History Main / ThePowerOfFriendship

9th May '17 4:00:33 PM UmbrellasWereAwesome
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** Somewhat downplayed with ''VideoGame/Persona5'', which has the "Confidant" system, where every character you get to know over your year in Tokyo gives you various gameplay bonuses as your relationship with them advances, such as cheaper rates at shops, new items, or new abilities in battle, along with the standard ability from previous ''Persona'' games to fuse stronger {{Guardian Entit|y}}ies. However unlike the previous Personas, there isn't any moment where your confidants magically support you in the endgame. Their help is much more mundane and down to earth, such as when near the end of the game when [[spoiler:the protagonist is locked up in juvie. His teammates and max-ranked Confidants all work to clear his name and set him free]].

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** Somewhat downplayed with ''VideoGame/Persona5'', which has the ''VideoGame/Persona5''[='s=] "Confidant" system, where every character you get to know over your year in Tokyo gives you various gameplay bonuses as your relationship with them advances, such as cheaper rates at shops, new items, or new abilities in battle, along with the standard ability from previous ''Persona'' games to fuse stronger {{Guardian Entit|y}}ies. However unlike the previous Personas, ''Personas'', there isn't any moment where your confidants magically support you in the endgame. Their help is much more mundane and down to earth, down-to-earth, such as when near the end of the game when [[spoiler:the protagonist is locked up in juvie. His protagonist's teammates and max-ranked Confidants all work to clear his name and set him free]].free when he's locked up in juvie]].
5th May '17 11:15:06 AM theknack101
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** ''VideoGame/Persona5'' has the "Confidant" system, where every character you get to know over your year in Tokyo gives you various gameplay bonuses as your relationship with them advances, such as cheaper rates at shops, new items, or new abilities in battle, along with the standard ability from previous ''Persona'' games to fuse stronger {{Guardian Entit|y}}ies. Near the end, when [[spoiler:the protagonist is locked up in a youth detention center, his teammates and max-ranked Confidants all work to clear his name and set him free]].

to:

** ''VideoGame/Persona5'' Somewhat downplayed with ''VideoGame/Persona5'', which has the "Confidant" system, where every character you get to know over your year in Tokyo gives you various gameplay bonuses as your relationship with them advances, such as cheaper rates at shops, new items, or new abilities in battle, along with the standard ability from previous ''Persona'' games to fuse stronger {{Guardian Entit|y}}ies. Near Entit|y}}ies. However unlike the end, previous Personas, there isn't any moment where your confidants magically support you in the endgame. Their help is much more mundane and down to earth, such as when near the end of the game when [[spoiler:the protagonist is locked up in a youth detention center, his juvie. His teammates and max-ranked Confidants all work to clear his name and set him free]].
3rd May '17 9:28:16 PM UmbrellasWereAwesome
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* ''VideoGame/{{Persona 5}}'' has the "Confidant" system, where every character you get to know over your year in Tokyo gives you various gameplay bonuses as your relationship with them advances, such as cheaper rates at shops, new items, or new abilities in battle, along with the standard ability from previous ''Persona'' games to fuse stronger {{Guardian Entit|y}}ies.

to:

* ''VideoGame/{{Persona 5}}'' ** ''VideoGame/Persona5'' has the "Confidant" system, where every character you get to know over your year in Tokyo gives you various gameplay bonuses as your relationship with them advances, such as cheaper rates at shops, new items, or new abilities in battle, along with the standard ability from previous ''Persona'' games to fuse stronger {{Guardian Entit|y}}ies. Near the end, when [[spoiler:the protagonist is locked up in a youth detention center, his teammates and max-ranked Confidants all work to clear his name and set him free]].
3rd May '17 9:18:48 PM UmbrellasWereAwesome
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* ''Franchise/FireEmblem'':
** In the later games, units that spend significant time battling near each other can have what are called "Support Conversations" wherein they develop their relationships, causing them to have a boost to their offensive or defensive ability when within a short distance of each other. You heard that right: {{Shipping}} provides a strategic advantage. This is justified in Fire Emblem, as all of your characters are soldiers or fighters of some degree. The support levels are gained by having the units fight near each other, so the game is recognizing that people who fight as a team tend to get better at it over time.
** Ike from Fire Emblem's famous line in [[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]: "I fight for my friends."
** Near the end of ''Awakening'', [[spoiler: it is revealed that the Avatar can destroy Grima for good, although doing so would erase him/her from existence. It's mentioned it is possible, although very unlikely, for him/her to be brought back if the bonds s/he formed with other people was strong enough. It works.]]

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* ''Franchise/FireEmblem'':
''VideoGame/FireEmblem'':
** In the later games, units that spend significant time battling near each other can have what are called "Support Conversations" wherein they develop their relationships, causing them to have a boost to their offensive or defensive ability when within a short distance of each other. You heard that right: {{Shipping}} provides a strategic advantage. This is justified in Fire Emblem, justified, as all of your characters are soldiers or fighters of some degree. The support levels are gained by having the units fight near each other, so the game is recognizing that people who fight as a team tend to get better at it over time.
** Ike from Fire Emblem's famous line
time. This is even referenced in [[VideoGame/SuperSmashBros ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]: Brawl]]'', with Ike's famous line "I fight for my friends."
** Near the end of ''Awakening'', ''VideoGame/FireEmblemAwakening'', [[spoiler: it is revealed that the Avatar can destroy Grima for good, although doing so would erase him/her from existence. It's mentioned it is possible, although very unlikely, for him/her to be brought back if the bonds s/he formed with other people was strong enough. It works.]]



* In ''VideoGame/{{Persona 3}}'', the strength of your fused Personae is dictated by how strong your relationships with other people are. These relationships are usually platonic, but five of them are romantic, and several are of the surrogate family variety. During the ultimate confrontation with the BigBad, the combined strength of all of the protagonist's relationships [[spoiler:creates the Universe Arcana and sustains the PC during the final battle, providing the power to create the Great Seal, which]] prevents TheEndOfTheWorldAsWeKnowIt.
* The Social Link system returns in ''VideoGame/{{Persona 4}}''. Many of your social links are with party members, and having a stronger social bond with them will improve their combat abilities to the point where their Personae are upgraded to an improved form. During the game's TrueFinalBoss fight [[spoiler:Izanami-no-Ookami attempts to use One Thousand Curses on the protagonist, only to be blocked by each active party member in turn. When the Protagonist is finally hit with the attack, every completed social link appears before him, telling him about the impact he's had on their lives and offering their support. The power of all these social links transforms your starter Persona into Izanagi-no-Ookami, allowing you to break free from the attack and lift the fog of deceit once and for all.]]
* ''VideoGame/{{Persona 5}}'' has the "Confidant" system, where every character you get to know over your year in Tokyo gives you cheaper rates at shops, new items, or new abilities in battle, along with the standard ability from previous ''Persona'' games to fuse stronger {{Guardian Entit|y}}ies.

to:

* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':
**
In ''VideoGame/{{Persona 3}}'', ''VideoGame/Persona3'', the strength of your fused Personae is Personas are dictated by how strong your relationships with other people are. These relationships are usually platonic, but five of them are romantic, and several are of the surrogate family variety. During the ultimate confrontation with the BigBad, the combined strength of all of the protagonist's relationships [[spoiler:creates the Universe Arcana and sustains the PC protagonist during the final battle, providing the power to create the Great Seal, which]] prevents TheEndOfTheWorldAsWeKnowIt.
* ** The Social Link system returns in ''VideoGame/{{Persona 4}}''.''VideoGame/Persona4''. Many of your social links are with party members, and having a stronger social bond with them will improve their combat abilities to the point where their Personae are upgraded to an improved form. During the game's TrueFinalBoss fight [[spoiler:Izanami-no-Ookami attempts to use One Thousand Curses on the protagonist, only to be blocked by each active party member in turn. When the Protagonist is finally hit with the attack, every completed social link appears before him, telling him about the impact he's had on their lives and offering their support. The power of all these social links transforms your starter Persona into Izanagi-no-Ookami, allowing you to break free from the attack and lift the fog of deceit once and for all.]]
* ''VideoGame/{{Persona 5}}'' has the "Confidant" system, where every character you get to know over your year in Tokyo gives you various gameplay bonuses as your relationship with them advances, such as cheaper rates at shops, new items, or new abilities in battle, along with the standard ability from previous ''Persona'' games to fuse stronger {{Guardian Entit|y}}ies.Entit|y}}ies.
30th Apr '17 10:19:02 AM nombretomado
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* A major theme in ''{{TOME}}: Terrain of Magical Expertise.'' Because the entire show takes place in a Video Game, the idea that relationships can blossom and come to life over cyberspace is an extremely important concept. Through their adventures and their experiences together, the five man band become close friends despite not being able to see each other in person [[spoiler: until the GrandFinale]].

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* A major theme in ''{{TOME}}: ''{{WebAnimation/TOME}}: Terrain of Magical Expertise.'' Because the entire show takes place in a Video Game, the idea that relationships can blossom and come to life over cyberspace is an extremely important concept. Through their adventures and their experiences together, the five man band become close friends despite not being able to see each other in person [[spoiler: until the GrandFinale]].
23rd Apr '17 7:09:54 PM nombretomado
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* ''Franchise/TalesSeries'':

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* ''Franchise/TalesSeries'':''VideoGame/TalesSeries'':
18th Apr '17 9:01:13 PM Dawnwing
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* In ''Literature/WarriorCats'', this is Firestar's main tactic when meeting new cats. It brings Yellowfang and Longtail around, to the point that they'll risk their lives for him, and although it fails, he even tries it on Tigerstar, Brokenstar, and Scourge.
16th Apr '17 3:04:58 PM nombretomado
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* In William King's ''TabletopGame/{{Warhammer 40000}}'' SpaceWolf novel ''Wolfblade'', Sven [[AFriendInNeed stays with Ragnar]] while his case is being considered by the Wolf Lords, and fumes about the injustice of its even being considered something to be tried, until Ranek shows up to send him away. Ranek admits the support does him credit, but the Wolf Lords will be angry with him if they discover it.

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* In William King's ''TabletopGame/{{Warhammer 40000}}'' SpaceWolf Literature/SpaceWolf novel ''Wolfblade'', Sven [[AFriendInNeed stays with Ragnar]] while his case is being considered by the Wolf Lords, and fumes about the injustice of its even being considered something to be tried, until Ranek shows up to send him away. Ranek admits the support does him credit, but the Wolf Lords will be angry with him if they discover it.
15th Apr '17 4:12:38 PM NVPOWER
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** In the Pokemon Ranger spinoff games, this also plays a major role: You can only fight your enemies by capturing their pokemon with you capture styler instead of pokeballs, thus [[Narm "conveying your feelings towards them"]], wich is ironic, because it feels alot like brainwashing/mind-control.

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** In the Pokemon Ranger spinoff games, this also plays a major role: You can only fight your enemies by capturing their pokemon with you capture styler instead of pokeballs, thus [[Narm quote unquote: "conveying your feelings towards them"]], of friendship and befriending them", wich is ironic, because it feels alot like brainwashing/mind-control.
15th Apr '17 4:09:42 PM NVPOWER
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** Mega-evolution, a new game mechanic introduced in the gen VI games, seemingly relies on this too: The trainer can only make it's pokemon mega evolve if they trust and are loyal to eachother, not unlike how certain pokemon (such as Golbat, for exemple) need to completely trust their trainer and consider them a loyal friend to evolve. Mega evolution, however, is instantaneous: it doesn't require you to spend any time with you pokemon, ironically.

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** Mega-evolution, a new game mechanic introduced in the gen VI games, seemingly relies on this too: The trainer can only make it's pokemon mega evolve if they trust and are loyal to eachother, not unlike how certain pokemon (such as Golbat, for exemple) need to completely trust their trainer and consider them a loyal friend to evolve. Mega evolution, however, is instantaneous: it doesn't require you to spend any time with you your pokemon, ironically.


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** In the Pokemon Ranger spinoff games, this also plays a major role: You can only fight your enemies by capturing their pokemon with you capture styler instead of pokeballs, thus [[Narm "conveying your feelings towards them"]], wich is ironic, because it feels alot like brainwashing/mind-control.
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