History Main / TropeMakers

2nd Dec '17 4:37:42 PM ElSquibbonator
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* ''Literature/TheEpicOfGilgamesh'' -- [[OlderThanDirt One of the earliest known written stories.]] If there's a written story that was written before it, we don't know about it. Essentially, as far as modern civilization is concerned, ''The Epic of Gilgamesh'' was the Trope Maker for every trope in the story.

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* ''Literature/TheEpicOfGilgamesh'' -- [[OlderThanDirt One of the earliest known written stories.]] If there's a written story that was written before it, we don't know about it. Essentially, as far as modern civilization is concerned, ''The Epic of Gilgamesh'' was the Trope Maker for every single trope in the story.it contained.
2nd Dec '17 8:43:37 AM CrypticMirror
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* ''Series/{{Quincy}}'' -- A Seventies ForensicDrama that would presage shows like ''Series/{{CSI}}'' and established most of the tropes common to the genre, particularly the angle of a [[NoBadgeNoProblem non-cop forensic scientist who solves crimes alongside the actual cops]].

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* ''Series/{{Quincy}}'' ''Series/QuincyME'' -- A Seventies ForensicDrama that would presage shows like ''Series/{{CSI}}'' and established most of the tropes common to the genre, particularly the angle of a [[NoBadgeNoProblem non-cop forensic scientist who solves crimes alongside the actual cops]].
22nd Nov '17 9:06:29 AM jamespolk
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* ''Film/StarTheatre'' (1901) -- TimeLapse
15th Nov '17 2:33:11 PM marymichael
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* ''Film/{{Gaslight}}'' is both the trope maker and the TropeNamer for {{Gaslighting}}. Incidentally, the phrase is also a legitimate psychiatric term.
7th Nov '17 9:16:34 AM mathememician
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* ''Literature/TheMoonIsAHarshMistress'' -- Created the [[OrbitalBombardment orbital bombardment]] and [[ColonyDrop colony drop]] tropes: the Moon delivers a massive [[{{CurbStompBattle}} beatdown]] on the Earth using the masses of a mass rocks.



* Creator/IsaacAsimov -- Most science fiction in the past 50 years, particularly the robot subgenre, owes a lot to Asimov. Even ''Franchise/StarWars'' is based on ''Literature/{{Foundation}}''.

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* Creator/IsaacAsimov -- Most science fiction in the past 50 years, particularly the robot subgenre, subg-enre, owes a lot to Asimov. Even ''Franchise/StarWars'' is based on ''Literature/{{Foundation}}''.''Literature/{{Foundation}}''.
** His single most memorable creation may be the [[{{ThreeLawsCompliant}} The Three Laws of Robotics]]. So important that the Laws are often mentioned in later work by Asimov's name.
5th Nov '17 4:47:12 PM Surenity
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* The Music/{{Bauhaus}} song "Bela Lugosi's Dead" is usually credited for launching the GothRock genre.
5th Nov '17 4:41:54 PM Surenity
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* ''Film/NeverWeaken'' -- Established the [[ConstructionZoneCalamity construction zone) as a setting for comedy based on the protagonist being in mortal danger.

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* ''Film/NeverWeaken'' -- Established the [[ConstructionZoneCalamity construction zone) zone]] as a setting for comedy based on the protagonist being in mortal danger.
5th Nov '17 4:41:17 PM Surenity
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* ''Film/NeverWeaken'' -- Established the [[ConstructionZoneCalamity construction zone) as a setting for comedy based on the protagonist being in mortal danger.
5th Oct '17 2:55:54 PM IndirectActiveTransport
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* [[Wrestling/GeorgeWagner Gorgeous George]] was not the first pro wrestling to use AmbiguouslyGay for a [[TheGimmick gimmick]] but was so outrageous for his time that [[GorgeousGeorge his name is lent to a recurring gimmick]].

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* [[Wrestling/GeorgeWagner Gorgeous George]] was not the first pro wrestling wrestler to use AmbiguouslyGay for a [[TheGimmick gimmick]] but was so outrageous for his time that [[GorgeousGeorge his name is lent to a recurring gimmick]].
1st Oct '17 4:23:42 PM rjd1922
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* ''VideoGame/AloneInTheDark1992'' jumpstarted the SurvivalHorror genre.

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* ''VideoGame/AloneInTheDark1992'' ''[[Franchise/AloneInTheDark1992 Alone in the Dark (1992)]]'' jumpstarted the SurvivalHorror genre.



* ''VideoGame/DragonSlayer'' -- Often considered the first ActionRPG and it influenced ActionAdventure games as well. Published in 1984 by NihonFalcom for {{PC88}}, it introduced the core gameplay that series such as ''VideoGame/{{Hydlide}}'' and ''VideoGame/TheLegendOfZelda'' would expand upon: underground labyrinths, an overworld, item inventory, and puzzle dungeons.

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* ''VideoGame/DragonSlayer'' -- Often considered the first ActionRPG and it influenced ActionAdventure games as well. Published in 1984 by NihonFalcom for {{PC88}}, UsefulNotes/{{PC88}}, it introduced the core gameplay that series such as ''VideoGame/{{Hydlide}}'' and ''VideoGame/TheLegendOfZelda'' would expand upon: underground labyrinths, an overworld, item inventory, and puzzle dungeons.



* ''VideoGame/{{Elite}}'' -- Credited as being the first truly open-ended videogame, as well as being the first truly 3D game for home computers.

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* ''VideoGame/{{Elite}}'' -- Credited as being the first truly open-ended videogame, video game, as well as being the first truly 3D game for home computers.



* ''VideoGame/{{Hydlide}}'' -- Regenerating health and magic.

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* ''VideoGame/{{Hydlide}}'' -- Regenerating health {{Regenerating health}} and magic.[[RegeneratingMana magic]].



* ''VideoGame/MetalGear'' -- Invented the stealth-based games, and also has some primitive third-person [[TakeCover cover shooter]] gameplay, which was later codified with VideoGame/RainbowSix and GearsOfWar.

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* ''VideoGame/MetalGear'' -- Invented the stealth-based games, and also has some primitive third-person [[TakeCover cover shooter]] gameplay, which was later codified with VideoGame/RainbowSix ''VideoGame/RainbowSix'' and GearsOfWar.''VideoGame/GearsOfWar''.



* ''[[KunioKun Nekketsu Kouha Kunio Kun/Renegade]]'' - established the foundations of the BeatEmUp genre as we know it, or the "belt-scrolling" beat-em-ups at the very least, which was built upon by VideoGame/DoubleDragon and [[VideoGame/RiverCityRansom its own sequel]].
* ''VideoGame/RType'' -- Introduced the idea of a formal system of powerups each of which did a specific thing (as opposed to the ''Gradius'' system of using powerups as currency). Introduced the idea of a controllable AttackDrone, and the ReflectingLaser, ChargedAttack and BattleshipRaid tropes. People also note that it was the first 2D-shooter with an organic feel to it (meaning that it felt like you were inside the body of a monster).

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* ''[[KunioKun ''[[VideoGame/KunioKun Nekketsu Kouha Kunio Kun/Renegade]]'' - established the foundations of the BeatEmUp genre as we know it, or the "belt-scrolling" beat-em-ups at the very least, which was built upon by VideoGame/DoubleDragon ''VideoGame/DoubleDragon'' and [[VideoGame/RiverCityRansom its own sequel]].
* ''VideoGame/RType'' -- Introduced the idea of a formal system of powerups each of which did a specific thing (as opposed to the ''Gradius'' ''VideoGame/{{Gradius}}'' system of using powerups as currency). Introduced the idea of a controllable AttackDrone, and the ReflectingLaser, ChargedAttack and BattleshipRaid tropes. People also note that it was the first 2D-shooter with an organic feel to it (meaning that it felt like you were inside the body of a monster).



* ''VideoGame/SonicTheHedgehog'' -- Pioneered the MascotWithAttitude.

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* ''VideoGame/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog1'' -- Pioneered the MascotWithAttitude.



* ''VideoGame/SpaceWar'' -- The first real VideoGame!

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* ''VideoGame/SpaceWar'' ''VideoGame/{{Spacewar}}'' -- The first real VideoGame!



* ''VideoGame/SuperMarioBros.'' -- More or less ''[[TropeCodifier defined]]'' the {{Platformer}} genre.

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* ''VideoGame/SuperMarioBros.'' ''VideoGame/SuperMarioBros1'' -- More or less ''[[TropeCodifier defined]]'' the {{Platformer}} genre.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TropeMakers