History Main / UniqueEnemy

17th Sep '16 1:28:04 PM gophergiggles
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* One mission in ''VideoGame/FrontMission'' has Royd's unit attacked by enemy Wanzers that burst from beneath the sand and are operated by unique almost mechanical-looking pilots. Other than their [[DemonicSpiders aggravatingly good sand movement]] there's nothing statistically remarkable about them and they aren't unique machines like the [[SpiderTank Clinton-Type]] or [[BigBad Driscoll's Type-11DS]], but they never again appear in the game nor can you ever acquire any of their parts. Hacking reveals their parts ''do'' have rear-view sprites suggesting they were once intended to be obtained by the player but DummiedOut.
15th Sep '16 11:52:17 PM Bat178
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[[folder:RailS hooter]]

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[[folder:RailS hooter]][[folder:RailShooter]]
15th Sep '16 11:51:52 PM Bat178
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[[folder:RealTimeStrategy]]
* ''VideoGame/{{Pikmin}}''
** In the original Pikmin, there was a powerful enemy called the Smoky Progg who would only appear during the first half of the game in the penultimate stage, in an egg. Notably, killing it gave you the highest Pikmin-producing item in the series, sprouting a full 100. It's shown alongside the other enemies during the end credits, confusing many players who missed it.
** There's also only one [[BlobMonster Goolix]] and [[HelpfulMook Mamuta]] in the standard mode, both of which are found ''in the exact same location'', but on different days. There is at least a Mamuta in the challenge mode, however the Goolix gets no such luck.
** ''Pikmin 2''
*** There is a single Toady Bloyster in the Perplexing Pool that holds a treasure. It's the only one you fight in the main game. You fight its bigger boss relative more times than this creature.
*** There are also orange bugs called [[http://www.pikminwiki.com/Secret_Wistful_Wild_bugs Ujadani]] that appear every 30 days in Wistful Wild starting with Day 31.
** ''Pikmin 3''
*** There's a bizarre creature called a Crushblat that you can encounter in a new area of the first level you can only access when get blue Pikmin. It has no fanfare, isn't tough enough to be considered a boss (or miniboss), and doesn't respawn after you kill it.
*** Despite being shown off in the trailers, there are only two Medusal Slurkers in the entire game, one you kill to rescue your first batch of rock Pikmin, and one hidden away in one of the trickier to reach secret areas, both of them are a joke, only able to kill Pikmin if you let them.
*** Several old enemies appear in challenge mode stages and nowhere else even in the main campaign.
* In ''VideoGame/AztecWars'', you begin the first campaign mission with two catapults. This unit never appears anywhere else in the game (neither in the campaign nor standalone missions) and cannot ever be built.
* ''VideoGame/StarcraftII'' one mission has player control the Odin, a massive mech that's an engine of destruction. This unit cannot be built, as it is a SuperPrototype of the Thor unit.
* In ''VideoGame/CommandAndConquerTiberianSun Firestorm'' the final mission has the player face a HumongousMecha the Core Defender which is huge and super hard to kill. The normal game has exactly one mission where the player fights against a base of the Forgotten, who utilize interesting military conversions of civilian hardware, such as camping trucks with missile launchers. They are fought exactly once again in ''Firestorm''.
* ''VideoGame/CommandAndConquerRedAlert'' and its sequels also often have unique enemies, sometimes unique enemy ''structures''. From Invicible Mammoth Tanks to Tesla Tanks made out of radar disruptors (later made into a unit in its own right) to Aztec structures with prism cannons and moai heads fitted with death rays or man cannons. The Allied campaign of ''Red Alert 3'' also has Noise Detector Ships used by the Empire which must be destroyed; they never crop up anywhere else.
* ''VideoGame/WarcraftIII'', several missions are filled with powerful creeps that can be considered as hero units, and boss fights.
[[/folder]]



[[folder:RealTimeStrategy]]
* ''VideoGame/{{Pikmin}}''
** In the original Pikmin, there was a powerful enemy called the Smoky Progg who would only appear during the first half of the game in the penultimate stage, in an egg. Notably, killing it gave you the highest Pikmin-producing item in the series, sprouting a full 100. It's shown alongside the other enemies during the end credits, confusing many players who missed it.
** There's also only one [[BlobMonster Goolix]] and [[HelpfulMook Mamuta]] in the standard mode, both of which are found ''in the exact same location'', but on different days. There is at least a Mamuta in the challenge mode, however the Goolix gets no such luck.
** ''Pikmin 2''
*** There is a single Toady Bloyster in the Perplexing Pool that holds a treasure. It's the only one you fight in the main game. You fight its bigger boss relative more times than this creature.
*** There are also orange bugs called [[http://www.pikminwiki.com/Secret_Wistful_Wild_bugs Ujadani]] that appear every 30 days in Wistful Wild starting with Day 31.
** ''Pikmin 3''
*** There's a bizarre creature called a Crushblat that you can encounter in a new area of the first level you can only access when get blue Pikmin. It has no fanfare, isn't tough enough to be considered a boss (or miniboss), and doesn't respawn after you kill it.
*** Despite being shown off in the trailers, there are only two Medusal Slurkers in the entire game, one you kill to rescue your first batch of rock Pikmin, and one hidden away in one of the trickier to reach secret areas, both of them are a joke, only able to kill Pikmin if you let them.
*** Several old enemies appear in challenge mode stages and nowhere else even in the main campaign.
* In ''VideoGame/AztecWars'', you begin the first campaign mission with two catapults. This unit never appears anywhere else in the game (neither in the campaign nor standalone missions) and cannot ever be built.
* ''VideoGame/StarcraftII'' one mission has player control the Odin, a massive mech that's an engine of destruction. This unit cannot be built, as it is a SuperPrototype of the Thor unit.
* In ''VideoGame/CommandAndConquerTiberianSun Firestorm'' the final mission has the player face a HumongousMecha the Core Defender which is huge and super hard to kill. The normal game has exactly one mission where the player fights against a base of the Forgotten, who utilize interesting military conversions of civilian hardware, such as camping trucks with missile launchers. They are fought exactly once again in ''Firestorm''.
* ''VideoGame/CommandAndConquerRedAlert'' and its sequels also often have unique enemies, sometimes unique enemy ''structures''. From Invicible Mammoth Tanks to Tesla Tanks made out of radar disruptors (later made into a unit in its own right) to Aztec structures with prism cannons and moai heads fitted with death rays or man cannons. The Allied campaign of ''Red Alert 3'' also has Noise Detector Ships used by the Empire which must be destroyed; they never crop up anywhere else.
* ''VideoGame/WarcraftIII'', several missions are filled with powerful creeps that can be considered as hero units, and boss fights.
[[/folder]]

[[folder:ThirdPersonShooter]]
* In ''{{Vanquish}}'' the "L" version of the [[ActionBomb Jellyfish]] only appears in Mission 1-6.
* ''VideoGame/SpecOpsTheLine'' has only 7 Bayonet Runners out of hundreds of mooks. There are a low number of heavies - seven foot soldiers with massive armor and a BFG. There is only one of them who is a [[spoiler: hallucination of your deceased squadmate]], and he's incredibly challenging to beat. Lose to him, and you [[spoiler: flash back a bit to find he's replaced by a normal heavy, suggesting he was a hallucination]]. One other unique, very difficult heavy seemingly teleports about a room and flashes in and out of existence in a room full of mannequins. This guy has a very good chance of causing a Game Over, and his strange power seems to be a result of [[spoiler: the protagonist's frayed sanity causing him to hallucinate]].
[[/folder]]

[[folder:TurnBasedStrategy]]
* ''VideoGame/FireEmblem''
** Corsairs, which only appear in one chapter of ''The Blazing Blade'' and are effectively the same thing as Pirates, down to the same sprite. The only difference: If you hack a Corsair in your team, they can't [[PrestigeClass Promote]].
** In ''Blazing Blade'' most enemies are male, apart from representatives of classes that are AlwaysFemale like Troubadors. There are only a handful of exceptions to this in the entire game: a lone female Sniper in "Valorous Roland", several female Nomads in "The Dread Isle", and a pair of female Druids seen in the Hector Hard Mode version of "Cog of Destiny." The Sniper and Nomads aren't anything special, but the Druids are real [[BossInMookClothing bosses in mook clothing]], as they're packing status-ailment inflicting staves and have such a high Magic stat that their attack range for them is ''20 tiles''!
* ''VideoGame/{{Odium}}'' has the Hornets (green insectoids) and Harvesters (scythe-handed maniacs) - mundane enemies in every respect, save that they only pop up in one combat. Granted, some other enemies pop up in only two or three, so it's not that unusual.
* ''VideoGame/ShiningForce'' has a pair of Dire Clowns found exclusively in the circus tent, the Laser Eye (which is more of a BossInMookClothing, seeing how you don't even need to destroy it), and an Evil Doll that knows Heal instead of Freeze found only in the Balbazak fight.
[[/folder]]



[[folder:WideOpenSandbox]]
* ''VideoGame/GrandTheftAuto'':
** ''VideoGame/GrandTheftAutoIII'' has the suicide bombers high on SPANK that are only encountered in a single mission, "Kingdom Come". Aside from their self-explanatory behaviour, they also continuously respawn from vans until those are destroyed.
** ''VideoGame/GrandTheftAutoViceCity'' has you fight a Costa Rican gang in "The Fastest Boat", and an all-woman counterfeiting syndicate in "Hit The Courier". Both of these gangs use standard pedestrian models, yet these are the only times they display gang behaviour.
** ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' features one enemy APC in the game, during the mission "Frosting On The Cake". Notably, this APC is slightly different from the one you obtain as it has a machine gun turret instead of an auto-cannon.

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[[folder:WideOpenSandbox]]
[[folder:ThirdPersonShooter]]
* ''VideoGame/GrandTheftAuto'':
** ''VideoGame/GrandTheftAutoIII'' has
In ''{{Vanquish}}'' the suicide bombers high on SPANK that are "L" version of the [[ActionBomb Jellyfish]] only encountered appears in Mission 1-6.
* ''VideoGame/SpecOpsTheLine'' has only 7 Bayonet Runners out of hundreds of mooks. There are a low number of heavies - seven foot soldiers with massive armor and a BFG. There is only one of them who is a [[spoiler: hallucination of your deceased squadmate]], and he's incredibly challenging to beat. Lose to him, and you [[spoiler: flash back a bit to find he's replaced by a normal heavy, suggesting he was a hallucination]]. One other unique, very difficult heavy seemingly teleports about a room and flashes in and out of existence
in a single mission, "Kingdom Come". Aside from their self-explanatory behaviour, they also continuously respawn from vans until those are destroyed.
** ''VideoGame/GrandTheftAutoViceCity'' has you fight a Costa Rican gang in "The Fastest Boat", and an all-woman counterfeiting syndicate in "Hit The Courier". Both
room full of these gangs use standard pedestrian models, yet these are the only times they display gang behaviour.
** ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' features one enemy APC in the game, during the mission "Frosting On The Cake". Notably, this APC is slightly different from the one you obtain as it
mannequins. This guy has a machine gun turret instead very good chance of an auto-cannon.causing a Game Over, and his strange power seems to be a result of [[spoiler: the protagonist's frayed sanity causing him to hallucinate]].


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[[folder:TurnBasedStrategy]]
* ''VideoGame/FireEmblem''
** Corsairs, which only appear in one chapter of ''The Blazing Blade'' and are effectively the same thing as Pirates, down to the same sprite. The only difference: If you hack a Corsair in your team, they can't [[PrestigeClass Promote]].
** In ''Blazing Blade'' most enemies are male, apart from representatives of classes that are AlwaysFemale like Troubadors. There are only a handful of exceptions to this in the entire game: a lone female Sniper in "Valorous Roland", several female Nomads in "The Dread Isle", and a pair of female Druids seen in the Hector Hard Mode version of "Cog of Destiny." The Sniper and Nomads aren't anything special, but the Druids are real [[BossInMookClothing bosses in mook clothing]], as they're packing status-ailment inflicting staves and have such a high Magic stat that their attack range for them is ''20 tiles''!
* ''VideoGame/{{Odium}}'' has the Hornets (green insectoids) and Harvesters (scythe-handed maniacs) - mundane enemies in every respect, save that they only pop up in one combat. Granted, some other enemies pop up in only two or three, so it's not that unusual.
* ''VideoGame/ShiningForce'' has a pair of Dire Clowns found exclusively in the circus tent, the Laser Eye (which is more of a BossInMookClothing, seeing how you don't even need to destroy it), and an Evil Doll that knows Heal instead of Freeze found only in the Balbazak fight.
[[/folder]]

[[folder:WideOpenSandbox]]
* ''VideoGame/GrandTheftAuto'':
** ''VideoGame/GrandTheftAutoIII'' has the suicide bombers high on SPANK that are only encountered in a single mission, "Kingdom Come". Aside from their self-explanatory behaviour, they also continuously respawn from vans until those are destroyed.
** ''VideoGame/GrandTheftAutoViceCity'' has you fight a Costa Rican gang in "The Fastest Boat", and an all-woman counterfeiting syndicate in "Hit The Courier". Both of these gangs use standard pedestrian models, yet these are the only times they display gang behaviour.
** ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' features one enemy APC in the game, during the mission "Frosting On The Cake". Notably, this APC is slightly different from the one you obtain as it has a machine gun turret instead of an auto-cannon.
[[/folder]]
15th Sep '16 11:49:14 PM Bat178
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* ''VideoGame/DeusExHumanRevolution'' has the Spec-Ops Shifters, of which there are only two in the base game in Highland Park with 5 more in The Missing Link, a lone Spec-Ops Ogre with a Sneaker's helmet instead of a Soldier's balaclava in The Missing Link during the battle with Burke, and a single group of [[spoiler:Crazy Spec-Ops]], which [[spoiler:you don't even get to sneak past/fight if you saved Malik, as she'll kill them all for you]].
30th Aug '16 1:54:00 AM Morgenthaler
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* In the default second level of ''StarFox64'', there's a two-legged robot enemy that jumps up and down on an asteroid, shooting lasers at you (Nintendo's official guide calls it a "Hop Bot"). You shoot it. It dies. Never seen again.

to:

* In the default second level of ''StarFox64'', ''VideoGame/StarFox64'', there's a two-legged robot enemy that jumps up and down on an asteroid, shooting lasers at you (Nintendo's official guide calls it a "Hop Bot"). You shoot it. It dies. Never seen again.
26th Aug '16 3:21:44 PM ZombieAladdin
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** The weird flying jellyfish-like creatures ([[AllThereInTheManual named only in the manual as "Sentinels"]]) that patrol Tubba Blubba's Castle in ''VideoGame/PaperMario64''. They can't be fought, and only act as {{Mook Bouncer}}s.

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** ''VideoGame/PaperMario''
***
The weird flying jellyfish-like creatures ([[AllThereInTheManual named only in the manual as "Sentinels"]]) that patrol Tubba Blubba's Castle in ''VideoGame/PaperMario64''. They can't be fought, and only act as {{Mook Bouncer}}s.Bouncer}}s.
*** The Amazy Dayzee is found only in one spot in the Flower Fields and is randomly generated to be there about 10% of the time. The rest of the time, it's a normal Crayzee Dayzee. [[BossInMooksClothing It is also ridiculously strong]] and likes to run away as soon as possible, but if Mario can defeat it before it runs or he dies, the Amazy Dayzee will provide a mountain of experience points.
12th Aug '16 10:43:36 PM Roxor
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* ''VideoGame/Wolfenstein3D'' has "floating vampire Hitlers" which hurl streams of fireballs at you in the final level of episode 3 and ''VideoGame/PacMan'' ghosts in the secret level of that episode.
* ''VideoGame/DoomII'' has Wolfenstein officers as a unique enemy in the secret levels, as a ShoutOut to IDSoftware's previous game. They're a lot less dangerous here than in their home game, so the developers throw more of them at you to help make up for your superior firepower.
12th Aug '16 12:55:51 PM dlchen145
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** There are also only two specific Krogan enemies who don't use shotguns (they use [[HandCannon Carnifexs]]) and have energy shields instead of biotic barriers. One, the Bounty Hunter, is encountered during Thane's loyalty mission, and the other, Kalusk, is found in a sidequest.

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** There are also only two specific Krogan enemies who don't use shotguns (they use [[HandCannon Carnifexs]]) Carnifexes]]) and have energy shields instead of biotic barriers. One, the Bounty Hunter, is encountered during Thane's loyalty recruitment mission, and the other, Kalusk, is found in a sidequest.
11th Aug '16 1:48:56 AM UmbrellasWereAwesome
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** ''VideoGame/Halo3ODST'' has an NMPD officer who will turns on the Rookie because HeKnowsTooMuch on "Data Hive" if you've collected 29 audio logs and follow him when he tells you not to. This is the only time in the entire series that you have to fight a human enemy. "Data Hive" is also the only time in campaign where there are gold-colored Drones, who are apparently adolescent leaders.

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** ''VideoGame/Halo3ODST'' has an NMPD officer who will turns turn on the Rookie because HeKnowsTooMuch on "Data Hive" Hive"[[note]]But only if you've already collected 29 audio logs and follow him when logs, then followed the cop after the part where he tells you not to.to[[/note]]. This is the only time in the entire series that you have to fight a human enemy. "Data Hive" is also the only time in campaign where there are gold-colored Drones, who are apparently adolescent leaders.
11th Aug '16 1:45:18 AM UmbrellasWereAwesome
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** ''VideoGame/HaloCombatEvolved''
*** In "343 Guilty Spark" you encounter the paranoid Marine, a Marine driven insane by the (so far unencountered) Flood and will slowly shoot at the Chief when approached. His shots are too slow to do any real damage, and he can be left alone or killed with no consequence.

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** ''VideoGame/HaloCombatEvolved''
''VideoGame/HaloCombatEvolved'':
*** In "343 Guilty Spark" you encounter the paranoid Marine, a Marine driven insane by the (so far unencountered) (then-unencountered) Flood and who will slowly shoot at the Chief when approached. His shots are too slow to do any real damage, and he can be left alone or killed with no consequence.



** ''VideoGame/{{Halo 2}}''

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** ''VideoGame/{{Halo 2}}''2}}'':



** ''VideoGame/Halo3ODST'' has an NMPD officer who turns on the Rookie because HeKnowsTooMuch on "Data Hive". This is the only time in the entire series that you have to fight a human enemy. "Data Hive" is also the only time in campaign where there are gold-colored Drones, who are apparently adolescent leaders.
** ''VideoGame/HaloReach''

to:

** ''VideoGame/Halo3ODST'' has an NMPD officer who will turns on the Rookie because HeKnowsTooMuch on "Data Hive".Hive" if you've collected 29 audio logs and follow him when he tells you not to. This is the only time in the entire series that you have to fight a human enemy. "Data Hive" is also the only time in campaign where there are gold-colored Drones, who are apparently adolescent leaders.
** ''VideoGame/HaloReach''''VideoGame/HaloReach'':
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http://tvtropes.org/pmwiki/article_history.php?article=Main.UniqueEnemy