History Main / TooAwesomeToUse

25th Jun '16 11:07:39 PM REV6Pilot
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* C4 charges late in ''VideoGame/CommandAndConquerRenegade''. Lots of Nod structures to destroy, very few pickups, and Master Control Terminals are ammo sinks if you try to destroy them without C4. If you don't want to have a long, tedious and frustrating time in the last two levels, save those puppies as soon as you go through the BagOfSpilling mission.
22nd Jun '16 11:55:50 PM Statzkeen
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** French and British units in the Mediterranean theater: This is the same principle as the previous point. British units are generally stronger than French units, but British units require two nine-factor fleets to be transported to the Mediterranean front, whereas French units require only one (assuming the French navy has been based in Marseille). So if the war in North Africa heats up while France is still standing (granted, it usually doesn't), there is a temptation for the Allies to let the French to bear the brunt of the fighting there.

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** French and British units in the Mediterranean theater: This is the same principle as the previous point. British units are generally stronger than French units, but British units require two nine-factor fleets to be transported to the Mediterranean front, whereas French units require only one (assuming the French navy has been based in Marseille).Marseilles). So if the war in North Africa heats up while France is still standing (granted, it usually doesn't), there is a temptation for the Allies to let the French to bear the brunt of the fighting there.



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* In ''Series/StarTrekTheNextGeneration'', the Borg became this for the show's creators. The Borg were so awesomely powerful (and impossible to negotiate with) that they only got used four times (6 episodes, because of 2-parters) over the entire 7 seasons of the show. It was just that hard to come up with a way to defeat the Borg without making them seem less awesome. Of those 4 times they face the Borg, they are saved once by essentially DivineIntervention, and once they are merely facing an individual drone and the challenge is to make him an individual, not to defeat him. So the Enterprise crew only actually defeated the Borg twice during the run of the TV series.
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16th Jun '16 7:52:41 PM aenthin
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* ''VideoGame/StarcraftII'': Explicitly averted in WingsOfLiberty's secret mission- the loading screen actually tells you not to hoard the weapon powerups you find around the level [[spoiler:you're being chased by an unkillable monster during the second half, most of the weapons are OneHitKill against mooks that get in your way... and yet you will very likely barely make it to the exit).

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* ''VideoGame/StarcraftII'': Explicitly averted in WingsOfLiberty's secret mission- the loading screen actually tells you not to hoard the weapon powerups you find around the level [[spoiler:you're being chased by an unkillable monster during the second half, most of the weapons are OneHitKill against mooks that get in your way... and yet you will very likely barely make it to the exit). ]]
28th May '16 8:55:07 PM nombretomado
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** Thanks to there being almost no hint of when it might be safe to use them, and being generally placed in arbitrary positions, the rarer-than-golddust [[SaveGameLimits save crystals]] in the {{Playstation}} version of the 3rd game ended up suffering from this for a lot of people. Previous games encouraged/forced players to manage their inventory by striking a balance between using medi-kits and using ammunition for the better weapons when confronting dangerous enemies. The crystals created a third thing to manage, and the more obsessive-compulsive players could find this pretty stressful.

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** Thanks to there being almost no hint of when it might be safe to use them, and being generally placed in arbitrary positions, the rarer-than-golddust [[SaveGameLimits save crystals]] in the {{Playstation}} UsefulNotes/PlayStation version of the 3rd game ended up suffering from this for a lot of people. Previous games encouraged/forced players to manage their inventory by striking a balance between using medi-kits and using ammunition for the better weapons when confronting dangerous enemies. The crystals created a third thing to manage, and the more obsessive-compulsive players could find this pretty stressful.
18th May '16 9:53:06 PM MyFinalEdits
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** In fact for most of this era the standing orders for both British and German dreadnoughts was for them to turn and flee if they ever saw an enemy dreadnought; as such they spent most of the time actively avoiding each other. It was thought that the risk to military morale and national pride in the event of losing a dreadnought outweighed even the significant material costs.
18th May '16 3:51:26 PM Vale
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** In fact for most of this era the standing orders for both British and German dreadnoughts was for them to turn and flee if they ever saw an enemy dreadnought; as such they spent most of the time actively avoiding each other. It was thought that the risk to military morale and national pride in the event of losing a dreadnought outweighed even the significant material costs.
17th May '16 4:41:18 AM erforce
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-->--'''Creator/CSLewis''', ''Literature/TheChroniclesOfNarnia: Literature/PrinceCaspian''

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-->--'''Creator/CSLewis''', -->-- '''Creator/CSLewis''', ''Literature/TheChroniclesOfNarnia: Literature/PrinceCaspian''



* Expensive musical instruments, such as Stradivarius violins or '59 Gibson Les Paul guitars (see the SpinalTap entry above), can become too awesome to play. Which is really sad, since they also do have legendary, beautiful sounds -- otherwise they wouldn't be so expensive. And instruments played by legendary musician end up in cases in museums rather than actually being ''played'' by any one.\\\

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* Expensive musical instruments, such as Stradivarius violins or '59 Gibson Les Paul guitars (see the SpinalTap ''[[Film/ThisIsSpinalTap Spinal Tap]]'' entry above), can become too awesome to play. Which is really sad, since they also do have legendary, beautiful sounds -- otherwise they wouldn't be so expensive. And instruments played by legendary musician end up in cases in museums rather than actually being ''played'' by any one.\\\
15th May '16 11:07:13 AM dasuberkaiser
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[[folder:Web Original]]
* The ''Wiki/SCPFoundation'' has a pill bottle with [[http://scp-wiki.wikidot.com/scp-500 cure-all pills.]] There's a limited amount of them, there's no way to make more of them (not perfectly, at any rate. It's possible to duplicate them with [[http://www.scp-wiki.net/scp-038 SCP-038]], but the duplicated pills are much less potent), and [[http://scp-wiki.wikidot.com/scp-427 the re-usable alternative]] can turn you into an eldritch horror.
* Yahtzee of ''WebOriginal/ZeroPunctuation'' refers to this as the "But I might need it later" syndrome, and notes that with the advent of NewGamePlus, "later" might not even be the final boss battle.
-->''So we have scenarios where you're sitting on a nuclear stockpile to shame North Korea and are throwing peas at a giant robot crab on the off-chance that there might be a bigger giant robot crab just around the corner. No game illustrates this phenomenon better than VideoGame/{{Mercenaries}} 2, or as I like to call it, [[http://www.escapistmagazine.com/videos/view/zero-punctuation/231-Mercenaries-2 Airstrikes 2: Hooray for Airstrikes]].''

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[[folder:Web Original]]
* The ''Wiki/SCPFoundation'' has a pill bottle with [[http://scp-wiki.wikidot.com/scp-500 cure-all pills.]] There's a limited amount of them, there's no way to make more of them (not perfectly, at any rate. It's possible to duplicate them with [[http://www.scp-wiki.net/scp-038 SCP-038]], but the duplicated pills are much less potent), and [[http://scp-wiki.wikidot.com/scp-427 the re-usable alternative]] can turn you into an eldritch horror.
* Yahtzee of ''WebOriginal/ZeroPunctuation'' refers to this as the "But I might need it later" syndrome, and notes that with the advent of NewGamePlus, "later" might not even be the final boss battle.
-->''So we have scenarios where you're sitting on a nuclear stockpile to shame North Korea and are throwing peas at a giant robot crab on the off-chance that there might be a bigger giant robot crab just around the corner. No game illustrates this phenomenon better than VideoGame/{{Mercenaries}} 2, or as I like to call it, [[http://www.escapistmagazine.com/videos/view/zero-punctuation/231-Mercenaries-2 Airstrikes 2: Hooray for Airstrikes]].''

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15th May '16 4:34:25 AM catmuto
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* Franchise/FatalFrame: The Type-00 Film. It's the strongest film in the entire game and can dish out massive amounts of damage, even to the FinalBoss. However, there is only a very limited supply in each playthrough and [[GuideDangIt they tend to have to be found in random locations]], so even if the player has it, they are unlikely to want to waste this precious film.
8th May '16 10:08:56 PM Ohio9
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* Shortly before World War I, Britain and Germany began bulking up their navy fleet with a new class of powerful battleships called "Dreadnoughts". By the time the war started, both sides had dozens of them. However, the Dreadnoughts were so valuable that neither side was willing to risk them by putting them out to sea. Both sides mainly used them as a deterrent against the other, using their mere presence as a way to keep the other side from risking theirs. Only once during the entire war did Dreadnoughts fight each other, at the battle of Jutland in 1916. No Dreadnought from either side was sunk by enemy cannon fire or torpedos during the entire war, though one of them, the HMS Audacious, was sunk by a mine in 1914.
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