History Main / ThrowingYourSwordAlwaysWorks

12th Mar '17 8:36:05 AM Kazmahu
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** As far back as the original ''VideoGame/TheLegendOfZelda'', at full health, Link could fire his sword off, tip-first, at anything in a straight line.

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** As far back as the original ''VideoGame/TheLegendOfZelda'', at full health, Link could fire his sword off, tip-first, at anything in a straight line.line (although modern interpretations posit these were meant to a SwordBeam).
** Any weapon can be thrown in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', and they always break on impact. This is more practical than it sounds since the game uses BreakableWeapons anyway, and doing this with a damaged weapon makes it go out with a highly-damaging hit that will usually knock the target over.


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* 2B gets surprising range out of her swords in ''VideoGame/NierAutomata'' by using the horizonal disc technique, often doing so several times in a combo, with the same sword. Considering they dissolve into light and reform in her hand when thrown, and aren't always in her grip when she's performing a "normal" attack anyway, it fits in with the rest of her style.
8th Mar '17 6:13:04 PM nombretomado
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* It's also lampshaded in the MercedesLackey book ''Burning Water'' when Mark Valdez remembers how he met Diana Tregarde for the first time.

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* It's also lampshaded in the MercedesLackey Creator/MercedesLackey book ''Burning Water'' when Mark Valdez remembers how he met Diana Tregarde for the first time.
6th Mar '17 2:15:42 AM ZombieAladdin
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* In ''Manga/BlackClover'', Ladros, upon figuring out that Asta is equipped only with a sword, chooses to engage in BeamSpam from a long distance to ensure Asta can never hit him. Asta quickly becomes aware of what Ladros is pulling and counters by throwing his sword, which squarely hits its target due to the bright lights and smoke from Ladros's ki blasts severely impairing Ladros's line of sight to Asta.
1st Mar '17 3:49:31 AM JackG
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* ''Series/GameOfThrones''. A different take on this trope occurs in "The Gift". Jorah Mormont knocks the wind out of one of the gladiators by throwing his sword so the flat side hits him in the gut. Lacking a weapon, Jorah follows it up with a ShieldBash.
24th Feb '17 7:28:43 PM Lullabee
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** Subverted in ''Discworld/GuardsGuards'', which notes that a throwing knife is carefully balanced to fly true, and it takes practice to throw one right... which is why the cleaver that Sam Vimes throws at a guard misses completely, and doesn't even have the good grace to get stuck in the wall.

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** Subverted in ''Discworld/GuardsGuards'', which notes that a throwing knife is carefully balanced to fly true, and it takes practice to throw one right... which is why the cleaver butcher's knife that Sam Vimes throws at a guard misses completely, and doesn't even have the good grace to get stuck in the wall.
14th Feb '17 1:15:17 PM Underachiever
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* ''TabletopGame/{{GURPS}}'' has the Throwing Art skill, which lets the user accurately throw anything he can lift. It's duly earmarked as a "cinematic" skill and requires taking an advantage reflecting similarly cinematic training (which in turn may be explicitly disallowed in "realistic" games) ''first'' before the character is allowed to learn it. There is actually ''no'' "mundane" Thrown Weapon skill for swords longer than knives (which are sorted into the general "sword" group for melee weapon skill purposes) in the basic rulebook.

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* ''TabletopGame/{{GURPS}}'' has the Throwing Art skill, which lets the user accurately throw anything he can lift. It's duly earmarked as a "cinematic" skill and requires taking an advantage reflecting similarly cinematic training (which in turn may be explicitly disallowed in "realistic" games) ''first'' before the character is allowed to learn it. There is actually ''no'' "mundane" Thrown Weapon skill for swords longer than knives (which are sorted into the general "sword" group for melee weapon skill purposes) in the basic rulebook.



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* ''TabletopGame/{{GURPS}}'' again: Perhaps ironically in lights of the real life information about such techniques, the system's usual fondness for detail, and the cinematic throw-anything skill option mentioned above, there is actually ''no'' "mundane" Thrown Weapon skill for swords longer than knives (which are sorted into the general "sword" group for melee weapon skill purposes) listed in the basic rulebook.[[/folder]]
14th Feb '17 1:08:34 PM Underachiever
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* ''TabletopGame/{{GURPS}}'' has the Throwing Art skill, which lets the user accurately throw anything he can lift. It's duly earmarked as a "cinematic" skill and requires taking an advantage reflecting similarly cinematic training (which in turn may be explicitly disallowed in "realistic" games) ''first'' before the character is allowed to learn it.

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* ''TabletopGame/{{GURPS}}'' has the Throwing Art skill, which lets the user accurately throw anything he can lift. It's duly earmarked as a "cinematic" skill and requires taking an advantage reflecting similarly cinematic training (which in turn may be explicitly disallowed in "realistic" games) ''first'' before the character is allowed to learn it. There is actually ''no'' "mundane" Thrown Weapon skill for swords longer than knives (which are sorted into the general "sword" group for melee weapon skill purposes) in the basic rulebook.
14th Feb '17 1:01:24 PM Underachiever
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* ''TabletopGame/{{GURPS}}'' has the Throwing Art skill, which lets the user accurately throw anything he can lift.

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* ''TabletopGame/{{GURPS}}'' has the Throwing Art skill, which lets the user accurately throw anything he can lift. It's duly earmarked as a "cinematic" skill and requires taking an advantage reflecting similarly cinematic training (which in turn may be explicitly disallowed in "realistic" games) ''first'' before the character is allowed to learn it.
10th Feb '17 8:02:02 AM DarkPhoenix94
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** His son, Harry, proves that it's in the blood by throwing a sword into a training dummy, with one friend later noting that Harry has a remarkably good eye.

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** His son, Harry, proves that it's in the blood InTheBlood by throwing a sword into a training dummy, with one friend later noting that Harry has a remarkably good eye.eye. Though it is subverted by how Harry looks noticeably relieved that it worked and the later reveal that [[spoiler: he's a very powerful telekinetic.]]
7th Feb '17 4:36:48 AM GnomeTitan
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In RealLife, the sword is not really designed for throwing. Its shape and weight is optimized for slicing, thrusting, and other movements driven mostly by the user's arms, over aerodynamically moving through the air on momentum alone. In addition, throwing your sword usually leaves you unarmed, so even if you ''do'' score a hit, if you do not kill your opponent, you are still in a great deal of danger.

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In RealLife, the a sword is not really designed for throwing. Its shape and weight is are optimized for slicing, thrusting, and other movements driven mostly by the user's arms, over and not for aerodynamically moving through the air on momentum alone. In addition, throwing your sword usually leaves you unarmed, so even if you ''do'' score a hit, if you do not kill your opponent, you are still in a great deal of danger.
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