History Main / UnorthodoxReload

14th Aug '16 1:08:59 PM Kadorhal
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* Continues in ''VideoGame/PerfectDarkZero'', which included wonderful bits like the one-hand shotgun pump, propping up the bolt-action sniper to reload it one-handed, and opening the bolt of an MP5 with the end of a magazine.

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* Continues in ''VideoGame/PerfectDarkZero'', ''Perfect Dark Zero'', which included wonderful bits like the one-hand shotgun pump, propping up the bolt-action sniper to reload it one-handed, and opening pulling back the bolt of an MP5 [=MP5=] with the end of a the magazine.



* In ''VideoGame/GoldenEyeRogueAgent'', every single-handed weapon in the game can be dual-wielded, and the player character can reload any combination at will. He reloads dual-wielded Jackal .357's by tossing the magazines into the air, and slamming them together between the pistols, though it takes specific timing to get him to do this. Reloading other combinations simultaneously has him dropping magazines and spinning pistols by their trigger guards as if he has two extra hands located off-screen doing the actual loading and unloading.

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* In ''VideoGame/GoldenEyeRogueAgent'', every single-handed weapon in the game can be dual-wielded, and the player character can reload any combination at will. He With specific timing on pressing the reload button, he reloads dual-wielded Jackal .357's by tossing the magazines into the air, and slamming them together between the pistols, though it takes specific timing to get him to do this. pistols. Reloading other combinations simultaneously has him dropping magazines the magazines, lowering the guns off-screen for a second, and then spinning the pistols by their trigger guards as if he has two extra hands located off-screen doing the actual loading and unloading.
11th Aug '16 11:38:39 PM Kadorhal
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* The "Beta Shotgun" in the Steam version of ''VideoGame/{{Postal 2}}'' is one of the few weapons in the game to not do the classic BottomlessMagazines thing and actually require reloads. However, the reload consists of the Dude grabbing all six shells at once and smashing them into the open ejection port of the shotgun, only one of which actually goes in and the other five scattering away from the gun.

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* The "Beta Shotgun" in the Steam version of ''VideoGame/{{Postal 2}}'' ''VideoGame/{{Postal}} 2'' is one of the few weapons in the game to not do the classic BottomlessMagazines thing and actually require reloads. However, the reload consists of the Dude grabbing all six shells at once and smashing them into the open ejection port of the shotgun, only one of which actually goes in and the other five scattering away from the gun.
11th Aug '16 1:26:52 AM UmbrellasWereAwesome
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* As a by-product of ''Franchise/{{Halo}}'' star Master Chief's ability to go Guns Akimbo, he can reload either gun at any time with one hand, ''even while firing his other gun!'' What's more impressive is that he can do that [[UpToEleven while climbing]] [[LadderPhysics a ladder]]. [[LampshadeHanging Lampshaded]] in ''Anime/HaloLegends'', where it is shown that [=SPARTANs=] store extra magazines in compartments in the armor on their thighs, and they just slam the guns down on them to reload. Which does not explain the climbing a ladder in half ton armor while using your hands to reload and or shoot.

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* As a by-product of ''Franchise/{{Halo}}'' star Master Chief's ability to go Guns Akimbo, Akimbo in ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'', he can reload either gun at any time with one hand, ''even while firing his other gun!'' What's more impressive is that he can do that [[UpToEleven while climbing]] [[LadderPhysics a ladder]]. [[LampshadeHanging Lampshaded]] in ''Anime/HaloLegends'', the ''Anime/HaloLegends'' short ''The Package'', where it is shown that [=SPARTANs=] Spartans store extra magazines in compartments in the armor on their thighs, and they just slam the guns down on them to reload. Which does not explain the climbing "climbing a ladder in half ton half-ton armor while using your hands to reload and or shoot.shoot" bit.
15th Jul '16 1:37:48 PM REV6Pilot
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* ''VideoGame/{{STALKER}}'', bizarrely enough for a FirstPersonShooter [[FacklerScaleOfFPSRealism so far into the realistic end of the Facklers scale]], has one in the PK machine gun. When reloading, no player character ever flips up the lid to swap the belts; all they do is replace the underside box, connect the new belt to the side of the gun and rack the bolt. The previous belt just vanishes into thin air.
13th Jul '16 12:00:00 PM REV6Pilot
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** The Heavy pumps the entire shotgun when reloading the Family Business.
13th Jul '16 7:51:25 AM REV6Pilot
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** Maliwan is a close second, though. Their snipers have top-break receivers with the mag nestled inside, pistols and rocket launchers have triad-shaped battery packs for magazines that stay exposed and are inserted from the side (in the case of launchers, the reload is not done until [[EverythingsBetterWithSpinning it does a spinning motion]]), and SMGs have either a [[EverythingsBetterWithSpinning constantly rotating wheel magazine that has to be cranked upon insertion]], or in the case of cheaper models, a battery-like mag that fits imperceptibly into the side of the gun and can only be ejected by running a finger over a specific portion of the receiver, like one would a mobile device's touchscreen.

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** Maliwan is a close second, though. Their snipers have top-break receivers with the mag nestled inside, pistols and rocket launchers have triad-shaped battery packs for magazines that stay exposed and are inserted from the side (in the case of launchers, the reload is not done until [[EverythingsBetterWithSpinning it does a spinning motion]]), and SMGs SMG's have either a [[EverythingsBetterWithSpinning constantly rotating wheel magazine that has to be cranked upon insertion]], or in the case of cheaper models, a battery-like mag that fits imperceptibly into the side of the gun and can only be ejected by running a finger over a specific portion of the receiver, like one would a mobile device's touchscreen.
13th Jul '16 7:50:50 AM REV6Pilot
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* While ''VideoGame/{{Borderlands}}'' had relatively normal reloads, ''VideoGame/{{Borderlands 2}}'' definitely has some unusual reload methods. Usually this involves changing magazines, but sometimes it involves swapping whole cylinders, which was also present in the first game. Tediore takes the cake on weird reloads, however, as reloading involves [[ThrowAwayGuns flinging your gun at an enemy]] while a new one is built into your hands. The gun you threw then acts like a grenade and explodes. Tediore rocket launchers effectively become an additional rocket when reloaded.

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* While ''VideoGame/{{Borderlands}}'' had has relatively normal reloads, reloads for the most part, ''VideoGame/{{Borderlands 2}}'' definitely has some unusual reload methods. Usually this involves changing magazines, but sometimes it involves swapping whole cylinders, which was also present in methods.
** In both games, some weapons have detachable cylinders. In ''1'' it's
the first game. case for revolvers, while in ''2'' that goes for Jakobs sniper rifles.
**
Tediore takes the cake on weird reloads, however, as reloading involves [[ThrowAwayGuns flinging your gun at an enemy]] while a new new, full one is built digistructed into your hands. The gun you threw then acts like a grenade and explodes. Tediore rocket launchers effectively become an additional rocket when reloaded.reloaded.
** Maliwan is a close second, though. Their snipers have top-break receivers with the mag nestled inside, pistols and rocket launchers have triad-shaped battery packs for magazines that stay exposed and are inserted from the side (in the case of launchers, the reload is not done until [[EverythingsBetterWithSpinning it does a spinning motion]]), and SMGs have either a [[EverythingsBetterWithSpinning constantly rotating wheel magazine that has to be cranked upon insertion]], or in the case of cheaper models, a battery-like mag that fits imperceptibly into the side of the gun and can only be ejected by running a finger over a specific portion of the receiver, like one would a mobile device's touchscreen.
13th Jul '16 7:03:52 AM REV6Pilot
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* Everybody in ''VideoGame/TeamFortress2'' can be seen loading physical ammunition pulled from their HyperspaceArsenal into their weapons and for the most part look like it can be pulled off in real life, at least from the player's perspective. However, there are many exceptions, and every class has at least one unorthodox reload animation, though some in the list are presumably bugs.

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* Everybody in ''VideoGame/TeamFortress2'' can be seen loading physical ammunition pulled from their HyperspaceArsenal into their weapons and for the most part look like it can be pulled off in real life, at least from the player's perspective. However, there are many exceptions, and every class has at least one unorthodox reload animation, though some in the list are presumably bugs. The community goes to great lengths to create reload animation [[GameMod mods]] to correct these.



** The Soldier jams four rockets at once intothe front of his tube-shaped launcher's barrel. Due to the same oversight as the Lugermorph, he doesn't actually insert any rockets into any of his unlockable primary weapons when reloading.

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** The Soldier jams four rockets at once intothe front of his tube-shaped launcher's barrel. Due to the same oversight as the Lugermorph, he doesn't actually insert any rockets into any of his unlockable primary weapons when reloading.



** The Demoman's pipe grenade launcher has a four round magazine, but the in-game model quite clearly has ''six'' chambers (this is for game balance reasons; letting him shoot six grenades between reloads was deemed overpowered). On top of that, the barrels never rotate in the loading animation--he's stuffing all those grenades into the same chamber, Soldier-style (although they ''do'' rotate when firing). The Loch-n-Load uses the same reload animation as the Grenade Launcher, so the Demoman doesn't actually slide the grenades into the barrel.

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** The Demoman's pipe grenade launcher has a four round magazine, but the in-game model quite clearly has ''six'' chambers (this is for game balance reasons; letting him shoot six grenades between reloads was deemed overpowered). On top of that, the barrels never rotate in the loading animation--he's stuffing all those grenades into the same chamber, Soldier-style (although they ''do'' rotate when firing). The Loch-n-Load uses Loch-n-Load, Loose Cannon and Iron Bomber all use the same reload animation as the Grenade Launcher, so the Demoman doesn't actually slide the grenades into the barrel.
13th Jul '16 6:51:46 AM REV6Pilot
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** For a later example, ''VideoGame/{{Doom 3}}'' also has the normal shotgun's animation loads two rounds for every one depicted, and the submachinegun has a very [[CoolGuns/SubmachineGuns un-P90-like]] reload involving a hinged receiver. The ''Resurrection of Evil'' DLC also brought back the super shotgun and its "fire two, load two" nature.

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** For a later example, ''VideoGame/{{Doom 3}}'' also has the normal shotgun's animation loads two rounds for every one depicted, and the submachinegun has a very [[CoolGuns/SubmachineGuns un-P90-like]] reload involving a hinged receiver. The ''Resurrection of Evil'' DLC also brought back the super shotgun and its "fire two, load two" nature.nature, though at least in its case the Marine visibly reloads one shell at a time.
12th Jul '16 11:23:44 AM Ferot_Dreadnaught
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* The [=MP7=] in ''VideoGame/RedSteel'' has the same basic reload animation as the Mini-Uzi (replace the magazine, pull back the charging handle), except for this gun Scott decides to use his ''mind'' to pull the handle back (likely because the [=MP7=]'s handle is in a different location than the Mini-Uzi's and [[TheyJustDidntCare they didn't want to put much effort in a different animation for it]]).

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* The [=MP7=] in ''VideoGame/RedSteel'' has the same basic reload animation as the Mini-Uzi (replace the magazine, pull back the charging handle), except for this gun Scott decides to use his ''mind'' to pull the handle back (likely because the [=MP7=]'s handle is in a different location than the Mini-Uzi's and [[TheyJustDidntCare they didn't want to put much effort in a different animation for it]]).it).
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