History Main / UnorthodoxReload

16th May '17 9:17:53 AM nombretomado
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* Creator/JohnWayne flips his weapon when cocking a Winchester lever-action rifle in several of his {{Western}}s, notably in his very first scene in ''Film/{{Stagecoach}}'' (1939); in the climax of ''TrueGrit'' he combines this with GunsAkimbo on horseback. He actually had a Winchester custom made (with a larger loop and shorter barrel) to facilitate this.

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* Creator/JohnWayne flips his weapon when cocking a Winchester lever-action rifle in several of his {{Western}}s, notably in his very first scene in ''Film/{{Stagecoach}}'' (1939); in the climax of ''TrueGrit'' ''Film/TrueGrit'' he combines this with GunsAkimbo on horseback. He actually had a Winchester custom made (with a larger loop and shorter barrel) to facilitate this.
9th Apr '17 12:59:09 PM nombretomado
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* During the hospital shootout in ''RushHour 3'' Zhang Jingchu picks up a magazine and somersaults over a mook to give the magazine to Jackie Chan who then jumps on and rides on a cart in order to load the magazine into Chris Tucker's gun.

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* During the hospital shootout in ''RushHour 3'' ''Film/RushHour3'' Zhang Jingchu picks up a magazine and somersaults over a mook to give the magazine to Jackie Chan who then jumps on and rides on a cart in order to load the magazine into Chris Tucker's gun.
24th Mar '17 10:20:41 PM shooterboss
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* In ''VideoGame/NotAHero'', Bunnylord uses teleportation to dispose of used weapons and produce new fully-loaded ones.
18th Mar '17 9:43:31 AM Jake18
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** To their credit, the Helghan weapons hold ''significantly'' more ammunition than the equivalent Allied weapons. While the standard assault rifle holds 30 rounds, the Helghan assault rifle holds 60 to 75, depending on the game. However, this is offset by the fact that the recoil for the Helghan weapons is cylindrical instead of straight up (that is, when you shoot, the bullets will eventually go ''around'' the target instead of ''above'' it, which makes no sense whatsoever [[RuleOfCool but doesn't need to]]), also Helghan automatic weaponry is less accurate at longer ranges compared to their ISA counterparts.

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** To their credit, the Helghan weapons hold ''significantly'' more ammunition than the equivalent Allied ISA weapons. While the standard assault rifle holds 30 32 rounds, the Helghan assault rifle holds 60 to 75, depending on the game.40. However, this is offset by the fact that the recoil for the Helghan weapons is cylindrical instead of straight up (that is, when you shoot, the bullets will eventually go ''around'' the target instead of ''above'' it, which makes no sense whatsoever [[RuleOfCool but doesn't need to]]), also Helghan automatic weaponry is less accurate at longer ranges compared to their ISA counterparts.
18th Mar '17 9:30:53 AM Jake18
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** This actually isn't very new to the series. The shotguns in ''[[VideoGame/GrandTheftAutoIV IV]]'' had similar reloads.

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** This actually isn't very new to the series. The shotguns in ''[[VideoGame/GrandTheftAutoIV IV]]'' had similar reloads.reloads, except the player inserted two shells instead of one.
25th Feb '17 4:47:41 PM Discar
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* ''Film/JohnWickChapter2'': When in close-quarters combat with an assassin, John realizes his shotgun is empty. So he uses it to physically pin the mook to the wall, reloads while the mook struggles futilely, and then shoots him.
29th Dec '16 9:12:30 AM REV6Pilot
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** Hyperion also deserves a mention for how their weapons load. The magazines to all of the weapons they make (pistols, SMGs, shotguns, and sniper rifles) load in through the top, parallel to the body of the gun. Each of them are reloaded by the magazine's back end being ejected so the shooter can pull it out and insert a new one. The scopes on the sniper rifles even slide forward to expose the clip before ejecting it through the top.

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** Hyperion also deserves a mention for how their weapons load. The magazines to all of the weapons they make (pistols, SMGs, SMG's, shotguns, and sniper rifles) load in through the top, parallel to the body of the gun. Each of them are reloaded by the magazine's back end being ejected so the shooter can pull it out and insert a new one. The scopes on the sniper rifles even slide forward to expose the clip before ejecting it through the top.
6th Dec '16 2:14:09 PM REV6Pilot
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* In both games of the ''VideoGame/{{Metro 2033}}'' franchise, Artyom reloading the revolver is an interesting inversion in that it's an extremely quick no-nonsense action composed of exactly four movements[[labelnote:+]]swing out the cylinder, drop the spent cartridges, shove a new batch in and re-slot the cylinder[[/labelnote]]. When most games have lengthy, GunPorn-y reloads for their revolvers, seeing a PlayerCharacter that reloads his ''faster than many can reload a magazine-fed pistol'' is quite unusual.
2nd Dec '16 5:26:18 AM Morgenthaler
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This is the fun aversion or supplement to the BottomlessMagazines trope. Sometimes the gunslinger has to have a [[CoolButInefficient cool (if not practical)]] way of reloading to show how {{badass}} he is.

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This is the fun aversion or supplement to the BottomlessMagazines trope. Sometimes the gunslinger has to have a [[CoolButInefficient cool (if not practical)]] way of reloading to show how {{badass}} badass he is.



** While still firing at her opponents with the other one. Now that is {{Badass}}.

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** While still firing at her opponents with the other one. Now that is {{Badass}}.badass.



** This is theoretically possible if you drop it into a hip holster that can hold a break-top revolver while it's open. If anyone's {{Badass}} enough to do that while under fire without dropping rounds everywhere, Roland probably is. We should assume this is maybe the most efficient way to reload a revolver, but takes maybe 20 years of obsession to be able to learn.

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** This is theoretically possible if you drop it into a hip holster that can hold a break-top revolver while it's open. If anyone's {{Badass}} badass enough to do that while under fire without dropping rounds everywhere, Roland probably is. We should assume this is maybe the most efficient way to reload a revolver, but takes maybe 20 years of obsession to be able to learn.



* The Security Officer in ''VideoGame/{{Marathon}}'' can not only equip and use two double-barreled shotguns at the same time, which is {{Badass}} enough alone, but he ''flip-cocks'' them like in the examples above. The implausibility of this is lampshaded in the manual.

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* The Security Officer in ''VideoGame/{{Marathon}}'' can not only equip and use two double-barreled shotguns at the same time, which is {{Badass}} badass enough alone, by itself, but he ''flip-cocks'' them like in the examples above. The implausibility of this is lampshaded in the manual.
25th Nov '16 9:21:21 PM Kadorhal
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** The FAL in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', the FAL OSW and AN-94 in ''[[VideoGame/CallOfDutyBlackOps2 Black ops 2]]'', and the KN-44 in ''[[VideoGame/CallOfDutyBlackOps3 Black Ops 3]]'' all get a similar reload: the character removes the old magazine by smacking the release lever with a new one before inserting that ([[GoodBadBugs with the new mag clipping through the trigger guard on the way in the MW2 FAL's case]]).
** The ASP in ''Black Ops'', the P99 and [=G36C=] in ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'', the Five-Seven and SWAT-556 in ''Black Ops 2'', and the AK-12 in ''[[VideoGame/CallOfDutyGhosts Ghosts]]'' all get another similar reload, where the character grabs the new magazine first, brings it up next to the old one, then in one quick motion removes the old one and tosses it away while inserting the new one.
** The ''Call of Duty'' games from the [[VideoGame/CallOfDuty4ModernWarfare fourth]] on all include the "Sleight of Hand" perk in multiplayer, which allows players to reload their weapons in half the time it normally takes. In the case of ''Black Ops 2'', this is replaced with the "Fast Mags" attachment, in which the player uses physically-possible methods of reloading their weapons faster, such as taping magazines together (like with the dual mags attachment in the first ''Black Ops''), letting them drop free instead of taking the time to put them away, and hitting bolt catch levers rather than pulling charging handles.

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** The FAL in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', ''VideoGame/ModernWarfare 2'', the FAL OSW and AN-94 in ''[[VideoGame/CallOfDutyBlackOps2 Black ops 2]]'', Ops II]]'', and the KN-44 in ''[[VideoGame/CallOfDutyBlackOps3 Black Ops 3]]'' III]]'' all get a similar reload: the character removes the old magazine by smacking the release lever with a new one before inserting that ([[GoodBadBugs with the new mag clipping through the trigger guard on the way in the MW2 FAL's case]]).
** The ASP in ''Black Ops'', the P99 and [=G36C=] in ''[[VideoGame/CallOfDutyModernWarfare3 Modern ''Modern Warfare 3]]'', 3'', the Five-Seven and SWAT-556 in ''Black Ops 2'', and the AK-12 in ''[[VideoGame/CallOfDutyGhosts Ghosts]]'' all get another similar reload, where the character grabs the new magazine first, brings it up next to the old one, then in one quick motion removes the old one and tosses it away while inserting the new one.
** The ''Call of Duty'' games from the [[VideoGame/CallOfDuty4ModernWarfare fourth]] fourth on all include the "Sleight of Hand" perk in multiplayer, which allows players to reload their weapons in half the time it normally takes. In the case of ''Black Ops 2'', this is replaced with the "Fast Mags" attachment, in which the player uses physically-possible methods of reloading their weapons faster, such as taping magazines together (like with the dual mags attachment in the first ''Black Ops''), letting them drop free instead of taking the time to put them away, and hitting bolt catch levers rather than pulling charging handles.
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