History Main / TheWarSequence

13th Jun '18 8:28:07 AM Bryx
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* The TropeCodifier is the above-pictured segment from ''VideoGame/KingdomHeartsII''. The whole scene plays something like this: Sora is left to face literally ''a thousand'' Heartless, while Donald and Goofy are busy slaying the rest. Thankfully, the game's [[ActionCommand reaction commands]] are available here, which let you kill [[CrowningMomentOfAwesome every single one in about five minutes]] while looking absolutely badass.

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* The TropeCodifier TropeMaker is the above-pictured segment from ''VideoGame/KingdomHeartsII''. The whole scene plays something like this: Sora is left to face literally ''a thousand'' Heartless, while Donald and Goofy are busy slaying the rest. Thankfully, the game's [[ActionCommand reaction commands]] are available here, which let you kill [[CrowningMomentOfAwesome every single one in about five minutes]] while looking absolutely badass.
13th Jun '18 8:23:57 AM Bryx
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* The TropeNamer is the above-pictured segment from ''VideoGame/KingdomHeartsII''. The whole scene plays something like this: Sora is left to face literally ''a thousand'' Heartless, while Donald and Goofy are busy slaying the rest. Thankfully, the game's [[ActionCommand reaction commands]] are available here, which let you kill [[CrowningMomentOfAwesome every single one in about five minutes]] while looking absolutely badass.

to:

* The TropeNamer TropeCodifier is the above-pictured segment from ''VideoGame/KingdomHeartsII''. The whole scene plays something like this: Sora is left to face literally ''a thousand'' Heartless, while Donald and Goofy are busy slaying the rest. Thankfully, the game's [[ActionCommand reaction commands]] are available here, which let you kill [[CrowningMomentOfAwesome every single one in about five minutes]] while looking absolutely badass.
7th Jun '18 10:18:20 AM REV6Pilot
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* After 15 years of gaming, many a ''VideoGame/{{Doom}}'' mod has either this or really scarce ammo; some more extreme cases have the player(s) fighting multiple boss monsters at once.
** ''Hell Revealed'' is the definitive example; its mass-monster battles were so iconic that for years this style of gameplay was called "''Hell Revealed''-style gameplay", but nowadays such maps are usually just called "slaughter maps". Other important mods revolving around slaughter maps are ''Alien Vendetta'' (notable for having one of the first maps to break the 1000-monster barrier), ''Deus Vult'' and its sequel (which have maps with over ''three thousand'' monsters, sometimes attacking hundreds at a time), and ''Scythe 2''.

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* After 15 years of gaming, many a ''VideoGame/{{Doom}}'' mod has either this or [[DroughtLevelOfDoom really scarce ammo; ammo]]; some more extreme cases have the player(s) fighting multiple boss monsters at once.
** ''Hell Revealed'' is the definitive example; its mass-monster battles were so iconic that for years this style of gameplay was called "''Hell Revealed''-style gameplay", but nowadays such maps are usually just called "slaughter maps". Other important mods revolving around slaughter maps are ''Alien Vendetta'' (notable for having one of the first maps to break the 1000-monster barrier), ''Deus Vult'' and its sequel (which have maps with over ''three thousand'' monsters, sometimes attacking hundreds at a time), and ''Scythe 2''. Some slaughter maps go so crazy with enemy counts, they ''lag the game''.
21st May '18 11:02:33 AM vovan1
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* The entirety of ''VideoGame/BattleEngineAquila'' is this. It's about managing the enemy troops, flying around the battlefield to take out the right ones before they damage your forces' composition. So while you do have troops on your side, it's AllUpToYou.



* The entirety of ''VideoGame/BattleEngineAquila'' is this. It's about managing the enemy troops, flying around the battlefield to take out the right ones before they damage your forces' composition. So while you do have troops on your side, it's AllUpToYou.
19th May '18 1:05:50 PM PutotyraNoZarus
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* In the ''VideoGame/DynastyWarriors'' series, [[strike: practically]] every stage matches the trope. At lower difficulty levels, the computer-controlled allied generals will be quite capable of eliminating any opposing generals you don't get to first, however, at higher difficulty levels, they CantCatchUp. At the highest difficulty levels, this can even lead to being a rather ''LITERAL'' OneManArmy, especially in the earlier games, if you played as your side's commanding officer, and there was no way to lose besides your character or the CO's death. If you could not achieve immediate and signficant momentum for your side by killing generals and cutting off reinforcements, your side would be reduced to you alone in mere minutes, no matter how well you held off the thousands of opposing soldiers.

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* In the ''VideoGame/DynastyWarriors'' series, [[strike: practically]] every stage matches the trope. At lower difficulty levels, the computer-controlled allied generals will be quite capable of eliminating any opposing generals you don't get to first, however, at higher difficulty levels, they CantCatchUp. At the highest difficulty levels, this can even lead to being a rather ''LITERAL'' OneManArmy, especially in the earlier games, if you played as your side's commanding officer, and there was no way to lose besides your character or the CO's death. If you could not achieve immediate and signficant significant momentum for your side by killing generals and cutting off reinforcements, your side would be reduced to you alone in mere minutes, no matter how well you held off the thousands of opposing soldiers.



* ''VideoGame/LordOfTheRingsReturnOfTheKing'' jas the Battle of Pelennor Fields. Play as Aragorn, Legolas or Gimli as you charge headfirst into over a hundred enemies at a time battling Rohirrim. Soon after the level begins, the Mumakil (elephants) and The Witch King swoop in to kill Eowyn and Merry, and you need to kill both. Oh, did I mention, the entire time The Fellowship Fanfare is blasting in the background...tell this troper that isn't epic.

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* ''VideoGame/LordOfTheRingsReturnOfTheKing'' jas has the Battle of Pelennor Fields. Play as Aragorn, Legolas or Gimli as you charge headfirst into over a hundred enemies at a time battling Rohirrim. Soon after the level begins, the Mumakil (elephants) and The Witch King swoop in to kill Eowyn and Merry, and you need to kill both. Oh, did I mention, the entire time The Fellowship Fanfare is blasting in the background...tell this troper that isn't epic.



* Japanese game ''Ikusagami'' (''Demon Chaos'') fits an insane 65,535 enemies onscreen at once. Don't believe us? [[http://www.youtube.com/watch?v=44KZ0neSz7E See for yourself.]]

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* Japanese game ''Ikusagami'' (''Demon Chaos'') fits an insane 65,535 enemies '''65,535 enemies''' onscreen at once. Don't believe us? [[http://www.youtube.com/watch?v=44KZ0neSz7E See for yourself.]]


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* While ''VideoGame/FireEmblemWarriors'' follows the formula of the Dynasty Warriors, the [[HarderThanHard Anna Battle]] of the History Mode map The Path is Yours condenses the story of ''Revelations'' and the map itself, by having the player (as Corrin, Lianna, and Rowen) face off against both Nohr and Hoshido (and Anna).
8th May '18 12:55:30 PM infernape612
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* Most ''Franchise/FireEmblem'' games have at least one chapter towards the end of the game consisting of a ''huge'' map with tons of enemies (and often lots of reinforcements), with the enemy commander being a ClimaxBoss. The map itself tends to be fairly open in terrain and the enemy force often contains lots of mounted units. Examples of this kind of chapter include "Camus the Sable" in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight the first game]], "The Last Decisive Battle" in ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', "Across the River" in ''[[VideoGame/FireEmblemThracia776 Tracia 776]]'', "The Binding Blade" in ''[[VideoGame/FireEmblemTheBindingBlade Binding Blade]]'', "Cog of Destiny" and "Victory or Death" in ''[[VideoGame/FireEmblemTheBlazingBlade Blazing Blade]]'', "Blood and Sand" in ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', "Clash!" in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'', "The Conqueror" in ''[[VideGame/FireEmblemAwakening Awakening]]'', "Light Scatters" in ''[[VideoGame/FireEmblemFates Fates: Birthright]]'', [[UpToEleven every chapter from 22 onwards]] in ''Fates: Conquest'', and "Black Flames" in ''Fates: Revelation''.

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* Most ''Franchise/FireEmblem'' games have at least one chapter towards the end of the game consisting of a ''huge'' map with tons of enemies (and often lots of reinforcements), with the enemy commander being a ClimaxBoss. The map itself tends to be fairly open in terrain and the enemy force often contains lots of mounted units. Examples of this kind of chapter include "Camus the Sable" in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight the first game]], "The Last Decisive Battle" in ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', "Across the River" in ''[[VideoGame/FireEmblemThracia776 Tracia Thracia 776]]'', "The Binding Blade" in ''[[VideoGame/FireEmblemTheBindingBlade Binding Blade]]'', "Cog of Destiny" and "Victory or Death" in ''[[VideoGame/FireEmblemTheBlazingBlade Blazing Blade]]'', "Blood and Sand" in ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', "Clash!" in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'', "The Conqueror" in ''[[VideGame/FireEmblemAwakening Awakening]]'', "Light Scatters" in ''[[VideoGame/FireEmblemFates Fates: Birthright]]'', [[UpToEleven every chapter from 22 onwards]] in ''Fates: Conquest'', and "Black Flames" in ''Fates: Revelation''.
20th Apr '18 4:27:05 AM XenMon2
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* ''VideoGame/GunsGoreAndCannoli''2 has a completely bonkers D-Day sequence where the protagonist, an Italian mob enforcer, storms Omaha Beach.
18th Apr '18 9:25:22 PM jormis29
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* The final mission of ''VideoGame/FarCry'' has the player entering a volcanic caldera with at least a dozen of the toughest 'normal' creatures in the game (the giant, rocket launcher-armed grunts) and 1-2 dozen lesser enemies (although some of them were invisible).

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* The final mission of ''VideoGame/FarCry'' ''VideoGame/FarCry1'' has the player entering a volcanic caldera with at least a dozen of the toughest 'normal' creatures in the game (the giant, rocket launcher-armed grunts) and 1-2 dozen lesser enemies (although some of them were invisible).
25th Mar '18 11:14:12 AM nombretomado
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* ''Franchise/CommandAndConquer'' puts greater emphasis on counterplay and macro-management as compared to the ''Warcraft'' series' emphasis on micro-, so it's not uncommon to see an army smashing into another one head-on until one side or the other gives, with various [[KillSat su]][[NukeEm pe]][[DoomsdayDevice rw]][[MacrossMissileMassacre ea]][[GravitySucks po]][[WeatherControlMachine ns]] providing added pyrotechnics.

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* ''Franchise/CommandAndConquer'' ''VideoGame/CommandAndConquer'' puts greater emphasis on counterplay and macro-management as compared to the ''Warcraft'' series' emphasis on micro-, so it's not uncommon to see an army smashing into another one head-on until one side or the other gives, with various [[KillSat su]][[NukeEm pe]][[DoomsdayDevice rw]][[MacrossMissileMassacre ea]][[GravitySucks po]][[WeatherControlMachine ns]] providing added pyrotechnics.
13th Mar '18 6:09:35 PM LlamaAdventure
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* The number of enemies in ''VideoGame/LittleFighter2's'' story mode scales according to the number of characters in your party. Make a party of 8 and fights against dozens of enemies at once become more and more common as the game goes on.
* The final push to [[spoiler: the Premiere]] in ''VideoGame/MotherRussiaBleeds'' involves walking through a long hallway filled with dozens upon dozens of mooks. Fortunately, the game is generous enough to hand you the katana, [[KatanasAreJustBetter the most powerful melee weapon in the game]], right at the start.
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