History Main / UnorthodoxReload

20th Jan '16 11:39:43 AM ArJayKay
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** The FAL in ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'', as well as the FAL OSW and AN-94 in ''VideoGame/CallOfDutyBlackOps2'', all get a similar reload: the character removes the old magazine by smacking the release lever with a new one before inserting that ([[GoodBadBugs with the new mag clipping through the trigger guard on the way in the FAL's case]]).
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** The FAL in ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'', as well as the FAL OSW and AN-94 in ''VideoGame/CallOfDutyBlackOps2'', and the KN-44 in ''[[VideoGame/CallOfDutyBlackOps3 Black Ops 3]]'' all get a similar reload: the character removes the old magazine by smacking the release lever with a new one before inserting that ([[GoodBadBugs with the new mag clipping through the trigger guard on the way in the MW2 FAL's case]]).
6th Jan '16 10:46:26 AM Willbyr
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don't link to scanlation sites
* Signum of ''LyricalNanoha'' casually flicks a Cartridge - basically something that resembles a bullet but is just storage for an extra burst of magic - into the chamber of her weapon in the second episode of the second season.
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* Signum of ''LyricalNanoha'' ''Franchise/LyricalNanoha'' casually flicks a Cartridge - basically something that resembles a bullet but is just storage for an extra burst of magic - into the chamber of her weapon in the second episode of the second season.

* Used in one chapter of ''Manga/KenichiTheMightiestDisciple'', when the titular character's father Genji attempts to "rescue" his son, hauling away his son in one hand while blasting away at the masters of Ryouzanpaku with his rifle Rotowski. When weapons master Shigure gives chase, she notes that Genji won't be able to reload his weapon singlehandedly. A single panel later, [[http://www.mangafox.com/manga/history_s_strongest_disciple_kenichi/v13/c112/6.html he does exactly that]].
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* Used in one chapter of ''Manga/KenichiTheMightiestDisciple'', when the titular character's father Genji attempts to "rescue" his son, hauling away his son in one hand while blasting away at the masters of Ryouzanpaku with his rifle Rotowski. When weapons master Shigure gives chase, she notes that Genji won't be able to reload his weapon singlehandedly. A single panel later, [[http://www.mangafox.com/manga/history_s_strongest_disciple_kenichi/v13/c112/6.html he does exactly that]].that.

* [[PrivateMilitaryContractors Mana Tatsumiya]] from ''MahouSenseiNegima'' does a [[http://www.mangafox.com/manga/mahou_sensei_negima/v30/c276/6.html magic reload.]]
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* [[PrivateMilitaryContractors Mana Tatsumiya]] from ''MahouSenseiNegima'' ''Manga/MahouSenseiNegima'' does a [[http://www.mangafox.com/manga/mahou_sensei_negima/v30/c276/6.html magic reload.]]
10th Dec '15 3:16:58 AM erforce
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* In the film ''Film/TombRaider'', Lara Croft has magazines strapped to her thighs by their bases, allowing her to simply swing her guns down onto them , and a special backpack that lowers them behind her in pairs, allowing her to just jam the guns behind her back and presto, instant reloads.
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* In the film ''Film/TombRaider'', ''Film/LaraCroftTombRaider'', Lara Croft has magazines strapped to her thighs by their bases, allowing her to simply swing her guns down onto them , and a special backpack that lowers them behind her in pairs, allowing her to just jam the guns behind her back and presto, instant reloads.
13th Nov '15 5:18:44 AM StFan
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* In ''AppleseedExMachina'', the cyborg Briareos stores spare magazines inside his [[ArtificialLimbs cybernetic forearms]] making reloading his GunsAkimbo a trivial matter.

[[folder:Film]]
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[[folder:Film]][[folder:Films -- Animation]] * In ''Anime/AppleseedExMachina'', the cyborg Briareos stores spare magazines inside his [[ArtificialLimbs cybernetic forearms]] making reloading his GunsAkimbo a trivial matter. [[/folder]] [[folder:Films -- Live-Action]]

* Two characters do this in ''PomPomAndHotHot'', an unusually titled 1992 Hong Kong film. Shooter Yin, the boss of the two leads, does near magical reloads on two separate occasions. On the first, he empties a revolver of spent shells, than grabs six loose bullets and throws them all at once perfectly into the chambers. Later on, he has a gun magazine knocked out of his hand, so he flips his leg sideways and kicks it back up - straight into his pistol. A villain in the film manages to SPIT a bullet into the chamber of his revolver at another point in the film.
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* Two characters do this in ''PomPomAndHotHot'', ''Film/PomPomAndHotHot'', an unusually titled 1992 Hong Kong film. Shooter Yin, the boss of the two leads, does near magical reloads on two separate occasions. On the first, he empties a revolver of spent shells, than grabs six loose bullets and throws them all at once perfectly into the chambers. Later on, he has a gun magazine knocked out of his hand, so he flips his leg sideways and kicks it back up - straight into his pistol. A villain in the film manages to SPIT a bullet into the chamber of his revolver at another point in the film.

[[folder:Live Action TV]]
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[[folder:Live Action [[folder:Live-Action TV]]
12th Nov '15 1:44:59 PM Kadorhal
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** The ''Call of Duty'' games from the fourth on all include the "Sleight of Hand" perk in multiplayer, which allows players to reload their weapons in half the time it normally takes. In the case of ''Black Ops II'', this is replaced with the "Fast Mags" attachment, in which the player uses physically-possible methods of reloading their weapons faster, such as taping magazines together (like with the dual mags attachment in the first ''Black Ops'') and hitting bolt catch levers rather than pulling charging handles.
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** The ''Call of Duty'' games from the fourth on all include the "Sleight of Hand" perk in multiplayer, which allows players to reload their weapons in half the time it normally takes. In the case of ''Black Ops II'', this is replaced with the "Fast Mags" attachment, in which the player uses physically-possible methods of reloading their weapons faster, such as taping magazines together (like with the dual mags attachment in the first ''Black Ops'') Ops''), letting them drop free instead of taking the time to put them away, and hitting bolt catch levers rather than pulling charging handles.

** The IMR assault rifle in ''Advanced Warfare'' is a speculative future weapon that uses an attached 3D printer to create new ammunition on the spot-- the "reload" animation has the player pulling back the charging handle, causing the printer to whir to life and print a whole mag's worth of rounds that are automatically loaded from there. They can be seen cycling into place through a small window on the side of the gun. The raw material, on the other hand, comes from a canister of liquid matter attached to the stock.
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** The IMR assault rifle in ''Advanced Warfare'' is a speculative future weapon that uses an attached 3D printer to create new ammunition on the spot-- spot -- the "reload" animation has the player pulling back the charging handle, causing the printer to whir to life and print a whole mag's worth of rounds that are automatically loaded from there. They can be seen cycling into place through a small window on the side of the gun. The raw material, on the other hand, comes from a canister of liquid matter attached to the stock.

* ''VideoGame/SeriousSam'''s revolvers are loaded by shaking the cylinder loose and then shaking it back into place. [[JustifiedTrope Justified]] in that the revolvers have [[BottomlessMagazines techno-magical ammunition replenishers]] and refill empty chambers with fresh bullets.
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* ''VideoGame/SeriousSam'''s revolvers are loaded by shaking the cylinder loose loose, and then shaking it right back into place.place without actually putting in new ammo. [[JustifiedTrope Justified]] in that the revolvers have [[BottomlessMagazines techno-magical ammunition replenishers]] and refill empty chambers with fresh bullets.

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* ''VideoGame/SeriousSam'''s revolvers are loaded by shaking The "Beta Shotgun" in the cylinder loose Steam version of ''VideoGame/{{Postal}} 2'' is one of the few weapons in the game to not do the classic BottomlessMagazines thing and then shaking it back actually require reloads. However, the reload consists of the Dude grabbing all six shells at once and smashing them into place. [[JustifiedTrope Justified]] in that the revolvers have [[BottomlessMagazines techno-magical ammunition replenishers]] open ejection port of the shotgun, only one of which actually goes in and refill empty chambers with fresh bullets.the other five scattering away from the gun.
10th Nov '15 11:39:05 AM MarkLungo
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** This was the same gun (literally the same prop) Zoe used in Series/{{Firefly}}, and she cocked it this way at least once.
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** This was the same gun (literally the same prop) Zoe used in Series/{{Firefly}}, ''Series/{{Firefly}}'', and she cocked it this way at least once.
6th Nov '15 8:52:07 AM TF2spy
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** The Scout reloads his pistol by dropping the magazine out, flipping it on his finger by the trigger, inserting a new mag in, and completing the spin. Due to an oversight, he doesn't insert or eject anything from the Lugermorph when he reloads it, only pats the grip of the gun. He never actually reloads his scattergun, either, he only ejects the spent shells, magically replacing them with new ones. ** The Soldier jams four rockets at once into the front of his tube-shaped launcher's barrel. Due to the same oversight as the Lugermorph, he doesn't actually insert any rockets into any of his unlockable primary weapons when reloading.
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** The Scout reloads his pistol by dropping the magazine out, flipping it on his finger by the trigger, inserting a new mag in, and completing the spin. Due to an oversight, he doesn't insert or eject anything from the Lugermorph when he reloads it, only pats the grip of the gun. He never actually reloads his scattergun, either, he only ejects the spent shells, magically replacing them with new ones.\n ** The Soldier jams four rockets at once into the intothe front of his tube-shaped launcher's barrel. Due to the same oversight as the Lugermorph, he doesn't actually insert any rockets into any of his unlockable primary weapons when reloading.

** The Demoman simply pulls the bolt on both stickybomb launchers back a few times, magically forming new bombs. Also, his pipe grenade launcher has a four round magazine, but the in-game model quite clearly has ''six'' chambers (this is for game balance reasons; letting him shoot six grenades between reloads was deemed overpowered). On top of that, the barrels never rotate in the loading animation--he's stuffing all those grenades into the same chamber, Soldier-style (although they ''do'' rotate when firing). The Loch-n-Load uses the same reload animation as the Grenade Launcher, so the Demoman doesn't actually slide the grenades into the barrel.
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** The Demoman simply pulls the bolt on both stickybomb launchers back a few times, magically forming new bombs. Also, his Demoman's pipe grenade launcher has a four round magazine, but the in-game model quite clearly has ''six'' chambers (this is for game balance reasons; letting him shoot six grenades between reloads was deemed overpowered). On top of that, the barrels never rotate in the loading animation--he's stuffing all those grenades into the same chamber, Soldier-style (although they ''do'' rotate when firing). The Loch-n-Load uses the same reload animation as the Grenade Launcher, so the Demoman doesn't actually slide the grenades into the barrel.
1st Nov '15 8:35:09 AM SeptimusHeap
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Natter. Please write in one voice and preferably one brief paragraph, and Repair Dont Respond.
** Actually, as for the before mentioned Scattergun and Sticky Launcher reloads, the reloads are more practical then they may appear at first: The drums attached replace the spent shells as well as ejecting when the lever is pulled/ replaces stickies when the bolt is pulled.
31st Oct '15 6:26:28 PM TF2spy
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** Actually, as for the before mentioned Scattergun and Sticky Launcher reloads, the reloads are more practical then they may appear at first: The drums attached replace the spent shells as well as ejecting when the lever is pulled/ replaces stickies when the bolt is pulled.

** Actually, as for the before mentioned Scattergun and Sticky Launcher reloads, the reloads are more practical then they may appear at first: The drums attached replace the spent shells as well as ejecting when the lever is pulled/ replaces stickies when the bolt is pulled.
31st Oct '15 6:23:12 PM TF2spy
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Added DiffLines:
** Actually, as for the before mentioned Scattergun and Sticky Launcher reloads, the reloads are more practical then they may appear at first: The drums attached replace the spent shells as well as ejecting when the lever is pulled/ replaces stickies when the bolt is pulled.
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