History Main / UniqueEnemy

5th May '16 1:06:56 AM Koveras
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* ''VideoGame/MassEffect2'' has a technician. ''One'' technician. You fight him during Jack's recruitment mission, inside the room where the switch to release Jack from her cell is. He has the dubious honor of being by far the ''weakest'' enemy in the game--he has ridiculously low health, has only low shielding on higher difficulty levels, has no powers, and wields the weakest pistol in the game. Even on [[HarderThanHard Insanity]], you can pretty much defeat him by walking up to him and punching him in the face a couple of times (assuming your squadmates don't get him first).
** There's also the Bounty Hunter enemy on Thane's recruitment mission. Notably, he's the only krogan in the entire game who doesn't use a shotgun (he uses a [[HandCannon Carnifex]]) and is also the only one to use energy shields instead of biotic barriers or armor (though he does have armor as well).
** Several other enemies also count, even though they're just mission specific reskins of regular enemies, like Batarian Troopers, Sisterhood Initiates, and Freelancers.

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* ''VideoGame/MassEffect2'' has a technician. ''One'' technician. You fight him during Jack's recruitment mission, inside the room where the switch to release Jack from her cell is. He has the dubious honor of being by far the ''weakest'' enemy in the game--he has ridiculously low health, has only low shielding on higher difficulty levels, has no powers, and wields the weakest pistol in the game. Even on [[HarderThanHard Insanity]], you can pretty much defeat him by walking up to him and punching him in the face a couple of times (assuming your squadmates don't get him first).
** There's also the Bounty Hunter enemy on Thane's recruitment mission. Notably, he's the only krogan in the entire game who doesn't use a shotgun (he uses a [[HandCannon Carnifex]]) and is also the only one to use energy shields instead of biotic barriers or armor (though he does have armor as well).
**
first). Several other enemies also count, even though they're just are technically mission specific reskins of regular enemies, like Batarian Troopers, Sisterhood Initiates, and Freelancers.
3rd May '16 12:06:05 AM DarkHunter
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* ''VideoGame/DarkSoulsI'' has the Parasitic Wall Hugger--a huge but entirely harmless (if you have ''any'' ranged capabilities) monster encountered in Blighttown. Although it looks like there could be more of them lurking around, you won't actually encounter another anywhere else in the game, and once you kill it, it doesn't even respawn.

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* ''VideoGame/DarkSoulsI'' has the Parasitic Wall Hugger--a huge but entirely harmless (if you have ''any'' ranged capabilities) immobile monster encountered in Blighttown. Although it looks like there could be more of them lurking around, you won't actually encounter another anywhere else in the game, and once you kill it, it doesn't even respawn.respawn.
* ''VideoGame/DarkSoulsII'' has the giant ant thing in the Gutter. A completely unique, non-respawning enemy, which is completely harmless. All it does is sit there and belch gas, which degrades your equipment but also cures poison. It won't even make any moves as you hack it to death.
1st May '16 9:14:09 PM wolftickets1969
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** In ''VideoGame/{{Fallout 4}}'', the Wreck of the FMS Northern Star is home to a unique gang of Norwegian-speaking Ghoul Raiders.

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** In ''VideoGame/{{Fallout 4}}'', the Wreck of the FMS Northern Star is home to a unique gang of Norwegian-speaking Ghoul Raiders, which nonetheless are statistically no different than normal Raiders.
1st May '16 9:12:06 PM wolftickets1969
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** In ''VideoGame/{{Fallout 4}}'', the Wreck of the FMS Northern Star is home to a unique gang of Norwegian-speaking ghoulified Raiders.

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** In ''VideoGame/{{Fallout 4}}'', the Wreck of the FMS Northern Star is home to a unique gang of Norwegian-speaking ghoulified Ghoul Raiders.
1st May '16 9:08:30 PM wolftickets1969
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** In ''VideoGame/{{Fallout 4}}'', the Wreck of the FMS Northern Star is home to a unique gang of Norwegian-speaking ghoulified Raiders.
28th Apr '16 7:30:13 AM StFan
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--> -[[http://web.archive.org/web/20101224214455/http://progressiveboink.com/archive/redsnifit.html The Red Snifit: A Subconian's Search For Meaning]]

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--> -[[http://web.-->-- [[http://web.archive.org/web/20101224214455/http://progressiveboink.com/archive/redsnifit.html The Red Snifit: A Subconian's Search For for Meaning]]






!!Examples

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!!Examples
!!Examples:



[[folder:ActionGame]]

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[[folder:ActionGame]][[folder:Action Game]]



[[folder:FirstPersonShooter]]
* ''VideoGame/{{Half-Life}}'' series.
** In ''VideoGame/{{Half-Life 2}}'', the Claw Scanners appear in a couple of chapters and don't appear again until late in Episode 2.
** In the original ''VideoGame/{{Half-Life|1}}'', the Black Ops assassins only appear in two rooms in the entire game, and even then only in groups of three. In ''Opposing Force'', they're more common and have more variations, but only slightly so.

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[[folder:FirstPersonShooter]]
[[folder:First-Person Shooter]]
* ''VideoGame/{{Half-Life}}'' ''VideoGame/HalfLife'' series.
** In ''VideoGame/{{Half-Life 2}}'', ''VideoGame/HalfLife2'', the Claw Scanners appear in a couple of chapters and don't appear again until late in Episode 2.
** In the original ''VideoGame/{{Half-Life|1}}'', ''VideoGame/HalfLife1'', the Black Ops assassins only appear in two rooms in the entire game, and even then only in groups of three. In ''Opposing Force'', they're more common and have more variations, but only slightly so.



** While common in the last levels of the original game, the Alien Controllers only appear once in ''Opposing Force''. Also, there is exactly one enemy Apache here, while in the original Half-Life, there were up to five.

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** While common in the last levels of the original game, the Alien Controllers only appear once in ''Opposing Force''. Also, there is exactly one enemy Apache here, while in the original Half-Life, ''Half-Life'', there were up to five.



* ''Franchise/{{Halo}}''

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* ''Franchise/{{Halo}}''''Franchise/{{Halo}}'':



[[folder:PuzzleGame]]

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[[folder:PuzzleGame]][[folder:Puzzle Game]]



[[folder:RailShooter]]

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[[folder:RailShooter]][[folder:RailS hooter]]



[[folder:{{Roguelike}}]]
* In ''VideoGame/NetHack'', shades and skeletons are moderately-powerful undead who only appear on the level dubbed "Orcus Town". Compared to the game that inspired it, Dungeons and Dragons, shades are also fairly uncommon enemies, but skeletons are low level monster fodder you would expect to see alongside zombies on the second and third floors of the dungeon, not halfway through your literal trip down into hell.

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[[folder:{{Roguelike}}]]
[[folder:Roguelike]]
* In ''VideoGame/NetHack'', shades and skeletons are moderately-powerful undead who only appear on the level dubbed "Orcus Town". Compared to the game that inspired it, Dungeons and Dragons, ''Dungeons & Dragons'', shades are also fairly uncommon enemies, but skeletons are low level low-level monster fodder you would expect to see alongside zombies on the second and third floors of the dungeon, not halfway through your literal trip down into hell.



[[folder:RolePlayingGame]]

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[[folder:RolePlayingGame]][[folder:Role-Playing Game]]
19th Feb '16 3:51:36 PM MyFinalEdits
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** Its [[SpiritualSuccessor spiritual successor]] ''VideoGame/XenobladeChroniclesX'' also has its own version called Tyrants. Just like the original, they tend to be buffed enemies or have a special talent that makes them dangerous. Just like the last game, when you fight them, you get to listen to [[CrowningMusicOfAwesome Uncontrollable, one of the best songs in the game.]]

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** Its [[SpiritualSuccessor spiritual successor]] * ''VideoGame/XenobladeChroniclesX'' also has its own version called the Tyrants. Just like the original, they tend to be buffed enemies or have a special talent that makes them dangerous. Just like the last game, when you fight them, you get to listen to [[CrowningMusicOfAwesome Uncontrollable, one of the best songs in the game.]] And they have their own theme, "Uncontrollable".
19th Feb '16 10:02:52 AM JMANcubed
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* ''VideoGame/{{Xenoblade}}'' tends to have a few "Notorious Monsters" per questing area. They tend to look exaclty like certain creatures from that area, but with buffed-up stats. Oh, and when you fight them, one of the [[CrowningMusicOfAwesome best songs in the game]] starts to play...

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* ''VideoGame/{{Xenoblade}}'' tends to have a few "Notorious Monsters" per questing area. They tend to look exaclty exactly like certain creatures from that area, but with buffed-up stats. Oh, and when you fight them, one of the [[CrowningMusicOfAwesome best songs in the game]] starts to play...play...
** Its [[SpiritualSuccessor spiritual successor]] ''VideoGame/XenobladeChroniclesX'' also has its own version called Tyrants. Just like the original, they tend to be buffed enemies or have a special talent that makes them dangerous. Just like the last game, when you fight them, you get to listen to [[CrowningMusicOfAwesome Uncontrollable, one of the best songs in the game.]]
2nd Feb '16 10:27:59 AM MegaMarioMan
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** In ''VideoGame/SuperMarioGalaxy2'', there are quite a few examples in the game. Among others, there is only one Spiky Piranha Plant at the end of Sky Station Galaxy's second stage, a single Jammyfish in the middle of Cosmic Cove's second mission, Cluckbooms, Pokey Sprouts, and Rhomps only appear in the first mission mission of Slipsand Galaxy, and Kleptoads only appear in a Hungry Luma planet in Hightail Falls Galaxy.

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** In ''VideoGame/SuperMarioGalaxy2'', there are quite a few examples in the game. Among others, there is only one Spiky Piranha Plant at the end of Sky Station Galaxy's second stage, a single Jammyfish in the middle of Cosmic Cove's second mission, Cluckbooms, Pokey Sprouts, and Rhomps only appear in the first mission mission of Slipsand Galaxy, and Kleptoads only appear in a Hungry Luma planet in Hightail Falls Galaxy.



*** So far, there has only been one [[VideoGame/SuperMarioWorld blue shelled Koopa]] in the entire ''New'' series, and it's not even in a main game: It's found in the ice-themed multiplayer stage of [[VideoGame/NewSuperMarioBros1 the first game]].

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*** So far, there has only been one [[VideoGame/SuperMarioWorld blue shelled Koopa]] in the entire ''New'' series, and it's not even in a main game: level: It's found in the ice-themed multiplayer stage of [[VideoGame/NewSuperMarioBros1 the first game]].



*** Snow Spikes, a snow-themed variant of the Spike (those guys from ''[=SMB3=]'' and beyond who barf up spike balls and throw them) only appear in 5-1 of ''[=NSMB1=]''.



*** And even in [[VideoGame/NewSuperMarioBros its DS predecessor]], the only level where Sledge Bros. and Fire Bros. show up (two of each) is 8-7. Three Sledge Bros. are in ''VideoGame/NewSuperMarioBrosU'', all of them in the World 7 castle.

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*** And even in [[VideoGame/NewSuperMarioBros [[VideoGame/NewSuperMarioBros1 its DS predecessor]], the only level where Sledge Bros. and Fire Bros. show up (two of each) is 8-7. Three Sledge Bros. are in ''VideoGame/NewSuperMarioBrosU'', all of them in the World 7 castle.
26th Jan '16 2:25:45 AM WoodyAlien3rd
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* The rare arcade platformer ''J. J. Squawkers'' features at about the beginning of the first level a white monkey with a human face (!) and Mickey Mouse ears (!!) shaking a tree to let dangerous fruits fall down. It lets out a hilarious death scream when defeated. Level 3 has a tough yellow walker mech that shoots tons of missiles and can be considered a BossInMookClothing.
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