History Main / TooAwesomeToUse

21st Dec '16 10:52:50 AM N8han11
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* Chaff grenades in ''Videogame/MetalGearSolid4GunsOfTePatriots'' release small strips of aluminium into the air that can interfere with enemy communications and confuse robotic enemies. There are only 5 places in the game where they can be found (1 of which is only available in a NewGamePlus and [[GuideDangIt requires a very specific action to trigger]]).

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* Chaff grenades in ''Videogame/MetalGearSolid4GunsOfTePatriots'' ''Videogame/MetalGearSolid4GunsOfThePatriots'' release small strips of aluminium into the air that can interfere with enemy communications and confuse robotic enemies. There are only 5 places in the game where they can be found (1 of which is only available in a NewGamePlus and [[GuideDangIt requires a very specific action to trigger]]).
13th Dec '16 4:12:23 PM ScorpiusOB1
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** The same mentioned for the $50 and $100 dollar bills happen for the 100, 200, and 500 notes. Quite a number of shops do not accept them, since they'd run out of change and especially the two last ones are so much money that is very hard to spot them[[note]]Because of that in Spain at least, the 500 bills were nicknamed "[[FanNickname Bin Laden]]"[[/note]]. Also, the European Central Bank has announced that the 500 note will be phased out as is frequently used for money laundering.
11th Dec '16 2:43:42 AM Astaroth
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* Chaff grenades in ''Videogame/MetalGearSolid4GunsOfTePatriots'' release small strips of aluminium into the air that can interfere with enemy communications and confuse robotic enemies. There are only 5 places in the game where they can be found (1 of which is only available in a NewGamePlus and [[GuideDangIt requires a very specific action to trigger]]).
28th Nov '16 12:43:12 PM Ragitsu
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** ''VideoGame/ResidentEvil4'' has this with the rocket launcher, which is very powerful (can one-hit just about every boss in the game), but is still better to sell for cash and use that to upgrade one of your guns that gets more than one use.
** ''VideoGame/ResidentEvil5'' ends up playing this trope semi-straight (or at least straighter than the previous game did) due to its more limited inventory system. With only nine slots available per character, space is at a premium and it's usually best to rely on the weapon you have the most ammo for, if only to keep your inventory from being clogged with four or five superfluous ammo boxes. Sadly, the ammunition for the best weapons in the game (magnums and the grenade launcher) are almost impossible to find. And even when you ''do'' find magnum and grenade rounds chances are you won't have either of those weapons in your inventory since you so prudently chose to store them away in your hammerspace inventory accessible only in between chapters. However, while there's nothing to be done about the inventory space, the game also [[GameBreaker doesn't think to take away items you picked up if you quit a chapter]], so you once you find them you can stockpile magnum ammo, grenade rounds, and even rocket launchers with relative ease.


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* ''VideoGame/ResidentEvil4'' has this with the rocket launcher, which is very powerful (can one-hit just about every boss in the game), but is still better to sell for cash and use that to upgrade one of your guns that gets more than one use.
** ''VideoGame/ResidentEvil5'' ends up playing this trope semi-straight (or at least straighter than the previous game did) due to its more limited inventory system. With only nine slots available per character, space is at a premium and it's usually best to rely on the weapon you have the most ammo for, if only to keep your inventory from being clogged with four or five superfluous ammo boxes. Sadly, the ammunition for the best weapons in the game (magnums and the grenade launcher) are almost impossible to find. And even when you ''do'' find magnum and grenade rounds chances are you won't have either of those weapons in your inventory since you so prudently chose to store them away in your hammerspace inventory accessible only in between chapters. However, while there's nothing to be done about the inventory space, the game also [[GameBreaker doesn't think to take away items you picked up if you quit a chapter]], so you once you find them you can stockpile magnum ammo, grenade rounds, and even rocket launchers with relative ease.
28th Nov '16 12:39:26 PM Ragitsu
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* ''Manga/OutlawStar'': Caster gun shells certainly qualify. Because they are either rare or expensive (often both), Gene will go through his conventional weapons and cheaper/more plentiful caster shells before resorting to the more powerful variety of techno-magic in his arsenal...unless a specific [[GodzillaThreshold threat]] demands otherwise.
18th Nov '16 5:37:58 AM VPhantom
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* Yahtzee of ''WebOriginal/ZeroPunctuation'' refers to this as the "But I might need it later" syndrome, and notes that with the advent of NewGamePlus, "later" might not even be the final boss battle.

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* Yahtzee of ''WebOriginal/ZeroPunctuation'' ''WebAnimation/ZeroPunctuation'' refers to this as the "But I might need it later" syndrome, and notes that with the advent of NewGamePlus, "later" might not even be the final boss battle.
6th Nov '16 11:37:44 AM Steven
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* ''VideoGame/FinalFantasyXIV'' dips in and out of this trope. At the beginning of 2.0, X-Potions, X-Ethers, and Hi-Elixirs were difficult to obtain and craft, but as time went on, not only they were easier to get, but stronger potions were made in later patches. Similarly, a lot of gear used for glamouring purposes tend to be hard to craft, which drives up their prices in the player market, but over time, the items are easier to make and the prices fall. The Palace of the Dead has the Podmander of Rage, an item that transforms the user into a manticore and lets them become a OneHitKill machine to everything except bosses. Because RNG is fickle, you may barely get any, which causes people to either save them in a dire emergency or use them in conjunction with the Podmander of Fortune, which boosts the drop rate of coffers left behind by defeated enemies.
15th Oct '16 7:48:59 PM korben600
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* Nuclear weapons are insanely powerful, but practically the only justification of using a nuclear weapon is someone else using one first. Thankfully, this still remains a valid trope in this context, though then again, once it's invalidated there probably wouldn't be anyone left to read TvTropes...
15th Oct '16 7:45:16 PM korben600
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15th Oct '16 7:31:33 PM korben600
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** The Canadian one and two dollar bills are still technically legal tender, even though they were replaced by [[FanNickname loonies and toonies]] (one- and two-dollar coins) over twenty years ago since they are cheaper to keep in circulation because they stay in good condition for decades longer than paper banknotes. The bills are now kept by people old enough to have used them when they were still in circulation. Collector's coins, put out every year or so, are also carefully hoarded, unless

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** The Canadian one and two dollar bills are still technically legal tender, even though they were replaced by [[FanNickname loonies and toonies]] (one- and two-dollar coins) over twenty years ago since they are cheaper to keep in circulation because they stay in good condition for decades longer than paper banknotes. The bills are now kept by people old enough to have used them when they were still in circulation. Collector's coins, put out every year or so, are also carefully hoarded, unlessunless
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