quite a bit in usefulness since then.

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** The Caulk-and-Burn in ''VideoGame/KillingFloor2'' is kinda pathetic, with bad range and poor ammo efficiency. But then, no one expected it to be amazing, because [[WithThisHerring every Firebug spawns with one for free]] to [[IncrediblyLamePun [[{{Pun}} warm up]] in the first wave, so you can buy better guns later. It's also not a proper flamethrower, [[MacGyvering but an improvised mount for sprays cans full of fuel]], so poor range makes sense. The flamethrower returns as the third tier weapon, weapon but has grown quite a bit in usefulness since then.

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* ''VideoGame/HornOfTheAbyss'': Mechanics and Engineers, tier 2 creatures of the Factory town, use flamethrowers. They can hit two hexes, just as "[[BreathWeapon Dragon Breath]]" ability, but otherwise they are heavily underpowered. Other factions often have bows as their weapon for tier 2 units, so flamethrowers are about as powerful as normal arrows, and less powerful than flintlock pistols, wielded by tier 3 Pirates from the Cove town. Mechanics' actual value lies in their ability to [[CombatMedic fix mechanical creatures]] from their town.
* ''VideoGame/TotalWarWarhammer'': The Dwarves' Irondrakes (heavy flamethrower-wielding infantry) and Flame Cannons (fixed artillery) are late-game units for their armies. They shoot burning gouts of liquid instead of burning gas, and do so over a respectable range, but their unit sizes are tiny for their price and their weapons are terrible against the heavy armour and flyers of most late-game units.



* The flamethrower in the ''VideoGame/{{Battletech}}'' videogame is by far the least damaging weapon in the game, has a measly five ammo (which is integrated into the weapon, so you can't add any more) and as a support weapon can only attack at point-blank range or as part of a melee attack. That said, the flamethrower increases its target's heat on top of its pathetic damage. ''One'' flamethrower is weak tea, but a Firestarter or Grasshopper mounting ''six'' of them [[LethalJokeCharacter will often bring its target right into overheating and potentially shut down the entire 'mech for a round]]. Flamethrowers are, however, completely useless against vehicles and turrets who do not have heat gauges.



* ''VideoGame/TotalWarWarhammer'': The Dwarves' Irondrakes (heavy flamethrower-wielding infantry) and Flame Cannons (fixed artillery) are late-game units for their armies. They shoot burning gouts of liquid instead of burning gas, and do so over a respectable range, but their unit sizes are tiny for their price and their weapons are terrible against the heavy armour and flyers of most late-game units.



* The flamethrower in the ''VideoGame/{{Battletech}}'' videogame is by far the least damaging weapon in the game, has a measly five ammo (which is integrated into the weapon, so you can't add any more) and as a support weapon can only attack at point-blank range or as part of a melee attack. That said, the flamethrower increases its target's heat on top of its pathetic damage. ''One'' flamethrower is weak tea, but a Firestarter or Grasshopper mounting ''six'' of them [[LethalJokeCharacter will often bring its target right into overheating and potentially shut down the entire 'mech for a round]]. Flamethrowers are, however, completely useless against vehicles and turrets who do not have heat gauges.

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* In ''Star Wars: VideoGame/BountyHunter'', the flamethrower has two down sides: it has short range, and it uses the same fuel as your jet pack. But its also very powerful against regular enemies, and easily the best way to get rid of the most dangerous enemies, Bando Gora cultists. They normally gang up on Jango with melee attacks and can kill him in seconds. But with the flamethrower, just light em up, fly to a high spot, and watch them burn.

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* In ''Star Wars: VideoGame/BountyHunter'', ''VideoGame/StarWarsBountyHunter'', the flamethrower has two down sides: it has short range, and it uses the same fuel as your jet pack. But its also very powerful against regular enemies, and easily the best way to get rid of the most dangerous enemies, Bando Gora cultists. They normally gang up on Jango with melee attacks and can kill him in seconds. But with the flamethrower, just light em up, fly to a high spot, and watch them burn.
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fixing small mistake


* ''Steam Defense'' a TowerDefense {{Steampunk}} sci-fantasy game from [=MightySword=] Studio has an upgrade for human HeroUnit Vince Gear. It's the Flamethrower which allows Vince's assault rifle to temporarily change into flamethrower mode. This is a huge boost for Vince who's only earlier effective measure against bosses and tough units was a DifficultButAwesome grenade. Flamethrower mode had short range but it's attacks are extremely damaging and it affects all targets in the path of fire. Enemies that don't die from the initial shot will soon perish from the high continuous burning damage.

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* ''Steam Defense'' a TowerDefense {{Steampunk}} sci-fantasy game from [=MightySword=] [=MadSword=] Studio has an upgrade for human HeroUnit Vince Gear. It's the Flamethrower which allows Vince's assault rifle to temporarily change into flamethrower mode. This is a huge boost for Vince who's only earlier effective measure against bosses and tough units was a DifficultButAwesome grenade. Flamethrower mode had short range but it's attacks are extremely damaging and it affects all targets in the path of fire. Enemies that don't die from the initial shot will soon perish from the high continuous burning damage.

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