History Main / ThrowAwayGuns

29th Nov '16 1:35:18 PM Inti1
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* The claimed inaccuracy of the P38 is a myth, judging by recent experience. In any case only the first round would be double action, (and it could be cocked manually) with remaining shots firing single action from a hammer already cocked by the recoilling slide, as with any automatic pistol. In fact the P38 was comfortable and easy to handle.
29th Nov '16 10:19:45 AM PegaFoxx
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* Not really - I used to own and shoot a P38, and it was a comfortable and reasonably accurate pistol. Double action always reduces accuracy, of course, but you only used that on the first shot, and only then in emergencies. Like most automatics, you could always cock the hammer manually for the first round. Then it was one of the easiests auto pistols to shoot straight, in my experience.
27th Nov '16 9:03:18 AM Inti1
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* Not really - I used to own and shoot a P38, and it was a comfortable and reasonably accurate pistol. Double action always reduces accuracy, of course, but you only used that on the first shot, and only then in emergencies. Like most automatics, you could always cock the hammer manually for the first round. Then it was one of the easiests auto pistols to shoot straight, in my experience.
23rd Nov '16 7:21:01 PM nombretomado
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** Other player characters in ''Assassin's Creed'' can also ditch muskets that they pick up, starting with [[AssassinsCreedIII Connor]] in the previous game to ''Black Flag''. If it counts, in earlier games it was possible for [[AssassinsCreedII Ezio]] to pick up and use enemy weapons like spears that he can't normally keep on-hand and then drop them after the fight.

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** Other player characters in ''Assassin's Creed'' can also ditch muskets that they pick up, starting with [[AssassinsCreedIII [[VideoGame/AssassinsCreedIII Connor]] in the previous game to ''Black Flag''. If it counts, in earlier games it was possible for [[AssassinsCreedII [[VideoGame/AssassinsCreedII Ezio]] to pick up and use enemy weapons like spears that he can't normally keep on-hand and then drop them after the fight.
18th Nov '16 7:38:34 PM Bissek
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* Unintentionally justified in "Inquisitor" where a Space Marine can throw his gun further and for more damage than if he had fired it.

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* ** Unintentionally justified in "Inquisitor" where a Space Marine can throw his gun further and for more damage than if he had fired it.
6th Nov '16 9:18:01 AM Tron80
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* Done by SelfDemonstrating/TheJoker to Franchise/{{Batman}} in the former's very first appearance.

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* Done by SelfDemonstrating/TheJoker Comicbook/TheJoker to Franchise/{{Batman}} in the former's very first appearance.



* ''ComicBook/{{Supergirl}}'' mocks someone who tries this on her by briefly collapsing to the floor as though the empty gun had knocked her out, after the contents of the gun had already been emptied at her [[ShootingSuperman without result.]]

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* ''ComicBook/{{Supergirl}}'' In ''Comicbook/ManyHappyReturns'', ComicBook/{{Supergirl}} mocks someone who tries this on her by briefly collapsing to the floor as though the empty gun had knocked her out, after the contents of the gun had already been emptied at her [[ShootingSuperman without result.]]
27th Oct '16 9:08:54 AM shadowbeast
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** the Liberator assault gun, which is an automatic shotgun meant for trading to warlords with untrained armies and has a sealed mechanism that is impossible to reload, so you may as well throw it away when empty (it doesn't even make a very good club

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** the Liberator assault gun, which is an automatic shotgun meant for trading to warlords with untrained armies and has a sealed mechanism that is impossible to reload, so you may as well throw it away when empty (it doesn't even make a very good clubclub)
19th Oct '16 1:19:48 PM VutherA
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** A variant occurs [[http://drmcninja.com/archives/comic/33p102/ here]] - after King Radical's chainsaw is jammed by the doctor's broken sword, he tosses the chainsaw at the doctor. The AltText for that comic states "[[LampshadeHanging Every weapon must be thrown once it has exhausted its initial usefulness.]]"
22nd Sep '16 8:48:30 AM eldiablo555
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* Justified in the final battle of ''Film/{{Commando}}'', as John Matrix annihilates the BigBad's army he just tosses his guns aside as they run dry. This is because he stole the guns and doesn't expect to keep them and that he really can just pick up more guns from the slain.


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* In ''VideoGame/SyphonFilter The Omega Strain'' the player can choose what firearms to bring on a mission. Unless they choose guns with the same type of ammunition as the enemies they encounter this trope can happen when the player runs out of ammo and has to discard their weapon and scoop up an enemy's.
1st Sep '16 1:22:39 PM REV6Pilot
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* In the UsefulNotes/WorldWarII-based games in the ''VideoGame/CallOfDuty'' series, the player is often forced to drop whatever weapons he started levels with for German ones simply because, with rare exceptions, there's no way to replenish the ammo for the former without actively letting your allies die.

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* In the UsefulNotes/WorldWarII-based games in the ''VideoGame/CallOfDuty'' series, the player is often forced to drop whatever weapons he started levels with for German ones most simply because, with rare exceptions, there's no way to replenish the ammo for the former without actively letting your allies die.die. It helps that, most of the time, TheEnemyWeaponsAreBetter after all, the Allies have no good parallels for [[GameBreaker the MP44 assault rifle or the FG42 automatic sniper]].
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