History Main / TheRedMage

19th May '18 11:05:50 PM Vedney
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* In ''VideoGame/WorldOfWarcraft'', all healing classes (Priests, Druids, Shamans, and Paladins) have the capacity to deal damage if the player wants to specialize as such. As well, most classes have some sort of self-healing available to them, if not to the extend of the classes listed before. Warlocks, for example, can drain health from their opponents.
** Of note are Priests with the Discipline specialization; it is equally good both healing and dealing damage, though it's not as good at one or the other as Holy or Shadow.

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* In ''VideoGame/WorldOfWarcraft'', all healing classes (Priests, Druids, Shamans, and Paladins) have the capacity to deal damage if the player wants to specialize as such. As well, most classes have some sort of self-healing available to them, if not to the extend of the classes listed before. Warlocks, for example, can drain health from their opponents.
** Of note are Priests with the
Discipline specialization; it is equally good both healing and dealing damage, though it's not as good at one or have access to the other as dichotomous Holy or Shadow.and Shadow magics, using them to heal and deal damage
22nd Apr '18 10:43:58 AM nombretomado
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* ''TabletopGame/{{Ironclaw}}'' has a number of MageKnight careers: paladins can fight and cast white magic, warlocks are elementalists who can fight, and witch finders counter spells with thaumaturgy then bash heads in. But there aren't any careers that include more than one school of magic, it's impossible under 2nd Ed rules as most "Apprentice" gifts require the gifts of Literacy and the specific "Trappings" associated with that school and careers have only three attached gifts. But it's completely possible for a starting character to spend their three "free" gifts on an additional school of magic or buy them later in the campaign for XP. In fact, Elementalists are arguably better at thaumaturgy than elementalism because they don't get a career bonus to any of the skills associated with elemental magic (digging, presence, swimming, weather sense) but they do get a bonus to supernatural which is used for thaumaturgy. But that's XP they could be spending on higher level spells or improving the associated skills.

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* ''TabletopGame/{{Ironclaw}}'' has a number of MageKnight mage-knight careers: paladins can fight and cast white magic, warlocks are elementalists who can fight, and witch finders counter spells with thaumaturgy then bash heads in. But there aren't any careers that include more than one school of magic, it's impossible under 2nd Ed rules as most "Apprentice" gifts require the gifts of Literacy and the specific "Trappings" associated with that school and careers have only three attached gifts. But it's completely possible for a starting character to spend their three "free" gifts on an additional school of magic or buy them later in the campaign for XP. In fact, Elementalists are arguably better at thaumaturgy than elementalism because they don't get a career bonus to any of the skills associated with elemental magic (digging, presence, swimming, weather sense) but they do get a bonus to supernatural which is used for thaumaturgy. But that's XP they could be spending on higher level spells or improving the associated skills.
9th Apr '18 3:36:26 PM Kadorhal
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* ''Franchise/FinalFantasy'' brings us the TropeNamer in the first game as a mix of all the classes. After their upgrade, they can use white and black magic up to level 7 (out of 8), except for a few exclusives, as well as a wide variety of weapons and armor. In fact, the first red mage is one the most powerful in the series except for XI.

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* ''Franchise/FinalFantasy'' brings us the TropeNamer in the first game as a mix of all the classes. After their upgrade, they can use white and black magic up to level 7 (out of 8), except for a few exclusives, as well as a wide variety of weapons and armor. In fact, the first red mage is one of the most powerful in the series except for XI.series.



** In ''VideoGame/FinalFantasyXIV'', Red Mages are {{Magic Knight}}s who fight with magic and rapiers. However, since the game holds tight to the trinity of tank/heal/DPS, instead of serving as a MasterOfNone with spells from their individual jobs, they instead [[YinYangBomb marry both schools of magic to use them in entirely different capacities]] than Black and White mages can.
** In the ''Franchise/FinalFantasy'' games that have blue mages as a job class, they have abilities with similarly wide ranges of effects to red mages. The key difference is that blue mages must [[PowerCopying learn their abilities from enemies]].

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** In ''VideoGame/FinalFantasyXIV'', Red Mages from the ''Stormblood'' expansion are {{Magic Knight}}s who fight with magic and rapiers. However, since the game holds tight to the trinity of tank/heal/DPS, [[DamagerHealerTank tank/heal/DPS]], instead of serving as a MasterOfNone with spells from their individual jobs, they instead [[YinYangBomb marry both schools of magic to use them in entirely different capacities]] than Black and White mages can.
can, while also combining the attributes of a ranged DPS class with those of a melee-based one (peppering spells on an enemy to fill up their balance gauge, then rushing in to expend that power for a quick series of rapier slashes and stabs before leaping back out of melee range).
** In the ''Franchise/FinalFantasy'' ''Final Fantasy'' games that have blue mages as a job class, they have abilities with similarly wide ranges of effects to red mages. The key difference is that blue mages must [[PowerCopying learn their abilities from enemies]].enemies]]..
2nd Apr '18 10:52:55 AM MasterFuzzy
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** On the other hand, the so-called Grey Jedi ([[MemeticBadass Kyle Katarn]] is a good example) fit the trope better, rejecting the completely emotionless philosophy of the Jedi while avoiding the ItsAllAboutMe philosophy of the Sith.

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** On the other hand, the so-called Grey Jedi ([[MemeticBadass Kyle Katarn]] is a good example) fit the trope better, rejecting the completely emotionless the philosophy of the Jedi (which involves constant control/restraint of the emotions) while avoiding the ItsAllAboutMe philosophy of the Sith.
29th Mar '18 9:04:32 PM nombretomado
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* ''Franchise/StarOcean''

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* ''Franchise/StarOcean''''VideoGame/StarOcean''
14th Mar '18 4:43:00 PM Malady
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* The Grey Mages/Druids of the ''SagaOfRecluce'' master both Order-magic and Chaos-magic, seeing them as two aspects of the universe's basic structure.

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* The Grey Mages/Druids of the ''SagaOfRecluce'' ''Literature/SagaOfRecluce'' master both Order-magic and Chaos-magic, seeing them as two aspects of the universe's basic structure.
12th Mar '18 7:29:59 PM vexusdylandasecond
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[[folder:Web Animation]]
* ''WebAnimation/{{Dreamscape}}'': Drake has both offensive and defensive spells, and wears red robes to boot!
[[/folder]]
20th Jan '18 4:17:01 PM HarpieSiren
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** Despite being a Wicked Pretentious SOLDIER, Genesis from ''VideoGame/CrisisCore'' is also very much like a Red Mage. Aside from actually being dressed in Red, having a fancy dress sense, he also uses a Sword that gets enchanted by Magic and likes to spam Fire Spells whenever he gets the opportunity. It's said his skills in magic along the sword is what led him to being a SOLDIER First Class.
8th Jan '18 8:40:22 AM MasterFuzzy
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** Zatanna Zatara and both of the above, as well as a few other {{Archmage}} types, are proficient in both [[Literature/TheDresdenFiles wandless]] and [[Literature/HarryPotter wanded magic]], which are different styles with a certain amount of crossover.

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** Zatanna Zatara and both of the above, as well as a few other {{Archmage}} [[TheArchmage Archmage]] types, are proficient in both [[Literature/TheDresdenFiles wandless]] and [[Literature/HarryPotter wanded magic]], which are different styles with a certain amount of crossover.
[[/folder]]
8th Jan '18 8:32:43 AM MasterFuzzy
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[[folder: Fan Works]]
* In the world of ''FanFic/ChildOfTheStorm,'' a requirement of being Sorcerer Supreme is that you must be able to handle and ground black magic without being tempted, making Stephen Strange this trope. He's also proficient in [[TimeMaster time magic]] and healing magic, and he mentions having studied at [[ComicBook/IronFist K'un L'un]].
** His former apprentice, Wanda Maximoff, is also this trope, both for the reasons mentioned above and because she's literally [[{{Pun}} the Scarlet Witch]].
** Zatanna Zatara and both of the above, as well as a few other {{Archmage}} types, are proficient in both [[Literature/TheDresdenFiles wandless]] and [[Literature/HarryPotter wanded magic]], which are different styles with a certain amount of crossover.


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** Luke, however, manages to play this trope straight, as he studies most of the same traditions Jacen did (except the Sith, obviously), and stays in the Light. It's explained that studying all of the other Force traditions didn't actually cause Jacen to be evil-what happened was that he thought he could treat the Dark Side like just another technique.
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