History Main / TooAwesomeToUse

28th Aug '16 6:12:57 AM Adenowirus
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* The [[GunsAkimbo dual shotguns]] of the latter two installments of the ''VideoGame/{{Marathon}}'' trilogy, which would use up even a maxed-out load of ammo in a matter of seconds. [[MoreDakka And reduce anything in the game to a bloody pulp even faster.]]

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* The [[GunsAkimbo dual shotguns]] of the latter two installments of the ''VideoGame/{{Marathon}}'' trilogy, which would use up even a maxed-out load of ammo in a matter of seconds.seconds (and one ammo pickup contains only 2 shells, same amount you use up for one shot from single shotgun). [[MoreDakka And reduce anything in the game to a bloody pulp even faster.]]]]
** The flechette gun from the third game also qualifies. Is more powerful than the assault rifle and way more accurate, it works in vacuum and it's only weapon (apart from fists) working underwater. Unfortunately it burns through magazines faster than any other weapon (and you can hold only 8 reloads) and ammo pickups are quite rare.
25th Aug '16 8:02:57 AM StFan
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* SorcerousOverlord Longshadow provides a villainous demonstration of this trope in the ''Literature/BlackCompany'' series. He is recorded as hoarding numerous gewgaws, knickknacks, what's-its and thingamabobs enough to leave your jaw unhinged. None of which are given greater purpose than collecting dust, even after his armies have been nigh obliterated, his fellow (allied) Shadowmasters have been offed (partly due to his ChronicBackstabbingDisorder), and he has the weight of the manhood of an [[FantasyCounterpartCulture Indian-esque]] scaling the walls of his incomplete mega doom fortress.

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* SorcerousOverlord Longshadow provides a villainous demonstration of this trope in the ''Literature/BlackCompany'' ''Literature/TheBlackCompany'' series. He is recorded as hoarding numerous gewgaws, knickknacks, what's-its and thingamabobs enough to leave your jaw unhinged. None of which are given greater purpose than collecting dust, even after his armies have been nigh obliterated, his fellow (allied) Shadowmasters have been offed (partly due to his ChronicBackstabbingDisorder), and he has the weight of the manhood of an [[FantasyCounterpartCulture Indian-esque]] scaling the walls of his incomplete mega doom fortress.
14th Aug '16 11:27:31 PM UmbrellasWereAwesome
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* ''VideoGame/Halo5Guardians'''s REQ system lets players purchase packs with random weapons, vehicles, power-ups, etc. But all the items are single-use, and the only guarantee that you'll get more in the future is if you unlock a Certification for that specific item. Unlocked a single Prophet's Bane sword with bonus invisibility, a Nornfang sniper rifle with bonus damage boost, or a heavily armored and armed ONI vehicle? Without a certification, you might not see another for a very long time, and that rare REQ may end up instantly stolen, too late in the game to use, too high of a learning curve, or just plain bad luck... yup, it stays in the inventory forever.

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* ''Franchise/{{Halo}}'':
** The Spartan Laser in ''VideoGame/{{Halo 3}}''[='s=] campaign. It will kill almost anything in the game with one or two hits, can hit multiple targets at once, and it's also [[CoolGuns really cool.]] The problem is, it takes a few seconds to charge up so it's a little hard to actually hit something, it only has 5 shots and can't be reloaded, and you only get one two or three times in the entire campaign (and one of those times, you get it for the sole purpose of [[spoiler: killing 343 Guilty Spark]]). So, you probably won't be using it much.
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''VideoGame/Halo5Guardians'''s REQ system lets players purchase packs with random weapons, vehicles, power-ups, etc. But all the items are single-use, and the only guarantee that you'll get more in the future is if you unlock a Certification for that specific item. Unlocked a single Prophet's Bane sword with bonus invisibility, a Nornfang sniper rifle with bonus damage boost, or a heavily armored and armed ONI vehicle? Without a certification, you might not see another for a very long time, and that rare REQ may end up instantly stolen, too late in the game to use, too high of a learning curve, or just plain bad luck... yup, it stays in the inventory forever.



* The Spartan Laser in ''VideoGame/{{Halo 3}}'', at least in the campaign. It will kill almost anything in the game with one or two hits, can hit multiple targets at once, and it's also [[CoolGuns really cool.]] The problem is, it takes a few seconds to charge up so it's a little hard to actually hit something, it only has 5 shots and can't be reloaded, you only get one two or three times in the entire campaign, and one of those times, you get it for the sole purpose of [[spoiler: killing 343 Guilty Spark.]] So, you probably won't be using it much.
29th Jul '16 9:49:41 AM Morgenthaler
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* The Devastator from ''DukeNukem3D'' is a full-auto, double-barrel rocket launcher that's tiny explosions do as much damage as a single RPG round and can clear out a whole room full of baddies in seconds, but it burns through its ammo supply very quickly and replacement rockets are fairly rare, so most players just hang onto The Devastator until it's time to fight the given episode's boss, which will go down in about 5-10 seconds of sustained fire from it.

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* The Devastator from ''DukeNukem3D'' ''VideoGame/DukeNukem3D'' is a full-auto, double-barrel rocket launcher that's tiny explosions do as much damage as a single RPG round and can clear out a whole room full of baddies in seconds, but it burns through its ammo supply very quickly and replacement rockets are fairly rare, so most players just hang onto The Devastator until it's time to fight the given episode's boss, which will go down in about 5-10 seconds of sustained fire from it.
26th Jul '16 6:57:33 PM rehberre
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* In ''VideoGame/SidMeiersAlphaCentauri'', the ultimate weapon is the Planet Buster, a nuclear warhead that will crater a city (and most of the surrounding area) with the push of a button. You can even build one as early as the mid-game, but odds are you won't ever use it. Why? [[ThisIsUnforgivable If you fire one, then you're expelled from the Planetary Council]], and [[ThisMeansWar you will be in a permanent state of war with all the other factions.]] In addition, a Planet Buster will cause [[GaiasLament massive ecological damage]], [[GaiasVengeance so the native Mind Worms will go bugnuts on you too.]]
25th Jun '16 11:07:39 PM REV6Pilot
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* C4 charges late in ''VideoGame/CommandAndConquerRenegade''. Lots of Nod structures to destroy, very few pickups, and Master Control Terminals are ammo sinks if you try to destroy them without C4. If you don't want to have a long, tedious and frustrating time in the last two levels, save those puppies as soon as you go through the BagOfSpilling mission.
22nd Jun '16 11:55:50 PM Statzkeen
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** French and British units in the Mediterranean theater: This is the same principle as the previous point. British units are generally stronger than French units, but British units require two nine-factor fleets to be transported to the Mediterranean front, whereas French units require only one (assuming the French navy has been based in Marseille). So if the war in North Africa heats up while France is still standing (granted, it usually doesn't), there is a temptation for the Allies to let the French to bear the brunt of the fighting there.

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** French and British units in the Mediterranean theater: This is the same principle as the previous point. British units are generally stronger than French units, but British units require two nine-factor fleets to be transported to the Mediterranean front, whereas French units require only one (assuming the French navy has been based in Marseille).Marseilles). So if the war in North Africa heats up while France is still standing (granted, it usually doesn't), there is a temptation for the Allies to let the French to bear the brunt of the fighting there.



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* In ''Series/StarTrekTheNextGeneration'', the Borg became this for the show's creators. The Borg were so awesomely powerful (and impossible to negotiate with) that they only got used four times (6 episodes, because of 2-parters) over the entire 7 seasons of the show. It was just that hard to come up with a way to defeat the Borg without making them seem less awesome. Of those 4 times they face the Borg, they are saved once by essentially DivineIntervention, and once they are merely facing an individual drone and the challenge is to make him an individual, not to defeat him. So the Enterprise crew only actually defeated the Borg twice during the run of the TV series.
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16th Jun '16 7:52:41 PM aenthin
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* ''VideoGame/StarcraftII'': Explicitly averted in WingsOfLiberty's secret mission- the loading screen actually tells you not to hoard the weapon powerups you find around the level [[spoiler:you're being chased by an unkillable monster during the second half, most of the weapons are OneHitKill against mooks that get in your way... and yet you will very likely barely make it to the exit).

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* ''VideoGame/StarcraftII'': Explicitly averted in WingsOfLiberty's secret mission- the loading screen actually tells you not to hoard the weapon powerups you find around the level [[spoiler:you're being chased by an unkillable monster during the second half, most of the weapons are OneHitKill against mooks that get in your way... and yet you will very likely barely make it to the exit). ]]
28th May '16 8:55:07 PM nombretomado
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** Thanks to there being almost no hint of when it might be safe to use them, and being generally placed in arbitrary positions, the rarer-than-golddust [[SaveGameLimits save crystals]] in the {{Playstation}} version of the 3rd game ended up suffering from this for a lot of people. Previous games encouraged/forced players to manage their inventory by striking a balance between using medi-kits and using ammunition for the better weapons when confronting dangerous enemies. The crystals created a third thing to manage, and the more obsessive-compulsive players could find this pretty stressful.

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** Thanks to there being almost no hint of when it might be safe to use them, and being generally placed in arbitrary positions, the rarer-than-golddust [[SaveGameLimits save crystals]] in the {{Playstation}} UsefulNotes/PlayStation version of the 3rd game ended up suffering from this for a lot of people. Previous games encouraged/forced players to manage their inventory by striking a balance between using medi-kits and using ammunition for the better weapons when confronting dangerous enemies. The crystals created a third thing to manage, and the more obsessive-compulsive players could find this pretty stressful.
18th May '16 9:53:06 PM MyFinalEdits
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** In fact for most of this era the standing orders for both British and German dreadnoughts was for them to turn and flee if they ever saw an enemy dreadnought; as such they spent most of the time actively avoiding each other. It was thought that the risk to military morale and national pride in the event of losing a dreadnought outweighed even the significant material costs.
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