History Main / TwentyMinutesintotheFuture

15th Aug '16 8:07:05 PM htuttle
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* ''VideoGame/{{X-Com}}: UFO Defense'', takes place in the year 1999, and was released in '93. ''Terror From the Deep'' is set in the year 2040, and from the look of things, the world didn't change one bit over the years. The reboot ''VideoGame/XCOMEnemyUnknown'' is set in 2015 and came out in 2012.

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* ''VideoGame/{{X-Com}}: UFO Defense'', ''VideoGame/XCOMUFODefense'' takes place in the year 1999, and was released in '93. ''Terror From ''[[VideoGame/XComTerrorFromTheDeep Terror from the Deep'' Deep]]'' is set in the year 2040, and from the look of things, the world didn't change one bit over the years. The reboot ''VideoGame/XCOMEnemyUnknown'' ''[[VideoGame/XCOMEnemyUnknown Enemy Unknown]]'' is set in 2015 and came out in 2012.
11th Aug '16 12:47:04 AM UmbrellasWereAwesome
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* Inverted in ''VideoGame/{{Halo|CombatEvolved}}''; though the game takes place in 2552 and [[Franchise/{{Halo}} the overall series]] takes place in the 26th century, most of the technology is remarkably close to present day, with a few exceptions, such as anti-gravity warships, holographic [=AIs=], portable railguns and powered battle armor. This was lampshaded by the creators, who jokingly realize that for 500 plus years of innovation, combat will have advanced way beyond what Halo depicts. Something along the lines of "combat just 250 years from now will be, I drink something, and everyone else on the battlefield dies.

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* Inverted in ''VideoGame/{{Halo|CombatEvolved}}''; ''Franchise/{{Halo}}''; though [[VideoGame/HaloCombatEvolved the game first game]] takes place in 2552 and [[Franchise/{{Halo}} 2552, with the overall series]] takes series taking place in the 26th century, most of the humanity's technology is remarkably close to present day, with a few exceptions, such as anti-gravity warships, holographic [=AIs=], portable railguns and powered battle armor. This was lampshaded by the creators, original Creator/{{Bungie}} developers, who jokingly realize realized that for 500 plus years of innovation, combat will have advanced way beyond what Halo ''Halo'' depicts. Something along the lines of "combat just 250 years from now will be, I drink something, and everyone else on the battlefield dies." That said, current developers Creator/ThreeFourThreeIndustries have been moving ''Halo''[='s=] humans towards a more recognizably futuristic society.
27th Jul '16 11:38:08 AM DynamiteXI
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* The framing story to ''Series/QuantumLeap'', set in the far-off world of 1997.
** Guess Beckett altered history more than Al or Ziggy expected him to...
** This is most likely because Bellisario wanted to keep the time-travelling within Sam's lifetime, but also within the audience's past, so the show's "present" couldn't be too far in the future.
** The Quantum Leap Project is a black project, so it could still take/have taken place.

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* The framing story to ''Series/QuantumLeap'', "present day" of ''Series/QuantumLeap'' is set in the far-off world future of 1997.
**
1999. From what little we see of the future during the series, cars are more streamlined and can go faster, electric cars have their own lanes, some cars have holographic displays and tracking devices, prostitution is legal, and women wear clothing that lights up. But firearms, military uniforms, and congressional committees haven't changed. Guess Beckett altered history more than Al or Ziggy expected him to...
** This is The late 1990s were chosen most likely because Bellisario wanted to keep the time-travelling within Sam's lifetime, but also within the audience's past, so past. Therefore, the show's "present" needed to be futuristic, but couldn't be too far in the future.
** The Project Quantum Leap Project is a black project, so it could still take/have taken place.
22nd Jul '16 3:30:19 PM tadaru
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* ''VideoGame/HongKong97'' was released in 1995. [[AccidentallyAccurate It correctly predicted the year of Hong Kong's return to China, and Deng Xiaoping's death]].

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* ''VideoGame/HongKong97'' was released in 1995. [[AccidentallyAccurate It correctly predicted the year of Hong Kong's return to China, and Deng Xiaoping's death]].
19th Jul '16 12:31:08 PM tadaru
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* ''VideoGame/HongKong97'' was released in 1995. [[AccidentallyAccurate It correctly predicted the year of Hong Kong's return to China, and Deng Xiaoping's death]].
19th Jul '16 12:27:39 PM tadaru
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* ''VideoGame/{{KingOfTheMonsters}}'', released in 1991, takes place in Japan in 1996 according to the attract mode sequence.

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* ''VideoGame/{{KingOfTheMonsters}}'', ''VideoGame/KingOfTheMonsters'', released in 1991, takes place in Japan in 1996 according to the attract mode sequence.
10th Jul '16 3:44:37 PM nowaymanguy
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* The ''VisualNovel/ZeroEscape'' series is set in 2027, through to 2074. A lot of the technology is considered a standard affair by the characters (such as a freezing fire extinguisher and holograms), while others surprise even them, like the extraordinarily life robots and the ADAM machine. [[spoiler:In the case of the ''VirtuesLastReward'' cast, this is due to most of them not realizing it's currently 2074.]]
1st Jul '16 2:08:20 PM UmbrellasWereAwesome
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* The English dub to the 1960s anime ''Anime/Gigantor'' has it set in the year 2000. The original Japanese version is set shortly after World War 2. This was probably made to justify the giant robot however the fashion and technology levels (such as the tvs) makes it look like a RetroUniverse. The 2004 remake keeps it set in its original time period.

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* The English dub to the 1960s anime ''Anime/Gigantor'' ''Anime/{{Gigantor}}'' has it set in the year 2000. The original Japanese version is set shortly after World War 2. This was probably made to justify the giant robot however the fashion and technology levels (such as the tvs) makes it look like a RetroUniverse. The 2004 remake keeps it set in its original time period.
12th Jun '16 6:44:38 PM Pichu-kun
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* ''Anime/PlasticMemories'' takes place in an undefined point in the future. Androids called "Giftia" are common place and technology is more advanced, yet their world otherwise looks like 2010s Japan. Zack is shown playing what is essentially UsefulNotes/NintendoGameBoy so it's likely not too far in the future (as a kid playing a 30 year old console is more common than playing a 60 year old one).

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* ''Anime/PlasticMemories'' takes place in an undefined point in the future. Androids called "Giftia" are common place and technology is more advanced, yet their world otherwise looks like 2010s Japan. Zack is shown playing what is essentially UsefulNotes/NintendoGameBoy UsefulNotes/GameBoy so it's likely not too far in the future (as a kid playing a 30 year old console is more common than playing a 60 year old one).
4th Jun '16 12:58:43 PM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'' took place 'in the near future'. 3 hints to its time were given, yet they all contradict each other. The manual states "3 weeks into the future" while entries on the official website are dated 2013. As if that wasn't enough to throw you off, a DJ on the radio states "The millennium's a' commin'!". There wasn't much future technology to be seen, although a few examples exist - one of the weapons is an [[ShockAndAwe electric arc gun]] and one of the gangs is hinted to use {{Expendable Clone}}s as mooks.

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* ''VideoGame/GrandTheftAutoII'' ''VideoGame/GrandTheftAuto2'' took place 'in the near future'. 3 hints to its time were given, yet they all contradict each other. The manual states "3 weeks into the future" while entries on the official website are dated 2013. As if that wasn't enough to throw you off, a DJ on the radio states "The millennium's a' commin'!". There wasn't much future technology to be seen, although a few examples exist - one of the weapons is an [[ShockAndAwe electric arc gun]] and one of the gangs is hinted to use {{Expendable Clone}}s as mooks.
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