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See also IsometricProjection, TopDownView and SideView. For more information, see UsefulNotes/GraphicalPerspective.

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See also IsometricProjection, TopDownView and SideView. For more information, see UsefulNotes/GraphicalPerspective.MediaNotes/GraphicalPerspective.
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Most games that have this perspective will still have character sprites as if they've being viewed straight on, though some will have a more SuperDeformed style. (This was the usual way of drawing character sprites and things like trees in older games dating back to the UsefulNotes/{{Atari 2600}}, though the lack of graphical detail caused by low resolutions and limited memory generally disqualify such games as examples.)

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Most games that have this perspective will still have character sprites as if they've being viewed straight on, though some will have a more SuperDeformed style. (This was the usual way of drawing character sprites and things like trees in older games dating back to the UsefulNotes/{{Atari Platform/{{Atari 2600}}, though the lack of graphical detail caused by low resolutions and limited memory generally disqualify such games as examples.)



* ''Android Two'' for the UsefulNotes/ZXSpectrum, which was actually sold as a 3D game, may have been the first game to use this perspective consistently. Characters are properly silhouetted in front of walls, but partly hidden behind them.

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* ''Android Two'' for the UsefulNotes/ZXSpectrum, Platform/ZXSpectrum, which was actually sold as a 3D game, may have been the first game to use this perspective consistently. Characters are properly silhouetted in front of walls, but partly hidden behind them.



** UsefulNotes/GameBoy titles follow the same guidelines as above for the tiles, but sprites are SideView.

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** UsefulNotes/GameBoy Platform/GameBoy titles follow the same guidelines as above for the tiles, but sprites are SideView.



* ''VideoGame/{{Pokemon}}''. The move to the UsefulNotes/NintendoDS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5. By Gen 7, this trope is fully averted, bringing the camera down to proper third-person perspective

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* ''VideoGame/{{Pokemon}}''. The move to the UsefulNotes/NintendoDS Platform/NintendoDS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5. By Gen 7, this trope is fully averted, bringing the camera down to proper third-person perspective



* UsefulNotes/RPGMaker provides tilesets to create this kind of perspective.

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* UsefulNotes/RPGMaker MediaNotes/RPGMaker provides tilesets to create this kind of perspective.



* ''The Speris Legacy'' (a console-style ActionRPG for the UsefulNotes/{{Amiga}})

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* ''The Speris Legacy'' (a console-style ActionRPG for the UsefulNotes/{{Amiga}})Platform/{{Amiga}})



* ''VideoGame/LunaRPGMaker'': Being an UsefulNotes/RPGMaker Game, it's viewed from this perspective.

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* ''VideoGame/LunaRPGMaker'': Being an UsefulNotes/RPGMaker MediaNotes/RPGMaker Game, it's viewed from this perspective.
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Link to new SSI creator page. Also link to Al-Qadim game page while I'm here.


* Probably every third-person action-adventure-RPG or RPG made solely by SSI in the early 1990s (see also ''Dark Sun'' in RPG):
** ''Al-Quadim: The Genie's Curse''

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* Probably every third-person action-adventure-RPG or RPG made solely by SSI [[Creator/StrategicSimulationsInc SSI]] in the early 1990s (see also ''Dark Sun'' in RPG):
** ''Al-Quadim: The Genie's Curse''''VideoGame/AlQadimTheGeniesCurse''
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* ''Avengers[=/=]VideoGame/HissatsuBuraiken''


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* ''VideoGame/{{Xak}}'' series
** ''Xak: The Art of Visual Stage''
** ''Xak II: Rising of the Redmoon''
** ''Xak: The Tower of Gazzel''
** ''Xak III: The Eternal Recurrence''
** ''Fray in Magical Adventure''
** ''The Tower of Cabin''
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* ''VideoGame/{{Wolf}}''

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* ''VideoGame/{{Wolf}}''''VideoGame/WolfDOS''

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* ''VideoGame/NinetySix''


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* ''VideoGame/MsDirector''
* ''VideoGame/NinetySix''
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* ''VideoGame/Luna2020'': Being an UsefulNotes/RPGMaker Game, it's viewed from this perspective.

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* ''VideoGame/Luna2020'': ''VideoGame/LunaRPGMaker'': Being an UsefulNotes/RPGMaker Game, it's viewed from this perspective.
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* ''VideoGame/Luna2020'': Being an [[UsefulNotes/RPGMakerGames [=RPG=] Maker Game]], it's viewed from this perspective.

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* ''VideoGame/Luna2020'': Being an [[UsefulNotes/RPGMakerGames [=RPG=] Maker Game]], UsefulNotes/RPGMaker Game, it's viewed from this perspective.
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* ''VideoGame/Luna2020'': Being an [[UsefulNotes/RPGMakerGames [=RPG=] Maker Game]], it's viewed from this perspective.
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* Most of the 2D ''VideoGame/{{Ys}}'' games:
** ''VideoGame/YsIAncientYsVanishedOmen''
** ''VideoGame/YsIIAncientYsVanishedTheFinalChapter''
** ''VideoGame/YsIVMaskOfTheSun''
** ''VideoGame/YsIVTheDawnOfYs''
** ''VideoGame/YsVLostKefinKingdomOfSand''
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* ''VideoGame/ThePrinceOfLandis''

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* ''VideoGame/{{Wasteland}}''


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* ''VideoGame/{{Wasteland}}''
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* ''VideoGame/QuestArrest''
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* ''VideoGame/MeanSanta'': This is how the interior of houses is viewed. The outside is shown [[SideView to Santa's side]].
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* ''VideoGame/ForkParkersCrunchOut'' is viewed in such a way.
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* ''VideoGame/TheLegendsOfOwlia'': The game is viewed like this.
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* ''VideoGame/MadAgeAndThisGuy''
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* ''VideoGame//{{Basingstoke}}'' is viewed like this.

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* ''VideoGame//{{Basingstoke}}'' ''VideoGame/{{Basingstoke}}'' is viewed like this.
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* ''VideoGame//{{Basingstoke}}'' is viewed like this.
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* ''VideoGame/{{Frobot}}'': The game is viewed from an above perspective, with all of the southern walls visible.
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* ''VideoGame/QuantumReplica'': The game is viewed from above in this manner.
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Works better with Link in it.


[[quoteright:288:[[VideoGame/TheLegendOfZeldaALinkToThePast https://static.tvtropes.org/pmwiki/pub/images/kakariko_alttp.png]]]]
[[caption-width-right:288:[[DepthPerplexion Perspective doesn't work this way.]]]]

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[[quoteright:288:[[VideoGame/TheLegendOfZeldaALinkToThePast [[quoteright:287:[[VideoGame/TheLegendOfZeldaALinkToThePast https://static.tvtropes.org/pmwiki/pub/images/kakariko_alttp.org/pmwiki/pub/images/alttp_three_quarters.png]]]]
[[caption-width-right:288:[[DepthPerplexion [[caption-width-right:287:[[DepthPerplexion Perspective doesn't work this way.]]]]
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* ''VideoGame/{{Overcooked}}''
* ''VideoGame/Overcooked2''
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* ''VideoGame/SparkTheBattleDog''
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* ''VideoGame/TimeBandit'' uses this perspective for all maps.
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* ''VideoGame/NinjaOutbreak'' is viewed in this manner.
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[[folder:Other]]
* ''VideoGame/WelcomeToBoonHill'' is viewed this way.
[[/folder]]

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