History Main / TooAwesomeToUse

17th Jul '17 9:21:26 AM bkitu
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* The original release of ''VideoGame/EverQuest'' had "The Aegis of Life" -- a (then) high-end shield for clerics that required an extended camp.[[note]] Two rare spawns on a 4-hour timer, and had to be of two different versions of the same rare monster. Doing the required camp usually took 3-4 ''real-time days'' with around-the-clock vigilance to complete.[[/note]] The shield had immense (for the era) AC, but also had a single expendable charge of "Complete Heal" built into it. The perfect way to heal a tank in a dire raid emergency. And nobody ever, ever, ever used it, because clerics had "Complete Heal" as a regular spell anyway, and there's always another raid....
13th Jul '17 8:24:11 PM mogryo
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* ''VideoGame/{{Painkiller}} Resurrection'' has an [[ObviousBeta odd, unintentional case of this]] in multiplayer: attempting to fire the electrodriver weapon [[GameBreakingBug crashes the game immediately.]] This isn't the case with the original game, as all of your health and ammo is reset at the beginning of every level, and ammo is plentiful enough throughout the levels that every over-the-top weapon is viable to use freely for the entire game.
13th Jul '17 8:16:17 PM mogryo
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** Interestingly, and more noticeable in ''Extraction Point'', this applies to the [[PunchPackingPistol AT-14 pistols]]. They're remarkably good guns overall, especially when [[GunsAkimbo doubled up]] and used with BulletTime, but are easily the best anti-apparition weapons, being exceptionally effective against the newly-introduced Shades even outside of BulletTime and dispersing Nightmares in one shot with the large magazines allowing you to wipe even large flocks. There's barely one pickup on each level, so you better save up.
* ''Franchise/{{Halo}}'':
10th Jul '17 10:54:07 AM Euvou
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** You can call in Veteran units at any time in the campaign mode from the previous missions. You never will because you might need them when the AI decides you have won too many games in a row and starts to rush you with an unbeatable amount of units. Any recent DOW game has had the same problem for me.

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** You can call in Veteran units at any time in the campaign mode from the previous missions. You never will because you might need them when the AI decides you have won too many games in a row and starts to rush you with an unbeatable amount of units. Any recent DOW game has had the same problem for me.
7th Jul '17 11:07:41 AM Korodzik
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* ''VideoGame/ShadowOfTheWoolBall'': The Golden Shotgun is the most powerful weapon in the game, but its corresponding ammunition is scarce and most of it is hidden in secret areas, so you'll probably hold off using it on non-boss enemies.
12th Jun '17 6:20:51 AM Morgenthaler
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* Discussed in [[http://www.vgcats.com/comics/?strip_id=358 this]] VGCats comic.

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* Discussed in [[http://www.vgcats.com/comics/?strip_id=358 this]] VGCats Webcomic/VGCats comic.
6th Jun '17 1:19:53 AM bt8257
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It's useful, awesome, and practical -- unfortunately, you're never going to see the item in use outside of maybe the last boss (as you wouldn't need it afterwards), either because you're afraid to [[WhatMeasureIsANonUnique waste such a valuable treasure]] and [[PerfectSolutionFallacy will be waiting for that one good opportunity to use it]],[[note]]The pictured scenario is a classic example of a non-optimal yet necessary use of the item; the Megaelixer won't heal the two dead guys so, theoretically, it's a non-optimal use;[[/note]] or maybe because it simply pains you to imagine having it [[HundredPercentCompletion missing from your inventory]]. Another factor that contributes has to do with balancing the game. If you make a super powerful super rare healing potion, it'll be most useful in a similarly difficult battle but what if the player used the potion already? Do you make that fight easy enough that it's winnable without the potion (thus the optimal option is to fight without it because you didn't actually need it) or make it so difficult it's heavily recommended to use the potion (thus a player that did waste the potion hits a brick wall)? Of course you may save it until the last boss only to realize [[ContractualBossImmunity you can't use it during boss fights]]...

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It's useful, awesome, and practical -- unfortunately, you're never going to see use the item in use outside of maybe the last boss (as you wouldn't need it afterwards), either because you're afraid to [[WhatMeasureIsANonUnique waste such a valuable treasure]] and [[PerfectSolutionFallacy will be waiting for that one good opportunity to use it]],[[note]]The pictured scenario is a classic example of a non-optimal yet necessary use of the item; the Megaelixer won't heal the two dead guys so, theoretically, it's a non-optimal use;[[/note]] or maybe because it simply pains you to imagine having it [[HundredPercentCompletion missing from your inventory]]. Another factor that contributes has to do with balancing the game. If you make a super powerful super rare healing potion, it'll be most useful in a similarly difficult battle but what if the player used the potion already? Do you make that fight easy enough that it's winnable without the potion (thus the optimal option is to fight without it because you didn't actually need it) or make it so difficult it's heavily recommended to use the potion (thus a player that did waste the potion hits a brick wall)? Of course you may save it until the last boss only to realize [[ContractualBossImmunity you can't use it during boss fights]]...
5th Jun '17 8:44:40 PM Steven
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** ''VideoGame/ResidentEvil3Nemesis'' has only one set of magnum rounds you can find in the game. If you want to get more, you have to make Gunpowder CCC, which comes from three Gunpowder C, which also comes from mixing Gunpowder A and B together. Making your own magnum rounds is great, but now you run into the issue of sacrificing extra handgun and shotgun ammo, which you will always need. Freeze rounds for the grenade launcher is the rarest ammo type in the game. Depending on what choice you made on the runaway train, Carlos can give you freeze rounds and that is the only time you can actually get it. You have to make freeze rounds yourself if you want some, which also means giving up handgun and shotgun ammo to create the freeze rounds. Freeze rounds heavily cripples most enemies, including Nemesis himself. Most people will be saving freeze grenades specifically for Nemesis.
4th Jun '17 2:57:14 PM nombretomado
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* Nuclear weapons are insanely powerful, but practically the only justification for using a nuclear weapon is someone else using one first. Thankfully, this still remains a valid trope in this context, though then again, once it's invalidated there probably wouldn't be anyone left to read TvTropes...

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* Nuclear weapons are insanely powerful, but practically the only justification for using a nuclear weapon is someone else using one first. Thankfully, this still remains a valid trope in this context, though then again, once it's invalidated there probably wouldn't be anyone left to read TvTropes...Wiki/TVTropes...
1st Jun '17 7:56:18 PM kikiandlala
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* In ''Literature/SandmanSlim'', during the time when he was Satan, Stark demanded guns from a wealthy devil worshipper. The worshipper gave him a number of guns including a "mare's leg" shotgun. As a pop-culture buff, Stark thought the mare's leg was fantastic but he couldn't bear to get have it damaged, so he elected to put it to stash it rather than put it to use.

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* In ''Literature/SandmanSlim'', during the time when he was Satan, Stark demanded guns from a wealthy devil worshipper. The worshipper gave him a number of guns including a "mare's leg" shotgun. As a pop-culture buff, Stark thought the mare's leg was fantastic but he couldn't bear to get have it damaged, so he elected to put it to stash it rather than put it to use.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TooAwesomeToUse