History Main / TheWarSequence

19th Nov '17 9:01:32 PM SpaceKABOOM
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* In ''VideoGame/DragonForce'', an entire game spent gradually taking over a seven-kingdom continent using limited engagement and careful management of generals goes down the drain when hordes of dragons--by far the most dangerous enemies in the game--appear in every corner of the map. Instead of fighting the dragons, which massacre most types of troops and just regenerate anyway, the goal is to get the seven main characters to a specific area where they can fight the BigBad as quickly as possible. Instead of the usual all-out combat, the winning strategy is to deliberately abandon those hard-won castles and fortresses in their path, so the AI will take extra time occupying the buildings instead of waiting on the roadway to engage your heroes.

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* In ''VideoGame/DragonForce'', ''[[VideoGame/DragonForceSega Dragon Force]]'', an entire game spent gradually taking over a seven-kingdom continent using limited engagement and careful management of generals goes down the drain when hordes of dragons--by far the most dangerous enemies in the game--appear in every corner of the map. Instead of fighting the dragons, which massacre most types of troops and just regenerate anyway, the goal is to get the seven main characters to a specific area where they can fight the BigBad as quickly as possible. Instead of the usual all-out combat, the winning strategy is to deliberately abandon those hard-won castles and fortresses in their path, so the AI will take extra time occupying the buildings instead of waiting on the roadway to engage your heroes.
12th Sep '17 8:56:46 AM SeptimusHeap
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* One of the bonus stages in ''VideoGame/SuperRobotWars'' spinoff ''AnotherCenturysEpisode 2'' loosely recreates the climactic battle of ''[[Anime/MobileSuitGundamWingEndlessWaltz Endless Waltz]]'', with the player having to take down 1,000 Serpent mobile suits. It's a survival stage, though, and technically you only need 100 kills to succeed.

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* One of the bonus stages in ''VideoGame/SuperRobotWars'' spinoff ''AnotherCenturysEpisode ''VideoGame/AnotherCenturysEpisode 2'' loosely recreates the climactic battle of ''[[Anime/MobileSuitGundamWingEndlessWaltz Endless Waltz]]'', with the player having to take down 1,000 Serpent mobile suits. It's a survival stage, though, and technically you only need 100 kills to succeed.
9th Sep '17 10:24:27 AM Troper64
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** To be clear, there is actually a counter that starts at 1000, and lets you keep track of ''every single heartless you have killed''.

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** To be clear, there is actually a counter that starts at 1000, 0, and lets you keep track of ''every single heartless you have killed''.
5th Aug '17 8:35:15 PM Ferot_Dreadnaught
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* ''VideoGame/DeadlyRoomsOfDeath: The City Beneath'' combines this with TheUnfought as Beethro witnesses the battle between the Stalwart Army and the Aumtlich. The Stalwarts are getting massacred, and a GenreSavvy player might expect Beethro to step in and win the fight single-handedly, but instead we cut to a goblin named Gristy, who opens a briar trap that easily deals with the Aumtlich.

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* ''VideoGame/DeadlyRoomsOfDeath: The City Beneath'' combines this with TheUnfought as Beethro witnesses the battle between the Stalwart Army and the Aumtlich. The Stalwarts are getting massacred, and a GenreSavvy player might expect Beethro to step in and win the fight single-handedly, but instead we cut to a goblin named Gristy, who opens a briar trap that easily deals with the Aumtlich.
13th Jun '17 9:53:25 PM nombretomado
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* Hell in the final level of ''VideoGame/{{Painkiller}}'' is this taken it's logical conclusion; the entire level is a landscape comprised of a series of wars frozen in time. You start out at a medieval siege, go through the broken wall and find yourself in the trenches of WorldWarOne. You then move into the final zone, which is an urban wasteland presided over by a giant mushroom cloud.

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* Hell in the final level of ''VideoGame/{{Painkiller}}'' is this taken it's logical conclusion; the entire level is a landscape comprised of a series of wars frozen in time. You start out at a medieval siege, go through the broken wall and find yourself in the trenches of WorldWarOne.UsefulNotes/WorldWarI. You then move into the final zone, which is an urban wasteland presided over by a giant mushroom cloud.



* VideoGame/TheDarkness has a sequence that breaks up the game taking place in some form of hell, being comprised solely of a distorted and horrible version of WorldWarOne (as if it wasn't horrible enough already).

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* VideoGame/TheDarkness ''VideoGame/TheDarkness'' has a sequence that breaks up the game taking place in some form of hell, being comprised solely of a distorted and horrible version of WorldWarOne UsefulNotes/WorldWarI (as if it wasn't horrible enough already).
17th May '17 11:46:05 AM DoktorSoviet
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* ''VideoGame/TheWitcher3WildHunt'' features a couple, both against the Wild Hunt. The first is the defense of Kaer Morhen which also doubles as [[TheSiege the Siege]]. The second is when you confront the Wild Hunt's main flagship in the climax.
13th May '17 11:52:01 AM nombretomado
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* ''[[KatamariDamacy We Love Katamari]]'' has a level which requires rolling up '''one million roses'''. Doing so in one session takes long enough that many guides recommend using rubber bands on the controller and leaving for a while. Fortunately, you can save and resume later.

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* ''[[KatamariDamacy ''[[VideoGame/KatamariDamacy We Love Katamari]]'' has a level which requires rolling up '''one million roses'''. Doing so in one session takes long enough that many guides recommend using rubber bands on the controller and leaving for a while. Fortunately, you can save and resume later.
25th Apr '17 8:27:02 PM DeltaDart
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** The ''ODST'' campaign has its share of this too, most notably the fight on the ONI Alpha Site's rooftop against hordes of Brutes and Banshees (which gives you a ton of explosives and heavy weapons to play with), and the Firefight-esque final battle.

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** The ''ODST'' campaign has its share of this too, most notably the fight on the ONI Alpha Site's New Mombasa Police HQ's rooftop against hordes of Brutes and Banshees (which gives you a ton of explosives and heavy weapons to play with), and the Firefight-esque final battle.
28th Mar '17 11:53:03 PM superkeijikun
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* ''VideoGame/PhantasyStarOnline2'' has these, typically as time-limited pre-scheduled Emergency Quests.
** The Mining Base Defense quests are TowerDefense quests that task up to twelve players in a single instance of defending a mining base from onslaughts of Darkers.
** "Unleashed Prestige": in the first half of the quest, players fight their way across a frozen ocean towards a battleship, fighting off Phantom enemies along the way.
15th Mar '17 3:07:43 PM Doug86
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* In ''TabletopGames/{{Warhammer 40000}}'' this is the entire point of Epic and Apocalypse specialist game, where hundreds of models duke it out in a massive battle.

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* In ''TabletopGames/{{Warhammer ''TabletopGame/{{Warhammer 40000}}'' this is the entire point of Epic and Apocalypse specialist game, where hundreds of models duke it out in a massive battle.
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