History Main / ThrowAwayGuns

22nd Sep '16 8:48:30 AM eldiablo555
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* Justified in the final battle of ''Film/{{Commando}}'', as John Matrix annihilates the BigBad's army he just tosses his guns aside as they run dry. This is because he stole the guns and doesn't expect to keep them and that he really can just pick up more guns from the slain.


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* In ''VideoGame/SyphonFilter The Omega Strain'' the player can choose what firearms to bring on a mission. Unless they choose guns with the same type of ammunition as the enemies they encounter this trope can happen when the player runs out of ammo and has to discard their weapon and scoop up an enemy's.
1st Sep '16 1:22:39 PM REV6Pilot
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* In the UsefulNotes/WorldWarII-based games in the ''VideoGame/CallOfDuty'' series, the player is often forced to drop whatever weapons he started levels with for German ones simply because, with rare exceptions, there's no way to replenish the ammo for the former without actively letting your allies die.

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* In the UsefulNotes/WorldWarII-based games in the ''VideoGame/CallOfDuty'' series, the player is often forced to drop whatever weapons he started levels with for German ones most simply because, with rare exceptions, there's no way to replenish the ammo for the former without actively letting your allies die.die. It helps that, most of the time, TheEnemyWeaponsAreBetter after all, the Allies have no good parallels for [[GameBreaker the MP44 assault rifle or the FG42 automatic sniper]].
24th Aug '16 2:00:24 AM Morgenthaler
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* Despite being consumate professional soldiers with an appreciation for superior firepower, [[NepaliWithNastyKnives Gurkhas]] tend to prefer their [[KukrisAreKool Kukris]] for close-in work. Gurkha units had a reputation for throwing away their rifles in the last few yards of a charge at least as late as WWII.

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* Despite being consumate professional soldiers with an appreciation for superior firepower, [[NepaliWithNastyKnives [[UsefulNotes/NepaliWithNastyKnives Gurkhas]] tend to prefer their [[KukrisAreKool Kukris]] for close-in work. Gurkha units had a reputation for throwing away their rifles in the last few yards of a charge at least as late as WWII.
10th Aug '16 11:04:16 PM UmbrellasWereAwesome
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* In the ''Franchise/{{Halo}}'' series, most Covenant energy weapons run from a power cell which Humanity does not know how to recharge or replace. This leads to swapping guns with your dead enemies as a necessity, even sifting through the bodies to find the best one. The collector's edition for ''VideoGame/{{Halo 2}}'' reveals that the Covenant themselves don't know how to recharge the power cells in the field, either, and that they're actually ''trained'' to drop empty weapons and grab fresh ones from dead allies.

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* In the ''Franchise/{{Halo}}'' series, most Covenant energy weapons run from a power cell which Humanity humanity does not know how to recharge or replace. This leads to swapping guns with your dead enemies as a necessity, even sifting through the bodies to find the best one. one with the most charge left. [[GameplayAndStorySegregation The collector's edition for ''VideoGame/{{Halo 2}}'' reveals that the same applies whenever you play as a Covenant themselves don't know how to recharge the power cells in the field, either, and that they're actually ''trained'' to drop empty weapons and grab fresh ones from dead allies.Elite]].
24th Jul '16 10:58:41 AM nombretomado
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* [[BadAss Uther Doul]] in ChinaMieville's Literature/TheScar actually manages to use this effectively. He can throw an empty flintlock with enough force and accuracy to kill someone.

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* [[BadAss Uther Doul]] in ChinaMieville's Creator/ChinaMieville's Literature/TheScar actually manages to use this effectively. He can throw an empty flintlock with enough force and accuracy to kill someone.
16th Jul '16 4:35:39 AM RezaMaulana98
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* Reaper in ''VideoGame/{{OverWatch}}'' "reloads" by dropping his guns and pulling another identical pair out of his trench coat. There is also D.Va's [[MiniMecha MEKA]] suits, which are treated as disposable and contain a SelfDestructMechanism for offensive use. A new suit can be called down fairly quickly to replace the prior as each gets destroyed.

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* Reaper in ''VideoGame/{{OverWatch}}'' ''VideoGame/{{Overwatch}}'' "reloads" by dropping his guns and pulling another identical pair out of his trench coat. There is also D.Va's [[MiniMecha MEKA]] suits, which are treated as disposable and contain a SelfDestructMechanism for offensive use. A new suit can be called down fairly quickly to replace the prior as each gets destroyed.
1st Jul '16 10:32:44 PM MrReviser121
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* John [=McClane=] did this several times in the first ''Film/DieHard'' movie.
29th Jun '16 8:40:51 PM Gorank
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[[folder:Tabletop Games]]
* ''TabletopGame/WarhammerFantasyBattle'' has a Regiment of Renown (a mercenary unit) of [[NinjaPirateZombieRobot Dwarf death seeker pirates]]. They have a special rule, "Festooned with pistols", allowing them to use pistols in each turn of combat.
* The full-round reloading time in ''TabletopGame/HongKongActionTheatre'' seems designed to encourage this among players, since many Hong Kong action characters will dump their guns once they're out of bullets and either draw or grab new ones to continue the gunfight or turn the situation into a kung fu battle.
* Seriously averted in ''TabletopGame/{{Warhammer 40000}}''.
** No Guardsman would ''ever'' throw away their weapon unless it was too damaged to be usable. This is because Guard regulations state that losing one's weapon is a crime, potentially (and usually) punishable by summary execution. This is largely due to the rifle (and sometimes just the ammunition) being far more valuable than the guardsman who wields it. As a result of this, Guardsmen tend to take their rifles everywhere.
** Space Marines will only discard their weapon if they're killed, as they treat every bit of their equipment as a holy relic, to be treasured and preserved. Adeptus Mechanicus takes this one step further, sacrificing entire ''legions'' of troops to retrieve weapons that ''other people'' discarded centuries ago.
** Tyranids are incapable of this, as their guns are attached to their bodies.
* Unintentionally justified in "Inquisitor" where a Space Marine can throw his gun further and for more damage than if he had fired it.
* ''TabletopGame/{{BattleTech}}'' has a few examples of this. For one, quite a few battle armor suit designs carry disposable missile launchers (one-shot models or with a small number of reloads) that are generally jettisoned after use to no longer slow down the trooper(s); indeed, normally jump-capable Inner Sphere battle armors equipped with those are generally prohibited from jumping until the missiles are expended or the launchers ditched. Optional rules expand this to disposable packs for other weapon types and also introduce explicitly handheld weapons for [[HumongousMecha [=BattleMechs=]]], which allow a 'Mech to carry weapons it normally doesn't have installed but also usually encumber it and block some to all of its 'standard' weapons fire; these can be dropped and picked up again as the occasion demands.
* ''Battletech'''s roleplaying game spinoff ''Mechwarrior'' features a number of small, cheap guns in its inventory. Some are explicitly one-shot weapons, meant to be expended and then tossed out due to the fact that they have no reloading options (and some of them are hideously expensive for disposable weapons). Alternately, some weapons in the game are so cheap and small that it's not unreasonable for a character to simply toss it once expended and pull a new one. Holdout guns are often in this category, such as the holdout pistol, a snubnosed 5-shot revolver heavily implied in the original material to be a "Saturday Night Special" type of gun. This explains its relative cheapness and the fact it can't seem to hit anything past 10 meters or so.
* ''TabletopGame/HeavyGear'' has the compact but convenient [[IkeaWeaponry folding rifle]] known as the Deployable Pack Gun. It comprises of little more than a barrel and receiver on a hinge, a pistol grip, and an internally carried ammo supply...often with no ability to reload it in the field, as opposed to its clip- or magazine-fed ballistic cousins. As a result, some pilots just carry one with them for extra firepower in a pinch, expend the rounds carried in its internal ammo storage, then toss the entire gun once it runs dry to save weight mid-battle. This has led some pilots to call it the Disposable Pack Gun.
* ''1001 Science Fiction Weapons'' By Plain Brown Wrapper games, for D20 System, has two whole chapters and more besides.
** the Liberator assault gun, which is an automatic shotgun meant for trading to warlords with untrained armies and has a sealed mechanism that is impossible to reload, so you may as well throw it away when empty (it doesn't even make a very good club
** a self-assembling rifle, which is made of matter retrieved from another universe by nanomachines and, when empty, begins to degrade quickly
** a whole section on "idiot Guns", another invention for warlords with expendable, ignorant troops [[note]]the "guns" are little more than an evolved claymore mine that one holds in hand and points roughly toward ones' enemy, discharges, and then tosses, leaving behind a husk known as a "chechnyan rose"[[/note]]
** section full of, effectively, 3d-printed or otherwise solid-plastic objects which have various parts of the plastic endowed with different qualites, from electrical properties to explosive, allowing automatic shotguns, pistols, derringers, machine-pistols, laser pistols, particle-beam rifles, and various kinds of grenade and rocket launcher (the mortar is mentioned in another section) which, upon emptying, will immediately proceed to dissemble themselves into a mess of environmentally-friendly organic chemicals of various appearance, consistency and smell (except the single-shot grenade pistol; that still ends up as a lump of molten plastic you need to dispose of.)
** Even some of the melee weapons in the book are disposable, beginning with a bio-dagger which can be set to destroy itself after use and ending with a plastic sword which becomes uselessly blunt after a few blows, can't be sharpened, and may as well be tossed.
[[/folder]]



[[folder:Tabletop Games]]
* ''TabletopGame/WarhammerFantasyBattle'' has a Regiment of Renown (a mercenary unit) of [[NinjaPirateZombieRobot Dwarf death seeker pirates]]. They have a special rule, "Festooned with pistols", allowing them to use pistols in each turn of combat.
* The full-round reloading time in ''TabletopGame/HongKongActionTheatre'' seems designed to encourage this among players, since many Hong Kong action characters will dump their guns once they're out of bullets and either draw or grab new ones to continue the gunfight or turn the situation into a kung fu battle.
* Seriously averted in ''TabletopGame/{{Warhammer 40000}}''.
** No Guardsman would ''ever'' throw away their weapon unless it was too damaged to be usable. This is because Guard regulations state that losing one's weapon is a crime, potentially (and usually) punishable by summary execution. This is largely due to the rifle (and sometimes just the ammunition) being far more valuable than the guardsman who wields it. As a result of this, Guardsmen tend to take their rifles everywhere.
** Space Marines will only discard their weapon if they're killed, as they treat every bit of their equipment as a holy relic, to be treasured and preserved. Adeptus Mechanicus takes this one step further, sacrificing entire ''legions'' of troops to retrieve weapons that ''other people'' discarded centuries ago.
** Tyranids are incapable of this, as their guns are attached to their bodies.
* Unintentionally justified in "Inquisitor" where a Space Marine can throw his gun further and for more damage than if he had fired it.
* ''TabletopGame/{{BattleTech}}'' has a few examples of this. For one, quite a few battle armor suit designs carry disposable missile launchers (one-shot models or with a small number of reloads) that are generally jettisoned after use to no longer slow down the trooper(s); indeed, normally jump-capable Inner Sphere battle armors equipped with those are generally prohibited from jumping until the missiles are expended or the launchers ditched. Optional rules expand this to disposable packs for other weapon types and also introduce explicitly handheld weapons for [[HumongousMecha [=BattleMechs=]]], which allow a 'Mech to carry weapons it normally doesn't have installed but also usually encumber it and block some to all of its 'standard' weapons fire; these can be dropped and picked up again as the occasion demands.
* ''Battletech'''s roleplaying game spinoff ''Mechwarrior'' features a number of small, cheap guns in its inventory. Some are explicitly one-shot weapons, meant to be expended and then tossed out due to the fact that they have no reloading options (and some of them are hideously expensive for disposable weapons). Alternately, some weapons in the game are so cheap and small that it's not unreasonable for a character to simply toss it once expended and pull a new one. Holdout guns are often in this category, such as the holdout pistol, a snubnosed 5-shot revolver heavily implied in the original material to be a "Saturday Night Special" type of gun. This explains its relative cheapness and the fact it can't seem to hit anything past 10 meters or so.
* ''TabletopGame/HeavyGear'' has the compact but convenient [[IkeaWeaponry folding rifle]] known as the Deployable Pack Gun. It comprises of little more than a barrel and receiver on a hinge, a pistol grip, and an internally carried ammo supply...often with no ability to reload it in the field, as opposed to its clip- or magazine-fed ballistic cousins. As a result, some pilots just carry one with them for extra firepower in a pinch, expend the rounds carried in its internal ammo storage, then toss the entire gun once it runs dry to save weight mid-battle. This has led some pilots to call it the Disposable Pack Gun.
* ''1001 Science Fiction Weapons'' By Plain Brown Wrapper games, for D20 System, has two whole chapters and more besides.
** the Liberator assault gun, which is an automatic shotgun meant for trading to warlords with untrained armies and has a sealed mechanism that is impossible to reload, so you may as well throw it away when empty (it doesn't even make a very good club
** a self-assembling rifle, which is made of matter retrieved from another universe by nanomachines and, when empty, begins to degrade quickly
** a whole section on "idiot Guns", another invention for warlords with expendable, ignorant troops [[note]]the "guns" are little more than an evolved claymore mine that one holds in hand and points roughly toward ones' enemy, discharges, and then tosses, leaving behind a husk known as a "chechnyan rose"[[/note]]
** section full of, effectively, 3d-printed or otherwise solid-plastic objects which have various parts of the plastic endowed with different qualites, from electrical properties to explosive, allowing automatic shotguns, pistols, derringers, machine-pistols, laser pistols, particle-beam rifles, and various kinds of grenade and rocket launcher (the mortar is mentioned in another section) which, upon emptying, will immediately proceed to dissemble themselves into a mess of environmentally-friendly organic chemicals of various appearance, consistency and smell (except the single-shot grenade pistol; that still ends up as a lump of molten plastic you need to dispose of.)
** Even some of the melee weapons in the book are disposable, beginning with a bio-dagger which can be set to destroy itself after use and ending with a plastic sword which becomes uselessly blunt after a few blows, can't be sharpened, and may as well be tossed.
[[/folder]]
26th Jun '16 8:55:45 PM nombretomado
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* ''TheDresdenFiles'' has Kincaid, who claims to be a [[BadassNormal perfectly normal]] hired mercenary[[note]]he's actually-- probably-- half-demon; at least, [[WordOfDante he's written up that way in the RPG]][[/note]] who's just very, very good at his job. In ''Death Masks'', he produces a golf-bag full of double-barreled shotguns which he discards after firing one shell through each barrel, because said rounds are [[KillItWithFire Dragon's Breath rounds]], which fire a 20 foot plume of flame. He explains that this is hot enough to ''melt'' the barrel, so he can't shoot more than one through any given shotgun or else they'd explode. This is why those rounds aren't used very much in real life.

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* ''TheDresdenFiles'' ''Literature/TheDresdenFiles'' has Kincaid, who claims to be a [[BadassNormal perfectly normal]] hired mercenary[[note]]he's actually-- probably-- half-demon; at least, [[WordOfDante he's written up that way in the RPG]][[/note]] who's just very, very good at his job. In ''Death Masks'', ''Literature/DeathMasks'', he produces a golf-bag full of double-barreled shotguns which he discards after firing one shell through each barrel, because said rounds are [[KillItWithFire Dragon's Breath rounds]], which fire a 20 foot plume of flame. He explains that this is hot enough to ''melt'' the barrel, so he can't shoot more than one through any given shotgun or else they'd explode. This is why those rounds aren't used very much in real life.
26th Jun '16 3:41:49 AM Vir
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* In the WesternAnimation/AeonFlux short "Tide," a character tries to shoot Aeon, before realizing she has no bullets. In desperation, she throws the gun. [[spoiler:It works. Peter Chung designed that bit to see an instance where it actually was effective.]]

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* In the WesternAnimation/AeonFlux ''WesternAnimation/AeonFlux'' short "Tide," a character tries to shoot Aeon, before realizing she has no bullets. In desperation, she throws the gun. [[spoiler:It works. Peter Chung designed that bit to see an instance where it actually was effective.]]
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