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History Main / ThrowAwayGuns

16th May '16 5:18:07 PM Brick3621
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Of course, the gun is also getting tossed away if it happens to jam, because in Hollywood [[ReliablyUnreliableGuns there's no way to fix that]].

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Of course, the gun is will also getting get tossed away if it happens to jam, because in Hollywood [[ReliablyUnreliableGuns there's no way to fix that]].
15th May '16 11:51:56 AM Dramatic
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* Reaper in ''VideoGame/{{OverWatch}}'' "reloads" by dropping his guns and pulling another identical pair out of his trench coat.

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* Reaper in ''VideoGame/{{OverWatch}}'' "reloads" by dropping his guns and pulling another identical pair out of his trench coat. There is also D.Va's [[MiniMecha MEKA]] suits, which are treated as disposable and contain a SelfDestructMechanism for offensive use. A new suit can be called down fairly quickly to replace the prior as each gets destroyed.
22nd Apr '16 12:47:31 PM Emperor_Oshron
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Added DiffLines:

** Other player characters in ''Assassin's Creed'' can also ditch muskets that they pick up, starting with [[AssassinsCreedIII Connor]] in the previous game to ''Black Flag''. If it counts, in earlier games it was possible for [[AssassinsCreedII Ezio]] to pick up and use enemy weapons like spears that he can't normally keep on-hand and then drop them after the fight.
6th Apr '16 2:18:18 AM foxley
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* Justified in Film/TheGodfather. Michael Corleone is given a untraceable, unfingerprintable revolver and is told to just drop it next to the dead bodies. The reasoning is that, if Michael is caught at the scene, the mafia will be able to "fix" any eyewitnesses so that Michael can say he was just at the scene. However, there's nothing they can do if the murder weapon is found in his pocket.

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* Justified in Film/TheGodfather.''Film/TheGodfather''. Michael Corleone is given a untraceable, unfingerprintable revolver and is told to just drop it next to the dead bodies. The reasoning is that, if Michael is caught at the scene, the mafia will be able to "fix" any eyewitnesses so that Michael can say he was just at the scene. However, there's nothing they can do if the murder weapon is found in his pocket.


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* In ''The Outfit'', Literature/{{Parker}} knocks out a hitman by throwing his revolver into his face because [[JustifiedTrope he doesn't want to risk shooting in a crowded hotel where the gunshot is likely to attract the attention of the law]].
26th Mar '16 4:27:48 PM Vox
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** During the "[[https://www.youtube.com/watch?v=BexuOsshqjk Cops: In Springfield]]" segment, Chief Wiggum does this after he and his men are seen [[BigLippedAlligatorMoment inexplicably]] fighting a {{Mummy}},

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** During the "[[https://www.youtube.com/watch?v=BexuOsshqjk Cops: In Springfield]]" segment, Chief Wiggum does this after he and his men are seen [[BigLippedAlligatorMoment inexplicably]] fighting a {{Mummy}}, {{Mummy}}.
26th Mar '16 4:27:32 PM Vox
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Added DiffLines:

** During the "[[https://www.youtube.com/watch?v=BexuOsshqjk Cops: In Springfield]]" segment, Chief Wiggum does this after he and his men are seen [[BigLippedAlligatorMoment inexplicably]] fighting a {{Mummy}},
21st Mar '16 7:31:31 PM RubberyChicken
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* ''VideoGame/TeamFortress2'' has a Throw Away WeakTurretGun. The Combat Mini-Sentry is a FunSize version of the standard Sentry Gun, albeit unable to be upgraded or repaired. It also costs more metal to reload an empty Mini-Sentry than to just destroy the extant gun and build a new one. Once heavily damaged or emptied of ammo, it is always better off destroyed or left as a decoy than tended to and reloaded, unlike the standard Sentry Gun. Seeing as how Sentries are effectively the primary weapon for TheEngineer, this means that he is therefore constantly throwing down, then throwing away scores of small automated guns.

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* ''VideoGame/TeamFortress2'' has a Throw Away WeakTurretGun. The Combat Mini-Sentry is a FunSize version of the standard Sentry Gun, albeit Gun that is unable to be upgraded or repaired.upgraded. It also costs more metal to reload an empty Mini-Sentry than to just destroy the extant gun and build a new one. Once heavily damaged or emptied of ammo, it is always better off destroyed or left as a decoy than tended to and reloaded, unlike the standard Sentry Gun. Seeing as how Sentries are effectively the primary weapon for TheEngineer, this means that he is therefore constantly throwing down, then throwing away scores of small automated guns.
18th Mar '16 1:46:54 PM REV6Pilot
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* Tediore guns in VideoGame/{{Borderlands 2}} are an interesting case. These guns are "[[AllThereInTheManual cheap, plastic pieces of crap]]" that are thrown away rather than reloaded (with a fresh version of the same gun digistructed into your hands afterwards, of course). You can also throw them at enemies when they ''aren't'' out of ammo (though not with a full magazine), in which case they'll explode on impact and deal damage depending on how much ammo is left in the magazine. This is often used as a viable tactic in combat, allowing to quickly eliminate a particularly powerful or annoying enemy. The tradeoff however is that it means reloading doesn't conserve ammunition and indeed using the preceeding strategy will burn through your ammo supply incredibly quickly.

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* Tediore guns in VideoGame/{{Borderlands 2}} ''VideoGame/{{Borderlands 2}}'' are an interesting case. These case in that they ''weaponize'' this. Their guns are "[[AllThereInTheManual cheap, plastic pieces of crap]]" that are thrown away rather than reloaded (with a fresh version of the same gun digistructed into your hands afterwards, of course). afterwards) and the gun will explode on impact with something living or after a short while. You can also throw them at enemies when they ''aren't'' out of ammo (though not with don't have a full magazine), in which case they'll explode on impact magazine, and they deal more damage depending on how much ammo is was left in the magazine. This is often used as a viable tactic in combat, allowing a player to quickly eliminate a particularly powerful or annoying enemy. The tradeoff however is that it means reloading doesn't conserve uses up the ammunition that was left, and indeed using the preceeding strategy will burn through your ammo supply incredibly quickly.quickly [[DamnYouMuscleMemory if you have the habit of reloading compulsively]].
16th Mar '16 2:19:29 PM Morgenthaler
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* In ''MarriedWithChildren'', Al makes fun of a Superman movie he is watching, calling the random mook an idiot when he throws his gun at Superman just after all of the bullets bounced off him.

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* In ''MarriedWithChildren'', ''Series/MarriedWithChildren'', Al makes fun of a Superman movie he is watching, calling the random mook an idiot when he throws his gun at Superman just after all of the bullets bounced off him.
1st Mar '16 11:22:42 PM erforce
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* ''VideoGame/{{Condemned}}'' takes it one notch further: it's an FPS that ''doesn't have a reload key''. Even though you may wind up with one gun with 4 bullets in it in your inventory and another one with 3 on the ground, there is no way to top the first off with the ammo from the second (especially weird considering you ''can'' take the magazine out to visually note how many more bullets are in it). You can keep ahold of the gun to use as a club, but they're hardly effective at the role, dealing the least damage and breaking after a dozen or so hits. Thus, the CSI protagonist mostly relies on braining people with 2x4s, rebars, and lead pipes. The sequel allows you to reload your current gun with the ammunition from a weapon on the ground and in safes, or from one in your holster after the point in the game where you unlock that.

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* ''VideoGame/{{Condemned}}'' ''VideoGame/CondemnedCriminalOrigins'' takes it one notch further: it's an FPS that ''doesn't have a reload key''. Even though you may wind up with one gun with 4 bullets in it in your inventory and another one with 3 on the ground, there is no way to top the first off with the ammo from the second (especially weird considering you ''can'' take the magazine out to visually note how many more bullets are in it). You can keep ahold of the gun to use as a club, but they're hardly effective at the role, dealing the least damage and breaking after a dozen or so hits. Thus, the CSI protagonist mostly relies on braining people with 2x4s, rebars, and lead pipes. The sequel [[VideoGame/Condemned2Bloodshot sequel]] allows you to reload your current gun with the ammunition from a weapon on the ground and in safes, or from one in your holster after the point in the game where you unlock that.
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