History Main / UnorthodoxReload

29th Dec '16 9:12:30 AM REV6Pilot
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** Hyperion also deserves a mention for how their weapons load. The magazines to all of the weapons they make (pistols, SMGs, shotguns, and sniper rifles) load in through the top, parallel to the body of the gun. Each of them are reloaded by the magazine's back end being ejected so the shooter can pull it out and insert a new one. The scopes on the sniper rifles even slide forward to expose the clip before ejecting it through the top.

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** Hyperion also deserves a mention for how their weapons load. The magazines to all of the weapons they make (pistols, SMGs, SMG's, shotguns, and sniper rifles) load in through the top, parallel to the body of the gun. Each of them are reloaded by the magazine's back end being ejected so the shooter can pull it out and insert a new one. The scopes on the sniper rifles even slide forward to expose the clip before ejecting it through the top.
6th Dec '16 2:14:09 PM REV6Pilot
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* In both games of the ''VideoGame/{{Metro 2033}}'' franchise, Artyom reloading the revolver is an interesting inversion in that it's an extremely quick no-nonsense action composed of exactly four movements[[labelnote:+]]swing out the cylinder, drop the spent cartridges, shove a new batch in and re-slot the cylinder[[/labelnote]]. When most games have lengthy, GunPorn-y reloads for their revolvers, seeing a PlayerCharacter that reloads his ''faster than many can reload a magazine-fed pistol'' is quite unusual.
2nd Dec '16 5:26:18 AM Morgenthaler
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This is the fun aversion or supplement to the BottomlessMagazines trope. Sometimes the gunslinger has to have a [[CoolButInefficient cool (if not practical)]] way of reloading to show how {{badass}} he is.

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This is the fun aversion or supplement to the BottomlessMagazines trope. Sometimes the gunslinger has to have a [[CoolButInefficient cool (if not practical)]] way of reloading to show how {{badass}} badass he is.



** While still firing at her opponents with the other one. Now that is {{Badass}}.

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** While still firing at her opponents with the other one. Now that is {{Badass}}.badass.



** This is theoretically possible if you drop it into a hip holster that can hold a break-top revolver while it's open. If anyone's {{Badass}} enough to do that while under fire without dropping rounds everywhere, Roland probably is. We should assume this is maybe the most efficient way to reload a revolver, but takes maybe 20 years of obsession to be able to learn.

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** This is theoretically possible if you drop it into a hip holster that can hold a break-top revolver while it's open. If anyone's {{Badass}} badass enough to do that while under fire without dropping rounds everywhere, Roland probably is. We should assume this is maybe the most efficient way to reload a revolver, but takes maybe 20 years of obsession to be able to learn.



* The Security Officer in ''VideoGame/{{Marathon}}'' can not only equip and use two double-barreled shotguns at the same time, which is {{Badass}} enough alone, but he ''flip-cocks'' them like in the examples above. The implausibility of this is lampshaded in the manual.

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* The Security Officer in ''VideoGame/{{Marathon}}'' can not only equip and use two double-barreled shotguns at the same time, which is {{Badass}} badass enough alone, by itself, but he ''flip-cocks'' them like in the examples above. The implausibility of this is lampshaded in the manual.
25th Nov '16 9:21:21 PM Kadorhal
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** The FAL in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', the FAL OSW and AN-94 in ''[[VideoGame/CallOfDutyBlackOps2 Black ops 2]]'', and the KN-44 in ''[[VideoGame/CallOfDutyBlackOps3 Black Ops 3]]'' all get a similar reload: the character removes the old magazine by smacking the release lever with a new one before inserting that ([[GoodBadBugs with the new mag clipping through the trigger guard on the way in the MW2 FAL's case]]).
** The ASP in ''Black Ops'', the P99 and [=G36C=] in ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'', the Five-Seven and SWAT-556 in ''Black Ops 2'', and the AK-12 in ''[[VideoGame/CallOfDutyGhosts Ghosts]]'' all get another similar reload, where the character grabs the new magazine first, brings it up next to the old one, then in one quick motion removes the old one and tosses it away while inserting the new one.
** The ''Call of Duty'' games from the [[VideoGame/CallOfDuty4ModernWarfare fourth]] on all include the "Sleight of Hand" perk in multiplayer, which allows players to reload their weapons in half the time it normally takes. In the case of ''Black Ops 2'', this is replaced with the "Fast Mags" attachment, in which the player uses physically-possible methods of reloading their weapons faster, such as taping magazines together (like with the dual mags attachment in the first ''Black Ops''), letting them drop free instead of taking the time to put them away, and hitting bolt catch levers rather than pulling charging handles.

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** The FAL in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', ''VideoGame/ModernWarfare 2'', the FAL OSW and AN-94 in ''[[VideoGame/CallOfDutyBlackOps2 Black ops 2]]'', Ops II]]'', and the KN-44 in ''[[VideoGame/CallOfDutyBlackOps3 Black Ops 3]]'' III]]'' all get a similar reload: the character removes the old magazine by smacking the release lever with a new one before inserting that ([[GoodBadBugs with the new mag clipping through the trigger guard on the way in the MW2 FAL's case]]).
** The ASP in ''Black Ops'', the P99 and [=G36C=] in ''[[VideoGame/CallOfDutyModernWarfare3 Modern ''Modern Warfare 3]]'', 3'', the Five-Seven and SWAT-556 in ''Black Ops 2'', and the AK-12 in ''[[VideoGame/CallOfDutyGhosts Ghosts]]'' all get another similar reload, where the character grabs the new magazine first, brings it up next to the old one, then in one quick motion removes the old one and tosses it away while inserting the new one.
** The ''Call of Duty'' games from the [[VideoGame/CallOfDuty4ModernWarfare fourth]] fourth on all include the "Sleight of Hand" perk in multiplayer, which allows players to reload their weapons in half the time it normally takes. In the case of ''Black Ops 2'', this is replaced with the "Fast Mags" attachment, in which the player uses physically-possible methods of reloading their weapons faster, such as taping magazines together (like with the dual mags attachment in the first ''Black Ops''), letting them drop free instead of taking the time to put them away, and hitting bolt catch levers rather than pulling charging handles.
13th Nov '16 8:28:14 PM Kadorhal
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** Dan and MASK both get upgrades during the course of the game that let them reload faster than they could before. This is accomplished by speeding up the part of the reload where they dump the fired rounds, then [[BottomlessMagazines skipping the part where they load in new ones]].



** Early in ''VideoGame/MetalGearSolid3SnakeEater'', Ocelot's attempt to perform an odd reload method simply to look awesome backfires utterly - he tried pulling the slide back after exchanging magazines even though there was still a round in the chamber. However, he releases the slide too early, catching the previous round halfway, and the gun jams (and thus gets him soundly and embarrassingly thrashed by Naked Snake). He switched to revolvers instead afterward on Snake's advice, which had the added benefit of ensuring something like that would never happen again.
** From Snake's side of things, rather than reloading the M37 a shell at a time, he pulls a cylinder full of shells from his hip, places one end into the shotgun, slides his hand up the length of it to load the shells into the gun, and then pumps it to remove the cylinder. This is an actual method of reloading shotguns, but it's rare outside of shotgun competitions, as far as other games with pump-action shotguns are concerned. This method appears again in ''VideoGame/MetalGearSolidPeaceWalker''.

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** Early in ''VideoGame/MetalGearSolid3SnakeEater'', ''Snake Eater'', Ocelot's attempt to perform an odd reload method simply to look awesome backfires utterly - he tried pulling the slide back after exchanging magazines even though there was still a round in the chamber. However, he releases the slide too early, catching the previous round halfway, and the gun jams (and thus gets him soundly and embarrassingly thrashed by Naked Snake). He switched to revolvers instead afterward on Snake's advice, which had the added benefit of ensuring something like that would never happen again.
** From Snake's side of things, rather than reloading the M37 a shell at a time, he pulls a cylinder full of shells from his hip, places one end into the shotgun, slides his hand up the length of it to load the shells into the gun, and then pumps it to remove the cylinder.cylinder and chamber the first shell. This is an actual method of reloading shotguns, but it's rare outside of shotgun competitions, as far as other games with pump-action shotguns are concerned. This method appears again in ''VideoGame/MetalGearSolidPeaceWalker''.



* ''Perfect Dark''
** The Maian weapons in ''VideoGame/PerfectDark'' all reload by putting an orb into them. Apparently the gun's side just sucks it into itself.

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* ''Perfect Dark''
''VideoGame/PerfectDark''
** The Maian weapons in ''VideoGame/PerfectDark'' all reload by putting an orb of goo into them. Apparently the The gun's side just sucks it into itself.



** Continues in ''VideoGame/PerfectDarkZero'', which included wonderful bits like the one-hand shotgun pump, propping up the bolt-action sniper to reload it one-handed, and pulling back the bolt of an [=MP5=] with the end of the magazine.
* As a by-product of ''Franchise/{{Halo}}'' star Master Chief's ability to go Guns Akimbo in ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'', he can reload either gun at any time with one hand, ''even while firing his other gun!'' What's more impressive is that he can do that [[UpToEleven while climbing]] [[LadderPhysics a ladder]]. [[LampshadeHanging Lampshaded]] in the ''Anime/HaloLegends'' short ''The Package'', where it is shown that Spartans store extra magazines in compartments in the armor on their thighs, and they just slam the guns down on them to reload. Which does not explain the "climbing a ladder in half-ton armor while using your hands to reload and or shoot" bit.

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** Continues in ''VideoGame/PerfectDarkZero'', ''Perfect Dark Zero'', which included wonderful bits like the one-hand shotgun pump, propping up the bolt-action sniper to reload it one-handed, and pulling locking back the bolt of an [=MP5=] with the end of the old magazine.
* As a by-product of ''Franchise/{{Halo}}'' star Master Chief's ability to go Guns Akimbo in ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'', he can reload either gun at any time with one hand, ''even while firing his other gun!'' What's more impressive is that he can do that [[UpToEleven while climbing]] [[LadderPhysics a ladder]]. [[LampshadeHanging Lampshaded]] in the ''Anime/HaloLegends'' short ''The Package'', where it is shown that Spartans store extra magazines in compartments in the armor on their thighs, and they just slam the guns down on them to reload. Which does not explain the "climbing a ladder in half-ton armor while using your hands to reload and or and/or shoot" bit.



* Any time the Boss reloads dual-wielded pistols or [=SMGs=] in the first two ''VideoGame/SaintsRow'' games, s/he just sort of flips them around without actually touching the mags or even any ammo. [[RuleOfCool It's that kind of game.]] Reload animations in ''The Third'' all actually ''look'' like reload animations, but upgrades allow you to speed up how fast the animations play out and get back to the shooting quicker.

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* Any time the Boss reloads dual-wielded pistols or [=SMGs=] in the first two ''VideoGame/SaintsRow'' games, s/he just sort of flips spins them around without actually touching the mags or even any ammo. [[RuleOfCool It's that kind of game.]] Reload animations in ''The Third'' ''[[VideoGame/SaintsRowTheThird The Third]]'' and ''[[VideoGame/SaintsRowIV IV]]'' all actually ''look'' like reload animations, but upgrades allow you to speed up how fast the animations play out and get back to the shooting quicker.
19th Oct '16 1:58:16 PM BlueBlaze64
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** Hyperion also deserves a mention for how their weapons load. The magazines to all of the weapons they make (pistols, SMGs, shotguns, and sniper rifles) load in through the top, parallel to the body of the gun. Each of them are reloaded by the magazine's back end being ejected so the shooter can pull it out and insert a new one. The scopes on the sniper rifles even slide forward to expose the clip before ejecting it through the top.
15th Oct '16 1:48:18 PM erforce
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* The ''VideoGame/HalfLife1'' mod, ''The Specialists'', made with an action movie flavor, features several different kinds of guns that can be taken akimbo. The more unusual reload animations include putting both guns into one hand to load new magazines simultaneously, or simply [[ThrowAwayGuns dropping the guns]] and pulling new ones out from off-screen.
* The ''Opposing Force'' expansion to ''Half-Life'' has Adrian reloading the M249 SAW by taking out the box, opening the cover and removing the old chain like usual but instead of placing the first bullet in, he throws part of the new chain onto the open chamber which is a waste of ammo as some of the bullets would obviously not be fired (even though you still have 100 new rounds anyways since it also plays in OneBulletClips). This is more jarring as you're playing as a trained marine.
* The ''VideoGame/HalfLife2'' mod ''Wasteland'', based off of post-apocalypse games (particularly ''Fallout''), allowed mix-and-match pistols. The most memorable reload animation was that of the Colts akimbo: ejecting both magazines, and then sequentially tossing the guns up in the air to have a free hand for the new magazines.
** Similarly, the mod SMOD for ''Half-Life 2'' brings in a [[Franchise/TheMatrix Matrix]] feel. Including dual pistols and [=SMGs=]. They reload the same way, in which the character will ''spin the guns around their fingers'' and use centrifugal force to pull the spent mags out, and then ramming in new ones. [[MemeticBadass Pretty damn badass.]]

to:

* ''Half-Life''
**
The ''VideoGame/HalfLife1'' mod, ''The Specialists'', made with an action movie flavor, features several different kinds of guns that can be taken akimbo. The more unusual reload animations include putting both guns into one hand to load new magazines simultaneously, or simply [[ThrowAwayGuns dropping the guns]] and pulling new ones out from off-screen.
* ** The ''Opposing Force'' expansion to ''Half-Life'' has Adrian reloading the M249 SAW by taking out the box, opening the cover and removing the old chain like usual but instead of placing the first bullet in, he throws part of the new chain onto the open chamber which is a waste of ammo as some of the bullets would obviously not be fired (even though you still have 100 new rounds anyways since it also plays in OneBulletClips). This is more jarring as you're playing as a trained marine.
* ** The ''VideoGame/HalfLife2'' mod ''Wasteland'', based off of post-apocalypse games (particularly ''Fallout''), allowed mix-and-match pistols. The most memorable reload animation was that of the Colts akimbo: ejecting both magazines, and then sequentially tossing the guns up in the air to have a free hand for the new magazines.
** *** Similarly, the mod SMOD for ''Half-Life 2'' brings in a [[Franchise/TheMatrix Matrix]] feel. Including dual pistols and [=SMGs=]. They reload the same way, in which the character will ''spin the guns around their fingers'' and use centrifugal force to pull the spent mags out, and then ramming in new ones. [[MemeticBadass Pretty damn badass.]]



* In ''VideoGame/BloodRayne2'' the twin magic handguns used by the titular half-vampire, called the Carpathian Dragons, are powered by ''blood''. They have spikes on the front, and are reloaded by ''stabbing'' someone. If they run dry, [[CastFromHitPoints they feed on the firer's]] LifeMeter.

to:

* In ''VideoGame/BloodRayne2'' ''VideoGame/BloodRayne2'', the twin magic handguns used by the titular half-vampire, called the Carpathian Dragons, are powered by ''blood''. They have spikes on the front, and are reloaded by ''stabbing'' someone. If they run dry, [[CastFromHitPoints they feed on the firer's]] LifeMeter.



* The Maian weapons in ''VideoGame/PerfectDark'' all reload by putting an orb into them. Apparently the gun's side just sucks it into itself.
** Even more amazingly, the Phoenix and Callisto [=NTG=] are reloaded with standard handgun and submachine gun bullets, respectively. Apparently Joanna crammed a magazine into the orb before sticking it in the gun offscreen.
** Also, the Cyclone seems to be reloaded by running an extremely long stripper clip through an electronic hopper mechanism.
** Many of the animations for reloading show Joanna to have inhuman abilites - for instance, while reloading a single Falcon 2 (a standard semi-auto pistol) in less than one second [[http://www.youtube.com/watch?v=7DpCellB_UQ would be possible]] (though not likely at the consistency with which an FPS protagonist burns through ammo), when she's using [[GunsAkimbo two of them]], she ''still'' manages to reload both of them in ''the same amount of time''.
* Continues in ''Perfect Dark Zero'', which included wonderful bits like the one-hand shotgun pump, propping up the bolt-action sniper to reload it one-handed, and pulling back the bolt of an [=MP5=] with the end of the magazine.

to:

* ''Perfect Dark''
**
The Maian weapons in ''VideoGame/PerfectDark'' all reload by putting an orb into them. Apparently the gun's side just sucks it into itself.
** *** Even more amazingly, the Phoenix and Callisto [=NTG=] are reloaded with standard handgun and submachine gun bullets, respectively. Apparently Joanna crammed a magazine into the orb before sticking it in the gun offscreen.
** *** Also, the Cyclone seems to be reloaded by running an extremely long stripper clip through an electronic hopper mechanism.
** *** Many of the animations for reloading show Joanna to have inhuman abilites - for instance, while reloading a single Falcon 2 (a standard semi-auto pistol) in less than one second [[http://www.youtube.com/watch?v=7DpCellB_UQ would be possible]] (though not likely at the consistency with which an FPS protagonist burns through ammo), when she's using [[GunsAkimbo two of them]], she ''still'' manages to reload both of them in ''the same amount of time''.
* ** Continues in ''Perfect Dark Zero'', ''VideoGame/PerfectDarkZero'', which included wonderful bits like the one-hand shotgun pump, propping up the bolt-action sniper to reload it one-handed, and pulling back the bolt of an [=MP5=] with the end of the magazine.



* ''VideoGame/{{Battlefield 3}}'' has the reloading animation for the AN-94 and AEK-971. The player character grabs a new magazine, then uses it to hit the magazine catch on the gun which causes the old magazine to fall, then inserts the new magazine.
* When reloading(empty) dual M1911 pistols in ''VideoGame/CallOfDutyBlackOps'', the character will reload both guns by dropping the magazines, loading in new magazines (off-screen), and ''flipping the guns over'' to pull the slide back.
** The FAL in ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'', the FAL OSW and AN-94 in ''VideoGame/CallOfDutyBlackOps2'', and the KN-44 in ''[[VideoGame/CallOfDutyBlackOps3 Black Ops 3]]'' all get a similar reload: the character removes the old magazine by smacking the release lever with a new one before inserting that ([[GoodBadBugs with the new mag clipping through the trigger guard on the way in the MW2 FAL's case]]).
** The ASP in ''Black Ops'', the P99 and [=G36C=] in ''Modern Warfare 3'', the Five-Seven and SWAT-556 in ''Black Ops II'', and the AK-12 in ''Ghosts'' all get another similar reload, where the character grabs the new magazine first, brings it up next to the old one, then in one quick motion removes the old one and tosses it away while inserting the new one.
** The ''Call of Duty'' games from the fourth on all include the "Sleight of Hand" perk in multiplayer, which allows players to reload their weapons in half the time it normally takes. In the case of ''Black Ops II'', this is replaced with the "Fast Mags" attachment, in which the player uses physically-possible methods of reloading their weapons faster, such as taping magazines together (like with the dual mags attachment in the first ''Black Ops''), letting them drop free instead of taking the time to put them away, and hitting bolt catch levers rather than pulling charging handles.

to:

* ''VideoGame/{{Battlefield}}''
**
''VideoGame/{{Battlefield 3}}'' has the reloading animation for the AN-94 and AEK-971. The player character grabs a new magazine, then uses it to hit the magazine catch on the gun which causes the old magazine to fall, then inserts the new magazine.
** ''Videogame/BattlefieldHardline'' includes a number of silly EasterEgg reload animations with a ~0.01% chance of occurring. The RO-933 is reloaded by dropping the magazine, then a hand pops up from the side of the screen and hands you a new one. The .410 Jury is [[https://www.youtube.com/watch?v=sG4O9lVst7Q&t=7s reloaded]] by [[GunTwirling spinning the entire weapon about your finger]] while flicking shells into the chambers with your left hand - including one which is flipped the wrong way and [[WrapAround wraps across the screen]]. There's also trying to load the warhead of an RPG the wrong way. When reloading the AKM, the player uses [[Franchise/StarWars the Force]] to put the fresh magazine in. Don't forget making the [[AKA47 Bald Eagle]] perform a disappearing act.
* ''VideoGame/CallOfDuty''
**
When reloading(empty) dual M1911 pistols in ''VideoGame/CallOfDutyBlackOps'', ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', the character will reload both guns by dropping the magazines, loading in new magazines (off-screen), and ''flipping the guns over'' to pull the slide back.
** The FAL in ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'', ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', the FAL OSW and AN-94 in ''VideoGame/CallOfDutyBlackOps2'', ''[[VideoGame/CallOfDutyBlackOps2 Black ops 2]]'', and the KN-44 in ''[[VideoGame/CallOfDutyBlackOps3 Black Ops 3]]'' all get a similar reload: the character removes the old magazine by smacking the release lever with a new one before inserting that ([[GoodBadBugs with the new mag clipping through the trigger guard on the way in the MW2 FAL's case]]).
** The ASP in ''Black Ops'', the P99 and [=G36C=] in ''Modern ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3'', 3]]'', the Five-Seven and SWAT-556 in ''Black Ops II'', 2'', and the AK-12 in ''Ghosts'' ''[[VideoGame/CallOfDutyGhosts Ghosts]]'' all get another similar reload, where the character grabs the new magazine first, brings it up next to the old one, then in one quick motion removes the old one and tosses it away while inserting the new one.
** The ''Call of Duty'' games from the fourth [[VideoGame/CallOfDuty4ModernWarfare fourth]] on all include the "Sleight of Hand" perk in multiplayer, which allows players to reload their weapons in half the time it normally takes. In the case of ''Black Ops II'', 2'', this is replaced with the "Fast Mags" attachment, in which the player uses physically-possible methods of reloading their weapons faster, such as taping magazines together (like with the dual mags attachment in the first ''Black Ops''), letting them drop free instead of taking the time to put them away, and hitting bolt catch levers rather than pulling charging handles.



** The IMR assault rifle in ''Advanced Warfare'' is a speculative future weapon that uses an attached 3D printer to create new ammunition on the spot -- the "reload" animation has the player pulling back the charging handle, causing the printer to whir to life and print a whole mag's worth of rounds that are automatically loaded from there. They can be seen cycling into place through a small window on the side of the gun. The raw material, on the other hand, comes from a canister of liquid matter attached to the stock.

to:

** The IMR assault rifle in ''Advanced Warfare'' ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'' is a speculative future weapon that uses an attached 3D printer to create new ammunition on the spot -- the "reload" animation has the player pulling back the charging handle, causing the printer to whir to life and print a whole mag's worth of rounds that are automatically loaded from there. They can be seen cycling into place through a small window on the side of the gun. The raw material, on the other hand, comes from a canister of liquid matter attached to the stock.



* ''Videogame/BattlefieldHardline'' includes a number of silly EasterEgg reload animations with a ~0.01% chance of occurring. The RO-933 is reloaded by dropping the magazine, then a hand pops up from the side of the screen and hands you a new one. The .410 Jury is [[https://www.youtube.com/watch?v=sG4O9lVst7Q&t=7s reloaded]] by [[GunTwirling spinning the entire weapon about your finger]] while flicking shells into the chambers with your left hand - including one which is flipped the wrong way and [[WrapAround wraps across the screen]]. There's also trying to load the warhead of an RPG the wrong way. When reloading the AKM, the player uses [[Franchise/StarWars the Force]] to put the fresh magazine in. Don't forget making the [[AKA47 Bald Eagle]] perform a disappearing act.
* The "Beta Shotgun" in the Steam version of ''VideoGame/{{Postal}} 2'' is one of the few weapons in the game to not do the classic BottomlessMagazines thing and actually require reloads. However, the reload consists of the Dude grabbing all six shells at once and smashing them into the open ejection port of the shotgun, only one of which actually goes in and the other five scattering away from the gun.

to:

* ''Videogame/BattlefieldHardline'' includes a number of silly EasterEgg reload animations with a ~0.01% chance of occurring. The RO-933 is reloaded by dropping the magazine, then a hand pops up from the side of the screen and hands you a new one. The .410 Jury is [[https://www.youtube.com/watch?v=sG4O9lVst7Q&t=7s reloaded]] by [[GunTwirling spinning the entire weapon about your finger]] while flicking shells into the chambers with your left hand - including one which is flipped the wrong way and [[WrapAround wraps across the screen]]. There's also trying to load the warhead of an RPG the wrong way. When reloading the AKM, the player uses [[Franchise/StarWars the Force]] to put the fresh magazine in. Don't forget making the [[AKA47 Bald Eagle]] perform a disappearing act.
* The "Beta Shotgun" in the Steam version of ''VideoGame/{{Postal}} 2'' ''VideoGame/{{Postal 2}}'' is one of the few weapons in the game to not do the classic BottomlessMagazines thing and actually require reloads. However, the reload consists of the Dude grabbing all six shells at once and smashing them into the open ejection port of the shotgun, only one of which actually goes in and the other five scattering away from the gun.
29th Aug '16 4:51:50 PM bryancrain88
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** A trick also used (with a single gun) by Alice in ''Film/ResidentEvilRetribution'', with bonus points for headshotting a zombie with the kicked magazine.

to:

** A trick also used (with a single gun) by Alice in ''Film/ResidentEvilRetribution'', replacing "mooks" with bonus points for headshotting a zombie with the kicked magazine."zombie".
29th Aug '16 4:46:17 PM bryancrain88
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** A trick also used (with a single gun) by Alice in ''Film/ResidentEvilRetribution'', with bonus points for headshotting a zombie with the kicked magazine.
29th Aug '16 8:49:01 AM dresdor
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Added DiffLines:

*** This is one of many reasons the number of free actions you can take is largely DM's discretion.
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