Follow TV Tropes

Following

History Main / UnorthodoxReload

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/CrueltySquad'' has an example featuring an unusually meta definition of "unorthodox": the in-game character's reload animations are pretty benign, but in order for the player to reload, they have to hold right mouse button down and yank your mouse downward, as opposed to just pressing a button. This plays into the overall "[[StylisticSuck chaotic, deliberately alienating, yet controlled and thoughtfully-designed]]" feeling of the whole game, as while it's strange at first, it's uniquely tactile and something you can get used to and improve at over time as you build up muscle memory.

to:

* ''VideoGame/CrueltySquad'' has an example featuring an unusually meta definition of "unorthodox": the in-game character's reload animations are pretty benign, but in order for the player to reload, they have to hold right mouse button down and yank your their mouse downward, as opposed to just pressing a button. This plays into the overall "[[StylisticSuck chaotic, deliberately alienating, yet controlled and thoughtfully-designed]]" feeling of the whole game, as while it's strange at first, it's uniquely tactile and something you can get used to and improve at over time as you build up muscle memory.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/CrueltySquad'' has an example featuring an unusually meta definition of "unorthodox": the in-game character's reload animations are pretty benign, but in order for the player to reload, they have to hold right mouse button down and yank your mouse downward, as opposed to just pressing a button. This plays into the overall "[[StylisticSuck chaotic, deliberately alienating, yet controlled and thoughtfully-designed]]" feeling of the whole game, as while it's strange at first, it's uniquely tactile and something you can get used to and improve at over time as you build up muscle memory.

Changed: 355

Removed: 352

Is there an issue? Send a MessageReason:
None


* ''VideoGame/Cyberpunk2077''
The reloading sequence of Johnny's iconic handgun is essentially two horizontal flipcocks with a magazine change in between, made doubly impressive by the gun lacking the trigger guard one would normally require to even attempt a flipcock in the first place. And then made triply impressive by handguns generally not being able to be flipcocked at all.

to:

* ''VideoGame/Cyberpunk2077''
In ''VideoGame/Cyberpunk2077'' The reloading sequence of Johnny's iconic handgun is essentially two horizontal flipcocks with a magazine change in between, made doubly impressive by the gun lacking the trigger guard one would normally require to even attempt a flipcock in the first place. And then made triply impressive by handguns generally not being able to be flipcocked at all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/{{Lancer}}'' has one that's part of the ''weapon'' rather than something the user does with it: The [[{{BFG}} HHS-155 Cannibal Double-Barrel Shotgun]] - one of the [[PowerArmor IPS-N Caliban]]'s signature weapons - needs to be reloaded once both barrels are empty, obviously. But unlike any other Loading weapon, it has a particular "design flaw" that makes it so that the spent shells are ejected with such ridiculous speed they can "decapitate an unarmored human" and deal ''actual damage'' even to armored enemies. Naturally, a good Caliban pilot will be expected to abuse this bug-turned-feature.
Is there an issue? Send a MessageReason:
None


* "VideoGame/Cyberpunk2077"

to:

* "VideoGame/Cyberpunk2077" ''VideoGame/Cyberpunk2077''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* "VideoGame/Cyberpunk2077"
The reloading sequence of Johnny's iconic handgun is essentially two horizontal flipcocks with a magazine change in between, made doubly impressive by the gun lacking the trigger guard one would normally require to even attempt a flipcock in the first place. And then made triply impressive by handguns generally not being able to be flipcocked at all.
Is there an issue? Send a MessageReason:
None


* In ''Film/KickAss'', Hit Girl, while fighting in a corridor, throws two new magazines out in front of her, then, while running, and slides her pair of guns over the new magazines that are more-or-less hovering in the air and happen to have rotated perfectly to be pointed to lock into place. The move was done for real, the only trick being a disabled magazine-lock in the SIG P232, as this pistol usually has a magazine release on the heel of the grip, making one-handed reloading impossible. According to Miss Moretz she exercised the move for days, and got it right on the fourth take.

to:

* In ''Film/KickAss'', Hit Girl, while fighting in a corridor, throws two new magazines out in front of her, then, while running, and slides her pair of guns over the new magazines that are more-or-less hovering in the air and happen to have rotated perfectly to be pointed to lock into place. The move was done for real, the only trick being a disabled magazine-lock in the SIG P232, as this pistol usually has a magazine release on the heel of the grip, making one-handed reloading impossible. According to Miss Moretz Creator/ChloeGraceMoretz she exercised practiced the move for days, and got it right on the fourth take.
Is there an issue? Send a MessageReason:
replacing unavailable YT video


*** [[https://www.youtube.com/watch?v=Ca3EUpr6PdQ A frame-by-frame remake]] of the reload of ''VideoGame/DoomII's'' Super Shotgun, complete with [[StylisticSuck deliberately jerky animation]] and even the exact same sound effects.

to:

*** [[https://www.youtube.com/watch?v=Ca3EUpr6PdQ com/watch?v=KxPinM01eII A frame-by-frame remake]] of the reload of ''VideoGame/DoomII's'' Super Shotgun, complete with [[StylisticSuck deliberately jerky animation]] and even the exact same sound effects.
Is there an issue? Send a MessageReason:
None


** The FAL in ''VideoGame/CallOfDutyModernWarfare2'', the FAL OSW and AN-94 in ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', and the KN-44 in ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'' all get a reload in which the character removes the old magazine by smacking the release lever with a new one before inserting that (with the new mag [[GoodBadBugs clipping through the trigger guard on the way]] in the ''[=MW2=]'' FAL's case).

to:

** The FAL in ''VideoGame/CallOfDutyModernWarfare2'', the FAL OSW and AN-94 in ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', and the KN-44 in ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'' all get a reload in which the character removes the old magazine by smacking the release lever with a new one before inserting that (with the new mag [[GoodBadBugs [[SpecialEffectsFailure clipping through the trigger guard on the way]] in the ''[=MW2=]'' FAL's case).

Added: 233

Changed: 9

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheFinals'' has an unlockable alternate reload animation for the AKM which has the user toss a fresh magazine upwards, then eject the old magazine and catch the new one with a single sweeping motion before inserting it.



* In ''VideoGame/MaxPayne 2: The Fall of Max Payne'', both Max and Mona can reload their weapons when they're in BulletTime by spreading their arms out and doing a quick 360-degree spin to eject the used magazine. This is the only way to quickly reload many slow-loading guns, such as the sawed-off shotgun (which normally takes a long time when you're slinging lead with bad guys).

to:

* In ''VideoGame/MaxPayne 2: The Fall of Max Payne'', ''VideoGame/MaxPayne2TheFallOfMaxPayne'', both Max and Mona can reload their weapons when they're in BulletTime by spreading their arms out and doing a quick 360-degree spin to eject the used magazine. This is the only way to quickly reload many slow-loading guns, such as the sawed-off shotgun (which normally takes a long time when you're slinging lead with bad guys).

Top