History Main / UniqueEnemy

9th Jan '17 12:51:39 AM Wade2012
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/WolfensteinTheNewOrder'' has several enemies who could be classified as unique. The 1946 variation of the Super Soldier is fought one time unarmed, and two are fought much later, armed with machine guns. Secondly, a single Heavy Robot is fought as a miniboss at the end of the London Nautica level. Finally, the Panzerhund is fought head on in the penultimate level after being encountered as an environmental hazard in many other levels.
*
5th Jan '17 12:01:55 AM Galacton
Is there an issue? Send a Message


*** This game has a blimp-like creature that splits into multiple smaller enemies by the shore of Lake Hylia...and nowhere else.

to:

*** This game has a The blimp-like creature Octoballoon that splits into multiple smaller enemies by Octos appears near the southeastern shore of Lake Hylia...and nowhere else.



*** There's a single [[UndergroundMonkey Blue ChuChu]] in one small room in the Great Bay Temple. [[spoiler:As like other [=ChuChus=] it poses almost no threat, but unlike other [=ChuChus=] it doesn't contain an item, its sole function is to be [[HarmlessFreezing frozen]] for use as a [[CraniumRide platform]].]]

to:

*** There's a single [[UndergroundMonkey Blue ChuChu]] in one small room in the Great Bay Temple. [[spoiler:As like other [=ChuChus=] it poses [[TheGoomba almost no threat, threat]], but unlike other [=ChuChus=] it doesn't contain an item, its sole true function is to be [[HarmlessFreezing frozen]] into a block for use as a [[CraniumRide platform]].]]



** ''VideoGame/KirbysDreamLand3'' has two examples. The first is Polof, a rabbit-like creature that appears in one level of Sand Canyon, and quickly disappears into a background wall when you approach. [[FollowTheWhiteRabbit It serves a purpose though]]: [[spoiler:That spot where it vanished is a secret door leading to a room filled with items.]] The second is a creature called Batamon, which appears marching behind walls and other unreachable areas and looks a lot like Kirby. Certain copy abilities will let you destroy them from a distance, but there's no discernible reason to do so and usually there's no way to engage them directly. However, in one of the AutoScrollingLevels in Cloudy Park you can continue past the goal and find a secret room full of them.

to:

** ''VideoGame/KirbysDreamLand3'' has two examples. The first is Polof, a rabbit-like creature that appears in one level of Sand Canyon, and quickly disappears into a background wall when you approach. [[FollowTheWhiteRabbit It serves a purpose though]]: [[spoiler:That spot where it vanished is a secret door leading to a room filled with items.]] The second is a creature called Batamon, which it looks like Kirby and almost always appears marching behind walls and other unreachable areas and looks a lot like Kirby. Certain copy abilities will let you destroy them from a distance, but there's no discernible reason to do so and usually areas. Usually there's no way to engage them directly. However, directly, however, in one of the AutoScrollingLevels in Cloudy Park you can continue past the goal and find a secret room full of them.
4th Jan '17 5:54:51 PM Bat178
Is there an issue? Send a Message

Added DiffLines:

** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a lone bomb-spitting River Octorok in one room in the second visit to the Forsaken Fortress, and the Orange Wizzrobe in the Wind Temple.
21st Dec '16 5:40:24 PM MarioAndSpongeBobFan
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/SpyroAHerosTail'', in the level Dragonfly Falls, there is an angry shepherd who will send goats to attack you. He and his goats disappear permanently when you defeat them (although one of the goats appears in the Model Viewer), and don't even respawn when you die. The same level also features rock-throwing monkeys that don't appear anywhere else in the game.
11th Dec '16 12:54:57 PM Bat178
Is there an issue? Send a Message


** Outside of the trilogy, ''VideoGame/CrashTwinsanity'' had a lone barrel-throwing Rhino pirate in "High Seas Hi-Jinks".

to:

** Outside of the trilogy, ''VideoGame/CrashTwinsanity'' had a lone barrel-throwing Rhino pirate in "High Seas Hi-Jinks".Hi-Jinks" and only two groups of Driller Ants, one at the end of "Rockslide Rumble" and another partway through "Ant Agony".
11th Dec '16 6:54:58 AM Drope
Is there an issue? Send a Message


** Outside of the trilogy, ''VideoGame/CrashTwinsanity'' had 3 mice in "Cavern Catastrophe" that could only be fought indirectly through Cortex, with Crash himself being unable to interact with them, and a lone barrel-throwing Rhino pirate in "High Seas Hi-Jinks".

to:

** Outside of the trilogy, ''VideoGame/CrashTwinsanity'' had 3 mice in "Cavern Catastrophe" that could only be fought indirectly through Cortex, with Crash himself being unable to interact with them, and a lone barrel-throwing Rhino pirate in "High Seas Hi-Jinks".
10th Dec '16 9:12:37 PM Bat178
Is there an issue? Send a Message


** Outside of the trilogy, ''VideoGame/CrashTwinsanity'' had 3 mice in "Cavern Catastrophe" that could only be fought indirectly through Cortex, with Crash himself being unable to interact with them.

to:

** Outside of the trilogy, ''VideoGame/CrashTwinsanity'' had 3 mice in "Cavern Catastrophe" that could only be fought indirectly through Cortex, with Crash himself being unable to interact with them.them, and a lone barrel-throwing Rhino pirate in "High Seas Hi-Jinks".
10th Dec '16 8:47:36 AM Drope
Is there an issue? Send a Message


** Outside of the trilogy, [[VideoGame/CrashTwinsanity]] had 3 mice in "Cavern Catastrophe" that could only be fought indirectly through Cortex, with Crash himself being unable to interact with them.

to:

** Outside of the trilogy, [[VideoGame/CrashTwinsanity]] ''VideoGame/CrashTwinsanity'' had 3 mice in "Cavern Catastrophe" that could only be fought indirectly through Cortex, with Crash himself being unable to interact with them.
10th Dec '16 8:46:35 AM Drope
Is there an issue? Send a Message


* Every game of the original ''VideoGame/CrashBandicoot'' trilogy has at least one weirdly underused enemy that you often have to go out of your way to find.

to:

* Every game of the original ''VideoGame/CrashBandicoot'' ''Franchise/CrashBandicoot'' trilogy has at least one weirdly underused enemy that you often have to go out of your way to find.


Added DiffLines:

** Outside of the trilogy, [[VideoGame/CrashTwinsanity]] had 3 mice in "Cavern Catastrophe" that could only be fought indirectly through Cortex, with Crash himself being unable to interact with them.
8th Dec '16 7:56:10 PM Drope
Is there an issue? Send a Message


** The [[VideoGame/CrashBandicoot2CortexStrikesBack second game]] has Hunter Lab Assistants, found only in secret areas of "Unbearable" and "Bee-Having".

to:

** The [[VideoGame/CrashBandicoot2CortexStrikesBack second game]] has Cyborg Armadillos and Hunter Lab Assistants, found only in secret areas of "Unbearable" and "Bee-Having".
This list shows the last 10 events of 629. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.UniqueEnemy