History Main / UniqueEnemy

14th Apr '17 11:36:38 AM MyFinalEdits
Is there an issue? Send a Message


** Speaking of Black Ops, only one of its grunts uses the Sniper Rifle. All others use the [=MP5=].

to:

** Speaking of Black Ops, only Only one of its the Black Ops' grunts uses the Sniper Rifle. All others use the [=MP5=].
13th Apr '17 7:09:42 PM RainingMetal
Is there an issue? Send a Message

Added DiffLines:

** Speaking of Black Ops, only one of its grunts uses the Sniper Rifle. All others use the [=MP5=].
13th Apr '17 7:11:34 AM Gosicrystal
Is there an issue? Send a Message


*** [[http://metroid.wikia.com/wiki/Ice_Shriekbat Ice Shriekbats]] only appear in one room in the entire game (the Ice Ruins West area of Phendrana Drifts) and are ''infamous'' for how easy it is to {{los|tForever}}e their MonsterCompendium entry if you don't watch for them. They blend in with the rocks they roost on until you get close and can be easy to mistake for the [[ComMons very common]] ordinary [[GoddamnedBats Shriekbats]] you've probably already scanned. When you get close they dive bomb into you killing ''themselves'' in the process and [[PunctuatedForEmphasis They! Don't! Respawn! EVER!!]] Even if they don't kill themselves, miss them and they disappear as soon as you get the nearby suit upgrade never to appear again, making it impossible to fill your logbook [[HundredPercentCompletion completely]]. Thankfully, the PAL version fixes this so they do {{respawn|ingEnemies}} and no longer arbitrarily disappear from the game if you miss them.

to:

*** [[http://metroid.wikia.com/wiki/Ice_Shriekbat Ice Shriekbats]] only appear in one room in the entire game (the Ice Ruins West area of Phendrana Drifts) and are ''infamous'' for how easy it is to {{los|tForever}}e [[PermanentlyMissableContent lose]] their MonsterCompendium entry if you don't watch for them. They blend in with the rocks they roost on until you get close and can be easy to mistake for the [[ComMons very common]] ordinary [[GoddamnedBats Shriekbats]] you've probably already scanned. When you get close they dive bomb into you killing ''themselves'' in the process and [[PunctuatedForEmphasis They! Don't! Respawn! EVER!!]] Even if they don't kill themselves, miss them and they disappear as soon as you get the nearby suit upgrade never to appear again, making it impossible to fill your logbook [[HundredPercentCompletion completely]]. Thankfully, the PAL version fixes this so they do {{respawn|ingEnemies}} and no longer arbitrarily disappear from the game if you miss them.
8th Apr '17 12:58:43 AM greatpikminfan
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TheBindingOfIsaac'' has Brimstone Grimaces, variations of the common InvincibleMinorMinion that fires out straight-line blood lasers. Not only do they ''only'' appear in [[spoiler:Sheol]] (and not even in the extra BrutalBonusLevel after it), but in very few room layouts. It's possible to go through several [[spoiler:Sheol and Dark Room]] runs in a row without ever even seeing them.
8th Apr '17 12:42:57 AM GroLor
Is there an issue? Send a Message

Added DiffLines:

* Klobber, a common enemy in ''Donkey Kong Country 2'', appears in only one part of one level in ''VideoGame/DKJungleClimber''.
7th Apr '17 11:30:16 PM Endor240
Is there an issue? Send a Message

Added DiffLines:

*** The Elite Field Marshal is the only one of its rank in "Pillar of Autumn". It is basically a high-ranking Zealot that rapidly fires a fuel rod cannon and throws grenades at the player. When it's shields are down and when the player is close, it unsheaths its Energy Sword in an attempt to One-Hit Kill the player.
5th Apr '17 5:32:22 AM Digsu
Is there an issue? Send a Message

Added DiffLines:

** There exist a handful of tamable beasts that have unique appearances, and they're sought after both by players looking for loot or achievements and hunters looking to tame them. Notably, the Spirit Beast family of pets is almost entirely made up of unique pets with respawn timers that range from hours to days, and killing them rather than letting a hunter tame them is something of a universal FandomBerserkButton for the ''[=WoW=]'' hunter community.
28th Mar '17 5:10:25 PM Drope
Is there an issue? Send a Message


* There is a black-colored Snippet in the sand castle of Treasure Trove Cove in ''VideoGame/BanjoKazooie''. It's twice as enduring as the other Snippets in the game, including the Mutie variety that is fought in Clanker's Cavern as a WolfpackBoss.

to:

* ''VideoGame/BanjoKazooie'':
**
There is a black-colored Snippet in the sand castle of Treasure Trove Cove in ''VideoGame/BanjoKazooie''. Cove. It's twice as enduring as the other Snippets in the game, including the Mutie variety that is fought in Clanker's Cavern as a WolfpackBoss.WolfpackBoss.
** In ''Tooie'', [[AmusementParkOfDoom Witchyworld]] is filled with Jippo Jims (the rat enemies armed with mallets), but that only goes for the costumed ones found in the attraction areas. The beginning of the level has a lone non-costumed Jim.
27th Mar '17 4:45:30 PM Midna
Is there an issue? Send a Message


* ''{{Film/Batman}}'' (UsefulNotes/{{N|intendoEntertainmentSystem}}ES version) - The end of the first stage features a cameo by the K.G. Beast, who will fight Batman prior to the actual boss battle with the Enforcer. He's a tough opponent, but the fact that he starts off relaxing against the wall means that canny players can, as noted by ''Magazine/NintendoPower'', rush up and punch his lights out before he can make a single attack.
* ''VideoGame/BionicCommando'' - The NES version features unique enemies for some stages such as the [[HelicopterPack helipack]]-equipped Barrier Soldiers (replaced by Propeller Droids in the remake) in Area 5, the [[ThrowABarrelAtIt barrel throwers]] and [[AttackDrone Remote Control]] Soldiers in Area 6, the Mobile Cannons and Helicopters in Area 7, the shield soldiers and blue [[MadBomber bomb-throwing paratroopers]] in Area 8 (even better, these are only found in the US and PAL versions), a red version of said bomb-thrower at the beginning of Area 2, and the Construction Soldiers in Area 11. In the remake, most of these are more widely distributed.
* ''VideoGame/CaveStory''

to:

* ''{{Film/Batman}}'' (UsefulNotes/{{N|intendoEntertainmentSystem}}ES version) - The end of on the first stage features NES has a cameo by the K.G. Beast, who will fight Batman prior at the end of the first stage to the actual boss battle with the Enforcer. He's a tough opponent, but the fact that he starts off relaxing against the wall means that canny players can, as noted by ''Magazine/NintendoPower'', rush up and punch his lights out before he can make a single attack.
* ''VideoGame/BionicCommando'' - The NES version features unique enemies for some stages such as the [[HelicopterPack helipack]]-equipped Barrier Soldiers (replaced by Propeller Droids in the remake) in Area 5, the [[ThrowABarrelAtIt barrel throwers]] and [[AttackDrone Remote Control]] Soldiers in Area 6, the Mobile Cannons and Helicopters in Area 7, the shield soldiers and blue [[MadBomber bomb-throwing paratroopers]] in Area 8 (even better, these are only found in the US and PAL versions), a red version of said bomb-thrower at the beginning of Area 2, and the Construction Soldiers in Area 11. In the remake, most of these are more widely distributed.
* ''VideoGame/CaveStory''''VideoGame/CaveStory'':



* ''Franchise/{{Contra}}''

to:

* ''Franchise/{{Contra}}''''Franchise/{{Contra}}'':
27th Mar '17 4:44:23 PM Midna
Is there an issue? Send a Message

Added DiffLines:

** ''VideoGame/MegaMan2'' has only two Big Fish in the entire game, both in Wily 3.
This list shows the last 10 events of 664. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.UniqueEnemy