History Main / UnexpectedSHMUPLevel

1st May '16 3:25:12 PM SYZekrom
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** Once again in ''VideoGame/KirbyPlanetRobobot''.
6th Apr '16 12:09:53 AM RAMChYLD
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* The second half of the first mission of VideoGame/StarCraftIINovaCovertOps is suddenly this, where you not only have to gun down enemies, but also avoid civilian cars on a highway.
4th Apr '16 7:36:57 AM IAmNotAFunguy
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* ''VideoGame/AngryVideoGameNerdAdventures'' has multiple auto-scrolling shooter sequences, such as the VideoGame/SilverSurfer sequence in "Future Fuckballs 2010", the [[Film/TheGiantClaw Giant Claw]] fight in "Dungeons and Dickholes" and the shark ride in "Thy Farts Consumed". The sequel, ''[=ASSimilation=] has a few as well. The first one is "Sush 'Em Up" in Tokyo. A part of "Hippo Hell" turns into a shmup level when the Nerd jumps onto a helicopter. That is immediately followed by "You'll get caught up" which is a straight shmup level that is a reference to the commercial for the 1990's board game "Crossfire".

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* ''VideoGame/AngryVideoGameNerdAdventures'' has multiple auto-scrolling shooter sequences, such as the VideoGame/SilverSurfer sequence in "Future Fuckballs 2010", the [[Film/TheGiantClaw Giant Claw]] fight in "Dungeons and Dickholes" and the shark ride in "Thy Farts Consumed". The sequel, ''[=ASSimilation=] ''[=ASSimilation=]'' has a few as well. The first one is "Sush 'Em Up" in Tokyo. A part of "Hippo Hell" turns into a shmup level when the Nerd jumps onto a helicopter. That is immediately followed by "You'll get caught up" which is a straight shmup level that is a reference to the commercial for the 1990's board game "Crossfire".
4th Apr '16 7:36:22 AM IAmNotAFunguy
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* ''VideoGame/AngryVideoGameNerdAdventures'' has multiple auto-scrolling shooter sequences, such as the VideoGame/SilverSurfer sequence in "Future Fuckballs 2010", the [[Film/TheGiantClaw Giant Claw]] fight in "Dungeons and Dickholes" and the shark ride in "Thy Farts Consumed".

to:

* ''VideoGame/AngryVideoGameNerdAdventures'' has multiple auto-scrolling shooter sequences, such as the VideoGame/SilverSurfer sequence in "Future Fuckballs 2010", the [[Film/TheGiantClaw Giant Claw]] fight in "Dungeons and Dickholes" and the shark ride in "Thy Farts Consumed". The sequel, ''[=ASSimilation=] has a few as well. The first one is "Sush 'Em Up" in Tokyo. A part of "Hippo Hell" turns into a shmup level when the Nerd jumps onto a helicopter. That is immediately followed by "You'll get caught up" which is a straight shmup level that is a reference to the commercial for the 1990's board game "Crossfire".
20th Mar '16 7:42:47 PM IAmNotAFunguy
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* Believe it or not, someone made a shmup level in ''VideoGame/SuperMarioMaker''. It is actually pretty well done, and it even has a custom boss and everything. Of course thanks to the fire blowing clown car, anybody can make a shmup level of their own.

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* Believe it or not, someone made a shmup level in ''VideoGame/SuperMarioMaker''. It is actually pretty well done, and it even has a custom boss and everything. Of course thanks to the fire blowing clown car, anybody can make a shmup level of their own.invoke this.
20th Mar '16 7:41:16 PM IAmNotAFunguy
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* Believe it or not, someone made a shmup level in ''VideoGame/SuperMarioMaker''. It is actually pretty well done, and it even has a custom boss and everything.

to:

* Believe it or not, someone made a shmup level in ''VideoGame/SuperMarioMaker''. It is actually pretty well done, and it even has a custom boss and everything. Of course thanks to the fire blowing clown car, anybody can make a shmup level of their own.
5th Mar '16 3:06:28 AM WolfThunder
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5th Mar '16 3:06:05 AM WolfThunder
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'''Side Scrolling/Up Scrolling Space Shooter Examples'''

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'''Side [[foldercontrol]]

[[folder:Side
Scrolling/Up Scrolling Space Shooter Examples'''
Examples]]




'''Rail Shooter Examples'''

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\n'''Rail [[/folder]]

[[folder:Rail
Shooter Examples'''
Examples]]


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[[/folder]]
21st Feb '16 3:18:27 PM AcePedro
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A common level type in games already relying on the UnexpectedGameplayChange, and almost expected in GameplayRoulette titles, the UnexpectedShmupLevel is a SubTrope where your character ends up having to go through an unexpected ShootEmUp based level, usually of the 2D side scrolling space shooter kind (think Gradius or the like). This is very common in the SpaceZone or [[UnderTheSea underwater]] levels, and for some reason unknown, a relatively common gameplay style for final levels and FinalBoss battles.

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A common level type in games already relying on the UnexpectedGameplayChange, and almost expected in GameplayRoulette titles, the UnexpectedShmupLevel Unexpected Shmup Level is a SubTrope where your character ends up having to go through an unexpected ShootEmUp based level, usually of the 2D side scrolling space shooter kind (think Gradius or the like). This is very common in the SpaceZone or [[UnderTheSea underwater]] levels, and for some reason unknown, a relatively common gameplay style for final levels and FinalBoss battles.



** ''Metal Slug 5'' has a level that starts out as a normal one, but becomes an UnexpectedShmupLevel in the final section just before the level's boss (which is a giant airplane with turrets and missile launchers).

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** ''Metal Slug 5'' has a level that starts out as a normal one, but becomes an UnexpectedShmupLevel Unexpected Shmup Level in the final section just before the level's boss (which is a giant airplane with turrets and missile launchers).
5th Feb '16 8:45:15 PM nombretomado
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* Creator/{{Taito}}'s ''Superman'' ArcadeGame ended each stage with a HorizontalScrollingShooter section.

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* Creator/{{Taito}}'s ''Superman'' ArcadeGame UsefulNotes/ArcadeGame ended each stage with a HorizontalScrollingShooter section.
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