History Main / TheRedMage

31st Jan '16 6:56:27 PM Leidolf
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*In ''LightNovel/TheMageWillMasterMagicEfficientlyInHisSecondLife'', Zeff's specialty is that he switches between multiple magic styles rather than becoming a MasterOfOneMagic like in his last life.
20th Jan '16 4:51:57 PM jormis29
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* ''TabletopGame/{{ThirteenthAge}}'' has Chaos Mages, spellcasters with greater versatility and damage output potential compared to other magic users, but limited control over what spells will be available on any given turn. Chaos Mages cycle randomly through Attack spells for damage, Defense for healing and buffs, and Iconic for any array of options including teleportation.
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* ''TabletopGame/{{ThirteenthAge}}'' ''TabletopGame/ThirteenthAge'' has Chaos Mages, spellcasters with greater versatility and damage output potential compared to other magic users, but limited control over what spells will be available on any given turn. Chaos Mages cycle randomly through Attack spells for damage, Defense for healing and buffs, and Iconic for any array of options including teleportation.
20th Jan '16 9:43:41 AM OleanderSky
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Added 13th Age
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* ''TabletopGame/{{ThirteenthAge}}'' has Chaos Mages, spellcasters with greater versatility and damage output potential compared to other magic users, but limited control over what spells will be available on any given turn. Chaos Mages cycle randomly through Attack spells for damage, Defense for healing and buffs, and Iconic for any array of options including teleportation.
16th Jan '16 8:02:12 AM Morgenthaler
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* Neo-Mages in ''AgeOfAquarius''. Normally a mage believes in some kind of spirits and derives his power from them, be it Goetic demons for HermeticMagic, Norse gods for Rune Magic, nature spirits for shamanism, etc. But you can believe in a FantasyKitchenSink world and be able to use spells from all traditions. The drawback? You only get the most basic spells and abilities.
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* Neo-Mages in ''AgeOfAquarius''.''TabletopGame/AgeOfAquarius''. Normally a mage believes in some kind of spirits and derives his power from them, be it Goetic demons for HermeticMagic, Norse gods for Rune Magic, nature spirits for shamanism, etc. But you can believe in a FantasyKitchenSink world and be able to use spells from all traditions. The drawback? You only get the most basic spells and abilities.
26th Dec '15 7:31:11 AM Prime32
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Most of this was incorrect
*** Cerebremancer is this trope at both its most reasonable and its most nonsensical. Unlike most other combinations, it's entirely possible to have your arcane and psionic powers working off of the same stat. However, psionic powers are almost entirely expies of things already on the arcane spell list, and there is no benefit to the additional 'spell slot' equivalents or spells known because a wizard can eventually know every spell anyway, and can already divide a higher-power spell slot into multiple smaller ones in the same manner as a psion's point-based mana system, so the psion/wizard combination is head-scratchingly redundant. ** The Eldritch Theurge and Eldritch Disciple combine the abilities of a [[DealWithTheDevil warlock]] with arcane or divine magic respectively. Unlike the standard theurges they can combine their two types of magic together, learning to imbue the effects of the warlock's Eldritch Blast into their spells or vice versa.
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*** Cerebremancer is this trope at both its most reasonable and its most nonsensical. Unlike most other combinations, it's entirely possible to have your arcane and psionic powers working off of the same stat. However, psionic powers are almost entirely expies of things already on the arcane spell list, and there is no benefit to the additional 'spell slot' equivalents or spells known because a wizard can eventually know every spell anyway, and can already divide a higher-power spell slot into multiple smaller ones in the same manner as a psion's point-based mana system, so the psion/wizard combination is head-scratchingly redundant. ** The Eldritch Theurge and Eldritch Disciple combine the abilities of a [[DealWithTheDevil warlock]] with arcane or divine magic respectively. Unlike the standard theurges they can combine their two types of magic together, learning to imbue the effects of the warlock's [[HandBlast Eldritch Blast Blast]] into their spells or vice versa.
16th Dec '15 7:55:32 PM nombretomado
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* All of the healers in LeagueOfLegends also sport offensive spells, though special mention goes to Kayle who can be played as a carry and who is also capable of switching between melee and ranged attacks.
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* All of the healers in LeagueOfLegends ''VideoGame/LeagueOfLegends'' also sport offensive spells, though special mention goes to Kayle who can be played as a carry and who is also capable of switching between melee and ranged attacks.
28th Nov '15 2:15:35 PM DaibhidC
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* Eskarina Smith in ''Literature/{{Discworld}}'' is a witch who is also a wizard, combining two forms of magic that, if not exactly antethical, are generally considered to require fundamentally different ways of looking at the world (not to mention the gender issues).
31st Oct '15 11:23:54 AM Prfnoff
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Namespace
* ''MagicalGirlLyricalNanohaViVid'': Rio Wesley has affinity with both [[PlayingWithFire fire]] and [[ShockAndAwe lightning]]. Normally, a mage can only have one type of affinity
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* ''MagicalGirlLyricalNanohaViVid'': ''Manga/MagicalGirlLyricalNanohaViVid'': Rio Wesley has affinity with both [[PlayingWithFire fire]] and [[ShockAndAwe lightning]]. Normally, a mage can only have one type of affinity
27th Oct '15 11:35:32 PM Deblin
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** Other characters are a more standard version of this trope while being less truly omnicompetent, with firebenders learning aspects of air or water and adding it to their fire-bending to get lightning and increased control of the path of the flame respectively, and one earthbender learning some secrets of fire the hard way and applying them to stone to learn how to bend metal, something previously thought impossible. *** The implication, made more explicit in the sequel series, is that this is pretty much how advances are made in the magical arts in general, with work on one element often giving insight into another.
27th Oct '15 11:27:39 PM Deblin
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*** Cerebremancer is this trope at both its most reasonable and its most nonsensical. Unlike most other combinations, it's entirely possible to have your arcane and psionic powers working off of the same stat. However, psionic powers are almost entirely expies of things already on the arcane spell list, and there is no benefit to the additional 'spell slot' equivalents or spells known because a wizard can eventually know every spell anyway, and can already divide a higher-power spell slot into multiple smaller ones in the same manner as a psion's point-based mana system, so the psion/wizard combination is head-scratchingly redundant.
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