Follow TV Tropes

Following

History Main / TheTurretMaster

Go To

OR

Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:"I built that."]]

to:

[[caption-width-right:350:"I built that.[[caption-width-right:350:"Designed by me. Built by me. And you best hope... not pointed at you."]]
Is there an issue? Send a MessageReason:
None


* ''FinalFantasyXIV'' has the Machinist class which, aside from its focus on [[TheGunslinger guns]], allows the player to drop an Autoturret onto the battlefield to provide supporting fire. The Rook will deal single-target damage to whichever enemy the player last used a gun skill on, while the Bishop deals area-of-effect damage to all enemies within range.

to:

* ''FinalFantasyXIV'' ''VideoGame/FinalFantasyXIV'' has the Machinist class which, aside from its focus on [[TheGunslinger guns]], allows the player to drop an Autoturret onto the battlefield to provide supporting fire. The Rook will deal single-target damage to whichever enemy the player last used a gun skill on, while the Bishop deals area-of-effect damage to all enemies within range.
Is there an issue? Send a MessageReason:
None



to:

* ''FinalFantasyXIV'' has the Machinist class which, aside from its focus on [[TheGunslinger guns]], allows the player to drop an Autoturret onto the battlefield to provide supporting fire. The Rook will deal single-target damage to whichever enemy the player last used a gun skill on, while the Bishop deals area-of-effect damage to all enemies within range.
Is there an issue? Send a MessageReason:
None


** Torbjorn is a fairly traditional FPS example, with the ability to deploy a single stationary turret and upgrade or heal it by whacking it with his repair hammer. The turret deals decent damage and automatically fires at anything within its fairly generous range, making it a pain for flankers whose usual defense is remaining unnoticed and/or moving too fast to be reliably focused down. Torb's ultimate ability, Molten Core, vastly upgrades the turret's firepower and survivability to the point that it requires a coordinated team effort to take it down, and it's usually easier just to wait for the duration to expire if possible.
** Symmetra can deploy up to six small sentry turrets that attack with a homing laser that deals a small amount of damage and slows the target down. The most common strategy is to deploy them around a chokepoint where they can focus their fire on an intruder, nicknamed a "carwash" because it resembles an automatic carwash shooting jets of water at a car. She earns an achievement for hitting an enemy with all six turrets plus her own handheld homing laser at once.

to:

** Torbjorn Torbjörn is a fairly traditional FPS example, with the ability to deploy a single stationary turret and upgrade or heal it by whacking it with his repair hammer. The turret deals decent damage and automatically fires at anything within its fairly generous range, making it a pain for flankers whose usual defense is remaining unnoticed and/or moving too fast to be reliably focused down. Torb's ultimate ability, Molten Core, vastly upgrades the turret's firepower and survivability to the point that it requires a coordinated team effort to take it down, and it's usually easier just to wait for the duration to expire if possible.
** Symmetra can deploy up to six six[[note]]reduced to three after several updates and retools to the character[[/note]] small sentry turrets that attack with a homing laser that deals a small amount of damage and slows the target down. The most common strategy is to deploy them around a chokepoint where they can focus their fire on an intruder, nicknamed a "carwash" because it resembles an automatic carwash shooting jets of water at a car. She earns an achievement for hitting an enemy with all six of her deployed turrets plus her own handheld homing laser at once.



* ''VideoGame/{{Paladins}}'' has Barik, a frontliner who deploys turrets and shields to control the area. While his turrets are not that powerful, enemies that they mark are damaged more by Barik's blunderbuss. His ultimate creates a flamethrower turret in a dome sheild that burns any enemy who dares enter the dome.

to:

* ''VideoGame/{{Paladins}}'' has Barik, a frontliner who deploys turrets and shields to control the area. While his turrets are not that powerful, enemies that they mark are damaged more by Barik's blunderbuss. His ultimate creates a flamethrower turret in a dome sheild shield that burns any enemy who dares enter the dome.



* ''VideoGame/{{Ghost Recon}}'' Some of the entries of this saga have classes like the engineer class in Future Soldier, which can deploy a little turret to attack the players of the enemy team.
* ''VideoGame/{{Killzone}}'' Killzone 2,3 and Shadow fall have the engineer class, the one that has the ability to place turrets around the map to assist to their team.
* ''VideoGame/{{Battleborn}}'' All characters have the opportunity to recolect Shards, some form of credit that they can use to build various items in nodes. Turrets are one of them, and they can be used as defensive buildables, and can be upgraded two times in multiplayer with more shards. There are shock turrets, stinger turrets, and thumper turrets. Shock turrets fire electricity, stinger turrets fire lasers, and thumper turrets fire rockets
* Gameloft´s Blitz Brigade introduced a new class called "The engineer" which has the ability of deploying turrets as a unique skill for the class.
* ''VideoGame/{{The Division}}'' The players can learn a Tech skill in the game, giving them the opportunity to use a turret as a method of defense, capable of trowing fire or electrical darts.
* ''VideoGame/{{Heroes of the Storm}}'' The character Gazlowe has the ability Rock-It! Turret, which can be used to deploy one of two turrets that lasts 30 seconds each one.

to:

* ''VideoGame/{{Ghost Recon}}'' Some of the entries of this saga have classes like the engineer Engineer class in Future Soldier, ''Future Soldier'', which can deploy a little turret to attack the players of the enemy team.
* ''VideoGame/{{Killzone}}'' Killzone 2,3 ''VideoGame/{{Killzone}} 2, 3'', and Shadow fall ''Shadow Fall'' have the engineer Engineer class, the one that who has the ability to place turrets around the map to assist to their team.
* ''VideoGame/{{Battleborn}}'' All In ''VideoGame/{{Battleborn}}'', all characters have the opportunity to recolect collect Shards, some form of credit that they can use to build various items in nodes. Turrets are one of them, and they can be used as defensive buildables, and can be upgraded two times in multiplayer with more shards. There are shock turrets, stinger turrets, and thumper turrets. Shock turrets fire electricity, stinger turrets fire lasers, and thumper turrets fire rockets
* Gameloft´s Blitz Brigade ''Blitz Brigade'' introduced a new class called "The engineer" Engineer" which has the ability of deploying to deploy turrets as a unique skill for the class.
* ''VideoGame/{{The Division}}'' The players can learn a Tech skill in the game, giving them the opportunity to use a turret as a method of defense, capable of trowing throwing fire or electrical darts.
* ''VideoGame/{{Heroes of the Storm}}'' The character Storm}}'''s Gazlowe has the ability Rock-It! Turret, which can be used to deploy one of two turrets that lasts fire at nearby enemies and structures for 30 seconds each seconds. One upgrade path allows the turrets to also fire [[FrickinLaserBeams Deth Lazors]] whenever Gaz fires one.
Is there an issue? Send a MessageReason:
Tried to make this example read better


** ''VideoGame/TeamFortress2'': made on the ''VideoGame/HalfLife2'' engine, features an Engineer that is known enough to be the page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to a given area from almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one sentry can be built at any time, except in Mann vs. Machine. The Wrangler secondary weapon allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make its sentry overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]], shooting suspected disguised spies) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.

to:

** ''VideoGame/TeamFortress2'': made on the ''VideoGame/HalfLife2'' engine, features an Engineer that is known enough to be the page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to a given area from almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else.else after it's destroyed. Only one sentry can be built at any time, except in Mann vs. Machine. Machine, where an upgrade allows you to build a disposable sentry, an even weaker sentry that can't be repaired. The Wrangler secondary weapon allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make its sentry overcome its targeting his sentry gun's limitations (finite detection radius, ([[ArbitraryMaximumRange finite targeting radius]], [[ArtificialStupidity fixation on attacking invulnerable targets]], shooting suspected targets, ignoring disguised spies) while spies]]) at the cost of losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.
Is there an issue? Send a MessageReason:
None


* In the olden days of ''VideoGame/HeroesOfNewerth'', there once was a hero [[MemeticBadass so]] [[GameBreaker overpowered]], it is widely recognized as ''the'' best hard carry to ever exist the game: The Engineer's Steam Turret. The first version of the Steam Turret gained a copy of Engineer's items, which meant it scales. What made it insanely overpowered was that even if it was immobile, it attacked extremely fast, was immune to every ability since it was a non-organic gadget and could only be destroyed with autoattacks, and Engineer himself supports it with his good disabling abilities. Eventually it was completely reworked to have a suppressive fire without any autoattacks or scaling, but even then it remains useful as a strong crowd control ability.

to:

* In the olden days of ''VideoGame/HeroesOfNewerth'', there once was a hero [[MemeticBadass so]] [[GameBreaker overpowered]], it is widely recognized as ''the'' best hard carry to ever exist the game: The Engineer's Steam Turret. The first version of the Steam Turret gained a copy of Engineer's items, which meant it scales.scales and can proc attack modifiers. What made it insanely overpowered was that even if it was immobile, it attacked extremely fast, was immune to every ability since it was a non-organic gadget and could only be destroyed with autoattacks, and Engineer himself supports it with his good disabling abilities. Eventually it was completely reworked to have a suppressive fire without any autoattacks or scaling, but even then it remains useful as a strong crowd control ability. Years later the turret would return to its old format, but the combination of it being nerfed to not inherit attack modifiers, scaling only with Agility, and PowerCreep overall toned it down.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TeamFortress2'': made on the ''VideoGame/HalfLife2'' engine, features an Engineer that is known enough to be the page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in Mann vs. Machine mode. Another piece of equipment, the Wrangler, allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make it overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]], shooting suspected disguised spies) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.

to:

** ''VideoGame/TeamFortress2'': made on the ''VideoGame/HalfLife2'' engine, features an Engineer that is known enough to be the page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered a given area for from almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one sentry can be built at any time time, except in Mann vs. Machine mode. Another piece of equipment, the Wrangler, Machine. The Wrangler secondary weapon allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make it its sentry overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]], shooting suspected disguised spies) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.
Is there an issue? Send a MessageReason:
None


* ''Weapons Factory'' is a mod of ''VideoGame/Quake2'' based heavily on the original ''Team Fortress'' mod of ''Quake''. It features an Engineer who can create a sentry gun that automatically attacks enemies as well as an ammo depot that provides ammo to characters standing on it. Engineers can help their sentry guns out by throwing magnetic grenades that pull enemies into the center of their blast radius to draw them into the line of fire of the sentry gun.

to:

* ''Weapons Factory'' is a mod of ''VideoGame/Quake2'' ''VideoGame/QuakeII'' based heavily on the original ''Team Fortress'' mod of ''Quake''. It features an Engineer who can create a sentry gun that automatically attacks enemies as well as an ammo depot that provides ammo to characters standing on it. Engineers can help their sentry guns out by throwing magnetic grenades that pull enemies into the center of their blast radius to draw them into the line of fire of the sentry gun.

Added: 2063

Changed: 1259

Is there an issue? Send a MessageReason:
None


* TheEngineer of ''VideoGame/TeamFortress2'' - known enough to be the page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in Mann vs. Machine mode. Another piece of equipment, the Wrangler, allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make it overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]], shooting suspected disguised spies) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.

to:

* TheEngineer ''Team Fortress'' is a line of ''VideoGame/TeamFortress2'' - related class-based team multiplayer games all featuring an Engineer character who makes turrets.
** The original ''Team Fortress'' was a mod of ''VideoGame/{{Quake}}'' and features a turret-making Engineer as one of the playable classes.
** ''VideoGame/TeamFortressClassic'', made on the ''VideoGame/HalfLife'' engine, also features a turret-constructing Engineer class
**''VideoGame/TeamFortress2'': made on the ''VideoGame/HalfLife2'' engine, features an Engineer that is
known enough to be the page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in Mann vs. Machine mode. Another piece of equipment, the Wrangler, allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make it overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]], shooting suspected disguised spies) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.


Added DiffLines:

* ''Weapons Factory'' is a mod of ''VideoGame/Quake2'' based heavily on the original ''Team Fortress'' mod of ''Quake''. It features an Engineer who can create a sentry gun that automatically attacks enemies as well as an ammo depot that provides ammo to characters standing on it. Engineers can help their sentry guns out by throwing magnetic grenades that pull enemies into the center of their blast radius to draw them into the line of fire of the sentry gun.
Is there an issue? Send a MessageReason:
Foggernauts were added about six years ago now, so it's not "recently" anymore. :D


* The recently-added [[Literature/AroundTheWorldInEightyDays Fogger]][[Literature/TwentyThousandLeaguesUnderTheSea naut]] class in ''VideoGame/{{Dofus}}'' is this, with an attack turret (the Harpooner), a defensive turret (the Lifesaver), and a turret that attracts or pushes away characters in line with it (the Tacturret). The class's big disadvantage is that the turrets don't distinguish between ally or enemy (though the Foggernaut has spells that help rectify that to some extent).

to:

* The recently-added [[Literature/AroundTheWorldInEightyDays Fogger]][[Literature/TwentyThousandLeaguesUnderTheSea naut]] class in ''VideoGame/{{Dofus}}'' is this, with an attack turret (the Harpooner), a defensive turret (the Lifesaver), and a turret that attracts or pushes away characters in line with it (the Tacturret). The class's big disadvantage is that the turrets don't distinguish between ally or enemy (though the Foggernaut has spells that help rectify that to some extent).
Is there an issue? Send a MessageReason:
None


* The turrets dropped by the Ranger class tree in ''{{Dragonica}}'' are by far their most damaging attacks and can make bosses evaporate. However, they're laughably easy to avoid in PVP (one has a slow firing rate and slow projectiles while the other only shoots straight ahead), robbing the class tree of much needed attack power.

to:

* The turrets dropped by the Ranger class tree in ''{{Dragonica}}'' ''VideoGame/{{Dragonica}}'' are by far their most damaging attacks and can make bosses evaporate. However, they're laughably easy to avoid in PVP (one has a slow firing rate and slow projectiles while the other only shoots straight ahead), robbing the class tree of much needed attack power.
Is there an issue? Send a MessageReason:
None


* In the olden days of ''VideoGame/HeroesOfNewerth'', there once was a hero [[MemeticBadass so]] [[GameBreaker overpowered]], it is widely recognized as ''the'' best hard carry to ever exist the game and practically inverts this trope due to how strong it was. That [[SarcasmMode hero]] was Steam Turret. While immobile, it attacked incredibly fast and with a few items with passive modifiers, it annihilated enemies in seconds. Even with limited ammo, as long as his pet [[TheEngineer Engineer]] was alive, it could simply be resurrected in another place. Disabling the turret was also impossible as it was immune to every ability, not to mention the Engineer had some good disables at his disposal to make running away not an easy task. Nowadays, the Steam Turret was [[DemotedToExtra succeeded by the Engineer]] and can no longer carry items or even autoattack, but found a new role as a potent crowd control ability thanks to its suppressive fire.

to:

* In the olden days of ''VideoGame/HeroesOfNewerth'', there once was a hero [[MemeticBadass so]] [[GameBreaker overpowered]], it is widely recognized as ''the'' best hard carry to ever exist the game and practically inverts this trope due to how strong it was. That [[SarcasmMode hero]] was game: The Engineer's Steam Turret. While The first version of the Steam Turret gained a copy of Engineer's items, which meant it scales. What made it insanely overpowered was that even if it was immobile, it attacked incredibly fast and with a few items with passive modifiers, it annihilated enemies in seconds. Even with limited ammo, as long as his pet [[TheEngineer Engineer]] was alive, it could simply be resurrected in another place. Disabling the turret was also impossible as it extremely fast, was immune to every ability, not to mention the ability since it was a non-organic gadget and could only be destroyed with autoattacks, and Engineer had some himself supports it with his good disables at his disposal to make running away not an easy task. Nowadays, the Steam Turret disabling abilities. Eventually it was [[DemotedToExtra succeeded by the Engineer]] and can no longer carry items completely reworked to have a suppressive fire without any autoattacks or scaling, but even autoattack, but found a new role then it remains useful as a potent strong crowd control ability thanks to its suppressive fire.ability.
Is there an issue? Send a MessageReason:
None


** Tau Broadside Battlesuits are an interesting variation: the Tau don't have turrets in the traditional sense, but Broadsides can "Entrench", making them immobile but activating the [[{{BFG}} BFGs]] on their backs, essentially turning themselves ''into'' turrets (severely limiting their usefulness is the fact that they cost large amounts of cap, while everyone else can build six turrets per HQ building).

to:

** Tau Broadside Battlesuits are an interesting variation: the Tau don't have turrets in the traditional sense, but Broadsides can "Entrench", making them immobile but activating the [[{{BFG}} BFGs]] on their backs, essentially turning themselves ''into'' very strong turrets (severely limiting their usefulness is the fact that they cost large amounts of cap, population cap while everyone else can build six turrets per HQ building).building, and their rate of fire is glacial).
Is there an issue? Send a MessageReason:
None


-->--'''Axton''', ''VideoGame/{{Borderlands 2}}''

to:

-->--'''Axton''', -->-- '''Axton''', ''VideoGame/{{Borderlands 2}}''
Is there an issue? Send a MessageReason:
None


In a nutshell, the Turret Master is a character with the ability to summon a stationary defense in the form of an automated Turret. Bear in mind this needn't be a literal turret: it can be anything that fulfills the general role of a stationary defense, even if it's just ''VideoGame/{{Torchlight}}'''s stick that shoots fire.

What exactly this ability entails varies a bit: Some suffer from {{Weak Turret Gun}}s, while others are invulnerable but on a restricting timer. Oddly enough, it's more common for a character like this to be fairly powerful even without this ability than to be a SquishyWizard as TheMinionMaster commonly is. This ability is more common in Rogue- or Archer-styled classes. Classes like this can also usually form other traps, as well.

to:

In a nutshell, the Turret Master is a character with the ability to summon a stationary defense in the form of [[SentryGun an automated Turret. Turret.]] Bear in mind this needn't be a literal turret: it can be anything that fulfills the general role of a stationary defense, even if it's just ''VideoGame/{{Torchlight}}'''s stick that shoots fire.

What exactly this ability entails varies a bit: Some suffer from {{Weak Turret Gun}}s, while others are invulnerable but on a restricting timer. Oddly enough, it's more common for a character like this to be fairly powerful even without this ability than to be a SquishyWizard as TheMinionMaster commonly is. Sometimes they might be able to [[RemovableTurretGun pick their turrets up and wield them like a normal hand weapon.]] This ability is more common in Rogue- or Archer-styled classes. Classes like this can also usually form [[TrapMaster other traps, traps]], as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It also has Probius, who creates more powerful Photon Cannons, but the cannons only last eleven seconds and must be deployed near a [[ConstructAdditionalPylons Pylon]] (also created by Probius).

Added: 1117

Changed: 723

Is there an issue? Send a MessageReason:
None


* The Imperial Guard's hero unit in Warhammer 40,000: ''VideoGame/DawnOfWar'', the Lord General, has several turrets at his disposal. As does the Space Marine Techmarine in the second game. Tau Broadside Battlesuits are an interesting variation: the Tau don't have turrets in the traditional sense, but Broadsides can "Entrench", making them immobile but activating the [[{{BFG}} BFGs]] on their backs, essentially turning themselves ''into'' turrets.

to:

* The ''VideoGame/DawnOfWar'':
** One
Imperial Guard's Guard hero unit in Warhammer 40,000: ''VideoGame/DawnOfWar'', ''Retribution'', the Lord General, has several turrets at his disposal. As does disposal, as do the Space Marine Astartes Techmarine in the and Ork Mekboy.
** The
second game. mission of Retribution's campaign has your forces pursued by a Baneblade, which you lack the weaponry to defeat. As you progress, you destroy several targeting cogitators, which causes turrets to shoot their own men, and ends by causing enormous PlasmaCannon-equipped turrets to shoot the Baneblade.
**
Tau Broadside Battlesuits are an interesting variation: the Tau don't have turrets in the traditional sense, but Broadsides can "Entrench", making them immobile but activating the [[{{BFG}} BFGs]] on their backs, essentially turning themselves ''into'' turrets.turrets (severely limiting their usefulness is the fact that they cost large amounts of cap, while everyone else can build six turrets per HQ building).
** The Dark Eldar don't have turrets except those on Listening Posts. Instead, their Torture Pits can be upgraded to deal damage and knockback to nearby troops.



** ''VideoGame/NovaCovertOps'' gives an option to make the turrets deal line damage.




to:

* ''VideoGame/CommandAndConquerGenerals'': The Chinese Overlord tank can equip itself with a gatling turret (or bunker or speaker tower) to give itself a good AntiAir and AntiInfantry weapon. In the expansion, the Emperor tank comes with one preinstalled, letting you add a bunker or healing tower.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Paragon}}''Iggy and Scorch, two characters that are used altogether can deploy little turrets that deal fire damage to the enemies of the opposing team.

to:

* ''VideoGame/{{Paragon}}''Iggy ''VideoGame/{{Paragon}}'' Iggy and Scorch, two characters that are used altogether can deploy little turrets that deal fire damage to the enemies of the opposing team.
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/{{Paragon}}''Iggy and Scorch, two characters that are used altogether can deploy little turrets that deal fire damage to the enemies of the opposing team.
Is there an issue? Send a MessageReason:
Expand the info in the article.

Added DiffLines:

*''VideoGame/{{The Division}}'' The players can learn a Tech skill in the game, giving them the opportunity to use a turret as a method of defense, capable of trowing fire or electrical darts.
*''VideoGame/{{Heroes of the Storm}}'' The character Gazlowe has the ability Rock-It! Turret, which can be used to deploy one of two turrets that lasts 30 seconds each one.
*''VideoGame/{{Smite}}'' Vulcan is a Character capable of constructing his Inferno Cannons, a turret that shoots fireballs in a cone that deal damage to the target every second, it lasts until destroyed or another is placed.
Is there an issue? Send a MessageReason:
Expand the article.

Added DiffLines:

* ''VideoGame/{{Battleborn}}'' All characters have the opportunity to recolect Shards, some form of credit that they can use to build various items in nodes. Turrets are one of them, and they can be used as defensive buildables, and can be upgraded two times in multiplayer with more shards. There are shock turrets, stinger turrets, and thumper turrets. Shock turrets fire electricity, stinger turrets fire lasers, and thumper turrets fire rockets
Is there an issue? Send a MessageReason:
Expand the info.

Added DiffLines:

*Gameloft´s Blitz Brigade introduced a new class called "The engineer" which has the ability of deploying turrets as a unique skill for the class.
Is there an issue? Send a MessageReason:
Expand the amount of games in the list in this article.

Added DiffLines:

* ''VideoGame/{{Ghost Recon}}'' Some of the entries of this saga have classes like the engineer class in Future Soldier, which can deploy a little turret to attack the players of the enemy team.
* ''VideoGame/{{Killzone}}'' Killzone 2,3 and Shadow fall have the engineer class, the one that has the ability to place turrets around the map to assist to their team.

Added: 1108

Changed: 150

Is there an issue? Send a MessageReason:
Example Indentation. Also, Bastion is Not An Example; he doesn't build a turret, he becomes one.


* ''{{VideoGame/Overwatch}}'' has Torbjörn and Symmetra who can both deploy different kinds of sentry guns, while one of Bastion's two forms is a Gatling turret for point defense.

to:

* ''{{VideoGame/Overwatch}}'' has Torbjörn ''{{VideoGame/Overwatch}}'':
** Torbjorn is a fairly traditional FPS example, with the ability to deploy a single stationary turret
and upgrade or heal it by whacking it with his repair hammer. The turret deals decent damage and automatically fires at anything within its fairly generous range, making it a pain for flankers whose usual defense is remaining unnoticed and/or moving too fast to be reliably focused down. Torb's ultimate ability, Molten Core, vastly upgrades the turret's firepower and survivability to the point that it requires a coordinated team effort to take it down, and it's usually easier just to wait for the duration to expire if possible.
**
Symmetra who can both deploy different kinds of up to six small sentry guns, while one turrets that attack with a homing laser that deals a small amount of Bastion's two forms damage and slows the target down. The most common strategy is to deploy them around a Gatling turret chokepoint where they can focus their fire on an intruder, nicknamed a "carwash" because it resembles an automatic carwash shooting jets of water at a car. She earns an achievement for point defense.hitting an enemy with all six turrets plus her own handheld homing laser at once.
Is there an issue? Send a MessageReason:
Expand the amount of information about this trope.

Added DiffLines:

* Venomancer from ''VideoGame/Dota2'' has the ability to deploy Plague wards that can attack enemy units and structures, while being inmune to magic.
Is there an issue? Send a MessageReason:
added 'the' to 'known enough to be page's image' under TF 2


* TheEngineer of ''VideoGame/TeamFortress2'' - known enough to be page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in Mann vs. Machine mode. Another piece of equipment, the Wrangler, allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make it overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]], shooting suspected disguised spies) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.

to:

* TheEngineer of ''VideoGame/TeamFortress2'' - known enough to be the page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in Mann vs. Machine mode. Another piece of equipment, the Wrangler, allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make it overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]], shooting suspected disguised spies) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As a ShoutOut to ''Team Fortress 2'', Barik has a special skin based off of the Engineer. The skin is even voiced by the Engineer's voice actor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Paladins}}'' has Barik, a frontliner who deploys turrets and shields to control the area. While his turrets are not that powerful, enemies that they mark are damaged more by Barik's blunderbuss. His ultimate creates a flamethrower turret in a dome sheild that burns any enemy who dares enter the dome.
Is there an issue? Send a MessageReason:
None


* ''GuildWars2'' has the Engineer profession who can place turrets around the battlefield, compared to the spirits of the original ''VideoGame/GuildWars''.

to:

* ''GuildWars2'' ''VideoGame/GuildWars2'' has the Engineer profession who can place turrets around the battlefield, compared to the spirits of the original ''VideoGame/GuildWars''.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/GuildWars2'' has the Engineer profession who can place turrets around the battlefield, compared to the spirits of the original ''{{Guild Wars}}''.

to:

* ''VideoGame/GuildWars2'' ''GuildWars2'' has the Engineer profession who can place turrets around the battlefield, compared to the spirits of the original ''{{Guild Wars}}''.''VideoGame/GuildWars''.

Top