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* '''[[HollywoodWebcam Webcams]]''': In fiction, webcams always have high resolution, never have lag, and the character's face is never distorted even when the computer is shown at an angle. In reality, webcams can have low resolution and lag, and people will look distorted when viewing the screen at an angle.

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* '''[[HollywoodWebcam Webcams]]''': In fiction, webcams always have high resolution, never have lag, and the character's face is never distorted even when the computer is shown at an angle. In reality, webcams can have low resolution and lag, and people will look distorted when viewing the screen is viewed at an angle.
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Added "in reality" section


* '''[[HollywoodWebcam Webcams]]''': Webcams always have high resolution, never have lag, and the character's face is never distorted even when the computer is shown at an angle.

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* '''[[HollywoodWebcam Webcams]]''': Webcams In fiction, webcams always have high resolution, never have lag, and the character's face is never distorted even when the computer is shown at an angle. In reality, webcams can have low resolution and lag, and people will look distorted when viewing the screen at an angle.
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* '''[[HollywoodWebcam Webcams]]]''': Webcams always have high resolution, never have lag, and the character's face is never distorted even when the computer is shown at an angle.

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* '''[[HollywoodWebcam Webcams]]]''': Webcams]]''': Webcams always have high resolution, never have lag, and the character's face is never distorted even when the computer is shown at an angle.
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Added mention of Hollywood Webcam trope



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* '''[[HollywoodWebcam Webcams]]]''': Webcams always have high resolution, never have lag, and the character's face is never distorted even when the computer is shown at an angle.
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Per TRS, this was disambiguated between Guns And Gunplay Tropes and Guns Of Fiction.


* '''CoolGuns''' (including all trope sub-types like the HandCannon): If a fictional character, be it hero or villain, expect it to be a million times more practical (and reliable) in a gunfight that it would actually be in RealLife. The weapons will inevitably (unless it's a plot point PlayedForDrama[=/=]"realism" or PlayedForLaughs) have BottomlessMagazines, never jam, have very manageable recoils, and can be purchased over the counter even by people who can barely feed themselves or wouldn't pass a firearms exam ''ever'' (and some who can HandWave part of this, like military or cops, just ''wouldn't'' have access to them still because of standardization).
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Added DiffLines:

**May be given an exception for millimeter and microwave detectors, which can detect things through thin partitions and normal walls respectively. But they can only give very blurry images. So even when media acknowledge the wavelengths needed to see through things, the detectors concerned often have [[EnhanceButton impossibly good resolution]].
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* '''[[CPRCleanPrettyReliable CPR]]''': In fiction, CPR (or mouth-to-mouth) is portrayed as 100% effective and can revive anyone. In reality though, the success rate for a typical bystander doing it is only 8%, and even with proper equipment chances only increase to 37%.

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* '''[[CPRCleanPrettyReliable CPR]]''': In fiction, CPR (or mouth-to-mouth) is portrayed as 100% effective and can revive anyone. In reality though, the success rate for a typical bystander doing it is only 8%, and even with proper equipment chances only increase to 37%. And CPR is just keeping the brain oxygenated until the medics arrive, or until a defibrillator unit can get a malfunctioning heart back into proper rhythm; CPR doesn't typically revive someone by itself.
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* '''[[PerfectPoison Poisons]]''': Real-life poisons are slow to act and effective only when the victim is given enough (which is hard to achieve, since most poisons taste horrible and they'll likely spit it out). In fiction, though, one drop is enough to make anyone drop dead immediately, or slowly have very visible and dramatic veins spreading across the body.

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* '''[[PerfectPoison Poisons]]''': Real-life poisons are slow to act and effective only when the victim is given enough (which is hard to achieve, since most poisons taste horrible and they'll likely spit it out). In fiction, though, one drop is enough to make anyone drop dead immediately, or slowly have very visible and dramatic veins spreading slowly across the body.
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[[caption-width-right:350:And to think he didn't even kill the guy!]]
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* '''[[SoftWater Water]]''': Water can be useful at reducing fall damage both in real life and in fiction, but only ''up to a certain point''. Due to water tension, if you jump into a body of water from many stories above, you might as well be landing on concrete, but in fiction there is no limit to how high you can fall from -- the water will still stop you from going ker-splat.

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* '''[[SoftWater Water]]''': Water can be useful at reducing fall damage both in real life and in fiction, but only ''up to a certain point''. Due to water tension, if you jump into a body of water from many stories above, you might as well be landing on concrete, but concrete; of course it also depends on HOW you land in the water, doing a belly flop has the highest risk for bodily harm while doing a pencil dive feet first tends to be the safest. But in fiction there is no limit to how high you can fall from -- the water will still stop you from going ker-splat.
ker-splat even with the worst form possible.
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Compare AsLethalAsItNeedsToBe. See also MugglesDoItBetter, which is when ordinary weapons are portrayed as far more effective than the {{Phlebotinum}} used in the show.

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Compare AsLethalAsItNeedsToBe. See also MugglesDoItBetter, which is when ordinary weapons are portrayed as far more effective than the {{Phlebotinum}} used in the show.show.
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Headphone noise-cancellation functionality can vary in real life. A good set of noise-cancelling headphones can do a lot, even for things like speech, even if they don't create silence. Saying they are entirely ineffective is not accurate.


* '''Noise-Cancelling Headphones''': Fictional headphones can cancel all noise, creating complete silence. In reality they can only cancel continuous emitting sounds such as buzzing or humming and are ineffective at almost any other sound, such as people talking, music playing and so on.

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* '''Noise-Cancelling Headphones''': Fictional headphones can cancel all noise, creating complete silence. In reality reality, while a quality set of noise-cancelling headphones can dampen external noise, they can only cancel continuous emitting sounds such as buzzing or humming and are ineffective at almost any other cannot remove it entirely[[note]]Noise cancelling headphones work by generating an inverse sound wave which cancels out the ambient sound, such as people talking, music playing in addition to passive isolation provided by the headphone itself. This means that they are generally most effective with regular, consistent noises, like background hums, and so on.the cancellation can struggle with things like speech, or external music, which are not as predictable[[/note]].

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