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* ''TabletopGame/JustOne'': For each word to be guessed, a given single-word clue may only be provided once (including variations of a word). When cluegivers duplicate a word, those get erased.



* ''[[TabletopGame/TheQuacksOfQuedlinburg The Quacks of Quedlinburg]]'': The titual witches in the ''Herb Witches'' ExpansionPack give players access to a once-per-game power.

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* ''[[TabletopGame/TheQuacksOfQuedlinburg The Quacks of Quedlinburg]]'': The titual titular witches in the ''Herb Witches'' ExpansionPack give players access to a once-per-game power.

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*** Also in 5e, in a related idea, while there's nothing preventing there from being more than one of the same AOE spell on the battlefield at the same time, if the copies overlap, a creature will only be affected by one copy (make one saving throw, take damage once,
etc.), not both.

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*** Also in 5e, in a related idea, while there's nothing preventing there from being more than one of the same AOE spell on the battlefield at the same time, if the copies overlap, a creature will only be affected by one copy (make one saving throw, take damage once,
once, etc.), not both.


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* Exaggerated in ''TabletopGame/{{Altered}}''. Each Unique card is truly unique: only one digital copy exists. In formal play, it can only be used by one person at a time, and they only get to use one copy. While the owner of the digital copy can order extra physical copies via the print-on-demand service, those are only usable as proxies or for informal play -- it's the digital collection that determines what you can put in your deck.

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** ''TabletopGame/DungeonsAndDragonsFifthEdition'': In order to limit the power of player characters compared to previous editions, 5e characters can only be attuned (linked to; a character can only attune to three magic items at a time) to one copy of a magical item to prevent things like attuning to three copies of the best ones that the character can afford in order to stack their benefits.

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** ''TabletopGame/DungeonsAndDragonsFifthEdition'': ''TabletopGame/DungeonsAndDragonsFifthEdition'':
***
In order to limit the power of player characters compared to previous editions, 5e characters can only be attuned (linked to; a character can only attune to three magic items at a time) to one copy of a magical item to prevent things like attuning to three copies of the best ones that the character can afford in order to stack their benefits.
*** Also in 5e, in a related idea, while there's nothing preventing there from being more than one of the same AOE spell on the battlefield at the same time, if the copies overlap, a creature will only be affected by one copy (make one saving throw, take damage once,
etc.), not both.
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General clarification on works content


** Castling is a special move that moves both your king and a rook, and is only available if neither of the involved pieces has ever been moved. This means that it's only usable once per game and can't be repeated even if the king and rook somehow return to their original positions.

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** Castling is a special move that moves both your king and a rook, and is only available if neither of the involved pieces has ever been moved.moved (among other restrictions). This means that it's only usable once per game and can't be repeated even if the king and rook somehow return to their original positions.
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Swapping this for a wiki.gg link, since the Fandom wiki is no longer being updated.


** "[[https://hearthstone.fandom.com/wiki/Highlander Highlander]]" cards have extremely powerful effects but have the restriction where your deck cannot contain any duplicates when they're played. Normally this restricts them to a no-duplicate deck. However, you can play a deck that expects to draw all of its cards very quickly, letting you activate the cards after all of your duplicates have been drawn.

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** "[[https://hearthstone.fandom.com/wiki/Highlander wiki.gg/wiki/Highlander Highlander]]" cards have extremely powerful effects but have the restriction where your deck cannot contain any duplicates when they're played. Normally this restricts them to a no-duplicate deck. However, you can play a deck that expects to draw all of its cards very quickly, letting you activate the cards after all of your duplicates have been drawn.
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* In the ''{{Anime/Pokemon}}'' anime, battle gimmicks are limited to once per battle much like their appearances in the video games. In addition, in the World Coronation Series arc of the ''Anime/PokemonJourneys'' anime, all competitors are limited to just one gimmick and only once per battle so Trainers who don't have Mega Evolution, Z-Moves or Dynamax can still compete on fair terms with those that do. [[spoiler:This rule is only lifted for the final fight of the Masters Eight Tournament, where Leon asks for an exception so that Ash can use all three against him. Eternatus also appears during the final battle to give both competitors a second Dynamax.]]

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* In the ''{{Anime/Pokemon}}'' anime, In ''Anime/PokemonTheSeries'', battle gimmicks are limited to once per battle much like their appearances in the video games. In addition, in the World Coronation Series arc of the ''Anime/PokemonJourneys'' anime, ''Anime/PokemonJourneysTheSeries'', all competitors are limited to just one gimmick and only once per battle so Trainers who don't have Mega Evolution, Z-Moves or Dynamax can still compete on fair terms with those that do. [[spoiler:This rule is only lifted for the final fight of the Masters Eight Tournament, where Leon asks for an exception so that Ash can use all three against him. Eternatus also appears during the final battle to give both competitors a second Dynamax.]]
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* [[TabletopGame/TheQuacksOfQuedlinburg The Quacks of Quedlinburg]]: The titual witches in the ''Herb Witches'' ExpansionPack give players access to a once-per-game power.

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* [[TabletopGame/TheQuacksOfQuedlinburg ''[[TabletopGame/TheQuacksOfQuedlinburg The Quacks of Quedlinburg]]: Quedlinburg]]'': The titual witches in the ''Herb Witches'' ExpansionPack give players access to a once-per-game power.



** In the Commander format, originally known as "Elder Dragon Highlander," each card in your deck has to be unique. The only exceptions are basic lands and cards with the very rare effect of explicitly allow you to go above the normal limit. (Hence the "Highlander" part: To quote the TagLine, "[[Series/{{Highlander}} There can be only one]].") Moreover, you can only have one commander (all of which were originally the five Elder Dragons) unless the cards explicitly say otherwise.

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** In the Commander format, originally known as "Elder Dragon Highlander," each card in your deck has to be unique. The only exceptions are basic lands and cards with the very rare effect of explicitly allow you to go above the normal copies-per-deck limit. (Hence the "Highlander" part: To quote the TagLine, "[[Series/{{Highlander}} There can be only one]].") Moreover, you can only have one commander (all of which were (who originally had to be one of the five Elder Dragons) Dragons, but can now be any legendary creature) unless the cards explicitly say otherwise.
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* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' and follow-up ''VideoGame/TheLegendOfHeroesTrailsIntoReverie'' have the Lost Arts, extremely powerful magic Arts that can only be equipped from powerful quartz that can only by completing a trial, typically defeating a powerful monster. These cost all of a character's EP to use and while EP can be restored (or you can use a 0 Arts turn to nullify the EP cost), you can only cast each Lost Art once per battle, after which it will be grayed out and the game will say that the Quartz has losts its shine. While many of the effects are useful enough to merit equipping the quartz despite these restrictions, simply equipping these quartz also grants powerful stat boosts.
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* Downplayed in ''VideoGame/SlayTheSpire''. While you can pick up as many copies of a card as you want (assuming you can find them), your score gets the Film/{{Highlander}} bonus if your deck contains no duplicates.

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* Downplayed in ''VideoGame/SlayTheSpire''. While you can pick up as many copies of a card as you want (assuming you can find them), your score gets the Film/{{Highlander}} bonus if your deck contains no duplicates.duplicates outside of basic cards.
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* Downplayed in ''VideoGame/SlayTheSpire''. While you can pick up as many copies of a card as you want (assuming you can find them), your score gets the Film/{{Highlander}} bonus if your deck contains no duplicates.
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* [[TabletopGame/TheQuacksOfQuedlinburg The Quacks of Quedlinburg]]: The titual witches in the ''Herb Witches'' ExpansionPack give players access to a once-per-game power.
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* In ''TabletopGame/{{Everdell}}'', your village can only contain one copy of critters and constructions with the "unique" property. This somtimes has a thematic justification (it makes sense that you can only have one King or Queen), but more often than not it just serves to keep you from spamming cards that would be too good in multiples.

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* In ''TabletopGame/{{Everdell}}'', your village can only contain one copy of critters and constructions with the "unique" property. This somtimes sometimes has a thematic justification (it makes sense that you can only have one King or Queen), but more often than not it just serves to keep you from spamming cards that would be too good in multiples.multiples. For the Innkeeper and Crane (which can be discarded to play respectively a Critter or Construction at a discount) in particular, it's a form of AntiHoarding -- you can play them and hold onto them, but this means that if another one shows up in the Meadow, you won't be able to snag it...
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* In ''TabletopGame/{{Everdell}}'', your village can only contain one copy of critters and constructions with the "unique" property.

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* In ''TabletopGame/{{Everdell}}'', your village can only contain one copy of critters and constructions with the "unique" property. This somtimes has a thematic justification (it makes sense that you can only have one King or Queen), but more often than not it just serves to keep you from spamming cards that would be too good in multiples.
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* ''VideoGame/YuGiOhDuelLinks'' has a much harsher Limited list compared to the regular game, as you can only play 1 Limited card in your deck, period. This means you can't play multiple Limited cards at the same time.

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* ''VideoGame/YuGiOhDuelLinks'' has a much harsher Limited list compared to the regular game, as you can only play 1 cards are put on different Limited card in your deck, period. This means tiers (from 1 to 3), and you can't play have more cards from a tier than its number - whether or not the cards are different. (For example, you can have two copies of one card from Limited 2 or two separate cards, but not both.) Typically, multiple Limited cards at from archetypes deemed too powerful in the current environment are put on the same time.
tier, rendering it either impossible or much more difficult to use the deck's key strategies.
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* ''TabletopGame/IlluminatiNewWorldOrder'' being a world domination game, only allowed one copy of any location or person to be in play at one time. After all, you can't have two different secret societies controlling the Pentagon at once!

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* ''TabletopGame/IlluminatiNewWorldOrder'' being a world domination game, only allowed one copy of any location or person to be in play at one time. After all, you can't have two different secret societies controlling the Pentagon at once!once! Notably, this did ''not'' apply to Illuminati groups themselves - if multiple players were using the same Illuminati, the in-game justification was that they were opposing factions engaging in an EnemyCivilWar.
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* In ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'', you are generally only allowed to field one of each named character in a game.

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* In ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'', you are generally only allowed to field one of each named character in a game. \n [[MirrorMatch The same character can appear in opposing armies, however.]]
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* ''TabletopGame/LivingForest'': The ''Kodama'' ExpansionPack adds six types of Kodama-specific Protective Trees. For balance reasons, you can only buy one of each type -- not only would they be very powerful in multiples, but there are only two of each type regardless of player count, so it wouldn't be great if one player could grab both.
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* ''TabletopGame/{{Chaotic}}'': Certain cards are classed as "Unique" meaning only one copy of a card with its name is allowed in a deck. This rule extends to cards with different versions (I.e. Maxxor and Maxxor: Protector of Perim) as well.

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* ''TabletopGame/{{Chaotic}}'': Certain cards are classed as "Unique" meaning only one copy of a card with its name is allowed in a deck. This rule extends to cards with different versions (I.e. Maxxor and Maxxor: Protector of Perim) as well. Certain pieces of Battlegear are classed as "Legendary", meaning you may only have a single Legendary card in your deck.
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Roost can be used even without Flying type, and it's 1-turn temporary too.


** There are moves that remove a user's typing on use, such as Roost, Burn Up, and Double Shock, and once the user loses their typing they can no longer use that move again until they switch out or the battle ends. However, in ''Scarlet'' and ''Violet'', Terastalizing can be used to get around this since Tera Types can't be removed, enabling multiple uses of these moves in a row.

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** There are moves that remove a user's typing on use, such as Roost, Burn Up, Up and Double Shock, and once the user loses their typing they can no longer use that move again until they switch out or the battle ends. However, in ''Scarlet'' and ''Violet'', Terastalizing can be used to get around this since Tera Types can't be removed, enabling multiple uses of these moves in a row.

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