History Main / TheWarSequence

14th Aug '16 11:23:38 PM UmbrellasWereAwesome
Is there an issue? Send a Message


** Starting with ''VideoGame/Halo3ODST'', there is a multiplayer match option called Firefight which is this. Waves upon waves of enemies to shoot down. No goal, just survive as long as possible. ''VideoGame/Halo5Guardians'' Firefight doesn't have the infinite waves, but it otherwise ups the scale tremendously from previous Firefight modes, and even includes boss enemies.

to:

** Starting with ''VideoGame/Halo3ODST'', In most games from ''VideoGame/Halo3ODST'' onward, there is a multiplayer match option called Firefight which is this. Waves upon waves of enemies to shoot down. No goal, just survive as long as possible. ''VideoGame/Halo5Guardians'' Firefight doesn't have the infinite waves, but it otherwise ups the scale tremendously from previous Firefight modes, and even includes boss enemies.
13th Aug '16 10:37:14 PM UmbrellasWereAwesome
Is there an issue? Send a Message


** Several of the [[MiniMecha Mantis]] sequences in ''VideoGame/{{Halo 4}}'' have you using fighting off incoming waves of enemies.

to:

** Several of the [[MiniMecha Mantis]] sequences in ''VideoGame/{{Halo 4}}'' have you using fighting off incoming waves of enemies.
10th Aug '16 10:30:33 PM UmbrellasWereAwesome
Is there an issue? Send a Message


** The ''ODST'' campaign has its share of this too, most notably the fight on the ONI Alpha Site rooftop against hordes of Brutes and Banshees, and the Firefight-esque final battle.

to:

** The ''ODST'' campaign has its share of this too, most notably the fight on the ONI Alpha Site Site's rooftop against hordes of Brutes and Banshees, Banshees (which gives you a ton of explosives and heavy weapons to play with), and the Firefight-esque final battle.



** Several of the [[MiniMecha Mantis]] sequences in ''VideoGame/{{Halo 4}}}'' have you using fighting off incoming waves of enemies.

to:

** Several of the [[MiniMecha Mantis]] sequences in ''VideoGame/{{Halo 4}}}'' 4}}'' have you using fighting off incoming waves of enemies.
10th Aug '16 10:28:23 PM UmbrellasWereAwesome
Is there an issue? Send a Message


** Starting with ''VideoGame/Halo3ODST'', there is a match option called Firefight which is this. Waves upon waves of enemies to shoot down. No goal, just survive as long as possible. ''VideoGame/Halo5Guardians'' Firefight doesn't have the infinite waves, but it otherwise ups the scale tremendously from previous Firefight modes, and even includes boss fights.

to:

** Starting with ''VideoGame/Halo3ODST'', there is a multiplayer match option called Firefight which is this. Waves upon waves of enemies to shoot down. No goal, just survive as long as possible. ''VideoGame/Halo5Guardians'' Firefight doesn't have the infinite waves, but it otherwise ups the scale tremendously from previous Firefight modes, and even includes boss fights.enemies.
** The ''ODST'' campaign has its share of this too, most notably the fight on the ONI Alpha Site rooftop against hordes of Brutes and Banshees, and the Firefight-esque final battle.
10th Aug '16 10:24:12 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* Several of the late-game areas with the Flood in the original ''Franchise/{{Halo}}'' had them coming in infinite waves, as well as the final run to escape. The Library somewhat approached this but did not fully qualify. Likewise, there are also a couple areas in ''Halo 2'' which provide an effectively unlimited amount of enemies to shoot down. Brought to full in ''Halo 3 ODST'' there is match option called firefight which is this. waves upon waves of enemies to shoot down. no goal, just survive as long as possible. Halo Reach continues firefight mode, and in fact overlaps it a lot with campaign (all the original FF maps were places where massive battles occurred in campaign), and in one cutscene there's a big advance of UNSC forces that the covenant meet head-on. The campaign concludes with a LastStand against endless waves of Covenant among the ruins.
** From ''Halo 3'': The battle outside the array in the level "The Covenant". It is the final major battle in the human-Covenant war, and the Covenant throw everything they have left at you, with the crew of ''Forward Unto Dawn'' doing likewise. Appropriately, it has more total forces and more variety of vehicles than virtually any other battle in the series. The music [[http://www.youtube.com/watch?v=S68GmenFk2g "One Final Effort"]] plays, the battle begins, and then the Covenant send '''[[HolyShitQuotient two]]''' [[SpiderTank scarabs]] against you. And yes, its the BestLevelEver.

to:

* ''Franchise/{{Halo}}'':
**
Several of the late-game areas with the Flood in the original ''Franchise/{{Halo}}'' ''VideoGame/HaloCombatEvolved'' had them coming in infinite waves, as well as the final run to escape. The Library somewhat approached this but did not fully qualify. Likewise, there are also a couple areas in ''Halo 2'' ''VideoGame/{{Halo 2}}'' which provide an effectively unlimited amount of enemies to shoot down. Brought to full in ''Halo 3 ODST'' down.
** Starting with ''VideoGame/Halo3ODST'',
there is a match option called firefight Firefight which is this. waves Waves upon waves of enemies to shoot down. no No goal, just survive as long as possible. Halo Reach continues firefight mode, ''VideoGame/Halo5Guardians'' Firefight doesn't have the infinite waves, but it otherwise ups the scale tremendously from previous Firefight modes, and in fact overlaps it a lot with even includes boss fights.
** Both ''VideoGame/HaloReach''[='s=] Firefight mode and
campaign (all have lots of this (in fact, all the original FF maps were are set in the same places where massive battles occurred occurr in the campaign), and in one cutscene there's a big advance of UNSC forces that the covenant Covenant meet head-on. The campaign concludes with a LastStand against endless waves of Covenant among the ruins.
** From ''Halo 3'': ''VideoGame/{{Halo 3}}'': The battle outside the array in the level "The Covenant". It is the final major battle in the human-Covenant war, and the Covenant throw everything they have left at you, with the crew of ''Forward Unto Dawn'' doing likewise. Appropriately, it has more total forces and more variety of vehicles than virtually any other battle in the series. The music [[http://www.youtube.com/watch?v=S68GmenFk2g "One Final Effort"]] plays, the battle begins, and then the Covenant send '''[[HolyShitQuotient two]]''' [[SpiderTank scarabs]] against you. And yes, its it's the BestLevelEver.BestLevelEver.
** Several of the [[MiniMecha Mantis]] sequences in ''VideoGame/{{Halo 4}}}'' have you using fighting off incoming waves of enemies.
31st Jul '16 12:16:23 PM LovePsychothefirst
Is there an issue? Send a Message


* ''VideoGame/TalesofZestiria'' has a war sequence which falls firmly under OneManArmy territory: once [[TheChosenOne Shepherd]] [[TheHero Sorey]] gets on the battlefield, everything is ''massively'' on Hyland's side. Why? Because he can channel the power of the Seraph and ''no one can see the Seraph'' just the effects of what he does. Thanks to the InvisibleToNormals Sorey basically looks like a one man army who can NoSell sword strikes, strike other solders down without his blade even touching them, use telepathy, burn arrows out of the air with a glance, and casually rearrange local geography. Destructive weird stuff just happens around him. As a bonus round, Sorey just did the ''minimal'' of what he had to do to protect his friend who was being held hostage to force him into participating in the war.

to:

* ''VideoGame/TalesofZestiria'' has a war sequence which falls firmly under OneManArmy territory: once [[TheChosenOne Shepherd]] [[TheHero Sorey]] gets on the battlefield, everything is ''massively'' on Hyland's side. Why? Because he can channel the power of the Seraph and ''no one can see the Seraph'' just the effects of what he does. Thanks to the InvisibleToNormals Seraphim, Sorey basically looks like a one man army who he can NoSell sword strikes, strike other solders down without his blade even touching them, use telepathy, burn arrows out of the air with a glance, and casually rearrange local geography. Destructive weird stuff just happens around him. As a bonus round, Sorey just did the ''minimal'' of what he had to do to protect his friend who was being held hostage to force him into participating in the war.
25th Jul '16 8:14:09 PM LovePsychothefirst
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TalesofZestiria'' has a war sequence which falls firmly under OneManArmy territory: once [[TheChosenOne Shepherd]] [[TheHero Sorey]] gets on the battlefield, everything is ''massively'' on Hyland's side. Why? Because he can channel the power of the Seraph and ''no one can see the Seraph'' just the effects of what he does. Thanks to the InvisibleToNormals Sorey basically looks like a one man army who can NoSell sword strikes, strike other solders down without his blade even touching them, use telepathy, burn arrows out of the air with a glance, and casually rearrange local geography. Destructive weird stuff just happens around him. As a bonus round, Sorey just did the ''minimal'' of what he had to do to protect his friend who was being held hostage to force him into participating in the war.
18th Jul '16 9:20:52 PM BigKlingy
Is there an issue? Send a Message

Added DiffLines:

** Most ''Fire Emblem'' games have at least one chapter towards the end of the game consisting of a ''huge'' map with tons of enemies (and often lots of reinforcements), with the enemy commander being a ClimaxBoss. The map itself tends to be fairly open in terrain and the enemy force often contains lots of mounted units. Examples of this kind of chapter include "Camus the Sable" in the first game, "The Last Decisive Battle" in ''Mystery of the Emblem'', "Across the River" in ''Tracia 776'', "The Binding Blade" in ''Binding Blade'', "Cog of Destiny" and "Victory or Death" in ''Blazing Sword'', "Blood and Sand" in ''The Sacred Stones'', "Clash!" in ''Path of Radiance'', "The Conqueror" in ''Awakening'', "Light Scatters" in ''Fates: Birthright'', [[UpToEleven every chapter from 22 onwards]] in ''Fates: Conquest'' and "Black Flames" in ''Fates: Revelation''.
31st May '16 9:30:38 PM Kuruni
Is there an issue? Send a Message


* ''VideoGame/CrisisCore'' includes a series of optional missions where the player can mow down, successively, 50, 100, 200 or ''1000'' enemy soldiers at a time. Disappointingly, and thanks to the PSP's limited hardware, the soldiers only appear in groups of approximately fifteen at a time, with a one-on-one fight against their squad leader in between groups, which makes these battles extremely long and tedious (Having maxed out his HP and pimped out his thunder spells with fused materia from other side missions, this editor began to wonder if he had died and gone to Valhalla).

to:

* ''VideoGame/CrisisCore'' includes a ''VideoGame/CrisisCore'':
** A
series of optional missions where the player can mow down, successively, 50, 100, 200 or ''1000'' enemy soldiers at a time. Disappointingly, and thanks to the PSP's limited hardware, the soldiers only appear in groups of approximately fifteen at a time, with a one-on-one fight against their squad leader in between groups, which makes these battles extremely long and tedious (Having maxed out his HP and pimped out his thunder spells with fused materia from other side missions, this editor began to wonder if he had died and gone to Valhalla).tedious.
29th Nov '15 9:06:40 AM KingLyger
Is there an issue? Send a Message


* ''VideoGame/TalesOfXillia'' features a war between Rashugal and Auj Oule starting on a huge battlefield. The player characters have to run across this field to stop the Lance of Kresnik from being fired, which constitutes a number of RandomEncounters with soldiers from both sides, followed by a BossRush the ends with a ClimaxBoss, all with very little chance to heal. It even works its way into the plot, with the party members thoroughly exhausted after crossing the battlefield.

to:

* ''VideoGame/TalesOfXillia'' features a war between Rashugal and Auj Oule starting on a huge battlefield. The player characters have to run across this field to stop the Lance of Kresnik from being fired, which constitutes a number of RandomEncounters with soldiers from both sides, followed by a BossRush the that ends with a ClimaxBoss, all with very little chance to heal. It even works its way into the plot, with the party members thoroughly exhausted after crossing the battlefield.
This list shows the last 10 events of 83. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TheWarSequence