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* ''Webcomic/{{Unsounded}}'': Lemuel's boots are spelled to emit fire and have a degree of propulsion that allows him NotQuiteFlight.

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* ComicBook/IronMan has also had skates added to his armor.
** Oh, and jet boosters, too.
** And high-powered magnets that allowed him to walk on walls. Pretty rarely used, of course.

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* ComicBook/IronMan has also had The boots of ComicBook/IronMan's armor have been equipped with everything from roller skates added to his armor.
** Oh, and jet boosters, too.
** And high-powered
magnets that allowed allow him to walk on walls. Pretty rarely used, of course.walls like ComicBook/SpiderMan to jet boostes that allow him to fly.



* ''WesternAnimation/InspectorGadget'': Though, in his case, the gadgets actually do pop out from the bottoms of his feet.

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* ''WesternAnimation/InspectorGadget'': Though, in his case, the gadgets actually do pop out Gadget's shoes can turn into everything from the bottoms of his feet.roller skates to skis to magnets on command.
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* ''ComicBook/ArchieComics'': Being a wealthy LovableAlphaBitch, Veronica Lodge has enough money to occasionally buy shoes with various gadgets such as a music player. TeenGenius Dilton Doiley has also made shoes and roller skates with quirky abilities.
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* Parodied in ''Webcomic/XKCD'', where Cueball receives a pair of enchanted shoes that allow you to outrun death itself, but which he declines because they're those weird kind of shoes with individual toes.

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* Parodied in ''Webcomic/XKCD'', ''Webcomic/{{XKCD}}'', where Cueball receives a pair of enchanted shoes that allow you to outrun death itself, but which he declines because they're those weird kind of shoes with individual toes.
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StickyShoes is a subtrope for footware designed to hold the wearer on a surface against gravity. Compare JetPack (which covers Rocket Boots), TrickedOutGloves, ArmedLegs, ShoeSlap. See also MagicalAccessory.

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StickyShoes is a subtrope for footware designed to hold the wearer on a surface against gravity. Compare HatOfPower, JetPack (which covers Rocket Boots), TrickedOutGloves, ArmedLegs, ShoeSlap. See also MagicalAccessory.
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The trope has been disambiguated.


Can overlap with NiceShoes (if the shoes are pimped out enough), ShoePhone (if the item is actually a shoe).

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Can overlap with NiceShoes CostumePorn (if the shoes are pimped out enough), ShoePhone (if the item is actually a shoe).
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* In the ''Film/StreetFighter'' film, [[BigBad Bison]] wears boots that allow him to levitate. How this actually works is never fully explained other than Bison boasting it involves electromagnetism, but this is the least of the movie's problems.

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* In the ''Film/StreetFighter'' film, [[BigBad Bison]] wears boots that allow him to levitate. levitate (whereas in the game he's telekinetic). How this actually works is never fully explained other than Bison boasting it involves electromagnetism, but this is the least of the movie's problems.electromagnetism.
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* ''Literature/BruceCovillesBookOf Magic II'': The titular ''Blue Suede Shoes'', which know all the old dances and will help the wearer dance them perfectly. Unfortunately, it takes a lot of effort for the shoes to learn any ''new'' dances, and they also have something of an effect on the wearer's personality.
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* Numbuh 1 of ''WesternAnimation/CodenameKidsNextDoor'' sports rocket boots, as shown in the opening titles, "Operation: G.R.O.W.-U.P." and "Operation: U.T.O.P.I.A.", which activate by clicking his heels together.
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* ''Franchise/DocSavage'' was a man CrazyPrepared enough to carry equipment ''everywhere'' in his body, including components for a small bomb on the heels of both of his boots (interestingly, it used a binary explosive: both boots carried chemicals that became explosive when combined).

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* ''Franchise/DocSavage'' ''Literature/DocSavage'' was a man CrazyPrepared enough to carry equipment ''everywhere'' in his body, including components for a small bomb on the heels of both of his boots (interestingly, it used a binary explosive: both boots carried chemicals that became explosive when combined).
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* Parodied in ''Webcomic/XKCD'', where Cueball receives a pair of enchanted shoes that allow you to outrun death itself, but which he declines because they're those weird kind of shoes with individual toes.
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* A variation in ''Manga/JojosBizarreAdventureJojolion''. Hato Higashikata's [[FightingSpirit Stand]], Walking Heart, has the ability to prolong any appendage or extremity and cause them to be spiked. Hato mainly uses this ability on her shoes, causing the heels to be spiked to not only impale her enemies, but also let her [[WallRun walk up walls]].

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* A variation in ''Manga/JojosBizarreAdventureJojolion''. ''Manga/JojosBizarreAdventureJojolion'': Hato Higashikata's [[FightingSpirit Stand]], Walking Heart, has the ability to prolong any appendage or extremity and cause them to be spiked. Hato mainly uses this ability on her shoes, causing the heels to be spiked to not only impale her enemies, but also let her [[WallRun walk up walls]].
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* A variation in ''Manga/JojosBizarreAdventureJojolion''. Hato Higashikata's [[FightingSpirit Stand]], Walking Heart, has the ability to prolong any appendage or extremity and cause them to be spiked. Hato mainly uses this ability on her shoes, causing the heels to be spiked to not only impale her enemies, but also let her [[WallRun walk up walls]].


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* In the ''WesternAnimation/SpongeBobSquarePants'' episode [[Recap/SpongeBobSquarePantsS11E6NoPicturesPleaseStuckOnTheRoof "Stuck on the Roof"]], Sandy plans to get [=SpongeBob=] down from the Krusty Krab's roof through her new invention, Extend-O-Boots, which allow her to increase her leg height starting from her feet. Unfortunately, she hasn't fully tested it out yet, causing her to be sprung up to the ocean's surface, and the Extend-O-Boots end up getting tangled up on each other. The Extend-O-Boots would later reappear as part of Sandy's special attack set in ''VideoGame/NickelodeonAllStarBrawl''.
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* In ''VideoGame/DesertDemolition Starring [[WesternAnimation/WileECoyoteAndTheRoadRunner Road Runner and Wile E. Coyote]]'', Wile E. has two different types of these. Rocket Skates allow him to go faster, and Springy Shoes allow him to do a SpringJump.



* Soap Shoes for [[GrindBoots Rail Grinding]]. Featured in ''VideoGame/SonicAdventure2''.

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* Soap Shoes for [[GrindBoots Rail Grinding]]. Featured in ''VideoGame/SonicAdventure2''.''VideoGame/SonicTheHedgehog'':



** Soap Shoes for [[GrindBoots Rail Grinding]]. Featured in ''VideoGame/SonicAdventure2''.



** The Demoman has Ali Baba's Wee Booties and the Bootlegger, both of which which adds 25 HP to his max health, 10% to his max movement speed, and triple turning control when {{Shield Bash}}ing.

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** The Demoman has Ali Baba's Wee Booties and the Bootlegger, both of which which adds 25 HP to his max health, 10% to his max movement speed, and triple turning control when {{Shield Bash}}ing.Bash}}ing.
* ''VideoGame/ToeJamAndEarl'' had three different types of these in the first game. The Super Hi-tops allowed them to run faster, the Spring Shoes allowed them to make a SpringJump, and the Rocket Skates allowed them to go extremely fast (and they could even run across the water with them).

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Lots of super speed examples.


* For an episode, ''WesternAnimation/KimPossible'' had to wear shoes that gave her super speed to keep up with the gynoid robots, the Bebes, who had returned with their own super speed capabilities. Fortunately, the pair was he exact size, so she was the only one who could wear them (oddly enough there was another pair that was Rufus' size because they were testing them on lab rats). Unfortunately, the device was also unstable, which often left her overshooting her target and [[TimeStandsStill stuck in hyperspeed]].

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* For an episode, ''WesternAnimation/KimPossible'' had to wear shoes that gave her super speed to keep up with the gynoid robots, the Bebes, who had returned with their own super speed capabilities. Fortunately, the pair was he her exact size, so she was the only one who could wear them (oddly enough there was another pair that was Rufus' size because they were testing them on lab rats). Unfortunately, the device was also unstable, which often left her overshooting her target and [[TimeStandsStill stuck in hyperspeed]].


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* ''WesternAnimation/SamuraiJack'' once dealt with his sandals being broken for an entire episode. To reward him for saving his shop, a clerk at a shoe store offered him any pair. One pair were inflatable shoes that allowed him to run super fast and bounce to incredible heights. Unfortunately, [[AwesomeButImpractical he couldn't stop bouncing]] once he started.

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* A later season of ''WesternAnimation/BigHeroSixTheSeries'' gives Honey Lemon Chem Shoes to go with her Chem Purse. Like her purse, she can fire specific chemical compounds out of the sole, which she usually uses to launch herself on an instant pillar or land safely in a cushion of gel.

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* A later season of ''WesternAnimation/BigHeroSixTheSeries'' ''WesternAnimation/BigHero6TheSeries'' gives Honey Lemon Chem Shoes to go with her Chem Purse. Like her purse, she can fire specific chemical compounds out of the sole, which she usually uses to launch herself on an instant pillar or land safely in a cushion of gel.


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* For an episode, ''WesternAnimation/KimPossible'' had to wear shoes that gave her super speed to keep up with the gynoid robots, the Bebes, who had returned with their own super speed capabilities. Fortunately, the pair was he exact size, so she was the only one who could wear them (oddly enough there was another pair that was Rufus' size because they were testing them on lab rats). Unfortunately, the device was also unstable, which often left her overshooting her target and [[TimeStandsStill stuck in hyperspeed]].


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* Similar to the Kim Possible example, one of ''[[WesternAnimation/PhineasAndFerb Phineas and Ferb's]]'' big ideas of the day were shoes that used pressure point reflexology to induce super speed. They had stable models, but Candace ended up stealing unstable versions, which didn't come off and randomly made her run of at extreme speed.
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* A later season of ''WesternAnimation/BigHeroSixTheSeries'' gives Honey Lemon Chem Shoes to go with her Chem Purse. Like her purse, she can fire specific chemical compounds out of the sole, which she usually uses to launch herself on an instant pillar or land safely in a cushion of gel.
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* ''ComicBook/TrishTrashRollergirlOfMars'': Hover Derby players wear hover shoes on the track. It had been that way since the 2070s, when hover technology was first commercialized in the universe of the comic.
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** Orc-Spiker Boots have a socket at the toe to which various devices (such as stilettoes) can be attached. Attached blades can be used as weapons.
** Spiked Footings are shoes with stiletto blades sticking out of the toe.

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* One of the original gadgets in the ''TabletopGame/JamesBond007'' was the shoe escape kit.

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* One of the original gadgets in the ''TabletopGame/JamesBond007'' was game is the shoe escape kit.


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* ''TabletopGame/DungeonsAndDragons'''s ''TabletopGame/ForgottenRealms'' setting, ''Aurora's Whole Realms Catalogue''.
** Dagger boots are boots with a claw-shaped blade sticking out the front. They do 1-4 HitPoints of damage.
** Bladeboots have a concealed blade that extends out from the toe when the heels are clicked together (think ''Film/FromRussiaWithLove''). The boots can be used to attack, in exchange for not being able to run with the blade extended.
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* The Dark Angel, also the BigBad of ''Film/AngelWithTheIronFists'' wears boots with retractable poisoned blades, which she uses to kill a failed minion, although for some reason when fighting the titular Angel she seems to have forgotten about it. The film itself is a campy Bond-knockoff and the blades seems like a ShoutOut to the then-recent ''Film/FromRussiaWithLove'' (below).
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* ''Drac's Night Out'' is an unreleased game that was going to be a tie-in for Rebop Pumps. Dracula had the shoes as power-ups, and they would allow him to run faster and jump higher.
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* OlderThanFeudalism: The [[Myth/GreekMythology Greek]] god Hermes is depicted in artwork wearing [[MercuryWings winged sandals]], which actually let him fly.

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* OlderThanFeudalism: The [[Myth/GreekMythology Greek]] god Hermes is depicted in artwork wearing [[MercuryWings [[MercurysWings winged sandals]], which actually let him fly.
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* Partway through ''Series/KamenRiderDrive'', [[HypercompetentSidekick Kiriko]] receives special boots based off of the Drive suit which can be powered, enhancing her running, jumping, and kicks (much like ''Manga/DetectiveConan'', above).

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* Partway through ''Series/KamenRiderDrive'', [[HypercompetentSidekick Kiriko]] receives special boots based off of the Drive suit which can be powered, enhancing her running, jumping, and kicks (much like ''Manga/DetectiveConan'', ''Manga/CaseClosed'', above).
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* Conan of ''Manga/CaseClosed'' has shoes that deliver an electric current through his legs. This greatly enhances his kicking ability.



* Conan of ''Manga/DetectiveConan'' has shoes that deliver an electric current through his legs. This greatly enhances his kicking ability.
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* ''Literature/{{Pale}}'': Avery enchants her sneakers with air runes to let her jump high in the air, giving her a massive mobility advantage.
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* ''Literature/TheDreamsideRoad'': One of Orson Gregory’s boots has a repulsor that allows him limited flight and helps him jump great distances.
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* ''VideoGame/MegaManZX'' and its sequel ''Advent'' has equippable chips that provide permanent enhancements to your character that can all be equipped as long as you have them. Two of those chips are the Wind and Ice Boots, which allow your character to resist being buffeted by winds and create friction on FrictionlessIce respectively (although the former won't save you if you happen to be airborne since, logically, your feet aren't clinging to a surface).
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* ''Film/TheYoungRebel'' ends with a lengthy fight where the hero have to battle two expert fighters, one who favours kicking and wears a pair of shoes with nails embedded in the sole. This ends up working in the hero's advantage - missing a kick, the enemy fighter got his shoe embedded in a tree stump, and his LeftStuckAfterAttack moment allows the hero to score a killing blow.

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* ''Anime/MegamanNTWarrior'': Lan could attach wheels to his shoes to make them RollerbladeGood.

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* ''Anime/MegamanNTWarrior'': ''Anime/MegaManNTWarrior'': Lan could attach wheels to his shoes to make them RollerbladeGood.



* ''Manga/MyHeroAcademia'': Izuku Midoriya's second hero costume upgrade (named Costume Gamma) adds special power-reinforcing iron soles that go over his sneakers. They protect his feet from sharp objects and debris while also adding a special power-blowback effect that increases the force of his kicks by responding to strong impacts in order to supplement his Shoot Style.



* ''Videogame/MegaManX'': Part of Dr. Light's PoweredArmor enhancements are Tricked Out Leg Armors. X1's leg armor enables him to dash (a feature X has from the start in later games), X2's lets him do dash in the air, X3's enables 3-way air dash (including upwards), and with the Leg Chip he can either air dash twice or air dash after a dash jump, X4's (both Fourth and Ultimate Armor) gives him air dash and hovering. X5's Falcon Leg lets him ''fly'' (for generous seconds and makes him all but invulnerable during flight) and Gaea Leg makes him immune to spikes, not sliding during wall clinging and able to push certain blocks, X6's Blade Leg enables 4-way very fast air dash that makes him go through enemies and Shadow Leg makes him immune to spikes, not sliding down during wall clinging and a high jump that makes him do CeilingCling, X7's lets him glide in the air, X8's Icarus Leg gives him a higher jump, Hermes Leg gives him faster running speed and ability to dash through enemies, and Ultimate Leg combines the two.
* ''Videogame/MegaManZero:'' the third and fourth game enables enhancements to your armor parts, including your shoes. It ranges from increasing running speed, {{double jump}}ing, jumping on water surfaces, giving friction to FrictionlessIce, protection against blowing winds, dashing through enemies, sliding down walls slower, and, in case of the secret Ultima Chip, ''almost all of the above''.
* ''VideoGame/{{Portal 2}}'': the 'Long Fall Boots' Chell wears to prevent [[NotTheFallThatKillsYou fall damage]].

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* ''Videogame/MegaManX'': ''VideoGame/MegaManX'': Part of Dr. Light's PoweredArmor enhancements are Tricked Out Leg Armors. X1's leg armor enables him to dash (a feature X has from the start in later games), X2's lets him do dash in the air, X3's enables 3-way air dash (including upwards), and with the Leg Chip he can either air dash twice or air dash after a dash jump, X4's (both Fourth and Ultimate Armor) gives him air dash and hovering. X5's Falcon Leg lets him ''fly'' (for generous seconds and makes him all but invulnerable during flight) and Gaea Leg makes him immune to spikes, not sliding during wall clinging and able to push certain blocks, X6's Blade Leg enables 4-way very fast air dash that makes him go through enemies and Shadow Leg makes him immune to spikes, not sliding down during wall clinging and a high jump that makes him do CeilingCling, X7's lets him glide in the air, X8's Icarus Leg gives him a higher jump, Hermes Leg gives him faster running speed and ability to dash through enemies, and Ultimate Leg combines the two.
* ''Videogame/MegaManZero:'' the ''VideoGame/MegaManZero'': The third and fourth game enables games enable enhancements to your armor parts, including your shoes. It ranges from increasing running speed, {{double jump}}ing, jumping on water surfaces, giving friction to FrictionlessIce, protection against blowing winds, dashing through enemies, sliding down walls slower, and, in case of the secret Ultima Chip, ''almost all of the above''.
* ''VideoGame/{{Portal 2}}'': ''VideoGame/Portal2'': the 'Long Fall Boots' Chell wears to prevent [[NotTheFallThatKillsYou fall damage]].



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