History Main / ThrowAwayGuns

12th Dec '17 12:59:10 PM Kadorhal
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* ''VideoGame/ModernWarfare'' has an example of this if you use cheats - [[spoiler:when you're supposed to shoot Zakhaev at the very end, he will attempt to shoot back at you with his Desert Eagle. If you use god mode to survive his shots, after he fires seven times he'll drop the gun and pull out another one. Another seven shots from ''that'', he drops it too, and then pulls out an M1911 with infinite ammo instead.]]
* ''VideoGame/CallOfDutyAdvancedWarfare'' has this during the final two levels. Because your prosthetic arm has been mangled, you can't reload, or toss grenades. All you can do is grab new gear when yours runs empty, or kill enemies with your knife.



** This also happens and is justified in one mission near the end of ''VideoGame/CallOfDutyAdvancedWarfare''. [[spoiler:Mitchell's prosthetic arm has been broken,]] so the player cannot reload and must throw away a gun after emptying the magazine.

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** ''VideoGame/ModernWarfare'' has an example of this if you use cheats - [[spoiler:when you're supposed to shoot Zakhaev at the very end, he will attempt to shoot back at you with his Desert Eagle. If you use god mode to survive his shots, after he fires seven times he'll drop the gun and pull out another one. Another seven shots from ''that'', he drops it too, and then pulls out an M1911 with infinite ammo instead.]] ''Modern Warfare 3'' also has a proper variation in a cutscene, where [[spoiler:Grinch drops his rifle to pull out [[GunsAkimbo a pair of Deagles]] during his team's LastStand because there's simply too many enemies and too much going on for him to reload properly.]]
** This also happens and is justified in one mission near the end of ''VideoGame/CallOfDutyAdvancedWarfare''. [[spoiler:Mitchell's prosthetic arm has been broken,]] so the player cannot reload or throw grenades, and must throw away a gun after emptying the its magazine.



* ''VideoGame/JustCause 2'' plays with this trope a bit in its basic mechanics. When a gun runs out of ammo, if there are no other guns of the same type lying around, it is easier to pick up one of the other types of guns, which drops your current gun. Similarly, there is ''never'' ammo for any of the DLC special weapons, so once you are out of ammo, you either have to call in a weapon drop for it again, or toss it for something else in the area. The irony of tossing weapons comes in the form of the "mounted gun" which can be unmounted and carried around. It is "heavy" so you cannot run or jump while wielding it, but it has infinite ammo and can destroy everything you fire it at! The only reason not to have it all the time is that you can't bring it with you... so you might as well drop it when moving on.

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* ''VideoGame/JustCause 2'' ''VideoGame/JustCause2'' plays with this trope a bit in its basic mechanics. When a gun runs out of ammo, if there are no other guns of the same type lying around, it is easier to pick up one of the other types of guns, which drops your current gun. Similarly, there is ''never'' ammo for any of the DLC special weapons, so once you are out of ammo, you either have to call in a weapon drop for it again, or toss it for something else in the area. The irony of tossing weapons comes in the form of the "mounted gun" which can be unmounted and carried around. It is "heavy" so you cannot run or jump while wielding it, but it has infinite ammo and can destroy everything anything you fire it at! at. The only reason not to have it all the time is that you can't bring it with you... so you might as well drop it when moving on.



* In ''VideoGame/DeusEx'' there is a small disposable plasma gun called the [=PS20=]. Intended as a stealth gun with its small profile, the size of the gun limits it to a single shot, although for some reason you can only carry one at a time and even a headshot at point-blank range won't kill someone.

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* In ''VideoGame/DeusEx'' there is a small disposable plasma gun called the [=PS20=]. Intended as a stealth gun with its small profile, the size of the gun limits it to a single shot, although for some reason you can only carry one at a time and even a headshot at point-blank range won't kill someone. There's also a much larger variation with the Light Antitank Weapon, which has the same limit of one shot and only one in your inventory, though it's much more powerful (and also takes up much more space) since, as the name suggests, it's meant to be used against armor rather than people.



* In ''VideoGame/SyphonFilter The Omega Strain'' the player can choose what firearms to bring on a mission. Unless they choose guns with the same type of ammunition as the enemies they encounter this trope can happen when the player runs out of ammo and has to discard their weapon and scoop up an enemy's.

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* In ''VideoGame/SyphonFilter ''VideoGame/SyphonFilter: The Omega Strain'' the player can choose what firearms to bring on a mission. Unless they choose guns with the same type of ammunition as the enemies they encounter encounter, this trope can happen when the player runs out of ammo and has to discard their weapon and scoop up an enemy's.



* In ''VideoGame/SaintRow2'' [[LargeAndInCharge Maero]] throw his gun instead of reloading it at the Boss' face when it's empty. Since he had a minigun the Boss is too busy dodging it to shoot a rushing Maero.

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* In ''VideoGame/SaintRow2'' [[LargeAndInCharge Maero]] throw throws his gun instead of reloading it at the Boss' face when it's empty. Since he had a minigun massive minigun, the Boss is too busy dodging it to shoot a rushing Maero.Maero. It's also poked fun at - the minigun is one of your rewards for completing the mission ''because'' Maero threw his away during it.
16th Nov '17 5:11:34 PM WaveSwallow
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* Oda Nobunaga in ''VideoGame/FateGrandOrder'' loves MoreDakka, but since she uses slow reloading single-shot muskets, she makes up for it with lots and lots of guns.
13th Nov '17 3:38:46 PM trixus
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* In ''VideoGame/SaintRow2'' [[LargeAndInCharge Maero]] throw his gun instead of reloading it at the Boss' face when it's empty. Since he had a minigun the Boss is too busy dodging it to shoot a rushing Maero.
8th Nov '17 11:18:16 AM CoolTom1337
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* The notoriously bad ''VideoGame/DrakeOfThe99Dragons'' has "[[InformedAttribute master assassin]]" Drake reload his akimbo handguns...by pulling out another pair. [[FridgeLogic Thus, he leaves guns with his fingerprints on them wherever he goes]].

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* The notoriously bad ''VideoGame/DrakeOfThe99Dragons'' has "[[InformedAttribute master assassin]]" Drake reload his akimbo handguns...by pulling out another pair. pair from HammerSpace. [[FridgeLogic Thus, And since he leaves doesn't wear gloves, this results in him leaving guns with his fingerprints on them wherever he goes]].
18th Oct '17 4:22:03 AM SpaceKABOOM
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* Used and subverted in ''[[Franchise/DieHard Die Hard Arcade]]''. If one of the players runs out of ammo for a gun, they'll either reload it if they have another magazine, or throw it at the enemies if they don't. Oddly enough, players can carry only two pistols (no GunsAkimbo here, though - they'll just draw the second gun when the first gun runs out) and as many magazines as they can find. Not only that, if they die, a gun ''falls out of their body'' at the continue screen.

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* Used and subverted in ''[[Franchise/DieHard ''[[VideoGame/DynamiteCop Die Hard Arcade]]''. If one of the players runs out of ammo for a gun, they'll either reload it if they have another magazine, or throw it at the enemies if they don't. Oddly enough, players can carry only two pistols (no GunsAkimbo here, though - they'll just draw the second gun when the first gun runs out) and as many magazines as they can find. Not only that, if they die, a gun ''falls out of their body'' at the continue screen.
4th Sep '17 6:22:38 PM BattleMaster
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* In ''VideoGame/AgentsOfMayhem'', Kingpin discards his current gun and teleports a new one to his hand instead of reloading. He also tosses his gun away whenever he gets into a car.
28th Aug '17 6:51:10 PM Kadorhal
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* Some missile launchers and recoilless rifles are designed to be discarded after firing: [[http://en.wikipedia.org/wiki/Panzerfaust Panzerfaust]], LAW, AT-4, FGM-148 Javelin[[note]]The Javelin is actually half this trope and half a regular, reloadable weapon; contrary to how it works in a lot of games, the launch tube is thrown away, but the Command Launch Unit it attaches to is not[[/note]], Miniman, Apilas, FIM-92 Stinger[[note]]another odd example in that it ''can'' actually be reloaded, but it's primarily designed to just be thrown away after use[[/note]].

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* Some missile launchers and recoilless rifles are designed to be discarded after firing: firing, like the [[http://en.wikipedia.org/wiki/Panzerfaust Panzerfaust]], M72 LAW, AT-4, FGM-148 Javelin[[note]]The Javelin is actually half this trope and half a regular, reloadable weapon; contrary to how it works in a lot of games, the launch tube is thrown away, but the Command Launch Unit it attaches to is not[[/note]], Miniman, Apilas, and FIM-92 Stinger[[note]]another odd example in that it ''can'' actually be reloaded, but it's primarily designed to just be thrown away after use[[/note]].



* A slight variation of this in real life is called the "tactical transition", where a shooter allows their primary weapon (such as a carbine) to drop while wearing a sling and immediately switches to their pistol. They are not discarding their primary weapon as it is still hanging from them by their sling. This is only really used when someone absolutely needs to keep shooting immediately (such as covering a buddy while he is in mid-reload.) [[http://www.youtube.com/watch?v=k9tAaTf7RM8 Example]] (first 10 seconds or so).

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* A slight variation of this in real life is called the "tactical transition", where a shooter allows their primary weapon (such as a carbine) to drop while wearing a sling and immediately switches to their pistol. They are not discarding their primary weapon as it is still hanging from them by their sling. This is only really used when someone absolutely needs to keep shooting immediately (such as covering a buddy while he is in mid-reload.) mid-reload). [[http://www.youtube.com/watch?v=k9tAaTf7RM8 Example]] (first 10 seconds or so).Example]].



* Despite being consumate professional soldiers with an appreciation for superior firepower, [[UsefulNotes/NepaliWithNastyKnives Gurkhas]] tend to prefer their [[KukrisAreKool Kukris]] for close-in work. Gurkha units had a reputation for throwing away their rifles in the last few yards of a charge at least as late as WWII.
* In the infamous 1997 North Hollywood shootout, bank robber Larry Eugene Phillips Jr, fired at the police with a fully automatic rifle until his rifle suffered a "stove pipe" jam. The jam would have been easy to clear, but perhaps too caught up in the moment or too badly injured to see the source of the jam, Phillips ditched his rifle and fired at the police with a Beretta pistol (ironically an M9 pistol, the same type of handgun issued to the LAPD officers he was shooting at) until he died from a self-inflicted gunshot wound, caused as a result of suicide or accident as a result of being shot while reloading.

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* Despite being consumate professional soldiers with an appreciation for superior firepower, [[UsefulNotes/NepaliWithNastyKnives Gurkhas]] tend to prefer their [[KukrisAreKool Kukris]] {{kukris|AreKool}} for close-in work. Gurkha units had a reputation for throwing away their rifles in the last few yards of a charge - and having to go back to retrieve their dropped rifles after the battle - at least as late as WWII.
* In the infamous 1997 North Hollywood shootout, bank robber Larry Eugene Phillips Jr, fired at the police with a fully automatic rifle until his rifle suffered a "stove pipe" jam. The jam would have been easy to clear, but perhaps too caught up in the moment or too badly injured to see the source of the jam, Phillips ditched his rifle rifle, a shot to the hand earlier rendering him unable to clear the jam, and fired at the police with a Beretta pistol (ironically an M9 pistol, M9, the same type of handgun issued to the LAPD officers he was shooting at) until took another round [[BlastingItOutOfTheirHands to his firing hand]], at which point he died from a self-inflicted gunshot wound, caused as picked his gun back up and shot himself with it (according to most sources, at least - some say the suicide was an accident, a result of suicide or accident as a result of being shot while reloading.trying to pull the slide back with his chin during an attempt at reloading).
17th Aug '17 2:27:28 AM Medinoc
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* The notoriously bad ''VideoGame/DrakeOfThe99Dragons'' has "[[InformedAttribute master assassin]]" Drake reload his akimbo handguns...by pulling out another pair. [[FridgeLogic Thus, he leaves guns with his fingerprints on him wherever he goes]].

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* The notoriously bad ''VideoGame/DrakeOfThe99Dragons'' has "[[InformedAttribute master assassin]]" Drake reload his akimbo handguns...by pulling out another pair. [[FridgeLogic Thus, he leaves guns with his fingerprints on him them wherever he goes]].
10th Aug '17 1:05:58 AM TomWalpertac2
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[[folder:Web Animation]] Original]]
10th Aug '17 1:05:21 AM TomWalpertac2
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[[folder:Web Animation]]
* Youtube channel [[https://www.youtube.com/channel/UCJbUNSs8zA_FlSMzsoyag9A The Gun Collective]] frequently plays ads for their sponsors at the start of their videos. One of their ads for AcceptableTargets has very [[RuleOfFunny tongue-in-cheek]] visuals including this trope as seen between 0:15 and 0:45 [[https://youtu.be/nAA_Dhpzd0U?t=15s here]].
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