History Main / TheWarSequence

31st May '16 9:30:38 PM Kuruni
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* ''VideoGame/CrisisCore'' includes a series of optional missions where the player can mow down, successively, 50, 100, 200 or ''1000'' enemy soldiers at a time. Disappointingly, and thanks to the PSP's limited hardware, the soldiers only appear in groups of approximately fifteen at a time, with a one-on-one fight against their squad leader in between groups, which makes these battles extremely long and tedious (Having maxed out his HP and pimped out his thunder spells with fused materia from other side missions, this editor began to wonder if he had died and gone to Valhalla).

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* ''VideoGame/CrisisCore'' includes a ''VideoGame/CrisisCore'':
** A
series of optional missions where the player can mow down, successively, 50, 100, 200 or ''1000'' enemy soldiers at a time. Disappointingly, and thanks to the PSP's limited hardware, the soldiers only appear in groups of approximately fifteen at a time, with a one-on-one fight against their squad leader in between groups, which makes these battles extremely long and tedious (Having maxed out his HP and pimped out his thunder spells with fused materia from other side missions, this editor began to wonder if he had died and gone to Valhalla).tedious.
29th Nov '15 9:06:40 AM KingLyger
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* ''VideoGame/TalesOfXillia'' features a war between Rashugal and Auj Oule starting on a huge battlefield. The player characters have to run across this field to stop the Lance of Kresnik from being fired, which constitutes a number of RandomEncounters with soldiers from both sides, followed by a BossRush the ends with a ClimaxBoss, all with very little chance to heal. It even works its way into the plot, with the party members thoroughly exhausted after crossing the battlefield.

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* ''VideoGame/TalesOfXillia'' features a war between Rashugal and Auj Oule starting on a huge battlefield. The player characters have to run across this field to stop the Lance of Kresnik from being fired, which constitutes a number of RandomEncounters with soldiers from both sides, followed by a BossRush the that ends with a ClimaxBoss, all with very little chance to heal. It even works its way into the plot, with the party members thoroughly exhausted after crossing the battlefield.
29th Nov '15 9:05:58 AM KingLyger
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* ''VideoGame/TalesOfXillia'' features a war between Rashugal and Auj Oule starting on a huge battlefield. The player characters have to run across this field to stop the Lance of Kresnik from being fired, which constitutes a number of RandomEncounters, followed by a BossRush, all with very little chance to recover.

to:

* ''VideoGame/TalesOfXillia'' features a war between Rashugal and Auj Oule starting on a huge battlefield. The player characters have to run across this field to stop the Lance of Kresnik from being fired, which constitutes a number of RandomEncounters, RandomEncounters with soldiers from both sides, followed by a BossRush, BossRush the ends with a ClimaxBoss, all with very little chance to recover.heal. It even works its way into the plot, with the party members thoroughly exhausted after crossing the battlefield.
25th Oct '15 9:13:45 AM kknizaa
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[[caption-width-right:350:[[BestLevelEver And you get to fight each and every last one of them.]][[note]][[WhatCouldHaveBeen Except for those two Behemoths]].[[/note]]]]

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[[caption-width-right:350:[[BestLevelEver And [[caption-width-right:350:And you get to fight each and every last one of them.]][[note]][[WhatCouldHaveBeen Except for those two Behemoths]].[[/note]]]]]]



** Don't forget the level where you single-handedly take out an entire armada.

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** Don't forget the level where you single-handedly take out an entire armada.



** In [[HarderThanHard Master Ninja Mode]], the entire freaking game is this.
* Once you pass the hour mark in ''VideoGame/{{Prototype}}'', the whole game basically becomes this.
** The War events are straight-out examples of this: Alex temporarily teams up with either the soldiers or the Infected. Both sides get a limited number of combatants and you have to wipe out the other side before they wipe out yours. And yes, unintentional friendly fire is a VERY real possibility and DOES count against your side (I'm looking at you, notorious [[WhipItGood Whipfist]]-users). And to make it even crazier, it doesn't matter how much of your side remains at the end, only how fast you did it.

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** * In [[HarderThanHard Master Ninja Mode]], the entire freaking game is this.
* Once you pass the hour mark in
''VideoGame/{{Prototype}}'', the whole game basically becomes this.
** The
War events are straight-out examples of this: Alex temporarily teams up with either the soldiers or the Infected. Both sides get a limited number of combatants and you have to wipe out the other side before they wipe out yours. And yes, unintentional friendly fire is a VERY real possibility and DOES count against your side (I'm looking at you, notorious [[WhipItGood Whipfist]]-users). And to make it even crazier, it doesn't matter how much of your side remains at the end, only how fast you did it.



*** If your computer can handle all the enemies without blowing up, the sheer amount of cash they drop will allow you to buy some seriously powerful upgrades. A rocket laucher that can fire [[MacrossMissileMassacre 11 rockets at once]], with each rocket healing you per kill, on top of your HealingFactor of 15 health per second? It's possible, and awesome.

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*** ** If your computer can handle all the enemies without blowing up, the sheer amount of cash they drop will allow you to buy some seriously powerful upgrades. A rocket laucher that can fire [[MacrossMissileMassacre 11 rockets at once]], with each rocket healing you per kill, on top of your HealingFactor of 15 health per second? It's possible, and awesome.



** It's really actually all of VideoGame/{{Drakengard}}.



* In the ''VideoGame/DynastyWarriors'' series, [[strike: practically]] every stage matches the trope.
** It must be noted that at lower difficulty levels, the computer-controlled allied generals will be quite capable of eliminating any opposing generals you don't get to first, however, at higher difficulty levels, they CantCatchUp. At the highest difficulty levels, this can even lead to being a rather ''LITERAL'' OneManArmy, especially in the earlier games, if you played as your side's commanding officer, and there was no way to lose besides your character or the CO's death. If you could not achieve immediate and signficant momentum for your side by killing generals and cutting off reinforcements, your side would be reduced to you alone in mere minutes, no matter how well you held off the thousands of opposing soldiers.

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* In the ''VideoGame/DynastyWarriors'' series, [[strike: practically]] every stage matches the trope.
** It must be noted that at
trope. At lower difficulty levels, the computer-controlled allied generals will be quite capable of eliminating any opposing generals you don't get to first, however, at higher difficulty levels, they CantCatchUp. At the highest difficulty levels, this can even lead to being a rather ''LITERAL'' OneManArmy, especially in the earlier games, if you played as your side's commanding officer, and there was no way to lose besides your character or the CO's death. If you could not achieve immediate and signficant momentum for your side by killing generals and cutting off reinforcements, your side would be reduced to you alone in mere minutes, no matter how well you held off the thousands of opposing soldiers.



** Special mention goes to one quest in the recent Death Knight chain, in which you join an army of thousands against another army of hundreds. Somewhat subverted in that the player has no impact on the ending of the sequence, nor can you die during the battle, but it's still the biggest war sequence in the game.
*** If you're around at the beginning of the event, you can see that the enemy army consists of exactly ThreeHundred men. This may or may not be a deliberate ShoutOut, but knowing Blizzard, it probably is, considering any other number would have worked just as well, given [[DeusExMachina its resolution]]. ([[CrowningMomentOfAwesome Though by no means is it anticlimactic.]])

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** Special mention goes to one quest in the recent Death Knight chain, in which you join an army of thousands against another army of hundreds. Somewhat subverted in that the The player has no impact on the ending of the sequence, nor can you die during the battle, but it's still the biggest war sequence in the game.
*** If you're around at the beginning of the event, you can see that the enemy army consists of exactly ThreeHundred men. This may or may not be a deliberate ShoutOut, but knowing Blizzard, it probably is, considering any other number would have worked just as well, given [[DeusExMachina its resolution]]. ([[CrowningMomentOfAwesome Though by no means is it anticlimactic.]])
game.



*** A personal favorite comes in the Cathedral area of Scarlet Monastery. Specifically, one simply runs into the dead center of the Monastery, and punches their leader in the face - aggroing the entire monastery at once. Waves of enemies will descend upon you like a locust swarm. And if you're bad enough? You will SLAUGHTER THEM ALL.
** And now, we have [[UpToEleven an entire]] ''[[UpToEleven zone]]'' sized sequence in the Krasang wild, between the Alliance Operation Shieldwall and the Horde Dominance Offensive, NPCS regularly run into your faction's headquarters, theres exploding aircraf and dying troops all over the place 24/7, and this is ''before'' any players get involved, and if you are in a PlayerVersusPlayer server, they most definitely will.



** The [[ItWasHisSled final]] [[BolivianArmyEnding battle]], considerably upscaled from the original ending. Rather than Zack [[spoiler:merely dying at the hands of]] a trio of grunts, he takes out practically the entire Shinra army... and ''then'' [[spoiler:dies at the hands of.]] a trio of grunts

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** The [[ItWasHisSled final]] [[BolivianArmyEnding battle]], considerably upscaled from the original ending. Rather than Zack [[spoiler:merely dying at the hands of]] a trio of grunts, he takes out practically the entire Shinra army... and ''then'' [[spoiler:dies at the hands of.]] of]] a trio of gruntsgrunts.



* Averted in ''VideoGame/JadeEmpire'': the Xbox wasn't powerful enough to process enough enemy AI (Jade Empire has a real-time fighting system) so they just had the 'huge army' come in waves.
** Still, the fight with [[spoiler: Black Whirlwind and the Jade Golem includes a numberless horde of Lotus Assassins. Every twenty kills get you a new title award. Including, at 100 kills, the ever-memorable 'Just hurry up and kill the Golem already!']]



** By this point, you're usually an unstoppable ''monster'', so enjoy.




[[folder: Roguelikes]]
* Actually quite easy to accomplish in ''VideoGame/DwarfFortress.'' One of the best known ways is to lock a random dwarf in a room and tell him to take stock of everything, ever. The purpose of this is twofold; due to a bug, the Dwarf in question, after becoming a hermit for nearly a year, will have somehow managed to get perfectly accurate stocks of items that you have ''in the future.'' Due to [[GoodBadBugs another bug,]] the dwarf will be Super strong, fast, and durable. Given a decent amount of Military training, and even a sub-par set of equipment, they can destroy entire armies on their own.
** Another way is to actually just train an Ax Dwarf, give him all of the best armor and weapons of [[{{Unobtainium}} Adamantine,]] and set him loose. Sieges usually degrade into a pile of Goblin/Elf/Kobold/Human/MonsterOfTheWeek body parts.
[[/folder]]
23rd Oct '15 10:00:42 PM Mhazard
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In the worst case of OneManArmy scenario, War Sequence would be TheLastDance, you're likely to be overpowered by the swarm and die in a [[HeroicSacrifice heroic manner]], but, [[IRegretNothing there is nothing to regret]].

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In the worst case of OneManArmy scenario, War Sequence would be TheLastDance, which you have to [[LastStand stay alive as long as possible]], you're likely to be overpowered by the swarm and die in a [[HeroicSacrifice heroic manner]], but, [[IRegretNothing there is nothing to regret]].
23rd Oct '15 9:48:53 PM Mhazard
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Added DiffLines:

In the worst case of OneManArmy scenario, War Sequence would be TheLastDance, you're likely to be overpowered by the swarm and die in a [[HeroicSacrifice heroic manner]], but, [[IRegretNothing there is nothing to regret]].
29th Sep '15 7:12:42 PM Stealth
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* A lot of ''VideoGame/MechWarrior'' missions can feel like this, as you are expected to overcome extremely high odds on a regular basis. For the genuine feel of the War Sequence, though, you can't beat latter half of ''VideoGame/MechWarrior 4 Mercenaries'', where the player, no matter their factional alignment, is thrown into battle with all manner of enemies--by that point you are expected to be piloting an AceCustom 'Mech of your own and shredding lesser opponents en route to taking out the big boys. The final missions on Tharkad or New Canton can definitely be quite the battle. Often you'll be outnumbered at least 5-to-1, and even worse if you start including vehicles and aircraft into that mix. Even with the supplemental lancemates the game lets you hire and outfit to bring with you, they're still a challenge, but they are ''glorious.''
6th Sep '15 7:51:52 PM nombretomado
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** The second expansion to NeverwinterNights, ''Hordes of the Underdark'', has the Siege of Lith My'athar: the player must defend the city from the Valsharess' invading army. Much like Crossroad Keep, the player's choices factor into the difficulty of this sequence: complete enough sidequests and you can recruit additional reinforcements (golems and a deva) while thinning out the enemy forces (by driving away the undead, the beholders and/or the illithid).

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** The second expansion to NeverwinterNights, VideoGame/NeverwinterNights, ''Hordes of the Underdark'', has the Siege of Lith My'athar: the player must defend the city from the Valsharess' invading army. Much like Crossroad Keep, the player's choices factor into the difficulty of this sequence: complete enough sidequests and you can recruit additional reinforcements (golems and a deva) while thinning out the enemy forces (by driving away the undead, the beholders and/or the illithid).
26th Aug '15 9:42:28 AM TheUnsquished
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->''"Hear me, my hordes! The spell is nearly complete! Until then, you WILL keep that whelp from interfering with my ritual. [[WeHaveReserves I don't care if the whole lot of you get lodged on the end of his blade]]. You will buy me the time I need! Do not fear him... [[YouHaveFailedMe Fear my wrath if you fail me]]!"''

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->''"Hear me, my hordes! The spell is nearly complete! Until then, you WILL keep that whelp from interfering with my ritual. [[WeHaveReserves I don't care if the whole lot of you get lodged on the end of his blade]].blade. You will buy me the time I need! Do not fear him... [[YouHaveFailedMe Fear my wrath if you fail me]]!"''me!"''
25th Aug '15 8:23:15 PM Observance
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* ''VideoGame/Bayonetta2'' gets in on the action close to the end of the game [[spoiler:when Bayonetta gets transported 500 years into the past to the conclusion of the Witch Hunts]]. It consists of two levels: [[spoiler:the first is fighting your way through the angelic army attacking Vigrid with a fancy suit of [[MiniMecha Umbran Armor]], the second represents the last stand of the Umbran Witches against the overwhelming numbers of angels.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheWarSequence