History Main / TheWarSequence

20th Nov '16 8:53:34 AM FailcopterWes
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* ''VideoGame/XCOM2 culminates in the final assault on the alien HQ on Earth whilst humanity rises up against them. [[spoiler: The alien's last stand consists of three of the toughest enemies in the game, backed up by infinite reinforcements from multiple angles while they're still alive. This room alone is the size of most maps.]] By the end of the fight, everything is either destroyed, on fire, or covered in plasma burns.
5th Nov '16 4:16:41 PM Morgenthaler
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* The TropeNamer is the pictured segment from ''VideoGame/KingdomHeartsII''. The whole scene plays something like this: Sora is left to face literally ''a thousand'' Heartless while Donald and Goofy are busy killing the rest. Thankfully, there's [[ActionCommand action commands]], which lets you kill [[CrowningMomentOfAwesome every single one in five minutes]] while looking absolutely {{Badass}}.

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* The TropeNamer is the pictured segment from ''VideoGame/KingdomHeartsII''. The whole scene plays something like this: Sora is left to face literally ''a thousand'' Heartless while Donald and Goofy are busy killing the rest. Thankfully, there's [[ActionCommand action commands]], which lets you kill [[CrowningMomentOfAwesome every single one in five minutes]] while looking absolutely {{Badass}}.badass.



* ''VideoGame/{{Shenmue}} Chapter 1: Yokosuka'' was an early pioneer of The War Sequence, boasting a 70-man battle at the climax. Hey, it was a big deal back in 2000, and more to the point ''Shenmue'' is set in the real world with a realistic martial arts battle system, so Ryo and Guizang defeating the ''entire'' Mad Angels biker gang [[OneManArmy single-handedly]] really ''is'' {{Badass}}!

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* ''VideoGame/{{Shenmue}} Chapter 1: Yokosuka'' was an early pioneer of The War Sequence, boasting a 70-man battle at the climax. Hey, it was a big deal back in 2000, and more to the point ''Shenmue'' is set in the real world with a realistic martial arts battle system, so Ryo and Guizang defeating the ''entire'' Mad Angels biker gang [[OneManArmy single-handedly]] really ''is'' {{Badass}}!badass!
1st Oct '16 3:47:13 AM ArcaneAzmadi
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* ''VideoGame/{{Shenmue}} Chapter 1: Yokosuka'' was an early pioneer of The War Sequence, boasting a 70-man battle at the climax. Hey, it was a big deal back in 2000.

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* ''VideoGame/{{Shenmue}} Chapter 1: Yokosuka'' was an early pioneer of The War Sequence, boasting a 70-man battle at the climax. Hey, it was a big deal back in 2000.2000, and more to the point ''Shenmue'' is set in the real world with a realistic martial arts battle system, so Ryo and Guizang defeating the ''entire'' Mad Angels biker gang [[OneManArmy single-handedly]] really ''is'' {{Badass}}!
21st Sep '16 8:41:36 PM DarkHunter
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* ''VideoGame/XenobladeChroniclesX'': Chapter 8, which, rather than being a mission where you explore someplace new and kill some enemies at your leisure, is an enormous assault by the Ganglion on your home base. Most of the Chapter consists of fighting wave after wave of enemy war machines as they bear down on the city while sirens roar, bullets fly, and explosions happen all around.
21st Sep '16 11:36:55 AM Spartan125
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** Justified for the Mantis sequence in ''VideoGame/Halo5Guardians'' as Jul's Covenant is making its last desperate attempt to assassinate the Arbiter with all of their remaining forces on Sanghelios.
14th Aug '16 11:23:38 PM UmbrellasWereAwesome
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** Starting with ''VideoGame/Halo3ODST'', there is a multiplayer match option called Firefight which is this. Waves upon waves of enemies to shoot down. No goal, just survive as long as possible. ''VideoGame/Halo5Guardians'' Firefight doesn't have the infinite waves, but it otherwise ups the scale tremendously from previous Firefight modes, and even includes boss enemies.

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** Starting with ''VideoGame/Halo3ODST'', In most games from ''VideoGame/Halo3ODST'' onward, there is a multiplayer match option called Firefight which is this. Waves upon waves of enemies to shoot down. No goal, just survive as long as possible. ''VideoGame/Halo5Guardians'' Firefight doesn't have the infinite waves, but it otherwise ups the scale tremendously from previous Firefight modes, and even includes boss enemies.
13th Aug '16 10:37:14 PM UmbrellasWereAwesome
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** Several of the [[MiniMecha Mantis]] sequences in ''VideoGame/{{Halo 4}}'' have you using fighting off incoming waves of enemies.

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** Several of the [[MiniMecha Mantis]] sequences in ''VideoGame/{{Halo 4}}'' have you using fighting off incoming waves of enemies.
10th Aug '16 10:30:33 PM UmbrellasWereAwesome
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** The ''ODST'' campaign has its share of this too, most notably the fight on the ONI Alpha Site rooftop against hordes of Brutes and Banshees, and the Firefight-esque final battle.

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** The ''ODST'' campaign has its share of this too, most notably the fight on the ONI Alpha Site Site's rooftop against hordes of Brutes and Banshees, Banshees (which gives you a ton of explosives and heavy weapons to play with), and the Firefight-esque final battle.



** Several of the [[MiniMecha Mantis]] sequences in ''VideoGame/{{Halo 4}}}'' have you using fighting off incoming waves of enemies.

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** Several of the [[MiniMecha Mantis]] sequences in ''VideoGame/{{Halo 4}}}'' 4}}'' have you using fighting off incoming waves of enemies.
10th Aug '16 10:28:23 PM UmbrellasWereAwesome
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** Starting with ''VideoGame/Halo3ODST'', there is a match option called Firefight which is this. Waves upon waves of enemies to shoot down. No goal, just survive as long as possible. ''VideoGame/Halo5Guardians'' Firefight doesn't have the infinite waves, but it otherwise ups the scale tremendously from previous Firefight modes, and even includes boss fights.

to:

** Starting with ''VideoGame/Halo3ODST'', there is a multiplayer match option called Firefight which is this. Waves upon waves of enemies to shoot down. No goal, just survive as long as possible. ''VideoGame/Halo5Guardians'' Firefight doesn't have the infinite waves, but it otherwise ups the scale tremendously from previous Firefight modes, and even includes boss fights.enemies.
** The ''ODST'' campaign has its share of this too, most notably the fight on the ONI Alpha Site rooftop against hordes of Brutes and Banshees, and the Firefight-esque final battle.
10th Aug '16 10:24:12 PM UmbrellasWereAwesome
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* Several of the late-game areas with the Flood in the original ''Franchise/{{Halo}}'' had them coming in infinite waves, as well as the final run to escape. The Library somewhat approached this but did not fully qualify. Likewise, there are also a couple areas in ''Halo 2'' which provide an effectively unlimited amount of enemies to shoot down. Brought to full in ''Halo 3 ODST'' there is match option called firefight which is this. waves upon waves of enemies to shoot down. no goal, just survive as long as possible. Halo Reach continues firefight mode, and in fact overlaps it a lot with campaign (all the original FF maps were places where massive battles occurred in campaign), and in one cutscene there's a big advance of UNSC forces that the covenant meet head-on. The campaign concludes with a LastStand against endless waves of Covenant among the ruins.
** From ''Halo 3'': The battle outside the array in the level "The Covenant". It is the final major battle in the human-Covenant war, and the Covenant throw everything they have left at you, with the crew of ''Forward Unto Dawn'' doing likewise. Appropriately, it has more total forces and more variety of vehicles than virtually any other battle in the series. The music [[http://www.youtube.com/watch?v=S68GmenFk2g "One Final Effort"]] plays, the battle begins, and then the Covenant send '''[[HolyShitQuotient two]]''' [[SpiderTank scarabs]] against you. And yes, its the BestLevelEver.

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* ''Franchise/{{Halo}}'':
**
Several of the late-game areas with the Flood in the original ''Franchise/{{Halo}}'' ''VideoGame/HaloCombatEvolved'' had them coming in infinite waves, as well as the final run to escape. The Library somewhat approached this but did not fully qualify. Likewise, there are also a couple areas in ''Halo 2'' ''VideoGame/{{Halo 2}}'' which provide an effectively unlimited amount of enemies to shoot down. Brought to full in ''Halo 3 ODST'' down.
** Starting with ''VideoGame/Halo3ODST'',
there is a match option called firefight Firefight which is this. waves Waves upon waves of enemies to shoot down. no No goal, just survive as long as possible. Halo Reach continues firefight mode, ''VideoGame/Halo5Guardians'' Firefight doesn't have the infinite waves, but it otherwise ups the scale tremendously from previous Firefight modes, and in fact overlaps it a lot with even includes boss fights.
** Both ''VideoGame/HaloReach''[='s=] Firefight mode and
campaign (all have lots of this (in fact, all the original FF maps were are set in the same places where massive battles occurred occurr in the campaign), and in one cutscene there's a big advance of UNSC forces that the covenant Covenant meet head-on. The campaign concludes with a LastStand against endless waves of Covenant among the ruins.
** From ''Halo 3'': ''VideoGame/{{Halo 3}}'': The battle outside the array in the level "The Covenant". It is the final major battle in the human-Covenant war, and the Covenant throw everything they have left at you, with the crew of ''Forward Unto Dawn'' doing likewise. Appropriately, it has more total forces and more variety of vehicles than virtually any other battle in the series. The music [[http://www.youtube.com/watch?v=S68GmenFk2g "One Final Effort"]] plays, the battle begins, and then the Covenant send '''[[HolyShitQuotient two]]''' [[SpiderTank scarabs]] against you. And yes, its it's the BestLevelEver.BestLevelEver.
** Several of the [[MiniMecha Mantis]] sequences in ''VideoGame/{{Halo 4}}}'' have you using fighting off incoming waves of enemies.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheWarSequence