History Main / TheRedMage

21st Feb '17 6:46:40 PM DeisTheAlcano
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* The titular Avatar of ''WesternAnimation/AvatarTheLastAirbender'' is a [[MessianicArchetype reincarnated mystical keeper of peace]] (basically the local superhero) who is most well known for being able to learn and use all four of the normally mutually exclusive ElementalPowers of the setting. They usually demonstrate great talent with their original element (as the title suggests, TheHero Aang is the LastOfHisKind) and have to learn the other elements one by one, which is the main driving plot of the series.
** Other characters are a more standard version of this trope while being less truly omnicompetent, with firebenders learning aspects of air or water and adding it to their fire-bending to get lightning and increased control of the path of the flame respectively, and one earthbender learning some secrets of fire the hard way and applying them to stone to learn how to bend metal, something previously thought impossible.
*** The implication, made more explicit in the sequel series, is that this is pretty much how advances are made in the bending arts in general, with work on one element often giving insight into another.

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* ''Franchise/AvatarTheLastAirbender'':
**
The titular Avatar of ''WesternAnimation/AvatarTheLastAirbender'' is a [[MessianicArchetype reincarnated mystical keeper of peace]] (basically the local superhero) who is most well known for being able to learn and use all four of the normally mutually exclusive ElementalPowers of the setting. They usually demonstrate great talent with their original element (as the title suggests, TheHero Aang is the LastOfHisKind) and have to learn the other elements one by one, which is the main driving plot of the series.
** Other characters are a more standard version of this trope while being less truly omnicompetent, with firebenders learning aspects of air or water and adding it to their fire-bending to get lightning and increased control of the path of the flame respectively, and one earthbender learning some secrets of fire the hard way and applying them to stone to learn how to bend metal, something previously thought impossible.
***
impossible. The implication, made more explicit in the sequel series, ''WesternAnimation/TheLegendOfKorra'', is that this is pretty much how advances are made in the bending arts in general, with work on one element often giving insight into another.
21st Feb '17 6:06:46 PM nombretomado
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** Despite being a Wicked Pretentious SOLDIER, Genesis from CrisisCore is also very much like a Red Mage. Aside from actually being dressed in Red, having a fancy dress sense, he also uses a Sword that gets enchanted by Magic and likes to spam Fire Spells whenever he gets the opportunity. It's said his skills in magic along the sword is what led him to being a SOLDIER First Class.

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** Despite being a Wicked Pretentious SOLDIER, Genesis from CrisisCore ''VideoGame/CrisisCore'' is also very much like a Red Mage. Aside from actually being dressed in Red, having a fancy dress sense, he also uses a Sword that gets enchanted by Magic and likes to spam Fire Spells whenever he gets the opportunity. It's said his skills in magic along the sword is what led him to being a SOLDIER First Class.
12th Feb '17 10:48:49 AM ILikeRobots
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* Promoted magic users in ''FireEmblem'' generally gain access to attack magic (if they were staff users first) or become able to use healing staffs (if they were attack magic users) at promotion. Mist in ''Path of Radiance'' (who gains swords) is one of the few exceptions to this. Also worth noting is in ''The Sacred Stones'', the branching promotion trees means that in order to balance out classes that have the same abilities as well as skills like 'summon' and 'slayer' as the other or higher movement, certain branches were given the attractive opportunity to have more types of magic, ie: A sage in that game can use anima, light magic and staves, druids can use anima, dark and staves, and 3rd tier pupils can use anima, light, and dark magic. Bishops and Valkyries also mixed Light Magic with staves, while Mage Knights got Anima magic along with Staves.
** Through glitching in Sacred Stones, you can steal the stone spell from enemy gorgons. Casting it enough times increases your Dark Magic rank, thus allowing any character to use dark magic once it's raised to D (as Flux, the lowest level Dark tome, requires a D and not an E). In the case of the Sage, this lets him become a superior version of the 3rd Pupil.
** Fire Emblem Awakening has Dark mages and Sorcerers, who mix the Anima of the mages with Dark Magic, and counts as a more offensively aligned Red Mage compared to the Sages who mix Anima with Staves to be more support based. Dark Mages also have high defense, a trait more commonly seen in physical units.

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* ''Videogame/FireEmblem:''
**
Promoted magic users in ''FireEmblem'' generally gain access to attack magic (if they were staff users first) or become able to use healing staffs (if they were attack magic users) at promotion. Mist in ''Path ''[[Videogame/FireEmblemTellius Fire Emblem: Path of Radiance'' Radiance]]'' (who gains swords) is one of the few exceptions to this. Also worth noting is in ''The Sacred Stones'', ''Videogame/FireEmblemTheSacredStones'', the branching promotion trees means that in order to balance out classes that have the same abilities as well as skills like 'summon' and 'slayer' as the other or higher movement, certain branches were given the attractive opportunity to have more types of magic, ie: i.e.: A sage in that game can use anima, light magic and staves, druids can use anima, dark and staves, and 3rd tier pupils can use anima, light, and dark magic. Bishops and Valkyries also mixed Light Magic with staves, while Mage Knights got Anima magic along with Staves.
** Through glitching in ''The Sacred Stones, Stones'', you can steal the stone spell from enemy gorgons. Casting it enough times increases your Dark Magic rank, thus allowing any character to use dark magic once it's raised to D (as Flux, the lowest level Dark tome, requires a D and not an E). In the case of the Sage, this lets him become a superior version of the 3rd Pupil.
** Fire Emblem Awakening ''Videogame/FireEmblemAwakening'' has Dark mages and Sorcerers, who mix the Anima of the mages with Dark Magic, and counts as a more offensively aligned Red Mage compared to the Sages who mix Anima with Staves to be more support based. Dark Mages also have high defense, a trait more commonly seen in physical units.
1st Feb '17 4:18:41 PM Einsteinjr95
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* Creator/RickRiordan's short story ''The Crown of Ptolemy'' (A crossover between ''Literature/PercyJacksonAndTheOlympians'' and ''Literature/TheKaneChronicles'') reveals that greek demigods become ridiculously powerful when given access to egyptian magic. This makes the main characters realize that the two societies should be kept seperate.

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* Creator/RickRiordan's short story ''The Crown of Ptolemy'' (A crossover between ''Literature/PercyJacksonAndTheOlympians'' and ''Literature/TheKaneChronicles'') reveals that greek Greek demigods become ridiculously powerful when given access to egyptian Egyptian magic. This makes the main characters realize that the two societies should be kept seperate.separate.
* ''Literature/MistbornTheFinalEmpire'' has the emperor who [[spoiler:as both a Mistborn Allomancer and a Feruchemist (The only known overlap of the two) is able to give himself near immortality.]]
26th Jan '17 3:37:34 PM Peridonyx
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** [[RealityWarper Discord]] is perhaps the best example so far, being essentially an Alicorn on steroids as well as knowing an even wider variety of spells than Twilight.

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** [[RealityWarper Discord]] is perhaps the best example so far, being essentially an Alicorn on steroids as well as knowing an even wider even-wider variety of spells than Twilight.Twilight.
** Not far behind Discord is [[SorcerousOverlord King Sombra]] -- his magic is enough to make him a OneManArmy, his SuperSmoke form is practically a variation of flight, and his EvilIsBigger size (both as a Pony and as the aforementioned Super Smoke) and ImplacableMan durability against anything but ThePowerOfLove arguably evoke Earth Pony strength and endurance.
20th Nov '16 11:52:44 AM DarkastKiller
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** ''VideoGame/StarOceanTillTheEndOfTime'' went with the RedMage route for both of its dedicated magic users. This may have something to do with why it's the one game in the series that magic users are considered the most useless.

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** ''VideoGame/StarOceanTillTheEndOfTime'' went with the RedMage route for both of its dedicated magic users. This may have something to do with why it's the one However well one(Sophia) is a purely magical red mage, and a total game in the series that breaker. The other(Adray) is a magic users are considered the most useless.knight red mage and utterly useless in many eyes.
29th Oct '16 2:23:46 PM nombretomado
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* Due to the secondary Profession system, any magical character in GuildWars can do this.

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* Due to the secondary Profession system, any magical character in GuildWars ''VideoGame/GuildWars'' can do this.
22nd Oct '16 3:03:33 AM NonoRobot
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** Red Mages in the SpiritualSuccessor of ''VideoGame/FinalFantasyV'', ''VideoGame/BravelyDefaultFlyingFairy'', function in a similar manner, although since everyone can take multiple turns by default, their main secondary ability is to be able to gain BP in a variety of situations: randomly when getting hit, after defeating an enemy, when inflicted with a StandardStatusEffect, when low on HP and when evading an enemy attack. However, unlike in ''Final Fantasy V'', Red Mages can actually be a viable class to use with the right builds and their skillset: "B/W Magic", which would normally be useless, is preferable over simply giving a character both "Black Magic" and "White Magic" due to how the Job system works in that game.

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** * Red Mages in the SpiritualSuccessor of ''VideoGame/FinalFantasyV'', ''VideoGame/BravelyDefaultFlyingFairy'', function in a similar manner, although since everyone can take multiple turns by default, their main secondary ability is to be able to gain BP in a variety of situations: randomly when getting hit, after defeating an enemy, when inflicted with a StandardStatusEffect, when low on HP and when evading an enemy attack. However, unlike in ''Final Fantasy V'', Red Mages can actually be a viable class to use with the right builds and their skillset: "B/W Magic", which would normally be useless, is preferable over simply giving a character both "Black Magic" and "White Magic" due to how the Job system works in that game.
22nd Oct '16 3:01:55 AM NonoRobot
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** ''VideoGame/FinalFantasyIV'' has several, though none stick around for very long. Rydia, Tellah, and [=FuSoYa=] all can use white and black magic, although Rydia loses her white magic early on.
*** ''VideoGame/FinalFantasyIVTheAfterYears'' has Leonora, who is able to learn Black Magic after a plot event and begins with natural White Magic learning ability (which she emphasizes).

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** ''VideoGame/FinalFantasyIV'' has several, though none stick around for very long. Rydia, Tellah, and [=FuSoYa=] all can use white and black magic, although Rydia loses her white magic early on.
***
on. Rydia still counts after she returns, as she is able to cast spells from two different schools of magic: Black magic and Summon magic.
**
''VideoGame/FinalFantasyIVTheAfterYears'' has Leonora, who is able to learn Black Magic after a plot event and begins with natural White Magic learning ability (which she emphasizes).



*** Red Mages in the SpiritualSuccessor ''VideoGame/BravelyDefaultFlyingFairy'' function in a similar manner, although since everyone can take multiple turns by default, their main secondary ability is to be able to gain BP in a variety of situations: randomly when getting hit, after defeating an enemy, when inflicted with a StandardStatusEffect, when low on HP and when evading an enemy attack. However, unlike in ''Final Fantasy V'', Red Mages can actually be a viable class to use with the right builds and their skillset: "B/W Magic", which would normally be useless, is preferable over simply giving a character both "Black Magic" and "White Magic" due to how the Job system works in that game.



** ''VideoGame/FinalFantasyXI'' has both the literal Red Mage and the Scholar. The former tries and largely fails to play up the MagicKnight aspects of the class, but makes up for it by making it good at StandardStatusEffects. The latter is essentially the spiritual successor to the Sage plus metamagic.
*** Often missed due to StopHavingFunGuys being very common. The Red Mage spends a large chunk of levels as the most effective tank in the game. The combination of Phalanx, Stoneskin, Refresh, Spikes and enfeebling spells makes them nearly invulnerable, even against leveling mobs, until you reach about level 50 where the effectiveness of mobs starts growing exponentially instead of linearly and specialization becomes a must.

to:

** ''VideoGame/FinalFantasyXI'' has both the literal Red Mage and the Scholar. The former tries and largely fails to play up the MagicKnight aspects of the class, but makes up for it by making it good at StandardStatusEffects. The latter is essentially the spiritual successor to the Sage plus metamagic.
***
metamagic. Often missed due to StopHavingFunGuys being very common. The Red Mage spends a large chunk of levels as the most effective tank in the game. The combination of Phalanx, Stoneskin, Refresh, Spikes and enfeebling spells makes them nearly invulnerable, even against leveling mobs, until you reach about level 50 where the effectiveness of mobs starts growing exponentially instead of linearly and specialization becomes a must.


Added DiffLines:

** Red Mages in the SpiritualSuccessor of ''VideoGame/FinalFantasyV'', ''VideoGame/BravelyDefaultFlyingFairy'', function in a similar manner, although since everyone can take multiple turns by default, their main secondary ability is to be able to gain BP in a variety of situations: randomly when getting hit, after defeating an enemy, when inflicted with a StandardStatusEffect, when low on HP and when evading an enemy attack. However, unlike in ''Final Fantasy V'', Red Mages can actually be a viable class to use with the right builds and their skillset: "B/W Magic", which would normally be useless, is preferable over simply giving a character both "Black Magic" and "White Magic" due to how the Job system works in that game.
21st Oct '16 3:15:22 PM WillKeaton
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** ''VideoGame/FinalFantasyIV'' has several, though none stick around for very long. Rydia, Tellah, and FuSoYa all can use white and black magic, although Rydia loses her white magic early on.

to:

** ''VideoGame/FinalFantasyIV'' has several, though none stick around for very long. Rydia, Tellah, and FuSoYa [=FuSoYa=] all can use white and black magic, although Rydia loses her white magic early on.
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