History Main / ThreeRoundDeathmatch

13th Jun '17 5:34:19 AM SolidSonicTH
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** ''VideoGame/DragonBallFighterZ'' puts a unique spin on ''Marvel vs. Capcom''[='s=] format. The match as a whole stays true to ''[=MvC=]''[='s=] format where everything takes place in a single round tag-team battle and the last team with a fighter still standing at the end is declared the winner. However, when a team loses a fighter, the replacement fighter rushes into the battle and clashes with the opponent in the center of the stage before both characters leap backwards and are given a neutral start. Thus, with each fall, the match is divided into "pseudo-rounds" in order to avoid a CycleOfHurting where the victorious opponent can mix up the incoming replacement and potentially give their opponent a much worse start.
30th Apr '17 6:01:04 PM nombretomado
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* Likewise with the first ''{{Touhou}}'' fighting game, ''Immaterial and Missing Power''. Both players get a second to position themselves after a "knockdown" but there's no reset. This fits well with the single player story mode, where all of your opponents will have multiple stages anyway.

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* Likewise with the first ''{{Touhou}}'' ''VideoGame/{{Touhou}}'' fighting game, ''Immaterial and Missing Power''. Both players get a second to position themselves after a "knockdown" but there's no reset. This fits well with the single player story mode, where all of your opponents will have multiple stages anyway.
11th Apr '17 11:36:39 AM Kazmahu
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** Played with in that fighters aren't ever "knocked out" in the traditional sense - just sent flying offstage and, rules permitting, returning to the fight on a hovering platform. The trope is averted if the rules are set to give fighters traditional HP, which means either a RingOut or running out of health removes that fighter from the match completely.
16th Nov '16 7:16:37 AM Morgenthaler
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16th Nov '16 7:10:33 AM Morgenthaler
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* ''PrimalRage'' gives you a choice of one, three or five rounds.
* Justified in ''TheLastBlade'', where the opponent sits up and recovers after the first loss, only going down (or dying) when the match point is scored.

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* ''PrimalRage'' ''VideoGame/PrimalRage'' gives you a choice of one, three or five rounds.
* Justified in ''TheLastBlade'', ''VideoGame/TheLastBlade'', where the opponent sits up and recovers after the first loss, only going down (or dying) when the match point is scored.
17th Oct '16 6:06:35 AM SolidSonicTH
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** The same applies for ''VideoGame/MortalKombat9'', [[BloodierAndGorier only moreso]]. In addition, when a round ends, the defeated character gets back to their feet (some even have special ways to do so - Noob Saibot, for example, drops himself through one of his portals and lands upright) to start the next round.
* ''VideoGame/KillerInstinct'' uses a variant. Each character gets two life meters. When the first runs out, the character stands back up, the two face off, and the battle continues.

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** The same applies for ''VideoGame/MortalKombat9'', [[BloodierAndGorier only moreso]]. In addition, when a round ends, the defeated character gets back to their feet (some even have special ways to do so - Noob Saibot, for example, drops himself through one of his portals and lands upright) to start the next round.
round. ''VideoGame/XMenChildrenOfTheAtom'' and ''VideoGame/MarvelSuperHeroes'' predate ''Mortal Kombat 9'' with a similar round segregation (no wipe, just having the defeated character stand up and both energy meters refill).
* ''VideoGame/KillerInstinct'' uses a variant. Each character gets two life meters. When the first runs out, the character stands back up, the two face off, and the battle continues. The winning character retains their health from the previous fall.
24th Sep '16 12:47:28 PM nombretomado
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* Examples of the "team battle" aversion include ''VideoGame/TheKingOfFighters'' (since the first game), ''VideoGame/MarvelVsCapcom'' [[CapcomVsWhatever and]] ''[[SNKVsCapcom Capcom vs. SNK]]''. ''[=KoF=]'' and ''[=CvS=]'' end rounds whenever a fighter falls so a fight can be as short as one round (in ''Capcom vs. SNK 2'' if your opponent only opted to use one ratio 4 character) or as many as seven (in ''[=KoF=] 2001'' if neither you or your opponent opted to use Striker characters and battled to the final character on each team). The tag-team gameplay of the ''[=MvC=]'' games (and by extension ''Tatsunoko vs. Capcom'') are isolated to single-round, "last team standing" format (''[=KoF=] 2003'' and ''XI'' also use this format).

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* Examples of the "team battle" aversion include ''VideoGame/TheKingOfFighters'' (since the first game), ''VideoGame/MarvelVsCapcom'' [[CapcomVsWhatever [[VideoGame/CapcomVsWhatever and]] ''[[SNKVsCapcom ''[[VideoGame/SNKVsCapcom Capcom vs. SNK]]''. ''[=KoF=]'' and ''[=CvS=]'' end rounds whenever a fighter falls so a fight can be as short as one round (in ''Capcom vs. SNK 2'' if your opponent only opted to use one ratio 4 character) or as many as seven (in ''[=KoF=] 2001'' if neither you or your opponent opted to use Striker characters and battled to the final character on each team). The tag-team gameplay of the ''[=MvC=]'' games (and by extension ''Tatsunoko vs. Capcom'') are isolated to single-round, "last team standing" format (''[=KoF=] 2003'' and ''XI'' also use this format).
1st Jun '16 4:58:50 AM Kazmahu
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* After playing it straight for four generations, ''VideoGame/DeadOrAlive 5'' finally subverts it. Defeated characters are visibly still semi-conscious, and shown on the ground woozily holding their head or propping themselves up even on a match point. Story fights only go for one round, and arcade modes are [[ExcusePlot ostensibly]] an organized tournament where fighters would be allowed to recover between rounds.
23rd Jan '16 11:53:35 PM GrammarNavi
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* The ''SuperSmashBros'' series doesn't divide the fight into rounds at all, though characters may (and often do) have multiple lives.

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* The ''SuperSmashBros'' ''VideoGame/SuperSmashBros'' series doesn't divide the fight into rounds at all, though characters may (and often do) have multiple lives.
8th Dec '15 6:09:22 PM SolidSonicTH
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* The UsefulNotes/{{Sony PlayStation}}-only ''VideoGame/SamuraiShodown: Warriors Rage'' features a different spin: both characters start with a three-segmented health bar colored green. Once the green bar is depleted, one segment gets slashed off and it turns yellow. Deplete it again and the second segment is removed, the winning character utters a quick quote, and the opponent is given a small health bar that flashes red. Deplete that one and the match ends.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ThreeRoundDeathmatch