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* ''VideoGame/MightAndMagicClashOfHeroes'': The setting of Chapter 5, the Academy (located in the Silver Cities, Nadia's homeland). It's a tall regal building that has falled under decay since the dawn of the way. Nadia has to make her way out of the underground dungeons and make her way across the spiral road that takes her to the throne at the top and confront her father, who is revealed to has been possessed by [[spoiler:Lord Bloodcrown]].

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* ''VideoGame/MightAndMagicClashOfHeroes'': The setting of Chapter 5, the Academy (located in the Silver Cities, Nadia's homeland). It's a tall regal building that has falled under decay since the dawn of the way.war. Nadia has to make her way out of the underground dungeons and make her way across the spiral road that takes her to the throne at the top and confront her father, who is revealed to has been possessed by [[spoiler:Lord Bloodcrown]].
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* ''WesternAnimation/{{Shrek}}'': In accordance to fairy tale tradition, Princess Fiona is imprisoned in the "highest room of the tallest tower."

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* ''WesternAnimation/{{Shrek}}'': ''WesternAnimation/Shrek1'': In accordance to fairy tale tradition, Princess Fiona is imprisoned in the "highest room of the tallest tower."
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Add details


Most works of fiction ignore the stairs issues when working in settings prior to the invention of elevators, but in real life, high towers would be not be the prime location to live or work unless you never descended.

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Most works of fiction ignore the stairs issues when working in settings prior to the invention of elevators, but in real life, high towers would be not be the prime location to live or work unless you never descended.
descended, or if you wanted the isolation and protection (the high ground is defensively strong) that being atop a high staircase brings.

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Ivory tower


A character that represents the Tower is another story, they can be a tall figure, or even a dwarf with a great amount of presence. They usually have great fortitude both mental and/or physical, sometimes coming off as stubborn or gruff. They're also portrayed many a time as loners unless with others who share a similarity with him, or need him for a time. The phrase ''ivory tower'' ties together the connotations of isolation and pride into a concept that intellectualism or academic research make you lose touch with real life.

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A character that represents the Tower is another story, they can be a tall figure, or even a dwarf with a great amount of presence. They usually have great fortitude both mental and/or physical, sometimes coming off as stubborn or gruff. They're also portrayed many a time as loners unless with others who share a similarity with him, or need him for a time.

The phrase ''ivory tower'' ties refers metaphorically to professors and scholars cloistered in an academic campus. This brings together the connotations of isolation and pride into a concept in intellectualism. There are warnings in stories that intellectualism or immersing yourself too deeply in academic research and arcane theories can make you lose touch with real life.
life in the outside world.
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* BigFancyCastle

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* BigFancyCastleBigFancyCastle: Humongous castles that are often hard to navigate and have plenty of show-offy things.



[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]
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* AxisMundi

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* The Tower Of Babil from ''VideoGame/FinalFantasyIV'' cumulates evilness with impossible height: It starts in the underworld (which itself has enough height for airships to fly in) and even above ground, is still several times higher than mountains!
** The Tower of Zot, however, while it has the evilness, lacks the prestige because its exterior is never seen, anywhere.
* The Tower of Babel in ''VideoGame/{{Doom}}'' is the name of the level where the Cyberdemon, perhaps the most famous monster from the most popular video game of all time, is first encountered. It is the final level in episode 2. The level title is apt, as the Cyberdemon itself is the ultimate tower of strength in the game, unmatched in brute force (except perhaps by the Spider Mastermind), resistance to injury, not to mention sheer physical height.

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* The Tower Of Babil from ''VideoGame/FinalFantasyIV'' cumulates evilness with impossible height: It starts in the underworld (which itself has enough height for airships to fly in) and even above ground, is still several times higher than mountains!
**
mountains! The Tower of Zot, however, while it has the evilness, lacks the prestige because its exterior is never seen, anywhere.
* ''VideoGame/{{Doom}}'': The Tower of Babel in ''VideoGame/{{Doom}}'' is the name of the level where the Cyberdemon, perhaps the most famous monster from the most popular video game of all time, is first encountered. It is the final level in episode 2. The level title is apt, as the Cyberdemon itself is the ultimate tower of strength in the game, unmatched in brute force (except perhaps by the Spider Mastermind), resistance to injury, not to mention plus sheer physical height.
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*** "Snow Throat" (aka the Throat of the World) is the Tower of Skyrim, and is also the tallest mountain in all of Tamriel. It's stone is said to be "a cave," but beyond that, little is known. It originally attracted the Falmer (Snow Elves) to Skyrim but it would fall into the hands of the [[HornyVikings Nords]] after their ancestors (the [[BarbarianHero Atmorans]]) nearly drove the Falmer to extinction. Despite already being the tallest mountain on Tamriel, Snow Throat's apex is said to only be "half there." Atop the mountain sits High Hrothgar, the monastery home of the Greybeards, who study the [[MakeMeWannaShout Thu'um]], the LanguageOfMagic of the dragons. It is also home to the "Time Wound," created when ancient Nord heroes used the power of an [[TomeOfEldritchLore Elder Scroll]] to banish [[BeastOfTheApocalypse Alduin]] in an age long past.
*** The eighth Tower, Orichalc, also has the least known about it. It is believed to have been in Yokuda, the ancient homeland of the ancestors to the Redguards to the west of Tamriel, and it's Stone, fittingly for the homeland of the [[MasterSwordsman Redguards]], was said to be a sword. There, the ancient Yokudans fought a devastating war against the Sinestral Mer (Left-Handed Elves), who were driven to extinction. With Yokuda believed to have been sank beneath the sea, the Orichalc tower is believed to have sank with it.
*** ''VideoGame/TheElderScrollsOnline'' also adds the Doomcrag, an ancient Ayleid tower in the province of High Rock, that was also built with the express purpose of mimicking the Adamantine Tower, much like the Crystal Tower, and was built as a replacement for the White-Gold Tower, after the Ayleids were banished from Cyrodiil. However, for some reason or another, the Doomcrag was regarded as nothing more than a failed imitation, and never became a "true" Tower. It is theorised that the Light of Life was intended to be it's stone, before it was corrupted into the Lightless Remnant, but whether or not its connection to the stone was broken when it was corrupted, it was most certainly broken at the end of the relevant questline, where the Remnant itself was destroyed.

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*** "Snow Throat" (aka the Throat of the World) is the Tower of Skyrim, and is also the tallest mountain in all of Tamriel. It's Its stone is said to be "a cave," but beyond that, little is known. It originally attracted the Falmer (Snow Elves) to Skyrim but it would fall into the hands of the [[HornyVikings Nords]] after their ancestors (the [[BarbarianHero Atmorans]]) nearly drove the Falmer to extinction. Despite already being the tallest mountain on Tamriel, Snow Throat's apex is said to only be "half there." Atop the mountain sits High Hrothgar, the monastery home of the Greybeards, who study the [[MakeMeWannaShout Thu'um]], the LanguageOfMagic of the dragons. It is also home to the "Time Wound," created when ancient Nord heroes used the power of an [[TomeOfEldritchLore Elder Scroll]] to banish [[BeastOfTheApocalypse Alduin]] in an age long past.
*** The eighth Tower, Orichalc, also has the least known about it. It is believed to have been in Yokuda, the ancient homeland of the ancestors to the Redguards to the west of Tamriel, and it's its Stone, fittingly for the homeland of the [[MasterSwordsman Redguards]], was said to be a sword. There, the ancient Yokudans fought a devastating war against the Sinestral Mer (Left-Handed Elves), who were driven to extinction. With Yokuda believed to have been sank beneath the sea, the Orichalc tower is believed to have sank with it.
*** ''VideoGame/TheElderScrollsOnline'' also adds the Doomcrag, an ancient Ayleid tower in the province of High Rock, that was also built with the express purpose of mimicking the Adamantine Tower, much like the Crystal Tower, and was built as a replacement for the White-Gold Tower, after the Ayleids were banished from Cyrodiil. However, for some reason or another, the Doomcrag was regarded as nothing more than a failed imitation, and never became a "true" Tower. It is theorised that the Light of Life was intended to be it's its stone, before it was corrupted into the Lightless Remnant, but whether or not its connection to the stone was broken when it was corrupted, it was most certainly broken at the end of the relevant questline, where the Remnant itself was destroyed.
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* Series/TheLordOfTheRingsTheRingsOfPower:

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* Series/TheLordOfTheRingsTheRingsOfPower:''Series/TheLordOfTheRingsTheRingsOfPower'':
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* Series/TheLordOfTheRingsTheRingsOfPower:
** Armenelos has a lighthouse in the middle of its bay, as a symbol of their civilization.
** The King of Numenor has his quarters located in the tallest tower of the Royal Palace. Miriel keeps her father there to hides that he is a KingOnHisDeathbed.
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* The eponymous factory of "Literature/TheRedTower" is an omen of industry and evolution that persists in solitary (and spiteful) defiance of the natural order of entropy and the purity of the void.
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A character that represents the Tower is another story, they can be a tall figure, or even a dwarf with a great amount of presence. They usually have great fortitude both mental and/or physical, sometimes coming off as stubborn or gruff. They're also portrayed many a time as loners unless with others who share a similarity with him, or need him for a time. The phrase "ivory tower" ties together the connotations of isolation and pride into a concept that intellectualism or academic research make you lose touch with "real life".

to:

A character that represents the Tower is another story, they can be a tall figure, or even a dwarf with a great amount of presence. They usually have great fortitude both mental and/or physical, sometimes coming off as stubborn or gruff. They're also portrayed many a time as loners unless with others who share a similarity with him, or need him for a time. The phrase "ivory tower" ''ivory tower'' ties together the connotations of isolation and pride into a concept that intellectualism or academic research make you lose touch with "real life".
real life.
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Usually, The Tower is a structure of solitude or homage to a character whose vision is farseeing and above those "bound to earth". It can also be a prison to where a main character is left to die, or a representation of a villain's {{Pride}}, as (s)he rises higher towards heaven while surrounded by their empire. See the Biblical story of the TowerOfBabel.

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Usually, The Tower is a structure of solitude or homage to a character whose vision is farseeing and above those "bound to earth". It can also be a prison to where a main character is left to die, or a representation of a villain's {{Pride}}, as (s)he rises they rise higher towards heaven while surrounded by their empire. See the Biblical story of the TowerOfBabel.

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->''"So this is the stand that brings calamity! The one they call...Tower of Gray!"''

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\n\n->''"So ->''"So, this is the stand Stand that brings calamity! The one they call...call... Tower of Gray!"''
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trope split


The Tower is Card XVI in the [[TarotMotifs tarot deck]], although mostly symbolic. In the Rider-Waite deck, it's a tower being shattered by lightning. Generally speaking, it represents either a truth unearthing something not pleasant, a tale of [[AndManGrewProud pride]] not unlike the Tower of Babel, or both. Related tropes to the tarot card are HeroicBSOD, BreakTheHaughty, and GoMadFromTheRevelation.

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The Tower is Card XVI in the [[TarotMotifs tarot deck]], although mostly symbolic. In the Rider-Waite deck, it's a tower being shattered by lightning. Generally speaking, it represents either a truth unearthing something not pleasant, a tale of [[AndManGrewProud pride]] {{Pride}} not unlike the Tower of Babel, or both. Related tropes to the tarot card are HeroicBSOD, BreakTheHaughty, and GoMadFromTheRevelation.

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Crosswicking


* ''VideoGame/FinalFantasyVIII'''s Lunatic Pandora.

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* %%* ''VideoGame/FinalFantasyVIII'''s Lunatic Pandora.


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* ''VideoGame/MightAndMagicClashOfHeroes'': The setting of Chapter 5, the Academy (located in the Silver Cities, Nadia's homeland). It's a tall regal building that has falled under decay since the dawn of the way. Nadia has to make her way out of the underground dungeons and make her way across the spiral road that takes her to the throne at the top and confront her father, who is revealed to has been possessed by [[spoiler:Lord Bloodcrown]].
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* The Combine Citadel from ''Videogame/HalfLife2'' certainly qualifies.

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* The Combine Citadel from ''Videogame/HalfLife2'' ''VideoGame/HalfLife2'' certainly qualifies.



* The tower from VideoGame/SuperMarioRPG was pretty evil... or is that more of a castle?
* In ''VideoGame/ShinMegamiTensei'' ''VideoGame/{{Persona 3}}'', the tower is not only represented by a monk character who smokes and drinks at a local night club, but is also present in the form of Dark Hour version of the School.
** The Tower Social Link in ''VideoGame/{{Persona 4}}'' is represented by Shu Nakujima, a ChildProdigy whose proud mother pushes him to overachieve even further, leading to his becoming socially isolated and discontent.
** The Tower Social Link in ''VideoGame/{{Persona 5}}'' is represented by Shinya Oda, a middle school boy whose skill in arcade games leads him to be extremely competitive, causing problems with his classmates.

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* The tower from VideoGame/SuperMarioRPG ''VideoGame/SuperMarioRPG'' was pretty evil... or is that more of a castle?
* In ''VideoGame/ShinMegamiTensei'' ''VideoGame/{{Persona 3}}'', ''VideoGame/Persona3'', the tower is not only represented by a monk character who smokes and drinks at a local night club, but is also present in the form of Dark Hour version of the School.
** The Tower Social Link in ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' is represented by Shu Nakujima, a ChildProdigy whose proud mother pushes him to overachieve even further, leading to his becoming socially isolated and discontent.
** The Tower Social Link in ''VideoGame/{{Persona 5}}'' ''VideoGame/Persona5'' is represented by Shinya Oda, a middle school boy whose skill in arcade games leads him to be extremely competitive, causing problems with his classmates.



* The last dungeon of ''VideoGame/{{Mother 3}}'' which is, intended or not, somewhat relevant to the Tarot Motif.

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* The last dungeon of ''VideoGame/{{Mother 3}}'' ''VideoGame/Mother3'' which is, intended or not, somewhat relevant to the Tarot Motif.



* VideoGame/FinalFantasyVIII's Lunatic Pandora.

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* VideoGame/FinalFantasyVIII's ''VideoGame/FinalFantasyVIII'''s Lunatic Pandora.



* There's one at the end of ''[[VideoGame/FireEmblemTellius Fire Emblem Radiant Dawn]]'' that the heroes have to fight their way to the top of.

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* There's one at the end of ''[[VideoGame/FireEmblemTellius Fire Emblem Radiant Dawn]]'' ''VideoGame/FireEmblemRadiantDawn'' that the heroes have to fight their way to the top of.
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* In ''VideoGame/DevilMayCry3DantesAwakening'', the majority of the game takes place in a massive demonic tower named Temen-ni-gru. In addition, the challenge levels take place in an ever-ascending version of the same tower.

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* In ''VideoGame/DevilMayCry3DantesAwakening'', the majority of the game takes place in a massive demonic tower named Temen-ni-gru.Temen-ni-gru, which suddenly rose up in the middle of a city. In addition, the challenge levels take place in an ever-ascending version of the same tower. In a bit of a discussion regarding the tower's etymology, Arkham also explains that Temen-ni-gru means "The foundation that brought out fear".
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Direct link to the specific game (instead of the series page)


* In ''[[VideoGame/DevilMayCry Devil May Cry 3]]'', the majority of the game takes place in a massive demonic tower. In addition, the challenge levels take place in an ever-ascending version of the same tower.

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* In ''[[VideoGame/DevilMayCry Devil May Cry 3]]'', ''VideoGame/DevilMayCry3DantesAwakening'', the majority of the game takes place in a massive demonic tower.tower named Temen-ni-gru. In addition, the challenge levels take place in an ever-ascending version of the same tower.
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* The Combine Citadel from ''VideoGame/{{HalfLife 2}}'' certainly qualifies.

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* The Combine Citadel from ''VideoGame/{{HalfLife 2}}'' ''Videogame/HalfLife2'' certainly qualifies.
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Fixed the lack of spaces


* ''WesternAnimation/{{TheSecretOfKells}}'': The abbey is a central tower that manages to survive the resultant assault and protect its occupants while the fortifications and the other structures are reduced to rubble.

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* ''WesternAnimation/{{TheSecretOfKells}}'': ''WesternAnimation/TheSecretOfKells'': The abbey is a central tower that manages to survive the resultant assault and protect its occupants while the fortifications and the other structures are reduced to rubble.
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The Tower from the Secret of Kells

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* ''WesternAnimation/{{TheSecretOfKells}}'': The abbey is a central tower that manages to survive the resultant assault and protect its occupants while the fortifications and the other structures are reduced to rubble.
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No potholes in page quotes, please. See What To Put At The Top Of A Page.


->''"So this is the [[FightingSpirit stand]] that brings calamity! The one they call...Tower of Gray!"''

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->''"So this is the [[FightingSpirit stand]] stand that brings calamity! The one they call...Tower of Gray!"''
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* In ''Film/{{The War Lord|1965}}'', it's only kind of "fortress" the village has. Its new lord, Chrysagon de la Cruex, alienates the villagers despite doing his best to rule as a fair lord by claiming his DroitDuSeigneur on a beautiful local bride, which causes the villagers to seek Frisian raiders to besiege the tower.

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* In ''Film/{{The War Lord|1965}}'', it's the only kind of "fortress" the a 11th century medieval swamp village has. Its new lord, Chrysagon de la Cruex, alienates the villagers despite doing his best to rule as a fair lord by claiming his DroitDuSeigneur on a beautiful local bride, which causes the villagers to seek Frisian raiders to besiege the tower.

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* A mushroom-shaped EUR water tower serves as a landmark of a Roman neighbourhood in ''[[Film/{{Leclisse}} L'eclisse]]''

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* A mushroom-shaped EUR water tower serves as a landmark of a Roman neighbourhood in ''[[Film/{{Leclisse}} L'eclisse]]''L'eclisse]]''.
* In ''Film/{{The War Lord|1965}}'', it's only kind of "fortress" the village has. Its new lord, Chrysagon de la Cruex, alienates the villagers despite doing his best to rule as a fair lord by claiming his DroitDuSeigneur on a beautiful local bride, which causes the villagers to seek Frisian raiders to besiege the tower.
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Direct link


* The HauntedCastle: ominous, foreboding and perched on a cliffside, [[GraveClouds accompanied by lightning]] and haunted by [[{{Transylvania}} ghosts and monsters]] or {{mad scientist}}s and [[TheIgor their assistants]].

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* The HauntedCastle: ominous, foreboding and perched on a cliffside, [[GraveClouds accompanied by lightning]] and haunted by [[{{Transylvania}} [[{{Uberwald}} ghosts and monsters]] or {{mad scientist}}s and [[TheIgor their assistants]].
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** The previous part included stands [[TarotMotifs based on all the major arcana of the tarot.]] The one based on the tower is a flying beetle-like creature called "Tower of Gray"

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** The previous part included stands [[TarotMotifs based on all the major arcana of the tarot.]] The one based on the tower is a flying beetle-like creature called "Tower of Gray"Gray". True to its motif, Tower of Gray proves to be the first major setback the heroes face on their trip to Egypt, turning what was supposed to be a quick flight to beat DIO into a weeks' long slog across south and central Asia while being harassed by DIO's agents at every turn.

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!!Examples

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!!Examples!!Examples:


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* ''VideoGame/ManifoldGarden'': Many areas are structured around one (or multiple) of these, or variants thereof.
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Corrections: *Balferia > Balfiera, *it's > its


** In the series lore, "Towers" are metaphysical structures built atop the "joint-points" of reality as it was constructed by the [[OurGodsAreDifferent et'Ada]] who took part in creation. The Towers are said to "[[RealityWarper define reality in [their] Aurbic vicinity]]". One such tower, the Adamantine Tower (or "Ada-Mantia") on Balferia Island in Iliac Bay, was constructed by the surviving et'Ada (now Aedra) to hold "Convention," during which they decided to [[GodIsDead punish Lorkhan]] for his treachery during creation. It is also said to be where linear time first began, before spreading throughout the rest of creation. The Adamantine Tower remains on Balferia, and though the exterior is weathered, the interior remains almost exactly the same - a single great, seamless, impregnable spire of ageless metal which is at least half-embedded in the ground. It is entirely smooth, except for one point known as the "Argent Aperture" which is thought to be a door. This door has a lock of thirteen slowly counter-rotating rings and, despite the best efforts of mages and scholars throughout history, has never been opened. It is powered by the "Zeroth-Stone", which is said to be the Convention itself, and is said to cultivate "creatia" indirectly to alter the "terrestrial domain" around the Tower. During the earliest days following creation, the ancient [[{{Precursors}} Aldmer]] (ancestors of all of the modern [[OurElvesAreDifferent races of Mer/Elves]]) discovered a means to construct their own towers at these "joint-points." By building their own Tower, each group could create their own narrative, distinct but equal to those around it. Details on these constructed Towers:

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** In the series lore, "Towers" are metaphysical structures built atop the "joint-points" of reality as it was constructed by the [[OurGodsAreDifferent et'Ada]] who took part in creation. The Towers are said to "[[RealityWarper define reality in [their] Aurbic vicinity]]". One such tower, the Adamantine Tower (or "Ada-Mantia") on Balferia Balfiera Island in Iliac Bay, was constructed by the surviving et'Ada (now Aedra) to hold "Convention," during which they decided to [[GodIsDead punish Lorkhan]] for his treachery during creation. It is also said to be where linear time first began, before spreading throughout the rest of creation. The Adamantine Tower remains on Balferia, Balfiera, and though the exterior is weathered, the interior remains almost exactly the same - a single great, seamless, impregnable spire of ageless metal which is at least half-embedded in the ground. It is entirely smooth, except for one point known as the "Argent Aperture" which is thought to be a door. This door has a lock of thirteen slowly counter-rotating rings and, despite the best efforts of mages and scholars throughout history, has never been opened. It is powered by the "Zeroth-Stone", which is said to be the Convention itself, and is said to cultivate "creatia" indirectly to alter the "terrestrial domain" around the Tower. During the earliest days following creation, the ancient [[{{Precursors}} Aldmer]] (ancestors of all of the modern [[OurElvesAreDifferent races of Mer/Elves]]) discovered a means to construct their own towers at these "joint-points." By building their own Tower, each group could create their own narrative, distinct but equal to those around it. Details on these constructed Towers:



*** ''VideoGame/TheElderScrollsOnline'' also adds the Doomcrag, an ancient Ayleid tower in the province of High Rock, that was also built with the express purpose of mimicking the Adamantine Tower, much like the Crystal Tower, and was built as a replacement for the White-Gold Tower, after the Ayleids were banished from Cyrodiil. However, for some reason or another, the Doomcrag was regarded as nothing more than a failed imitation, and never became a "true" Tower. It is theorised that the Light of Life was intended to be it's stone, before it was corrupted into the Lightless Remnant, but whether or not it's connection to the stone was broken when it was corrupted, it was most certainly broken at the end of the relevant questline, where the Remnant itself was destroyed.

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*** ''VideoGame/TheElderScrollsOnline'' also adds the Doomcrag, an ancient Ayleid tower in the province of High Rock, that was also built with the express purpose of mimicking the Adamantine Tower, much like the Crystal Tower, and was built as a replacement for the White-Gold Tower, after the Ayleids were banished from Cyrodiil. However, for some reason or another, the Doomcrag was regarded as nothing more than a failed imitation, and never became a "true" Tower. It is theorised that the Light of Life was intended to be it's stone, before it was corrupted into the Lightless Remnant, but whether or not it's its connection to the stone was broken when it was corrupted, it was most certainly broken at the end of the relevant questline, where the Remnant itself was destroyed.
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* The entire plot of ''VideoGame/{{Makai Toshi SaGa}}'' revolves around one, with the doors on each floor leading to entirely new worlds.

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* The entire plot of ''VideoGame/{{Makai Toshi SaGa}}'' ''VideoGame/TheFinalFantasyLegend'' revolves around one, with the doors on each floor leading to entirely new worlds.

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