History Main / TheRedMage

4th Sep '17 1:41:53 PM digiman619
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* Because magic in TabletopGame/SpheresOfPower, is seperated into thematically linked abilities (the titular spheres) rather than spell lists, you can make one relatively easily by investing equally in the Life and Destruction spheres, or in the Protection and Death spheres.

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* Because magic in TabletopGame/SpheresOfPower, TabletopGame/SpheresOfPower is seperated separated into thematically linked abilities (the titular spheres) rather than spell lists, you can make one relatively easily by investing equally in the Life and Destruction spheres, or in the Protection and Death spheres.
4th Sep '17 8:51:56 AM digiman619
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* In TabletopGame/SpheresOfPower, you can make one easily enough by investing equally in the Life and Destruction spheres.

to:

* In Because magic in TabletopGame/SpheresOfPower, is seperated into thematically linked abilities (the titular spheres) rather than spell lists, you can make one relatively easily enough by investing equally in the Life and Destruction spheres, or in the Protection and Death spheres.
3rd Aug '17 1:43:01 PM xcountryguy
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* [[spoiler: Richard]] from the ''Literature/SwordOfTruth'' novels has the ability to use both Additive Magic, which can create, and Subtractive Magic, which can destroy things, completely. He is the first wizard in 3,000 years to be born like that, ever since a group of wizards sealed the Subtractive Magic away... too much of a GameBreaker.

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* [[spoiler: Richard]] [[spoiler:Richard]] from the ''Literature/SwordOfTruth'' novels has the ability to use both Additive Magic, which can create, and Subtractive Magic, which can destroy things, completely. He is the first wizard in 3,000 years to be born like that, ever since a group of wizards sealed the Subtractive Magic away... too much of a GameBreaker.



** Ioshua Jerand of ''VideoGame/StarOcean1'' is effectively a BlackMage with a few healing spells. He remains functional offensively in the late game, and is even better than [[BlackMage Ronyx]] in the remake due to weapons that actually boost his magic stat, but in the healing field, he's essentially a CrutchCharacter to be replaced by [[WhiteMagicianGirl Millie]]. [[spoiler: Joshua's sister, Erys, lies in the middle of the spectrum on paper, with all of the same healing, status recovery, and revival spells as Millie, but none of the status spells. Her offensive magic is much more limited than Ioshua or Ronyx, but there are pretty much no enemies in the game that resist both Fire and Light. Between the wide coverage of her offensive spells and the uselessness of status magic, she ends up as a MasterOfAll in practice.]]

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** Ioshua Jerand of ''VideoGame/StarOcean1'' is effectively a BlackMage with a few healing spells. He remains functional offensively in the late game, and is even better than [[BlackMage Ronyx]] in the remake due to weapons that actually boost his magic stat, but in the healing field, he's essentially a CrutchCharacter to be replaced by [[WhiteMagicianGirl Millie]]. [[spoiler: Joshua's [[spoiler:Joshua's sister, Erys, lies in the middle of the spectrum on paper, with all of the same healing, status recovery, and revival spells as Millie, but none of the status spells. Her offensive magic is much more limited than Ioshua or Ronyx, but there are pretty much no enemies in the game that resist both Fire and Light. Between the wide coverage of her offensive spells and the uselessness of status magic, she ends up as a MasterOfAll in practice.]]



*** Twilight Sparkle actually inverts the MasterOfNone part of the trope, given that she exhibits telekinesis at a much higher level than other unicorns, as well as demonstrating an improved version of other unicorns' spells, such as Rarity's gem finding. Eventually it culminates in [[spoiler: ascending to alicorn status]].

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*** Twilight Sparkle actually inverts the MasterOfNone part of the trope, given that she exhibits telekinesis at a much higher level than other unicorns, as well as demonstrating an improved version of other unicorns' spells, such as Rarity's gem finding. Eventually it culminates in [[spoiler: ascending [[spoiler:ascending to alicorn status]].
27th Jul '17 6:31:44 PM Illyas
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** ''VideoGame/StarOceanIntegrityAndFaithlessness'' has Miki and Fiore both acting as RedMage characters. The two of them cover every element in the game for attacking, both learn support magic, and they learn healing spells but they are not equal when it comes to using them. Miki leans more towards being a healer since she learns a wider range of healing spells and lacks Fiore's raw magic power. Fiore is more attack oriented with higher magic power and learns only the basic healing spell.
27th Jul '17 6:19:56 PM Illyas
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** ''VideoGame/TalesOfHearts'' has Hisui and Kohaku Hearts. Hisui is the one who learns the area healing spells alongside wind magic while Kohaku learns single target healing spells with fire magic for offense.
27th Jul '17 6:13:56 PM Illyas
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*** Hope fits as well since two of his primary roles allow him to switch between blasting away enemies as a Ravager and healing as a Medic and even throwing out a few buffs with his Synergist role. He does a very good job with his Ravager and Medic roles because he has the highest magic stat in game and learns every spell available in both roles.
22nd Jun '17 10:32:10 PM UmbrellasWereAwesome
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* The ''StarWars'' [[Franchise/StarWarsExpandedUniverse Expanded Universe]] gives us Jacen Solo, who thinks he can become this. It is ''totally'' subverted, as by the end of ''Literature/LegacyOfTheForce'', it's fairly obvious DarkIsEvil.

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* The ''StarWars'' [[Franchise/StarWarsExpandedUniverse Expanded Universe]] ''Franchise/StarWarsLegends'' gives us Jacen Solo, who thinks he can become this. It is ''totally'' subverted, as by the end of ''Literature/LegacyOfTheForce'', it's fairly obvious DarkIsEvil.



* Just about every Force-sensitive player character in the ''Franchise/StarWars'' video games can be this, gaining access to both defensive "Light" powers like Force Heal or Force Speed and offensive "Dark" powers like Force Choke or Force Lightning. Canonical examples include [[MemeticBadass Kyle Katarn]], but virtually all of the main characters can pick up talents on each side of the Force. They truly fall into this trope if (like in VideoGame/KnightsOfTheOldRepublic) your spells take a hit to effectiveness if you're not aligned properly.

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* Just about every Force-sensitive player character in the ''Franchise/StarWars'' video games can be this, gaining access to both defensive "Light" powers like Force Heal or Force Speed and offensive "Dark" powers like Force Choke or Force Lightning. Canonical examples (at least in ''Franchise/StarWarsLegends'') include [[MemeticBadass Kyle Katarn]], but virtually all of the main characters can pick up talents on each side of the Force. They truly fall into this trope if (like in VideoGame/KnightsOfTheOldRepublic) ''VideoGame/KnightsOfTheOldRepublic'') your spells take a hit to effectiveness if you're not aligned properly.
22nd Jun '17 10:30:35 PM UmbrellasWereAwesome
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* In ''VideoGame/DragonAgeOrigins'', there is no traditional RPG-style "Cleric" class, because the church in the game disapproves of magic and its clergy has no supernatural powers. Healing spells get left to Mages, who can access four different schools of magic, with Creation being the one for healing. Interestingly, there's no extra benefit to sticking to just one school or penalty for dabbling in more than one, other than a limited number of skill points available. So basically ''every'' Mage PC is a Red one, with variations depending on whether offense or healing is emphasized in the build. Even a character who takes nothing but nuke spells can still take the Spirit Healer specialization. And if you take the [[MagicKnight Arcane Warrior]] specialization, you can be a literal ''Final Fantasy''-style [[TheRedMage Red Mage]], using your Magic stat to be able to wield swords and wear heavier armor while still casting spells. This is [[strike:gimped]] made somewhat inconvenient by the fact that some spells take longer to cast while wielding a weapon other than a staff, and that heavier armor imposes a fatigue penalty, which increases mana cost for spellcasting.
** It's possible but less feasible in ''VideoGame/DragonAgeII'', as a fully balanced healer-nuker requires a mode-shift that leaves half of your spell investment unusable. A BlackMage can learn and make good use of light healing, but a Healer can't cast direct damage spells. Anders is an example of extreme impracticality; not only can he not sling attack magic while his great healing talents are active, he also can't heal himself or others while amplifying his damage spells.
** The Player Character's sister, Bethany, is an example of a Red Mage. She has a rather even selection of restorative, destructive, buffing, and debuffing spells in her spell trees.
** Likewise, Mage!Hawke can heal their allies and, with the right talents, extend their Arcane Shield to encompass them. All while flinging fireballs at enemies like there is no tomorrow.
* Just about every Force-sensitive player character in the Star Wars video games can be this, gaining access to both defensive "Light" powers like Force Heal or Force Speed and offensive "Dark" powers like Force Choke or Force Lightning. Canonical examples include [[MemeticBadass Kyle Katarn]], but virtually all of the main characters can pick up talents on each side of the Force. They truly fall into this trope if (like in VideoGame/KnightsOfTheOldRepublic) your spells take a hit to effectiveness if you're not aligned properly.

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* ''Franchise/DragonAge'':
**
In ''VideoGame/DragonAgeOrigins'', there is no traditional RPG-style "Cleric" class, because the church in the game disapproves of magic and its clergy has no supernatural powers. Healing spells get left to Mages, who can access four different schools of magic, with Creation being the one for healing. Interestingly, there's no extra benefit to sticking to just one school or penalty for dabbling in more than one, other than a limited number of skill points available. So basically ''every'' Mage PC is a Red one, with variations depending on whether offense or healing is emphasized in the build. Even a character who takes nothing but nuke spells can still take the Spirit Healer specialization. And if you take the [[MagicKnight Arcane Warrior]] specialization, you can be a literal ''Final Fantasy''-style [[TheRedMage Red Mage]], using your Magic stat to be able to wield swords and wear heavier armor while still casting spells. This is [[strike:gimped]] made somewhat inconvenient by the fact that some spells take longer to cast while wielding a weapon other than a staff, and that heavier armor imposes a fatigue penalty, which increases mana cost for spellcasting.
** It's possible but less feasible in ''VideoGame/DragonAgeII'', as a fully balanced healer-nuker requires a mode-shift that leaves half of your spell investment unusable. A BlackMage can learn and make good use of light healing, but a Healer can't cast direct damage spells. Anders is an example of extreme impracticality; not only can he not sling attack magic while his great healing talents are active, he also can't heal himself or others while amplifying his damage spells.
** The Player Character's
spells. That said, there are still some straight examples; PlayerCharacter Hawke's sister, Bethany, is an example of a Red Mage. She has a rather even selection of restorative, destructive, buffing, and debuffing spells in her spell trees.
** Likewise,
trees, while Mage!Hawke can heal their allies and, with the right talents, extend their Arcane Shield to encompass them. All them, all while flinging fireballs at enemies like there is no tomorrow.
* Just about every Force-sensitive player character in the Star Wars ''Franchise/StarWars'' video games can be this, gaining access to both defensive "Light" powers like Force Heal or Force Speed and offensive "Dark" powers like Force Choke or Force Lightning. Canonical examples include [[MemeticBadass Kyle Katarn]], but virtually all of the main characters can pick up talents on each side of the Force. They truly fall into this trope if (like in VideoGame/KnightsOfTheOldRepublic) your spells take a hit to effectiveness if you're not aligned properly.
22nd Jun '17 10:27:29 PM UmbrellasWereAwesome
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** ''Videogame/FireEmblemGaiden'' and its remake Fire Emblem Echoes: Shadows of Valentia's magic classes all know at least one of each spell type upon promotion; one of the lords, Celica, starts out with both magic types [[MagicKnight as well as the ability to use swords, making her an example closer to the]] TropeNamer, and only grows stronger from there; all other female mages follow in her footsteps upon promotion.

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** ''Videogame/FireEmblemGaiden'' and its remake Fire ''Fire Emblem Echoes: Shadows of Valentia's Valentia''[='s=] magic classes all know at least one of each spell type upon promotion; one of the lords, Celica, starts out with both magic types [[MagicKnight as well as the ability to use swords, making her an example closer to the]] TropeNamer, and only grows stronger from there; all other female mages follow in her footsteps upon promotion.
18th Jun '17 9:18:05 PM Seth_Phoenix2000
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** Yet another Red Mage in this setting are [[MagicMusic Bards]]. They cast arcane spells like a sorcerer (albeit at a slower pace), but with an unusual spell list that includes healing magic and some unique tricks like ''[[FakeMemories modify memory]]''. For extra crimson, [[JackOfAllTrades they also have average-ish combat abilities and rogue skills]]. D&D bards were actually the inspiration for the Red Mage, possibly making them the TropeMaker.

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** Yet another Red Mage in this setting are [[MagicMusic Bards]]. They cast arcane spells like a sorcerer (albeit at a slower pace), but with an unusual spell list that includes healing magic and some unique tricks like ''[[FakeMemories modify memory]]''. For extra crimson, [[JackOfAllTrades they also have average-ish combat abilities and rogue skills]]. D&D bards were actually the inspiration for the Red Mage, possibly making them the TropeMaker. However, one big difference between the Red Mage and Bard are the selection of overtly offensive spells. Red Mages in Final Fantasy have access to spells like fire, blizzard and thunder, which would be evocation when translated to D&D, while Bards don't do a lot of that, if any. That isn't to say they don't gain access to offensive spells, but they don't really have the selection of those the FF Red Mage has.
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