History Main / TrialAndErrorGameplay

19th Jun '17 4:27:21 PM yarrunmace
Is there an issue? Send a Message


* ''VideoGame/LANoire'' is This Trope: The Game during the interrogation sequences that make up the game's centerpiece. Good luck knowing when the "Doubt" button means "express a reasonable doubt in the suspect's veracity" and when it actually means "angrily accuse the suspect of raping babies for no adequately explained reason."

to:

* ''VideoGame/LANoire'' is This Trope: The Game infamously has the 'Doubt' button during the interrogation sequences that make up the game's centerpiece. Good luck knowing when Since they don't specify ''what'' exactly you're doubting the "Doubt" interrogated about, hitting that button means "express a reasonable doubt in the suspect's veracity" and when may do exactly what you want it actually means "angrily to do, or it'll accuse a mere witness of masterminding the suspect of raping babies for no adequately explained reason."entire crime.
14th Jun '17 5:51:03 PM Dreadjaws
Is there an issue? Send a Message


* ''VideoGame/{{Commandos}} 1''-3 is basically the very definition of this, Attack the wrong guy, you die, stash a dead guy in the wrong place, you die, time your takedown wrong, you die. Lose focus on all of your spread out men for 15 seconds, you die. Anything but doing exactly what the developers originally wanted you to do will result in certain critical mission failure, this trope is the only reason they can make 3 missions and call it a campaign.

to:

* ''VideoGame/{{Commandos}} 1''-3 is basically the very definition of this, Attack the wrong guy, you die, stash a dead guy in the wrong place, you die, time your takedown wrong, you die. Lose focus on all of your spread out men for 15 seconds, you die. Anything but doing exactly what the developers originally wanted you to do will result in certain critical mission failure, this trope is the only reason they can make 3 missions and call it a campaign. To be fair, this only really applies to the parts where the player is learning the ropes. Once that's out of the way you only have to deal with unforgivable difficulty. Considering that enemies tend to follow a set patrol route (even if you're constantly killing them by sticking the same bear trap in the exact same place) your biggest problem is actually having quick enough reflexes to be able to act in the fraction of a second where no enemy can see you. The games can throw new elements at you at later levels, though, which makes this trope still apply at certain points.
30th May '17 11:56:34 PM Ominae
Is there an issue? Send a Message


* ''VideoGame/WanganMidnightMaximumTune 3'' 's Ghost Battle mode. When you select a ghost to battle, you are only told the starting ramp, and not what route the ghost take, which gets annoying if, say, you select a ghost that starts on one of the faster routes (i.e. Wangan or Yokohane), and thus put all your tuning points into power and leave nothing for handling, but the race ends on the curvier C1 loop and you keep crashing into walls because your car has no handling whatsoever. The only way to know the route for sure is to have already battled the ghost or watch someone else race it.

to:

* ''VideoGame/WanganMidnightMaximumTune 3'' 's ''VideoGame/WanganMidnight'' Maximum Tune 3's Ghost Battle mode. When you select a ghost to battle, you are only told the starting ramp, and not what route the ghost take, which gets annoying if, say, you select a ghost that starts on one of the faster routes (i.e. Wangan or Yokohane), and thus put all your tuning points into power and leave nothing for handling, but the race ends on the curvier C1 loop and you keep crashing into walls because your car has no handling whatsoever. The only way to know the route for sure is to have already battled the ghost or watch someone else race it.
29th May '17 9:04:18 PM nombretomado
Is there an issue? Send a Message


Also known as 'Curse You {{Sierra}}', a lament directed toward the company most prone to putting such puzzles in their games. [[SaveScumming Save early, save often, and]] ''[[SaveScumming don't overwrite saves]]''.

to:

Also known as 'Curse You {{Sierra}}', {{Creator/Sierra}}', a lament directed toward the company most prone to putting such puzzles in their games. [[SaveScumming Save early, save often, and]] ''[[SaveScumming don't overwrite saves]]''.
27th Apr '17 10:27:21 AM FF32
Is there an issue? Send a Message


* ''Franchise/ShinMegamiTensei / Franchise/{{Persona}}'':

to:

* ''Franchise/ShinMegamiTensei / Franchise/{{Persona}}'':[[Franchise/ShinMegamiTenseiPersona Persona]]'':
23rd Apr '17 10:34:07 AM nombretomado
Is there an issue? Send a Message


* Some of the games of ''TakeshisCastle'' may have contestants detect a pattern.

to:

* Some of the games of ''TakeshisCastle'' ''Series/TakeshisCastle'' may have contestants detect a pattern.
17th Apr '17 1:27:54 PM Morgenthaler
Is there an issue? Send a Message


* As mentioned above, almost every {{Sierra}} adventure game ever made.

to:

* As mentioned above, almost every {{Sierra}} Creator/{{Sierra}} adventure game ever made.



* ICOM adventure games such as ''{{Shadowgate}}'', ''Deja Vu'' and ''Uninvited'' are also prone to this. It's somewhat mitigated by [[DeathIsASlapOnTheWrist restarting the game one screen back.]]

to:

* ICOM adventure games such as ''{{Shadowgate}}'', ''VideoGame/{{Shadowgate}}'', ''Deja Vu'' and ''Uninvited'' are also prone to this. It's somewhat mitigated by [[DeathIsASlapOnTheWrist restarting the game one screen back.]]



* {{Infocom}} tends to do this a lot as well.

to:

* {{Infocom}} Creator/{{Infocom}} tends to do this a lot as well.
10th Apr '17 10:54:25 AM nombretomado
Is there an issue? Send a Message


* A ''lot'' of levels in ''{{Scribblenauts}}'' are like this. Oftentimes, the game gives you almost no indication of what to do, or very vague indication, and you're left to your devices.

to:

* A ''lot'' of levels in ''{{Scribblenauts}}'' ''{{VideoGame/Scribblenauts}}'' are like this. Oftentimes, the game gives you almost no indication of what to do, or very vague indication, and you're left to your devices.
7th Apr '17 4:34:07 PM nombretomado
Is there an issue? Send a Message


* ''ThePriceIsRight'' has a few games where the player can make a guess, is shown what they got right, and can try again. The best example is Clock Game, which is about guessing the value of the prize, being told it's higher or lower, and repeating until getting it right on the dollar before the clock runs out.

to:

* ''ThePriceIsRight'' ''Series/ThePriceIsRight'' has a few games where the player can make a guess, is shown what they got right, and can try again. The best example is Clock Game, which is about guessing the value of the prize, being told it's higher or lower, and repeating until getting it right on the dollar before the clock runs out.
3rd Apr '17 1:56:16 AM jormis29
Is there an issue? Send a Message


%% Please do not change or remove either without starting a new thread.

to:

%% Please do not change or remove either without starting sta6rting a new thread.



* In ''8 Eyes'', the first seven stages were theoretically playable in any order, but since each boss was vulnerable to only one weapon, and there would be a change of weapon after each boss, the game was nigh unwinnable to players who didn't know that the proper order was [[spoiler:Spain, Egypt, Italy, India, Africa, Germany, Arabia]]. The manual told players to figure this out for themselves.

to:

* In ''8 Eyes'', ''VideoGame/EightEyes'', the first seven stages were theoretically playable in any order, but since each boss was vulnerable to only one weapon, and there would be a change of weapon after each boss, the game was nigh unwinnable to players who didn't know that the proper order was [[spoiler:Spain, Egypt, Italy, India, Africa, Germany, Arabia]]. The manual told players to figure this out for themselves.
This list shows the last 10 events of 409. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TrialAndErrorGameplay