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This trope is ubiquitous in works of naval fiction that are set in the age of WoodenShipsAndIronMen. This is because sailors were awarded prize money for capturing enemy ships. Captured enemy ships would often be incorporated into the captor's own navy (often under their original names, as it was considered bad luck to change the name. HMS ''Guerriere'' is a good example). See Wiki/TheOtherWiki [[http://en.wikipedia.org/wiki/Prize_money for more information]]. Because SpaceIsAnOcean, science fiction works will sometimes use the same concept with spaceships.

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This trope is ubiquitous in works of naval fiction that are set in the age of WoodenShipsAndIronMen. This is because sailors were awarded prize money for capturing enemy ships. Captured enemy ships would often be incorporated into the captor's own navy (often under their original names, as it was considered bad luck to change the name. HMS ''Guerriere'' is a good example). See Wiki/TheOtherWiki [[http://en.wikipedia.org/wiki/Prize_money for more information]]. information.]] Because SpaceIsAnOcean, science fiction works will sometimes use the same concept with spaceships.
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dewicking finaldeath per trs


* ''VideoGame/TreasurePlanetBattleAtProcyon'' has this as a game mechanic, where successfully [[{{Boarding Party}} boarding]] an enemy ship will transfer the target ship to your fleet. If enemy ships are captured in the campaign, they will stay in the players fleet for the remainder of the campaign, [[{{Final Death}} unless they are sunk]].

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* ''VideoGame/TreasurePlanetBattleAtProcyon'' has this as a game mechanic, where successfully [[{{Boarding Party}} boarding]] an enemy ship will transfer the target ship to your fleet. If enemy ships are captured in the campaign, they will stay in the players fleet for the remainder of the campaign, [[{{Final Death}} unless they are sunk]].sunk.
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* Ironically, the first fighter planes of the nascent Israeli Air Force were four German-designed Messerschmitt BF 109s. Subverted since they were license-built postwar by Czechoslovakia, and due to a different engine were poor knock-offs of the original marks of the aircraft. In a further irony, they were flown against Egyptian Spitfires -- when most of their pilots had been flying British Spitfires against German Messerschmitts a few years before. The Israeli army also used thousands of rifles from Nazi Germany (which in some cases, still bore swastikas, though these were usually obliterated by stamping) and even some German tanks during the 1948.

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* Ironically, the first fighter planes of the nascent Israeli Air Force were four German-designed Messerschmitt BF 109s. Subverted since they were license-built postwar by Czechoslovakia, and due to a different engine were poor knock-offs of the original marks of the aircraft. In a further irony, they were flown against Egyptian Spitfires -- when most of their pilots had been flying British Spitfires against German Messerschmitts a few years before. The Israeli army also used thousands of rifles from Nazi Germany (which in some cases, still bore swastikas, though these were usually obliterated by stamping) and even some German tanks during the 1948.1948 war.

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* ''ComicBook/WonderWoman1987'': Pretty much every ship in the revolutionaries' fleet started out as a Sangtee Empire ship before being stolen by the revolutionaries and used against the Empire.

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* ''ComicBook/WonderWoman'':
** ''ComicBook/WonderWoman1942'': The "gremlins" steal the Ytirflirks' mothership during their SlaveRevolt, then turn around and use the thing to attack the Ytirflirk homeworld and free the rest of their people. They later show up with the thing to put a quick end to the Ytirflirks' attempted attack on earth, which was already going poorly given the local heroes.
**
''ComicBook/WonderWoman1987'': Pretty much every ship in the revolutionaries' fleet started out as a Sangtee Empire ship before being stolen by the revolutionaries and used against the Empire.
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* Happens many times in the ''Literature/{{Destroyermen}}'' books. Taken UpToEleven in the final book, when [[spoiler:TheAlliance captures a number of [[PuttingOnTheReich League]] warships, including several battleships, severely weakening the League while boosting their own strength]].
* In ''Literature/TheGenesisFleet'', the recently settled colony world of Glenlyon receives a visit from a hostile colony called Scatha in the form of an obsolete corvette demanding they pay them protection money. Since Glenlyon has no SpaceNavy, the planetary council asks a retired naval officer named Robert Geary and several others for help. A hacker named Ninja suggests that she can hack the obsolete ship's operating system in order to allow it to be boarded by an assault team. Geary and a group of volunteers don spacesuits and travel aboard a freighter to the corvette, whose sensors have been spoofed by Ninja. She also opens the outer hatch in order to allow the assault team inside while suppressing any warnings. Rob and the team make a leap across space from the freighter to the corvette and take the Scathan ship. He is then placed in command of the newly-named ''Squall'', just in time to face several waves of Scathan attackers. At the end of the novel, Geary is forced to repeat the trick, but the fight for the other ship is tough and costs a lot of lives. The captured destroyer is also too badly damaged to be used.
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* In ''VideoGame/StarTrekArmada'', it's possible to knock down enemy shields and then start transporting crew to capture the ship. At that point it becomes yours. As expected, the Borg excel at this. The ships they assimilate also attain a characteristic green glow and gain additions to their hulls that look like pieces of a Borg cube. Also, capturing a construction ship can allow you to build an entire base of the enemy faction, including all of its ships.

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* In ''VideoGame/StarTrekArmada'', it's possible to knock down enemy shields and then start transporting crew to capture the ship. At that point it becomes yours. As expected, the Borg excel at this. The ships they assimilate also attain a characteristic green glow and gain additions to their hulls that look like pieces of a Borg cube. Also, capturing a construction ship can allow you to build an entire base of the enemy faction, including all of its ships. In the sequel, some of the factions have assault ships that specialize in boarding actions. Species 8472 cannot have its ships be boarded or board the enemy themselves. As in the show, they're immune to assimilation.
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* In ''VideoGame/StarTrekArmada'', it's possible to knock down enemy shields and then start transporting crew to capture the ship. At that point it becomes yours. As expected, the Borg excel at this. The ships they assimilate also attain a characteristic green glow and gain additions to their hulls that look like pieces of a Borg cube. Also, capturing a construction ship can allow you to build an entire base of the enemy faction, including all of its ships.
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* The easiest way to build up a huge navy in games like ''VideoGame/TotalWarShogun2''? Fight enemy ships and board them instead of sinking them with cannons or ArrowsOnFire. Just remember to bring your fleets to port for resupply so you don't fight with a bunch of under-crewed ships. This tends to be averted in ''The Fall of the Samurai'' DLC, where trying to board a ship will likely result in your own ship being pummelled into scrap long before you get in range.

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* The easiest way to build up a huge navy in games like ''VideoGame/TotalWarShogun2''? Fight enemy ships and board them instead of sinking them with cannons or ArrowsOnFire. Just remember to bring your fleets to port for resupply so you don't fight with a bunch of under-crewed ships. It's also the only way to obtain the awesome Black Ship that can pulverize any fleet with its cannons. This tends to be averted in ''The Fall of the Samurai'' DLC, where trying to board a ship will likely result in your own ship being pummelled into scrap long before you get in range. Also, ironclads are immune to being boarded and cannot board other ships themselves (even though, historically, the Japanese ironclad ''Kotetsu'' was at one point boarded, but the crew managed to repel the attackers).
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* In ''Literature/ShipOfTheLine'', a Klingon named Kozara manages to capture the ''Enterprise''-E on her shakedown cruise, intending to take the ship to Cardassian territory and lay waste to the enemies of the Empire, as well as ruining the name "Enterprise". At the end of the novel, Kozara's bird-of-prey is captured by the captured Starfleet officers offloaded there.
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In ''Series/StarTrekPicard'', Seven of Nine uses the queencell to take control of the Artifact, a Borg cube that has been cut off from the Collective and studied by the Romulans for over a decade, temporarily becoming the queen of a micro-Collective.

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* In ''Series/StarTrekPicard'', Seven of Nine uses the queencell to take control of the Artifact, a Borg cube that has been cut off from the Collective and studied by the Romulans for over a decade, temporarily becoming the queen of a micro-Collective.
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--> ''Seven of Nine:'' WE ARE BORG! (''echoed by thousands of drones'')

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--> ''Seven '''Seven of Nine:'' Nine:''' WE ARE BORG! (''echoed by thousands of drones'')
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* In season 3 of ''Series/StarTrekDiscovery'', Osyraa, the leader of the [[TheSyndicate Emerald Chain]], captures the ''Discovery'', intending to study the spore drive and to use the ship as a TrojanHorse to get through the shield protecting Federation HQ. Naturally, some of the crewmembers manage to escape their captors and start preparing to retake the ship [[spoiler:with the help of the repair droids, which are being controlled by the Sphere data]].
In ''Series/StarTrekPicard'', Seven of Nine uses the queencell to take control of the Artifact, a Borg cube that has been cut off from the Collective and studied by the Romulans for over a decade, temporarily becoming the queen of a micro-Collective.
--> ''Seven of Nine:'' WE ARE BORG! (''echoed by thousands of drones'')
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* One episode of ''WesternAnimation/GIJoeARealAmericanHero'' had Cobra steal several G.I. Joe vehicles in an attempt to discredit them. So the Joes stole ''Cobra's'' gear and kicked their butts anyway.
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* From the ''VideoGame/MetalSlug'' series of games, since the fourth game onwards, features enemie vehicles that can be occasionally hijacked by the player characters. Including the LV Armour, M-15A Bradley and T-2B Melty Honey.

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* From the ''VideoGame/MetalSlug'' series of games, since the fourth game onwards, features enemie vehicles that can be occasionally hijacked by the player characters. Including the LV Armour, M-15A Bradley and T-2B Melty Honey. Of course, since the first game, the reason that you have friendly vehicles scattered around the stages for you to use in the first place is because the Rebel Army stole them. You’re merely taking them back.
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* ''VideoGame/Rockman4MinusInfinity'': Mega Man can hijack Joe vehicles in Wily Stage 1 and use their weapons against the enemies. This is even encouraged against the stage boss.
* ''VideoGame/Rockman7EP'': Mega Man can hijack Truck Joe's truck in a section of Turbo Man's stage and cause mass destruction.
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* In ''VideoGame/SilentStorm'', this is the main way of capturing [[PoweredArmor Panzerkleins]], since they're usually already used by an enemy when you see them. Panzerkleins are very difficult to destroy. Fortunately, their pilots aren't that resilient, especially if you have weapons with high penetration or FrickinLaserBeams. After you kill the pilot, you can remove the dead body from the Panzerklein and then climb inside. After the mission, any Panzerklein you're using at that moment is placed in the hangar of your base, where you can repair and rearm it for free. The only Panzerklein you can't capture is the one used by the BigBad, partly because the game ends as soon as you kill her and partly because it's actually flying, so when you kill her, the armor crashes and explodes.

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* In ''VideoGame/SilentStorm'', this is the main way of capturing [[PoweredArmor Panzerkleins]], since they're usually already used by an enemy when you see them. Panzerkleins are very difficult to destroy. Fortunately, their pilots aren't that resilient, especially if you have weapons with high penetration or FrickinLaserBeams.[[EnergyWeapon Frickin' Laser Beams]]. After you kill the pilot, you can remove the dead body from the Panzerklein and then climb inside. After the mission, any Panzerklein you're using at that moment is placed in the hangar of your base, where you can repair and rearm it for free. The only Panzerklein you can't capture is the one used by the BigBad, partly because the game ends as soon as you kill her and partly because it's actually flying, so when you kill her, the armor crashes and explodes.
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* The Swiss Air Force during World War II did this a lot, as planes from both sides of the war (mostly Allied bombers) would attempt to cross into neutral Switzerland rather than risk bailing out over or crashing in enemy territory. What planes actually made it down to the ground in one piece were often repaired and repurposed to intercept ''other'' incoming aircraft to force them to land for internment. This led to some...interesting incidents where Allied B-24's and B-17's were being threatened by Swiss ''P-51's.''
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4a69132586b73fb52765f91472aff2fc.jpg]]
[[caption-width-right:350:[[UsefulNotes/WorldWarI This week]] on ''[[UsefulNotes/ImperialGermany Pimp Mein Panzer]]'': Heinz, the [[SecretWeapon revolutionary new Mk I Tank]] from [[UsefulNotes/BritsWithBattleships Britain]]!]]

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[[caption-width-right:350:[[UsefulNotes/WorldWarI This week]] on ''[[UsefulNotes/ImperialGermany Pimp Mein Panzer]]'': Heinz, the [[SecretWeapon revolutionary
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** Also applies whenever MindControl abilites are used on a vehicle unit.
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*The Freikorps, a German paramilitary organization formed by Imperial German veterans to combat revolutionaries, used several French and British tanks, and Russian armored cars captured by their previous government
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* Possible in ''[[VideoGame/Interstate76 Interstate '82]]'' and required in one level. Taurus is attempting to sneak into Las Vegas through the sewers but has to open the way by using an enemy vehicle. Thus you have the hero exploring an AbsurdlySpaciousSewer in a [[WeaponizedCar weaponized station wagon]].
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-->'''Kanan:''' ''[on a captured Imperial shuttle]'' How is it the Empire keeps letting us steal these things?\\

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-->'''Kanan:''' ''[on a captured Imperial shuttle]'' How is it the Empire keeps letting lets us steal keep stealing these things?\\

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!!!Examples:

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!!!Examples:
!!Examples:






[[folder:Films -- Live-Action]]
* ''Franchise/StarWars'': Chewbacca and a pair of Ewoks famously commandeer an AT-ST in ''Film/ReturnOfTheJedi''
* In ''Film/CaptainAmericaTheFirstAvenger'', American [=POWs=] turn HYDRA's advanced weapons and technology against them. The opening seconds of the breakout is a ZergRush, but with every soldier taken down, the escapees get access to weaponry and vehicles.

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[[folder:Films -- Live-Action]]
* ''Franchise/StarWars'': Chewbacca and a pair of Ewoks famously commandeer an AT-ST in ''Film/ReturnOfTheJedi''
* In ''Film/CaptainAmericaTheFirstAvenger'', American [=POWs=] turn HYDRA's advanced weapons and technology against them. The opening seconds of the breakout is a ZergRush, but with every soldier taken down, the escapees get access to weaponry and vehicles.
— Live-Action]]



* Done a few times with ships in ''Franchise/PiratesOfTheCaribbean'', notably the Navy ship in the [[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl first film]]. These ships are not stolen, [[InsistentTerminology they are commandeered]]. It's a nautical term.

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* Done In ''Film/CaptainAmericaTheFirstAvenger'', American [=POWs=] turn HYDRA's advanced weapons and technology against them. The opening seconds of the breakout is a few times ZergRush, but with ships in ''Franchise/PiratesOfTheCaribbean'', notably every soldier taken down, the Navy ship in the [[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl first film]]. These ships are not stolen, [[InsistentTerminology they are commandeered]]. It's a nautical term.escapees get access to weaponry and vehicles.



* In ''Film/TheHobbitTheBattleOfTheFiveArmies'', Azog's army uses chain-steered trolls as shock troops. Bofur kills the rider of one of them and takes the reins, wreaking havoc across the enemy lines like he captured an enemy tank.
* Done a few times with ships in ''Franchise/PiratesOfTheCaribbean'', notably the Navy ship in the [[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl first film]]. These ships are not stolen, [[InsistentTerminology they are commandeered]]. It's a nautical term.



* ''Franchise/StarWars'': Chewbacca and a pair of Ewoks famously commandeer an AT-ST in ''Film/ReturnOfTheJedi''.



* In ''Film/TheHobbitTheBattleOfTheFiveArmies'', Azog's army uses chain-steered trolls as shock troops. Bofur kills the rider of one of them and takes the reins, wreaking havoc across the enemy lines like he captured an enemy tank.



!!!'''In General:'''



* In the ''Literature/HonorHarrington'' series, most space battles result in the complete destruction of enemy ships, however on several occasions, enemy ships are captured and then used against the enemy.
** Earl White Haven gave Grayson the Havenite ships he captured in ''The Short Victorious War,'' boosting the Grayson Space Navy while they built up shipyards for more capable designs.
** The ships Honor captured at Hades for the mass jail break in ''In Enemy Hands'' were first turned against the Havenite force coming to recapture the system, and then later were made a group that answered only to the Protector of Grayson (called "[[PraetorianGuard The Protector's Own]]"), to avoid trouble with Grayson laws limiting the armed forces legally available to Steadholders (like Honor). The ships themselves were initially jokingly called the Elysian Space Navy, which is how Honor triumphantly introduced them to her Manticoran superiors, causing Earl White haven to point out that it puts them in a legal pickle, as it, effectively, means that Manticoran officers are crewing ships of a foreign SpaceNavy. This is despite the fact that there is no star nation called Elysium. The name is a TakeThat to the planet they escaped from called Hades.
** Later in the series, the Manticorans are [[CurbStompBattle capturing hundreds of enemy ships while suffering negligible losses]] (for comparison, their fleet at this point numbers only about 500 capital ships), but they have trouble applying this trope, since the LensmanArmsRace has rendered those captured ships hopelessly obsolete. They wind up offering a few to their allies for study purposes and scrapping the rest, since using them as raw materials is the most effective way to bring the ships up to current standards.
* In ''Literature/{{RCN}}'' series, the enemy ships are often captured and used against them.

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* In the ''Literature/HonorHarrington'' series, most space battles result in the complete destruction of enemy ships, however on several occasions, enemy ships are captured and then used against the enemy.
** Earl White Haven gave Grayson the Havenite ships he captured in ''The Short Victorious War,'' boosting the Grayson Space Navy while they built up shipyards for more capable designs.
** The ships Honor captured at Hades for the mass jail break in ''In Enemy Hands'' were first turned against the Havenite force coming to recapture the system, and then later were made a group that answered only to the Protector of Grayson (called "[[PraetorianGuard The Protector's Own]]"), to avoid trouble with Grayson laws limiting the armed forces legally available to Steadholders (like Honor). The ships themselves were initially jokingly called the Elysian Space Navy, which is how Honor triumphantly introduced them to her Manticoran superiors, causing Earl White haven to point out that it puts them in a legal pickle, as it, effectively, means that Manticoran officers are crewing ships of a foreign SpaceNavy. This is despite the fact that there is no star nation called Elysium. The name is a TakeThat to the planet they escaped from called Hades.
** Later in the series, the Manticorans are [[CurbStompBattle capturing hundreds of enemy ships while suffering negligible losses]] (for comparison, their fleet at this point numbers only about 500 capital ships), but they have trouble applying this trope, since the LensmanArmsRace has rendered those captured ships hopelessly obsolete. They wind up offering a few to their allies for study purposes and scrapping the rest, since using them as raw materials is the most effective way to bring the ships up to current standards.
* In ''Literature/{{RCN}}'' series, the enemy ships are often captured and used against them.
!!!'''Authors:'''



!!!'''Works:'''
* In ''Literature/{{Biggles}} Goes To War'', Biggles and his friends are hired to help a small {{Ruritania}}n state develop its air force. They don't scruple to obtain enemy aircraft by trickery and press them into service.



* In ''Literature/{{Biggles}} Goes To War'', Biggles and his friends are hired to help a small {{Ruritania}}n state develop its air force. They don't scruple to obtain enemy aircraft by trickery and press them into service.
* In the Literature/LiadenUniverse novel ''Plan B'', the turning point in the attempted invasion comes when the defenders steal three planes from the invaders' own airfield and use them against the invading troops.
* This is {{discussed}} in Literature/TheWarOfTheWorlds, when a soldier fancifully suggests doing this with the Martian tripods.
* Quite common in ''Franchise/StarWarsLegends'', in which the Rebel Alliance (and later New Republic) ends up with a good number of Imperial starships, gained through capture, defecting crews, or third-party arms dealers. The Nebulon-B Frigate mentioned in the page quote is used as much by the Rebels as the Imperials who originally built them, after [[Film/ReturnOfTheJedi the Battle of Endor]] the Rebels begin fielding captured Star Destroyers, and [[DecliningPromotion after he finally accepts the rank of general]], [[MauveShirt Wedge Antilles]] ultimately gets a Super Star Destroyer as his flagship. The New Republic is even willing to use the Empire's iconic [[MookMobile TIE Fighter]] and variants, though the Rebels at least are smart enough to install DeflectorShields on as many as possible. So as the war against the Empire progresses, veteran pilots have to deal with lingering nervousness when approaching a friendly Star Destroyer, and in some battles squadron leaders have to remind their pilots to [[FriendOrFoe check their IFF sensors]] before taking a snap-shot at a TIE Fighter.
** Notably occurs in ''[[Literature/XWingSeries Wraith Squadron]]'', when the eponymous fighter squadron steals the corvette ''Night Caller'' from Warlord Zsinj's fleet by [[ASimplePlan the simple expedient]] of a makeshift boarding pod disguised as debris. They take it so rapidly that the ship's superiors have no idea it was captured, allowing them to use it for TheInfiltration. Afterwards, it remains in New Republic service, presumably in a less prominent role (and maybe with a less [[NamesToRunAwayFromReallyFast obviously evil name]]).


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* In the ''Literature/HonorHarrington'' series, most space battles result in the complete destruction of enemy ships, however on several occasions, enemy ships are captured and then used against the enemy.
** Earl White Haven gave Grayson the Havenite ships he captured in ''The Short Victorious War,'' boosting the Grayson Space Navy while they built up shipyards for more capable designs.
** The ships Honor captured at Hades for the mass jail break in ''In Enemy Hands'' were first turned against the Havenite force coming to recapture the system, and then later were made a group that answered only to the Protector of Grayson (called "[[PraetorianGuard The Protector's Own]]"), to avoid trouble with Grayson laws limiting the armed forces legally available to Steadholders (like Honor). The ships themselves were initially jokingly called the Elysian Space Navy, which is how Honor triumphantly introduced them to her Manticoran superiors, causing Earl White haven to point out that it puts them in a legal pickle, as it, effectively, means that Manticoran officers are crewing ships of a foreign SpaceNavy. This is despite the fact that there is no star nation called Elysium. The name is a TakeThat to the planet they escaped from called Hades.
** Later in the series, the Manticorans are [[CurbStompBattle capturing hundreds of enemy ships while suffering negligible losses]] (for comparison, their fleet at this point numbers only about 500 capital ships), but they have trouble applying this trope, since the LensmanArmsRace has rendered those captured ships hopelessly obsolete. They wind up offering a few to their allies for study purposes and scrapping the rest, since using them as raw materials is the most effective way to bring the ships up to current standards.
* In the ''Literature/LiadenUniverse'' novel ''Plan B'', the turning point in the attempted invasion comes when the defenders steal three planes from the invaders' own airfield and use them against the invading troops.


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* In ''Literature/{{RCN}}'' series, the enemy ships are often captured and used against them.


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* Quite common in ''Franchise/StarWarsLegends'', in which the Rebel Alliance (and later New Republic) ends up with a good number of Imperial starships, gained through capture, defecting crews, or third-party arms dealers. The Nebulon-B Frigate mentioned in the page quote is used as much by the Rebels as the Imperials who originally built them, after [[Film/ReturnOfTheJedi the Battle of Endor]] the Rebels begin fielding captured Star Destroyers, and [[DecliningPromotion after he finally accepts the rank of general]], [[MauveShirt Wedge Antilles]] ultimately gets a Super Star Destroyer as his flagship. The New Republic is even willing to use the Empire's iconic [[MookMobile TIE Fighter]] and variants, though the Rebels at least are smart enough to install DeflectorShields on as many as possible. So as the war against the Empire progresses, veteran pilots have to deal with lingering nervousness when approaching a friendly Star Destroyer, and in some battles squadron leaders have to remind their pilots to [[FriendOrFoe check their IFF sensors]] before taking a snap-shot at a TIE Fighter.
** Notably occurs in ''[[Literature/XWingSeries Wraith Squadron]]'', when the eponymous fighter squadron steals the corvette ''Night Caller'' from Warlord Zsinj's fleet by [[ASimplePlan the simple expedient]] of a makeshift boarding pod disguised as debris. They take it so rapidly that the ship's superiors have no idea it was captured, allowing them to use it for TheInfiltration. Afterwards, it remains in New Republic service, presumably in a less prominent role (and maybe with a less [[NamesToRunAwayFromReallyFast obviously evil name]]).
* This is {{discussed}} in ''Literature/TheWarOfTheWorlds'', when a soldier fancifully suggests doing this with the Martian tripods.


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* ''WesternAnimation/StarWarsTheCloneWars'': In [[Recap/StarWarsTheCloneWarsS4E8TheGeneral "The General"]], faced with Umbaran [[TheJuggernaut Juggernaut]] heavy tanks and with [[GeneralFailure General Krell]] refusing to send backup, Captain Rex sends Fives and Hardcase to sneak into the Umbaran airbase they're trying to capture and steal starfighters to use to destroy the tanks.


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-->'''Kanan:''' ''[on a captured Imperial shuttle]'' How is it the Empire keeps letting us steal these things?\\
'''Rex:''' Oh, I thought it was the same one we used before.
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* In ''VideoGame/MercenariesPlaygroundOfDestruction'', often the only way to take on enemy tanks that are too close to order airstrikes on is to kill the machine gunner, then [[InsertGrenadeHere the rest of the crew]], and finally take it over and engage the rest of the enemies. Also, if an enemy helicopter is flying close to the ground, it can be high jacked via grappling hook, and used on the enemy.

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** For that matter, in ''Empire'', ''Napoleon'', ''Rome II'', and ''Attila'', one of the ways of defeating enemy ships is coming alongside and boarding them. While you can't use captured ships in the same battle, they're yours as soon as the battle is over.



** For that matter, in ''Empire'', ''Napoleon'', ''Rome II'', and ''Attila'', one of the ways of defeating enemy ships is coming alongside and boarding them. While you can't use captured ships in the same battle, they're yours as soon as the battle is over.
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* From the ''VideoGame/MetalSlug'' series of games, since the fourth game onwards, features enemie vehicles that can be occasionally hijacked by the player characters. Including the LV Armour, M-15A Bradley and T-2B Melty Honey.
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* The climax of ''Film/RamboIII'' infamously have Rambo hopping into the hatch of a badly-damaged Soviet tank and using it to kick ass on the warzone.
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* Captain Sisko salvages a crashed Jem'Hadar ship in the ''Series/StarTrekDeepSpaceNine'' episode "The Ship". After it's thoroughly analyzed by Starfleet, Sisko uses it the following year in "A Time To Stand" to sneak behind enemy lines and blow up a Dominion storage facility.

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